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USAO - BroGamer [OsuMania]

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silentch

DDMythical wrote:

:o

Another
Change OD TO 8 (it makes the HP/OD scale for this mapset linear)
This difficulty has massively different klai times to the other charts in this mapset.

01:12:334 (72334|3) - Move to 2 to stop a minijack on column 4

01:15:377 (75377|0,75522|1,75667|3,75812|0,75812|2) - no LN on this bit?

01:45:957 (105957|3) - Move this to 3 to stop a minijack on column 4

01:50:740 (110740|1,110885|0,110885|2) - Edit this so that it isn't the same pattern as the previous one. This helps vary up the mapset and make it more interesting for players to play.
Thanks for mod <3 All fixed except last one :)
riunosk
m4m 1234
origin overwatch
00:48:864 (48864|3,48864|0) - why not vary this from the previous [14]?
01:57:270 (117270|0,117270|3) - why is this a double?
excellante charte
normally
00:16:110 (16110|3,16110|0,16110|2) - why suddenly triple?
00:36:980 (36980|0,37076|1,37173|3,37270|2,37270|0) - try making this more flowy?
00:43:936 - add note for snare
00:44:226 - ^cymbal
00:44:516 - ^
01:04:226 (64226|1) - why not move this to 1 for some form of note balance and col 1 seemed empty
01:07:704 (67704|2,67704|3) - doesnt really have any strong sound for this
01:16:980 (76980|1,76980|0) - ^not really following any pattern
01:45:385 (105385|2,105675|2) - and 01:46:255 (106255|2,106545|2,106835|2) - seems to have more notes compared to the other columns
grate charte
door man gand
00:22:052 (22052|2,22197|2) - assuming a 1/2 minijack is forced for every snare, this doesn't follow the pattern // applies for the section
00:30:458 (30458|2,30893|2,31183|2,31472|2,31762|2,32052|2) - slightly more notes in this col than the others, may want to rearrange one or two
00:37:559 - add note for snare (according to your previous patterning)
00:38:139 - ^
00:40:168 - add note for kick
00:40:748 - ^
00:41:907 - ^
00:42:487 - ^
00:43:067 - ^ and so on
00:56:472 (56472|1,56690|1,56980|1) - this 3 note stack doesn't appear anywhere else in this part, rearrange?
01:21:907 - col 1 seems a little bit lonely compared to the others here
01:30:603 (90603|3,90893|3,91183|3,91472|3,91762|3,92052|3,92342|3,92632|3,92922|3,93212|3,93501|3,93791|3,94081|3,94371|3) - try to shorten this, same goes for col 1
decente charte
SILENT MAGICIAN
00:01:328 (1328|2,1328|3) - too soft for a triple here
00:38:429 (38429|2) - move to 2 for more even flow?
00:57:414 (57414|2,57559|2,57704|2,57849|2,57994|2,58139|2) - anchor that you should probably try to reduce
01:10:893 (70893|2) - move to 2 so it looks more aesthetically pleasing (no idea what im saying here)
01:27:414 (87414|3,87559|3,87704|3,87849|3) - anchor
02:02:632 (122632|2,122777|2,122922|2,123067|2) - ^
grate charte
incest land
00:07:704 (7704|0,7849|0,7994|0,8139|0) - anchor
00:08:574 (8574|0,8719|0,8864|0,9009|0,9154|0) - ^
00:09:154 (9154|3,9299|3,9443|3,9588|3,9733|3) - ^
00:09:443 (9443|1,9588|1,9733|1,9878|1,10023|1) - ^
00:15:096 (15096|1,15241|1,15385|1,15530|1) - ^
00:22:342 (22342|1,22487|1,22632|1,22777|1,22922|1) - ^
00:24:516 (24516|2,24661|2,24806|2,24951|2,25096|2) - ^you should know by now the number of anchors in this chart, intended or not // will ignore anchors from now
01:30:603 - imo dense handstreams really dont fit with this kind of sounds
pretty unusual chart considering the number of anchors and unfitting kiai style
gud luk for renk

