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Hotaru Murasaki - Re:TrymenT

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Topic Starter
Ohwow
This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 4:31:33 PM

Artist: Hotaru Murasaki
Title: Re:TrymenT
Source: Re:LieF〜親愛なるあなたへ〜
Tags: eroge visual novel relief 甘利紗陽 saya amari Shin'ainaru Anata e レリーフ DeaR YoU retryment miu yuu game op rask opening
BPM: 190
Filesize: 22048kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.71 stars, 123 notes)
  2. Extra (5.56 stars, 354 notes)
  3. Hard (3.31 stars, 260 notes)
  4. Insane (4.63 stars, 304 notes)
  5. Normal (2.19 stars, 190 notes)
Download: Hotaru Murasaki - Re:TrymenT
Download: Hotaru Murasaki - Re:TrymenT (no video)
Information: Scores/Beatmap Listing
---------------


~Mapset~
Easy - by Ohwow
Normal - by Ohwow
Hard - by Ohwow
Insane - by Ohwow
Extra - by Ohwow

~Video & Audio taken from Meep's Mapset (with permission)
- titan
hi, nm from my queue

SPOILER
Easy
sv is really high but it's ok i guess
00:24:675 (1) - move this up for aesthetics
00:24:675 (1,2) - make the first segment of (2) the same angle as (1) but flipped vertically
00:36:360 (3) - move up for aesthetics
00:56:096 (2) - make the second curve stronger
00:58:465 (2) - move right for aesthetics
01:00:991 (2) - move this down (also for aesthetics!)
01:22:149 (3,1) - this could blanket a tiny bit better
01:24:044 (2) - ^
01:25:307 (1) - looks better if you move this up imo

Normal
00:18:833 (5) - make both curves very slightly stronger
00:24:044 (5,1) - blanket is bad
00:30:202 (2) - center the anchors more
00:34:149 (6) - looke better if you move it up more imo
00:41:412 (5,1) - bad blanket :(
01:14:570 (2) - this slider looks bad ;w;
01:25:939 (2,3) - fix the blanket
01:30:360 (1) - this goes offscreen, or at least touches the top of the screen

nice map! good luck
Topic Starter
Ohwow

- titan wrote:

hi, nm from my queue

SPOILER
Easy
sv is really high but it's ok i guess
00:24:675 (1) - move this up for aesthetics uh ok moved a bit
00:24:675 (1,2) - make the first segment of (2) the same angle as (1) but flipped vertically k
00:36:360 (3) - move up for aesthetics uh I think it looks fine
00:56:096 (2) - make the second curve stronger i think it's fine
00:58:465 (2) - move right for aesthetics ^
01:00:991 (2) - move this down (also for aesthetics!) ^
01:22:149 (3,1) - this could blanket a tiny bit better it's already perfect
01:24:044 (2) - ^ ^
01:25:307 (1) - looks better if you move this up imo changed shape of slider

Normal
00:18:833 (5) - make both curves very slightly stronger It's fine
00:24:044 (5,1) - blanket is bad no?
00:30:202 (2) - center the anchors more deleted them instead
00:34:149 (6) - looke better if you move it up more imo na
00:41:412 (5,1) - bad blanket :( omg it's a pixel off
01:14:570 (2) - this slider looks bad ;w; ok :(
01:25:939 (2,3) - fix the blanket it's already good
01:30:360 (1) - this goes offscreen, or at least touches the top of the screen wops fixed

nice map! good luck
Thank you!
Affirmation
Q

[X]
00:06:360 (3,4) - 00:08:254 (1,2,3,4) - I suggest set consistent pattern, I mean, 00:06:360 (3,4) - this part has antijump., 00:08:254 (1,2,3,4) - but this doesn't have antijump even if this music part seems similar.
00:16:465 (5,7) - NC for emphasize them. Can better.
00:33:044 (4,1) - 00:35:570 (4,1) - I couldn't understand why you stacked them. stacking doesn't fit with this music part imo.
00:42:360 (1,2,3,4) - this part has big DS, but you reduced DS in 00:44:886 (1,2,3,4) - , they has same musics, so I think you should set consistent DS.
00:52:465 (1,2) - set consistent DS with 00:47:412 (1,2) - 00:49:939 (1,2) - since this part has same musics. Doesn't need emphasis in here.
00:58:070 (4) - looks overmapping, doesn't have beat, I think. Others are, too.
01:02:570 (1,2) - doesn't need special emphasis, so I suggest reducing DS, this DS looks big now, and hard to read since you didn't try them.
01:23:728 (5) - could you put NC in here? for dividing music's emphasis, and this antijump can be little bit hard.

