forum

D.J.Amuro - X

posted
Total Posts
11
Topic Starter
Miseracy
This beatmap was submitted using in-game submission on 2017年8月5日 at 21:27:49

Artist: D.J.Amuro
Title: X
Source: beatmania IIDX 23 copula
Tags: dj TAKA RENAISSANCE Mystery Line
BPM: 180
Filesize: 4456kb
Play Time: 01:57
Difficulties Available:
  1. Another (5.2 stars, 726 notes)
  2. Hard (3.18 stars, 316 notes)
  3. Insane (4.08 stars, 421 notes)
  4. Normal (1.68 stars, 172 notes)
  5. Xtra (5.88 stars, 788 notes)
Download: D.J.Amuro - X
Information: Scores/Beatmap Listing
---------------
For Rank
Nightsky
From my modding queue.

Before I start the mod I want to let you know that your Normal and Hard difficulties won't be elegible for ranking since they have a Star Rating way higher than what they should be. Either nerf both difficulties to fit their appropriate SR, or change their name to their difficulty level but this might have to make you create easier levels.
Enough of that, onto the mod.

Extra

- 00:11:137 (1) - This slider hides behind the stream so it's very difficult to read, consider changing the slider position so it's visible.
- 00:40:803 (1,2,3,1,2,1) - Maybe decrease the spacing between these notes.
- 00:51:637 (3,4,5) - People might break here a lot since this isn't a 1/4 stream, change this to a reverse slider.
- 01:42:303 (2,3,4) - Same goes here.

Other than that there's nothing much to point out. Very good map, work on the other difficulties and then it'll be ready for ranking.
Good luck! :D
Topic Starter
Miseracy
Great thanks to your modding :D
Maybe I will change the diff names and make another Normal later
For some "hard" part I would likely to keep it since I am not aiming for map an easy map

Nightsky wrote:

From my modding queue.

Before I start the mod I want to let you know that your Normal and Hard difficulties won't be elegible for ranking since they have a Star Rating way higher than what they should be. Either nerf both difficulties to fit their appropriate SR, or change their name to their difficulty level but this might have to make you create easier levels.
Enough of that, onto the mod.

Extra

- 00:11:137 (1) - This slider hides behind the stream so it's very difficult to read, consider changing the slider position so it's visible.
Modified
- 00:40:803 (1,2,3,1,2,1) - Maybe decrease the spacing between these notes.
Modified, actually if the spacing is too small, then it would be hard to indicate that it is 1/3 notes
- 00:51:637 (3,4,5) - People might break here a lot since this isn't a 1/4 stream, change this to a reverse slider.
I would like to keep it since I am not going to map an easy map
- 01:42:303 (2,3,4) - Same goes here.
I would like to keep it since I am not going to map an easy map

Other than that there's nothing much to point out. Very good map, work on the other difficulties and then it'll be ready for ranking.
Good luck! :D
Ametrin
NM from my q

低難度問題比較多 高難度就不摸了(還不是懶)

[normal]
check aimod for ds problem
00:09:470 (2,3,4) - 合理使用複製粘貼
00:12:470 (2,1) - blanket沒包好
00:13:803 (2,1) - ^ 後面類似問題不說了
00:22:637 (2,4) - 貼著很難看啊
00:32:803 (1,2,3,4,1) - 要拿normal作為最低難度的話這種太難了 不是星數低於2*就ok的……後面像01:00:303 (2,1) - 01:22:470 (3,1) - 這種就肯定過不了關
其實我建議補個EZ, 你這個NM要是改到能rank的難度那和remap差不多,不如弄個EZ出來
00:36:970 (4,1) - 不好看
00:47:470 (3,4,1) - 做個三角形
00:49:469 (2,3) - 有必要重疊麼
00:55:803 (3,1) - 疊好
00:57:803 (2,1) - 這麼強的節奏不要當做沒聽到啊
01:20:137 (2,1) - 快貼上了 拉遠點
01:36:470 (2) - 重音不要在滑條尾
01:47:470 (1,2,3) - 不平行啊
01:52:137 (4,1) - 這種梗不要出現在低難度

[hard]
ctrl+a看看 這難度你全縮在中間了
00:03:137 (2,1) - blanket,後面不說了
00:13:803 (4,1) - 不好看
00:21:803 (1) - 滑條尾重音
00:29:804 (4,2) - 疊啊
00:33:303 (2,3,4) - 複製粘貼
00:34:303 (4,1) - 疊好
00:39:137 (1) - 怎麼NC了
00:47:803 (3,3,1) - …… 後面不說了
00:57:137 (1,2,3) - 複製粘貼……也不說了
00:59:637 (1,2,3) - 醜
01:14:137 (5,1,2) - 這4個音一組啊