mod my map ples :d
Syadow-
mod mod uwu

  • Or1g1n's Beginner
  1. 00:02:487 - till 00:07:125 - part how about make 2/1 beat ? to make different with 00:07:125 - till 00:09:443 - part. make a better flow
  2. 00:07:125 - how 'bout like this https://osu.ppy.sh/ss/8769145 emphasis snare n kick sound
  3. 00:46:110 - add note like u do in 00:44:951 -
  4. 00:48:864 - i sugget to make this https://osu.ppy.sh/ss/8769178
  5. 01:02:777 - till 01:06:255 - same suggetion about 2/1 beat
  6. 01:26:980 - 01:28:139 - add note here uwu, loud sound
  • Normal
  1. 00:07:414 - 00:07:994 - 00:08:574 - 00:09:154 - maybe make it double for snare sound, decrease the gap between normal n hyper uwu
  2. 00:27:559 - add note for kick sound
  3. 00:39:588 - 00:39:878 - double n suddenly change into 00:40:748 (40748|2,41038|3,41327|0) - single owo ?? it same
  4. 00:44:226 - double here uwu
  5. 01:41:617 (101617|1,101762|3) - jack owo
  • Jormungand's Hyper
  1. i suggest to remove this 00:05:385 (5385|1,5675|2,5965|2,6255|1,6545|3,6835|1) - cuz not loud enough owo
  2. 00:07:704 (7704|0,8284|3,8864|1) - i think should be single like other exemple 00:07:559 (7559|2,7704|1,7849|3,8139|1,8284|2,8429|0) - etc
  3. 00:20:458 - single
  4. 00:33:791 - add note in col 2 n 00:33:936 (33936|1,34081|2) - move to col 3 - 1 00:34:226 (34226|0) - col 2
  5. 01:28:139 - should be double like 01:26:980 -
  6. 01:53:936 - hmm double ? limit column ;w;

  • Mage x silentch's Another
  1. 00:16:690 - triple as well
  2. 00:20:893 - double here for emphasis
  3. 00:25:965 - triple like this 00:23:067 (23067|0) -
  4. 00:32:342 (32342|3) - maybe move to col 3 for consistent jack between 2 notes
  5. 00:34:226 (34226|2,34226|3) - move to left side 1 col cuz isn't same sound as 00:34:081 (34081|2,34081|3) -
  6. 01:30:603 - triple for cymbal
  7. 01:53:936 - double like 01:53:791 -
  • SisGamer
  1. 00:18:429 - i think the loud sound is here not 00:18:139 (18139|3,18284|3) -
  2. 00:35:241 - double or triple here
  3. 01:03:646 - add note for emphasis vocal
  4. 01:05:096 - double for "duar sound"
  5. 01:06:255 - same for emphasis vocal, double
Good Luck o/
silentch

riunosk wrote:

SILENT MAGICIAN
00:01:328 (1328|2,1328|3) - too soft for a triple here
00:38:429 (38429|2) - move to 2 for more even flow?
00:57:414 (57414|2,57559|2,57704|2,57849|2,57994|2,58139|2) - anchor that you should probably try to reduce
01:10:893 (70893|2) - move to 2 so it looks more aesthetically pleasing (no idea what im saying here)
01:27:414 (87414|3,87559|3,87704|3,87849|3) - anchor
02:02:632 (122632|2,122777|2,122922|2,123067|2) - ^
grate charte
Thanks for mod <3 :3
All fixed except second ancor
error_exe777
heyyyy from your queue



1|2|3|4

Beginner
00:10:023 (10023|1) - maybe make this two LN's. becauseeeee the first full length one can represent the 1/4 drums and the two after represent the 1/8

00:27:414 - why no 1/2 stairs like here? 00:22:777 (22777|3,22922|2,23067|1)