[I]
00:05:412 (3,1) - could you jump it more? you tried it at 00:02:886 (3,1) -
00:17:096 (1) - you tried jump at emphasis, but you didn't added any jump in here?
00:23:728 (2,3) - jump it here., too.
00:28:939 - I suggest adding a beat here. 00:28:307 (5,6) - are too near, so players can confused about reading.
00:37:939 (4,1) - could you avoid slidertails' linear overlap?
00:36:360 (2,3) - same as 00:23:728 (2,3) -
00:38:886 (2,3,4) - 00:28:307 (5,6,7) - could you set similar rhythm for consistency? vocal is similar., I think you should try similar rhythm. at least.
00:53:649 (5,1) - too far comparing with other 1/4 beats, even if 00:53:412 (4) - is slider, you should set lower DS for easier reading.
01:18:991 (1) - delete NC, I think you divided NC with 2 ticks in this part.

[H]
00:05:728 (1,2) - Big DS comparing with others? you don't need to emphaize here.
00:24:360 (4) - 00:26:886 (4) - why you used 1/4? you didn't tried it other diffs, then this beat isn't so good for consistency in mpaset..
00:37:623 (2,3) - It's little bit minor issue, you can try blanket in here.
00:38:412 (1,2) - ^
00:42:044 (4) - same as others, change it into 1/2
00:48:360 (5,1) - 00:50:886 (1) - try consistent rhythm., you folloed drum at 00:48:360 (5,1) - , but you followed vocal at 00:50:886 (1) - ?
01:04:781 (4) - same.
01:03:044 (2,3,4,1) - for better visual, set square polygon,
01:27:833 (1,2) - swap NC.
01:33:202 (1) - this spinner can start at 01:33:044 - or 01:32:965 -

[N]
00:03:202 (3,4) - 00:05:728 (4,5,6) - I think you can make consistent pattern in here
00:19:939 - 00:20:570 - could you add a beat in here? this part has many kwysounds here, Don't ignore them
00:26:570 (5) - Don'e need 1/2 here, imo.
00:43:307 (3,4) - suddenly you followed drum in here, I felt strange, you followed vocals...
01:09:991 (7) - delete this beat? you didn't add in 01:08:728 - , then 01:09:991 (7) - doesn't need, too.
01:12:360 (6,1) - unstacking looks weird in here, not fiw with music imo.

[E]
00:10:781 (2,3,4) - can be hard to read imo.
00:22:149 (1,2,3,1,2,3,1,2,3,1,2,3,4) - too long 1/1 terms, this part is really quiet, so I suggest delete some unnecessary beats.
for Example. 00:24:360 (3) - 00:26:886 (3) - 00:31:307 - 00:31:939 (4) -
00:40:465 (2,3) - hard to read too. I suggest make reverse in 00:40:465 (2) - , not 00:41:412 (3) -
00:57:833 - 01:00:360 - could you express some beats in here? This part is kiai, so this part can be added much beats.
01:15:202 (1) - the only one 1/2 beat in here, but I don't think this should be emphasized for using 1/2.

GL!!
Cheri
From Queue


Insane
  1. I think this flow better if this was going down instead 00:05:412 (3) - like this for an example : http://imgur.com/a/k1yV5
  2. 00:13:623 (2,3,4,5,6,7) - I think you can do more than just a star pattern here because (3) and (6) both have strong pianos noises that I feel that should be emphasis
Just a short mod with minor issues that I found
rohasshiki
From your queue, M4M Req!

Extra
  1. 00:13:307 (1,2) - This feels out of place, doesn't really happen anywhere else in this section so the 1/4 spacing here is counterintuitive, especially given how the rhythm and spacing played with 1/2 spacings before this
  2. 00:15:991 (1,2,3) - Maybe ctrl+g? Feels smoother this way
  3. 01:17:728 (1) - Maybe move this a tiny bit closer to the previous note, the spacing jump is a little big, even with the spaced stream
  4. 01:22:465 (4,1) - Given the spacing, this timing feels weird to me
  5. 01:27:833 (1) - Don't really see how this fits, but it's prob fine

Hard
  1. 00:05:728 (1) - Stack this maybe? Feels aesthetically better
  2. 00:17:096 (1) - Maybe stack here as well
  3. 00:38:412 (1,2) - This blanket looks a little off
  4. 01:15:991 (4,5,1) - Maybe make this spacing even

Quite a good set, not much to nitpick honestly! Hoping to see this in the ranked section soon! :) Also, congrats on the qualified!

