1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
.
posted
Note to Protastic101

I won't be changing pitch LN + growl 1/8 patterns to be separate, as your examples.
There had been some ranked maps with longer LN length than the sound itself, as Asherz's https://osu.ppy.sh/b/1370973 6K udon diff 00:29:112 (29112|0) - etc.
Also, it will be really awkward to just cut it where the sound ends, while early ending growls are still well matched with current full-length LN (ending at the start of another LN) while playing, since players focus on LNs and to change the finger that is holding through fast rolls. This means players should focus a bit more for those that make people feel the sounds more compact which fits with those early endings. Thus, as I already explained, unmatching the end and start of LNs will definitely trigger players.
For this case, consistent length LN =/= easy to hit

PS. sorry for bad English since I don't have any good idea how I should explain the feeling that players actually get (people who can play the last difficulty with good scores).
posted
Really hope to see this map back to ranked. I think it's quite fit for ranked section.
posted

Tofu1222 wrote:

Really hope to see this map back to ranked. I think it's quite fit for ranked section.
posted

Unpredictable wrote:

Tofu1222 wrote:

Really hope to see this map back to ranked. I think it's quite fit for ranked section.
posted

Tofu1222 wrote:

Really hope to see this map back to ranked. I think it's quite fit for ranked section.
posted
.
posted
.
posted
Back
Last discussion from 1 month ago, seems we got enough time for reaching an agreement so let's do this!
posted
.
posted
Fontes

02:32:205 - 02:24:525 - shouldn't here be some Kick hitsound for snare emphasize? example: 02:28:365 - same for last diff, didn't check others

I have problem with your priorities. Some 1/8 sounds (let's call them "woobs") are mapped as triple LN and some are mapped as 1/8 rolls, main difference is intense and pitch of woobs. Don't you think it's way too different ways to represent such similar sounds?

I'm pretty sure you can make it more clear and systematic so it doesn't look random.
For example 02:38:925 - and 02:46:605 - are literally the same sounds but mapped differently.

My suggestion:
When kiai passes, make all long woobs as 1/8 rolls. For example:
02:23:565 - this should be a roll, but 02:25:485 - these are fine as triple LNs because of often pitch changing
02:29:325 - this is also good for roll
etc. I hope you got my point

-----
SV

I believe 02:13:965 (133965|2,133965|3,134025|0,134085|1,134145|2) - and 02:14:205 (134205|1,134205|0) - are pretty similar (they are kinda two halfs of one sound). But the SV power difference is so big that it makes it look like these are pretty different sound when they are not.

My suggestion:
02:13:965 - nerf this SV to maybe 1.5x>0.5x or something like that so it doesn't stand out so much



I checked only second half of the map so you might want to apply it for the first half as well
posted
emotional drift

00:40:365 - tbh i'd prefer if the stream pattern was continued here (same goes for the others, if any)
01:36:165 - why not add note at col 3 for the sound
01:36:525 (96525|2) - i think it's better to follow the sound only rather than vocal
01:44:205 (104205|3,104445|1,104685|1) - i'm not really sure what these are following
02:14:505 - hey you did continue the stream here

yeah this is definitely rank material
posted
DD lmao

Big thanks to lulu again

Will ask fontes for quick check but I guess those stuffs are already discussed and have lower chance of being fixed.

riunosk wrote:

emotional drift

00:40:365 - tbh i'd prefer if the stream pattern was continued here (same goes for the others, if any)

Nope. For different emphasis between kiai 1 and 2, as you already know.

01:36:165 - why not add note at col 3 for the sound

I followed pitch with strong sounds that are noticable with 100% speed.

01:36:525 (96525|2) - i think it's better to follow the sound only rather than vocal

It's not for vocal, definitely.

01:44:205 (104205|3,104445|1,104685|1) - i'm not really sure what these are following

Same with above, pitch, but with a bit of hand balance.

02:14:505 - hey you did continue the stream here

yes

yeah this is definitely rank material

some might not think that way, i'm just trying to respect their opinions
thanks for stoping by
posted
Okay, sorry for being a bit late. Replying by myself based on what Fontes said before.

eyes wrote:

Fontes

02:32:205 - 02:24:525 - shouldn't here be some Kick hitsound for snare emphasize? example: 02:28:365 - same for last diff, didn't check others

This was intentional in order to emphasize 02:24:765 - . Also that sound is snare focused, not kick.

I have problem with your priorities. Some 1/8 sounds (let's call them "woobs") are mapped as triple LN and some are mapped as 1/8 rolls, main difference is intense and pitch of woobs. Don't you think it's way too different ways to represent such similar sounds?

I'm pretty sure you can make it more clear and systematic so it doesn't look random.
For example 02:38:925 - and 02:46:605 - are literally the same sounds but mapped differently.

So basically it's like woobs wubs weebs or whatever and the structure is 1/8 streem with stutter -> slowjam LN.
However, that first triple LN is, for emphasis of a new section starting, which is expressed with different SVs.


My suggestion:
When kiai passes, make all long woobs as 1/8 rolls. For example:
02:23:565 - this should be a roll, but 02:25:485 - these are fine as triple LNs because of often pitch changing
02:29:325 - this is also good for roll
etc. I hope you got my point

-----
SV

I believe 02:13:965 (133965|2,133965|3,134025|0,134085|1,134145|2) - and 02:14:205 (134205|1,134205|0) - are pretty similar (they are kinda two halfs of one sound). But the SV power difference is so big that it makes it look like these are pretty different sound when they are not.

My suggestion:
02:13:965 - nerf this SV to maybe 1.5x>0.5x or something like that so it doesn't stand out so much

Well, they are still different sounds and somehow played okay, so I believe it'll be okay. Also slowjam isn't that weak comparing with stutters.

I checked only second half of the map so you might want to apply it for the first half as well
Thanks for stopping by.
posted
we considered it for a long time and It seems concluded.
checked all once again. ok! move on now!

+ not popped after bubble status. since nothing updated. just saying in case.
posted
.
posted

DDMythical wrote:

change the denser js bursts into one hand trills LOL
posted
i was going to put modding about ghost notes here,but it was already discovered by QAT and NOT FIXED.

i don't want to talk about mapping quality because i can't handle this kind of 4k properly but...I have to say ghost notes should be NEVER allowed.
drama incoming?
posted

shionelove wrote:

i was going to put modding about ghost notes here,but it was already discovered by QAT and NOT FIXED.

i don't want to talk about mapping quality because i can't handle this kind of 4k properly but...I have to say ghost notes should be NEVER allowed.
drama incoming?
Hi drama :lol:

There's no note that is not justified. Me, protastic, and other mappers concluded there's no such ghost note, it's just about audibility, and that matters by people to people which both qat and my decision could be justified. I don't want to be too serious about mapping stuff, but please, read former posts carefully in order not to make any dramas or useless disputes.
posted
.
show more
Please sign in to reply.