00:51:762 (51762|1) - again with the sliders if you want to implement it

Normal
00:02:487 (2487|1,2632|2,2777|3) - if these are representing the vocal there should be one here 00:02:342 - preferably column 4

01:00:458 (60458|1,60675|1,60893|2,61110|2) - why are these suddenly jacks? seems unorthodox compared to the previous section

01:08:719 (68719|0,69009|0) - why are these LNs? aren't they representing the same sound as these? 01:07:704 (67704|2,67849|0,67994|1,68139|3,68284|1,68429|2,68574|3)

01:21:907 (81907|3,82197|0,82342|3,82487|2,82632|1,82922|0,83212|2) - i would deem this as variation but it's the only section that does this. you should probably either makes these LN's like the rest or make another bit LN's to make it consistent

01:39:009 (99009|2,99154|2) - this one isn't justified like 01:36:980 (96980|1,97125|1) - should probably change it for consistency

01:43:936 (103936|0,104081|0,104371|0) - eh this is avoidable

Hyper
00:18:139 (18139|3,18139|2,18284|1,18284|0,18429|3,18429|2,18526|0,18526|1,18622|2,18622|3,18719|0,18719|1) - eh. doesn't signal the 1/3 very well. maybe change the pattern of the first two

00:20:530 (20530|0) - the drums start at 00:20:603 - so this is a ghost

00:32:922 (32922|1,33067|2,33212|1,33501|2) - you could do something more interesting than this

00:44:371 (44371|2) - the use for this is not visible at full speed, and barely at 50% or 25%. please reconsider this

also, i don't like the first two Kiai times. the first one is definitely not the main or most intense part of the song, and the second one is a build up. i recommend just having the one long one.

that's all from me. good luck!
_VianK_
hello shana :v

this is my part of M4M

I'm still noob to modding, so fell free to reject me, and also please tell me why you reject it

1|2|3|4

SisGamer

00:02:294 - i hear something here

00:02:584 - ^

00:25:965 (25965|3,25965|0,25965|1,25965|2) - delete one, the sound like 00:25:675 (25675|0,25675|1,25675|2) -

02:07:704 (127704|1,127704|2,127704|3) - it will be great if this is LN

00:46:255 - add one note

00:53:356 - i hear someting here


Good Luck

sorry for just a little bit coz i think this map have been good
SPOILER
by the way idk why i'm always love shana map :)
Arzenvald
i want my sv back :C

[SisGamer]
00:17:704 (17704|1) - i'll move this to 4 to give better contrast at the triplet anchors at 00:16:690 (16690|2,16835|2,16980|2,16980|1,17125|1,17270|1) -
00:26:110 (26110|0) - ^, but this time to reduce these 00:25:965 (25965|0,26110|0,26255|0) - anchor

00:51:762 (51762|1) - why not 1/8? great for build up

00:53:501 (53501|3) - adding back the SV in this part would be great

01:34:588 (94588|1) - not emphasizing this scratch with double?
01:43:574 - 01:43:864 - ^

[Another]
00:34:653 (34653|0) - add? the downbeat sounds loud enough
01:34:508 (94508|1,94653|0,94798|2,94943|3) - same in sisgamer, why not adding some notes in 1/4 for the scratch?
01:43:493 (103493|1,103638|2,103783|0,103928|1) - ^
etc in the kiai

02:03:493 (123493|0,123928|0) - whether these LN length are intended?

lower diffs are okay tbh, seems polished already

gl /w/
Topic Starter
Deep Sea

Or1g1n wrote:

Or1g1n: sorry for the late reply. Well I see that I've a lot of mods OwO
to riunosk: 1 - well, Syadow- (below your post) suggested to remade this part a bit. Accepted :3
2 - you know, first version didn't contained these notes till LN. It was a finish double. Let me keep it. If someone another will say, that there shouldn't be double, I'll remove it, ok?
to Syadow-: 1 - I mapped this "uh ♂ " vocal, so let me keep it
2 - Remaded a bit different. Accepted :3
3 - Added
4 - Remaded
5 - I'll keep it
6 - Added uwu

to OwenF04: I've accepted only second mod. Let say, what someone will say about these LNs, ok?
Cheers!
this gay banned

SisGamer diff fixed, thank you guys !!!

to Arzenvald

on the expense of sv i with eyes will still think how to make them more playable
many people hate this ver diff with sv
Arzenvald
i can see why :3a rank this pls
silentch

Syadow- wrote:

  • Mage x silentch's Another
  1. 01:30:603 - triple for cymbal
  2. 01:53:936 - double like 01:53:791 -

Thanks for mod <3
silentch

Arzenvald wrote:

i want my sv back :C


[Another]
00:34:653 (34653|0) - add? the downbeat sounds loud enough
01:34:508 (94508|1,94653|0,94798|2,94943|3) - same in sisgamer, why not adding some notes in 1/4 for the scratch?
01:43:493 (103493|1,103638|2,103783|0,103928|1) - ^
etc in the kiai

02:03:493 (123493|0,123928|0) - whether these LN length are intended?

lower diffs are okay tbh, seems polished already

gl /w/
Thank you for mod :) <3
eyes
(SisGamer):
01:32:994 (92994|2,93067|3,93067|1,93139|0) - удалить, мейн звук тут резко останавливается, это даст хорошее сочетание с музыкой и немного облегчит напор на стамину, и как небольшой бонус здесь откроется хорошее место для св.
01:39:878 - меня очень смущает что этот парт слишком легкий по сравнению с хендстримами, ты можешь усложнить этот парт несколькими способами не потеряв лны:
1) проставить 1/2 джеки
2) проставить 1/4 стрим на волне с лнами
3) сделать комплексные лны

New SV: https://puu.sh/x5Ni8/fba220be77.rar
Arzenvald
SV mod here

no kud

00:29:733 (29733|0) - 5ms difference from 5>0.7 doesn't feels like there's any visible SV at all, not even a glitch visible, bigger range such using 1/8 or 1/12 would works better
00:47:994 (47994|1) - ^
01:06:545 (66545|3) - ^
apply with the other part too

01:11:183 (71183|1) - add sv?
01:30:023 (90023|2,90313|2) - ^

that's it i think, nice and sightreadable teleport sv *-*

good luck!
eyes

Arzenvald wrote:

SV mod here

no kud

00:29:733 (29733|0) - 5ms difference from 5>0.7 doesn't feels like there's any visible SV at all, not even a glitch visible, bigger range such using 1/8 or 1/12 would works better
00:47:994 (47994|1) - ^
01:06:545 (66545|3) - ^
apply with the other part too I don't agree, I think it's pretty noticeable especially while playing, I need more feedback :roll:

01:11:183 (71183|1) - add sv? yep
01:30:023 (90023|2,90313|2) - ^ effect 01:30:313 -

that's it i think, nice and sightreadable teleport sv *-*

good luck!
thanks!!

Update: https://puu.sh/x6qiA/9861370062.osu
Arzenvald
yus, when i testplay, the sv (mostly the beginning part) feels like x1, the framerate drops hence the sv doesn't really appears (don't blame my low spec pc haha)
so it might happens in the other pc with low specs as well, it maybe works better if you create a bigger range than 5ms :D
Wonki
sorry for big delay

Normal
00:09:588 (9588|2) - remove this to highlight the applause

00:18:526 (18526|1,18622|2) - ctrl H.Bit awkward but it would be good if you change the position.

Jormungand's Hyper
00:09:661 (9661|0) - I think you mistake here 00:09:733 - it should be here.

01:30:603 (90603|3,90748|2,90893|3,91038|2,91183|3,91327|2,91472|3,91617|2) - I hope this pattern changes. not good at hyper.

