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Nhato - Fallin' Deep

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Topic Starter
[ Lilu ]
This beatmap was submitted using in-game submission on Monday, 26 June 2017 at 6:01:36 PM

Artist: Nhato
Title: Fallin' Deep
BPM: 130
Filesize: 5381kb
Play Time: 00:26
Difficulties Available:
  1. Cassu's Extra (WIP) (3.72 stars, 116 notes)
  2. Insane (4.89 stars, 1104 notes)
Download: Nhato - Fallin' Deep
Information: Scores/Beatmap Listing
---------------
Hello~~

Welcome to low bpm lilu mapping!
I tried to make this map feel 'groovy' or 'funky' to try suit the music c:
I hope you can all enjoy it!

Edit - going for rank!
Attention modders
Please mod Insane only as of now

Available difficulties (GD)
Normal - 1.5-2.5*
Hard - 3-3.5*
Light Insane 3.8-4.4*
Insane by me
Cassu's Extra by Cassu2

Modders:
hohol454
Cassu2 (though it was a half ass job you lazy fuck)
Ambient (Gd plz mom, ill do anything)

Ty so much! c:
Cassu2
FRIENDLY NEIGHBORHOOD NAZI INCOMING:

01:01:286 (1,3) - this shit ain't flowing too well fam

01:03:247 (7,1) - ugly af, remap whole map pls ;^)

and where is your preview point you ultimate scrub

this was your local Gestapo service, thank you and come again
hohol454
M4M from my queue, my map https://osu.ppy.sh/b/1265378

Change background pls, I know of two other maps that use it and one is ranked https://osu.ppy.sh/b/827228
Insane
Should be called Extra. It's more then hard enough for that

inconsistent NC 00:03:132 (1,2,3,4) - , 00:10:516 (4,5,6,1) -
00:14:439 (4,5) - small jump from 3 to 4,5 to continue the pattern?
00:24:016 (1,2,3,4,5,6) - uneven spacing
00:58:516 (3,4,5) - uneven spacing
00:59:324 (4,5,6,7,8) - copy 3,4 and make 5-8 by rotating it by 60 from the middle for perfect circle http://puu.sh/woszO/0d54015278.PNG
01:07:747 (1,2) - blanket
01:18:478 (6,7,1) - i would remove 7 and make 6 a 1/2 slider going away from 1 so you have to jump to it and it's emphasised. http://puu.sh/wot2H/eea13ba7e2.PNG or something like it
01:28:978 (1,2,3,4,5,6,7) - spacing in this is inconsistent and imo it looks a bit ugly
01:36:247 (7,1,2,3,4,5,6,7) - doesn't flow like 01:21:478 (3,4,5,6,7,8,9,10) - but has bigger spacing especially 01:36:709 (4,5) - is super hard without mashing. It looks super nice but lower spacing would keep the difficulty more consistent
02:27:132 (1,2) - how did you even make it snap like that, it's just 1/6 but you have some abomination that I can't reproduce. what is that?
02:40:978 (1) - blanket with 02:40:055 (1,2,3,4,5,6) - better, the stack with 02:39:709 (7) - is super far away in time
02:42:824 (5,6,7,8) - same trick as before
02:44:439 (3,4,5,6) - make it with ctrl shift D, 02:44:439 (3) - isn't where it should be
02:54:824 (1,2,3) - inconsistent spacing
02:55:286 (4,5,1) - blanket could be improved
03:02:209 (1,2) - same
03:55:747 (1,2,3,4,5) - what rhythm is this following?

I really like these kinds of maps good luck with getting GD's and ranking this
Topic Starter
[ Lilu ]

hohol454 wrote:

