Q
[X]
00:06:360 (3,4) - 00:08:254 (1,2,3,4) - I suggest set consistent pattern, I mean, 00:06:360 (3,4) - this part has antijump., 00:08:254 (1,2,3,4) - but this doesn't have antijump even if this music part seems similar.
00:16:465 (5,7) - NC for emphasize them. Can better.
00:33:044 (4,1) - 00:35:570 (4,1) - I couldn't understand why you stacked them. stacking doesn't fit with this music part imo.
00:42:360 (1,2,3,4) - this part has big DS, but you reduced DS in 00:44:886 (1,2,3,4) - , they has same musics, so I think you should set consistent DS.
00:52:465 (1,2) - set consistent DS with 00:47:412 (1,2) - 00:49:939 (1,2) - since this part has same musics. Doesn't need emphasis in here.
00:58:070 (4) - looks overmapping, doesn't have beat, I think. Others are, too.
01:02:570 (1,2) - doesn't need special emphasis, so I suggest reducing DS, this DS looks big now, and hard to read since you didn't try them.
01:23:728 (5) - could you put NC in here? for dividing music's emphasis, and this antijump can be little bit hard.
[I]
00:05:412 (3,1) - could you jump it more? you tried it at 00:02:886 (3,1) -
00:17:096 (1) - you tried jump at emphasis, but you didn't added any jump in here?
00:23:728 (2,3) - jump it here., too.
00:28:939 - I suggest adding a beat here. 00:28:307 (5,6) - are too near, so players can confused about reading.
00:37:939 (4,1) - could you avoid slidertails' linear overlap?
00:36:360 (2,3) - same as 00:23:728 (2,3) -
00:38:886 (2,3,4) - 00:28:307 (5,6,7) - could you set similar rhythm for consistency? vocal is similar., I think you should try similar rhythm. at least.
00:53:649 (5,1) - too far comparing with other 1/4 beats, even if 00:53:412 (4) - is slider, you should set lower DS for easier reading.
01:18:991 (1) - delete NC, I think you divided NC with 2 ticks in this part.
[H]
00:05:728 (1,2) - Big DS comparing with others? you don't need to emphaize here.
00:24:360 (4) - 00:26:886 (4) - why you used 1/4? you didn't tried it other diffs, then this beat isn't so good for consistency in mpaset..
00:37:623 (2,3) - It's little bit minor issue, you can try blanket in here.
00:38:412 (1,2) - ^
00:42:044 (4) - same as others, change it into 1/2
00:48:360 (5,1) - 00:50:886 (1) - try consistent rhythm., you folloed drum at 00:48:360 (5,1) - , but you followed vocal at 00:50:886 (1) - ?
01:04:781 (4) - same.
01:03:044 (2,3,4,1) - for better visual, set square polygon,
01:27:833 (1,2) - swap NC.
01:33:202 (1) - this spinner can start at 01:33:044 - or 01:32:965 -
[N]
00:03:202 (3,4) - 00:05:728 (4,5,6) - I think you can make consistent pattern in here
00:19:939 - 00:20:570 - could you add a beat in here? this part has many kwysounds here, Don't ignore them
00:26:570 (5) - Don'e need 1/2 here, imo.
00:43:307 (3,4) - suddenly you followed drum in here, I felt strange, you followed vocals...
01:09:991 (7) - delete this beat? you didn't add in 01:08:728 - , then 01:09:991 (7) - doesn't need, too.
01:12:360 (6,1) - unstacking looks weird in here, not fiw with music imo.
[E]
00:10:781 (2,3,4) - can be hard to read imo.
00:22:149 (1,2,3,1,2,3,1,2,3,1,2,3,4) - too long 1/1 terms, this part is really quiet, so I suggest delete some unnecessary beats.
for Example. 00:24:360 (3) - 00:26:886 (3) - 00:31:307 - 00:31:939 (4) -
00:40:465 (2,3) - hard to read too. I suggest make reverse in 00:40:465 (2) - , not 00:41:412 (3) -
00:57:833 - 01:00:360 - could you express some beats in here? This part is kiai, so this part can be added much beats.
01:15:202 (1) - the only one 1/2 beat in here, but I don't think this should be emphasized for using 1/2.
GL!!