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RADWIMPS - Yume Tourou [OsuMania]

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Topic Starter
eyes

Maxus wrote:

M4M

[General]
I'm sure your BPM is wrong there, it is not 86 BPM but rather 172 BPM, try to follow BPM from https://osu.ppy.sh/s/597111 , since it's from ranked beatmap, it's trustable source. I don't care about ranked mapsets. BPM doesn't sound this fast, so I keep 86.

[Atmosphere]
00:26:101 (26101|2) - Idk bout you, but personally having 1/16 just to follow vocal isn't exactly good idea imo as it's really redundant, moreover i'm quite sure it's actually quite late to be 1/16.. simplification already allowed in the current RC so you better snap to 1/4. ok
00:29:371 (29371|2) - This isn't really same pitch with 00:29:022 (29022|2) - So it isn't fit to be trill, better move to col 4. is it necessary to have same pitch for making a trill? They sound very similar especially while playing so I keep a trill.
00:31:508 (31508|0) - and other places i'm not sure why you really want to use all the grace note here and there for vocal.. It's only making thing unnecessary more complicated that way.. not follow vocal if it causes broken snap seem to be the better option as you don't actually have to use all those ambiguous snap. it is for guitar, not for vocal.
00:39:487 (39487|0) - Move to col 7 as that column really lacks note. for emphasizing 00:38:790 (38790|0,39487|0)
00:43:499 - This is kinda confusing as you wanna catch vocal but don't map 00:43:325 - With LN.. changed
00:46:987 - 00:47:511 - This too, if you decide to follow a certain instrument, make sure you actually do it consistently so that you express your idea more coherent and properly.
00:50:127 (50127|1,50301|4) - You decided to put these complicated LN when you don't use it before such as 00:41:057 - is really inconsistent and vague.. changed
00:57:787 (57787|6) - this is really ambiguous as this is out of structure you use for bracket.. this supposed to be moved to col 6. for more comfortable playing, no change
00:54:416 - Try weaken the SV so the effect actually fits more with the soft clap there.. 1,3 and 0,7x fit the deal ok
01:28:967 - While i know you want to make structure revolving not use note for col 1 and col 7, the one thing you should notice is the fact that the instrument already rising differently enough from previous part, still limiting them to only 5 column doesn't really make any sense as you want to make sure the sudden loud drum get emphasized more properly, try arrange them so the col 1 and col 7 being used. still using 5k here for emphasizing 01:30:146 -
01:34:697 (94697|2,94865|2,95034|2,95202|5,95371|5,95540|5) - idk why you use this kind of layering towards instrument that doesn't even hold emphasize regard to only single jack.. use http://osu.ppy.sh/ss/8566640 i don't like this
01:39:922 - Same as above.
01:40:933 (100933|4,100954|5,100975|6) - And also the same grace notes, these are classified as dump, and i'm sure you won't get pass with this one as this doesn't have clear sound and instead an ambiguous one.

Good luck
thanks
Maxus
Unfortunately Red timing is the matter of fact instead opinion, you cannot just throw away half of original BPM just because you feel the part is slow.

technically speaking that means people also allowed to do 43 BPM just because they want to? obviously not.

Just saying you won't get the map qualified if you blatantly change the BPM as you want, since it violates RC:

Ranking Criteria wrote:

Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
It's not about you care or not, but using red timing based on your preferences alone is already wrong, there's already map that get DQ because of the issues: t/474455/start=75

So it's still the best if you follow ranked map for the timing.
ArcherLove
Actually, It's not a bad idea (and I also feel the BPM for the first part is 86).
Because the first part is just an intro that doesn't have a "strict" beat and not like the 2nd part when the guitar makes a bit faster rhythm. Technically it still all good.

Karena awalnya belum ada garis merah harusnya masih "boleh" untuk memakai bpm yang sesuai dengan rasa dari lagu tsb, sih..
Nggak harus ngikuti ranked map, sih. Tapi kalau buat referensi boleh. How about asking QAT? It's better than arguing like this. :D (sorry I can't make this in english good enough - although the synthesia says it's 170, because it contain piano with strong rhythms)

There is no trustable source since it's a matter of subjective feeling of the song. (nothing like remywiki ones / an explanation from the composser)

eyes' reply might a bit harsh but it's no mean to harm you, haha.
GL for both of you~
Maxus
I could tell you the same thing with t/429704/start=45 too though, the map uses 92 BPM in slow part but does ended up change BPM to 184 in the "slow part", Already told you just bcoz its calm doesn't mean you should half the BPM :P

And as i said before, BPM half or doubled already ever been an issued and be forced to DQ because of that, why try to using BPM that based on own opinion instead of following more trustable source?

Anyway, not my business anymore, I just told the mapper in advance to avoid any potential trouble in the future, and if mapper doesn't want to, it's their potential hurt, not me anyway :)

Good luck.
Topic Starter
eyes
Why do you think i've halved the bpm? why do you think that 172 is original bpm? ranked map doesn't make any sense, there's no any fact that 172 is original bpm. If we close eyes to all other part of song, and forget about ranked mapset, what bpm we choose?
172?
seriously?
If you want me to change 86 to 172, then please, give me the facts, not "if ranked one has 172, then you should have 172".

also, 178 =/= 172/2
so, i'm not doubling/halving the bpm, this is multi-bpm.
Maxus
Up to you anyway, I won't say anything again if you're just too dense and ignore the majority part of my argument :P

You can't give any fact alongside "this is my feeling, so it should be 86 BPM" , so i don't think you have any place to keep your BPM tbh.

You are halving BPM from 172 BPM to 86 BPM, it's halving.
Topic Starter
eyes
answer me one question: why do you think bpm is 172?
because monstrata choosed 172?
is monstrata a super mega bpm calculating machine?

seriously, is there any real fact that bpm is 172?
bpm = beats per minute
172 beats per minute
do you hear 172 beats per minute?
i don't
Maxus
00:41:232 - Hear this part, this has many 1/2 downbeat with snare sound present, it is the proof of actually relative fast beat from the intro itself and if you use 172 BPM it will knock the beat for hard snare.

