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USAO - Extra Mode

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Topic Starter
Imouto koko
This beatmap was submitted using in-game submission on 2018年6月19日 at 6:18:45

Artist: USAO
Title: Extra Mode
Tags: hardcore tano*c speed ball evolution remix Kick's For Liberation 5 long ver. dj noriken
BPM: 195
Filesize: 9887kb
Play Time: 05:14
Difficulties Available:
  1. Extra Technique (5.32 stars, 1389 notes)
Download: USAO - Extra Mode
Information: Scores/Beatmap Listing
---------------
5th Mapset.
起初仅仅是做给自己玩的图,因为ranked版太难了并不能打得动惊了,我的也rank了。
啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪啪。

短版传送门
papapa213
丢死啪啪啪啪啪啪啪啪啪啪啪
buhei
irc
2018-05-05 23:36 buhei: hi
2018-05-05 23:37 Imouto koko: nihao
2018-05-05 23:37 buhei: 04:02:795 -
2018-05-05 23:37 Imouto koko: 等会可能要走几分钟……能看多少是多少先
2018-05-05 23:37 buhei: 这段我还挺喜欢的
2018-05-05 23:37 Imouto koko: 。这样吗
2018-05-05 23:37 Imouto koko: 我以为会很单调?
2018-05-05 23:37 buhei: 不会
2018-05-05 23:38 Imouto koko: 对了你更新了吗
2018-05-05 23:38 buhei: 这个其实还挺考集中力和读图的
2018-05-05 23:38 Imouto koko: 难度名现在是Extra Technique
2018-05-05 23:38 buhei: 诶
2018-05-05 23:38 Imouto koko: 改一下就可以更新了
2018-05-05 23:38 buhei: 没更新
2018-05-05 23:40 buhei: haole
2018-05-05 23:40 Imouto koko: 嗯嗯
2018-05-05 23:41 buhei: 01:24:949 -
2018-05-05 23:41 buhei: 这里往后的
2018-05-05 23:41 buhei: 04:12:333 -
2018-05-05 23:41 buhei: 和这里往后的
2018-05-05 23:41 buhei: 音乐是一样的
2018-05-05 23:41 buhei: 结果前面是kiai后面不是
2018-05-05 23:41 buhei: 而且后面这个比前面难很多
2018-05-05 23:42 Imouto koko: 唔
2018-05-05 23:43 buhei: 前面那个长kiai的前半可以考虑去掉
2018-05-05 23:43 Imouto koko: 只是后面这个部分比前后kiai要平静一点
2018-05-05 23:43 buhei: 而且怎么讲
2018-05-05 23:43 buhei: 两段的难度差别太大了
2018-05-05 23:43 buhei: 如果是后面比较平静一点的话那应该后面简单一点的
2018-05-05 23:43 Imouto koko: 难度我感觉有点因人而异的
2018-05-05 23:43 Imouto koko: 对我来说是前面难
2018-05-05 23:43 Imouto koko: 后面那个我就没断过
2018-05-05 23:43 buhei: 后面这个太吃读图了
2018-05-05 23:43 buhei: 一走神就断
2018-05-05 23:44 Imouto koko: 前面那个才吃读图啊
2018-05-05 23:44 Imouto koko: 一不读好就乱了然后连续miss
2018-05-05 23:44 Imouto koko: 我甚至会fail
2018-05-05 23:44 buhei: 前面那个我倒是没断过。。
2018-05-05 23:44 buhei: 唔
2018-05-05 23:44 Imouto koko: 你看 这就因人而异了吧……
2018-05-05 23:44 buhei: 那你把考虑一下前面kiai去了吧
2018-05-05 23:44 Imouto koko: 可以吧感觉
2018-05-05 23:45 Imouto koko: 是感觉不太像kiai
2018-05-05 23:45 Imouto koko: 去掉好了
2018-05-05 23:45 Imouto koko: 最后那段滑条怎么样啊
2018-05-05 23:45 Imouto koko: 诶我得走一下下,过几分钟回来……
2018-05-05 23:46 buhei: 等下,我单独把那段截出来打打
2018-05-05 23:53 Imouto koko: 好
2018-05-05 23:55 buhei: 截出来背了一下就没什么难度了
2018-05-05 23:55 Imouto koko: 滑条么
2018-05-05 23:55 Imouto koko: 我打着也感觉没难度
2018-05-05 23:55 Imouto koko: 就是初见 还有位置在结尾段
2018-05-05 23:56 Imouto koko: 不过你觉得整齐方面会不会比较丑
2018-05-05 23:56 buhei: 忽然感觉没什么要说的了
2018-05-05 23:58 buhei: 04:42:179 (1,2,1,2,1,2,1,2,1,2,1,2) -
2018-05-05 23:58 buhei: 这个
2018-05-05 23:58 buhei: 这个梗落单了
2018-05-05 23:58 buhei: 04:44:795 (4,1,2,3,4,5,6,7) - 没blanket好
2018-05-05 23:58 buhei: 04:36:026 (2,3,4,5) - 这个我个人感觉还行
2018-05-05 23:59 buhei: 04:45:872 (1,2,3,4) - 这个有点丑
2018-05-05 23:59 buhei: 04:48:026 (1,1,2,3) - 还有这个感觉风格有点变了
2018-05-05 23:59 Imouto koko: 落单了
2018-05-05 23:59 Imouto koko: 是不是改掉比较好
2018-05-06 00:00 buhei: 你肯定不想改吧
2018-05-06 00:00 Imouto koko: 。想啊
2018-05-06 00:00 buhei: 这个应该摆了挺久的
2018-05-06 00:00 Imouto koko: 诶
2018-05-06 00:00 Imouto koko: 没有啊
2018-05-06 00:00 Imouto koko: 不就旋转一下吗
2018-05-06 00:00 Imouto koko: 只是我不知道这样好不好
2018-05-06 00:00 buhei: 其他的连旋转都不需要啊
2018-05-06 00:00 buhei: 这个
2018-05-06 00:00 Imouto koko: 其他的我摆起来花的时间
2018-05-06 00:00 Imouto koko: 是这个地方的十倍以上吧