歇了
Topic Starter
Miseracy
Thx :D 對於Normal 太難問題, 我map 了新Easy, 雖然感覺還是挺Complex, 不竟不少重音不在主拍

Ametrin wrote:

NM from my q

低難度問題比較多 高難度就不摸了(還不是懶)

[normal]
check aimod for ds problem
00:09:470 (2,3,4) - 合理使用複製粘貼
雖然不是很懂但是這部分改走了
00:12:470 (2,1) - blanket沒包好
Modified
00:13:803 (2,1) - ^ 後面類似問題不說了
Modified
00:22:637 (2,4) - 貼著很難看啊
Modified
00:32:803 (1,2,3,4,1) - 要拿normal作為最低難度的話這種太難了 不是星數低於2*就ok的……後面像01:00:303 (2,1) - 01:22:470 (3,1) - 這種就肯定過不了關
其實我建議補個EZ, 你這個NM要是改到能rank的難度那和remap差不多,不如弄個EZ出來
00:36:970 (4,1) - 不好看
00:47:470 (3,4,1) - 做個三角形
改走這部分了
00:49:469 (2,3) - 有必要重疊麼
Modified
00:55:803 (3,1) - 疊好
Modified
00:57:803 (2,1) - 這麼強的節奏不要當做沒聽到啊
Modified
01:20:137 (2,1) - 快貼上了 拉遠點
Modified
01:36:470 (2) - 重音不要在滑條尾
Modified
01:47:470 (1,2,3) - 不平行啊
Modified
01:52:137 (4,1) - 這種梗不要出現在低難度
Modified

[hard]
ctrl+a看看 這難度你全縮在中間了
00:03:137 (2,1) - blanket,後面不說了
Modified
00:13:803 (4,1) - 不好看
Modified
00:21:803 (1) - 滑條尾重音
Modified
00:29:804 (4,2) - 疊啊
Modified
00:33:303 (2,3,4) - 複製粘貼
Modified
00:34:303 (4,1) - 疊好
Modified
00:39:137 (1) - 怎麼NC了
Modified
00:47:803 (3,3,1) - …… 後面不說了
Modified
00:57:137 (1,2,3) - 複製粘貼……也不說了
Modified
00:59:637 (1,2,3) - 醜
Modified
01:14:137 (5,1,2) - 這4個音一組啊
不是很懂, 不過Modified

歇了
_Crow
Hi! From my queue

mod
[Easy]

This diff is very problematic, since it breaks a lot of guidelines in the standard criteria, like:

Ranking Criteria wrote:

When distance snap is used, try to keep it between 0.8x and 1.2x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping, but the slider velocity should be increased if you find yourself doing this often.

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
This is the biggest issue since it's pretty much on all the diff, also because the sv it's too slow. 0.60 it's not enough, even if it's an easy

Ranking Criteria wrote:

Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
00:08:803 (1,2) - Stuff like this is too confusing for new players, and they're very frequent in this diff

Ranking Criteria wrote:

Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used.
Pretty weird I know, but that's what the ranking criteria says. This diff has too many consecutive sliders overall

Ranking Criteria wrote:

Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
00:43:137 (1) - Stuff like this is unrankable, it's too sudden for new players

In the end, I hate to say this but you pretty much need to remap it. It has too many problems right now if you want it ranked

[Normal]

Not as flawed as Easy, but it still has a lot of problems:

Ranking Criteria wrote:

Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hitobjects are more than 1 beat apart and have relatively high spacing on the playfield, time-distance equality doesn’t need to be as precise.
I've noticed that the distance snap is too much variable in this diff. This is a big issue

Ranking Criteria wrote:

Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
Stuff like 00:34:803 (1) - or 00:37:470 (1) - is confusing, therefore unrankable

Same issue as Easy regarding sliders and the spinner

You really need to remap this one too, since there are a lot of problems here too.

[Insane]

You use too many NCs, consider reducing them. It's fine spamming them to indicate different rhythm like 00:52:803 (1,1,1) -, but stuff like 00:50:137 (1,2,1,2,1,2) - or 00:32:803 (1,1,1,1) - doesn't make a lot of sense. I'd say standard comboing with NCs starting on big white ticks is fine, there's no need for things like that.

