This map has been deleted on the request of its creator. It is no longer available.
ThxLian2002 wrote:
PD: la musica es buenisima . Si necesitas ayuda en alguna dificultad solo contactame
PD: the music is great . If you need help in any difficulty just contact me
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Title:Skull Man
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Tags:capcom nintendo nes megaman skullman
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Thx for GDmegafanx3 wrote:
Here's my Guest DifficultyOpen me plzosu file format v14
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Title:Skull Man
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Artist:Capcom Sound Team
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Creator:Lolinator2000
Version:Megafan's Normal
Source:Mega Man 4
Tags:capcom nintendo nes megaman skullman
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late replycloudrac3r wrote:
This is a great map! There's just a couple of things that feel off in the Normal diff:
The red combo which starts at 00:16:932 feels very awkward to play, especially the short slider (number 5).
00:39:077 (1,2) - Change the circle and slider into a reverse slider.
00:44:572 (4) - Start a new combo.
00:44:572 (4,6) - Change these longer sliders into reverse sliders like the others.
And after that, the entire second half of the map has no beats, in any of the difficulties. Why?
i cant give you kudosu because i dont understand your moddingnitsuga5124 wrote:
Insanity
HP=6
00:18:930 (4,1,2,3) - Try doing a perfect square
00:16:016 (4,5) - Stack them on the slider end
00:17:265 (4,5,1) - 5 has a different spacing between both sliders
00:23:592 (4,5,6,7) - Make 6 be a triangle with 4 and 7
00:24:425 (1) - Slider vel. at 0.5 just on that sldier and put it much closer to the 2
00:27:422 (2,3,4) - Perfect triangle
00:27:755 (5,6,7) - Perfect triangle
00:30:252 (5,6,9,1,4,5,6,9) - Whats the point of them being that weird?
00:40:076 (2,3,4,1) - Perfect square
00:41:408 (4,5,6) - 90º angle
00:43:240 (1,2) - Same curve
00:45:071 (3,4,3,4,3,4) - Overlap
00:46:736 (5) - x1.5 speed
00:46:736 (5) - 90º angle (it needs a bit of rotation)
00:56:227 (3,4,5,6) - perfect square (modyfy the pos. of 7 and 8)
01:05:718 (1,2,3,4) - Square
01:08:215 (4,5,1) - Triangle
01:08:215 (4,5,1) - 90º
01:09:048 (3,4,5,6) - square
01:10:547 (5,6,7,8) - square
01:11:046 (8) - Slider vel. at 0.5 just on that sldier and put it much closer to the 1
01:12:212 (4,5,6) - 90º
01:16:874 (5,6,9,1,4,5,6,9) - same and before, why?
01:27:863 (3,4,5) - 90º
01:29:362 (4,5,6) - 90º
01:31:526 (2,3,4) - Triangle
01:32:026 (1,2,3) - triangle
01:32:359 (3,4) - overlap
01:32:692 (1,2,3) - Better triangle
01:33:191 (4) - on top of the slider
01:34:190 - Spinn
- GL with your ranking -
Thx but i dont appreciate your modtatatat wrote:
You should include the guest difficulty mapper's name in the tags. You could also add other tags such as chiptune to help the user search for the map. You probably don't need to include skullman in the tags since its the title (with a space inbetween skull and man).
You should disable the countdown, there isn't enough time for it. The offset seems to be off a little. It seems to be a little late. The HP drain for the insane might be too low. The HP drain for the insanity is also too low. Don't forget to change the volume of hitsounds in the timing window to reflect the song. A constant 100% is too loud for this song. You should probably cut back on the frequency you are toggling kiai time on and off.
Normal:
00:12:936 - a slider could be placed here
00:31:085 - You may want to avoid sliders like this in a normal difficulty.
Insane:
01:31:360 (1,2,3,4) - Why is the distance between the circles in this combo so different from the notes in the next 2 combos of the same rhythm.
01:32:692 (1,2,3,4) - This pattern probably shouldn't be so different than the pattern of the two combos before it, since they are pretty much the same rhythm.
01:32:692 (1,2,3,4) - Don't know why there is a break here. the diff might not be finished.
The normal and hard were too unfinished to go into more.
_Meep_ wrote:
Reply properly to their mods, use a different color and answer each and every point, It's a basic for every mapper and modder to do so.
Saying you don't appreciate their mod just makes you rude, they spent their time and effort trying to find something wrong and off in your map, yet you just brush them off and don't even appreciate the effort they put in?
Also, don't change others' GDs without their permission, it seems like megafanx3's diff was tampered with just so it could be of ranking standards? Let the GDers know their own mistakes, don't do things for them.