M4M map: https://osu.ppy.sh/s/651083
Topic Starter
Ohwow

Neoskylove wrote:

Q

[X]
00:06:360 (3,4) - 00:08:254 (1,2,3,4) - I suggest set consistent pattern, I mean, 00:06:360 (3,4) - this part has antijump., 00:08:254 (1,2,3,4) - but this doesn't have antijump even if this music part seems similar. They are actually different.
00:16:465 (5,7) - NC for emphasize them. Can better. hm ok
00:33:044 (4,1) - 00:35:570 (4,1) - I couldn't understand why you stacked them. stacking doesn't fit with this music part imo. the vocals rhyme somewhat, wanted to stack to have more of a connection between the sliders.
00:42:360 (1,2,3,4) - this part has big DS, but you reduced DS in 00:44:886 (1,2,3,4) - , they has same musics, so I think you should set consistent DS. k
00:52:465 (1,2) - set consistent DS with 00:47:412 (1,2) - 00:49:939 (1,2) - since this part has same musics. Doesn't need emphasis in here. that part is a bit different than the other two you mentioned. Even though they sound similar, it gives off a different feeling than the other two parts.
00:58:070 (4) - looks overmapping, doesn't have beat, I think. Others are, too. Mapping the vocal on the red tick, but I don't want to make a 1/1 slider to map the whole vocal. That would feel underwhelming, especially during the intense kiai. Triples is my way of extending the 1/1 vocal without reducing the intensity of the map.
01:02:570 (1,2) - doesn't need special emphasis, so I suggest reducing DS, this DS looks big now, and hard to read since you didn't try them. k fixed
01:23:728 (5) - could you put NC in here? for dividing music's emphasis, and this antijump can be little bit hard. NC'd, i don't think it's that hard.

[I]
00:05:412 (3,1) - could you jump it more? you tried it at 00:02:886 (3,1) - It's different
00:17:096 (1) - you tried jump at emphasis, but you didn't added any jump in here? fixed
00:23:728 (2,3) - jump it here., too. fixed
00:28:939 - I suggest adding a beat here. 00:28:307 (5,6) - are too near, so players can confused about reading. k
00:37:939 (4,1) - could you avoid slidertails' linear overlap? mm That would make spacing too small for me, so got rid of sliderbody overlap instead.
00:36:360 (2,3) - same as 00:23:728 (2,3) - fixed
00:38:886 (2,3,4) - 00:28:307 (5,6,7) - could you set similar rhythm for consistency? vocal is similar., I think you should try similar rhythm. at least. vocal is pretty similar, but the background music is different. mapped them slightly different because the 2nd section is a bit more intense, or at least there's a change in the tone of the music, so I don't want to make them exactly the same. both rhythms follow the music just fine and they're similar enough.
00:53:649 (5,1) - too far comparing with other 1/4 beats, even if 00:53:412 (4) - is slider, you should set lower DS for easier reading. fixed
01:18:991 (1) - delete NC, I think you divided NC with 2 ticks in this part. fixed

[H]
00:05:728 (1,2) - Big DS comparing with others? you don't need to emphaize here. fixed
00:24:360 (4) - 00:26:886 (4) - why you used 1/4? you didn't tried it other diffs, then this beat isn't so good for consistency in mpaset.. I don't think it has to be consistent throughout the mapset...
00:37:623 (2,3) - It's little bit minor issue, you can try blanket in here. Ehh, I want to keep all the curve sldiers the same, and making the mall more curved would look a bit off imo.
00:38:412 (1,2) - ^ ^
00:42:044 (4) - same as others, change it into 1/2 mm na i like these extended sliders
00:48:360 (5,1) - 00:50:886 (1) - try consistent rhythm., you folloed drum at 00:48:360 (5,1) - , but you followed vocal at 00:50:886 (1) - ? It's cuz there's no drum at 00:51:044 - or at least it sounds really weak and different
01:04:781 (4) - same. ^^
01:03:044 (2,3,4,1) - for better visual, set square polygon, 01:03:675 (4,1) - I want to have spacing emphasis at 01:03:675 (4,1) -
01:27:833 (1,2) - swap NC. fixed
01:33:202 (1) - this spinner can start at 01:33:044 - or 01:32:965 - fixed

[N]
00:03:202 (3,4) - 00:05:728 (4,5,6) - I think you can make consistent pattern in here Don't think so, they are different
00:19:939 - 00:20:570 - could you add a beat in here? this part has many kwysounds here, Don't ignore them Yes they have sounds, but I'm only mapping the most important sounds of them all. There are piano sounds every 1/2 beat, but I can't map them all, so I map the ones that also has the percussions
00:26:570 (5) - Don'e need 1/2 here, imo. fixed
00:43:307 (3,4) - suddenly you followed drum in here, I felt strange, you followed vocals... loud drum sounds, idk how else to rearrange the rhythm to follow vocals without skipping loud drums
01:09:991 (7) - delete this beat? you didn't add in 01:08:728 - , then 01:09:991 (7) - doesn't need, too. vocal, it feels undermapped if i delete that note.
01:12:360 (6,1) - unstacking looks weird in here, not fiw with music imo. ? It's stacking though. I stacked them because there's a minor pause in the music, so I want to stop the cursor movement as well.