If you only use 86 BPM, the beat won't catch the hard snare, when you supposed to catch the hard snare beat instead of ignoring it. (I will say you're the weird one here if you say that we should ignore hard instrument for main beat tempo.)

even at the beginning without snare, you hear so many 1/2 piano lingering around having the same tempo as the snare part, and yet somehow 86 BPM only cover like 1 out of 2 piano sound and you don't think it's weird?

if you use 172 BPM and listen to the beat of piano with that, it come around as obvious the main instrument being at 172 BPM. moreover the snare part and 40 seconds already prove my point.

If the music continues until 1 minute then you will hear 172, it's because the part only last for 30 seconds that it doesn't reach 172, don't think your argument makes sense here, you didn't give me any logical argument either from music perspective itself, and you always avoid to explain your point properly and instead being come across aggresive. maybe you should just calm down for a minute there lol.

After all, BPM stands for Beat per Minute, not "Feeling per Minute" :p
Topic Starter
eyes
finally, now i understand why this is 172, accepted. but still want ask qats about it
tatatat
Note: I use columns 0|1|2|3|4|5|6 when describing columns.

DB_B7.wav has a 3.3ms delay, not unrankable, just bad.
drum_cym.wav has a 0.5ms delay, do something about it if you want, not really super important.
soft-hitnormal.wav is less than 100ms in length, and has a 8.15ms delay, both of these things are unrankable. I would recommended adding silence to it to make it longer, but it seems like there is a noise over the hitsound, and it doesn't fully fade out before the end of the hitsound. I recommend just getting a different hitsound.
Increase the OD and HP of the normal difficulty by at least 0.5? 6.5HP/OD is too low for a normal difficulty, its not really even used much in easy difficulties. This amazing score is possible because of the low difficulty variables: https://osu.ppy.sh/ss/8690066
Also umm, idk if you have the rights to use this audio file.

Do whatever you want about that. don't really care. Just letting you know.

With SVs throughout the map, don't forget that the change in bpm from 172bpm to 178bpm will be suddenly jarring even if you slowly progress the SV to 1.0X before the bpm change like If you want to make it be a smoother transition into the next bpm, multiply all your SVs before the bpm change by 1.035 (178/172=1.03488, round that up to 1.035). Remember, although osu! makes it seem like your SV changes are rounded, they really aren't. Decimal points are retained and hidden. Your new timing points for the normal difficulty would now be
[TimingPoints]
24488,348.837209302326,4,1,0,5,1,0
24488,-107.353730542136,4,2,1,6,0,0
41232,-102.785486689279,4,2,1,6,0,0
51348,-101.703534197813,4,1,0,5,0,0
51697,-100.644122383253,4,1,0,5,0,0
51871,-99.6065541112605,4,1,0,5,0,0
52046,-98.5901607019619,4,1,0,5,0,0
52220,-97.5943004928512,4,1,0,5,0,0
52394,337.078651685393,4,3,1,50,1,0
52394,-100,4,3,1,50,0,1
63180,-100,4,3,1,11,0,0
73967,-100,4,3,1,25,0,0
84753,-100,4,3,1,50,0,0
90146,-100,4,3,1,26,0,1
113573,-100,4,3,1,26,0,0
114416,-100,4,3,1,50,0,1
125202,-100,4,3,1,50,0,0
I'd say that doing this is only really necessary in the normal difficulty, where newer players might not be able to handle the sudden change in speed as well.
I also recommend increasing the hitsound volume before the BPM change, its very hard to hear over the vocals, and is barely audible even when the vocals aren't present. I didn't make changes to the hitsounds in the timing points linked above btw.
Normal:
00:34:778 - Move this note one collumn right, its a sharp.
00:45:941 - Same as above.
00:49:255 - Move one column left, same pitch as 00:49:953 - , lower pitch than 00:50:650 -
00:49:604 - Move to column 0. Lower pitch than 00:48:732 -
00:50:127 - Why is this in column 0? This should probably be in column 6

01:22:056 - Represent electric guitar hold with an LN until the next measure at 01:23:405 - ?
01:23:405 - same as above, represent electric guitar hold with an LN until the next measure at 01:24:753 - ?
A possible solution to the above two comments would be https://osu.ppy.sh/ss/8690685 or https://osu.ppy.sh/ss/8690692

Sorry this took so long, I got distracted by something about shooting Scotsman in York with a bow and arrow. dunno.
semyon422

tatatat wrote:

Note: I use columns 0|1|2|3|4|5|6 when describing columns.

DB_B7.wav has a 3.3ms delay, not unrankable, just bad.
drum_cym.wav has a 0.5ms delay, do something about it if you want, not really super important.
soft-hitnormal.wav is less than 100ms in length, and has a 8.15ms delay, both of these things are unrankable. I would recommended adding silence to it to make it longer, but it seems like there is a noise over the hitsound, and it doesn't fully fade out before the end of the hitsound. I recommend just getting a different hitsound.
Increase the OD and HP of the normal difficulty by at least 0.5? 6.5HP/OD is too low for a normal difficulty, its not really even used much in easy difficulties. This amazing score is possible because of the low difficulty variables: https://osu.ppy.sh/ss/8690066
Also umm, idk if you have the rights to use this audio file.

Do whatever you want about that. don't really care. Just letting you know.

