Damn, the ranking process is too long, rank this map already
thank youKivicat wrote:
Hi! Time to mod some almost ranked maps, yay
|1|2|3|4|5|6|7|8|Atmosphere00:34:081 - I'm sure there's high pitch (guitar?) sound, so i suggest note in 2. nice catch the beat
00:35:999 (35999|1) - Here should be grace note or 2 notes at line (listen carefully at 25% speed) added note but is sound a little bit earlier so snapped on 00:35:956
00:36:871 (36871|2,36958|3,37046|4) - If you follow vocal here, it feels more appropriate to add another LN just like before. I can here something else at 25% speed, but this becomes just a confusing ghost note at full speed. There's really nothing that would make me expect 1/4 instead of LN while playing. Not agree with it, it looks fine even at 100% speed (maybe because I used to listen to this song hundred times but anyway I want to map as I feel the song)
Besides, 00:35:650 (35650|6,36348|7,37046|7) - are the same pitch, so i'd expect them in same column or at least come with same shift, not 7-8-8. first one clearly sounds lower
00:38:310 - Guitar sound here is pretty notable, so it's a bit strange to see it ignored. Might feel confusing for a player. ok let's see how it will be
00:38:674 - There's a sound. If you listen carefully, you can hear it even at full speed. And a note here would complete a 1/3 stream, so it wouldn't be confusing even for a player who can't hear it. 6th column maybe. can't catch the sound lol, I can't hear
00:44:197 (44197|7,44371|1,44371|4,44371|2,44546|5,44546|6,44546|3,44720|7) - This seems awkward and too unbalanced. My suggestion: [url]puu.sh/yYIRp/c6a680fa3d.jpg[/url] (it also follows pr). changed
00:48:208 (48208|2) - Why one note only? There are both high and low pitch guitar sounds, this is strong position (barline) and, finally, there's no reason to reduce note count. You can add note to 7. ok
00:49:778 - Vocal ends here. 0k
00:52:336 (52336|5) - Should have kick hitsound, not snare. ok
00:54:922 (54922|2,55090|5,55427|6,55933|2,56607|1) - Seems random to me. Please explain how did you decide to follow those certain sounds, but not the whole track. Lns are supposed to emphasize high pitch guitar sounds, actually not all high pitch are LN'd for not ruining some patterns, it may be a little bit inconsistent but it's intended. Didn't LN everything because it would be overloaded. Current version seems perfect for me.
01:03:180 - This doesn't deserve 4 notes. There's no cymbal even. It's supposed to be sudden silence after tense drum stream, not an epic climax, lol. So follow it properly with 1-2 notes, please. yeah looks like I overchorded it a little bit, but I think player barely notice the "sudden silence"
so I keep the cymbal hitsound, removed only 1 note
01:28:377 (88377|4) - Can't hear anything. guitar is here, but seems like I messes up with bass hitsound so removed the HS and resnapped the note
02:02:759 (122759|4,122759|1) - Maybe snap at 1/3? Dunno, these snaps are killing me.it was 1/3 in original diff but resnapped everything to make it more simplier because it looked really complicated, it's more comfortable to play by this way
Good luck!