[E]
00:10:781 (2,3,4) - can be hard to read imo. ehh we'll see.
00:22:149 (1,2,3,1,2,3,1,2,3,1,2,3,4) - too long 1/1 terms, this part is really quiet, so I suggest delete some unnecessary beats. mm I think they are important enough to be mapped. If it was a lower diff Easy, then I would, but It's 1.7* so it should be ok.
for Example. 00:24:360 (3) - 00:26:886 (3) - 00:31:307 - 00:31:939 (4) -
00:40:465 (2,3) - hard to read too. I suggest make reverse in 00:40:465 (2) - , not 00:41:412 (3) - i don't think just because it's 3/1 beat means that it's hard to read. 00:41:412 - is the strongest piano sound, so I want to make that clickable.
00:57:833 - 01:00:360 - could you express some beats in here? This part is kiai, so this part can be added much beats.
01:15:202 (1) - the only one 1/2 beat in here, but I don't think this should be emphasized for using 1/2. I want to keep the 1/2 slider because of the high intensity of the song.

GL!!

DJ Lucky wrote:

From Queue


Insane
  1. I think this flow better if this was going down instead 00:05:412 (3) - like this for an example : http://imgur.com/a/k1yV5 maybe, but i don't want to sacrfice the little symmetry of 00:04:939 (2,3) - just for a little improvement in flow.
  2. 00:13:623 (2,3,4,5,6,7) - I think you can do more than just a star pattern here because (3) and (6) both have strong pianos noises that I feel that should be emphasis [Will consider, although I like the current pentagon pattern, it fits well with the drums.
Just a short mod with minor issues that I found

rohasshiki wrote:

From your queue, M4M Req!

Extra
  1. 00:13:307 (1,2) - This feels out of place, doesn't really happen anywhere else in this section so the 1/4 spacing here is counterintuitive, especially given how the rhythm and spacing played with 1/2 spacings before this It doesn't happen anywhere else because the specific melody there doesn't happen anywhere else. In other words, it's "not consistent" because there's nothing else to be consistent to. The spacing is really small compared to 00:13:781 (3,4,5,6,7) - So it should be distinguishable. If you're comparing it to 00:07:306 (2,3) - and such, that's in the calm section. It later transitions into an intense section, so players should expect harder and more spaced patterns.
  2. 00:15:991 (1,2,3) - Maybe ctrl+g? Feels smoother this way I prefer a more challenging movement
  3. 01:17:728 (1) - Maybe move this a tiny bit closer to the previous note, the spacing jump is a little big, even with the spaced stream The DS is increasing by 0.1x, if you made the inherited point 1.2x velocity, then you'll see it's 1.4x
  4. 01:22:465 (4,1) - Given the spacing, this timing feels weird to me fixed
  5. 01:27:833 (1) - Don't really see how this fits, but it's prob fine Kinda wanted to map the strum of the guitar, but I will see if it's problematic for other modders.

Hard
  1. 00:05:728 (1) - Stack this maybe? Feels aesthetically better Changed to something else
  2. 00:17:096 (1) - Maybe stack here as well I wanted spacing emphasis there.
  3. 00:38:412 (1,2) - This blanket looks a little off Looks fine to me
  4. 01:15:991 (4,5,1) - Maybe make this spacing even Spacing emphasis on loud sound.

Quite a good set, not much to nitpick honestly! Hoping to see this in the ranked section soon! :) Also, congrats on the qualified!

M4M map: https://osu.ppy.sh/s/651083

Will return mod soon
Thanks guys!!!
Winnie
Hello from modding queue for M4M



[Extra]
00:10:465 (3) - Seems really low and almost touching the bottom. Can somehow move it up a bit to visually look better or you can keep it. It's fine either way. Feels strange to be so deep in between the other sliders.
00:34:781 (1) - Could be a stack bug but on my screen, it's not perfectly stacked
00:42:360 (1,3) - Overlap is alright but still doesn't look as clean as can be. Could have even stacked sliderend on 00:41:728 (1) -
00:53:017 - Distinguishable triplet here because you did it at kiai 00:58:070 (4) -
01:08:570 (5) - Feels alright but since you're mapping vocals having the vocals hit on a note under the sliderend would be better. Keeps the same double note patterns flow well. https://puu.sh/xi8gG/ba93bb7631.png
01:16:702 - It's a continuous stream would feel strange to have a pause and a gap that big to play the stream that starts earlier.
01:18:202 (2) - Doesn't quite fit right. It's a long hold but it's not playing towards the vocals. Having them like this https://puu.sh/xi8rp/0de66f050d.png Would benefit you because it's technically the same as 01:19:939 (4,5) -
01:27:833 (4) - This just feels random. It's nowhere on the other parts of the map and it kills the vocals. 3/1 slider would be good for you here. https://puu.sh/xi8z6/59684f43ac.png So much different than 01:35:412 (1) -