M4M from my queue, my map https://osu.ppy.sh/b/1265378

Change background pls, I know of two other maps that use it and one is ranked https://osu.ppy.sh/b/827228 changed, i new one is underwater ooOoooOo
Insane
Should be called Extra. It's more then hard enough for that ive got an extra GD coming, and if i get a light insane, the difficulty spread should be sufficient, theres plenty of 5* insane maps

inconsistent NC 00:03:132 (1,2,3,4) - , 00:10:516 (4,5,6,1) - fixed
00:14:439 (4,5) - small jump from 3 to 4,5 to continue the pattern? Hm not sure if that is justified in terms of emphasis, will leave it
00:24:016 (1,2,3,4,5,6) - uneven spacing fixed
00:58:516 (3,4,5) - uneven spacing fixed
00:59:324 (4,5,6,7,8) - copy 3,4 and make 5-8 by rotating it by 60 from the middle for perfect circle http://puu.sh/woszO/0d54015278.PNG fixed, was rotating by 120 btw :P
01:07:747 (1,2) - blanket fixed
01:18:478 (6,7,1) - i would remove 7 and make 6 a 1/2 slider going away from 1 so you have to jump to it and it's emphasised. http://puu.sh/wot2H/eea13ba7e2.PNG or something like it i think it works better as it currently is. but i did move some stuff around
01:28:978 (1,2,3,4,5,6,7) - spacing in this is inconsistent and imo it looks a bit ugly fixed
01:36:247 (7,1,2,3,4,5,6,7) - doesn't flow like 01:21:478 (3,4,5,6,7,8,9,10) - but has bigger spacing especially 01:36:709 (4,5) - is super hard without mashing. It looks super nice but lower spacing would keep the difficulty more consistent uh tried to fix it
02:27:132 (1,2) - how did you even make it snap like that, it's just 1/6 but you have some abomination that I can't reproduce. what is that? idk what ur talking about but i made it into one repeat slider since theres no reason to have 2
02:40:978 (1) - blanket with 02:40:055 (1,2,3,4,5,6) - better, the stack with 02:39:709 (7) - is super far away in time uh i did something with it idk
02:42:824 (5,6,7,8) - same trick as before done
02:44:439 (3,4,5,6) - make it with ctrl shift D, 02:44:439 (3) - isn't where it should be fixed
02:54:824 (1,2,3) - inconsistent spacing tried fixing
02:55:286 (4,5,1) - blanket could be improved fixed in above attempt at fixing ^
03:02:209 (1,2) - same fixed
03:55:747 (1,2,3,4,5) - what rhythm is this following? the synth sound idk, sounds fine to me

I really like these kinds of maps good luck with getting GD's and ranking this
Ty for mod! <3
btw can you link me map for m4m, it wasnt on your queue
hohol454
Link to my map is right at the top of my mod lol, here's it again https://osu.ppy.sh/b/1265378


02:27:132 (1,2) - how did you even make it snap like that, it's just 1/6 but you have some abomination that I can't reproduce. what is that? idk what ur talking about but i made it into one repeat slider since theres no reason to have 2
Maybe it's just in my editor but this is a 1/6 slider in comparison with what you have now



the repeats of your slider aren't on any beat snap that's possible in the editor so I wonder how you made it? did you have a different SV here before that you changed and didn't resnap the length??

I still think it should be called extra, difficulty naming depends on real difficulty not star rating, https://osu.ppy.sh/b/920984 has 4 extras none of which reach 5* and the lowest is 4.18*
greeeeeeeeg
take my kudosu plzzz
Topic Starter
[ Lilu ]

8eight8eight wrote:

take my kudosu plzzz
Mods or no kudosu tsk
Botan
Are you still looking for a Hard GD because I would be interested in doing one.
faygo
Hello random mod

General
good map lol

Insane
00:12:824 (1): Personally think will play better if you continue to follow the main rhythm
00:24:016 (1,2,3,4,5,6): Inconsistent spacing between duplets compared with similar sections
00:25:862 (1,2,3,4,5,6): Same
00:48:824 (1): The drum doesn seem strong enough for a need of emphasis with NC
00:56:209 (1): Same
00:58:055 (1): Disable NC and NC on the next circle
02:08:670 (1): Inconsistent spacing between this slider and the next
02:10:516 (1): Inconsistent spacing between this slider and the previous
02:30:362 (1): Inconsistent use of NC compared with previous kiai, same for 02:31:286 (1)
02:53:901 (1,2,3): Why that sudden fullscreen jump
03:04:978 (1,2,3,4,5,6,7): Personally think the duplets and triplets can be separated and placed more nicely
03:08:901 (1,2,3): Inconsistent NC compared with 01:25:516
03:10:516 (1): Why NC here
03:42:824 (1): Personally think the louder sound should be mapped here instead of the beeps, feels pretty weird to play

hope it helps :oops: im trying to improve my modding ability
good luck!
Topic Starter
[ Lilu ]

Botan wrote:

Are you still looking for a Hard GD because I would be interested in doing one.
Hey Botan!