01:35:803 (1,1,1) - This rhythm is completely wrong if you listen to the song: There's a 3/4 rhythm indeed, but it's 1 beat earlier. A rhythm like this would be more appropriate (starting from 01:35:470 - )

00:21:470 (1) - This can flow better if you curve the slider the opposite way, pointing at the stack

[Extra]

I don't really like the jumpstreams here. The correct way to use them usually is for emphasyzing strong sounds, but most of the time you use them there's no such sound, like 00:45:137 (1) - or 00:47:803 (1) - or 00:56:137 (1) -. I'd consider changing them

00:40:803 (1,2,3,1,2) - This rhythm is pretty weird like this imo, something like this would be better imo

01:04:470 (3,4,5,6,1) - pls no ;_;. At least make them point forward like this

01:34:970 (5,1,2,3) - this can work better by making (5) a kickslider and doing a 5-note stream instead of 4, like this

01:44:248 (2) - Pretty weird 1/3 jump, make it continous

01:57:470 (1,2,3) - NC spam like you did with all the other diffs

That's all! Good luck with ranking
Topic Starter
Miseracy
Great thanks to such a detail mod! :D
btw Sorry I just gave up my Easy =w=

walter85 wrote:

Hi! From my queue

mod
[Easy]

Sorry I gave up my Easy =w=
This diff is very problematic, since it breaks a lot of guidelines in the standard criteria, like:

Ranking Criteria wrote:

When distance snap is used, try to keep it between 0.8x and 1.2x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping, but the slider velocity should be increased if you find yourself doing this often.

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
This is the biggest issue since it's pretty much on all the diff, also because the sv it's too slow. 0.60 it's not enough, even if it's an easy

Ranking Criteria wrote:

Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
00:08:803 (1,2) - Stuff like this is too confusing for new players, and they're very frequent in this diff

Ranking Criteria wrote:

Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used.
Pretty weird I know, but that's what the ranking criteria says. This diff has too many consecutive sliders overall

Ranking Criteria wrote:

Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
00:43:137 (1) - Stuff like this is unrankable, it's too sudden for new players

In the end, I hate to say this but you pretty much need to remap it. It has too many problems right now if you want it ranked

[Normal]

I remapped the map such that at least the problem of variation of DS is solved.
Not as flawed as Easy, but it still has a lot of problems:

Ranking Criteria wrote:

Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hitobjects are more than 1 beat apart and have relatively high spacing on the playfield, time-distance equality doesn’t need to be as precise.
I've noticed that the distance snap is too much variable in this diff. This is a big issue

Ranking Criteria wrote:

Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
Stuff like 00:34:803 (1) - or 00:37:470 (1) - is confusing, therefore unrankable

Same issue as Easy regarding sliders and the spinner

You really need to remap this one too, since there are a lot of problems here too.

[Insane]

You use too many NCs, consider reducing them. It's fine spamming them to indicate different rhythm like 00:52:803 (1,1,1) -, but stuff like 00:50:137 (1,2,1,2,1,2) - or 00:32:803 (1,1,1,1) - doesn't make a lot of sense. I'd say standard comboing with NCs starting on big white ticks is fine, there's no need for things like that.
Modified

01:35:803 (1,1,1) - This rhythm is completely wrong if you listen to the song: There's a 3/4 rhythm indeed, but it's 1 beat earlier. A rhythm like this would be more appropriate (starting from 01:35:470 - )
Modified, really great thanks for such a good opinion

00:21:470 (1) - This can flow better if you curve the slider the opposite way, pointing at the stack
Modified

[Extra]

I don't really like the jumpstreams here. The correct way to use them usually is for emphasyzing strong sounds, but most of the time you use them there's no such sound, like 00:45:137 (1) - or 00:47:803 (1) - or 00:56:137 (1) -. I'd consider changing them
I didn't change them as I cannot put other sound effect, i Think it would be fine since there is an obvious difference

00:40:803 (1,2,3,1,2) - This rhythm is pretty weird like this imo, something like this would be better imo
Modified

01:04:470 (3,4,5,6,1) - pls no ;_;. At least make them point forward like this
Modified

01:34:970 (5,1,2,3) - this can work better by making (5) a kickslider and doing a 5-note stream instead of 4, like this
Modified

01:44:248 (2) - Pretty weird 1/3 jump, make it continous
I Modified the previous slider to let the flow become better

01:57:470 (1,2,3) - NC spam like you did with all the other diffs
Modified

That's all! Good luck with ranking
Einja
from my queue

[general]
add tags
add combo colours
disable countdown
disable widescreen support on all diffs
lunatic kinda stands out for a diff name, i think "another" would be a better choice :P

[extra]
you can customize the last diff name if you want, since the song title is "X", maybe Xtra would be a nice diff name.

