forum

RADWIMPS - Yume Tourou [OsuMania]

posted
Total Posts
125
show more
Topic Starter
eyes

[Shana Lesus] wrote:

Atmosphere
00:25:011 (25011|6,25185|5) - ctrl + g да, так красивее
00:28:674 - либо лн добавь, либо ноту тут один звук, так что не буду добавлять
на счет первого совета, 00:29:720 (29720|2,29894|1,30069|3,30243|2,30418|1) - подобное ты сделал тут, почему бы в начале тоже так удобно не сделать окей
00:39:836 - тоже самое лн или нота
00:31:493 (31493|7) - 00:38:557 (38557|6) - 00:42:671 (42671|1) - 00:43:194 (43194|6) - 00:48:775 (48775|2) - честно, я бы по убирал эти ноты, не так уж и сильно обращаешь внимание на тот звук, только подгадишь акку они почему-то слишком заметны для меня были всегда, пока оставлю
01:02:759 - либо так https://osu.ppy.sh/ss/8869795 либо так http://osu.ppy.sh/ss/8869796 меня нынешний паттерн устраивает qwq
01:13:124 - http://osu.ppy.sh/ss/8869808 ок
01:16:579 (76579|5) - в 4 колонку это выглядит лучше, но это создает 1/2 джек на 4-ой колонке, пока оставлю как есть
01:23:910 - https://osu.ppy.sh/ss/8869823 слишком легко играется для такого звука, изменю по другому
01:24:247 - https://osu.ppy.sh/ss/8869845 можешь конечно и свой паттерн сделать, но зачем лн юзать хочу здесь проигнорить драмы, сделать более эстетичное вступление для последующего парта 01:24:753
01:27:450 - 01:30:146 - 1 и 7 колонки пустые слишком долго //спешил ноту не считай за 1 колонку// юзаю 5к стиль здесь
01:34:865 - http://osu.ppy.sh/ss/8869870 игнорю 1/4 звуки для св эффекта
01:51:551 - https://osu.ppy.sh/ss/8869874 нынешний мне больше нравится
спасибо!
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: Please check AiMod to all diff to see the objects have snapped.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
8k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |

[Begin]
  1. 01:27:450 - add one note in column 1 since it's like similar sound to this note 01:24:753 (84753|7,84753|0) - and it's not difficult for beginners.
  2. 01:56:776 (116776|0) - i think move this note to 01:57:113 - for the sync of this note 01:54:416 - and if you accept, just add one note 01:56:776 - in column 3.
[Shana's Hyper]
  1. 00:24:488 - 00:50:999 - nice LN! I like it! :)
  2. 01:24:922 (84922|7,84922|6,84922|5) - change it to 2 notes since it's not similar sound of this note 01:24:753 - and you using 2 notes here 01:27:618 -
  3. 02:04:276 (124276|5,124360|2,124444|6) - why don't make it double notes and make it like this (http://osu.ppy.sh/ss/8875699) or other patterns?

8K Mapset ( Hopefully for 7+1K for all diff but i can only see 442's diff :( ). I'm sorry to have a small mod because i'm still new to mod 8k. Thanks for mod my map and goodluck to your mapset. :)
Deep Sea
Thank you Aries for mod, last advice accepted (02:04:276 - ) !
Topic Starter
eyes

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: Please check AiMod to all diff to see the objects have snapped. okay fixed (idk where it came from)
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
8k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |

[Begin]
  1. 01:27:450 - add one note in column 1 since it's like similar sound to this note 01:24:753 (84753|7,84753|0) - and it's not difficult for beginners.Sure,
    added.
  2. 01:56:776 (116776|0) - i think move this note to 01:57:113 - for the sync of this note 01:54:416 - and if you accept, just add one note 01:56:776 - in column 3.since this is 7+1 I place unusual sounds on 1st column, these claps are really unusual and strong sounds so I placed 1 of them (only 1 for avoiding 1/4 jack that is too hard for easy diff) to 1st column. 01:54:416 - here is the cymbal sound so this is double note, 01:57:113 - this sound doesn't contain cymbal sound so I keep it as single note
8K Mapset ( Hopefully for 7+1K for all diff but i can only see 442's diff :( ). I'm sorry to have a small mod because i'm still new to mod 8k. Thanks for mod my map and goodluck to your mapset. :)
Thank you! Updated with Shana's diff
MrDorian
owo
General
delete that silence from drum-hitclap
Shana'sHard
00:29:022 (29022|4,29197|6,29371|3,29546|1) - don't you think it would be better as 3 5 4 6 2 for pitch?
01:03:180 (63180|0) - why is this note on scratch? there's no specific sound like finish-sound or sth
I couldn't find anything in your diff, I'm not really good 7+1k modder. But there was one thing that bothers me. You used scratch really weirdly, sometimes I couldn't hear the sound you layered for scratch. Hard diffs should use more obvious ones. You should recheck them or leave them alone if they are okay.
Atomosphere
01:46:073 (106073|4,106073|3) - this should be one note, it isn't as strong as the rest
well I'm bad at modding these maps *sad*
gl~!
Topic Starter
eyes
it's enough for double imo, will fix HS later, thanks for mod!!
Kawawa
Hi Hi!
I was considering some unsure things, and it made me feel it's a lack.
It was interesting to me, but kinda hard to bubble as now state.
Patterns are fine to me, I could all FC anyway. so I handled about the structure!

[General]
Difficulty Name
I'm recommend you to change the difficulty name about "Begin"
I think is somewhat vague If I relating it with Normal, Hard difficulty name.
so prefer to pick "Easy" in my opinion. This is just an option. up to you anyway!

Unnecessary Green Section.
00:52:394 - This one actually does not mean anything :: http://puu.sh/xga1K/33e7a45fa5.png
This is an unnecessarily nested section.
It added as kiai of start section. but actually after this one, you can enable the kiai on the red section(BPM)
like that :: https://puu.sh/xga2A/de2d3e76f9.png
If you remove this, the chart already keeping the balance of scroll speed by x1.03 SV at the 172 BPM. so will not affect anything!

02:05:202 - The end of kiai timing should be ended at here 02:05:034 -
02:05:034 - to 02:05:202 - can be calculated as unnecessary space. The chart already ended.

※ Background Image
I've heard that BG Size does not have a big impact these days, but I still considering that.
It would be fine If you edit it regular size. like 1366x768.
Also should turn off the widescreen support option.

+ I did not check some general things. just skipped uwu.
[Begin]
00:41:755 (41755|3) - This one should be "DN_Kick PE2F" as Hitsound.
It's really a kick sound, same with 00:44:546 - 00:47:336 -
If you mistake on other difficulties too, then do fix that.

I01:53:236 (113236|5) - The rhythms are followed as vocal.
And since there is no any kick drum at background, better to remove hitsound "W" like those case 00:45:418 (45418|4) -

00:57:450 (57450|3,57618|4,57787|5) - Seems It followed the drums, and around also did like that.
but as you know there is 1/3 drum process as not 1/2, 1/4.
of course It is not a ghost, at least there is a electric guitar sound.
but the around patterns focused on the drum, It would be better to avoid.
There are some option to choice.
1. 00:57:618 (57618|4) - remove this rhthym.
2. 00:57:450 (57450|3) - make it LN as bundle of drum process. up to you.

01:59:472 (119472|3,119641|4,119809|5) - Same thing with above.

[422's Normal]
01:13:967 - to 01:54:416 - Hitsounds are too empty.
I think you can add them like you added drums on below part.
(even If you exprssed it other instument than drums, It should be done)
It's really difference case with 00:24:488 - to 00:39:836 - because here is no choice to add specfic hitsounds.
so I calcuate it as quality of lack.

01:41:944 (101944|2) - The vocal LN would be better If you make it end on the main timing section here 01:42:269 -

Anyway the main point is hitsound problem. make them sure after self-check all.

[Shana's Hard]
https://puu.sh/xgRA3/354d5cc204.png This is really a intention?
I mean about Hitsound sample type and Volume size.
According to your intention, 0.95 to 0.99 Section should be "S:C1 Type"
There is really no big difference, and I calculated this as a mistake.
And I recommend that unify the hitsound volume, 5% and 6% is really not a difference.

About SV formular
the one thing is wrong If It's not a intention or If you did not know.
You made the SV reguarly, but It should be based on as 178BPM.

