forum

xi - ANiMA

posted
Total Posts
80
show more
Topic Starter
sdafsf

Mir wrote:

owo

[Easy]
- 00:39:251 (1,2,3,4,5,6) - Looks weird? Would be nicer if just flipped one imo. think it works fine with the pitches
- 00:43:828 - Pretty strong note idk about skipping that. o.o added beat
- 00:47:098 (1,2,3) - Density drop is a bit weird, would recommend using sliders here. // 00:52:330 (1,2,3) - changed
- 00:48:406 (3) - Would probably recommend skipping the red and going for the white since there's drum there and not on the red - makes it easier for nubs to follow. trying to follow the piano and the length of the slider makes up for it
- 01:28:951 (1) - Would still make 01:29:605 - clickable since it's kinda the same rhythm as 01:26:335 (1,2,3,4) - up to you. sure
- 01:32:221 - I feel like this should definitely be covered somehow. A reverse could fit but skipping over it completely sounds very lacking especially when you have 01:32:548 - landing on barely anything. fixed
- 01:32:875 (3,4) - Much better imo. 01:34:183 (1) - Is kinda same strength so having all circles makes sense to me.

[Normal]
- 00:53:474 (4,5) - Why not stack this though? rising intensity
- 00:57:888 (7,8) - Stuff like this might be worth putting just a circle on 7 to differentiate it from 00:57:234 (5) - as well as the fact that it's actually 1/3 not 1/2. // 01:00:504 (5,6) - yes
- 00:57:561 (6) - I think you forgot to NC here and the rest of the NCs are all screwed up after xD lol
- 00:58:215 (8,1) - This is so close to overlapping ;w; aesthetics in low diffs lol
- 01:04:591 (2,3) - Don't get why unstack this but stack 01:07:861 (5,1,2,3) - which these are arguably stronger. i dont think they are stronger
- 01:31:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Most of the strong sounds land on slider ends. 01:32:221 - 01:32:875 - 01:34:836 - 01:35:490 - 01:36:144 - I would highly recommend making these clickable or at least on reverses (tho idk how you'd do that) but as it is feels very weird not to click these. changed rhythm

[Hard]
- 00:32:384 (4,5,1,2) - Mh, I think you can probably do something with a reverse here. It would make the stronger sounds your hitsounding emphasizes all clickable. yes
- 00:41:376 (4,5,6) - The more noticeable triple is on the slider, I think it might be worth making it a 1/4 reverse? yes
- 00:48:978 - Triple might be cool here. yes
- 01:07:698 (4,5,2) - Dunno why you'd make the first clickable and skip the others 01:08:515 - ? 01:07:698 (4,5,2) - fixed

[Light Insane]
- 00:22:248 (1,2) - Maybe stack these so the vocals on 00:22:902 (3,4) - get more emphasis? yes
- 00:23:556 (1,2,3,4,5,6,7,8) - This is really cool, I like this. :D owo
- 01:36:471 (7,1,2) - Potentially confusing spacing? stacked 1

[Insane]
- 00:55:272 (2,3,4,5) - Not sure about this when all the other 1/3 that was there and clearly stronger. This is the only big issue I can see really. intruduced 1/3s

[Extra]
- 00:13:093 (1,2,3) - Kinda confused why these are overlapping but none of the other similar patterns are? Looks like an inconsistency. Would recommend doing something similar to 00:18:324 (1,2,3) - ? stacked them
- 00:24:864 (1,2) - Not sure why this stands out from 00:23:556 (1,2,3,4,5) - since to me they all sound relatively the same (or part of the same musical phrasing) the pitch shifts differently here i feel
- 00:28:787 (1,2,3,4,1,2,3,4,5) - NCing here gets weird compared to 00:23:556 (1,2,3,4,5,1,2,3,4,5) - changed to downbeat nc

- 00:33:038 (2,3) - I think 3 could use less emphasis? It's a fairly weak sound in comparison to 00:32:875 (1,2) - did something
- 00:55:599 (5) - Offscreen. wew
- 00:56:172 - Having a note here would be nice for the piano, but fairly minor. // 00:56:499 - 00:58:787 - similar places you can add notes for extra stuff wew
- 01:16:526 (9) - 01:17:834 (9,10) - Not really understanding the difference between these two? They sound the same to me x.x so the rhythm probably also should be? changed
- 01:22:084 (5,1) - Overlap distance ;w; :w:
- 01:23:392 (7,8) - I feel like this could also be a 1/4 slider so the drums on 01:23:555 (9,10,1) - get more contrast. the piano kicks in on the 7 so i think a kickslider would feel inappropriatly similar to the previous kicks
- 01:26:008 (1) - I don't get this, the thing in the back 01:26:172 - is being ignored when you mapped it pretty consistently for 01:25:027 (1,2,3,4,5) - and so on. the sound this is mapped to stands out to me so idk :p
- 01:31:567 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - ok_hand denkend
- 01:49:550 (1,2,3,4,1) - Stream spacing super high here but what happened to 01:50:204 (1,2,3,4,5,1,2,3,4,5) - ? You could space them according to the individual sounds' intensity if you wanted but atm it seems kinda unbalanced. the reason the ending quints are spaced so low is that the overall song intesity drops after the spaced stream. i feel spacing them out would be inappropriate

[Soul]
Idk why you mapped the intro for only this diff and none of the others lmao.

- 00:01:322 - Red point uses custom normal and the green uses soft - conflicting settings. lol
- 00:18:978 (1,2,3,4,1,2,3,4,1) - Could differentiate the piano coming in with more of a spacing difference, try something like this? Could do something similar for 00:43:501 (3,4,5,6,1) - if you wanted. sure
- 00:44:809 (2,3,4,5,6,7,1,2,3,4) - sex owo
- 00:48:406 (1,2,3,4,5) - Wouldn't 1/4 this much cuz there was more 1/4 piano audible at 00:47:098 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - so maybe making a reverse slider or 1/4 sliders would fit a bit better the intensity. hmm ok
- 00:55:489 (4,1) - Spacing is too high compared to what spacing you used for 00:50:041 (1,2,3,1,2,3,1,2,3) - I would suggest ctrl+g the reverse slider to make it more fair imo, you can do it for the rest of them too 00:58:093 (4,1) - etc. nerfed
- 01:21:757 (1,2,3,4,1,2,3,4) - You have so much 1/4 here I think it would be a bit more fitting to turn these into reverses or something cuz for a calm part it's very straining on the left hand. :? hmm iguess
- 01:23:229 (6,7,8) - See comment about this in the Extra diff. same thing. prioritsing piano over drums
- 01:29:605 (1) - Remove NC cuz 01:28:297 (8) - fixed
- 01:35:817 (3,4,5,6,1) - I think you can nerf the spacing to about a solid 1.4x cuz as it stands it's quite a massive difference whereas for 1.4x it will still be noticeably higher but not such a spike in DS. done
- 01:50:858 (1,2,3,4) - What do you think about lower spacing for this so it's different from the higher pitch on 01:50:204 (1,2,3,4,5) - ? sure

I feel like there's so much 1/4 streams in this diff. Idk I feel like you could have more variety in rhythm. :? idk i feel it follows the song well.
rhythm isnt the only factor either


[]
Good luck!!
Stjpa
dunno how big this mod will be w

easy
  1. overall pretty decent, though it looks a bit cluttered imo because of the high density at some parts in combination with the sv that causes a small ds, but isnt bad enough to be "unrankable". for future maps u should try to use more 2/1 rhythms and gaps because 1/1 can be somewhat exhausting for newer players, especially if there are few to no breaks anywhere
  2. 00:48:406 (2) - should prob have a different rhythm because its super noticable that the strong beats aka drum + melody are on the white tick afterwards and i dont really think they are any weaker than the short piano roll
  3. 01:31:567 - rhythm is pretty questionable for the whole section as you are completely ignoring the melody and just map the 1/1 metronome which is even more confusing for a newer player if u make the first strong melody beat clickable while the others arent
normal
  1. really noticable that most of the map is really center heavy, u dont have any objects in the corners and barely any objects on the edges, that alone can make a difficulty look really cluttered. not really extreme in this case, but something u should definitely avoid
  2. 00:28:787 (1) - imperfect blanket with the next slider :angery:
hard
  1. overall pretty good actually
  2. 01:38:106 (1,2) - shouldnt be spaced like 1/4s, i guess
insane
  1. 00:35:000 (6,1) - seems to be overspaced in comparison to the other 1/4 transitions; other ones were overlapped, this one isnt, personally i think 1/4 gaps with sliders like this one could be like this one so it would be much easier to read the 1/6 gaps, players of this level should easily be able to read larger 1/4 gaps. u should check out every 1/4 transition because its kinda inconsistent throughout the map
  2. 00:55:272 (2,3,4) - these 1/3 patterns should either get special NCs or completely different spacing as the spacing looks quite similar to the 1/4 bursts like 00:38:597 (3,4,5,6,7) - for example
  3. 01:42:357 (3,4,5,6) - whoa there cowboy, the density spike from the first half of the map to the sudden 1/4 spam in this kiai is really extreme already,
    even mapping the 1/3s here with circles is kinda overkill then
extra
  1. one thing i already mentioned in discord is that the first kiai near the beginning needs A LOT higher density as its mostly 1/2s while soul is pretty much a deathstream. thats a really toxic spread that should be avoided, however, i havent tried to create something myself so im not sure if theres an issue doing that or not
  2. 01:13:092 (6,2) - 500ms gap, taking away the fade out which is like 200ms, theres barely any time to even react properly to this slider. circle hides the slider sort of and makes it look like a circle, having "covered" repeats is still unrankable iirc
soul
  1. 00:25:354 (3,4,5,9,10,1) - shouldnt be overlapping when 00:30:422 (1,2,3,5,6,7) - isnt either (not sure if i copied the wrong objects) or vice versa, though i wouldnt recommend having them overlapped because the map isnt really built around heavy overlaps
  2. 00:35:654 (2) - could have an NC so the 1/6 burst is readable as its different from the 1/4 repeat slider, also goes for 00:46:008 (2,3,4) - etc
  3. 00:50:041 (1,2,3,1,2,3,1,2,3) - kinda unsure about these because they are a pretty big diff spike movement-wise as the other 1/3 patterns have pretty smooth and expectable movement, making them a bit more linear wouldnt hurt
i think the easy could be a lot more polished but else its good to go
Topic Starter
sdafsf

Stjpa wrote:

dunno how big this mod will be w

easy
  1. overall pretty decent, though it looks a bit cluttered imo because of the high density at some parts in combination with the sv that causes a small ds, but isnt bad enough to be "unrankable". for future maps u should try to use more 2/1 rhythms and gaps because 1/1 can be somewhat exhausting for newer players, especially if there are few to no breaks anywhere undermapping is pretty hard with such a song :o
  2. 00:48:406 (2) - should prob have a different rhythm because its super noticable that the strong beats aka drum + melody are on the white tick afterwards and i dont really think they are any weaker than the short piano roll changed
  3. 01:31:567 - rhythm is pretty questionable for the whole section as you are completely ignoring the melody and just map the 1/1 metronome which is even more confusing for a newer player if u make the first strong melody beat clickable while the others arent changed rhythm
normal
  1. really noticable that most of the map is really center heavy, u dont have any objects in the corners and barely any objects on the edges, that alone can make a difficulty look really cluttered. not really extreme in this case, but something u should definitely avoid something i usually look out for :?
  2. 00:28:787 (1) - imperfect blanket with the next slider :angery: :s
hard
  1. overall pretty good actually
  2. 01:38:106 (1,2) - shouldnt be spaced like 1/4s, i guess true
insane
  1. 00:35:000 (6,1) - seems to be overspaced in comparison to the other 1/4 transitions; other ones were overlapped, this one isnt, personally i think 1/4 gaps with sliders like this one could be like this one so it would be much easier to read the 1/6 gaps, players of this level should easily be able to read larger 1/4 gaps. u should check out every 1/4 transition because its kinda inconsistent throughout the map fixed
  2. 00:55:272 (2,3,4) - these 1/3 patterns should either get special NCs or completely different spacing as the spacing looks quite similar to the 1/4 bursts like 00:38:597 (3,4,5,6,7) - for example spaced them out more
  3. 01:42:357 (3,4,5,6) - whoa there cowboy, the density spike from the first half of the map to the sudden 1/4 spam in this kiai is really extreme already,
    even mapping the 1/3s here with circles is kinda overkill then this is the difficulty of map i usually play and as a player id say its fine. contrast is not such a bad thing. the 1/3s have been introduced before and its only 5 beat streams. its really not hard
extra
  1. one thing i already mentioned in discord is that the first kiai near the beginning needs A LOT higher density as its mostly 1/2s while soul is pretty much a deathstream. thats a really toxic spread that should be avoided, however, i havent tried to create something myself so im not sure if theres an issue doing that or not the problem with this is that this diff and the soul diff focus on something different in the music. i dont think theres a reasonable middle ground since it would just make the setion inconsistent
  2. 01:13:092 (6,2) - 500ms gap, taking away the fade out which is like 200ms, theres barely any time to even react properly to this slider. circle hides the slider sort of and makes it look like a circle, having "covered" repeats is still unrankable iirc fixed
soul
  1. 00:25:354 (3,4,5,9,10,1) - shouldnt be overlapping when 00:30:422 (1,2,3,5,6,7) - isnt either (not sure if i copied the wrong objects) or vice versa, though i wouldnt recommend having them overlapped because the map isnt really built around heavy overlaps it looks like an overlap in the editor but the objects are far enough away from each other on the timeline so that it doesnt matter
  2. 00:35:654 (2) - could have an NC so the 1/6 burst is readable as its different from the 1/4 repeat slider, also goes for 00:46:008 (2,3,4) - etc i had that done until multiple people told me not to. so idk
  3. 00:50:041 (1,2,3,1,2,3,1,2,3) - kinda unsure about these because they are a pretty big diff spike movement-wise as the other 1/3 patterns have pretty smooth and expectable movement, making them a bit more linear wouldnt hurt i just used movement emphesis instead of spacing emphesis.
    works fine i think
i think the easy could be a lot more polished but else its good to go
thanks very much for modding!
Kurai
Alright, thanks guys for modding it. I believe I can restore the bubble now
Yukiyo
00:56:499 (2) - stacking issue.

01:11:213 - why are you ignoring stuff like this?
01:13:747 - ^ they seem to be the piano you are indeed following and idk whenever I played it I wondered why this is being outright ignored idk

01:02:793 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - hs wise seems a bit quiet due to not adding the finish that are played in the song or carrying them over from before, and it being quiet doesn't fit as the intesity carried over I believe.
01:10:477 - this finish seems unnecessary since there isn't one in the music which you are mostly following and it doesn't fit with xi's beforehand used patterns since he never goes with finish at a 1/4 rate but sticks to 1/2, also it sounds way to overwhelming and just outright bad imo.

00:31:894 - add finish?
00:32:384 - ^

ily
Pachiru
Wow, I see that Kin teached you the mapping in the good way :)
Very nice map!
Topic Starter
sdafsf

Yukiyo wrote:

00:56:499 (2) - stacking issue. moved intentionally for symmetry

01:11:213 - why are you ignoring stuff like this?
01:13:747 - ^ they seem to be the piano you are indeed following and idk whenever I played it I wondered why this is being outright ignored idk
the piano is on every 1/4 beat. i decided to only make the white ticks clickable for low intensity
01:02:793 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - hs wise seems a bit quiet due to not adding the finish that are played in the song or carrying them over from before, and it being quiet doesn't fit as the intesity carried over I believe. i decided to not put finished here because the pitch of the piano goes significantly lower 01:02:793 (1) - from this beat. putting finishes on them would be too loud imo.
01:10:477 - this finish seems unnecessary since there isn't one in the music which you are mostly following and it doesn't fit with xi's beforehand used patterns since he never goes with finish at a 1/4 rate but sticks to 1/2, also it sounds way to overwhelming and just outright bad imo. i think it works really well with the build up

00:31:894 - add finish?
00:32:384 - ^ i dont think they are nessecary here since i follow the sounds on them with the claps. the finishes are only on down beats.
its something to think about though


ily
<3 uwu

Pachiru wrote:

Wow, I see that Kin teached you the mapping in the good way :)
Very nice map!
thanks! wouldve never been able to make a spread like this without his teaching :D
Lasse
easy
00:14:401 (2) - can you lot overlap the right overlay thing so much. it's fine to break ds a bit on such huge gaps anyways
00:17:016 (1,2) - movement is so forced, just don't blanket 2 lol something like http://i.imgur.com/c9RB9KF.jpg is more intuitive
01:21:430 (2,3,4) - so cluttered and forced. there is a break before so why not http://i.imgur.com/rtiPAp2.jpg
01:35:490 (1,2,3) - could be misleading for new players with 1 leading into 3, could ctrlg 01:36:144 (2,3) - or http://i.imgur.com/d7itU9D.jpg


normal
00:34:346 (2,3) - such forced movement since newer players won't really utilize slider leniency. if you move the stuff before a bit you can make it more intuitive http://i.imgur.com/r4u48IX.jpg
00:52:820 (2,3,4,5) - alternating spaced and stacked 1/2 in the same pattern is a bit weird
00:59:850 - missing nc
01:25:027 (4) - tail overlap makes this needlessly weird to read
01:30:749 (5) - would delete this, gives the much stronger beat on the next tick more impact


hard
00:26:989 (4,2,3) - gross autostack
01:01:485 (1,4,5) - ^


light insane
00:25:354 (8,10) - why not continue the overlap pattern http://i.imgur.com/ja8BOgu.jpg


insane
00:20:940 (1,3,4) - autostack tilt // 00:57:234 (4,5) -
00:35:000 (6) - should hide less of the verse, this just becomes lol
00:50:041 (2,3) - would replace with 1/3 repeat to introduce new rhythm better
01:37:125 (2,3) - what is this rhythm http://i.imgur.com/8j0e2My.jpg would make more sense with the sounds here


extra
01:04:754 (9) - would be nice to have some emphasis on this, like a change in spacing/nc or whatever cause it stand out so much in the song
01:37:125 (1,2,3) - same as insane, don't really get your clicking choice


anime
00:35:654 (2,3,4,5) - less spacing would help reading the snapping change a bit better
01:25:845 (6,7,8) - pretty hard to read reverse, just continue the overlap pattern http://i.imgur.com/ctU2I8b.jpg or idk
01:37:125 (2,3,4) - same as lower diffs, starting to click on 01:37:452 - is much more intuitive

I'm fine with giving this a try
Topic Starter
sdafsf

Lasse wrote:

easy
00:14:401 (2) - can you lot overlap the right overlay thing so much. it's fine to break ds a bit on such huge gaps anyways
00:17:016 (1,2) - movement is so forced, just don't blanket 2 lol something like http://i.imgur.com/c9RB9KF.jpg is more intuitive
01:21:430 (2,3,4) - so cluttered and forced. there is a break before so why not http://i.imgur.com/rtiPAp2.jpg
01:35:490 (1,2,3) - could be misleading for new players with 1 leading into 3, could ctrlg 01:36:144 (2,3) - or http://i.imgur.com/d7itU9D.jpg

all done

normal
00:34:346 (2,3) - such forced movement since newer players won't really utilize slider leniency. if you move the stuff before a bit you can make it more intuitive http://i.imgur.com/r4u48IX.jpg done
00:52:820 (2,3,4,5) - alternating spaced and stacked 1/2 in the same pattern is a bit weird tried to represent the rising intensity. but i guess not confusing new players is more important. spaced everything
00:59:850 - missing nc fixed
01:25:027 (4) - tail overlap makes this needlessly weird to read adjusted
01:30:749 (5) - would delete this, gives the much stronger beat on the next tick more impact sure


hard
00:26:989 (4,2,3) - gross autostack
01:01:485 (1,4,5) - ^
stacked manually

light insane
00:25:354 (8,10) - why not continue the overlap pattern http://i.imgur.com/ja8BOgu.jpg cool idea


insane
00:20:940 (1,3,4) - autostack tilt // 00:57:234 (4,5) - wew
00:35:000 (6) - should hide less of the verse, this just becomes lol fixed
00:50:041 (2,3) - would replace with 1/3 repeat to introduce new rhythm better it was introduced here 00:44:809 (2,3,4) - . i want to raise intensity
01:37:125 (2,3) - what is this rhythm http://i.imgur.com/8j0e2My.jpg would make more sense with the sounds here fixed


extra
01:04:754 (9) - would be nice to have some emphasis on this, like a change in spacing/nc or whatever cause it stand out so much in the song changed
01:37:125 (1,2,3) - same as insane, don't really get your clicking choice yes


anime
00:35:654 (2,3,4,5) - less spacing would help reading the snapping change a bit better wew third time im lowering this
01:25:845 (6,7,8) - pretty hard to read reverse, just continue the overlap pattern http://i.imgur.com/ctU2I8b.jpg or idk done
01:37:125 (2,3,4) - same as lower diffs, starting to click on 01:37:452 - is much more intuitive done

I'm fine with giving this a try
sweet all done except that one point in insane!
Kurai
 
Mun
anotha one

Grats!
jeanbernard8865
no need to pop the bubble over that, but I'd suggest considering adding ' doujin ' to the tags ( as xi is a doujin artist ), if the mapset ever gets a pop/dq for whatever reason
Lasse
qualified

@AyanokoRin: seems a bit pointless to add that for a rhythm game song and also adding doujin as a tag in general is lol
Vivyanne
o shti congrats!
Topic Starter
sdafsf

Mun wrote:

anotha one

Grats!

Lasse wrote:

qualified

@AyanokoRin: seems a bit pointless to add that for a rhythm game song and also adding doujin as a tag in general is lol

HighTec wrote:

o shti congrats!
thanks!
Realazy
hey grats kfc
Pachiru
cOngratz man !!!!! i'm very happy for you !!
Topic Starter
sdafsf

Pachiru wrote:

cOngratz man !!!!! i'm very happy for you !!

Pachiru wrote:

cOngratz man !!!!! i'm very happy for you !!
thanks guys :D
LowAccuracySS

Pachiru wrote:

cOngratz man !!!!! i'm very happy for you !!
Jennifer
congratulations uwu
Yukiyo
no gratz from me hypocrite
Cherry Blossom
Enjoy your first ranked map
gratz.
Topic Starter
sdafsf

Cherry Blossom wrote:

Enjoy your first ranked map
gratz.

Yukiyo wrote:

no gratz from me hypocrite i love you owo

Jennglebells wrote:

congratulations uwu

Jennglebells wrote:

congratulations uwu

[ Space ] wrote:

Pachiru wrote:

cOngratz man !!!!! i'm very happy for you !!
thanks!!
Nao Tomori
Gratz, cool stuff for first ranked!
Kaitjuh
yesss love this map, congrats man!
faygo
congrats~~
coco
congrats
Feerum
Greetings.

I gonna disqualify this beatmap on creators request. It seems there was a snapping error overlooked in the "Soul" difficulty.
Topic Starter
sdafsf

Feerum wrote:

Greetings.

I gonna disqualify this beatmap on creators request. It seems there was a snapping error overlooked in the "Soul" difficulty.
all fixed T_T
Feerum
Error is fixed, here a Bubble so that at least one more BN can re-check everything!
Akasha-
Ouch, my mp3 file and that style of tags :eyes:

Welp, good luck then.
Topic Starter
sdafsf

Kuo Kyoka wrote:

Ouch, my mp3 file and that style of tags :eyes:

Welp, good luck then.
im sorry i dont actually remember where i took the mp3 from. i think it was kalindraz' set. ill feature you in the desc
Akasha-
Nope, no need. Just want to pokes you haha, long times no seeing xi songs. Good luck with the ranking proceed then. ♥
Topic Starter
sdafsf

Kuo Kyoka wrote:

Nope, no need. Just want to pokes you haha, long times no seeing xi songs. Good luck with the ranking proceed then. ♥
featured anyway! i think you should give credit where its due^^ thanks a lot :D
Lasse
checked again, should be fine now

requalified
Topic Starter
sdafsf

Lasse wrote:

checked again, should be fine now

requalified
thanks!
Kurai
\o/
Kawashiro
Congratz!
Hikomori
when they stole ur bg for the sAME SONG




actually its like u didnt cuz its unsubmitted lo
PoNo
I didn't noticed that wow ! well played, really clean first ranked beatmap, loving it ! gratz
Please sign in to reply.

New reply