oh the solution to this is really simple
scaled your bgs properly
turned actual bg into sb element to get rid of it at one point
redid the scaling effect differently using easing 16 instead of 0 and only scaling up and not starting from something smaller than the original
idk if this counts as me optimizing your sb or as me doing your sb though
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Background,Centre,"UNDEAD CORPORATION - Hafuri.jpg",320,240
Sprite,Foreground,Centre,"sb\lyaguha4.jpg",320,240
S,0,177296,182439,0.444792
F,0,177296,182439,1,1
Sprite,Foreground,Centre,"sb\lyaguha4.jpg",320,240
F,0,-3000,177297,1
F,0,177297,177924,1,0
S,2,177297,177924,0.47,0.444792
S,0,-3000,177297,0.444792
S,0,177297,229000,0.444792
F,0,182439,229000,1,1
Sprite,Foreground,Centre,"sb\lyaguha2.jpg",320,240
F,0,177296,177924,0
S,0,177296,177924,0.444792,0.58
S,0,177939,178353,0.58,0.444792
F,0,177939,182424,0,1
F,0,182439,183710,1
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,183725,,2.965419
F,0,183725,183924,0.7,0
F,0,183939,,0
Sprite,Foreground,Centre,"sb\lyaguha3.jpg",320,240
M,0,183725,,320,240
S,0,183725,,0.444792
F,0,183725,184047,0.488,0
Sprite,Foreground,Centre,"sb\lyaguha0.jpg",320,240
F,0,119760,120188,1,0
S,16,119760,120188,0.444792,0.58
F,0,120617,121045,1,0
S,16,120617,121045,0.444792,0.58
F,0,123188,123617,1,0
S,16,123188,123617,0.444792,0.58
F,0,124045,124474,1,0
S,16,124045,124474,0.444792,0.58
F,0,126617,127045,1,0
S,16,126617,127045,0.444792,0.58
F,0,127474,127902,1,0
S,16,127474,127902,0.444792,0.58
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,132617,,3.097548
F,0,132617,132831,0.6614193,0
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,133045,,3.196645
F,0,133045,133260,0.6118709,0
Sprite,Foreground,Centre,"sb\death.png",320,240
M,0,182317,,323.3032,373.7807
S,0,182317,,0.3063226
F,0,182317,183710,0,1
Sprite,Foreground,Centre,"sb\lyaguha.jpg",320,240
F,0,59643,60071,1,0
S,16,59643,60071,0.444792,0.58
F,0,60500,60928,1,0
S,16,60500,60928,0.444792,0.58
F,0,63071,63500,1,0
S,16,63071,63500,0.444792,0.58
F,0,63928,64357,1,0
S,16,63928,64357,0.444792,0.58
F,0,66500,66928,1,0
S,16,66500,66928,0.444792,0.58
F,0,67357,67785,1,0
S,16,67357,67785,0.444792,0.58
Sprite,Foreground,Centre,"sb\lyaguha.jpg",320,240
F,0,69928,70356,1,0
S,16,69928,70356,0.444792,0.58
F,0,70785,71213,1,0
S,16,70785,71213,0.444792,0.58
S,16,77642,78070,0.444792,0.58
M,0,77702,,318.8364,238.8364
Sprite,Foreground,Centre,"sb\blood2.png",320,240
M,0,182439,,83.78183,246.9818
S,0,182439,,0.4298179
R,0,182439,,-0.9541815
F,0,182439,183672,0.1,1
Sprite,Foreground,Centre,"sb\blood1.png",320,240
M,0,182439,,502.6909,264.4363
S,0,182439,,0.5229091
R,0,182439,,-1.28
F,0,182439,183672,0.1,1
//Storyboard Sound Samples
scaled your bgs properly
turned actual bg into sb element to get rid of it at one point
redid the scaling effect differently using easing 16 instead of 0 and only scaling up and not starting from something smaller than the original
idk if this counts as me optimizing your sb or as me doing your sb though