The play scroll speed is based on 178 BPM.
As yours, It will be calculated as not a regular SV.
What I mean, As a example ::
00:51:871 - x0.97 = 166.84(172x0.97)
00:52:046 - x0.98 = 168.56(172x0.98)
00:52:220 - x0.99 = 170.28(172x0.99) Each Gaps are "2"
00:52:394 - And here 178.00 but here becomes 8.
should be calculate from 178 BPM. If you want to make it regular scroll speed.

If It's not a intention, consider those calculation. It would be better than now surely.
I was not planning to write this, but wrote after consider some.
"Atmosphere Difficulty" also valid about it.

00:57:281 (57281|0) - 01:17:169 (77169|0,77506|0,77843|0) - 01:18:517 (78517|0) - what expressed it is?
I really can't feel what they followed. from playing, in editing too.
even If it expressed something by your intention, I feel it is unnecessary rhythm as scratch key.
what I mean about rhythm, It's the sound that the player can feel more clearly when they are played the chart.
so I hope other scratch key also check once again.

[Atmosphere]
https://puu.sh/xgT3W/d68194ad92.png consider them once again that SV formula
It's a valid with above "Shana's Hard"
Please understand through the above example!
If you really can't understand what it means, then can contact to me.

00:25:883 (25883|4) - End of LN? seems mistake.

00:53:292 (53292|5,53292|2) - Should be snapped as 1/4th 00:53:320 -
The same structure with like 00:54:332 - 00:55:343 -
that sounds feels a bit earlier, but I might It's a issue by mp3 file or something. other difficulty also used it 1/4th

00:59:697 (59697|5,59697|3) - Same with above. 1/4th 00:59:725 -

01:42:871 (102871|3) - I can't hear any sound, It's really too faint. remove is better.
01:42:787 (102787|5,102871|3,102955|4) - And all the "LR_Tom Drop" hitsounds also not fit here on this sction.
The same part with 01:41:438 - to 01:41:607 - can compare anyway. This is good way for that :: 01:45:483 -

01:55:652 (115652|4) - 01:56:326 (116326|3,116326|5) - 01:57:337 (117337|7,117337|4) -
02:01:719 (121719|3,121719|5) - 02:02:731 (122731|4,122731|1) - 1/4th all.
This is the same verse with first, should be consitent with.
I can explain the correlation to it, let me skip.

02:00:989 (120989|2,121045|3,121101|4,121158|1,121214|2,121270|3,121326|4) - It seems expressed as electric guitar sounds.
02:01:214 (121214|2,121270|3) - but here is not 1/6th, And 02:01:045 (121045|3) - the "W" drum hitsound is fit on the 1/4th section, remove is better.
like that :: https://puu.sh/xgUhx/8552415d53.jpg // up to you.

About Some SV
00:54:585 - 00:54:753 - Change the SV 1.70 to 1.75.
When It based on as 1/8 beat snap, then can seperate as "4 street"
00:54:585 - There used 1.70 on the 1 street, 00:54:627 - here used 0.75 on the 3 street.
then 1.70 + 2.25 = 3.95, so 1.75 is correct formular to calcuation.
If you used same SV on the above, then fix it!

01:03:180 - to 01:04:641 - I don't get it why you snapped them as 1/6th https://puu.sh/xgUDS/0cc64cbc8d.jpg
It's not affect much, I don't think it is reasonable.
The good way is the one that changes on the noted sections.
01:13:714 - Same with above.

01:24:753 - to 01:25:090 - check them once again. It also far away from formular.
why this is important? because it provides a certain timing for acc.
01:51:719 - this too.