I'd love a hard gd C:
Topic Starter
[ Lilu ]

Faygor wrote:

Hello random mod

General
good map lol

Insane
00:12:824 (1): Personally think will play better if you continue to follow the main rhythm I think i prefer it as is for now, i start mapping the new sounds here 00:12:132 (3) - so its not too difficult to read or play imo
00:24:016 (1,2,3,4,5,6): Inconsistent spacing between duplets compared with similar sections
00:25:862 (1,2,3,4,5,6): Same tried fixing these
00:48:824 (1): The drum doesn seem strong enough for a need of emphasis with NC
00:56:209 (1): Same At first i didnt agree but then i realised you're probably right :P
00:58:055 (1): Disable NC and NC on the next circle think this is fine
02:08:670 (1): Inconsistent spacing between this slider and the next
02:10:516 (1): Inconsistent spacing between this slider and the previous These two points are doing my head in, unless they come up again ill leave it
02:30:362 (1): Inconsistent use of NC compared with previous kiai, same for 02:31:286 (1) uh tried to fix
02:53:901 (1,2,3): Why that sudden fullscreen jump oh Hm :thinking:
03:04:978 (1,2,3,4,5,6,7): Personally think the duplets and triplets can be separated and placed more nicely uh i tried to fix
03:08:901 (1,2,3): Inconsistent NC compared with 01:25:516 fixed
03:10:516 (1): Why NC here i dunno
03:42:824 (1): Personally think the louder sound should be mapped here instead of the beeps, feels pretty weird to play made some changes