thank youMentholzzz wrote:
Mod Request in game. I can't play 8K so I can't mod much stuff , sorry.A tmosphere00:37:918 (37918|4) - It shouldn't be LN here, all LN before represents the vocal except this one. it will make player a bit confused imo. it represents the vocal, it goes like i - i (first i is 00:37:743 (37743|3) )
01:02:169 - Isn't there should be a note in column 1 ? , I think i hear cymbal here. I get your point but it ruins the pattern so I keep this
01:24:922 - Why here is triple but the one at 01:27:618 - is double ? It's the same sound fixed
01:46:073 - I can't hear any drum sound or any loud sound here. I think single should be enough . here is some guitar sound, and it be more expectable for player
02:01:045 (121045|3,121101|4) - Why 1/6 here, I think the 1/6 guitar is at 02:01:214 - and 02:01:270 - imo. 02:01:158 - pretty audible one 3 guitar notes here, I think 1/6 is fine there, I can hear itB eginner00:43:150 - Missing a note here ? for guitar(?) you map before notes are prioritized for drum sounds in this part, ignored here 00:48:732 - as well
01:12:281 (72281|6,72450|5,72618|7) - I think one-hand pattern like this is a bit too hard for Beginner diff imo, maybe move 01:12:450 (72450|5) - to column 4 rearranged
01:41:270 (101270|6,101438|5,101607|7) - ^ ok
01:46:326 (106326|6,107000|5,107169|7) - This one too, i can't even play this , maybe swap 01:46:326 (106326|6,107169|7) - column rearranged
01:59:809 - Shouldn't this be LN too ? , similar to 01:54:416 - intended to emphasize next note 02:00:146
This LN was moved 1/4 earlier and its duration was changed to 1/2Garalulu wrote:
[422's Normal]
- 02:04:613 (124613|1) - Only this note is placed at 1/4 blue line, looks weird. as you showed at 02:03:854 (123854|2) - , you can make this same like it.
Shana accepted all and updated his diff with semyon' as wellGaralulu wrote:
[General][Beginning]
- Widescreen support is checked :V does it matter?
[422's Normal]
- 00:34:255 - 00:35:650 - It's not same melody with 00:28:674 - 00:30:069 - and 00:39:836 - 00:41:232 - , should be rearranged. Maybe you used background melody. Nevertheless, you didn't use that sound before like 00:32:336 - , so it's not valid comment. it's more like 00:31:464 - 00:32:860 - , just make same as what you expressed. aaa
- 00:54:585 (54585|3) - If you add custom sample + hitsound at one note, sample will be only played. Finish and Clap sound will be ignored :p oh lololol.
I think I have nothing to do with it, let it be (?). It doesn't cause any problem.- 01:19:023 (79023|4) - DN_Kick PE2F is missing. fixed
- 01:30:146 - 01:53:573 - I have a question about this kiai section.
01:33:349 - This is very small sound but has a note. I don't think it fits well. Even 01:32:506 - has drum sound but no notes, it makes player feel awkward when they face this part.
01:40:764 - To add one note for drum sound and finish hitsound, 01:41:438 (101438|7) - should be deleted.
Focus on strong sound rather than minor thing, it will be better.
In this kiai I'm mixing vocal and drum, mapping only drum is boring for me especially when vocal is in first plaice in song, but to not make it overload I ignored some drum notes.[Shana's Hard]
- 02:04:613 (124613|1) - Only this note is placed at 1/4 blue line, looks weird. as you showed at 02:03:854 (123854|2) - , you can make this same like it.
[Atomsphere]
- 01:13:967 - 01:16:663 - about the LN usage, it's same structure with 01:19:360 - 01:22:056 - . So 01:15:652 - one note should be LN like 01:21:045 (81045|1) - or vice versa.
- 01:40:764 - single is too light, it's not just tom drum only but also Finish drum thing. it's weird that is same amount with 01:40:427 -, making double is good solution. Don't forget to add hitsound :p
- 00:43:150 (43150|5,43325|5) - no reason to place them at same col, rearrange plz actually 00:43:194 (43194|6,43325|5) - have same pitch so it'd be nice to place them at same column
- 00:56:607 - should be double as you showed it at 00:55:933 - and more. fixed
- 01:28:349 (88349|6) - is it really necessary? very minor sound, it just distrupts the flow tho. deleted
- 01:36:719 - should be triple like 01:31:326 -
- 01:39:416 - same thing with above, 01:34:023 - fixed
- SV :V I'm okay with them but the last SV 02:04:865 - 02:05:034 - is questionable, do you have any answer why they should be placed? Well it's supposed to emphasize the sudden ending of kiai. It's supposed to be a sudden ending because it's shorter than first one, as you can see it should end at 02:05:202 - but it's kinda "cutted"