01:28:967 - to 01:30:146 - And 01:34:697 - 01:35:540 - It used specific section, I'm not sure.
I have not seen these cases yet from my experience. like 1/32th by txt.
Good Luck in the future!
Topic Starter
eyes
Updated all diffs
thanks for mod!
_VianK_
mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0

00:36:871 - you should make a LN like 00:36:174 (36174|2) -

00:37:482 - https://puu.sh/xnczg/0c0600001f.png
sorry for little picky

good luck
Topic Starter
eyes

Ridho 2307 wrote:

mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars

00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words

00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
sorry for little picky

good luck
thanks!
_VianK_

eyes wrote:

Ridho 2307 wrote:

mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars//sure, this section has same with the first time while entering the map, i think it will be great if you add note in the 0 like the the first time

00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words//i know it, coz of i tell you to make the LN to cover the vocal coz i think u miss it

00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
sorry for little picky

good luck
thanks!
No kudoss for this okay 😈
Topic Starter
eyes

Ridho 2307 wrote:

mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars//sure, this section has same with the first time while entering the map, i think it will be great if you add note in the 0 like the the first time first 0 note was for the sample - "DB-B7.waw", you can count it as keysounding

00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words//i know it, coz of i tell you to make the LN to cover the vocal coz i think u miss it hm so LN will not look suitable with 1/4 vocal

00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
sorry for little picky

good luck

No kudoss for this okay 😈
Rivals_7
12345678

[Atmosphere]

00:36:958 (36958|3) - dont think i heard anything relevant to the noise here. so would delete
moreover - 00:36:871 (36871|2) - should be an LN to represent vocal like any other LNs does

00:41:755 (41755|1) - should add one more note here. for kicks

00:43:325 (43325|1,43499|2) - i'd say this was one vocal syllables instead of two

00:50:650 (50650|6,50999|3) - if this intend to follow vocal, then its off. the syllables change at - 00:50:825

01:07:056 (67056|4) - moving it to 4 would make it more symmetrical which accompanies how the vocals goes

01:16:495 (76495|2,76579|3) - swap? think it would make the roll more lenient

01:22:731 (82731|0,83068|0,83405|0,83742|0) - hmm i wouldnt recommend to place those scratch notes there as the other scratch was placed in rather predictable sense. which is in crash (this was one was only the cymbal). so maybe move all of them to another column

01:24:753 -> 01:30:146 - Lack of notes in especially in 2 and 8 column. RC clearly state that we cannot leave any column empty, let alone with you only filling 3 to 7 column. find a way to rearange this

01:50:792 - missed a note for a roll

02:04:191 (124191|0) - inconsistent scratch with - 01:02:506- which has similar buildups on the song

[Shana]

00:52:394 (52394|0) - DN_KickPE2F. pls be consistent with atmosphere

00:57:787 (57787|0) - W
just to note some. pls check the HS carefully

00:59:725 - probably add a note here

01:13:040 - also here. for the synths

01:42:113 (102113|6) - i'd prefer one more note too around here for snare

02:04:697 - the scratch jackn on col 1 will be quite a hassle to handle for those who still progressing from Normal so i would suggest this https://osu.ppy.sh/ss/8997742

[422]

01:14:304 (74304|6,74304|3) - ok starting here i dont get what are you doing with all the chords. i thought you were going to following kick but then
01:14:641 (74641|1,74978|3,75315|6) - it goes single and then it goes - 01:15:652 (75652|1,75652|5,75989|7,75989|2,76326|5,76326|3,76663|1,76663|4,77000|7,77000|2) - ? please make them consistent

01:48:011 (108011|2) - should've splitting into 2 LNs for vocal

[Begin]

01:28:124 (88124|3) -

pls

something something consistent HS pls
Deep Sea
Thank you Rivals, all fixed !!!
Topic Starter
eyes

Rivals_7 wrote:

12345678

[Atmosphere]

00:36:958 (36958|3) - dont think i heard anything relevant to the noise here. so would delete
moreover - 00:36:871 (36871|2) - should be an LN to represent vocal like any other LNs does these 00:36:871 (36871|2,36958|3) - are for vocal, first one is "ri", second - "shi"

00:41:755 (41755|1) - should add one more note here. for kicks sure

00:43:325 (43325|1,43499|2) - i'd say this was one vocal syllables instead of two I hear two, "don-na"

00:50:650 (50650|6,50999|3) - if this intend to follow vocal, then its off. the syllables change at - 00:50:825 yes

01:07:056 (67056|4) - moving it to 4 would make it more symmetrical which accompanies how the vocals goes ok

01:16:495 (76495|2,76579|3) - swap? think it would make the roll more lenient I want to keep zig-zag pattern