01:36:545 (96545|2,96690|3,96835|2,96980|3,97125|2,97270|3,97414|2,97559|3) - same

01:47:487 (107487|1,107632|3,107777|2,107922|0,108067|1,108212|3,108356|2,108501|1,108646|0) - What's this?

02:02:052 (122052|3,122052|2,122197|0,122197|1,122342|2) - Wrong snap here.

SisGamer
00:06:400 (6400|1,6472|0,6545|1,6690|1,6690|0) - Hands will be twisted.
try this

00:18:526 (18526|1) - move to 1. It will be easy

00:37:076 (37076|2) - same. move to 4

00:46:110 (46110|0,46110|2,46110|3,46255|0,46255|2,46255|1,46352|1,46352|3,46448|0,46448|3) -
try this

01:39:588 - ~ 01:46:835 - looks like C18H27NO3 yee
Topic Starter
Deep Sea
Thaaaaaaaaaank you Wonki, all fixed (Normal and Sisgamer diffs) !!! <3
eyes
Topic Starter
Deep Sea

eyes wrote:

https://puu.sh/xwb76/bfe5360a4a.osu last diff sv fix
Благодарю
MEGAtive
BroGamer, nice. The brother of the previously ranked BroGamer hahahah *slapped*. Might put my words about this map here.

Column
|1|2|3|4|

[SisGamer]
Actually a wall of text of reasoning Orz
  1. 00:22:342 (22342|1,22487|1,22632|1,22777|1,22922|1,23067|1,23212|1,23356|1,23501|1,23646|1) - 00:24:806 (24806|0,24951|0,25096|0,25241|0,25385|0,25530|0,25675|0,25820|0,25965|0,26110|0,26255|0,26400|0,26545|0) - 00:27:270 (27270|1,27414|1,27559|1,27704|1,27849|1,27994|1,28139|1,28284|1,28429|1,28574|1,28719|1,28900|1,29045|1,29154|1,29299|1,29443|1,29588|1,29733|1,29878|1) - Anchoring pls. These quads are breaking the balance here.
  2. 00:10:748 - 01:29:588 - You sure about these? Doesn't seem like a good idea even if you layer the hard bass or the vocal sample.
  3. 00:51:183 - Balancing here are a bit messed up since it cramped up the right hand more. Something like https://rhythmega.s-ul.eu/zsm2EJPK would be better in term of balancing and pattern flow.
  4. 00:52:632 (52632|0,52632|3) - Doesn't seem intuitive for players since players don't really have a cue on what are they following. Vocal samples indicates that "Here" sound ends at somewhere in 00:52:728 - (can be simplified to 1/1 tho). I say that getting rid of these two would be wise.
  5. 00:57:632 (57632|1,57704|3,57704|2,57777|1) - These are actually quite a misleading layering since Players would thought that 00:57:704 (57704|3,57704|2) - is the kicks due to the kicks sequence in this part are using Triples (And no, adding Hitsound for that single note alone doesn't really helps since while playing Players don't see what note has what HS). You may do it like https://rhythmega.s-ul.eu/qzR1UX1o or https://rhythmega.s-ul.eu/Tj9v0SHs .
  6. 01:01:617 - Uh, this part balancing are also off since it's pretty cramped in the right hand. Try https://rhythmega.s-ul.eu/1IIq362Z for a suggestion by me with some layering focus on the drum intensity at 01:02:197 -
  7. 01:11:038 - This section here sounds like it has three sound ended at 01:11:110 - . Probably do it as 1/8 Triplets would be more convincing.
  8. 01:11:472 - Actually this part wubz are in 1/3 succesion.
  9. 01:20:313 - The same as 01:11:038 -
  10. 01:30:603 - What exactly are you following here? I can't hear hats or anything full stream here. Or did you actually layer the stream based on the lead? That would be fell into Dump category and I don't think it's rankable.
  11. 01:46:835 - Balancing also off here. Too left-handed. You can try something like https://rhythmega.s-ul.eu/DKJjq0AM .
  12. 02:02:487 - About the layering inconsistency like at 00:57:632 -

Pretty dense layering. Would be a nice addition in the ranked section. Still need to do something about the balancing, though. Good Luck.
Topic Starter
Deep Sea

MEGAtive wrote:

BroGamer, nice. The brother of the previously ranked BroGamer hahahah *slapped*. Might put my words about this map here.