2018-05-06 00:00 buhei: 04:43:872 (2) -
2018-05-06 00:00 buhei: 这个
2018-05-06 00:00 buhei: 太容易漏掉了
2018-05-06 00:01 Imouto koko: 单点么
2018-05-06 00:01 buhei: 打的时候
2018-05-06 00:01 Imouto koko: 诶会吗
2018-05-06 00:01 buhei: 嗯
2018-05-06 00:01 buhei: 会
2018-05-06 00:01 Imouto koko: 这样
2018-05-06 00:01 buhei: 反正我会
2018-05-06 00:01 Imouto koko: 我压根读不清
2018-05-06 00:01 Imouto koko: 就会一直打
2018-05-06 00:01 Imouto koko: 所以不会漏
2018-05-06 00:02 Imouto koko: 风格有点变
2018-05-06 00:02 Imouto koko: 那个可以再改
2018-05-06 00:02 Imouto koko: 主要是
2018-05-06 00:02 Imouto koko: 04:32:333 (1,2,1,2,1,2,1,2,3,4,5,6) -
2018-05-06 00:02 Imouto koko: 这种真的不丑?
2018-05-06 00:02 buhei: 我甚至觉得好看
2018-05-06 00:02 Imouto koko: 04:37:256 (2,3,4,5,6,7,1,2,3,4,5,6) - 那这个呢
2018-05-06 00:02 buhei: 方向都一致的
2018-05-06 00:03 Imouto koko: 诶
2018-05-06 00:03 buhei: 我感觉ojbk
2018-05-06 00:03 Imouto koko: 那我干脆全改成这样的吧
2018-05-06 00:03 Imouto koko: 其实我喜欢这种
2018-05-06 00:03 Imouto koko: 就怕被人说
2018-05-06 00:03 Imouto koko: ;w;
2018-05-06 00:03 buhei: 我也喜欢这个
2018-05-06 00:03 buhei: 嘻嘻
2018-05-06 00:03 Imouto koko: ojbk
2018-05-06 00:03 Imouto koko: 那就之后改了
2018-05-06 00:04 buhei: 可以有变化的
2018-05-06 00:04 buhei: 但是这个
2018-05-06 00:04 buhei: 刚刚提到的地方
2018-05-06 00:04 buhei: 落单了不好
2018-05-06 00:04 Imouto koko: 嗯
2018-05-06 00:04 Imouto koko: 我是觉得
2018-05-06 00:04 buhei: 这个kiai你可以分成四个部分
2018-05-06 00:04 Imouto koko: 这段本来也不缺变化啊
2018-05-06 00:04 Imouto koko: 是四个部分
2018-05-06 00:04 buhei: 一二一种排列三四一种排列可以
2018-05-06 00:04 Imouto koko: 喔这样吗
2018-05-06 00:04 buhei: 要不就都是一中排列
2018-05-06 00:04 Imouto koko: emmmmm
2018-05-06 00:04 Imouto koko: 我全都改成这种的吧
2018-05-06 00:04 Imouto koko: 因为我觉得
2018-05-06 00:04 buhei: 刚刚提到的那个是第三块,落单了
2018-05-06 00:04 Imouto koko: 04:34:795 (2,3,4,5,6,1,2,3,4,5,6) -
2018-05-06 00:05 Imouto koko: 这种地方有连打
2018-05-06 00:05 Imouto koko: 反正也不单调的
2018-05-06 00:05 buhei: 嗯
2018-05-06 00:05 buhei: 挺好的
2018-05-06 00:05 buhei: 这图
2018-05-06 00:05 buhei: 还有就是
2018-05-06 00:05 buhei: 我听了一下曲子的机构
2018-05-06 00:05 buhei: 结构*
2018-05-06 00:05 buhei: 我感觉kiai可能要改改
Destirox
gucci gang gucci gang gucci gang gucci gang gucci gang gucci gang gucci gang gucci gang
Dored
[General]
  1. soft-hitclap3.wav delay>5ms.
    According to RC:Active hit sounds cannot have a delay more than 5 milliseconds. "Delay" accounts for the peak of a sound rather than its introduction. This ensures hit sound feedback is synchronized to a song effectively.
    You'd better find another one with shorter delay.
  2. Check AiMod.There are some unsnapped issues.
[Extra Technique]
  1. 00:01:102 - As I hear,the sound end here,not 00:00:949 - .I think changing 00:00:026 (1) - to 7/2 slider is a better choice.
  2. 00:40:641 - Downbeat.00:40:487 (6,1) - spacing > 00:40:333 (5,6) - will express them better.You can try this.
  3. 00:54:949 (4) - How about increasing sv a bit?Sound is special.
  4. 01:09:872 (3) - Consider changing it to slider like what you do at 00:25:564 (6) - ?Their sound is similar.And you can distinguish it from 01:07:410 (3) - by doing this.
  5. 01:29:564 (3) - Same as 01:09:872 (3) -
  6. 01:54:026 - I recommend making it clickable.Try some stuff like this.And you can use low sv for slider start at 01:54:179 - in order to express the special sound.
  7. 02:08:026 (1,2,3,4) - Too closed.They don't look pretty.You can adjust their placements.
  8. 02:18:795 (3) - Same as 01:09:872 (3) -
  9. 03:03:102 - In my opinion,use whistle instead of finish may fit the music better.
  10. 03:39:102 (7) - You forgot nc.
Nice map!Good luck!
Topic Starter
Imouto koko