With SVs throughout the map, don't forget that the change in bpm from 172bpm to 178bpm will be suddenly jarring even if you slowly progress the SV to 1.0X before the bpm change like If you want to make it be a smoother transition into the next bpm, multiply all your SVs before the bpm change by 1.035 (178/172=1.03488, round that up to 1.035). Remember, although osu! makes it seem like your SV changes are rounded, they really aren't. Decimal points are retained and hidden. Your new timing points for the normal difficulty would now be
[TimingPoints]
24488,348.837209302326,4,1,0,5,1,0
24488,-107.353730542136,4,2,1,6,0,0
41232,-102.785486689279,4,2,1,6,0,0
51348,-101.703534197813,4,1,0,5,0,0
51697,-100.644122383253,4,1,0,5,0,0
51871,-99.6065541112605,4,1,0,5,0,0
52046,-98.5901607019619,4,1,0,5,0,0
52220,-97.5943004928512,4,1,0,5,0,0
52394,337.078651685393,4,3,1,50,1,0
52394,-100,4,3,1,50,0,1
63180,-100,4,3,1,11,0,0
73967,-100,4,3,1,25,0,0
84753,-100,4,3,1,50,0,0
90146,-100,4,3,1,26,0,1
113573,-100,4,3,1,26,0,0
114416,-100,4,3,1,50,0,1
125202,-100,4,3,1,50,0,0
I'd say that doing this is only really necessary in the normal difficulty, where newer players might not be able to handle the sudden change in speed as well.
I also recommend increasing the hitsound volume before the BPM change, its very hard to hear over the vocals, and is barely audible even when the vocals aren't present. I didn't make changes to the hitsounds in the timing points linked above btw.
Normal:
00:34:778 - Move this note one collumn right, its a sharp.
00:45:941 - Same as above.
00:49:255 - Move one column left, same pitch as 00:49:953 - , lower pitch than 00:50:650 -
00:49:604 - Move to column 0. Lower pitch than 00:48:732 -
00:50:127 - Why is this in column 0? This should probably be in column 6

01:22:056 - Represent electric guitar hold with an LN until the next measure at 01:23:405 - ?
01:23:405 - same as above, represent electric guitar hold with an LN until the next measure at 01:24:753 - ?
A possible solution to the above two comments would be https://osu.ppy.sh/ss/8690685 or https://osu.ppy.sh/ss/8690692

Sorry this took so long, I got distracted by something about shooting Scotsman in York with a bow and arrow. dunno.
Most of suggestions accepted for Normal diff, thanks!
lenpai
m4m that almost never came!

atmosphere
ugh those are some weird values why not just go for hp/od 8.5 the lns are rather simple

for starters these lns seems very arbitrary. You randomly drop lns for the guitar sounds and also randomly mix in vocals so it seems. Fairly inconsistent if you ask me

00:25:534 (25534|0,25534|3,25708|1,25883|0) - unnecessarily heavy on the left hand and the current pattern is awk for left thumb space users like me https://puu.sh/wW8Qh/e1763547ab.png should be a rather simple fix ignoring pr

00:26:929 (26929|4) - consider the what i said above, this can be a 1/2 ln
00:28:325 (28325|4) - ^ wont list more of these simple examples
00:29:720 (29720|5,30069|6) - move to the left once so that it doesnt feel as awkward to play
00:35:999 (35999|1,36043|0,36174|2,36174|3) - another overly heavy pattern 00:36:174 (36174|3) - move to 7
00:38:441 (38441|5,38557|6) - weird snap and weird placement. 00:38:441 (38441|5,38964|4) - swap
00:43:150 (43150|1,43194|2,43325|1) - unnecessary tech https://puu.sh/wW90R/4e1185e085.png
00:44:197 (44197|4) - some balancing weight on the left hand so move this to 4
00:45:592 (45592|0,45767|1,45941|2,46028|3) - awkward transitioning so 00:45:767 (45767|1) - to 5 or 6
00:48:732 (48732|5,48775|4,48906|5) - more unnecessary tech
00:52:046 (52046|6,52046|4,52162|5,52394|2,52394|0,52478|1) - awful. do [67]5 and [12]3 respectively
00:52:562 (52562|4,52731|5,52899|4,53068|5) - swap columns
00:52:731 (52731|2,52731|0,52899|1) - very awkward pattern 00:52:731 (52731|2,52899|1) - swap should do the trick
00:53:320 (53320|1,53320|3,53405|2,53405|0) - unnecessary bms stuff 00:53:236 - should be a double and 00:53:320 - should be a single
00:54:332 (54332|3,54332|1) - yeah you better avoid these transitions they're unnecessarily difficult to play
00:55:343 (55343|0,55343|2,55427|1,55427|3) - wont list more of these do take note that in situations like these, it is very likely that there is an actual drum sound in the 1/2 snap below it take 00:53:236 - as an example
00:57:450 - jesus christ it doesnt have to be this way ;w; https://puu.sh/wWahi/7133c98f09.png
01:00:736 (60736|5,60736|3,60820|4) - [67]5 pls
01:03:349 (63349|5) - for consistency with this, 01:03:686 (63686|4,64023|4,64360|4,64697|5,65034|5) - swap columns
01:03:180 - lasts 4/1 and 01:04:528 - lasts for 2/1 so why does 01:05:877 - last for 11/2
01:08:573 - if you keep this 11/2 it would be inconsistent with this too
01:11:607 (71607|3,71607|6,71776|6,71944|3,71944|5,72113|2,72281|5,72281|3) - too much anchorage on the middle column makes the right hand rather imbalanced especially for right thumb users
01:12:450 (72450|3,72534|1,72618|0,72618|3) - awkward combination
01:12:618 (72618|0,72618|3,72702|6,72787|4,72871|6,72955|4) - this transition doesnt make it any better here's a quickfix
01:21:551 (81551|6,81635|2,81719|3,81719|5,81804|0,81888|1,81888|6,81972|4) - quite hard to read considering there werent a lot of broken stairs beforehand
01:23:405 (83405|6,83405|4,83405|1,83742|4,83742|6,83742|0) - imbalanced. double should go in 01:23:742 (83742|0) -
01:25:090 - e d g y
01:45:483 - better off as https://puu.sh/wWbq8/95cb0e3e94.png

didnt nitpick but there could be issues in the last kiai that might need to be addressed as it is similar to the first kiai

Good luck!
Topic Starter
eyes

Lenfried- wrote:

m4m that almost never came!

atmosphere
ugh those are some weird values why not just go for hp/od 8.5 the lns are rather simple

for starters these lns seems very arbitrary. You randomly drop lns for the guitar sounds and also randomly mix in vocals so it seems. Fairly inconsistent if you ask me yep you're right, will remap this part later

