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Capcom Sound Team - Skull Man

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Total Posts
25
Topic Starter
Buster
This map has been deleted on the request of its creator. It is no longer available.
-Lian-
Bueno, para empezar, creo que deberías tener mas orden en cuanto la posición de todas las notas

Normal: Cuando hagas dificultades fáciles trata de hacerlas mas comprensibles, con esto quiero decir que deberías seguir un orden.
Por ejemplo: una nota que siga a otra nota y a otra y a otra, una que otra ves que hagas un salto de posicion, pero cuando lo hagas sigue el orden que quieras seguir, pero que sea siempre Comprensibles

En la dif Insanity e Insane, deberías ser mas suelto en los jumps. Es decir que seas mas creativo, en estas si seguiste una linea de orden de notas completas, en las dos dificultades.

Por todo lo demás, como el ritmo y bpm Estan correctos, espero que haya ayudado, sigue asi,

Suerte!

Well, for starters, I think you should have more order as the position of all the notes

Normal: When you make easy difficulties try to make them more understandable, by this I mean that you should follow an order.
For example: one note that follows another note and another and another, you see that you make a jump position, but when you do follow the order you want to follow, but always be understandable

In Dif Insanity and Insane, you should be more loose in jumps. That is to say that you are more creative, in these if you followed a line of order of complete notes, in the two difficulties.

For everything else, like the rhythm and bpm They are correct, I hope it has helped, it continues like this,

Luck!
-Lian-
PD: la musica es buenisima :) . Si necesitas ayuda en alguna dificultad solo contactame

PD: the music is great :). If you need help in any difficulty just contact me
Topic Starter
Buster

Lian2002 wrote:

PD: la musica es buenisima :) . Si necesitas ayuda en alguna dificultad solo contactame

PD: the music is great :). If you need help in any difficulty just contact me
Thx :)
cloudrac3r
This is a great map! There's just a couple of things that feel off in the Normal diff:

The red combo which starts at 00:16:932 feels very awkward to play, especially the short slider (number 5).
00:39:077 (1,2) - Change the circle and slider into a reverse slider.
00:44:572 (4) - Start a new combo.
00:44:572 (4,6) - Change these longer sliders into reverse sliders like the others.

And after that, the entire second half of the map has no beats, in any of the difficulties. Why?
Megafan
Here's my Guest Difficulty

Open me plz
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28421
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Skull Man
TitleUnicode:Skull Man
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Lolinator2000
Version:Megafan's Normal
Source:Mega Man 4
Tags:capcom nintendo nes megaman skullman
BeatmapID:0
BeatmapSetID:624485

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"udfuf.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Buster

megafanx3 wrote:

Here's my Guest Difficulty

Open me plz
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28421
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Skull Man
TitleUnicode:Skull Man
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Lolinator2000
Version:Megafan's Normal
Source:Mega Man 4
Tags:capcom nintendo nes megaman skullman
BeatmapID:0
BeatmapSetID:624485

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"udfuf.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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Thx for GD :)
Topic Starter
Buster

cloudrac3r wrote:

This is a great map! There's just a couple of things that feel off in the Normal diff:

The red combo which starts at 00:16:932 feels very awkward to play, especially the short slider (number 5).
00:39:077 (1,2) - Change the circle and slider into a reverse slider.
00:44:572 (4) - Start a new combo.
00:44:572 (4,6) - Change these longer sliders into reverse sliders like the others.

And after that, the entire second half of the map has no beats, in any of the difficulties. Why?
late reply

to bad you dont get kudosu because i already deleted my old diff and replace with a GD
vicky5124
Insanity
HP=6
00:18:930 (4,1,2,3) - Try doing a perfect square
00:16:016 (4,5) - Stack them on the slider end
00:17:265 (4,5,1) - 5 has a different spacing between both sliders
00:23:592 (4,5,6,7) - Make 6 be a triangle with 4 and 7
00:24:425 (1) - Slider vel. at 0.5 just on that sldier and put it much closer to the 2
00:27:422 (2,3,4) - Perfect triangle
00:27:755 (5,6,7) - Perfect triangle
00:30:252 (5,6,9,1,4,5,6,9) - Whats the point of them being that weird?
00:40:076 (2,3,4,1) - Perfect square
00:41:408 (4,5,6) - 90º angle
00:43:240 (1,2) - Same curve
00:45:071 (3,4,3,4,3,4) - Overlap
00:46:736 (5) - x1.5 speed
00:46:736 (5) - 90º angle (it needs a bit of rotation)
00:56:227 (3,4,5,6) - perfect square (modyfy the pos. of 7 and 8)
01:05:718 (1,2,3,4) - Square
01:08:215 (4,5,1) - Triangle
01:08:215 (4,5,1) - 90º
01:09:048 (3,4,5,6) - square
01:10:547 (5,6,7,8) - square
01:11:046 (8) - Slider vel. at 0.5 just on that sldier and put it much closer to the 1
01:12:212 (4,5,6) - 90º
01:16:874 (5,6,9,1,4,5,6,9) - same and before, why?
01:27:863 (3,4,5) - 90º
01:29:362 (4,5,6) - 90º
01:31:526 (2,3,4) - Triangle
01:32:026 (1,2,3) - triangle
01:32:359 (3,4) - overlap
01:32:692 (1,2,3) - Better triangle
01:33:191 (4) - on top of the slider
01:34:190 - Spinn