Column
|1|2|3|4|

[SisGamer]
Actually a wall of text of reasoning Orz
  1. 00:22:342 (22342|1,22487|1,22632|1,22777|1,22922|1,23067|1,23212|1,23356|1,23501|1,23646|1) - 00:24:806 (24806|0,24951|0,25096|0,25241|0,25385|0,25530|0,25675|0,25820|0,25965|0,26110|0,26255|0,26400|0,26545|0) - 00:27:270 (27270|1,27414|1,27559|1,27704|1,27849|1,27994|1,28139|1,28284|1,28429|1,28574|1,28719|1,28900|1,29045|1,29154|1,29299|1,29443|1,29588|1,29733|1,29878|1) - Anchoring pls. These quads are breaking the balance here.
  2. 00:10:748 - 01:29:588 - You sure about these? Doesn't seem like a good idea even if you layer the hard bass or the vocal sample.
  3. 00:51:183 - Balancing here are a bit messed up since it cramped up the right hand more. Something like https://rhythmega.s-ul.eu/zsm2EJPK would be better in term of balancing and pattern flow.
  4. 00:52:632 (52632|0,52632|3) - Doesn't seem intuitive for players since players don't really have a cue on what are they following. Vocal samples indicates that "Here" sound ends at somewhere in 00:52:728 - (can be simplified to 1/1 tho). I say that getting rid of these two would be wise.
  5. 00:57:632 (57632|1,57704|3,57704|2,57777|1) - These are actually quite a misleading layering since Players would thought that 00:57:704 (57704|3,57704|2) - is the kicks due to the kicks sequence in this part are using Triples (And no, adding Hitsound for that single note alone doesn't really helps since while playing Players don't see what note has what HS). You may do it like https://rhythmega.s-ul.eu/qzR1UX1o or https://rhythmega.s-ul.eu/Tj9v0SHs .
  6. 01:01:617 - Uh, this part balancing are also off since it's pretty cramped in the right hand. Try https://rhythmega.s-ul.eu/1IIq362Z for a suggestion by me with some layering focus on the drum intensity at 01:02:197 -
  7. 01:11:038 - This section here sounds like it has three sound ended at 01:11:110 - . Probably do it as 1/8 Triplets would be more convincing.
  8. 01:11:472 - Actually this part wubz are in 1/3 succesion.
  9. 01:20:313 - The same as 01:11:038 -
  10. 01:30:603 - What exactly are you following here? I can't hear hats or anything full stream here. Or did you actually layer the stream based on the lead? That would be fell into Dump category and I don't think it's rankable.
  11. 01:46:835 - Balancing also off here. Too left-handed. You can try something like https://rhythmega.s-ul.eu/DKJjq0AM .
  12. 02:02:487 - About the layering inconsistency like at 00:57:632 -

Pretty dense layering. Would be a nice addition in the ranked section. Still need to do something about the balancing, though. Good Luck.

Thank you for mod Megative, really appreciate your help and opinion
all suggestion accepted, update soon
Envory
Hi! Shana and friends~

just short mod from a noob player XD


|1|2|3|4|


Jormungand Hyper
00:01:328 - Add 1 notes would be nice maybe
00:01:617 - here too
00:02:342 (2342|2) - change it to normal notes
00:09:661 (9661|0) - delete 1 note pls
00:25:096 - add 1 note here
00:25:241 - here
00:25:385 - and here too.. didn't know.. just feel blank imo
01:06:255 - add 1 note

[box=Mage x silentch's another]00:20:458 (20458|3) - add 1 note at col 3
00:20:603 (20603|3) - here too at same col
00:38:429 (38429|2) - move 1 note at col 3 to col 2 ...(feel uncomfortable)


black another
01:02:632 (62632|3) - move to col 2
01:05:820 (65820|2) - delete this sis
01:05:965 - then add 1 note at col 3
01:11:472 (71472|1) - move to col 3


Sisgamer
00:01:328 (1328|2,1328|3,1328|0) - why do not start it with a LN?? like another diff??
00:18:719 (18719|3,18719|2,18719|0,18791|1,18864|3,18864|2) - ctrl+h?
01:16:400 (76400|1) - move 1 note at col 2 to col 1
01:58:139 (118139|1,118139|3,118139|2,118139|0) - i think 3 notes are enough
01:59:588 (119588|3,119588|1,119588|0) - why note placed 4 notes?? like 01:58:429 (118429|1,118429|2,118429|3,118429|0) - ??
and if it applied then do it to 01:59:588 (119588|3,119588|1,119588|0) - 02:00:748 (120748|1,120748|2,120748|3) - etc.


Ok GL for rank~
XD XD
Meiju

Envory wrote:

Hi! Shana and friends~

Mage x silentch's another
00:20:458 (20458|3) - add 1 note at col 3 Nah, there is no kick, i want to keep single
00:20:603 (20603|3) - here too at same col ^
00:38:429 (38429|2) - move 1 note at col 3 to col 2 ...(feel uncomfortable) uncomfortable? i don't feel it :^)

Ok GL for rank~
XD XD
Thanks
Hanss
Modding GD Another and SisGamer


Mage x silentch's Another


00:07:125 (7125|0,7125|2,7125|3) - Don't understand why this is a triple when the exact same sound here: 00:09:443 (9443|3,9443|0) - and 00:10:603 (10603|2,10603|3) - are only double chords. would recommend making all for that sound a triple or all for that sound a double for consistency purposes.

00:18:429 (18429|0,18429|1) - this is a snare so it should have a note added for consistency.

00:20:458 (20458|3) - add a note to column 1.

00:24:806 (24806|1,24806|0) - Add note cause of snare sound.

00:25:385 (25385|2,25385|3) - ^

00:29:299 (29299|0,29371|1,29443|3,29443|2) - would recommend making the patterns like so https://i.imgur.com/cL0K3Wy.png , it's a triple kick so it should be charted more accurately.

00:35:820 (35820|1,35820|0) - add note for snare consistency.

00:36:400 (36400|0,36400|1) - ^

00:36:980 (36980|0,36980|1) - ^

00:37:559 (37559|3,37559|2) - ^

00:38:139 (38139|1,38139|0) - ^

00:47:704 (47704|3,47704|2) - I feel like there should be a note added since this is more of a finisher note to start up a new section.

01:53:356 (113356|2) - there is a kick here missing notes for the emphasis you gave the kick before and after this kick. recommend add two notes like you did for the other kicks.

01:55:675 (115675|2,115675|1) - don't think there was any sound to call for a double chord. Would recommend nerfing it.

01:58:139 (118139|0,118139|3) - add a note for intensity emphasis.

02:00:748 (120748|1,120748|2,120748|3,120965|2,120965|1,120965|0) - don't understand why you used double chords for the bass sounds here, yet not double chords for the exact same sounds here 02:00:965 (120965|2,121183|3,121183|1,121400|2,121400|0) - make up your mind for which one you want to do. It completely ruins consistency.

02:05:675 (125675|2) - delete

02:05:820 (125820|1) - add note



SisGamer


00:10:313 (10313|2,10313|3,10349|1,10385|0,10422|3,10458|2,10494|0,10530|1,10567|2,10603|0,10603|3) - would recommend charting it this way, it's needlessly charted in an absurd way: https://i.imgur.com/DRln5hR.png

00:10:748 (10748|2,10820|1,10893|0,10893|3) - I don't get the sound relevance here for this pattern would recommend deleting the 2 single notes before the chord.