Dored wrote:

[General]
  1. soft-hitclap3.wav delay>5ms.
    According to RC:Active hit sounds cannot have a delay more than 5 milliseconds. "Delay" accounts for the peak of a sound rather than its introduction. This ensures hit sound feedback is synchronized to a song effectively.
    You'd better find another one with shorter delay.
  2. Check AiMod.There are some unsnapped issues.
[Extra Technique]
  1. 00:01:102 - As I hear,the sound end here,not 00:00:949 - .I think changing 00:00:026 (1) - to 7/2 slider is a better choice.
  2. 00:40:641 - Downbeat.00:40:487 (6,1) - spacing > 00:40:333 (5,6) - will express them better.You can try this.
  3. 00:54:949 (4) - How about increasing sv a bit?Sound is special.
  4. 01:09:872 (3) - Consider changing it to slider like what you do at 00:25:564 (6) - ?Their sound is similar.And you can distinguish it from 01:07:410 (3) - by doing this.
  5. 01:29:564 (3) - Same as 01:09:872 (3) -
  6. 01:54:026 - I recommend making it clickable.Try some stuff like this.And you can use low sv for slider start at 01:54:179 - in order to express the special sound.
  7. 02:08:026 (1,2,3,4) - Too closed.They don't look pretty.You can adjust their placements.
  8. 02:18:795 (3) - Same as 01:09:872 (3) -
  9. 03:03:102 - In my opinion,use whistle instead of finish may fit the music better.
  10. 03:39:102 (7) - You forgot nc.
Nice map!Good luck!
almost all fixed! very helpful, thx :)
Topic Starter
Imouto koko

