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Animenz - Kimi no shiranai monogatari

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Topic Starter
Le Dyguidour
This beatmap was submitted using in-game submission on dimanche 3 décembre 2017 at 21:25:30

Artist: Animenz
Title: Kimi no shiranai monogatari
Tags: Supercell Bakemonogatari Yanagi nagi Ryo piano synthesia marathon
BPM: 172
Filesize: 8591kb
Play Time: 05:47
Difficulties Available:
  1. Summer triangle (4,97 stars, 1262 notes)
Download: Animenz - Kimi no shiranai monogatari
Information: Scores/Beatmap Listing
---------------
All mods are welcome, please give my map a go, i hope you'll enjoy it !
Lunai
Hello o/
Unrequested mod, because I want to improve my modding skills :D
Please give me afterwards a short feedback if it was helpful *and kudosu cough*

  • 1. Preview Point
    All maps must have a preview point, I recommend to put it at 01:13:986 - 1

    2. New Combos
    In general: I wouldn't make the combos up to 10+ (for the streams it's ok). It's easier to read and looks better. NCs also give some additional HP bonus, which is important to make the map playable if played with Hard Rock.
    Here a list for recommended NCs:
    [list:1337]00:29:597 (6) - strong beat
    00:49:916 (6) -
    00:51:660 (7,9) -
    00:54:451 (7,9) - same
    01:11:544 (7) - strong beat
    01:15:730 (8) - same
    01:25:497 (7) - same again
    01:28:288 (7) - same again
    01:52:009 (7) -
    01:58:288 (7) -
    02:14:335 (8) -
    02:19:916 (1,2,3,4) - Here is so much space I would definitely make the 2 (02:21:311 (2) - this one) to NC
    02:25:497 (8) - NC because of new pattern
    02:43:637 (5) - Here also NC to indicate a larger time space
    02:46:428 (5) - same here
    02:50:614 (7) -
    02:53:404 (6) - strong beat
    03:08:404 (4) -
    03:16:602 (5,7,9) - those 3 circles to NC (I think it looks better, it's up to you)
    03:21:311 (3,11) - strong beat (and combo is so long)
    03:36:660 (3) -
    03:45:032 (6) -
    03:53:404 (8) -
    03:58:986 (8) -
    04:54:800 (1,2,3) - After this triple, I would make every first circle of each triple to NC. And if not then, change put NC from this one 04:58:637 (1) - away
    05:03:346 (1) - NC to the previous circle (05:03:172 (9) - this one) it fits to the pattern better
    05:13:986 (13) -
    05:16:776 (13) - same
    05:19:567 (13) - same
    05:29:683 (6) - strong beat and also because
    05:32:474 (7) - and
    05:35:265 (6) - have the same pattern (timewise)
3. Some other things
00:08:003 (7) - do a blanket to the previous slider
00:31:516 (3) - Here I would make the part more smooth like this for example (first slider has SV 1,25x and the next slider 1,5x).
00:32:911 (7) - and this one also fitting to part before (more winding)
00:40:323 - put a circle here
01:09:451 (4,5,1) - this part in a simliar way (SV change for more smoothment(?))
01:12:939 (13) - this should also have another SV due to the circle part before (has more distance which causes faster movement of the player)
01:25:497 (7,8) - turn those circles into a slider
01:31:079 (7,8) - these sliders should also be a little bit changed for better flow
01:43:550 (1) - I am not really sure, but is the spinner timewise correct?
02:24:451 (4,5,6) - I would place them somewhere else (or in another way)
02:25:497 (8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - this could be a little bit more creative ;) (maybe first the reverse sliders, then sliders only and then something with circles (something like that)
02:41:370 (8) - needs more flow
02:52:532 (4) - there is this strong sound, I would adjust the slider to this sound
03:04:916 (2) - this one should be clickable at the end (something like this)
03:06:312 (5) - also here
03:07:794 (3) - and here
03:25:497 (1) - it's timewise ok but I think it would be better if the notes are on beat only
03:42:765 (4,5) - from here on and the following pattern I would make SV from low to high (to create a climax effect)
04:15:730 (1) - turn the volume from begin (low) to end (high)
04:29:858 (1) - SV change starting with low SV and increasing SV with time (and also the hitsound volume)
04:32:823 (3,4,5) - change this pattern to the following two or the following patterns to this one
05:00:381 (1,2,3,4,5) - After this one there are more patterns like this. With each pattern more and more space between circles would be nice
05:11:544 - this should be clickable
05:39:842 (1) - impressiveAnd also make sure to put some hitsounding because with skins that have strong click sounds are much louder than the song itself (and it's a very calm song therefore some soft hitsounds are needed). The mp3 might also be to quiet, I'm not sure.

I like this map (and Animenz :D), though it needs a little bit more flow. Is this going for rank? If yes, then I wish you good luck (I would really like to see this ranked)^^ *added to favourites* (I hope I could help)
Topic Starter
Le Dyguidour
green when i fixed, red for when i kept it as it was and blue for extras


Aureola wrote:

Hello o/
Unrequested mod, because I want to improve my modding skills :D
Please give me afterwards a short feedback if it was helpful *and kudosu cough*

  • 1. Preview Point
    All maps must have a preview point, I recommend to put it at 01:13:986 - 1 placed there

    2. New Combos
    In general: I wouldn't make the combos up to 10+ (for the streams it's ok). It's easier to read and looks better. NCs also give some additional HP bonus, which is important to make the map playable if played with Hard Rock.
    Here a list for recommended NCs:
    [list:1337]00:29:597 (6) - strong beat fixed
    00:49:916 (6) - fixed
    00:51:660 (7,9) - fixed
    00:54:451 (7,9) - same fixed
    01:11:544 (7) - strong beat fixed
    01:15:730 (8) - same fixed
    01:25:497 (7) - same again fixed
    01:28:288 (7) - same again fixed
    01:52:009 (7) - fixed
    01:58:288 (7) - fixed
    02:14:335 (8) - fixed
    02:19:916 (1,2,3,4) - Here is so much space I would definitely make the 2 (02:21:311 (2) - this one) to NC i'd rather keep those four as a combo
    02:25:497 (8) - NC because of new pattern fixed
    02:43:637 (5) - Here also NC to indicate a larger time space fixed
    02:46:428 (5) - same here fixed
    02:50:614 (7) - fixed
    02:53:404 (6) - strong beat it looks better and is still fine with the NC on the circle before imo
    03:08:404 (4) - fixed
    03:16:602 (5,7,9) - those 3 circles to NC (I think it looks better, it's up to you) fixed
    03:21:311 (3,11) - strong beat (and combo is so long) fixed
    03:36:660 (3) - fixed
    03:45:032 (6) - fixed
    03:53:404 (8) - fixed
    03:58:986 (8) - fixed
    04:54:800 (1,2,3) - After this triple, I would make every first circle of each triple to NC. And if not then, change put NC from this one 04:58:637 (1) - away
    05:03:346 (1) - NC to the previous circle (05:03:172 (9) - this one) it fits to the pattern better i don't get why you want to start this NC pattern after this triple, so i just put a NC on all triples, to be consistent. i might change this later idk
    05:13:986 (13) - fixed
    05:16:776 (13) - same fixed
    05:19:567 (13) - same fixed
    05:29:683 (6) - strong beat and also because
    05:32:474 (7) - and
    05:35:265 (6) - have the same pattern (timewise)
about those last three, i chose to NC on every stacked circles of the end of the map to be consistent again

3. Some other things
00:08:003 (7) - do a blanket to the previous slider fixed
00:31:516 (3) - Here I would make the part more smooth like this for example (first slider has SV 1,25x and the next slider 1,5x). i tried another patern (close to your suggestion) for it to be smoother but keeping the angled slider thing i have on the (almost) entire map
00:32:911 (7) - and this one also fitting to part before (more winding) fixed
00:40:323 - put a circle here i prefer keeping a gap there
01:09:451 (4,5,1) - this part in a simliar way (SV change for more smoothment(?)) fixed without the sv change
01:12:939 (13) - this should also have another SV due to the circle part before (has more distance which causes faster movement of the player)
fixed
01:25:497 (7,8) - turn those circles into a slider i like it like that
01:31:079 (7,8) - these sliders should also be a little bit changed for better flow fixed
01:43:550 (1) - I am not really sure, but is the spinner timewise correct? fixed
02:24:451 (4,5,6) - I would place them somewhere else (or in another way) fixed
02:25:497 (8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - this could be a little bit more creative ;) (maybe first the reverse sliders, then sliders only and then something with circles (something like that) fixed
02:41:370 (8) - needs more flow fixed with a reverse
02:52:532 (4) - there is this strong sound, I would adjust the slider to this sound fixed
03:04:916 (2) - this one should be clickable at the end (something like this) fixed
03:06:312 (5) - also here fixed
03:07:794 (3) - and here fixed
03:25:497 (1) - it's timewise ok but I think it would be better if the notes are on beat only i like this more, also i noticed that the notes where not actualy on timing, on the stream before the 1/3s part, at the end of it and after the 1/3s, there were some 1/6 and 1/5(that i achieved with 215bpm 1/4) so some things changed
03:42:765 (4,5) - from here on and the following pattern I would make SV from low to high (to create a climax effect) did domething with sv changes but not a crescendo
04:15:730 (1) - turn the volume from begin (low) to end (high) fixed
04:29:858 (1) - SV change starting with low SV and increasing SV with time (and also the hitsound volume) i didn't what to change/how to do the change to get what you wanted and be satisfied with it
04:32:823 (3,4,5) - change this pattern to the following two or the following patterns to this one fixed
05:00:381 (1,2,3,4,5) - After this one there are more patterns like this. With each pattern more and more space between circles would be nice fixed
05:11:544 - this should be clickable fixed
05:39:842 (1) - impressive thanks ^^And also make sure to put some hitsounding because with skins that have strong click sounds are much louder than the song itself (and it's a very calm song therefore some soft hitsounds are needed). The mp3 might also be to quiet, I'm not sure. fixed

I like this map (and Animenz :D), though it needs a little bit more flow. Is this going for rank? If yes, then I wish you good luck (I would really like to see this ranked)^^ *added to favourites* (I hope I could help)
thanks ! I'd like to rank it but that's hard :/ so i doubt it will happen, but i will try to make it the best i can at least
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