hope it helps :oops: im trying to improve my modding ability
good luck!
thanks so much for your mod!
im actually so happy someone decided to just mod for the sake of modding c:
<3
Botan
Great, I'll get started on it.
Ambient
IRC
16:52 [ Lilu ]: still no booble
16:52 Ambient: ha
16:52 Ambient: you think so
16:52 Ambient: HAHAHAHA
16:52 Ambient: t/603736/start=15
16:52 Ambient: in like 2 min
16:52 Ambient: lul
16:52 [ Lilu ]: you said you'd get it on saturday xd
16:53 Ambient: i was away for the weekend
16:53 Ambient: you cuck
16:53 [ Lilu ]: wao
16:53 [ Lilu ]: so you dont have multiple clones of urself to be in 2 or 3 places at once?
16:54 Ambient: ;)
16:55 [ Lilu ]: wao
16:55 [ Lilu ]: from a mod
16:55 [ Lilu ]: feelsgood when you get 2 kudosu
16:55 Ambient: yeeee
16:56 [ Lilu ]: why does it happen
16:56 Ambient: was it the first mod
16:57 [ Lilu ]: 2nd
16:57 Ambient: fkin i dunno
16:57 [ Lilu ]: LMAO
16:57 Ambient: GIMME THE BUBBLE EZEK
16:57 Ambient: HURHURHUHURHUR
16:58 [ Lilu ]: xd
16:58 [ Lilu ]: gitgud
16:58 [ Lilu ]: holy fuck
16:58 [ Lilu ]: this guys map is so
16:58 [ Lilu ]: pp mapping to the max
16:58 [ Lilu ]: 30 seconds long
16:58 [ Lilu ]: 100% jumps
16:59 Ambient: thats how you do it
16:59 [ Lilu ]: actually triggereing me so much
17:00 [ Lilu ]: tempted to just say 'whole map sucks remap
17:00 [ Lilu ]: '
17:00 [ Lilu ]: for my mod LMAO
17:00 Ambient: "kds pls"
17:00 [ Lilu ]: it has +39 star priority and the mapper only has 3 submitted maps
17:00 [ Lilu ]: its 4 difficulties, and 30 second song
17:00 [ Lilu ]: ultimate smh
17:01 Ambient: wowee
17:01 [ Lilu ]: wao
17:01 [ Lilu ]: +17 stars from himself
17:01 Ambient: me_irl on overcomplex
17:02 [ Lilu ]: LOL
17:02 Ambient: +24 feelsbad
17:03 [ Lilu ]: holy shit
17:03 [ Lilu ]: reading some of these mappers mods
17:03 [ Lilu ]: Every second mod points out this retarded slider
17:03 [ Lilu ]: and eveery time he just says its like that cos of gimmick
17:03 Ambient: yeah dont you love it
17:03 *[ Lilu ] is so confused
17:04 [ Lilu ]: im gonna go so hardass on this mod
17:04 Ambient: similar thing happened with a map i modded with everyone pointing out different kiai timing sections in each diff and how unneeded it was
17:04 Ambient: "ITS FINE STOP TALKING ABOUT IT"
17:04 Ambient: it wasnt fine
17:04 [ Lilu ]: LMAO
17:04 [ Lilu ]: im gonna tell him that that slider wont get ranked and if it does bn is retard
17:05 Ambient: HA it got bubbled
17:05 Ambient: Fuck u
17:05 [ Lilu ]: LMAO
17:05 [ Lilu ]: is that first 'ranked' map?
17:05 [ Lilu ]: or na
17:05 Ambient: bruh
17:05 Ambient: 2nd
17:05 Ambient: you fuck
17:05 Ambient: i thought you were my fan girl
17:06 [ Lilu ]: lol
17:06 [ Lilu ]: ive never looked at ur profile
17:06 [ Lilu ]: now i have
17:06 [ Lilu ]: demetori LUL
17:06 Ambient: wow
17:06 Ambient: HA
17:06 Ambient: ECKS DEE
17:07 Ambient: ur just jelous lul
17:08 [ Lilu ]: wat
17:08 [ Lilu ]: not really xd
17:08 Ambient: wow
17:08 Ambient: FINE
17:08 [ Lilu ]: it'd be nice to have aranked map
17:08 [ Lilu ]: but not a priority
17:08 [ Lilu ]: wanna see my most recnt project LMAO
17:08 Ambient: be loli then
17:08 Ambient: yea sure
17:08 [ Lilu ]: bish im trying with fallin' deep
17:08 [ Lilu ]: but warly stages
17:08 [ Lilu ]: https://puu.sh/wuu2M/87466650a8.osz
17:09 Ambient: o yea i know this song
17:09 Ambient: wtf is that BG jesus christ
17:10 [ Lilu ]: LOLOL
17:10 [ Lilu ]: i picked a bg which would motivate me to map for
17:10 [ Lilu ]: more
17:10 Ambient: HAHAHA LOL
17:10 Ambient: can say i dont like nanahira that much
17:11 [ Lilu ]: yeah, did you expect me to bite your head off and say nanahira is my godess?
17:11 Ambient: the only song i like with her in it would be Touhiron
17:11 Ambient: from Sleep!
17:11 [ Lilu ]: owo
17:11 [ Lilu ]: i have that album in physical form
17:11 [ Lilu ]: lmao
17:11 Ambient: o nice
17:11 Ambient: la
