This beatmap was submitted using in-game submission on August 31, 2017 at 7:06:07 PM
Artist: kensuke ushio
Title: lit(var)
Source: 聲の形
Tags: koe no katachi shoko nishimiya shoya ishida shouko shouya the shape of voice piano ost soundtrack ending theme light original sound track lit extended full version
BPM: 70
Filesize: 18603kb
Play Time: 02:03
Difficulties Available:
Download: kensuke ushio - lit(var)
Information: Scores/Beatmap Listing
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A brilliant movie about redemption.
Object placement begins only at the bottom of the screen to emulate Ishida's hesitance in interacting and connecting with people around him. As a result, he only looks down at the ground, and the map begins at the bottom of the screen.
The sliders only move upward, an attempt to climb upward and move forward, but the flow of the map continues to push the player back down.
As the song progresses, especially entering the more upbeat chorus, the map uses more and more of the screen to emulate Ishida opening up to the world around him. Sliders become faster, flows push down harder and sharper, but the player continues to fight their way back up and push forward (or upward in this case!).
Artist: kensuke ushio
Title: lit(var)
Source: 聲の形
Tags: koe no katachi shoko nishimiya shoya ishida shouko shouya the shape of voice piano ost soundtrack ending theme light original sound track lit extended full version
BPM: 70
Filesize: 18603kb
Play Time: 02:03
Difficulties Available:
Download: kensuke ushio - lit(var)
Information: Scores/Beatmap Listing
---------------
A brilliant movie about redemption.
Object placement begins only at the bottom of the screen to emulate Ishida's hesitance in interacting and connecting with people around him. As a result, he only looks down at the ground, and the map begins at the bottom of the screen.
The sliders only move upward, an attempt to climb upward and move forward, but the flow of the map continues to push the player back down.
As the song progresses, especially entering the more upbeat chorus, the map uses more and more of the screen to emulate Ishida opening up to the world around him. Sliders become faster, flows push down harder and sharper, but the player continues to fight their way back up and push forward (or upward in this case!).