[Insane]
00:53:649 (5) - Why is this here instead of at the clearer part at 00:53:017 -
00:56:096 (1) - Sure this is fine but it should be moved to 00:56:254 (1) - There is a clear usable note sound. Even if it plays off the vocals it still wouldn't have a great impact because of that sound that plays during it. Up to you
01:27:833 (1) - Same can be said for Extra but if that's how you intended it I don't have a problem

[Hard]
Nothing here

[Normal]
00:55:939 (4,1) - The stack could be challenging for beginner players, I'd advise to correct it.
00:57:202 - This makes for a such a strong beat why skip?
01:02:570 (1) - Stack here is too early beginners also might not be able to hit this fast enough
01:02:570 (1,2,3,4,5) - Rhythm here is a little-botched up. Just remove (4) and you'll be perfect
01:06:360 (3,1) - Overlap kinda alright, but not that great
01:07:623 (1,2,3) - Very close to HP bar
01:11:412 (3) - Stack here also too difficult
01:23:728 (2,3) - I can see why it's like this but it seems too quick for a slow part. A note on (2) instead of a slider could work better in your favor

[Easy]
01:06:991 (4) - Stack is hard
01:27:833 (1,2) - Not proper 1.0 spacing
01:33:202 (1) - Could even move spinner up to red tick.

Other than that it's fine. I've modded 9 of this map already to know everything about it. GL
Topic Starter
Ohwow

Kocari wrote:

Hello from modding queue for M4M



[Extra]
00:10:465 (3) - Seems really low and almost touching the bottom. Can somehow move it up a bit to visually look better or you can keep it. It's fine either way. Feels strange to be so deep in between the other sliders. moved
00:34:781 (1) - Could be a stack bug but on my screen, it's not perfectly stacked fixed
00:42:360 (1,3) - Overlap is alright but still doesn't look as clean as can be. Could have even stacked sliderend on 00:41:728 (1) - mm I think it's fine
00:53:017 - Distinguishable triplet here because you did it at kiai 00:58:070 (4) - Didn't mean to map to the piano on the blue tick. It was to map to the vocals
01:08:570 (5) - Feels alright but since you're mapping vocals having the vocals hit on a note under the sliderend would be better. Keeps the same double note patterns flow well. https://puu.sh/xi8gG/ba93bb7631.png 01:09:833 (5,6) - vocals are clear on these ones, however the vocal on the sliderend of 01:08:570 (5) - is weaker so I just follow the clap which is pretty loud.
01:16:702 - It's a continuous stream would feel strange to have a pause and a gap that big to play the stream that starts earlier. The piano stream starts at 01:16:781 -
01:18:202 (2) - Doesn't quite fit right. It's a long hold but it's not playing towards the vocals. Having them like this https://puu.sh/xi8rp/0de66f050d.png Would benefit you because it's technically the same as 01:19:939 (4,5) - Not the same, but changed anyway.
01:27:833 (4) - This just feels random. It's nowhere on the other parts of the map and it kills the vocals. 3/1 slider would be good for you here. https://puu.sh/xi8z6/59684f43ac.png So much different than 01:35:412 (1) - I want the long sliders exclusive to the ending.

[Insane]
00:53:649 (5) - Why is this here instead of at the clearer part at 00:53:017 - It's following the percussion. Not following the flute/violin/whatever that was xD
00:56:096 (1) - Sure this is fine but it should be moved to 00:56:254 (1) - There is a clear usable note sound. Even if it plays off the vocals it still wouldn't have a great impact because of that sound that plays during it. Up to you mapping to the vocal.
01:27:833 (1) - Same can be said for Extra but if that's how you intended it I don't have a problem intended

