Timing:
[TimingPoints]
-1261,428.571428571429,4,2,1,40,1,0
10167,397.350993377483,4,1,0,40,1,0
10763,487.80487804878,4,1,0,40,1,0
11250,444.444444444444,4,1,0,40,1,0
12024,428.571428571429,4,2,1,40,1,0
12024,-83.3333333333333,4,2,1,40,0,0
12453,428.571428571429,4,2,1,40,1,0
12453,-83.3333333333333,4,2,1,40,0,0
21024,-133.333333333333,4,2,1,40,0,0
47167,-74.074074074074,4,2,1,40,0,0
48453,-74.0740740740741,4,2,1,70,0,1
48881,-100,4,2,1,70,0,0
50167,-74.0740740740741,4,2,1,70,0,1
50596,-100,4,2,1,70,0,0
51453,-74.074074074074,4,2,1,70,0,0
51881,-66.6666666666667,4,2,1,70,0,1
52310,-66.6666666666667,4,2,1,70,0,0
53596,-66.6666666666667,4,2,1,70,0,1
55203,-66.6666666666667,4,2,1,70,0,0
55310,-66.6666666666667,4,2,1,70,0,1
55739,-66.6666666666667,4,2,1,70,0,0
57024,-66.6666666666667,4,2,1,70,0,1
57453,-66.6666666666667,4,2,1,70,0,0
58739,-66.6666666666667,4,2,1,70,0,1
59167,-66.6666666666667,4,2,1,70,0,0
60453,-50,4,2,1,70,0,1
61310,-50,4,2,1,70,0,0
62167,-40,4,2,1,70,0,1
75239,-40,4,2,1,70,0,0
75881,-40,4,2,1,70,0,1
84453,-40,4,2,1,70,0,0
86167,-40,4,2,1,70,0,1
86381,-50,4,2,1,70,0,0
89167,-50,4,2,1,30,0,0
90881,-50,4,2,1,5,0,0
Expert
00:35:810 (5,6) - I don't think your reasoning is sufficient xP. The second syllable is very weak. It's one syllable, otherwise you would have put a circle between 00:37:739 (8,9) - too because of the "i" syllable. But that's not going to fit because even though "tai" is two syllables in japanese it is pronounced as one in this and most cases. Your argument for density isn't well supporter either because in places like 00:39:239 (5) - right afterward, you use sliders instead of two circles. Same as 00:42:667 (7) - .
00:48:453 (1,2) - Not a good rhythm choice if you want to focus on vocals. You know how weak 1/4 slider-ends are, so skipping the vocal on 00:48:560 - is not good for the concept you're going for.
01:01:096 (3,1) - You didn't really address my main concern which is that the vocal rhythm is obscured by the drum rhythm. When you play this, you will notice the drums because you begin the stream too early. If you began the stream on the red tick in time with the vocal, then you would map the vocal rhythm while supplementing the drum rhythm which creates a blend between both instruments.
01:04:096 (2,3,4,1) - Movement here is really poor. Your entry angle is the issue. You have a lot of rotational movement going here but the movement from 2's end to 3>4>5 is really out of place and suboptimal to the movement you've created.
01:08:596 (3,4,5,6,1) - Again poor movement. Your rotational flow ends too early because 3>4>5>6 is too curved to support the curve of slider 1.
01:13:096 (4,5,1) - Doesn't take into account player's tendency to drift counterclockwise following your sharp rotational movement from 3>4>5
01:14:810 (1,2,3,4) - 3>4 is really counterintuitive considering the movement from 1>2>3. It doesn't help that 01:15:453 (3,4,5,6,1) - has a really poor angle choice too. 4>5 is completely linear and 5>6 is downward again, so you basically force the player to move down > pause > down > up in terms of y-axis movement and that is just really uncomfortable and unintuitive to play.
01:16:739 (1,2,3,4,1) - You have a good counterclockwise flow set up but the angle from 3>4>1 messes it up because you force the player to make a very small clockwise movement in the process.
01:18:024 (2,3,4,1) - You set up a really good rotational pattern with that sharp angle shift from 4>1 but you do nothing with it and 1>2 is a wide angle flow.
In any case, I don't believe the overlaps are intuitive either, and they make the map unnecessarily cluttered.