00:25:534 (25534|0,25534|3,25708|1,25883|0) - unnecessarily heavy on the left hand and the current pattern is awk for left thumb space users like me https://puu.sh/wW8Qh/e1763547ab.png should be a rather simple fix ignoring pr changed

00:26:929 (26929|4) - consider the what i said above, this can be a 1/2 ln
00:28:325 (28325|4) - ^ wont list more of these simple examples
00:29:720 (29720|5,30069|6) - move to the left once so that it doesnt feel as awkward to play
00:35:999 (35999|1,36043|0,36174|2,36174|3) - another overly heavy pattern 00:36:174 (36174|3) - move to 7
00:38:441 (38441|5,38557|6) - weird snap and weird placement. 00:38:441 (38441|5,38964|4) - swap
00:43:150 (43150|1,43194|2,43325|1) - unnecessary tech https://puu.sh/wW90R/4e1185e085.png
00:44:197 (44197|4) - some balancing weight on the left hand so move this to 4
00:45:592 (45592|0,45767|1,45941|2,46028|3) - awkward transitioning so 00:45:767 (45767|1) - to 5 or 6
00:48:732 (48732|5,48775|4,48906|5) - more unnecessary tech
00:52:046 (52046|6,52046|4,52162|5,52394|2,52394|0,52478|1) - awful. do [67]5 and [12]3 respectively changed
00:52:562 (52562|4,52731|5,52899|4,53068|5) - swap columns hmm what for
00:52:731 (52731|2,52731|0,52899|1) - very awkward pattern 00:52:731 (52731|2,52899|1) - swap should do the trick changed
00:53:320 (53320|1,53320|3,53405|2,53405|0) - unnecessary bms stuff 00:53:236 - should be a double and 00:53:320 - should be a single lol no, single ln because there's only a guitar so I keep only singles for only guitar and double because I use doubles for bass kick
00:54:332 (54332|3,54332|1) - yeah you better avoid these transitions they're unnecessarily difficult to play I think it's fine
00:55:343 (55343|0,55343|2,55427|1,55427|3) - wont list more of these do take note that in situations like these, it is very likely that there is an actual drum sound in the 1/2 snap below it take 00:53:236 - as an example :thinking:
00:57:450 - jesus christ it doesnt have to be this way ;w; https://puu.sh/wWahi/7133c98f09.png lol why not
01:00:736 (60736|5,60736|3,60820|4) - [67]5 pls I like current pattern more
01:03:349 (63349|5) - for consistency with this, 01:03:686 (63686|4,64023|4,64360|4,64697|5,65034|5) - swap columns ok
01:03:180 - lasts 4/1 and 01:04:528 - lasts for 2/1 so why does 01:05:877 - last for 11/2
01:08:573 - if you keep this 11/2 it would be inconsistent with this too
01:11:607 (71607|3,71607|6,71776|6,71944|3,71944|5,72113|2,72281|5,72281|3) - too much anchorage on the middle column makes the right hand rather imbalanced especially for right thumb users changed
01:12:450 (72450|3,72534|1,72618|0,72618|3) - awkward combination changed
01:12:618 (72618|0,72618|3,72702|6,72787|4,72871|6,72955|4) - this transition doesnt make it any better here's a quickfix
01:21:551 (81551|6,81635|2,81719|3,81719|5,81804|0,81888|1,81888|6,81972|4) - quite hard to read considering there werent a lot of broken stairs beforehand changed
01:23:405 (83405|6,83405|4,83405|1,83742|4,83742|6,83742|0) - imbalanced. double should go in 01:23:742 (83742|0) - I don't think it's so bad, not even noticeable
01:25:090 - e d g y
01:45:483 - better off as https://puu.sh/wWbq8/95cb0e3e94.png changed

didnt nitpick but there could be issues in the last kiai that might need to be addressed as it is similar to the first kiai

Good luck!
thanks!
silentch
зачем ты так поступил
semyon422
12345678

easy
00:24:488 (24488|1) - move by 2 column right

00:31:988 (31988|1) - move by 1 column right

00:37:046 (37046|3) - move to 2 column

00:41:755 (41755|3) - move to 2 column

00:54:416 (54416|3) - move by 1 column right

01:40:933 - вот здесь лны на скретче думаю сложно играются, по крайней мере я миссал на них в рейте x4

01:41:607 (101607|5) - move to 2 column

постарался подвигать ноты и улучшить баланс

и ещё пустых строк добавил чтобы помасштабнее мод смотрелся
silentch
глото4ек мода

  • :D easy
    00:57:450 (57450|3,57618|4,57787|7) - неудобно
    Вообще советую сделать линейные паттерны аля 1 3 5 7 или 2 4 6
    И смотри еще такая фишка. Когда идет бит 1/2 - делай широкий спейсинг. Там где звук идет 1/4 - паттерны ближе.
    Например вот тут 00:57:450 (57450|3,57618|4,57787|7) - клоуз.
    00:59:135 (59135|5,59472|4) - вот тут пошире
    01:28:798 (88798|6,89304|2,89978|4) - отдали от лнов
    01:50:034 (110034|3,110202|4,110371|6) - тоже что и в 1
    Отличная диффа!