_MiaoFUuU_ wrote:

metadate by IamKwaN ,change after next mod

Unicode Title: Extra Mode
Unicode Artist: USAO

HARDCORE TANO*C是唱片公司的名字
SPEED BALL EVOLUTION是唱片的名字

References:
https://soundcloud.com/usao926/usao-extra-mode
http://www.tano-c.net/disc/tcplus-0014/
thank _MiaoFUuU_ and IamKwaN. :)
SuperBox
首先摸摸一米四
然后再摸图
03:13:872 (3,4,5,6) - crtl G?
03:31:718 (1) - 略丑
04:21:872 (2) - 跟1重叠?或者更远吧

祝飞
Topic Starter
Imouto koko

Kongou Hikari wrote:

首先摸摸一米四
然后再摸图
03:13:872 (3,4,5,6) - crtl G? 白线换flow所以这里不能转啦。
03:31:718 (1) - 略丑 改了改了,都说这里丑 :(
04:21:872 (2) - 跟1重叠?或者更远吧 摆个形状所以没别的地方放惹。

祝飞
谢摸~
Yugu
m4m

general


  1. your drain length didn t achieve 5 min(total length of song - break time = true drain time). you need to map the one of breaktime to fix it.
  2. You must not silence both slider ticks and slider slides together. Low volume or blending sound samples are similarly discouraged when inaudible. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!). you need to delete "soft-slidertick.wav" "soft-slidertick2.wav" "soft-slidertick3.wav" or "soft-sliderslide.wav" "soft-sliderslide2.wav" "soft-sliderslide3.wav". (also you can use green line and set the volume as 5% to replace soft-sliderslide or soft-slidertick.)
  3. AudioLeadIn: 0->2000 or 2500. give players some preparation time is always right. open your .osu file, find and change "AudioLeadIn: 0" to "AudioLeadIn: 2000".
  4. can add tags "Kick's For Liberation 5" "long ver." "dj noriken"
  5. meta: https://soundcloud.com/usao926/usao-extra-mode
    http://www.tano-c.net/disc/tcplus-0014/