01:22:731 (82731|0,83068|0,83405|0,83742|0) - hmm i wouldnt recommend to place those scratch notes there as the other scratch was placed in rather predictable sense. which is in crash (this was one was only the cymbal). so maybe move all of them to another column

01:24:753 -> 01:30:146 - Lack of notes in especially in 2 and 8 column. RC clearly state that we cannot leave any column empty, let alone with you only filling 3 to 7 column. find a way to rearange this I thought it means that I can't leave any column emptry all over the map, is it bad to leave them empty only for some extra part of music? I'll ask some QAT about this

01:50:792 - missed a note for a roll fixed

02:04:191 (124191|0) - inconsistent scratch with - 01:02:506- which has similar buildups on the song deleted


semyon can't accept mods in this moment, so he asked me to accept mods
[422]

01:14:304 (74304|6,74304|3) - ok starting here i dont get what are you doing with all the chords. i thought you were going to following kick but then
01:14:641 (74641|1,74978|3,75315|6) - it goes single and then it goes - 01:15:652 (75652|1,75652|5,75989|7,75989|2,76326|5,76326|3,76663|1,76663|4,77000|7,77000|2) - ? please make them consistent placed doubles on all kicks

01:48:011 (108011|2) - should've splitting into 2 LNs for vocal fixed

[Begin]

01:28:124 (88124|3) -

pls fixed

something something consistent HS pls mm? I don't understand
thanks!!
updated all diffs
Rivals_7

eyes wrote:

Rivals_7 wrote:

something something consistent HS pls mm? I don't understand
things like this

you see those W? whats the point of making it inconsistent with the other higher diff which use DN_Kick PE2F?

another ex:


those are only an example. so i expect you can fix the consistency of this hitsounding pretty easily in the other parts and between each diffs
Topic Starter
eyes
my bad, will fix between atmosphere and begin, but not normal and hard, i guess 422 and shana just wanted some vary on hitsounding and it's intended

upd: fixed in Begin, changed easy diff name. Thanks Rivals
Meiju
"Clouds"? Даже не знаю как облака относятся к этой песне, да и прошлое название было покрасивей (но тоже никак не относилось к песне кек).
"Begin"? Ну не знаю, использовать глагол в качестве названия диффы не лучшая идея, когда остальные - прилагательные
Topic Starter
eyes
Это скорее к фильму относится, а не к песне.
Clouds - потому что на протяжении всего аниме я видел красивые облака
Begin - потому что песня играет в начале фильма (не очень весомый аргумент, но мне нравится
Раньше Atmosphere было в связи с кометой, типо она горит в атмосфере, полагаю

Полагаю мне надо сменить Begin на Beginning, чтобы это не было глаголом
Meiju
Да уж на Beginner лучше тогда хд
Думаю лучше все же называть диффы ориентируясь на песню, а не фильм
semyon422
before that this mod was accepted by eyes because I could not

Rivals_7 wrote:

[422]

01:14:304 (74304|6,74304|3) - ok starting here i dont get what are you doing with all the chords. i thought you were going to following kick but then
01:14:641 (74641|1,74978|3,75315|6) - it goes single and then it goes - 01:15:652 (75652|1,75652|5,75989|7,75989|2,76326|5,76326|3,76663|1,76663|4,77000|7,77000|2) - ? please make them consistent
single = guitar or kick
double = guitar and kick
nothing to change, they are already consistent


01:48:011 (108011|2) - should've splitting into 2 LNs for vocal accepted
Deep Sea
Правильно будет Beginner, но у нас хард называется не Advance, так что правильнее будет назвать легкую диффу Easy
Topic Starter
eyes
названия не под сприд битмании/сдвх, поэтому все должно быть ок
Deep Sea

eyes wrote:

названия не под сприд битмании/сдвх, поэтому все должно быть ок
речи за бемани геймс и не было Оо
Topic Starter
eyes
ok let's make some movings
I talked with Feerum and he says it should be ok I guess (5k thing)
14:23 eyes: Hello, sorry for bothering, can I ask something about rankability?
14:27 Feerum: Sure i guess
14:27 eyes: hm
14:27 eyes: Is it rankable to use 5k style in 7k map
14:27 eyes: Like for 6 secs
14:27 Feerum: Wut?
14:27 Feerum: You mean leave some columns empty for a short time?
14:28 eyes: yes
14:28 Feerum: I mean if it's really a short time and you can justify it properly there is absolute no problem
14:29 eyes: I think 6 secs is ok? I used it just to emphasize solo-guitar part
14:29 Feerum: Yeeah. Shouldn't be a problem if it's not a 30sec map haha
14:30 eyes: ok, thanks! I just talked with Rivals and he wanted to make sure it's ok
silentch
лови звезду
Topic Starter
eyes
спасибо брат
Rivals_7
i think i just notice this but why are you using different hitsounds for relatively the same noise? its kinda waste of space just for the hitsounds

also the missing W|F is just uhhh

on Normal btw. not sure if i missed some of these in others

still on normal. the spread between you and shana's are a little bit too... far


while you only introduce single, shana quickly introduce quads and triples on its chords and some ministairs which i can say its a pretty harsh progression from normal.
I would suggest you to buff up some of the chords into at least a double. maybe you could put some triple in stronger emphasis

for atmosphere
01:26:944 - I kinda dont agree with your usage of stutter SV here as they doesnt seem to reflect the song.

01:29:472 - I honestly doesnt see the effect of the SV here so i think its kinda useless. i would suggest for a half-half method like you do at the first and last kiai. 1,3x 0,7x or 1,5x 0,5x etc

01:34:697 (94697|3) - uh technically the SVs doesnt snapped in any of these snaps. not even 1/16. they're somewhat a couple ms off. is this intentional? if its was on 1/16 the average aint 1x apparently. because
((3 x 1) + (0,65 x 3)) : 4 = 1.2375
whew decimal

if you want to make this 1x (while keeping your 3x as a start) I would like to give you 0,33x
(4 - 3) : 3 = 0,33

and that
((3 x 1) + (0,33 x 3)) : 4 = 0,9975 (the closest one possible)
or simply half-half method like usual

01:51:776 - SV is off by 6 ms.
moreover i dont get the intention of slowjam here. the song doesnt seem to be "slower"

02:05:034 - think you can delete these 1x as it doesnt effect anything afterwards
Topic Starter
eyes
sv

01:26:944 - guitar goes to the fore and sv emphasizes it, I think now 1.7x/0.3x is too laggy so I nerf it
01:28:967 - well idk, when I play it, I see it perfectly. Anyway I don't think it's a problem if it will be not so much noticeable
01:34:697 - yes, it's intentional not snapped
01:51:776 - ^, intentionally it's not snapped
02:05:034 - I think I should stop the kiai :D

I will poke semyon and Shana about stuff you mentioned, I hope they will reply asap
semyon422
For Rivals_7's mod: Normal's difficulity increased. Hitsounds will be fixed later by me or eyes
Topic Starter
eyes
Well semyon asked me to fix hitsounds because he is busy.
Change in normal:
00:52:394 (52394|6) - and 01:54:416 - added W hitsounds
01:30:146 - hitsounded drums

Rivals_7 wrote:

i think i just notice this but why are you using different hitsounds for relatively the same noise? its kinda waste of space just for the hitsounds
Well semyon and I wanted to use different HS files and I think it is not a problem

Added slowjam at intro in Atmosphere diff
Rivals_7
[Beginner]

need to buff a little bit so its not being too overbroad with Normal. some suggestion to add notes
00:54:753 (54753|0) - 00:58:124 (58124|0) - 01:00:146 (60146|0) - 01:40:933 (100933|0) - 01:42:281 (102281|0) - 01:43:629 (103629|0) - 01:44:978 (104978|0) - 01:49:023 (109023|6) - 01:51:719 (111719|6) - 01:53:573 (113573|0) - 01:56:776 (116776|0) - 02:00:146 (120146|0) - 02:02:169 (122169|0) -
Probably somewhere else as well

01:03:180 (63180|3) - here afterwards. its probably best to add note on the empty white line as well. kick is really noticeable and it doesnt add any SR anyways

01:13:967 (73967|0) - same, put a note in every empty white line

01:48:854 (108854|7,109023|6) - would advise to not put them closely as the player indenpendencies on 8K EZ tier is still low and would put them in confusion