    :D Normal
    01:00:652 - Add chord
    01:41:944 (101944|2) - this ln ends here 01:42:281 (imho)
    01:49:528 - 01:51:551- so empty
    Amazing Diff.
Gl :)
Topic Starter
eyes

semyon422 wrote:

12345678

easy
00:24:488 (24488|1) - move by 2 column right is there a reason? also i want to emphasize the sample sound

00:31:988 (31988|1) - move by 1 column right yep

00:37:046 (37046|3) - move to 2 column nothing changes by this

00:41:755 (41755|3) - move to 2 column ^

00:54:416 (54416|3) - move by 1 column right yep

01:40:933 - вот здесь лны на скретче думаю сложно играются, по крайней мере я миссал на них в рейте x4 да, согласен

01:41:607 (101607|5) - move to 2 column moved to 3

постарался подвигать ноты и улучшить баланс

и ещё пустых строк добавил чтобы помасштабнее мод смотрелся
Спасибо!


silentch wrote:

глото4ек мода

  • :D easy
    00:57:450 (57450|3,57618|4,57787|7) - неудобно
    Вообще советую сделать линейные паттерны аля 1 3 5 7 или 2 4 6
    И смотри еще такая фишка. Когда идет бит 1/2 - делай широкий спейсинг. Там где звук идет 1/4 - паттерны ближе.
    Например вот тут 00:57:450 (57450|3,57618|4,57787|7) - клоуз.
    00:59:135 (59135|5,59472|4) - вот тут пошире отличная идея!
    01:28:798 (88798|6,89304|2,89978|4) - отдали от лнов ты про спейсинг? а зачем? я считаю что это и так сложный момент, поэтому оставил маленький спейсинг чтобы полегче было, а третья нота и так далеко (сори если неправильно понял).
    01:50:034 (110034|3,110202|4,110371|6) - тоже что и в 1 изменил
    Отличная диффа!

    .
Gl :)
Спасибо!

Updated 422's diff and switched on N+1 Key option
Deep Sea
to my eyes <3

00:52:394 - 00:53:742 - 00:55:090 - 00:56:438 - 00:59:135 - 01:00:483 - 01:01:832 - даблы, не нет, а даже очень нужно
01:03:180 - 01:13:967 - тут можешь еще 1/2 но добавить, для изика это будет нормально вполне
01:14:304 - 01:14:978 - 01:15:652 - 01:16:326 - 01:17:000 - 01:17:674 - 01:18:349 - 01:19:023 - 01:19:697 - 01:20:371 - 01:21:045 - 01:21:719 - по одной ноте, а вообще странно лны смотрятся, можно что то и другое придумать, более соответствующие ритму
01:25:006 - 01:25:764 - 01:26:438 - 01:27:787 - 01:28:461 - аналогично
01:30:146 - 01:39:585 - здесь можешь больше нот добавить 1/2
01:40:933 - 01:42:281 - 01:43:629 - 01:44:978 - 01:54:416 - 01:57:113 - 02:02:506 - даблы


гуд диффа
Topic Starter
eyes

[Shana Lesus] wrote:

to my eyes <3

00:52:394 - 00:53:742 - 00:55:090 - 00:56:438 - 00:59:135 - 01:00:483 - 01:01:832 - даблы, не нет, а даже очень нужно этот изик для самый новичков в манию, я наблюдал как мои друзья играют 7к изики и для них даже синглы будут сложными, лучше оставлю такую сложность. если кто то играет лучше,
то попробуют нормал

01:03:180 - 01:13:967 - тут можешь еще 1/2 но добавить, для изика это будет нормально вполне этот парт что то в роде брейка, будет странно если он будет равным по сложности киаи
01:14:304 - 01:14:978 - 01:15:652 - 01:16:326 - 01:17:000 - 01:17:674 - 01:18:349 - 01:19:023 - 01:19:697 - 01:20:371 - 01:21:045 - 01:21:719 - по одной ноте, а вообще странно лны смотрятся, можно что то и другое придумать, более соответствующие ритму добавлю 1/2 ноту на тех моментах когда хайхеты звучат
01:25:006 - 01:25:764 - 01:26:438 - 01:27:787 - 01:28:461 - аналогично тут добавлю 1/2 ноты
01:30:146 - 01:39:585 - здесь можешь больше нот добавить 1/2 согласен
01:40:933 - 01:42:281 - 01:43:629 - 01:44:978 - 01:54:416 - 01:57:113 - 02:02:506 - даблы ну хз, думаю скретча достаточно будет


гуд диффа
спасибо!
MrDorian
mark for mod
Topic Starter
eyes
mark for thanks
Deep Sea
Atmosphere
00:25:011 (25011|6,25185|5) - ctrl + g
00:28:674 - либо лн добавь, либо ноту
на счет первого совета, 00:29:720 (29720|2,29894|1,30069|3,30243|2,30418|1) - подобное ты сделал тут, почему бы в начале тоже так удобно не сделать
00:39:836 - тоже самое лн или нота
00:31:493 (31493|7) - 00:38:557 (38557|6) - 00:42:671 (42671|1) - 00:43:194 (43194|6) - 00:48:775 (48775|2) - честно, я бы по убирал эти ноты, не так уж и сильно обращаешь внимание на тот звук, только подгадишь акку
01:02:759 - либо так https://osu.ppy.sh/ss/8869795 либо так http://osu.ppy.sh/ss/8869796
01:13:124 - http://osu.ppy.sh/ss/8869808
01:16:579 (76579|5) - в 4 колонку
01:23:910 - https://osu.ppy.sh/ss/8869823
01:24:247 - https://osu.ppy.sh/ss/8869845 можешь конечно и свой паттерн сделать, но зачем лн юзать
01:27:450 - 01:30:146 - 1 и 7 колонки пустые слишком долго //спешил ноту не считай за 1 колонку//
01:34:865 - http://osu.ppy.sh/ss/8869870
01:51:551 - https://osu.ppy.sh/ss/8869874
Topic Starter
eyes

[Shana Lesus] wrote:

Atmosphere
00:25:011 (25011|6,25185|5) - ctrl + g да, так красивее
00:28:674 - либо лн добавь, либо ноту тут один звук, так что не буду добавлять
на счет первого совета, 00:29:720 (29720|2,29894|1,30069|3,30243|2,30418|1) - подобное ты сделал тут, почему бы в начале тоже так удобно не сделать окей
00:39:836 - тоже самое лн или нота
00:31:493 (31493|7) - 00:38:557 (38557|6) - 00:42:671 (42671|1) - 00:43:194 (43194|6) - 00:48:775 (48775|2) - честно, я бы по убирал эти ноты, не так уж и сильно обращаешь внимание на тот звук, только подгадишь акку они почему-то слишком заметны для меня были всегда, пока оставлю
01:02:759 - либо так https://osu.ppy.sh/ss/8869795 либо так http://osu.ppy.sh/ss/8869796 меня нынешний паттерн устраивает qwq
01:13:124 - http://osu.ppy.sh/ss/8869808 ок
01:16:579 (76579|5) - в 4 колонку это выглядит лучше, но это создает 1/2 джек на 4-ой колонке, пока оставлю как есть
01:23:910 - https://osu.ppy.sh/ss/8869823 слишком легко играется для такого звука, изменю по другому
01:24:247 - https://osu.ppy.sh/ss/8869845 можешь конечно и свой паттерн сделать, но зачем лн юзать хочу здесь проигнорить драмы, сделать более эстетичное вступление для последующего парта 01:24:753
01:27:450 - 01:30:146 - 1 и 7 колонки пустые слишком долго //спешил ноту не считай за 1 колонку// юзаю 5к стиль здесь
01:34:865 - http://osu.ppy.sh/ss/8869870 игнорю 1/4 звуки для св эффекта
01:51:551 - https://osu.ppy.sh/ss/8869874 нынешний мне больше нравится
спасибо!
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: Please check AiMod to all diff to see the objects have snapped.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
8k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |

[Begin]
  1. 01:27:450 - add one note in column 1 since it's like similar sound to this note 01:24:753 (84753|7,84753|0) - and it's not difficult for beginners.
  2. 01:56:776 (116776|0) - i think move this note to 01:57:113 - for the sync of this note 01:54:416 - and if you accept, just add one note 01:56:776 - in column 3.
[Shana's Hyper]
  1. 00:24:488 - 00:50:999 - nice LN! I like it! :)
  2. 01:24:922 (84922|7,84922|6,84922|5) - change it to 2 notes since it's not similar sound of this note 01:24:753 - and you using 2 notes here 01:27:618 -
  3. 02:04:276 (124276|5,124360|2,124444|6) - why don't make it double notes and make it like this (http://osu.ppy.sh/ss/8875699) or other patterns?

8K Mapset ( Hopefully for 7+1K for all diff but i can only see 442's diff :( ). I'm sorry to have a small mod because i'm still new to mod 8k. Thanks for mod my map and goodluck to your mapset. :)
Deep Sea
Thank you Aries for mod, last advice accepted (02:04:276 - ) !
Topic Starter
eyes

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: Please check AiMod to all diff to see the objects have snapped. okay fixed (idk where it came from)
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
8k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |

[Begin]
  1. 01:27:450 - add one note in column 1 since it's like similar sound to this note 01:24:753 (84753|7,84753|0) - and it's not difficult for beginners.Sure,
    added.
  2. 01:56:776 (116776|0) - i think move this note to 01:57:113 - for the sync of this note 01:54:416 - and if you accept, just add one note 01:56:776 - in column 3.since this is 7+1 I place unusual sounds on 1st column, these claps are really unusual and strong sounds so I placed 1 of them (only 1 for avoiding 1/4 jack that is too hard for easy diff) to 1st column. 01:54:416 - here is the cymbal sound so this is double note, 01:57:113 - this sound doesn't contain cymbal sound so I keep it as single note
8K Mapset ( Hopefully for 7+1K for all diff but i can only see 442's diff :( ). I'm sorry to have a small mod because i'm still new to mod 8k. Thanks for mod my map and goodluck to your mapset. :)
Thank you! Updated with Shana's diff
MrDorian
owo
General
delete that silence from drum-hitclap
Shana'sHard
00:29:022 (29022|4,29197|6,29371|3,29546|1) - don't you think it would be better as 3 5 4 6 2 for pitch?
01:03:180 (63180|0) - why is this note on scratch? there's no specific sound like finish-sound or sth
I couldn't find anything in your diff, I'm not really good 7+1k modder. But there was one thing that bothers me. You used scratch really weirdly, sometimes I couldn't hear the sound you layered for scratch. Hard diffs should use more obvious ones. You should recheck them or leave them alone if they are okay.
Atomosphere
01:46:073 (106073|4,106073|3) - this should be one note, it isn't as strong as the rest
well I'm bad at modding these maps *sad*
gl~!
Topic Starter
eyes
it's enough for double imo, will fix HS later, thanks for mod!!
Kawawa
Hi Hi!
I was considering some unsure things, and it made me feel it's a lack.
It was interesting to me, but kinda hard to bubble as now state.
Patterns are fine to me, I could all FC anyway. so I handled about the structure!

[General]
Difficulty Name
I'm recommend you to change the difficulty name about "Begin"
I think is somewhat vague If I relating it with Normal, Hard difficulty name.
so prefer to pick "Easy" in my opinion. This is just an option. up to you anyway!

Unnecessary Green Section.
00:52:394 - This one actually does not mean anything :: http://puu.sh/xga1K/33e7a45fa5.png
This is an unnecessarily nested section.
It added as kiai of start section. but actually after this one, you can enable the kiai on the red section(BPM)
like that :: https://puu.sh/xga2A/de2d3e76f9.png
If you remove this, the chart already keeping the balance of scroll speed by x1.03 SV at the 172 BPM. so will not affect anything!

02:05:202 - The end of kiai timing should be ended at here 02:05:034 -
02:05:034 - to 02:05:202 - can be calculated as unnecessary space. The chart already ended.

※ Background Image
I've heard that BG Size does not have a big impact these days, but I still considering that.
It would be fine If you edit it regular size. like 1366x768.
Also should turn off the widescreen support option.

+ I did not check some general things. just skipped uwu.
[Begin]
00:41:755 (41755|3) - This one should be "DN_Kick PE2F" as Hitsound.
It's really a kick sound, same with 00:44:546 - 00:47:336 -
If you mistake on other difficulties too, then do fix that.