- GL with your ranking -
tatatat
You should include the guest difficulty mapper's name in the tags. You could also add other tags such as chiptune to help the user search for the map. You probably don't need to include skullman in the tags since its the title (with a space inbetween skull and man).
You should disable the countdown, there isn't enough time for it. The offset seems to be off a little. It seems to be a little late. The HP drain for the insane might be too low. The HP drain for the insanity is also too low. Don't forget to change the volume of hitsounds in the timing window to reflect the song. A constant 100% is too loud for this song. You should probably cut back on the frequency you are toggling kiai time on and off.
Normal:
00:12:936 - a slider could be placed here
00:31:085 - You may want to avoid sliders like this in a normal difficulty.
Insane:
01:31:360 (1,2,3,4) - Why is the distance between the circles in this combo so different from the notes in the next 2 combos of the same rhythm.
01:32:692 (1,2,3,4) - This pattern probably shouldn't be so different than the pattern of the two combos before it, since they are pretty much the same rhythm.
01:32:692 (1,2,3,4) - Don't know why there is a break here. the diff might not be finished.
The normal and hard were too unfinished to go into more.
Megafan

Lolinator2000 wrote:

Normal - Made by megafanx3 (Edited to make this rankable)
What's the problem with my map?
Topic Starter
Buster

megafanx3 wrote:

Lolinator2000 wrote:

Normal - Made by megafanx3 (Edited to make this rankable)
What's the problem with my map?
its a bit bad so i edited to make it look good
plus its not even you're map
Topic Starter
Buster

nitsuga5124 wrote:

Insanity
HP=6
00:18:930 (4,1,2,3) - Try doing a perfect square
00:16:016 (4,5) - Stack them on the slider end
00:17:265 (4,5,1) - 5 has a different spacing between both sliders
00:23:592 (4,5,6,7) - Make 6 be a triangle with 4 and 7
00:24:425 (1) - Slider vel. at 0.5 just on that sldier and put it much closer to the 2
00:27:422 (2,3,4) - Perfect triangle
00:27:755 (5,6,7) - Perfect triangle
00:30:252 (5,6,9,1,4,5,6,9) - Whats the point of them being that weird?
00:40:076 (2,3,4,1) - Perfect square
00:41:408 (4,5,6) - 90º angle
00:43:240 (1,2) - Same curve
00:45:071 (3,4,3,4,3,4) - Overlap
00:46:736 (5) - x1.5 speed
00:46:736 (5) - 90º angle (it needs a bit of rotation)
00:56:227 (3,4,5,6) - perfect square (modyfy the pos. of 7 and 8)
01:05:718 (1,2,3,4) - Square
01:08:215 (4,5,1) - Triangle
01:08:215 (4,5,1) - 90º
01:09:048 (3,4,5,6) - square
01:10:547 (5,6,7,8) - square
01:11:046 (8) - Slider vel. at 0.5 just on that sldier and put it much closer to the 1
01:12:212 (4,5,6) - 90º
01:16:874 (5,6,9,1,4,5,6,9) - same and before, why?
01:27:863 (3,4,5) - 90º
01:29:362 (4,5,6) - 90º
01:31:526 (2,3,4) - Triangle
01:32:026 (1,2,3) - triangle
01:32:359 (3,4) - overlap
01:32:692 (1,2,3) - Better triangle
01:33:191 (4) - on top of the slider
01:34:190 - Spinn

- GL with your ranking -
i cant give you kudosu because i dont understand your modding
Topic Starter
Buster

tatatat wrote:

You should include the guest difficulty mapper's name in the tags. You could also add other tags such as chiptune to help the user search for the map. You probably don't need to include skullman in the tags since its the title (with a space inbetween skull and man).
You should disable the countdown, there isn't enough time for it. The offset seems to be off a little. It seems to be a little late. The HP drain for the insane might be too low. The HP drain for the insanity is also too low. Don't forget to change the volume of hitsounds in the timing window to reflect the song. A constant 100% is too loud for this song. You should probably cut back on the frequency you are toggling kiai time on and off.
Normal:
00:12:936 - a slider could be placed here
00:31:085 - You may want to avoid sliders like this in a normal difficulty.
Insane:
01:31:360 (1,2,3,4) - Why is the distance between the circles in this combo so different from the notes in the next 2 combos of the same rhythm.
01:32:692 (1,2,3,4) - This pattern probably shouldn't be so different than the pattern of the two combos before it, since they are pretty much the same rhythm.
01:32:692 (1,2,3,4) - Don't know why there is a break here. the diff might not be finished.
The normal and hard were too unfinished to go into more.
Thx but i dont appreciate your mod
_Meep_
Reply properly to their mods, use a different color and answer each and every point, It's a basic for every mapper and modder to do so.
Saying you don't appreciate their mod just makes you rude, they spent their time and effort trying to find something wrong and off in your map, yet you just brush them off and don't even appreciate the effort they put in?

Also, don't change others' GDs without their permission, it seems like megafanx3's diff was tampered with just so it could be of ranking standards? Let the GDers know their own mistakes, don't do things for them.
JierYagtama
Orayt this kinda took my eye sooooo
Ok first why did you edit the Normal GD without the mapper's permission? lo It's your map yes but who mapped the GD?
Normal GD
Also lower the hitsound volume to atleast 75% so my ears wont explode xd
Alright lets talk about sum stuff you need to improve on this diff also a tip you can use DS through out in the entire map is its hard below
00:03:945 (2,5) - avoid overlaps in Normal since it can considered unrankable accordding to the ranking criteria itself
00:00:615 (1,2) - It's a nazi mod but since you're a new mapper trying to show you what a proper blanker isnt that bad xd

Something like that is a blanket xd
00:12:936 (3) - please try to make your sliders more easier for new players to play since they dont even know what sliders are yet xd
00:19:596 (4) - ^ dont go too overboard on aesthetics in normal diffs to xd
Its acceptable that the diff is like this since its prolly from a new mapper but this is what a mod is all about, to try and improve overtime with honest feedback
Ill go straight to the point on what you need to improve on.
Improve on your rhythm choice, flow, aesthetics, and structure :D
Hard
First of all. why 1.70 SV on a Hard diff? lo
00:00:615 (1,2,3,4,5,6,7,8) - improve your flow and aesthetics please since its really ugly the way it is. why?
try other experienced mappers or players to play that and ask them lo
00:05:277 (7,8) - you also need to work on your spacing since 8 is a loud sound but with really low spacing it would be reallllyy awkward to see in the editor and play
00:08:607 (1) - would you care to explain what is this mapping to?
00:19:596 (7) - I wonder in all the hard diff ranked maps you've played have you seen this slider before in the ranked category?
00:27:255 (1,2,3,4) - also you need to work on your rhythm choices here since these sliders are ending with clickable notes if you dont understand what that means then you can observe ranked maps and you'll get what I mean
00:28:421 (1) - aesthetics like these are more acceptable in insane diffs above lo
annndd the other weird sliders xd
You also need alot more work too xd

Now if you just saw this and then say "Thx but i dont appreciate your mod" to me then consider your mapping career if you cant even accept constructive criticism which what a mod is lo
have a good day and gl on ur journey to improve in mapping~
Topic Starter
Buster

_Meep_ wrote:

Reply properly to their mods, use a different color and answer each and every point, It's a basic for every mapper and modder to do so.
Saying you don't appreciate their mod just makes you rude, they spent their time and effort trying to find something wrong and off in your map, yet you just brush them off and don't even appreciate the effort they put in?

Also, don't change others' GDs without their permission, it seems like megafanx3's diff was tampered with just so it could be of ranking standards? Let the GDers know their own mistakes, don't do things for them.
Fu Xuan
lole
Topic Starter
Buster

JeirYagtama wrote:

Orayt this kinda took my eye sooooo
Ok first why did you edit the Normal GD without the mapper's permission? lo It's your map yes but who mapped the GD?
Normal GD
Also lower the hitsound volume to atleast 75% so my ears wont explode xd
Alright lets talk about sum stuff you need to improve on this diff also a tip you can use DS through out in the entire map is its hard below
00:03:945 (2,5) - avoid overlaps in Normal since it can considered unrankable accordding to the ranking criteria itself
00:00:615 (1,2) - It's a nazi mod but since you're a new mapper trying to show you what a proper blanker isnt that bad xd