17:12 *Ambient is playing Camellia feat. Nanahira - EDM Jumpers [Let me hear the f*cking HAI!]
17:12 *[ Lilu ] is editing [https://osu.ppy.sh/b/1193128 Nanahira - Petals [Blossom]]
17:12 [ Lilu ]: cant say you dojnt like this song
17:12 [ Lilu ]: its so fucking good
17:12 Ambient: have i even heard it tho
17:12 [ Lilu ]: its so good
17:12 [ Lilu ]: its nanahira without her loli anime voice
17:13 [ Lilu ]: oh shit this map is actually pretty good
17:13 [ Lilu ]: and sb is dope
17:13 Ambient: i hate silly fast sliders
17:14 [ Lilu ]: i hate you
17:14 Ambient: i cant play your map LOL
17:14 Ambient: oi
17:14 Ambient: OI
17:14 [ Lilu ]: LMAO
17:14 [ Lilu ]: CUCKED
17:14 Ambient: excuse me?
17:14 Ambient: you lil bitch
17:14 [ Lilu ]: > >
17:14 [ Lilu ]: < <
17:14 [ Lilu ]: nani
17:14 Ambient: u fkin loli
17:15 Ambient: furry loli
17:15 Ambient: FUCK
17:15 [ Lilu ]: gd my map and maybe i wont have no ranked maps
17:15 [ Lilu ]: you hypocritcal fuck
17:15 Ambient: o wow im flattered
17:15 Ambient: you fuck
17:15 [ Lilu ]: kek
17:15 Ambient: collab and im in
17:15 Ambient: now let me playu this shit map
17:17 [ Lilu ]: :thinking:
17:17 [ Lilu ]: its more for the song, but i like the map too xd
17:17 Ambient: oh no
17:17 [ Lilu ]: holy you suck so much
17:17 [ Lilu ]: :P
17:23 [ Lilu ]: nanahira asmr
17:23 Ambient: ok good song
17:23 Ambient: i'll give you that
17:23 [ Lilu ]: aye
17:23 [ Lilu ]: now you like 2 nanahira songs
17:27 Ambient: hmmm
17:28 Ambient: nice
17:28 [ Lilu ]: OWO
17:28 Ambient: need to work on structure
17:29 [ Lilu ]: ok mom
17:29 Ambient: FUCK you
17:29 [ Lilu ]: wat
17:29 [ Lilu ]: mom is a high rank on my personal hierarchy of ranks
17:29 Ambient: ew
17:30 [ Lilu ]: notice how i use an o instead of a u
17:30 [ Lilu ]: it adds satirical value to the word
17:30 [ Lilu ]: with an australian audience
17:30 Ambient: yeah it hurts me
17:30 [ Lilu ]: xddddd
17:30 [ Lilu ]: collab gd insane
17:30 [ Lilu ]: ill rename my diff extra
17:30 [ Lilu ]: kek
17:30 Ambient: lul
17:30 Ambient: my favourite thing about the map
17:31 [ Lilu ]: cant refuse when Cassu is also mapping a diff
17:31 Ambient: is this slider
17:31 Ambient: 00:52:978 (1) -
17:31 [ Lilu ]: y
17:31 Ambient: well done
17:31 Ambient: claps for u
17:31 *Ambient claps
17:31 Ambient: follows the synth really well
17:31 [ Lilu ]: idk why its cool or special but when i find out, it was on purpose
17:31 Ambient: follows the synth really well
17:32 [ Lilu ]: yes mom i get it
17:33 Ambient: 01:42:824 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this is pretty neat
17:33 [ Lilu ]: oo
17:33 Ambient: 01:45:709 (4,4) - dunno why these dont follow the same spacing as before
17:34 Ambient: ect ect
17:34 [ Lilu ]: its just copty paste ctrl h ctrl j then scale
17:34 Ambient: jesus christ
17:34 [ Lilu ]: before as in?
17:34 Ambient: 01:44:670 (1,2,3) -
17:35 Ambient: they're all following the same note
17:35 [ Lilu ]: doing me a hecking confuse, do you mean the slider or the jump to the double
17:35 Ambient: from note to slider
17:35 Ambient: 01:47:209 (3,4) -
17:35 Ambient: should be an increase in SR
17:35 Ambient: i mean
17:35 Ambient: FUCKING HELL
17:35 Ambient: SPACING SHOULD BE THE SAME
17:36 [ Lilu ]: not even to emphasise the note after the held note which the slider represents
17:37 Ambient: that is
17:37 Ambient: irrelevant
17:38 Ambient: since its following the same sound as 01:44:670 (1,2,3) -
17:38 [ Lilu ]: ok you convinced me
17:38 Ambient: if it was higher pitch or something it would make more sence
17:39 [ Lilu ]: now im trying to figure out blanket xd
17:39 Ambient: 01:50:439 (2,3,2) - 01:50:786 (4,5,3) - stack pls
17:40 [ Lilu ]: ok
17:40 Ambient: i'll just ignore blankets and stakcs and what not
17:41 [ Lilu ]: is there that many of them
17:41 Ambient: there are uhhh
17:41 Ambient: a few
17:42 [ Lilu ]: ok
17:42 [ Lilu ]: well