[422's Normal]

25% samples is somewhat too low for me. maybe around 35 - 40%?
i think you know how to do it instantly via notepad without having to re-hitsounded one by one xd

could also put HP OD on 7 so it'll balance with the rest of it

LN in shana's hard > Atmosphere
thats all i think (i hope)
Topic Starter
eyes
beginner
added notes:
01:40:933 - 01:42:281 - 01:43:629 - 01:44:978 - 01:51:719 - 01:53:573 (113573|0)

01:03:180 - in this part if I add notes every white line then it will be copy of kiai 00:52:394 . It was supposed as relax part so I want it be easier than kiai parts

also moved this to S column 01:49:023

normal
changed OD HP to 7

increased samples volume in these parts:
00:40:185 -
01:03:180 -
01:30:146 - (drum_cyms)
and fixed hitsounds in this stream 01:24:753

thanks again Rivals!!
Rivals_7
b
Topic Starter
eyes
big thank you Rivals again
Litharrale
Good afternoon

1|2|3|4

Have some concerns about the hitsounds

There's a LOT of inconsistencies

some examples (left is top diff, right is shanas)







Make sure to fix all of them through all the diffs, these aren't the only ones.

There is also the issue of double and triple hitsounding which is very prevalent through the set for example at 01:53:068 (113068|1) - (top diff) you have drumwhistle on two notes on the same tick as well as drumwhistle as a SB hitsound here as well. This means you're playing the same .wav 3 times at once.

also issues like this 02:01:045 (121045|3) - where you have the hitnormal SB hitsounded. I'd just remove all SB hitsounds because they don't really seem to have a purpose in this particular set.
Topic Starter
eyes
thanks litharrale for modding
changes (only last diff yet):
removed double-hitsounds
added LR_Hat Fast.wav for alignment of volume of drum-hitnormal.wav - it's too loud if it's double note, but ideal if it's single note, so no change with file's volume.
fixed some inconsistency and balance in main part 01:30:146
also this sample 02:01:045 - is intented, drum-hitnormal is for guitar, 02:01:045 (121045|3) - this note is under W hitsounds because of drum, so I placed a sample for guitar

Well current state is waiting for Shana copying/fixing hitsounds

UPD: Hard fixed too


still fixing with lith, need help because I am blind
error_exe777
so i first tried to make this post but my PC crashed and i lost everything

tried again, pc crashed and i lost everything

tried again and it crashed.

so, im trying today to see if the universe wants to co-operate

hs
i can't find an efficient way to lay this out so it is a mess sorry.

Top Diff Right - Shana's Hard Left


00:24:488 - Shana is missing DB_B7 HS



00:52:731 - Shana's diff needs LR Hat Fast. This is very, very frequent within this first kiai at least, and i won't mention them all. one example is:



00:54:585 - and 00:54:753 - Shana's diff needs LR Hat Fast



00:59:978 - and 01:00:146 - add F and LR Hat Fast in shana's diff



01:22:056 - add drum_cym in Shana's diff



01:23:405 - add dn kick to shana's diff



01:25:933 - change F to W in shana's diff



01:27:450 - in top diff, delete one of the C's



01:29:556 - change the random tom-drop in shana's diff to an F



01:29:809 - in shana's diff, change the F to a W



01:42:618 - in shana's diff, delete one of the LR Hat Fast's



01:54:753 - same LR Hat Fast concerns

since this is the 4th time writing this, i've kind of lost alot of motivation, and i am going to stop here. sorry for the inconvenience. for other diffs, just reference the top diff and change accordingly.

best of luck o/
Deep Sea
Thank you Litharrale and error_exe777, appreciate your help

very little time lately to fix my diff

p.s спасибо глазик что фиксишь за меня мою диффу <3
Topic Starter
eyes
thank you so much, fixed everything except LR_Hat Fast thing, this hitsound's predestination is to control drum-hitnormal's volume

empty double-note is too noisy because it's double hitnormal, so I make one of them LR_Hat Fast to make it not so noisy

but empty single-note is ideal volume, that's why I don't reduce file's volume/timing point's volume

p.s. не за что :D
show more
Please sign in to reply.

New reply