Note to Protastic101
I won't be changing pitch LN + growl 1/8 patterns to be separate, as your examples.
There had been some ranked maps with longer LN length than the sound itself, as Asherz's https://osu.ppy.sh/b/1370973 6K udon diff 00:29:112 (29112|0) - etc.
Also, it will be really awkward to just cut it where the sound ends, while early ending growls are still well matched with current full-length LN (ending at the start of another LN) while playing, since players focus on LNs and to change the finger that is holding through fast rolls. This means players should focus a bit more for those that make people feel the sounds more compact which fits with those early endings. Thus, as I already explained, unmatching the end and start of LNs will definitely trigger players.
For this case, consistent length LN =/= easy to hit
PS. sorry for bad English since I don't have any good idea how I should explain the feeling that players actually get (people who can play the last difficulty with good scores).
I won't be changing pitch LN + growl 1/8 patterns to be separate, as your examples.
There had been some ranked maps with longer LN length than the sound itself, as Asherz's https://osu.ppy.sh/b/1370973 6K udon diff 00:29:112 (29112|0) - etc.
Also, it will be really awkward to just cut it where the sound ends, while early ending growls are still well matched with current full-length LN (ending at the start of another LN) while playing, since players focus on LNs and to change the finger that is holding through fast rolls. This means players should focus a bit more for those that make people feel the sounds more compact which fits with those early endings. Thus, as I already explained, unmatching the end and start of LNs will definitely trigger players.
For this case, consistent length LN =/= easy to hit
PS. sorry for bad English since I don't have any good idea how I should explain the feeling that players actually get (people who can play the last difficulty with good scores).