17:42 [ Lilu ]: im sure mods will pick it out
17:42 [ Lilu ]: or me being bored and going through my map
17:42 Ambient: 02:15:939 you could probs map the blue ticks tbh, missing out on pretty important sounds
17:42 Ambient: although i like the stops
17:42 Ambient: yea watch someone give you a blanket mod
17:43 [ Lilu ]: massive link wat
17:43 [ Lilu ]: INVALID FORMAL
17:43 [ Lilu ]: format
17:43 Ambient: 02:15:939
17:43 Ambient: 02:15:939 -
17:43 Ambient: fik
17:43 Ambient: fk
17:44 Ambient: 02:35:439 (5,6) - ok i cant ignore this
17:44 [ Lilu ]: slightly off
17:44 [ Lilu ]: LMAO
17:44 Ambient: they shouldnt be touching
17:44 Ambient: thats a no no in my books
17:45 Ambient: also missing out on major beats
17:45 Ambient: which ends up being clickable here 02:50:209 (1,2,3,4,5) -
17:46 [ Lilu ]: https://puu.sh/wuwHg/f97d9968c4.png
17:46 Ambient: bettrrrrrrr
17:46 Ambient: god damn you're following heaps of different sounds
17:46 Ambient: and switching between them
17:47 Ambient: but o well heaps of shit to map
17:47 [ Lilu ]: well is it a problem or does it just mean the map is really dense
17:47 Ambient: not really a problem no
17:47 Ambient: its hard to stick with one thing and map that throughout
17:47 [ Lilu ]: cos this started out just being a shitmap, so it still has shitmappy elements in it
17:47 Ambient: since there is just so much going on
17:48 [ Lilu ]: and im trying to weed them all out
17:48 Ambient: mmm
17:48 Ambient: yeah cause here 02:35:439 (5,6) - you're following vox or whatever the sound is
17:48 Ambient: and you dont do it later on
17:49 Ambient: i.e 02:50:209 (1,2,3,4,5) -
17:49 [ Lilu ]: thats because in the first instance
17:49 [ Lilu ]: the music is slowing down slightly
17:49 [ Lilu ]: then drops
17:49 [ Lilu ]: but in the second instance its not slowing down and theres louder sounds to map
17:50 Ambient: still you shouldnt be ignoring the kick and snare
17:50 Ambient: trying something like this
17:50 Ambient: http://puu.sh/wuwPE/f9efcea9b7.jpg
17:50 Ambient: soz shitty skin
17:51 [ Lilu ]: so
17:52 [ Lilu ]: 00:56:209 (9,10) -
17:52 [ Lilu ]: i could do this with the 2nd slider
17:52 [ Lilu ]: and first slider
17:52 [ Lilu ]: just the usual 1/4 sliders or sth
17:52 Ambient: btw that screencap was for 02:35:439 (5,6) -
17:53 [ Lilu ]: ik
17:53 Ambient: that's fine imo what you got already
17:53 [ Lilu ]: but i was using that one as an example of c o n s i s t e n c y
17:53 Ambient: fucking k i l l m e
17:53 Ambient: yeah use that as a reference
17:55 [ Lilu ]: https://puu.sh/wuwWJ/502413f265.png
17:55 Ambient: holy moly
17:56 [ Lilu ]: nani
17:56 Ambient: that works
17:56 Ambient: or something like this even
17:56 Ambient: http://puu.sh/wuwZp/4d2dd2687f.jpg
17:57 Ambient: as long as you arent ignoring the kick and snare im a happy chappy
17:58 [ Lilu ]: yeah
17:58 [ Lilu ]: ill stick with mine
17:58 Ambient: >:(
17:58 Ambient: all g
17:58 [ Lilu ]: i wanna avoid that weird linearish movement in this map
17:58 [ Lilu ]: keeps the groove going
17:58 Ambient: ur groovy
17:58 [ Lilu ]: my map is fo sure
17:59 Ambient: and the last section of the map is pretty jank but w/e
17:59 [ Lilu ]: the final part
17:59 [ Lilu ]: 03:28:055 (1) -
17:59 [ Lilu ]: ?
17:59 Ambient: last bookmark
17:59 [ Lilu ]: oh
17:59 [ Lilu ]: lucky me even less to remap
17:59 [ Lilu ]: yeah it is
18:00 [ Lilu ]: should i map the whishy wooshy sounds?
18:00 [ Lilu ]: i wasnt sure
18:00 Ambient: you'd be better of just doing slider spam following the whistling
18:00 Ambient: yea
18:00 [ Lilu ]: cuz wat i have now is the same as the start of the map
18:00 [ Lilu ]: wasnt sure if consistency > whishy woosh
18:00 Ambient: tru but no whooshy whooshy
18:00 Ambient: welllllllllllll
18:00 [ Lilu ]: yeah
18:00 Ambient: eh
18:01 Ambient: you do you
18:01 Ambient: kds pls
18:01 [ Lilu ]: maybe ill leave it for now
18:01 [ Lilu ]: yesmom

neat song, big fan
faygo
in case u didn read the post u posted at beatmap projects

if ur fine can i do a gd on light insane or extra (not sure if u needed extra cuz u said so in beatmap projects but said otherwise in this post)?
i can provide a ~15 second clip of my mapping on the first kiai if needed
thanks :D
AruOtta
Hellow, M4M as requested !

Insane

  1. 00:14:786 - I suggest to add a circle here, the main melody clearly wants to be followed here. Though you choose to follow the secondary melody, but sometimes you follow the main one (00:14:555 (5) - for exemple) so you should add the circle in my opinion.
    from 00:16:055 - to 00:22:516 - You use little stream with circles, but it's just linear and lacks of patterns and aesthetics. For exemple, it's better at 00:23:439 - (not perfect, you could make great patterns I think, try to find them ;3).
  2. 00:24:016 (1,2,3,4,5,6) - 00:25:862 (1,2,3,4,5,6) - Watch out for distance snap here, these patterns aren't perfectly symmetrical with the 2 circle in the middle.
  3. 00:27:132 (1,2,3,4) - Instead of having sliders, I'd suggest to still have circles but with a bigger SV, since the rhythm is quite the same, there's only louder sounds which you'd emphasize (but not by ignoring notes you were following with circles before). In fact it would look like 00:22:516 (1,2) - if you keep it, and it's not the same sounds you have, they don't bring the same feelings so you should make them different :3
  4. 00:28:978 (1,2) - Same as above.
  5. 00:29:901 (1,2,3) - I suggest to change a bit the pattern to emphasize (3) which is THE sound that makes the song totally changing
  6. 00:30:824 (1) - I suggest a 1/4 slider, then you won't ignore 00:30:939 - which is quite important (same with 00:34:516 (4,4) - )
  7. 00:31:516 (6) - Since there's a new sound in the main melody here, I suggest to reflet that by changing the direction of the stream. Here's an exemple : http://puu.sh/wpH8F.jpg. If you want to fix it, you should as well for the rest of the part
  8. 00:43:286 (2,3) - You should probably reduce this distance snap, like you made before, since (3) is a weaker note than (2)
  9. 00:45:132 (1,1) - I think they should be stacked. If you don't want to, then you should fix the overlap
  10. 00:45:593 (1) - This slider isn't ugly by itself, but putting it in a weird angle makes it quite ugly. Try putting it vertically or horizontally and you'll see it's prettier, so you should fix that imo
  11. 00:47:901 (5,6,7,8) - This pattern doesn't follow the music. It does follow the voice, but you didn't followed it before, so I think you should make a choice and adapt the whole part (and maybe the second kiai time ?). Maybe you follow the strongest note, then my suggestion doesn't really apply
  12. 00:51:247 (2,3) - Why is there a jump here while there isn't any at 00:47:555 (2,3) - even though there's a note from the voice ?
    Plus I think doing 1/4 jump is an idea, but here it's maybe too much extreme, for exemple 00:52:401 (4,5,6) - here, you switch from 0,50 to 3,43 of distance snap. Another thing is that the idea isn't well visually speaking, plus you could find one pattern including 1/4 jumps and using only this then the player will know when there's 1/4 jumps (or something else, NC...)
  13. 00:52:978 (1,3) - I'd suggest doing a blanket with the slider's shape here, for visuals (and don't forget to change (2) since it's the same shape than (3))
  14. 00:55:170 (4,5) - You would expect a jump here, like 00:47:786 (4,5) -. You should maybe try to have clear structures, it will allow the diff not to be "random" which is good for a map style and visuals, and also for the player since he'll know when to be aware of patterns? You can play this for instance https://osu.ppy.sh/s/519256 and you'll understand it's quite important
