Okay, sorry for being a bit late. Replying by myself based on what Fontes said before.
FontesThanks for stopping by.
02:32:205 - 02:24:525 - shouldn't here be some Kick hitsound for snare emphasize? example: 02:28:365 - same for last diff, didn't check others
This was intentional in order to emphasize 02:24:765 - . Also that sound is snare focused, not kick.
I have problem with your priorities. Some 1/8 sounds (let's call them "woobs") are mapped as triple LN and some are mapped as 1/8 rolls, main difference is intense and pitch of woobs. Don't you think it's way too different ways to represent such similar sounds?
I'm pretty sure you can make it more clear and systematic so it doesn't look random.
For example 02:38:925 - and 02:46:605 - are literally the same sounds but mapped differently.
So basically it's like woobs wubs weebs or whatever and the structure is 1/8 streem with stutter -> slowjam LN.
However, that first triple LN is, for emphasis of a new section starting, which is expressed with different SVs.
When kiai passes, make all long woobs as 1/8 rolls. For example:
02:23:565 - this should be a roll, but 02:25:485 - these are fine as triple LNs because of often pitch changing
02:29:325 - this is also good for roll
etc. I hope you got my point
I believe 02:13:965 (133965|2,133965|3,134025|0,134085|1,134145|2) - and 02:14:205 (134205|1,134205|0) - are pretty similar (they are kinda two halfs of one sound). But the SV power difference is so big that it makes it look like these are pretty different sound when they are not.
02:13:965 - nerf this SV to maybe 1.5x>0.5x or something like that so it doesn't stand out so much
Well, they are still different sounds and somehow played okay, so I believe it'll be okay. Also slowjam isn't that weak comparing with stutters.
I checked only second half of the map so you might want to apply it for the first half as well