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Poppin'Party - Kira Kira datoka Yume datoka ~Sing Girls~ (TV

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Pata-Mon
OK I understand. But I think this ds of jump and stream are not too big and easy to play so I don't need to reduce it again. Using too many ds would make the map messy.
Anyway thanks for your explanation xD
Topic Starter
[Crz]Makii

Celektus wrote:

[Overall]

  1. The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones. If I can find lol
  2. You also might wanna look for a more high quality 192kb/s mp3... your is fine tbh, but why not look for a better one.
I cut down it from 320kbps to 128kbps,anyway it's listened ok now,if I find another 192kbps mp3 I will change it.
[Normal]

  1. I think you could improve this S slider in one or 2 ways 00:34:232 (3) - First off you don't really need a red anchor for this shape and it kinda stands out in a bad way and 2nd off you blanket with 2 could be improved. I would suggest to copy paste the slider and then adjust it slightly to still be on the same point. The result should look more like this. use red anchor can make sliders more soft and glossy,anyway I adjusted the blanket.

    You might wanna check some other blankets in your map as sometime the distance from the bodies from you are further away than the head or end of the slider from the approach circle.yes,will check afterwards.

[Hard]

  1. So your diff has one major possible issue which is how you handle stacks, for players of this level reading different kind of rhythms as stacks can be hard to read. At this level players are supposed get introduced to spacing concept by making different rhythms visually consistent.

    osu! Ranking Criteria wrote:

    1. Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
    this guideline specifically only mentions 1/1 and 1/2 and you seem to switch between stacked and spaced 1/2 very consistently, but maybe keep this in mind when making future maps as differentiating 1/2 and 1/4 in your diff might be harder to read for players then you intended.
    yes I knew it and I put almost every objects in DS except some circles.though testplay I don't find any misleading objects tbh,I will find some 1000pp players to test it and get a more accurate reply.
  2. I think you could ctrl + G this rhythm and re arrange the notes to fit again 00:13:732 (2,3) - as right now the Vocal and arguably strong Snare hit here 00:14:064 - could be more emphasized through actively clicking. This specific case repeat sometimes so either do it always or never. mentioned this 00:14:732 (2,3) - and so on,I mean I used this pattern lots of time so players will know which notes they should click down next,of course many other ranked maps have used circle-1/2 slider to follow the vocal
  3. There are some more rhythms wich could be ctrl + G'd or changed. I'm gonna make a few different example.

    1. 00:15:731 (5,6) - fixed.
    2. I would split this into a circle and 1 1/2 slider 00:30:564 (2) - to still map the Vocal on the red tick inside the slider.I wanted to use 1/1 slider to follow the main rhythm and make there easier to play.
    3. I would change this rhythm 01:00:898 (1,2,3,4) - to something more like thisI followed vocal there,as I think it's more important.
    there are some other places in the kiai where your rhythm choices could be improved to emphasize the Vocals more, but I think pointing out anymore would just end up be annoying. In case my suggestions aren't good enough think of some other ways to improve the rhythm maybe.I will consider more about it.

[Expert]

  1. I've said a lot about stacks in this mod so now more of a suggestion to make some more hard to read stacks like this 00:16:232 (1,2,3) - later on more expectable. Adding a 1/2 circle for the guitar here 00:16:232 (1,2,3) - underneath the 1/4 stack seems reasonable for a Expert diff and would introduce more interesting stacking ideas as early as possible... if this is too hard to read I'd argue that it is literally at the start of the map and make the pattern mentioned before 00:16:232 (1,2,3) - more excepted. I also think it's not too inconsistent, but you choice tbh I have been influenced by this map https://osu.ppy.sh/b/713594?m=0 ,in this map it has shown a interesting way to show vocals (yes the stacking notes),I think players won't be confused there.

    that would ofc make this jump a bit big 00:00:898 (1) - so keep that in mind, seems easy to adjust tho waiting other modders to show their suggestions,I will consider it more.
  2. I think that jump is a bit too big for a sound that isn't really that strong 00:01:399 (2) - changing your rhythm to make the Snare on this slider end clicked 00:01:231 - and jump into it would be way more intuitive. I would consider making 00:00:898 (1) - into a extended slider and adding a circle on the Snare like this. A extended slider wouldn't allow for a big jump though so a 1/2 slider might be better depends how much you want to emphasize the hold sound on 1.^,give me time to consider it.

    overall you can actually make a lot of 1/1 slider like this one 00:02:065 (1) - into extended ones as you have sounds that are strong enough to be clicked on slider ends a lot. If that's too much work or "too dense" consider other solutions used some 1/1 slider to mix 1/2 rhythms up will up the playable degree,and in fact I followed the main rhythm.
  3. I think the jump into this should be smaller 00:06:565 (2,3) - than this one 00:07:231 (7,1) - especially since 1/4 can be considered more straining to jump to. You could apply the same idea to most jumps into 1/4 stacks or streams on the map. they are so similar that I think it's ok now.
  4. I would consider comparing your first major jump section with the Kiai or right before the kiai as some of these jumps are bigger than those 00:09:732 (3,1) - which would indicate that they are the most intense parts of the song not a necessary problem,but I will consider it more.
  5. that's kinda big for such a calm section 00:12:564 (3,1) - I might point out more jumps in this section, but mentioning that I think it's overall a bit too spaced might be worth thinking about. In vocal part I want to make it easy.
  6. you Ignore the Kick sound on the big white tick inside this slider 00:13:732 (6) - and decided to map the arguably very strong Snare sound with a slider end. I would consider splitting this up to map the Kick and Emphasize at least the Snare. If you REALLY wanna keep that held sound from the Vocal skip the Kick and make it a extended slider, but pls map the Snare with something clickable. uhh it's a good idea,If other modders say the same question I will change it.
  7. this is bigger 00:16:732 (4,5) - than this 00:18:065 (3,4) - so you might wanna make them more similar. done.
  8. I would make this jump bigger 00:24:565 (6,1) - as the Snare sound seems more intense to me adjusted.
  9. this jump should be bigger 00:25:565 (3,4) - than this one 00:25:232 (2,3) - as 4 has A Clap Hitsound on it... though to be fair I'm kinda questioning why you even used clap Hitsounds as there are no Snares on these Soooo.... you might wanna check your hitsounding again.well
  10. I think this jump is a bit too big 00:27:232 (5,6) - it's nearly as big as some of the smaller jump in that jump section you had before the Vocals I talked about. It should be more like this I think 00:28:232 (1,2) -
  11. it's kinda weird to hear a whitsle and finish on the big white tick here after a Vocal on a slider end 00:31:565 (1) - as you seem to have previously mapped the Vocals with them no matter what tick they are on, an example would be: 00:30:065 (1) - I think your rhythm overall here seems to not emophasize the Vocal enough so you might wanna change it, but If my suggestions on rhythm so far were just not your thing I would still say that the hitsounds should land on the Vocals even if Hitsounds on a slider end are weird I guess?!? not sure some modders might have pointed that out I think so I would disagree with them if that's the case. removed finish
  12. could be a blanket 00:31:732 (2,3) - fixed
  13. the curve here is a bit too subtle for your aesthetic I'd say 00:36:232 (3) - so either make it more apparent or just straight adjusted a little
  14. Why is there a jump into 2? 01:06:732 (1,2,3) - the Vocal is on the slider end... 2 is just a normal Snare and 3 even has a stronger Vocal on it. I kinda don't get why you would do this, but it emphasizes the weakest sound in the pattern so I highly consider making this just a normal stack fixed.
  15. you could add a direction change into 5 here 01:12:232 (1,2,3,4,5,6,7,8,1) - like a S shape, a slider corner would also work or just moving the first half like this the first solution I think would be the best, the 2nd also ok and the 3rd is just if you're lazy. ;_; hmm I will change it shape when I get a new point.
  16. this kinda make up a wide angle which is harder to play 01:16:732 (7,1,2) - so I thought I'd might point this out in case you prefer a sharper more common angle. In that case 2 would need to be between 7 and 1.I think it's ok now.
  17. you pretty much used no 1/2 stack in the song so far at all until here 01:21:398 (3,4) - which is really inconsistent imo. Juts make it spaced for more consistency fixed.

Hope that's not too much. gl with the set
Thanks very much!
Yahuri
blanket/stack mod from my q
-stacks look fine, blankets in Normal are already clean
-adding some extra comments since theres really not much for me to look at ¯\_(ツ)_/¯

Normal
00:21:398 (3) - looks like you deleted one of the anchors earlier and it turned into this weirdly curved slider. remap this slider.
00:08:898 (1,3) - visual spacing between these sliders is a bit close, you can space them out more
00:31:564 (3,4,5) - overlapping makes this section look pretty clumped up. i would have slider 5 move further away from 4 (so something like a -90degree angle change for 5)
01:05:898 (5,6) - ^ overlapping 3 objects together doesnt look very good

Hard
blankets
00:03:231 (3,1) - could be blanketed if u want
00:04:565 (5,6) - fix blanket
00:18:898 (6,1) - ^ also doesnt look very nice because the reverse side of 6 gets kinda close to the slidertail of 1
00:25:398 (2,3) - blanket?
00:34:231 (1) - fix blanket
01:07:564 (1,3) - blanket?
00:34:231 (1,2,3,4) - 00:36:898 (1,2) - fix DS, the spacings there are larger than the rest of this section 00:32:898 - 00:38:231 for no apparent reason
01:03:398 - remove clap
01:08:898 (1,3) - visual spacing between these sliders is a bit close, you can space them out more
01:14:231 (1,2) - rhythm feels awkward here. yea theres guitar here 01:14:731 (2) but you havent really been focusing on that. try a rhythm like this https://puu.sh/wHqer/b04ff919b0.jpg
Lobelia
来啦。。大概很水,近期没什么OSU动力
[ Expert ]
00:00:731 - 其实我觉得这个音。。。跟你后面要对的是一样的,我觉得省略掉不是很好
00:01:399 (2,3) - 这个节奏CTRL+G我觉得更好
00:05:232 (2,3) - ↑
00:04:152 - 漏音?00:04:481 - 然后这个音我觉得很重要不能漏。。因为这一段主要音轨你在用滑条强调的都是这种BASE音00:04:398 (5) - 换成短滑条?
00:08:148 - ↑,这块因为你后面都是用的单点强调BASE。。。所以BASE音可以不三连
00:06:898 (3,4,5,6,7) - 我觉得CTRL+G,前后FLOW更好点
00:13:732 (6,1) - 我觉得这里根据你要走的节奏。。,00:14:565 (2) - 因为这里才是BASE音开始的地方,你前面的节奏也是强调人声。。所以我觉得你这样比较好点
00:24:732 (1,2) - ↑
00:44:898 (1,2,3) - ↑,这个不是MOD,是跟前面两点做对比,这块处理对我来说就比较好
00:18:898 (6,7) - CTRL+G?
00:38:732 (2,3) - ↑
00:28:232 (1) - 这里我觉得是OK的。。但是00:26:898 (1,2,3,4,5) - 这一组跟这里类似。。只是00:28:232 (1) 这块没有连打的鼓音。。所以我觉得你可以换成三个单点,这里相对来说太简单了些?
00:36:898 (1,2) - 做成00:34:232 (1,2) - 和这组一样的吧?
00:48:898 (1) - 这里拖这么长节奏,很突兀啊,我是这样认为的
副歌就不摸啦,感觉还行
Gyro Zeppeli
这好像都被摸好了
鸽了很久的NM水了
高难度set我日
这个Normal真的是看起来像Hard
[Expert]
00:16:232 (1,2,3) - 重拍要不要试一试跳?