hitsound


  1. miss whistle: 03:58:179 (1) - 04:05:564 (1) - 04:06:795 (1) -

Extra Technique


  1. from 00:06:179 - to 00:20:641 - . the sliders in this part are all 7/12 slider. but i can t hear any sound on 1/12 timeline. i guess you forgot to add 1.00x SV green line on 00:06:179 - right? just add a 1.00x SV green line on 00:06:179 - to fix it.
  2. 00:27:718 (5,6,1) - looks like they are all have 1/2 rhythm gap cuz this part of visual ds is same. player will really confused about it when they are playing this part. it will make player earlier click this slider. you need change this slider 00:28:333 (1) - to different direction or something other design.
  3. 00:45:410 - you need to map this sound for consistency. you followed and mapped all same sound like 00:38:026 (6) - 00:40:487 (6) - 00:42:949 (6) - , maybe this one is too weak 00:45:410 - so you didn t hear it. but it s really existing here. just map it like stack on 00:45:102 (4) - or something other.
  4. 00:49:718 (4,5,6) - vs 00:52:179 (4,5,6) - . if you change pattern here i think you need some reason to explain it. why you stacked here 00:49:718 (4,5) - but you didn t still stack 00:52:179 (4,5) - here. you separated them 00:52:179 (4,5) - here, player will think it s 1/2 rhythm or confusie this part of rhythm cuz you have similar ds as 00:48:795 (4,5) - and they are 1/2.
  5. 00:57:102 (2,3) - vs 01:02:026 (2,3) - . consistency problem. you used different pattern to show the part of same music. it s unreasonable. stack them 00:57:102 (2,3) - to fix this problem.
  6. 01:23:718 (1) - according to RC. you need to avoid this type of Burai slider. "Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders." (https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!). this sliderend is hidden under the body, you need to make it outter. 02:13:872 (5) - same problem. ^
  7. 01:26:641 (2,1) - suddenly paused here maybe can t express music correctly and also not conducive to aim. you mapped back and forth jumps with gradually increase ds 01:25:256 (1,2,1,2,1,2,1,2,1,2) - here then suddenly mapped small distance move 01:26:641 (2,1) - here unless this part of the music has changed a lot or else this is unreasonable cuz i can t hear their music 01:26:795 (1,2,3) - have any different from 01:25:256 (1,2,1,2,1,2,1,2,1,2) - . move them 01:26:795 (1,2,3) - to the top of 01:25:256 (1,2,1,2,1,2,1,2,1,2) - will be better.
    also same problem these part 01:29:256 (1,2,3) - 01:31:718 (1,2,3) -
  8. 01:34:487 (2) - can use high speed slider to show the vocal like what you did 01:44:333 (1) - .
  9. 01:43:410 (1) - i know what sound you followed. but i still thinking these drum sound 01:43:872 - 01:43:949 - should be mapped. they sounds really more important than synthesized sound. drums is the basic of music, it s too pity to miss them. just shorten it 01:43:410 (1) - to 01:43:872 - and map a note 01:43:949 - here.
  10. 01:44:102 - same here. ^
  11. 02:03:102 (1,2,3,4) - according to music changes, change to gradually decreases ds pattern maybe better. your ds pattern here 02:03:102 (1,2,3,4) - looks too random. such as 02:03:102 (1,2) - vs 02:03:333 (2,3) - , i can t find any music changes in your pattern here.
  12. 02:04:026 (5) - NC to show SV changes.
  13. 02:11:718 (1,2,3,4,5,6) - this part of music is 1/6 rhythm. you need to rework this part of pattern.
  14. 02:23:333 - miss drum.
  15. 02:44:333 (2) - NC this to follow your NC pattern like 02:44:949 (1,2,3,4) - .
  16. 02:49:256 (2) - ^
  17. 04:02:795 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - actually nice. but if you fix all nazi overlap part, this design will look clearer and better.
  18. 04:33:872 (5,6) - vs 04:34:179 (7) - you followed and mapped this sound 04:34:026 - . why you didn t go on mapping it 04:34:333 - here.
  19. 04:41:564 (1) - as you increased SV here. i think it s not suitable for stacking cuz player maybe can t notice this slider is high speed slider. make this slider farther from the before will be easier to paly.
  20. 04:39:256 - same problem. ^
  21. 05:00:949 (1,1) - if you complete stack here. this pattern will cooler imo.

大概就是这样
Topic Starter
Imouto koko

Yugu wrote:

m4m

general


  1. your drain length didn t achieve 5 min(total length of song - break time = true drain time). you need to map the one of breaktime to fix it. fixed. added a spinner.
  2. You must not silence both slider ticks and slider slides together. Low volume or blending sound samples are similarly discouraged when inaudible. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!). you need to delete "soft-slidertick.wav" "soft-slidertick2.wav" "soft-slidertick3.wav" or "soft-sliderslide.wav" "soft-sliderslide2.wav" "soft-sliderslide3.wav". (also you can use green line and set the volume as 5% to replace soft-sliderslide or soft-slidertick.) deleted the silence of tick.
  3. AudioLeadIn: 0->2000 or 2500. give players some preparation time is always right. open your .osu file, find and change "AudioLeadIn: 0" to "AudioLeadIn: 2000". fixed.
  4. can add tags "Kick's For Liberation 5" "long ver." "dj noriken" fixed.
  5. meta: https://soundcloud.com/usao926/usao-extra-mode
    http://www.tano-c.net/disc/tcplus-0014/

hitsound


  1. miss whistle: 03:58:179 (1) - 04:05:564 (1) - 04:06:795 (1) - all fixed.

Extra Technique


  1. from 00:06:179 - to 00:20:641 - . the sliders in this part are all 7/12 slider. but i can t hear any sound on 1/12 timeline. i guess you forgot to add 1.00x SV green line on 00:06:179 - right? just add a 1.00x SV green line on 00:06:179 - to fix it. yeah you are right. it's my mistake. fixed.
  2. 00:27:718 (5,6,1) - looks like they are all have 1/2 rhythm gap cuz this part of visual ds is same. player will really confused about it when they are playing this part. it will make player earlier click this slider. you need change this slider 00:28:333 (1) - to different direction or something other design. maybe you are right but it is an extra diff. and it followed true distance snap. i think it would be ok.
  3. 00:45:410 - you need to map this sound for consistency. you followed and mapped all same sound like 00:38:026 (6) - 00:40:487 (6) - 00:42:949 (6) - , maybe this one is too weak 00:45:410 - so you didn t hear it. but it s really existing here. just map it like stack on 00:45:102 (4) - or something other. this sound is not same as 00:38:026 (6) - 00:40:487 (6) - 00:42:949 (6) - but is actually same as 00:40:487 (6) - . i just followed all the keyboard sounds and it is not a keyboard sound here.
  4. 00:49:718 (4,5,6) - vs 00:52:179 (4,5,6) - . if you change pattern here i think you need some reason to explain it. why you stacked here 00:49:718 (4,5) - but you didn t still stack 00:52:179 (4,5) - here. you separated them 00:52:179 (4,5) - here, player will think it s 1/2 rhythm or confusie this part of rhythm cuz you have similar ds as 00:48:795 (4,5) - and they are 1/2. in an extra diff, 00:48:795 (4,5) - and 00:52:179 (4,5) - do not mean same rhythm because the approaching circle will guide the players. actually 00:49:718 (4,5) - 00:52:179 (4,5) - are all enough performance for the 1/2 rhythm. the reason of the difference of them is just that it can make more fun to play and make the notes more beautiful.
  5. 00:57:102 (2,3) - vs 01:02:026 (2,3) - . consistency problem. you used different pattern to show the part of same music. it s unreasonable. stack them 00:57:102 (2,3) - to fix this problem. it was same as above.
  6. 01:23:718 (1) - according to RC. you need to avoid this type of Burai slider. "Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders." (https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!). this sliderend is hidden under the body, you need to make it outter. but acutally the end of slider will be above of the body. the end of this will not be hidden. in you screenshot, i just think you used the skin which had black or
    transparent sliderend.
    02:13:872 (5) - same problem. ^ adjust the end of slider to make it more clearly.
  7. 01:26:641 (2,1) - suddenly paused here maybe can t express music correctly and also not conducive to aim. you mapped back and forth jumps with gradually increase ds 01:25:256 (1,2,1,2,1,2,1,2,1,2) - here then suddenly mapped small distance move 01:26:641 (2,1) - here unless this part of the music has changed a lot or else this is unreasonable cuz i can t hear their music 01:26:795 (1,2,3) - have any different from 01:25:256 (1,2,1,2,1,2,1,2,1,2) - . move them 01:26:795 (1,2,3) - to the top of 01:25:256 (1,2,1,2,1,2,1,2,1,2) - will be better.
    also same problem these part 01:29:256 (1,2,3) - 01:31:718 (1,2,3) - i think you are right if the player is hard to master the jump here. but actually the distance here is not very outstanding to perform the difference of the rhythm. i just let these three notes become a group.
  8. 01:34:487 (2) - can use high speed slider to show the vocal like what you did 01:44:333 (1) - .cool.
  9. 01:43:410 (1) - i know what sound you followed. but i still thinking these drum sound 01:43:872 - 01:43:949 - should be mapped. they sounds really more important than synthesized sound. drums is the basic of music, it s too pity to miss them. just shorten it 01:43:410 (1) - to 01:43:872 - and map a note 01:43:949 - here. actually.
  10. 01:44:102 - same here. ^ i'm afraid this change is not very suitable for the rhythm. at 01:44:026 - there is a great heavy drum. if change the beginning of the slider to 01:44:102 - , it will be uncomfortable.
  11. 02:03:102 (1,2,3,4) - according to music changes, change to gradually decreases ds pattern maybe better. your ds pattern here 02:03:102 (1,2,3,4) - looks too random. such as 02:03:102 (1,2) - vs 02:03:333 (2,3) - , i can t find any music changes in your pattern here. i think the change of music isn't outstanding here. i just group these sliders to make them be read easily.
  12. 02:04:026 (5) - NC to show SV changes. fixed.
  13. 02:11:718 (1,2,3,4,5,6) - this part of music is 1/6 rhythm. you need to rework this part of pattern. fixed.
  14. 02:23:333 - miss drum. i don't think it is drum.
  15. 02:44:333 (2) - NC this to follow your NC pattern like 02:44:949 (1,2,3,4) - . fixed.
  16. 02:49:256 (2) - ^ ^
  17. 04:02:795 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - actually nice. but if you fix all nazi overlap part, this design will look clearer and better. fixed.
  18. 04:33:872 (5,6) - vs 04:34:179 (7) - you followed and mapped this sound 04:34:026 - . why you didn t go on mapping it 04:34:333 - here. added a reverse.
  19. 04:41:564 (1) - as you increased SV here. i think it s not suitable for stacking cuz player maybe can t notice this slider is high speed slider. make this slider farther from the before will be easier to paly. it have been added NC to perform the change of SV. i think it wouldn't be very difficult.
  20. 04:39:256 - same problem. ^ ^
  21. 05:00:949 (1,1) - if you complete stack here. this pattern will cooler imo. change to same direction but still stack 4px because of my habit.

大概就是这样
thx a lot!
papapa213
koko快飞啊
Karen
  1. 00:01:102 - 这种滑条尾可以5%静音
  2. 00:06:179 (1) - 一个圈就行了吧,尾巴那个可以忽略
  3. 00:20:641 (5) - 这里也是一个圈就可以,空1拍做停顿可以比较突出人声和连接下一段
  4. 00:35:718 - 这一段要加点音效,全空着过不了
  5. 01:43:410 (1,2) - 既然01:44:102 (4,1) - 这个分这么开,那么前面也分开吧,这个看起来真的不太好看
  6. 02:11:410 (8,1) - 02:12:257 (3,4) - 这也太近了,sv变大整体间距也要一起加
  7. 02:12:949 (1,2,3) - 排列看起来像是3个1/2,02:13:256 (2,3) - 这两个改一下近一点
  8. 02:13:872 (4) - 变速NC
Topic Starter
Imouto koko

Karen wrote:

  1. 00:01:102 - 这种滑条尾可以5%静音 加啦。
  2. 00:06:179 (1) - 一个圈就行了吧,尾巴那个可以忽略 好。
  3. 00:20:641 (5) - 这里也是一个圈就可以,空1拍做停顿可以比较突出人声和连接下一段 改了,换了个位置,稍微拉远了点。
  4. 00:35:718 - 这一段要加点音效,全空着过不了 用soft whistle加了一段。
  5. 01:43:410 (1,2) - 既然01:44:102 (4,1) - 这个分这么开,那么前面也分开吧,这个看起来真的不太好看 这里三个滑条都拉开了。
  6. 02:11:410 (8,1) - 02:12:257 (3,4) - 这也太近了,sv变大整体间距也要一起加 拉远了一些。
  7. 02:12:949 (1,2,3) - 排列看起来像是3个1/2,02:13:256 (2,3) - 这两个改一下近一点 换了个方向,拉近了。
  8. 02:13:872 (4) - 变速NC 补了。
:) 谢摸!
smallboat
好久沒有在這V1介面摸圖

[Extra Technique]