00:02:637 (2) - any reason why this isn't a 1/4 reverse slider
00:04:137 (2) - ^

00:16:803 (1,1) - why did you change your current flow you have? put it back to a circle/kickslider and a 1/4 reverse slider.

00:19:470 (1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,4) - what's with your usage of ncs here? i think 1 nc every 4 or 8 notes would be better instead of some weird pattern like this.

00:40:803 (1,2,1,2) - you need to alert the player more that these are 1/3 notes, i would suggest NCing every single note here.

00:42:137 (1) - the piano can be better emphasized with circles instead of a hold slider


so yeah, keep a consistent pattern going and emphasize strong beats with clickable circles.


good luck with your map ww
Topic Starter
Miseracy
Thanks for u modding :D

Einja wrote:

from my queue

[general]
add tags Added
add combo colours Added? I think
disable countdown Disabled
disable widescreen support on all diffs Disabled
lunatic kinda stands out for a diff name, i think "another" would be a better choice :P Changed

[extra]
you can customize the last diff name if you want, since the song title is "X", maybe Xtra would be a nice diff name.
Changed

00:02:637 (2) - any reason why this isn't a 1/4 reverse slider
Modified
00:04:137 (2) - ^
Modified

00:16:803 (1,1) - why did you change your current flow you have? put it back to a circle/kickslider and a 1/4 reverse slider.
Modified

00:19:470 (1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,4) - what's with your usage of ncs here? i think 1 nc every 4 or 8 notes would be better instead of some weird pattern like this.
Modified

00:40:803 (1,2,1,2) - you need to alert the player more that these are 1/3 notes, i would suggest NCing every single note here.
Modified

00:42:137 (1) - the piano can be better emphasized with circles instead of a hold slider
Since it will be weird with the previous 4 notes, I did not change this part

so yeah, keep a consistent pattern going and emphasize strong beats with clickable circles.


good luck with your map ww
Senery
Hi! from my queue

[Normal]
  1. 00:20:137 (2) - i would move this slider slightly to the right, its a little too close to the slider end of (1) imo
  2. 00:46:137 (1) - blanket this
  3. 00:48:803 (1,2,3,4) - all of these are slightly different, i would suggest you use the same sliders here
  4. 00:54:137 (2) - this blanket is off
  5. 00:58:803 (1,1) - increase the distance here
  6. 01:04:803 (1,2,3,4) - this square is a little off
  7. 01:16:137 (2,3) - overlaps
  8. 01:17:470 (4,1) - this jump is too big, lower it so it has the same distance as the others before it
  9. 01:20:137 (2,1) - blanket these
[Hard]
  1. 00:08:803 (1,2) - i would suggest you blanket these, looks nicer
  2. 00:10:137 (1,2) - blanket these
  3. 00:12:803 (1,2,3,4) - move this part like so: https://puu.sh/x2aAb/ad85abeb4a.png
  4. 00:16:470 (4,1) - blanket this better
  5. 00:52:803 (1,1) - stack these
  6. 01:00:803 (1,2,3,4) - use the same sliders here, also move (2,3) a little from either other
  7. 01:02:137 (1,2,3,4,5,6) - this looks pretty messy, maybe something along the lines of this: https://puu.sh/x2aJG/1174b04a2c.png this still looks pretty messy but maybe it gives you an idea of what i meant with messy
  8. 01:28:803 (1,2) - blanket this
[Insane]
  1. 00:45:470 (1,2,3,4) - make this a normal square or the pattern you used previously (00:40:137 (1,2,3,4) - )
  2. 00:50:137 (1,2,3,4) - ^
  3. 01:10:137 (1) - move this further from 01:09:470 (1,2,3,4) - it has a louder sound
  4. 01:11:470 (2) - ^
  5. 01:12:803 (1) - ^
  6. 01:14:137 (2,1,2,3) - same for these and move (1,2,3) a bit further from either other
[Another]
  1. 00:08:803 (1,2,3,4) - make (1,2) and (3,4) the same shape
  2. 01:04:803 - 01:15:470 - same as i mentioned on the insane
  3. 01:44:248 (1,3) - make these sliders the same, also are you sure these are 1/3? i dont hear anything on the 1/3s but i do on the red tick
  4. 01:46:470 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this looks pretty messy
[Xtra]
  1. 00:03:970 (1,2) - this is just the reverse, remove the slider and put the reverse slider on the same spot as the slider
  2. 00:46:137 (1,2,3,4,1,2,3,4,1,2,3,4) - i suggest you redo this part, it looks a bit messy
  3. 01:04:803 - 01:15:470 - here aswell, mentioned in the insane
  4. 01:17:470 (1,2,3,4) - make this a square
That's it for the mod, i stopped mentioning all the blankets, stacks, and patterns after Hard because there were a lot, i suggest you redo the placement of most of the diffs, the Another and Extra looks fine with only a couple of problems, the others though i suggest you redo them. For the Normal DS everything in there, there is a lot of inconsistency in spacing on that diff. Try to use copy and paste more often.