01:00:565 (5) - 这里往左一点打起来顺手一些

真送爆!摸不出什么来,还是射一颗星表示歉意
Topic Starter
[Crz]Makii

Yahuri wrote:

blanket/stack mod from my q
-stacks look fine, blankets in Normal are already clean
-adding some extra comments since theres really not much for me to look at ¯\_(ツ)_/¯

Normal
00:21:398 (3) - looks like you deleted one of the anchors earlier and it turned into this weirdly curved slider. remap this slider.okay.
00:08:898 (1,3) - visual spacing between these sliders is a bit close, you can space them out more moved a little
00:31:564 (3,4,5) - overlapping makes this section look pretty clumped up. i would have slider 5 move further away from 4 (so something like a -90degree angle change for 5)I moved slider4 instead.
01:05:898 (5,6) - ^ overlapping 3 objects together doesnt look very good I want to make 4 5s' tail and 6's head combine a triangle

Hard
blankets
00:03:231 (3,1) - could be blanketed if u want It's quite hard ;w; I'm lazy
00:04:565 (5,6) - fix blanket fixed.
00:18:898 (6,1) - ^ also doesnt look very nice because the reverse side of 6 gets kinda close to the slidertail of 1 I think it's ok now...not very close
00:25:398 (2,3) - blanket? just want to make 1's tail,2 and 3's head combine a triangle
00:34:231 (1) - fix blanket ok.
01:07:564 (1,3) - blanket?tested but not good..so keep now
00:34:231 (1,2,3,4) - 00:36:898 (1,2) - fix DS, the spacings there are larger than the rest of this section 00:32:898 - 00:38:231 for no apparent reason yes,fixed!
01:03:398 - remove clap fixed.
01:08:898 (1,3) - visual spacing between these sliders is a bit close, you can space them out more moved a little.
01:14:231 (1,2) - rhythm feels awkward here. yea theres guitar here 01:14:731 (2) but you havent really been focusing on that. try a rhythm like this https://puu.sh/wHqer/b04ff919b0.jpg I copied rhythm from 01:02:231 (1,2,3,1,2,3) - ,I will ask a BN whether it suited.
really thanks!very useful mod.

Gyro Zeppeli wrote:

这好像都被摸好了
鸽了很久的NM水了
高难度set我日
这个Normal真的是看起来像Hard maya 两星都不到了已经
[Expert]
00:16:232 (1,2,3) - 重拍要不要试一试跳?妈的你们都挑这里 改了

01:00:565 (5) - 这里往左一点打起来顺手一些

真送爆!摸不出什么来,还是射一颗星表示歉意 倒是all fix 2333333
thanks!
Lobelia
已经摸啦QWQ别忘记给我KD哟 :P
sahuang
Easy
00:00:898 (1,2,3) - 00:02:565 (4,1) - 对称一点
00:18:065 (1) - 没必要nc吧
00:56:898 (1,2) - 拉一样的滑条
01:21:565 (2) - 这边形状不适合

Normal
00:13:898 (4) - 1/2滑条,00:14:064 - 音很明显
00:20:731 (1) - 00:30:898 (1) - 也不需要nc
00:31:398 (2) - 建议删掉,这边没beat
00:31:564 (3,4,5) - 分开一点。。挤一起太难看
00:34:232 (3,4) - http://puu.sh/wRxxH/8d01c407d7.jpg 节奏省略太多了
00:36:898 (3,4) - 考虑一下http://puu.sh/wRxyH/89d31413ad.jpg
后面类似
00:47:398 (2) - 移到00:47:231 - 也没什么问题
00:52:398 - 00:53:398 - add circle?

Hard
00:34:148 (5) - 为啥三连
00:34:398 - 重音没map
00:44:731 (4,5,1) - 类似
01:22:231 (1,2) - 01:22:898 (3,4) - ds差的多

Expert
00:00:564 - 3/4滑条会更好,这边有个拖长音
00:14:565 (2,5) - 分开一些
00:26:232 (5) - nc 00:27:398 (6) - nc
00:26:898 (1) - 去掉nc
00:34:398 (2) - 圈+1/2 slider
00:58:732 (2,3,4,5,6) - 这跳有点乱,而且间距跨度太大了
01:04:148 - 漏三连
01:07:398 (4,5,1) - 这个衔接太不自然了,弧度不对
01:08:065 (2,3,4,5,6,1) - 好像和前面一样。。
主难度还是要加强

Hard和Insane难度差的有点多
Pata-Mon
只差了1.36而且i没有什么难打的梗,感觉还好?
虽然hard再稍难一点确实会更理想
Topic Starter
[Crz]Makii

[ Abhor ] wrote:

来啦。。大概很水,近期没什么OSU动力
[ Expert ]
00:00:731 - 其实我觉得这个音。。。跟你后面要对的是一样的,我觉得省略掉不是很好
00:01:399 (2,3) - 这个节奏CTRL+G我觉得更好
00:05:232 (2,3) - ↑ 习惯小白线click了
00:04:152 - 漏音?00:04:481 - 然后这个音我觉得很重要不能漏。。因为这一段主要音轨你在用滑条强调的都是这种BASE音00:04:398 (5) - 换成短滑条?节奏有点乱,前面我放了三连所以这里还是不了
00:08:148 - ↑,这块因为你后面都是用的单点强调BASE。。。所以BASE音可以不三连主要音实在不明显,放了有点奇怪
00:06:898 (3,4,5,6,7) - 我觉得CTRL+G,前后FLOW更好点ok
00:13:732 (6,1) - 我觉得这里根据你要走的节奏。。,00:14:565 (2) - 因为这里才是BASE音开始的地方,你前面的节奏也是强调人声。。所以我觉得你这样比较好点
00:24:732 (1,2) - ↑ 刚进人声段所以想突出一下人声啦
00:44:898 (1,2,3) - ↑,这个不是MOD,是跟前面两点做对比,这块处理对我来说就比较好
00:18:898 (6,7) - CTRL+G?
00:38:732 (2,3) - ↑现在这样我觉得可以
00:28:232 (1) - 这里我觉得是OK的。。但是00:26:898 (1,2,3,4,5) - 这一组跟这里类似。。只是00:28:232 (1) 这块没有连打的鼓音。。所以我觉得你可以换成三个单点,这里相对来说太简单了些?好.
00:36:898 (1,2) - 做成00:34:232 (1,2) - 和这组一样的吧?想多有些节奏的变化
00:48:898 (1) - 这里拖这么长节奏,很突兀啊,我是这样认为的想休息一下的,就选择连续1/1了
副歌就不摸啦,感觉还行

sahuang wrote:

Easy
00:00:898 (1,2,3) - 00:02:565 (4,1) - 对称一点?没懂...
00:18:065 (1) - 没必要nc吧手滑
00:56:898 (1,2) - 拉一样的滑条k
01:21:565 (2) - 这边形状不适合改了

Normal
00:13:898 (4) - 1/2滑条,00:14:064 - 音很明显o
00:20:731 (1) - 00:30:898 (1) - 也不需要nc后面那个没改
00:31:398 (2) - 建议删掉,这边没beat感觉缺了点什么,还是加上舒服
00:31:564 (3,4,5) - 分开一点。。挤一起太难看动了一下5
00:34:232 (3,4) - http://puu.sh/wRxxH/8d01c407d7.jpg 节奏省略太多了
00:36:898 (3,4) - 考虑一下http://puu.sh/wRxyH/89d31413ad.jpg
后面类似主要是这里低潮,想直接放掉很多节奏做一个休息
00:47:398 (2) - 移到00:47:231 - 也没什么问题 跟人声了,放前面白线的话太难改了
00:52:398 - 00:53:398 - add circle?跟住vocal

Hard
00:34:148 (5) - 为啥三连删了
00:34:398 - 重音没mapo
00:44:731 (4,5,1) - 类似
01:22:231 (1,2) - 01:22:898 (3,4) - ds差的多o

Expert
00:00:564 - 3/4滑条会更好,这边有个拖长音试一下1/2
00:14:565 (2,5) - 分开一些o
00:26:232 (5) - nc 00:27:398 (6) - nc o
00:26:898 (1) - 去掉nc o
00:34:398 (2) - 圈+1/2 slider o
00:58:732 (2,3,4,5,6) - 这跳有点乱,而且间距跨度太大了 把2拉出去了
01:04:148 - 漏三连
01:07:398 (4,5,1) - 这个衔接太不自然了,弧度不对
01:08:065 (2,3,4,5,6,1) - 好像和前面一样。。都改了,跳都微调了一下
主难度还是要加强

Hard和Insane难度差的有点多我第一张rank差了1.42呢 这个才1.36..
Thanks!
Gyro Zeppeli
都23SP了,估计快起飞了
Garden
General:
虽然metadata check过了你还是贴一下
香子兰快动啊

Easy:
00:10:231 (2) - 这里节奏听起来就比较奇怪因为曲子不是在123123123么,你应该懂我意思.. 看你主难度节奏就是
00:20:898 (3,1) - 这样 https://puu.sh/xqiXl/7d6b942c03.png 似乎打起来更流畅点
00:32:898 (1,1) - 人声和重音都在 00:33:564 - 00:36:231 - 所以2/1+圈可能更好,想比normal简单的话就圈也不要了直接中间空个2/1也没问题
00:43:565 (1,1) - same
00:47:565 (2) - ..我感觉这里反而适合折返
00:53:565 (3) - 换1/1slider和转盘衔接更自然点还能跟人声
01:04:898 (1,2) - 和最后一样3/2折返跟到红线人声比较好吧

Normal:
00:10:232 (2) - 同ez
00:51:565 (1,2) - 可以换1/1+圈比easy难点
01:05:398 (4,5,6) - 显得有点乱要不6放上面

Hard:
bpm挺高的ar7.5好了
00:05:898 (3,1) - 这后面音挺强的还是别stack了
00:18:898 (6) - 可以也包下1的尾巴会好看点
00:32:898 (1,2,3,4,5,6,7) - 这里比normal节奏密很多,虽然用了低sv小间距单就这个难度看应该没问题但考虑到整体可以稍微弄简单点。我的建议是00:34:064 (4) - 00:44:731 (4) - 删掉只跟vocal,改排版也会更有空间
01:02:898 - 01:04:231 - 01:14:898 - 01:21:564 - 不跟人声吗

Pata:
00:52:564 (1,2,1,2) - 人声多少不一样这里可以变化一下如 -> https://puu.sh/xqku2/e4d460c516.png 肯定会比较有意思,也不影响后面flow
00:56:398 (1,1) - 音效不像你开头一样吗
01:20:898 - 应该finish和 01:18:231 - 对应?

Expert:
现在这种都od9了嘛..
00:02:898 (3) - 00:25:232 (2) - 00:45:565 (3) - 可ctrl-g 不然你这一路贪吃蛇也太没劲
00:09:398 (1,2,3) - 调整下位置? 00:09:232 (3,1) - 理论上跳会好吧,和 00:09:732 (3,1) - 00:10:232 (3,1) - 一样
00:15:398 (6) - 没怎么出界但可以往上点,挡着击打偏差条子了
00:42:232 (1,2) - 这个ctrl-g忽然改变flow会更有感觉吧打起来.. 你这图flow有点太耿直了(
00:47:398 (4,5,1,2,1,2) - 擅自改了改flow -> https://puu.sh/xql17/a6a9a1b7ee.jpg
00:52:565 (1,2,1,2) - 这两个用同一组梗更合理吧
00:54:898 (1,2,3,4,5,6,7,8,1) - 弧度不好看,善用滑条转连打功能,而且 00:54:564 (2,1) - 接先往上的弧度打起来会比较顺吧
01:18:898 (3,4,5,6) - 试试这种flow? -> https://puu.sh/xqlgA/b67ef1b90c.png 01:19:065 (4,5) - 01:19:398 (6,1) - 间距好相对给大一点
01:20:898 (1,2,3,4,5) - 这里我建议缩小整体间距,好让 01:20:565 (4,5) - 01:22:065 (6,7,1,2,3,4,1,2,3,4,5,1) - 人声更加突出,顺带这里01:22:898 (1,2,3,4,5,1) - 间距也偏大跟副歌差不多了.. 这个问题在前面主歌部分也有你自己瞧一瞧修一修

以及主观的音效莫得:
00:00:564 - clap或normal sample
00:32:898 - 这段怎么还无脑24clap,仔细听一下啊
00:56:898 (1,2,3,4,5,6) - 你试试在所有这种梗的24加上whistle然后听听效果,还有前面很多地方都可以点缀下,光finish和clap为主还是显得有点空落落的,01:18:231 - 这一段就做得不错

[]
主难度和音效有改善空间,回完mod自己再调整下各种间距然后可以找我check
Topic Starter
[Crz]Makii
metadata has been stuck.

IamKwaN wrote:

好的,沒問題

Unicode Title: キラキラだとか夢だとか ~Sing Girls~ (TV Size) 那些~好像不一樣
Romanised Title: Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size) (Kirakira也行吧)
Unicode Artist: Poppin’Party (這個好像也不同)
Romanised Artist: Poppin'Party
Source: BanG Dream!

References:
http://bang-dream.com/cd/#anc1179
https://www.youtube.com/watch?v=8juUyEP_6PU
Topic Starter
[Crz]Makii

Garden wrote:

General:
虽然metadata check过了你还是贴一下贴好啦
香子兰快动啊 人家累了不想动了呜呜呜

Easy:
00:10:231 (2) - 这里节奏听起来就比较奇怪因为曲子不是在123123123么,你应该懂我意思.. 看你主难度节奏就是 Easy里我想不到比较简单的节奏了...就这么带过去了,打起来其实我觉得还可以呀...我现在改成了两个单点看看会不会好一些
00:20:898 (3,1) - 这样 https://puu.sh/xqiXl/7d6b942c03.png 似乎打起来更流畅点 fixed
00:32:898 (1,1) - 人声和重音都在 00:33:564 - 00:36:231 - 所以2/1+圈可能更好,想比normal简单的话就圈也不要了直接中间空个2/1也没问题
00:43:565 (1,1) - same都改了
00:47:565 (2) - ..我感觉这里反而适合折返改不下了..感觉都可以吧...
00:53:565 (3) - 换1/1slider和转盘衔接更自然点还能跟人声 改了,不过紧跟转盘符合RC嘛?
01:04:898 (1,2) - 和最后一样3/2折返跟到红线人声比较好吧 好.

Normal:
00:10:232 (2) - 同ez 这个直接改1/2滑条了
00:51:565 (1,2) - 可以换1/1+圈比easy难点
01:05:398 (4,5,6) - 显得有点乱要不6放上面 好.

Hard:
bpm挺高的ar7.5好了
00:05:898 (3,1) - 这后面音挺强的还是别stack了 yes.
00:18:898 (6) - 可以也包下1的尾巴会好看点 ok
00:32:898 (1,2,3,4,5,6,7) - 这里比normal节奏密很多,虽然用了低sv小间距单就这个难度看应该没问题但考虑到整体可以稍微弄简单点。我的建议是00:34:064 (4) - 00:44:731 (4) - 删掉只跟vocal,改排版也会更有空间 删掉了一些,修改了
01:02:898 - 01:04:231 - 01:14:898 - 01:21:564 - 不跟人声吗 改了

Expert:
现在这种都od9了嘛..od9也一堆人ss..给谁试谁ss我都怕了
00:02:898 (3) - 00:25:232 (2) - 00:45:565 (3) - 可ctrl-g 不然你这一路贪吃蛇也太没劲
00:09:398 (1,2,3) - 调整下位置? 00:09:232 (3,1) - 理论上跳会好吧,和 00:09:732 (3,1) - 00:10:232 (3,1) - 一样 好.
00:15:398 (6) - 没怎么出界但可以往上点,挡着击打偏差条子了
00:42:232 (1,2) - 这个ctrl-g忽然改变flow会更有感觉吧打起来.. 你这图flow有点太耿直了( 因为想着是怎么顺手怎么来的...改了
00:47:398 (4,5,1,2,1,2) - 擅自改了改flow -> https://puu.sh/xql17/a6a9a1b7ee.jpg 嘻嘻 好像很棒
00:52:565 (1,2,1,2) - 这两个用同一组梗更合理吧
00:54:898 (1,2,3,4,5,6,7,8,1) - 弧度不好看,善用滑条转连打功能,而且 00:54:564 (2,1) - 接先往上的弧度打起来会比较顺吧 改了
01:18:898 (3,4,5,6) - 试试这种flow? -> https://puu.sh/xqlgA/b67ef1b90c.png 01:19:065 (4,5) - 01:19:398 (6,1) - 间距好相对给大一点 自己修了一下
01:20:898 (1,2,3,4,5) - 这里我建议缩小整体间距,好让 01:20:565 (4,5) - 01:22:065 (6,7,1,2,3,4,1,2,3,4,5,1) - 人声更加突出,顺带这里01:22:898 (1,2,3,4,5,1) - 间距也偏大跟副歌差不多了.. 这个问题在前面主歌部分也有你自己瞧一瞧修一修

以及主观的音效莫得:
00:00:564 - clap或normal sample
00:32:898 - 这段怎么还无脑24clap,仔细听一下啊
00:56:898 (1,2,3,4,5,6) - 你试试在所有这种梗的24加上whistle然后听听效果,还有前面很多地方都可以点缀下,光finish和clap为主还是显得有点空落落的,01:18:231 - 这一段就做得不错 加了很多whistle

[]
主难度和音效有改善空间,回完mod自己再调整下各种间距然后可以找我check
感谢小花园ww
waiting patamon.
Pata-Mon
第一个我感觉还是没必要过于追求变化吧,主要是我并没有感觉那里明显不同,因为反正都是10、9、8、7……一个个数字嘛
后俩音效加了
谢谢~

@大保健 这玩意是ed吧?tag里加上ED和ending啊,而且动画ed最好还是搞个视频,自己找个动画资源然后问问虾抖或者谁能不能帮着压一下试试?

SPOILER
osu file format v14

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Title:Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size)
TitleUnicode:キラキラだとか夢だとか ~Sing Girls~ (TV Size)
Artist:Poppin'Party
ArtistUnicode:Poppin'Party
Creator:[Crz]Sword
Version:Pata-Mon's Insane
Source:BanG Dream!
Tags:pata-mon pata mon bandori garupa バンドリ!girl band project Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 オリジナルサウンドトラック
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320,177,30898,1,2,0:0:0:0:
310,24,31064,2,0,P|370:33|424:62,1,80,2|0,0:0|1:0,0:0:0:0:
225,107,31398,6,0,P|187:119|132:122,1,80,2|0,0:0|0:0,0:0:0:0:
310,24,31731,1,2,0:0:0:0:
320,177,31898,1,0,1:0:0:0:
388,40,32064,2,0,P|350:28|295:25,1,80,2|0,0:0|1:0,0:0:0:0:
469,207,32398,1,0,1:0:0:0:
499,58,32564,1,0,1:0:0:0:
320,177,32731,1,0,0:0:0:0:
204,105,32898,6,0,P|144:110|76:129,1,128,6|0,0:0|0:0,0:0:0:0:
4,189,33398,1,2,0:0:0:0:
79,306,33564,2,0,P|174:296|266:271,1,192,0|0,1:0|0:0,0:0:0:0:
325,194,34231,5,2,0:0:0:0:
344,329,34398,2,0,P|392:348|455:332,1,64,0|0,1:0|0:0,0:0:0:0:
402,252,34731,1,2,0:0:0:0:
267,271,34898,2,0,P|181:259|49:195,1,192,0|0,1:0|0:0,0:0:0:0:
159,43,35564,6,0,P|175:137|114:195,1,128,2|0,0:0|0:0,0:0:0:0:
84,219,36064,1,2,0:0:0:0:
85,104,36231,2,0,L|227:101,1,128,0|0,1:0|0:0,0:0:0:0:
309,99,36731,1,2,0:0:0:0:
263,184,36898,5,2,0:0:0:0:
259,17,37064,2,0,P|332:6|374:29,1,64,0|0,1:0|0:0,0:0:0:0:
398,63,37398,1,2,0:0:0:0:
213,101,37564,2,0,P|181:99|151:87,1,64,0|0,1:0|0:0,0:0:0:0:
309,99,37898,2,0,P|320:172|297:214,1,64,2|0,0:0|0:0,0:0:0:0:
125,236,38231,6,0,P|219:251|329:240,1,160,6|0,0:0|1:0,0:0:0:0:
379,237,38731,1,2,0:0:0:0:
332,82,38898,2,0,P|324:121|322:161,1,80,2|0,0:0|0:0,0:0:0:0:
388,316,39231,2,0,P|387:276|379:237,1,80,0|0,1:0|0:0,0:0:0:0:
251,30,39564,6,0,P|235:108|231:188,1,160,2|0,0:0|1:0,0:0:0:0:
239,284,40064,1,2,0:0:0:0:
318,229,40231,2,0,P|306:128|272:101,1,80,2|0,0:0|0:0,0:0:0:0:
152,243,40564,2,0,P|164:344|198:371,1,80,0|0,1:0|0:0,0:0:0:0:
318,229,40898,6,0,P|290:366|212:376,1,160,2|0,0:0|1:0,0:0:0:0:
239,284,41398,1,2,0:0:0:0:
297,135,41564,2,0,P|330:129|403:128,1,80,2|0,0:0|0:0,0:0:0:0:
512,214,41898,2,0,P|472:212|432:205,1,80,0|0,1:0|0:0,0:0:0:0:
486,57,42231,5,0,1:0:0:0:
337,215,42398,1,0,1:0:0:0:
337,215,42731,6,0,P|406:158|445:109,1,120,6|0,0:0|0:0,0:0:0:0:
486,57,43064,6,0,P|428:76|436:148,1,128,0|0,1:0|0:0,0:0:0:0:
512,230,43564,6,0,P|468:276|417:314,1,128,6|0,0:0|0:0,0:0:0:0:
324,341,44064,1,2,0:0:0:0:
140,287,44231,2,0,P|202:227|298:248,1,192,0|0,1:0|0:0,0:0:0:0:
231,318,44898,5,2,0:0:0:0:
155,142,45064,2,0,P|185:132|258:129,1,64,0|0,1:0|0:0,0:0:0:0:
310,153,45398,1,2,0:0:0:0:
231,318,45564,1,0,1:0:0:0:
298,248,45731,2,0,P|355:243|415:256,1,64,2|0,0:0|0:0,0:0:0:0:
455,263,46064,1,2,0:0:0:0:
384,111,46231,6,0,P|320:110|256:120,1,128,6|0,0:0|0:0,0:0:0:0:
163,142,46731,1,2,0:0:0:0:
298,248,46898,2,0,P|362:249|426:239,1,128,0|0,1:0|0:0,0:0:0:0:
349,121,47398,1,0,1:0:0:0:
349,121,47481,1,0,1:0:0:0:
349,121,47564,6,0,L|351:152,1,32,0|0,1:0|0:0,0:0:0:0:
425,239,47731,1,2,0:0:0:0:
342,14,48064,6,0,P|267:13|147:29,1,160,6|2,0:0|0:0,0:0:0:0:
65,49,48564,1,0,1:0:0:0:
70,81,48648,1,0,1:0:0:0:
75,113,48731,1,0,1:0:0:0:
80,145,48814,1,0,1:0:0:0:
85,177,48898,6,0,P|164:185|244:184,1,160,6|0,0:0|1:0,0:0:0:0:
340,180,49398,1,2,0:0:0:0:
300,20,49564,2,0,P|291:59|290:99,1,80,2|0,0:0|0:0,0:0:0:0:
350,259,49898,2,0,P|348:219|340:181,1,80,0|0,1:0|0:0,0:0:0:0:
162,239,50231,5,2,0:0:0:0:
257,231,50398,1,2,0:0:0:0:
108,160,50564,1,0,1:0:0:0:
67,247,50731,2,0,L|33:270,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
203,152,51064,1,0,1:0:0:0:
231,138,51148,1,0,1:0:0:0:
263,135,51231,1,0,1:0:0:0:
294,142,51314,1,0,1:0:0:0:
321,159,51398,1,0,1:0:0:0:
341,184,51481,1,0,1:0:0:0:
351,214,51564,6,0,L|353:336,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
203,152,51898,1,0,1:0:0:0:
359,206,52064,6,0,L|361:328,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
211,144,52398,1,2,0:0:0:0:
367,198,52564,6,0,L|369:320,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
219,136,52898,1,2,0:0:0:0:
375,190,53064,6,0,L|377:312,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
227,128,53398,1,2,0:0:0:0:
248,288,53564,6,0,P|156:273|97:224,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
375,190,53898,2,0,P|403:245|400:340,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
227,128,54231,5,0,1:0:0:0:
245,94,54314,1,0,1:0:0:0:
272,66,54397,1,0,1:0:0:0:
304,45,54481,1,0,1:0:0:0:
340,33,54564,2,0,L|347:113,3,47.9999985351563,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
367,123,54898,5,0,1:0:0:0:
399,103,54981,1,0,1:0:0:0:
437,92,55064,1,0,1:0:0:0:
475,90,55148,1,0,1:0:0:0:
512,98,55231,2,0,L|478:170,3,47.9999985351563,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
490,189,55564,5,0,1:0:0:0:
274,113,56398,6,0,L|274:177,1,40,4|4,0:3|0:3,0:0:0:0:
232,250,56564,6,0,P|279:231|326:264,1,96,0|0,1:0|0:0,0:0:0:0:
124,346,56898,6,0,P|126:226|137:115,1,191.999994140625,4|0,1:2|1:0,0:0:0:0:
168,45,57398,1,2,0:0:0:0:
225,222,57564,1,0,1:0:0:0:
132,154,57731,1,2,0:0:0:0:
282,45,57898,1,0,1:0:0:0:
318,154,58064,1,2,0:0:0:0:
168,45,58231,6,0,P|31:98|33:212,1,191.999994140625,0|0,1:0|1:0,0:0:0:0:
54,239,58731,1,2,0:0:0:0:
236,201,58898,1,0,1:0:0:0:
132,154,59064,1,2,0:0:0:0:
111,340,59231,1,0,1:0:0:0:
223,315,59398,1,2,0:0:0:0:
54,239,59564,6,0,P|-2:320|-1:368,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
223,315,59898,2,0,P|300:297|349:223,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
296,102,60231,1,0,1:0:0:0:
236,201,60398,1,2,0:0:0:0:
417,242,60564,1,0,1:0:0:0:
409,127,60731,1,2,0:0:0:0:
312,288,60898,6,0,P|270:310|223:315,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
168,137,61231,2,0,P|208:161|236:201,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
109,337,61564,2,0,P|108:300|130:246,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
322,124,61898,1,0,1:0:0:0:
236,201,62064,1,0,1:0:0:0:
236,201,62148,1,0,1:0:0:0:
236,201,62231,6,0,P|207:123|238:45,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
464,103,62564,2,0,P|394:118|323:124,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
322,124,62898,1,2,0:0:0:0:
479,3,63064,1,2,0:0:0:0:
507,200,63231,1,0,1:0:0:0:
365,18,63398,6,0,P|228:58|217:171,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
328,258,63898,2,0,P|334:206|337:125,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
322,124,64148,1,0,1:0:0:0:
322,124,64231,1,2,0:0:0:0:
238,203,64398,1,2,0:0:0:0:
437,146,64564,2,0,P|434:98|427:50,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
220,12,64898,6,0,P|225:107|238:202,1,191.999994140625,2|0,0:0|1:0,0:0:0:0:
321,283,65398,2,0,P|315:346|305:395,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
238,203,65731,1,2,0:0:0:0:
432,252,65898,1,0,1:0:0:0:
321,283,66064,1,2,0:0:0:0:
460,141,66231,5,0,1:0:0:0:
404,363,66398,1,0,1:0:0:0:
460,141,66731,6,0,P|372:127|219:131,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
227,137,67148,1,0,1:0:0:0:
227,137,67231,1,0,1:0:0:0:
116,234,67398,2,0,L|164:234,1,47.9999985351563,0|0,1:0|1:0,0:0:0:0:
38,149,67564,6,0,P|0:234|66:338,1,191.999994140625,4|0,1:2|1:0,0:0:0:0:
116,234,68064,1,2,0:0:0:0:
95,49,68231,1,0,1:0:0:0:
38,149,68398,1,2,0:0:0:0:
221,186,68564,1,0,1:0:0:0:
208,71,68731,1,2,0:0:0:0:
116,234,68898,6,0,P|212:301|335:206,1,191.999994140625,0|0,1:0|1:0,0:0:0:0:
337,186,69398,1,2,0:0:0:0:
185,76,69564,1,0,1:0:0:0:
221,186,69731,1,2,0:0:0:0:
373,76,69897,1,0,1:0:0:0:
279,7,70064,1,2,0:0:0:0:
337,186,70231,6,0,P|303:267|255:297,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
151,125,70564,2,0,P|179:138|221:186,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
129,349,70898,1,0,1:0:0:0:
116,234,71065,1,2,0:0:0:0:
299,271,71231,1,0,1:0:0:0:
242,371,71398,1,2,0:0:0:0:
221,186,71564,6,0,P|328:160|379:189,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
368,334,71898,2,0,P|339:320|299:271,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
423,133,72231,2,0,P|425:170|404:224,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
431,267,72481,1,2,0:0:0:0:
431,267,72564,2,0,P|470:300|524:320,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
309,156,72898,6,0,P|262:161|221:186,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
43,281,73231,2,0,P|114:292|186:296,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
186,296,73564,1,2,0:0:0:0:
22,180,73731,1,2,0:0:0:0:
5,379,73898,1,0,1:0:0:0:
137,191,74064,6,0,P|283:233|293:337,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
52,268,74564,2,0,P|32:238|22:180,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
34,138,74814,1,0,1:0:0:0:
34,138,74898,2,0,P|28:90|4:49,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
137,191,75231,2,0,P|184:185|225:161,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
326,1,75564,6,0,L|321:97,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
431,263,75898,1,0,1:0:0:0:
328,212,76064,2,0,L|280:244,2,47.9999985351563,2|2|2,0:0|0:0|0:0,0:0:0:0:
424,148,76398,1,2,0:0:0:0:
225,161,76564,1,0,1:0:0:0:
335,327,76731,1,2,0:0:0:0:
321,97,76898,6,0,P|223:46|161:65,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
129,225,77231,1,0,1:0:0:0:
387,263,77398,2,0,L|225:161,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
333,365,77898,1,0,1:0:0:0:
455,171,78064,1,0,1:0:0:0:
225,161,78231,6,0,P|117:284|103:388,1,191.999994140625,6|0,0:0|1:0,0:0:0:0:
340,166,78731,1,2,0:0:0:0:
286,64,78898,2,0,P|162:64|128:98,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
279,263,79231,1,0,1:0:0:0:
340,166,79398,1,2,0:0:0:0:
164,258,79564,6,0,P|191:336|246:373,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
340,166,79898,1,0,1:0:0:0:
279,263,80064,2,0,P|387:271|429:238,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
286,64,80398,1,0,1:0:0:0:
164,258,80564,1,0,1:0:0:0:
340,166,80731,1,2,0:0:0:0:
110,156,80898,6,0,P|59:87|66:10,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
225,161,81231,1,0,1:0:0:0:
164,258,81398,1,2,0:0:0:0:
171,59,81564,2,0,P|300:74|329:113,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
110,156,81898,1,0,1:0:0:0:
279,263,82064,1,0,1:0:0:0:
316,251,82148,1,0,1:0:0:0:
353,239,82231,6,0,L|448:232,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
205,149,82564,2,0,L|110:156,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
324,120,82898,2,0,L|317:25,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
234,268,83231,2,0,L|241:363,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
284,384,83481,1,0,1:0:0:0:
284,384,83564,6,0,P|434:345|526:216,1,191.999994140625,2|0,0:0|1:0,0:0:0:0:
304,154,84064,1,2,0:0:0:0:
294,269,84231,2,0,P|374:246|419:166,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
199,203,84564,1,0,1:0:0:0:
189,318,84731,1,2,0:0:0:0:
304,154,84898,6,0,P|228:91|176:90,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
189,318,85231,1,0,1:0:0:0:
389,335,85398,2,0,P|482:300|513:240,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
304,154,85731,1,2,0:0:0:0:
284,384,85898,1,0,1:0:0:0:
399,220,86064,1,0,1:0:0:0:
399,220,86148,1,0,1:0:0:0:
399,220,86231,5,0,1:0:0:0:
304,154,86398,1,2,0:0:0:0:
189,318,86564,1,0,1:0:0:0:
294,269,86731,1,2,0:0:0:0:
209,88,86898,1,0,1:0:0:0:
199,203,87064,1,2,0:0:0:0:
314,39,87231,1,0,1:0:0:0:
104,137,87398,6,0,P|106:271|235:313,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
314,39,87898,1,2,0:0:0:0:
199,203,88731,6,0,P|249:306|313:203,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
Topic Starter
[Crz]Makii
updated.
@patamon 我第一张rank那个其实也应该有视频然而我实在是不想加 现在没什么人看视频 把文件弄大我觉得坏处大于好处...真的是 有点无奈
Pata-Mon
主要是有视频别人可以dl with video,没视频就没法
Kencho
鴿來了
求你加視頻求你加視頻求你加視頻求你加視頻求你加視頻 :?
[General]
  1. Difficulties end time is not consistent:
    01:28:731 - Easy
    01:29:232 - Normal
    01:29:231 - Hard
    01:29:231 - Pata-Mon's Insane
    01:29:232 - Expert
    我估計是因為改了offset而導致的誤差,比如說Hard難度綠線在01:28:731,但Expert難度裡面卻在01:28:732。而物件結束正確時間是01:29:231,由此推論是Normal和Expert難度的滑條晚了1ms,改完綠線然後移一下滑條可以fix了

[Easy]
  1. DS狂魔來了
  2. 什麼,沒有任何error,算你走運

[Normal]
  1. 什麼,Normal也沒有任何error,是在下輸了

[Hard]
  1. 球球你讓我寫兩句
  2. 好吧寫不出來

[Pata-Mon's Insane]
  1. 整個圖flow很好,就是這個00:32:064 (4,5,6,7,1) - 有點怪,短時間內切了好幾次flow

[Expert]
  1. 聽說你圖很pp :roll:
  2. 00:38:065 (3) - 這有點遠,而且也不是重音
  3. 00:51:398 (7,8,1) - DS不一致,78是0.52x,81是0.44x
  4. 00:52:564 (1,2) - 這為什麼不ctrl+J,像00:51:565 (1,2,1,2) - 那樣?現在00:52:398 (2,1) - 打起來卡手,甚至你可以順便把00:53:065 (1,2) - 也改了,像這樣flow更好 https://puu.sh/xPKMB/00ec478d58.jpg
求你加視頻求你加視頻求你加視頻求你加視頻求你加視頻 :?
Pata-Mon
那里我是觉得切换段落处的重音那么放比较有趣.另外虽不是固定方向但我自己打起来还是觉得挺顺的 :)

谢谢啃球!
Topic Starter
[Crz]Makii
然后我就要咕到7号了
我去加视频我去加视频我去加视频
Topic Starter
[Crz]Makii

Kencho wrote:

鴿來了
求你加視頻求你加視頻求你加視頻求你加視頻求你加視頻 :? 我错了我错了我错了呜呜呜呜 在路上了..
[General]
  1. Difficulties end time is not consistent:
    01:28:731 - Easy
    01:29:232 - Normal
    01:29:231 - Hard
    01:29:231 - Pata-Mon's Insane
    01:29:232 - Expert
    我估計是因為改了offset而導致的誤差,比如說Hard難度綠線在01:28:731,但Expert難度裡面卻在01:28:732。而物件結束正確時間是01:29:231,由此推論是Normal和Expert難度的滑條晚了1ms,改完綠線然後移一下滑條可以fix了fixed~

[Easy]
  1. DS狂魔來了
  2. 什麼,沒有任何error,算你走運

[Normal]
  1. 什麼,Normal也沒有任何error,是在下輸了

[Hard]
  1. 球球你讓我寫兩句
  2. 好吧寫不出來

>w<我也是ds狂魔呢~
[Expert]
  1. 聽說你圖很pp :roll: 对呀对呀w
  2. 00:38:065 (3) - 這有點遠,而且也不是重音 fixed~
  3. 00:51:398 (7,8,1) - DS不一致,78是0.52x,81是0.44x 移了一下w
  4. 00:52:564 (1,2) - 這為什麼不ctrl+J,像00:51:565 (1,2,1,2) - 那樣?現在00:52:398 (2,1) - 打起來卡手,甚至你可以順便把00:53:065 (1,2) - 也改了,像這樣flow更好 https://puu.sh/xPKMB/00ec478d58.jpg 其实是小花园提出应该两个两个一组..嘛不过我那样确实不好qwq 改啦
求你加視頻求你加視頻求你加視頻求你加視頻求你加視頻 :?
香子兰错了..香子兰马上加视频...
Kencho

Bubbled!



兩個一組當然也可以,但是你原本的擺位顯得太卡手了而已 :?
Garden
11
Pata-Mon
为啥我点without video下的是有video的……
Topic Starter
[Crz]Makii

Pata-Mon wrote:

为啥我点without video下的是有video的……
https://osu.ppy.sh/s/478405 has the same bug.
我觉得是p老板的锅....
总之感谢锋哥!感谢小花园!!!
Hanazawa Kana
大宝剑牛逼
gratz
Otosaka-Yu
舔creator耳垂
Ametrin
动了起来
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