I followed Normal but i dont Follow HardJeirYagtama wrote:
Orayt this kinda took my eye sooooo
Ok first why did you edit the Normal GD without the mapper's permission? lo It's your map yes but who mapped the GD?Normal GDAlso lower the hitsound volume to atleast 75% so my ears wont explode xd
Alright lets talk about sum stuff you need to improve on this diff also a tip you can use DS through out in the entire map is its hard below
00:03:945 (2,5) - avoid overlaps in Normal since it can considered unrankable accordding to the ranking criteria itself
00:00:615 (1,2) - It's a nazi mod but since you're a new mapper trying to show you what a proper blanker isnt that bad xd
Something like that is a blanket xd
00:12:936 (3) - please try to make your sliders more easier for new players to play since they dont even know what sliders are yet xd
00:19:596 (4) - ^ dont go too overboard on aesthetics in normal diffs to xd
Its acceptable that the diff is like this since its prolly from a new mapper but this is what a mod is all about, to try and improve overtime with honest feedback
Ill go straight to the point on what you need to improve on.
Improve on your rhythm choice, flow, aesthetics, and structureHardFirst of all. why 1.70 SV on a Hard diff? lo
00:00:615 (1,2,3,4,5,6,7,8) - improve your flow and aesthetics please since its really ugly the way it is. why?
try other experienced mappers or players to play that and ask them lo
00:05:277 (7,8) - you also need to work on your spacing since 8 is a loud sound but with really low spacing it would be reallllyy awkward to see in the editor and play
00:08:607 (1) - would you care to explain what is this mapping to?
00:19:596 (7) - I wonder in all the hard diff ranked maps you've played have you seen this slider before in the ranked category?
00:27:255 (1,2,3,4) - also you need to work on your rhythm choices here since these sliders are ending with clickable notes if you dont understand what that means then you can observe ranked maps and you'll get what I mean
00:28:421 (1) - aesthetics like these are more acceptable in insane diffs above lo
annndd the other weird sliders xd
You also need alot more work too xd
Now if you just saw this and then say "Thx but i dont appreciate your mod" to me then consider your mapping career if you cant even accept constructive criticism which what a mod is lo
have a good day and gl on ur journey to improve in mapping~
Its pretty simple what im saying in your hard diffLolinator2000 wrote:
I followed Normal but i dont Follow HardJeirYagtama wrote:
Orayt this kinda took my eye sooooo
Ok first why did you edit the Normal GD without the mapper's permission? lo It's your map yes but who mapped the GD?Normal GDAlso lower the hitsound volume to atleast 75% so my ears wont explode xd
Alright lets talk about sum stuff you need to improve on this diff also a tip you can use DS through out in the entire map is its hard below
00:03:945 (2,5) - avoid overlaps in Normal since it can considered unrankable accordding to the ranking criteria itself
00:00:615 (1,2) - It's a nazi mod but since you're a new mapper trying to show you what a proper blanker isnt that bad xd
Something like that is a blanket xd
00:12:936 (3) - please try to make your sliders more easier for new players to play since they dont even know what sliders are yet xd
00:19:596 (4) - ^ dont go too overboard on aesthetics in normal diffs to xd
Its acceptable that the diff is like this since its prolly from a new mapper but this is what a mod is all about, to try and improve overtime with honest feedback
Ill go straight to the point on what you need to improve on.
Improve on your rhythm choice, flow, aesthetics, and structureHardFirst of all. why 1.70 SV on a Hard diff? lo
00:00:615 (1,2,3,4,5,6,7,8) - improve your flow and aesthetics please since its really ugly the way it is. why?
try other experienced mappers or players to play that and ask them lo
00:05:277 (7,8) - you also need to work on your spacing since 8 is a loud sound but with really low spacing it would be reallllyy awkward to see in the editor and play
00:08:607 (1) - would you care to explain what is this mapping to?
00:19:596 (7) - I wonder in all the hard diff ranked maps you've played have you seen this slider before in the ranked category?
00:27:255 (1,2,3,4) - also you need to work on your rhythm choices here since these sliders are ending with clickable notes if you dont understand what that means then you can observe ranked maps and you'll get what I mean
00:28:421 (1) - aesthetics like these are more acceptable in insane diffs above lo
annndd the other weird sliders xd
You also need alot more work too xd
Now if you just saw this and then say "Thx but i dont appreciate your mod" to me then consider your mapping career if you cant even accept constructive criticism which what a mod is lo
have a good day and gl on ur journey to improve in mapping~
don't recommend me pishicrapJeirYagtama wrote:
Its pretty simple what im saying in your hard diff
"Improve more on your flow, aesthetics, structure, and rhythm choice" xd
Thhhaaatt can be done by watching pishifat's videos xd