  15. 00:56:670 (1,2,3) - Switching for 0 to 2,33 distance snap is extreme, unlike 00:49:286 (1,2,3) - (which is not extreme but still hard)
  16. 00:58:516 (3,4,5) - You have 3 notes that are quite loud and which weren't here before, I suggest to have 1/4 jumps here (maybe between 1 and 1,3 of distance snap ?)
  17. 01:01:747 (8) - You should probably have something clickable instead of this slider's tail, since it's a loud sound
  18. 01:04:286 (2,3,4) - Not really great visually, (4) could be prettier imo (maybe because of the curve)
  19. 01:04:516 (4,5,6) - I like the distance snap idea here, even if they touch themselves, and even if 01:04:978 (6,7) - shouldn't be part of the high distance snap
  20. 01:08:093 (2,3) - There should be a jump (or a medium distance snap) here, in order to emphasize (3)
  21. 01:09:132 (1) - Why blue suddenly ? You should keep the same colours :3
  22. 01:13:286 (1,2,3,4,5) - Cool idea :3
  23. 01:16:978 (1,2,3) - I think you should change a bit the shapes to make a difference between 1/2 gaps and 1/4 ones (probably change (1)'s shape here)
  24. 01:33:132 (4,5,6) - I don't think there's anything that justifies this 1/4 jump here (same for 01:40:516 (1,2,3) -, 02:50:670 (3,4,5) - and others)
  25. 01:35:439 (4,5,6,7,1) - Really too extreme
  26. 01:44:670 - I really like how the song has 2 different styles. I think you should try to emphasize this feeling and choose 2 mapping styles for these parts. Then at this moment it'll really reflect how the song changes by the mapping style, it could make a good effect :3
  27. 02:06:824 (1,2) - I think you should have two 1/4 sliders with one reverse instead, since the melody you follow repeats itself every three 1/4 beats. Here's my rhythm suggestion http://puu.sh/wzXZ9.jpg (02:07:516 - there's one circle and a 1/4 slider to emphasize the sound on the circle)
  28. 02:12:132 (6,7,8,9,10) - The whole issue here is that the sliders doesn't start on the loudest beat (which is 1/4 beat later), so you probably need to change the rhythm of this whole part
  29. 02:21:593 (1,2,3,4) - This pattern is too short imo, you should remove it and having 1/4 streams like 02:22:978 (1,2,3,4,5,6) - or you should make it longer (until 02:24:362 - would be the best I think)
  30. 02:27:132 (1) - The slider should end at 02:28:055 - in order to follow the song (there's still beats after but they really are weaker)
  31. 02:28:978 (1) - Cool slider shape, I think I'll use it for some maps ;3
  32. 02:36:016 (8,1) - This is so frustrating, it's like child's games where you need to put differents geometric objects in the right holes. Blanket please xD
  33. 02:43:747 (1) - You should also use a weird shape here, like you did everytime before
  34. 02:51:132 (1) - This one isn't really pretty imo
  35. 03:42:824 (1) - You should end it on the white tick imo, else you would hear the slidertick
  36. 03:45:362 - You clearly should map this note. The notes you follow on the next part are really weak, I'd suggest to follow the other ones in priority
  37. 03:57:132 (5) - This is a weird end, it looks like it would continue
So the map has some flaws. Visually, it's not really ready, there are overlaps, some weird angle and some slider shape that doesn't really correspond each other. Speaking of the rhythm, there are some issues, so it needs to be fixed. You have many emphasizing, but sometimes too much. About the 1/4 jumps, you should maybe work on new pattern to really recognize them, and don't make them too extreme and use them when you need them, because for exemple, 01:18:478 (6,7) - is a jump whereas (7) is a weak sound so it doesn't make sense. The structures are good, even if sometimes some patterns feel random

Good luck :3
(maybe you can call me back after all the fix you'll fix, then I'll give you my opinion)
BanchoBot
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