Something like that is a blanket xd
00:12:936 (3) - please try to make your sliders more easier for new players to play since they dont even know what sliders are yet xd
00:19:596 (4) - ^ dont go too overboard on aesthetics in normal diffs to xd
Its acceptable that the diff is like this since its prolly from a new mapper but this is what a mod is all about, to try and improve overtime with honest feedback
Ill go straight to the point on what you need to improve on.
Improve on your rhythm choice, flow, aesthetics, and structure :D
Hard
First of all. why 1.70 SV on a Hard diff? lo
00:00:615 (1,2,3,4,5,6,7,8) - improve your flow and aesthetics please since its really ugly the way it is. why?
try other experienced mappers or players to play that and ask them lo
00:05:277 (7,8) - you also need to work on your spacing since 8 is a loud sound but with really low spacing it would be reallllyy awkward to see in the editor and play
00:08:607 (1) - would you care to explain what is this mapping to?
00:19:596 (7) - I wonder in all the hard diff ranked maps you've played have you seen this slider before in the ranked category?
00:27:255 (1,2,3,4) - also you need to work on your rhythm choices here since these sliders are ending with clickable notes if you dont understand what that means then you can observe ranked maps and you'll get what I mean
00:28:421 (1) - aesthetics like these are more acceptable in insane diffs above lo
annndd the other weird sliders xd
You also need alot more work too xd

Now if you just saw this and then say "Thx but i dont appreciate your mod" to me then consider your mapping career if you cant even accept constructive criticism which what a mod is lo
have a good day and gl on ur journey to improve in mapping~
I followed Normal but i dont Follow Hard
JierYagtama

Lolinator2000 wrote:

JeirYagtama wrote:

Orayt this kinda took my eye sooooo
Ok first why did you edit the Normal GD without the mapper's permission? lo It's your map yes but who mapped the GD?
Normal GD
Also lower the hitsound volume to atleast 75% so my ears wont explode xd
Alright lets talk about sum stuff you need to improve on this diff also a tip you can use DS through out in the entire map is its hard below
00:03:945 (2,5) - avoid overlaps in Normal since it can considered unrankable accordding to the ranking criteria itself
00:00:615 (1,2) - It's a nazi mod but since you're a new mapper trying to show you what a proper blanker isnt that bad xd

Something like that is a blanket xd
00:12:936 (3) - please try to make your sliders more easier for new players to play since they dont even know what sliders are yet xd
00:19:596 (4) - ^ dont go too overboard on aesthetics in normal diffs to xd
Its acceptable that the diff is like this since its prolly from a new mapper but this is what a mod is all about, to try and improve overtime with honest feedback
Ill go straight to the point on what you need to improve on.
Improve on your rhythm choice, flow, aesthetics, and structure :D
Hard
First of all. why 1.70 SV on a Hard diff? lo
00:00:615 (1,2,3,4,5,6,7,8) - improve your flow and aesthetics please since its really ugly the way it is. why?
try other experienced mappers or players to play that and ask them lo
00:05:277 (7,8) - you also need to work on your spacing since 8 is a loud sound but with really low spacing it would be reallllyy awkward to see in the editor and play
00:08:607 (1) - would you care to explain what is this mapping to?
00:19:596 (7) - I wonder in all the hard diff ranked maps you've played have you seen this slider before in the ranked category?
00:27:255 (1,2,3,4) - also you need to work on your rhythm choices here since these sliders are ending with clickable notes if you dont understand what that means then you can observe ranked maps and you'll get what I mean
00:28:421 (1) - aesthetics like these are more acceptable in insane diffs above lo
annndd the other weird sliders xd
You also need alot more work too xd

Now if you just saw this and then say "Thx but i dont appreciate your mod" to me then consider your mapping career if you cant even accept constructive criticism which what a mod is lo
have a good day and gl on ur journey to improve in mapping~
I followed Normal but i dont Follow Hard
Its pretty simple what im saying in your hard diff
"Improve more on your flow, aesthetics, structure, and rhythm choice" xd
Thhhaaatt can be done by watching pishifat's videos xd
Topic Starter
Buster

JeirYagtama wrote:

Its pretty simple what im saying in your hard diff
"Improve more on your flow, aesthetics, structure, and rhythm choice" xd
Thhhaaatt can be done by watching pishifat's videos xd
don't recommend me pishicrap
pishifat is not helpful
cloudrac3r
Megafan

Lolinator2000 wrote:

don't recommend me pishicrap
pishifat is not helpful

Do you think he's not useful or you don't understand what he is explaining?

Also, I want to know exactly why you changed my GD, you could do that difficulty by yourself ;)
Topic Starter
Buster

megafanx3 wrote:

Lolinator2000 wrote:

don't recommend me pishicrap
pishifat is not helpful

Do you think he's not useful or you don't understand what he is explaining?

Also, I want to know exactly why you changed my GD, you could do that difficulty by yourself ;)
no need explanation
just map the second half of your diff and send it to me
Topic Starter
Buster

cloudrac3r wrote:

https://www.youtube.com/channel/UCGeHQeP0X9myPt7bOCcEHfw
i could care less,..
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