I01:53:236 (113236|5) - The rhythms are followed as vocal.
And since there is no any kick drum at background, better to remove hitsound "W" like those case 00:45:418 (45418|4) -

00:57:450 (57450|3,57618|4,57787|5) - Seems It followed the drums, and around also did like that.
but as you know there is 1/3 drum process as not 1/2, 1/4.
of course It is not a ghost, at least there is a electric guitar sound.
but the around patterns focused on the drum, It would be better to avoid.
There are some option to choice.
1. 00:57:618 (57618|4) - remove this rhthym.
2. 00:57:450 (57450|3) - make it LN as bundle of drum process. up to you.

01:59:472 (119472|3,119641|4,119809|5) - Same thing with above.

[422's Normal]
01:13:967 - to 01:54:416 - Hitsounds are too empty.
I think you can add them like you added drums on below part.
(even If you exprssed it other instument than drums, It should be done)
It's really difference case with 00:24:488 - to 00:39:836 - because here is no choice to add specfic hitsounds.
so I calcuate it as quality of lack.

01:41:944 (101944|2) - The vocal LN would be better If you make it end on the main timing section here 01:42:269 -

Anyway the main point is hitsound problem. make them sure after self-check all.

[Shana's Hard]
https://puu.sh/xgRA3/354d5cc204.png This is really a intention?
I mean about Hitsound sample type and Volume size.
According to your intention, 0.95 to 0.99 Section should be "S:C1 Type"
There is really no big difference, and I calculated this as a mistake.
And I recommend that unify the hitsound volume, 5% and 6% is really not a difference.

About SV formular
the one thing is wrong If It's not a intention or If you did not know.
You made the SV reguarly, but It should be based on as 178BPM.

The play scroll speed is based on 178 BPM.
As yours, It will be calculated as not a regular SV.
What I mean, As a example ::
00:51:871 - x0.97 = 166.84(172x0.97)
00:52:046 - x0.98 = 168.56(172x0.98)
00:52:220 - x0.99 = 170.28(172x0.99) Each Gaps are "2"
00:52:394 - And here 178.00 but here becomes 8.
should be calculate from 178 BPM. If you want to make it regular scroll speed.

If It's not a intention, consider those calculation. It would be better than now surely.
I was not planning to write this, but wrote after consider some.
"Atmosphere Difficulty" also valid about it.

00:57:281 (57281|0) - 01:17:169 (77169|0,77506|0,77843|0) - 01:18:517 (78517|0) - what expressed it is?
I really can't feel what they followed. from playing, in editing too.
even If it expressed something by your intention, I feel it is unnecessary rhythm as scratch key.
what I mean about rhythm, It's the sound that the player can feel more clearly when they are played the chart.
so I hope other scratch key also check once again.

[Atmosphere]
https://puu.sh/xgT3W/d68194ad92.png consider them once again that SV formula
It's a valid with above "Shana's Hard"
Please understand through the above example!
If you really can't understand what it means, then can contact to me.

00:25:883 (25883|4) - End of LN? seems mistake.

00:53:292 (53292|5,53292|2) - Should be snapped as 1/4th 00:53:320 -
The same structure with like 00:54:332 - 00:55:343 -
that sounds feels a bit earlier, but I might It's a issue by mp3 file or something. other difficulty also used it 1/4th

00:59:697 (59697|5,59697|3) - Same with above. 1/4th 00:59:725 -

01:42:871 (102871|3) - I can't hear any sound, It's really too faint. remove is better.
01:42:787 (102787|5,102871|3,102955|4) - And all the "LR_Tom Drop" hitsounds also not fit here on this sction.
The same part with 01:41:438 - to 01:41:607 - can compare anyway. This is good way for that :: 01:45:483 -

01:55:652 (115652|4) - 01:56:326 (116326|3,116326|5) - 01:57:337 (117337|7,117337|4) -
02:01:719 (121719|3,121719|5) - 02:02:731 (122731|4,122731|1) - 1/4th all.
This is the same verse with first, should be consitent with.
I can explain the correlation to it, let me skip.

02:00:989 (120989|2,121045|3,121101|4,121158|1,121214|2,121270|3,121326|4) - It seems expressed as electric guitar sounds.
02:01:214 (121214|2,121270|3) - but here is not 1/6th, And 02:01:045 (121045|3) - the "W" drum hitsound is fit on the 1/4th section, remove is better.
like that :: https://puu.sh/xgUhx/8552415d53.jpg // up to you.

About Some SV
00:54:585 - 00:54:753 - Change the SV 1.70 to 1.75.
When It based on as 1/8 beat snap, then can seperate as "4 street"
00:54:585 - There used 1.70 on the 1 street, 00:54:627 - here used 0.75 on the 3 street.
then 1.70 + 2.25 = 3.95, so 1.75 is correct formular to calcuation.
If you used same SV on the above, then fix it!

01:03:180 - to 01:04:641 - I don't get it why you snapped them as 1/6th https://puu.sh/xgUDS/0cc64cbc8d.jpg
It's not affect much, I don't think it is reasonable.
The good way is the one that changes on the noted sections.
01:13:714 - Same with above.

01:24:753 - to 01:25:090 - check them once again. It also far away from formular.
why this is important? because it provides a certain timing for acc.
01:51:719 - this too.

01:28:967 - to 01:30:146 - And 01:34:697 - 01:35:540 - It used specific section, I'm not sure.
I have not seen these cases yet from my experience. like 1/32th by txt.
Good Luck in the future!
Topic Starter
eyes
Updated all diffs
thanks for mod!
_VianK_
mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0

00:36:871 - you should make a LN like 00:36:174 (36174|2) -

00:37:482 - https://puu.sh/xnczg/0c0600001f.png
sorry for little picky

good luck
Topic Starter
eyes

Ridho 2307 wrote:

mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars

00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words

00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
sorry for little picky

good luck
thanks!
_VianK_

eyes wrote:

Ridho 2307 wrote:

mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars//sure, this section has same with the first time while entering the map, i think it will be great if you add note in the 0 like the the first time

00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words//i know it, coz of i tell you to make the LN to cover the vocal coz i think u miss it