00:00:026 (1) - 如果尾端滑條尾能來個弧形包住note的話,Pattern創造性還挺有藝術感的,只是個人意見看要不要應用可以自行斟酌,現在是還OK。
01:10:641 (3) - 這個note周圍的空隙擺放沒平均分散,看起來有點亂
01:12:641 (1,2,3,4) - 這個音樂高潮部分的跳似乎不遠,距離應該可以再大一點點,現在這個距離都跟前面的距離稍接近。
01:14:487 (4,5) - 這邊聽起來有個跳點,我覺得是可以分開一點距離
01:34:487 (1) - 新的段落建議是加個NC
02:24:102 (1,1) - 有一個想法,然後可以把後面那個轉盤往後拉到大白線,尾端還是一樣的位置(因為這邊緊接放藍頭尾不太搭,沒有音樂),接著在
02:28:795 處放個note(加或不加都可),最後再把02:24:102 (1) - 轉盤尾端靜音5%,別打note的音量也靜了,這樣play似乎挺好。
03:12:949 (1) - 有個人聲怎麼不加個慢或快速滑條? (看起來漏了)
04:20:641 (1,3) - 好像NC錯了
04:30:179 (4) - 忘了NC
04:34:487 (1) - 這個滑條可以Ctrl+J重疊一點在04:34:795 (2) - 上做個空拍試試。
Topic Starter
Imouto koko

smallboat wrote:

好久沒有在這V1介面摸圖 V1過氣啦。(噗噗)

[Extra Technique]

00:00:026 (1) - 如果尾端滑條尾能來個弧形包住note的話,Pattern創造性還挺有藝術感的,只是個人意見看要不要應用可以自行斟酌,現在是還OK。 感覺很棒,改了一下。
01:10:641 (3) - 這個note周圍的空隙擺放沒平均分散,看起來有點亂 後面那段都是來回複製的,上面頂到邊界了不太好改……先保持這樣吧orz
01:12:641 (1,2,3,4) - 這個音樂高潮部分的跳似乎不遠,距離應該可以再大一點點,現在這個距離都跟前面的距離稍接近。 改啦,正好把後面那個滑條的位置也空出來了。
01:14:487 (4,5) - 這邊聽起來有個跳點,我覺得是可以分開一點距離 也改啦。
01:34:487 (1) - 新的段落建議是加個NC 好。
02:24:102 (1,1) - 有一個想法,然後可以把後面那個轉盤往後拉到大白線,尾端還是一樣的位置(因為這邊緊接放藍頭尾不太搭,沒有音樂),接著在
02:28:795 處放個note(加或不加都可),最後再把02:24:102 (1) - 轉盤尾端靜音5%,別打note的音量也靜了,這樣play似乎挺好。 把後面那個轉盤的開始位置往後挪了,note試了試還是沒加,感覺有點太緊湊。
03:12:949 (1) - 有個人聲怎麼不加個慢或快速滑條? (看起來漏了) 加啦。
04:20:641 (1,3) - 好像NC錯了 改了,當時看錯了。
04:30:179 (4) - 忘了NC 補上去了。
04:34:487 (1) - 這個滑條可以Ctrl+J重疊一點在04:34:795 (2) - 上做個空拍試試。 考慮後面的一致性還是不改啦。
謝謝船爺! :)
smallboat
Check okay so Bubbled
Hanazawa Kana
也太强了吧
Karen
qualify v1 maps in 2018
Firika
牛批 光速飞图
Lasse
kinda minor, but seems like there are some random missing finishes?
00:35:718 - 00:45:564 - 00:55:410 - 01:15:102 - 01:54:487 - 03:32:949 - 03:52:641 - 04:12:333 - 04:41:872 - 04:46:795 - weird not to have these hitsounded, when it would make so much sense with instruments in the song / would make sense with how you hitsounded the whole map

just poke me if you want to fix these
Lasse
mapper wants to fix ^
Topic Starter
Imouto koko

Lasse wrote:

kinda minor, but seems like there are some random missing finishes?
00:35:718 - 00:45:564 - 00:55:410 - 01:15:102 - 01:54:487 - 03:32:949 - 03:52:641 - 04:12:333 - 04:41:872 - 04:46:795 - weird not to have these hitsounded, when it would make so much sense with instruments in the song / would make sense with how you hitsounded the whole map

just poke me if you want to fix these
yes i totally agree. i'll fix these problem.
Lasse
requalified
Otosaka-Yu
我日,怎么起飞了
我永远是喵抚和一米四的粉丝
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