[Hard]
Nothing here

[Normal]
00:55:939 (4,1) - The stack could be challenging for beginner players, I'd advise to correct it. fixed? It's just 1 pixel off
00:57:202 - This makes for a such a strong beat why skip? because I want the players to have a break before the actual downbeat starting the kiai.
01:02:570 (1) - Stack here is too early beginners also might not be able to hit this fast enough I don't think it's that hard.
01:02:570 (1,2,3,4,5) - Rhythm here is a little-botched up. Just remove (4) and you'll be perfect k
01:06:360 (3,1) - Overlap kinda alright, but not that great fixed
01:07:623 (1,2,3) - Very close to HP bar fixed
01:11:412 (3) - Stack here also too difficult I think it should be fine
01:23:728 (2,3) - I can see why it's like this but it seems too quick for a slow part. A note on (2) instead of a slider could work better in your favor k

[Easy]
01:06:991 (4) - Stack is hard
01:27:833 (1,2) - Not proper 1.0 spacing They are so far apart in the timeline it doesn't matter. It's not like they are going misread.
01:33:202 (1) - Could even move spinner up to red tick. k

Other than that it's fine. I've modded 9 of this map already to know everything about it. GL
Thank you! will return mod soon
Jemzuu
hi random mod

[Extra]
00:08:570 (2,3) - idk but these 2 notes seem out of flow and the large spacing in its current place rn is unnesscary imo, i suggest place them to right side instead. perhaps stack (2) with 00:07:306 (2) - then (3) with just place it below (4) or overlap, to follow like what u did on 00:06:360 (3,4) - just a suggestion, however.
00:09:517 (1,1) - might wanna fix the overlap here, also not sure if intended or not but overlapping it would look better.
00:11:254 (2) - just reduce this spacing a bit pls
00:28:307 (1) - idk but i wud ctrl g this and overlap it to 00:29:412 (4) - cus its current state is kinda boring tbh
00:29:412 (4) - this too would suggest ctrl g
00:37:307 (1,2) - ok if u dont mind i have a sugestion, in my opinion these two feels kinda awkward to hit tbh well in my personal preference i would overlap 00:36:675 (3,1) - insted and 00:37:465 (2,1) - as well it feels and looks better imo
00:40:781 (4) - this could get more space use x219 y285
00:43:781 (3,5) - hey hey why not try to NC these two it looks better imo also i kinda hear different sounds for each so why not amirite
00:45:991 (1,2,3) - idk why not change this pattern. doesnt fit in for me
00:48:360 (4) - change this to a circle instead. the slider doesnt fit good tbh. dont forget to whistle the circle after btw
00:59:886 (5) - this note is a bit too far try adjusting ds
01:19:939 (4,5) - 01:21:202 (3,4) - make them similar?
01:35:412 (1) - idk but i would replce this with a circle instead

p gud set
gl~
Topic Starter
Ohwow

AJamez wrote:

hi random mod

[Extra]
00:08:570 (2,3) - idk but these 2 notes seem out of flow and the large spacing in its current place rn is unnesscary imo, i suggest place them to right side instead. perhaps stack (2) with 00:07:306 (2) - then (3) with just place it below (4) or overlap, to follow like what u did on 00:06:360 (3,4) - just a suggestion, however. I think it's fine right now.
00:09:517 (1,1) - might wanna fix the overlap here, also not sure if intended or not but overlapping it would look better. It doesn't really matter honestly, it's unnoticeable in gameplay.
00:11:254 (2) - just reduce this spacing a bit pls I think it's fine, the sound gets louder, it's suppose to have bigger spacing.
00:28:307 (1) - idk but i wud ctrl g this and overlap it to 00:29:412 (4) - cus its current state is kinda boring tbh It's only the calm part right now, it doesn't need too exciting stuff.
00:29:412 (4) - this too would suggest ctrl g
00:37:307 (1,2) - ok if u dont mind i have a sugestion, in my opinion these two feels kinda awkward to hit tbh well in my personal preference i would overlap 00:36:675 (3,1) - insted and 00:37:465 (2,1) - as well it feels and looks better imo tbh I feel it would be even more awkward. if I stack those,
then 00:37:307 (1,2,3) - would become as really obtuse angled jump. I want to create some sort of sharper angle.