00:18:719 (18719|3,18719|2,18719|0) - delete one, it's the exact same sound as 00:18:526 (18526|0,18526|1,18622|2,18622|3)

00:29:371 (29371|1) - add a note in column 3. It's a triple kick, don't skip it to be nice, this is the highest difficulty don't skip consistency add the jack imo.

00:29:733 (29733|3,29733|1,29733|0,29878|2,29878|1,30023|0,30023|3,30023|2,30168|2,30168|0) - complete consistency mess. Sounds are nowhere near heavy enough to warrant a triple chord and they are all the same sound intensity frequency yet charted different styles of chords. Please consider making these all 2 note chords.

00:37:270 (37270|0,37270|1,37270|3) - same sound as 00:37:076 (37076|3,37076|2,37173|0,37173|1) - be consistent

00:37:849 (37849|3,37849|0) - there is problems like this all over this section and you need to fix it. The entire song you just put triple chords on the bass and snare now in this section you are putting triple chords for bass and snare "sometimes". Either make all of them triples or none.

00:38:864 (38864|3,38864|1,38936|0,38936|2,39009|1,39009|3,39009|0) - completely unnecessary, please re-chart this pattern.

00:39:226 (39226|1) - missing note

00:43:936 (43936|2,43936|1,43936|3,43936|0) - delete one note, the note right after is a finish and you have a finish charted as a snare lol

01:26:980 (86980|1,86980|3) - add a note

01:29:588 (89588|2,89661|1) - delete

01:37:270 (97270|3,97270|0,97270|2,97270|1) - you have the whole section following snare as a triple chord, then stick to triple

01:47:125 (107125|1) - delete

01:47:270 (107270|2,107270|0,107342|3,107342|1,107414|2,107414|3) - would switch this to this: https://i.imgur.com/jnBCZ2c.png

01:57:414 (117414|3) - delete

01:59:299 (119299|3,119299|0,119299|2,119299|1,119588|2,119588|3,119588|1,119588|0) - don't have bass and snare charted as the same intensity, delete one off every bass quad chord in this section for consistency.


Well thanks for stopping by my modding queue Shana (: Hope you found this mod a little useful, good luck with rank!
Meiju

Noxus wrote:

Modding GD Another and SisGamer


Mage x silentch's Another


00:07:125 (7125|0,7125|2,7125|3) - Don't understand why this is a triple when the exact same sound here: 00:09:443 (9443|3,9443|0) - and 00:10:603 (10603|2,10603|3) - are only double chords. would recommend making all for that sound a triple or all for that sound a double for consistency purposes. to make 1/4 and 1/8 patterns easier

00:18:429 (18429|0,18429|1) - this is a snare so it should have a note added for consistency. nah, i'm highlighting 1/3 kicks

00:20:458 (20458|3) - add a note to column 1. i can't see the reason

00:24:806 (24806|1,24806|0) - Add note cause of snare sound. No, not here

00:25:385 (25385|2,25385|3) - ^ Nope

00:29:299 (29299|0,29371|1,29443|3,29443|2) - would recommend making the patterns like so https://i.imgur.com/cL0K3Wy.png , it's a triple kick so it should be charted more accurately. Seems good

00:35:820 (35820|1,35820|0) - add note for snare consistency. No no no

00:36:400 (36400|0,36400|1) - ^ No no no

00:36:980 (36980|0,36980|1) - ^ No no no

00:37:559 (37559|3,37559|2) - ^ No no no

00:38:139 (38139|1,38139|0) - ^ No no no

00:47:704 (47704|3,47704|2) - I feel like there should be a note added since this is more of a finisher note to start up a new section. Sure
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