00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
sorry for little picky

good luck
thanks!
No kudoss for this okay 😈
Topic Starter
eyes

Ridho 2307 wrote:

mods come to you from this queue p/6222952

0|1|2|3|4|5|6|7

atmosphere
00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars//sure, this section has same with the first time while entering the map, i think it will be great if you add note in the 0 like the the first time first 0 note was for the sample - "DB-B7.waw", you can count it as keysounding

00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words//i know it, coz of i tell you to make the LN to cover the vocal coz i think u miss it hm so LN will not look suitable with 1/4 vocal

00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
sorry for little picky

good luck

No kudoss for this okay 😈
Rivals_7
12345678

[Atmosphere]

00:36:958 (36958|3) - dont think i heard anything relevant to the noise here. so would delete
moreover - 00:36:871 (36871|2) - should be an LN to represent vocal like any other LNs does

00:41:755 (41755|1) - should add one more note here. for kicks

00:43:325 (43325|1,43499|2) - i'd say this was one vocal syllables instead of two

00:50:650 (50650|6,50999|3) - if this intend to follow vocal, then its off. the syllables change at - 00:50:825

01:07:056 (67056|4) - moving it to 4 would make it more symmetrical which accompanies how the vocals goes

01:16:495 (76495|2,76579|3) - swap? think it would make the roll more lenient

01:22:731 (82731|0,83068|0,83405|0,83742|0) - hmm i wouldnt recommend to place those scratch notes there as the other scratch was placed in rather predictable sense. which is in crash (this was one was only the cymbal). so maybe move all of them to another column

01:24:753 -> 01:30:146 - Lack of notes in especially in 2 and 8 column. RC clearly state that we cannot leave any column empty, let alone with you only filling 3 to 7 column. find a way to rearange this

01:50:792 - missed a note for a roll

02:04:191 (124191|0) - inconsistent scratch with - 01:02:506- which has similar buildups on the song

[Shana]

00:52:394 (52394|0) - DN_KickPE2F. pls be consistent with atmosphere

00:57:787 (57787|0) - W
just to note some. pls check the HS carefully

00:59:725 - probably add a note here

01:13:040 - also here. for the synths

01:42:113 (102113|6) - i'd prefer one more note too around here for snare

02:04:697 - the scratch jackn on col 1 will be quite a hassle to handle for those who still progressing from Normal so i would suggest this https://osu.ppy.sh/ss/8997742

[422]

01:14:304 (74304|6,74304|3) - ok starting here i dont get what are you doing with all the chords. i thought you were going to following kick but then
01:14:641 (74641|1,74978|3,75315|6) - it goes single and then it goes - 01:15:652 (75652|1,75652|5,75989|7,75989|2,76326|5,76326|3,76663|1,76663|4,77000|7,77000|2) - ? please make them consistent

01:48:011 (108011|2) - should've splitting into 2 LNs for vocal

[Begin]

01:28:124 (88124|3) -

pls

something something consistent HS pls
Deep Sea
Thank you Rivals, all fixed !!!
Topic Starter
eyes

Rivals_7 wrote:

12345678

[Atmosphere]

00:36:958 (36958|3) - dont think i heard anything relevant to the noise here. so would delete
moreover - 00:36:871 (36871|2) - should be an LN to represent vocal like any other LNs does these 00:36:871 (36871|2,36958|3) - are for vocal, first one is "ri", second - "shi"

00:41:755 (41755|1) - should add one more note here. for kicks sure

00:43:325 (43325|1,43499|2) - i'd say this was one vocal syllables instead of two I hear two, "don-na"

00:50:650 (50650|6,50999|3) - if this intend to follow vocal, then its off. the syllables change at - 00:50:825 yes

01:07:056 (67056|4) - moving it to 4 would make it more symmetrical which accompanies how the vocals goes ok

01:16:495 (76495|2,76579|3) - swap? think it would make the roll more lenient I want to keep zig-zag pattern

01:22:731 (82731|0,83068|0,83405|0,83742|0) - hmm i wouldnt recommend to place those scratch notes there as the other scratch was placed in rather predictable sense. which is in crash (this was one was only the cymbal). so maybe move all of them to another column

01:24:753 -> 01:30:146 - Lack of notes in especially in 2 and 8 column. RC clearly state that we cannot leave any column empty, let alone with you only filling 3 to 7 column. find a way to rearange this I thought it means that I can't leave any column emptry all over the map, is it bad to leave them empty only for some extra part of music? I'll ask some QAT about this

01:50:792 - missed a note for a roll fixed

02:04:191 (124191|0) - inconsistent scratch with - 01:02:506- which has similar buildups on the song deleted


semyon can't accept mods in this moment, so he asked me to accept mods
[422]

01:14:304 (74304|6,74304|3) - ok starting here i dont get what are you doing with all the chords. i thought you were going to following kick but then
01:14:641 (74641|1,74978|3,75315|6) - it goes single and then it goes - 01:15:652 (75652|1,75652|5,75989|7,75989|2,76326|5,76326|3,76663|1,76663|4,77000|7,77000|2) - ? please make them consistent placed doubles on all kicks

01:48:011 (108011|2) - should've splitting into 2 LNs for vocal fixed

[Begin]

01:28:124 (88124|3) -

pls fixed

something something consistent HS pls mm? I don't understand
thanks!!
updated all diffs
Rivals_7

eyes wrote:

Rivals_7 wrote:

something something consistent HS pls mm? I don't understand
things like this

you see those W? whats the point of making it inconsistent with the other higher diff which use DN_Kick PE2F?

another ex:


those are only an example. so i expect you can fix the consistency of this hitsounding pretty easily in the other parts and between each diffs
Topic Starter
eyes
my bad, will fix between atmosphere and begin, but not normal and hard, i guess 422 and shana just wanted some vary on hitsounding and it's intended

upd: fixed in Begin, changed easy diff name. Thanks Rivals
Meiju
"Clouds"? Даже не знаю как облака относятся к этой песне, да и прошлое название было покрасивей (но тоже никак не относилось к песне кек).
"Begin"? Ну не знаю, использовать глагол в качестве названия диффы не лучшая идея, когда остальные - прилагательные
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