00:40:781 (4) - this could get more space use x219 y285 eh spaced them out just a little in a different way.
00:43:781 (3,5) - hey hey why not try to NC these two it looks better imo also i kinda hear different sounds for each so why not amirite There are a lot of different sounds everywhere, these different sounds aren't too different from other different sounds, so they do not deserve NCs
00:45:991 (1,2,3) - idk why not change this pattern. doesnt fit in for me unfortunate
00:48:360 (4) - change this to a circle instead. the slider doesnt fit good tbh. dont forget to whistle the circle after btw I like the slider there.
00:59:886 (5) - this note is a bit too far try adjusting ds made them closer
01:19:939 (4,5) - 01:21:202 (3,4) - make them similar?why? they are different parts of the song.
01:35:412 (1) - idk but i would replce this with a circle instead fine

p gud set
gl~
Thanks!
silvershell
m4m

extra
00:18:360 (1) - here you could do the same sorta thing as 00:05:728 (1), with the three circles in a straight line
00:26:886 (5,1,2,3) - maybe you could put more distance between 5 and 1 to emphasize the beat? cause you put whistles on 1 and 2
00:28:307 (1) - blanket
00:30:202 (2) - this works fine as a normal curve, unless you want to make 00:29:728 (1) look the same because it was kinda random
00:39:833 (1) - also random
00:49:307 (3) - nc, change in the music, maybe you could even nc each of them to emphasize the orchestra or whatever is in the background music
00:54:991 (1) - i feel like this should be closer to the slider
00:56:096 (1) - random
01:04:781 (1) - so high? lower a bit
01:17:017 (5,1,2) - too sharp
01:23:728 (1) - remove nc
01:30:360 (1,2) - make these two more similar

insane
00:06:517 - i feel like there should be a circle here. maybe you could put one to make it an equilateral triangle or something
00:12:360 (2) - so high can't reach
00:22:781 (3) - make this the same as 00:25:307 (3) or vice versa
00:27:833 (4) - no blanket? :v
00:42:360 (1,3) - make them the sameee
00:43:465 (1,2,3,4) - should have the same spacing
00:53:649 (5,1) - move these two closer to the slider before

hard
00:21:360 (1) - i liked the repeating 1/4 slider here in the other diffs, it should be here too
00:24:360 (4,1) - this could be a bit confusing
00:26:886 (4,1) - ^
01:27:833 (3) - nc

that's it, nice mapset, 10/10 would pp farm

gl
SnowNiNo_
  • [x]
  1. 00:14:570 - if ur trying to follow the piano here, then the spacing here doesnt rly make sense, 00:15:360 (4,5,6) - spacing here should be smaller and 00:14:570 (1,2,3,4) - should be larger instead, its obvious if u heard the pitch of the piano
  2. 00:30:202 (2) - 00:39:833 (1) - the shape this slider got is kinda inconsistent to the rest of ur part, since there are so similar slider like this except this one, and the vocal sound isnt dat specific dat need to use this kinda slider shape, so i suggest replace by a normal slider
  3. 00:35:412 (3,4) - why not keep the consistent spacing xd
  4. 00:37:307 (1,2) - itll be smoother to play if u ctrl + g here, since the flow at previous part 00:36:044 (1,2,3,4) - is clockwise, changing direction here isnt rly a good choice cuz its a sudden large jump here
  5. 00:52:465 (1,2) - separate more to be consistent with ur other similar part 00:47:412 (1,2) - 00:49:939 (1,2) -
  6. 01:13:939 - https://osu.ppy.sh/ss/8946606 this makes more sense imo, keep the flow at 01:13:939 - and changed the structure after it instead
  7. 01:27:833 (1) - why making a 1/4 repeat and mute all of it except sliderhead, doesnt rly make sense lol, why dont just replace by a note xd, or 1/4 would work either
  • [i]
  1. 00:13:623 - ill make the star flow like this https://osu.ppy.sh/ss/8946623 instead, flow is better and it gives 00:14:570 (1) - a great emphasis either
  2. 00:21:360 (1) - unnecessary nc
  3. 00:25:307 (3) - same as X diff
  4. 01:13:623 (5,6) - decreased the spacing a bit so it more consist
  5. 01:27:833 (1) - same as X
  • [H]
  1. rly many off spacing object 00:10:465 (3,1) - 00:11:728 (3,1) - etc, if the inconsistent spacing at 00:11:728 (3,1) - is for emphasis, then why u didnt do it at here 00:19:623 (1,3) - , idk if u are intend to mapping it, but imo it looks rly mess as a hard diff
marcuddles
Hello, NM from my queue.
I'm modding the Extra and the Insane difficulty.

[Extra]
  1. 00:02:886 (4) - You should silence the sliderend, since there's no sound. It's not a thing that you must do, but I highly recommend doing it, gives a nice a nice effect.
  2. 00:04:149 (3) - ^
  3. 00:04:939 (4) - A 1/1 (6 ticks) slider would fit better the music, there's no sound in 00:05:096 -, the thing mentioned above wouldn't work in this case
  4. 00:07:939 (4) - Silence the sliderend. I won't mention it anymore, if you'll want to change do it for every similar slider
  5. 00:11:728 (3,4,5,6) - In my opinion, kickslider would fit this sound better | https://osu.ppy.sh/ss/8950637
  6. 00:12:675 (3) - Maybe put a double, the sound changes a bit there and it's not the case to use 4 consecutive sliders imo. | https://osu.ppy.sh/ss/8950649
  7. 00:13:307 (1) - Continuing the sliderend silence argument, this one should also be silenced,
  8. 00:13:939 (4,5) - This should be a double, there are different sounds and imo you should differentiate them.
  9. 00:14:254 (6,7) - The sound on (7) is really low and I don't think that it's a good idea to put a jump even here, a slider would fit better the melody
  10. 00:16:939 (2) - This one should be more crooked, as you did for the other jumps | https://osu.ppy.sh/ss/8950733
  11. 00:21:360 (2) - This would work better imo
  12. 00:45:991 (1,2) - A slider would fit better, the vocal on the red tick is kind of strong and needs more emphasis, by following only the instrumental you make the pattern feel kind of awkward
  13. 00:48:360 (4) - Any particular reason for this? If you want to keep it you should silence the sliderend
  14. 00:58:465 (6) - The previous kickslider somehow did fit, but this one doesn't really make sense, you should remove it since there's no noticeable special sound
  15. 00:59:886 (5) - If this one was a kickslider (unlike the one above) it would've worked as a nice emphasis, try it (and obviously silence the sliderend)
  16. 01:00:991 (6) - Same as before, this kickslider doesn't fit
  17. 01:04:781 (1,1,1,1,1,1) - I can't see any reason for all these NCs :v
  18. 01:06:675 (1,2) - There's no reason to put a jump here since there's no sound to support it, either put a slider or put a double
  19. 01:10:781 (3) - As I said for 00:12:675 (3) - , the sound changes a bit and a double would fit well
  20. 01:18:675 (3,4) - A slider would fit much better this sound, a double works as well (but the slider is more recommended)
  21. 01:21:202 (3,4) - ^
  22. 01:23:728 (1,2) - ^
  23. 01:27:833 (1) - This isn't a good way to emphasize that sound (and I think that most of the people won't even notice much while playing), so I suggest to remove it
  24. 01:29:412 (2) - Pretty nazi but this should be stacked to 01:29:096 (1) -, only 01:29:096 (1,3,4) - have the piano notes, 01:29:412 (2) - doesn't.
[Insane]
  1. Many errors you did in the Extra are repeated also here, so I won't add the reason for every point I mention
  2. 00:02:886 (3) - Silence
  3. 00:13:939 (4,5) - Double
  4. 00:14:254 (6,7) - Slider
  5. 00:16:149 (3) - Maybe add 2 circles with a small spacing instead of using sliders, there are some clear beats on the red tick. The same goes for 00:16:465 (4) -, but a double fits better there
  6. 00:21:360 (1) - Same thing I said for the extra
  7. 00:28:307 (5) - This type of slider doesn't fit here, since there's a new vocal section on the white tick. reduce it to 6 ticks and and put a 1/2 slider on the white tick
  8. 00:43:465 (1) - The vocal should be emphasized more, put a slider here, for the same reason I said in the Extra
  9. 00:44:254 (5,6) - I feel like the volume is too high here
  10. 01:02:254 (4) - Silence the sliderend
  11. 01:04:149 (2) - This one would work better as a double, if you apply this make 01:04:465 (3,4) - more near to 01:03:833 (1) -. I probably didn't explain it well so here's a screenshot: https://osu.ppy.sh/ss/8950979
  12. 01:08:254 (3) - Double, maybe?
  13. 01:10:781 (3) - Double to differentiate sounds
  14. 01:17:096 (3,4,5,6,7) - That's a lot of spacing imo, players could lose their stability really easily here. Move the stream more near to 01:17:096 (3) -
  15. 01:23:728 (5,6) - Slider
  16. 01:25:307 (1) - There are some piano notes, you could put some 1/2 sliders here
  17. 01:26:412 (3,4) - This spacing is a bit exaggerated, maybe you could stack (4) to 01:25:939 (2) -
  18. 01:27:833 (1) - Same thing I said for the extra
  19. 01:29:096 (1,2,3,4) - ^, 01:29:412 (2) - should be stacked to 01:29:096 (1) -
  20. 01:32:886 (1) - The last white point would make the slider look cuter if it was a little bit more down. Didn't explain this one well again so here's a screen: https://osu.ppy.sh/ss/8951054
Finished! Good luck with your mapset~
Topic Starter
Ohwow
holding off mods, need to respond above first~

Edit 9/10/17: Aaaa i'm like 80% done with the mods but i'm getting caught up on other things. Should be done with mods soon but idk.

Edit: 10/19/2017: holy fuk i lost my draft -.-
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