Russians and Suwako's theme 🤔
[General]
The last kiai doesn't have the red sb pulsing, is that intentional?
[Easy]
01:37:769 (4,6) - spacing
03:04:154 - what happened here lol its not after a spinner gotta hype it up
[Normal]
CS2.8 to CS4 jump, I suggest you use something like 3.6 to even the gap a bit to Hard, it also makes the overlaps less on the edge which imo improves aesthetics
00:49:660 (1) - curving this downwards make the flow onto 00:50:488 (2) more natural
01:26:349 (5) - spacing here should be a bit bigger (see 00:25:937 (4))
03:02:868 - following vocals there should be a note here too
03:44:575 (1,2,1,2,3,1,2,3,1,2,3) - NCing these in groups of 3s should make the rhythm more understandable for players http://puu.sh/wJSyx.jpg
That fail spike in the end though, was hoping you could put some other circle heavy sections early in the map to balance it out
[Hard]
00:26:212 (2) - the position of this slider is a bit misleading, it should be closer to 00:26:488 (1) to indicate a smaller rhythm gap
01:25:785 (1,2,3) - despite timing difference these should be equal distant to indicate that they fall within 1/3 rhythm gap, also i do suggest to enlarge the spacing so its more obvious
02:32:331 (10) - make this a 1/4 slider, it actually makes the next double easier to follow
02:33:760 (4,5) - not sure if this is a good idea on a Hard, i can play it no problem but im not sure if the target player base can. Suggest you use a slider instead (can increase spacing to compensate)
03:32:988 (1) - make this a 1/4 repeat slider to correspond with 03:34:644 (1)
[Lunatic]
HP6.5 is very harsh on the drain especially on the last kiai; since the section is not dense enough for the drain, missing a note or breaking a slider could put you in the red zone. HR is literal hell lmao
00:34:556 (1,2,3) - this flows really weirdly due to the direction of the slider, you might want to rearrange this a little
02:26:546 (6,7,8,9) - this pattern plays a bit weird, since the strong beat lands on 02:26:760 (8) but the jump is at 02:26:867 (9). you can move 02:26:760 (8) down but then you might also want to adjust surrounding notes to not make this a reading trap.
02:45:211 (4,1) - this is super hard to play without getting a 100 on the slider; i usually fall below half hp here due to the 100s on sliders killing HP recovery rate. Ctrl+g on 02:45:211 (4) would play much better
03:23:868 (1,1) - this place would be much more hype of you mapped out the denser rhythms, maybe break it down to 1/4 sliders?
tbh skipping 1/4 rhythms in the kiai is not ideal especially since the HP is so harsh, I understand you want to follow the vocals but failing that last kiai 3 times in a row (again) really triggered me lol
[General]
The last kiai doesn't have the red sb pulsing, is that intentional?
[Easy]
01:37:769 (4,6) - spacing
03:04:154 - what happened here lol its not after a spinner gotta hype it up
[Normal]
CS2.8 to CS4 jump, I suggest you use something like 3.6 to even the gap a bit to Hard, it also makes the overlaps less on the edge which imo improves aesthetics
00:49:660 (1) - curving this downwards make the flow onto 00:50:488 (2) more natural
01:26:349 (5) - spacing here should be a bit bigger (see 00:25:937 (4))
03:02:868 - following vocals there should be a note here too
03:44:575 (1,2,1,2,3,1,2,3,1,2,3) - NCing these in groups of 3s should make the rhythm more understandable for players http://puu.sh/wJSyx.jpg
That fail spike in the end though, was hoping you could put some other circle heavy sections early in the map to balance it out
[Hard]
00:26:212 (2) - the position of this slider is a bit misleading, it should be closer to 00:26:488 (1) to indicate a smaller rhythm gap
01:25:785 (1,2,3) - despite timing difference these should be equal distant to indicate that they fall within 1/3 rhythm gap, also i do suggest to enlarge the spacing so its more obvious
02:32:331 (10) - make this a 1/4 slider, it actually makes the next double easier to follow
02:33:760 (4,5) - not sure if this is a good idea on a Hard, i can play it no problem but im not sure if the target player base can. Suggest you use a slider instead (can increase spacing to compensate)
03:32:988 (1) - make this a 1/4 repeat slider to correspond with 03:34:644 (1)
[Lunatic]
HP6.5 is very harsh on the drain especially on the last kiai; since the section is not dense enough for the drain, missing a note or breaking a slider could put you in the red zone. HR is literal hell lmao
00:34:556 (1,2,3) - this flows really weirdly due to the direction of the slider, you might want to rearrange this a little
02:26:546 (6,7,8,9) - this pattern plays a bit weird, since the strong beat lands on 02:26:760 (8) but the jump is at 02:26:867 (9). you can move 02:26:760 (8) down but then you might also want to adjust surrounding notes to not make this a reading trap.
02:45:211 (4,1) - this is super hard to play without getting a 100 on the slider; i usually fall below half hp here due to the 100s on sliders killing HP recovery rate. Ctrl+g on 02:45:211 (4) would play much better
03:23:868 (1,1) - this place would be much more hype of you mapped out the denser rhythms, maybe break it down to 1/4 sliders?
tbh skipping 1/4 rhythms in the kiai is not ideal especially since the HP is so harsh, I understand you want to follow the vocals but failing that last kiai 3 times in a row (again) really triggered me lol