I hope my mods helps, good luck
Topic Starter
Miseracy

Senery wrote:

Hi! from my queue

[Normal]
  1. 00:20:137 (2) - i would move this slider slightly to the right, its a little too close to the slider end of (1) imo
    Modified
  2. 00:46:137 (1) - blanket this
    Modified
  3. 00:48:803 (1,2,3,4) - all of these are slightly different, i would suggest you use the same sliders here
    Modified some
  4. 00:54:137 (2) - this blanket is off
    Changed patterns
  5. 00:58:803 (1,1) - increase the distance here
    Changed patterns
  6. 01:04:803 (1,2,3,4) - this square is a little off
    Changed patterns
  7. 01:16:137 (2,3) - overlaps
    Modified
  8. 01:17:470 (4,1) - this jump is too big, lower it so it has the same distance as the others before it
    Modified
  9. 01:20:137 (2,1) - blanket these
Modified

[Hard]
  1. 00:08:803 (1,2) - i would suggest you blanket these, looks nicer
    Modified
  2. 00:10:137 (1,2) - blanket these
    Modified
  3. 00:12:803 (1,2,3,4) - move this part like so: https://puu.sh/x2aAb/ad85abeb4a.png
    Modified
  4. 00:16:470 (4,1) - blanket this better
    Modified
  5. 00:52:803 (1,1) - stack these
    Modified
  6. 01:00:803 (1,2,3,4) - use the same sliders here, also move (2,3) a little from either other
  7. 01:02:137 (1,2,3,4,5,6) - this looks pretty messy, maybe something along the lines of this: https://puu.sh/x2aJG/1174b04a2c.png this still looks pretty messy but maybe it gives you an idea of what i meant with messy
    Modified but it seems even more messy XD
  8. 01:28:803 (1,2) - blanket this
Modified

[Insane]
  1. 00:45:470 (1,2,3,4) - make this a normal square or the pattern you used previously (00:40:137 (1,2,3,4) - )
    Modified but i would like to keep the idea, because the "4" notes is more intense and i make it with a larger distance
  2. 00:50:137 (1,2,3,4) - ^
    ^
  3. 01:10:137 (1) - move this further from 01:09:470 (1,2,3,4) - it has a louder sound
    Modified
  4. 01:11:470 (2) - ^
    Modified
  5. 01:12:803 (1) - ^
    Modified
  6. 01:14:137 (2,1,2,3) - same for these and move (1,2,3) a bit further from either other
Modified

[Another]
  1. 00:08:803 (1,2,3,4) - make (1,2) and (3,4) the same shape
    I made it in different direction to fit the flow for next stream
  2. 01:04:803 - 01:15:470 - same as i mentioned on the insane
    Actually I did that :p
  3. 01:44:248 (1,3) - make these sliders the same, also are you sure these are 1/3? i dont hear anything on the 1/3s but i do on the red tick
    Modified
  4. 01:46:470 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this looks pretty messy
Modified

[Xtra]
  1. 00:03:970 (1,2) - this is just the reverse, remove the slider and put the reverse slider on the same spot as the slider
    Modified
  2. 00:46:137 (1,2,3,4,1,2,3,4,1,2,3,4) - i suggest you redo this part, it looks a bit messy
    Modified
  3. 01:04:803 - 01:15:470 - here aswell, mentioned in the insane
    Modified some
  4. 01:17:470 (1,2,3,4) - make this a square
I made it like a parallelogram now

That's it for the mod, i stopped mentioning all the blankets, stacks, and patterns after Hard because there were a lot, i suggest you redo the placement of most of the diffs, the Another and Extra looks fine with only a couple of problems, the others though i suggest you redo them. For the Normal DS everything in there, there is a lot of inconsistency in spacing on that diff. Try to use copy and paste more often.

I hope my mods helps, good luck
Thanks for u modding :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply