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Yousei Teikoku - Mischievous of Alice [Osu|Taiko]

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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2018年3月26日 at 0:38:32

Artist: Yousei Teikoku
Title: Mischievous of Alice
Source: クイーンズゲイト スパイラルカオス
Tags: Hades:The other world Queen's Gate Spiral Chaos Nardoxyribonucleic
BPM: 185
Filesize: 5616kb
Play Time: 03:18
Difficulties Available:
  1. Easy (1.62 stars, 223 notes)
  2. Extra (5.27 stars, 866 notes)
  3. Extreme (6.13 stars, 971 notes)
  4. Hard (3.53 stars, 488 notes)
  5. Insane (4.68 stars, 754 notes)
  6. Nardo's Inner Oni (5.34 stars, 1426 notes)
  7. Nardo's Muzukashii (3.46 stars, 1002 notes)
  8. Nardo's Oni (4.56 stars, 1282 notes)
  9. Normal (2.16 stars, 336 notes)
Download: Yousei Teikoku - Mischievous of Alice
Information: Scores/Beatmap Listing
---------------
:3
Trynna
be the first to comment
Mirash
lud

[Extreme]
00:48:013 (2) - feels too close with reverse, try http://i.imgur.com/HmVsbAk.png also movement will relate to this 00:48:662 (5,1,2) -
02:17:040 (2) - same, too close, feels uncomfortable, could increase spacing to 1,2-1,3 maybe

[Extra]
<3

[Insane]
00:31:148 (5) - hs it
00:33:418 (4,5,6,7) - overlaps alittle with stacks on, looks not that good for me
02:18:662 (3,1,2,3) - ^ they are visible at the same time also
02:35:851 (6,1,2) - ^

[Hard]
02:42:175 (5) - soft sampleset on white tick because of 02:39:581 (4) - it seems wrong

fun map
Dailycare
'12
Topic Starter
Delis
thx
dqs01733
123
Joe Castle
Hi Delis! you requested a mod in a pm you sent me in the game, so im here to see if i can help you!
lets see what you have

General
1. 00:42:013 - 01:02:770 - you should put kiai in this part, since thats the intense part of the song

2. 01:33:905 - 01:54:662 - add kiai in this part too, same reason as #1

3. 02:25:797 - 02:47:527 - addd kiai in this part too, same reason as #1 also

Extreme
Note:

1. 00:05:689 (1,2) - move this part to x:180-y:144, it will flow a bit better this way http://osu.ppy.sh/ss/8388339

2. 00:17:364 (1,2,3,4) - it could flow a bit better this way https://osu.ppy.sh/ss/8388339

3. 00:34:067 (7) - move this circle to the same place where 00:33:418 (2) is, because it kinda looks out of position http://osu.ppy.sh/ss/8388842

4. 00:36:662 (4,5,6) - you should move this part to the same place where 00:35:689 (1) is, since it looks kinda boring in the way it is right now

5. 01:34:229 (2) - make this slider go up instead of going down, it will add a spicy little jump :o

6. 02:36:337 (1,2,3,4,5) - a straight line is kinda boring in my opinion, why not doing something like this? http://osu.ppy.sh/ss/8388933

7. 02:42:013 (3,4) - put the circle a bit down, or to x:256-y:196, so it will add a fun jump

8. 02:52:716 (1,2,3) - this objects should have some space between them, in my opinion doesnt look that good like that :(

Extra
1. 00:10:554 - 00:10:797: this whole part should be a stream, because the drums make enough sounds to make the stream http://osu.ppy.sh/ss/8389027 (just an example of the stream, it doesnt need to look like that)

2. 00:57:581 (1,2,3,4) - make this part kinda look like 00:10:878 (5,6,7,8), or separate the slider "1" and "2" a bit more

3. 01:22:229 (1,2) - in my opinion, you should make this sliders end in the red line, they will fit better in that way

4. 02:20:932 (2,3,4) - you should give this sliders a bit of spacing, so it doesnt look kinda boring

5. 02:27:418 (6) - maybe moving this circle to where the slider at 02:26:932 (5) begins?

Insane
1. 00:12:662 (8) - move this slider to x:216-y:204, this way it will flow a bit better (in my opinion) and it will also have the same spacing between the objects

2. 01:44:932 (4) - move this circle to x:304-y:152, it will flow with the curve of the slider at 01:45:094 (5)

3. 02:15:581 (1,2,3,4) - this part is kinda confusing, maybe doing something else?

Hard
1. 00:46:878 (11,12) - move this part to x:216-y:116, it will flow with the curve of the slider at 00:46:878 (11,12)

2. 01:54:662 (8) - add new combo here, as you did in 01:02:770 (1)

3. 02:29:527 (8,9,10) - this objects should have the same spacing between them

4. 02:59:527 (4,5,6) - do something like this? http://osu.ppy.sh/ss/8389249

Normal
1. 02:46:391 - you should put a spinner here, and end it in 02:47:527 (this could cause that the circle at 02:47:527 (1) could be deleted

Easy
1. 00:05:202 (3) - you should move this slider a bit down, so it can look better

2. 02:10:229 - why not adding a spinner here, as you did in the other diffs? it could fit perfectly

i hope this mod works! :S
Trynna
easy
  1. your choice of not NCing 00:05:202 (3) - made your initial NC system be somehow different and you got 4 consecutive downbeats without NC 00:06:986 (1,2,3,4) - lmao
  2. 01:02:445 - would be nice to cover this sound with something non-sliderbody as you did on the other chorus
  3. 01:44:932 (2,3,4) - hm flow is a bit lol, noobs might go to the slidertail instead

normal
  1. 00:44:283 (1,2,3) - maybe you can set a similar system as used on 01:36:175 (1,2,3) - (just noticed that there are many more that you didn't use it, maybe 01:36:175 (1,2) - is the wrong one lol)
  2. 01:18:337 - normal whistles here felt really overdone since the normal hs is pretty louder than the soft one. I mean, you avoided spamming it on other sections of the song, and sounds really weird to have a bunch here
pretty good, also not repetitive as most normal diffs



hard
  1. 00:19:310 (3) - not a nice place to put a reverse at all, 00:19:959 - on a slider tail is lol when u consider u were followin' vocal
  2. 00:40:391 (4,5) - maybe increase a bit the spacing between these two? looks like the same patterning but still has a damn strong sound :(
  3. mayb ar7 would create a more consistent mapset since it has no real jumpy stuff and easy is 3 normal is 5 and insane is 9 but meh
it felt like you didn't use many jumpy patterns in transitions and stuff, maybe people won't be prepared to jump the insane diff patterns after playing it. I may be wrong tho, but the change is notable



insane

that's pretty safe and neat, i doubt ur gonna change it more than 3 times, but as you said it's fun af anyway

extra
  1. 00:30:824 (4,5) - feels empty with nothing on 00:30:905 - and 00:31:472 (8,9,10) - following drums perfectly
  2. 00:32:445 (4) - pattern isn't bad but feedback didn't reach my expectations
  3. 00:51:418 (1,2,1,2,1,2) - hmm any objective behind spacing here? the first pattern is notable bigger than the others, the second one is smaller but the last one isn't the smallest so i get a bit tilted
  4. 01:17:040 - this section is lol cuz u made it streammy but.. a really long streammy section with rest time only at the end. Kinda weird cuz streams aren't really a thing on the diff, so making it that heavy is unexpected
  5. 01:39:013 (1,2) - hm you always use 1/2 rhythm on that part and it still exists, why u just ignored it and followed a random sound on the blue tick? looks like choke material

    rest lookin' badass

last
  1. 00:10:878 (5,6) - aw i expected u to fit the vocal better as you did on 00:16:067 (1) - 02:47:851 (1) - 02:53:040 (3) - etc. Anyway, even if you follow the instrumental or something is pretty z to have 00:11:202 - as a slider tail if on most parts it is clickable. (I know you hate clickable mod tho, sorry :()
  2. 00:32:445 (5,1) - i'd swap NCing here so the pattern could be more effective visually
  3. 00:59:445 - undermap this when u did a bunch of triplets before is sortak no jutsu :(
  4. 01:33:905 (1,2) - not a big fan of spacing here since it's one of the strongest parts of the section, but nothing extremely retard tho
  5. 02:04:391 (1,2,3,4,5,6,7,8,9) - MyAngelDelisha
  6. 02:36:337 (1,2,3,4,5) - aw no feedback at all? :( maybe you can ctrl g 02:36:662 (3,4) - to match with your previous 90º patterns and make things nic
  7. 02:52:716 (1,2,3) - kinda weird to read cuz slider + circle underlap and circle + slider overlap, that's gonna make ur aesthetic and reading be z, maybe manual stack and gg
  8. 02:58:229 - a bit disappointed on jump spacing here, it is literally small than the previous section when you consider parts as 02:50:770 (1,2,3,4,5,6) - or something, but since it's getting bigger i think it's not a problem at all so
pp map
LimePixel
Mod request.

[Easy]
-00:24:175 (2) - I suggest making the slider body lead into and from the 2 circles 00:23:851 (1,3) so it isn't angled (example of this 01:20:608 (4,1) )
-00:26:770 (2,3) - Add a blanket
-02:37:472 (3) - Make this a curved slider like the rest, for consistency?

I also suggest using more varied hitsounds.

[Normal]
Use DS for Easy and Normal diffs. New players need to get accustomed to basic spacing rules.

-00:11:527 (2,3) - Angle #3 the same as you did with 00:11:527 (2) from 00:10:878 (1)

[Hard]
-00:50:608 (1,2,3) - Fix blanket
-01:36:013 (1,2,3) - Before this section, you used this layout of objects like this 01:25:310 (6,7,8). So using this here might make the player to see it as a burst of notes instead of notes that are 1/2 of a beat apart.
-03:08:932 (4,6) - Ctrl + G each of them?

/////I'll continue the mod after this for the other diffs in a few hours//////

[Insane]
-00:27:743 (1,2,3,4,5,6,7,8) - You suddenly change the pattern from a triangle to a repeating triangle, with no change in the music that warrants it
-00:29:689 (3,4,5,6,7) - Why is the spacing variable here?
-01:19:635 (1,2,3,4,5,6,7) - If you're going with a back and forth pattern, stick with it until you break out of that section of the song. Don't change it to normal jumps for no reason
-01:27:094 (5,6,7,8) - Not really readable at this fast pace. Separate #5
-01:40:067 (4,1) - Fix blanket
-02:16:067 (3,4) - Why are you overlapping this much? Unless you plan on using it more throughout the map, separate them.

Honestly in the Extra and Extreme notes I was just repeating all the points that are above. So take that into consideration.
Hopefully this is helpful.
den0saur
[Extreme]
  1. 00:15:256 (6,7,8) - i dont quite understand why there is triple. judging from what i've seen previously in a map you do stream only when there is a drum support for this sound, right? I dont hear any drum on a blue tick.
  2. 00:19:797 (4,5,6) - i dont understand this too.
  3. 00:40:391 (1,2,3,4) - this trick is not used anywhere else in the map except this time. what's so special about this case? why not putting something like this somewhere else on the map too, or maybe just get rid of it at all?
  4. 00:45:743 (3,4,5) - why triple here? i dont hear any significant sound on the blue tick. is it to keep the circle-circle-triple pattern for that phrase?
  5. 00:54:256 - , 00:59:445 - , 01:46:148 - this skipped intentionally? You may have done something interesting with a big larger rhythm variety than just 1/2 stuff.
  6. 01:22:878 (1,2,3,4,5,6,7,8,9) - maybe you would like to do this as a little wave? https://osu.ppy.sh/ss/8411154 imo it will be better visually and because of that will cause i little less pressure on a player because this thingie will look more player-friendly.
  7. 01:37:797 (5,6) - i think if you keep here the 1x distance, but 01:38:445 (3,4) - make here ~1.15x and 01:38:770 (1,2) - around 1.30x. yes i understand you have some kind of a grid for certain parts of a song, but why not developing the idea for something better? Or maybe even reverse the idea with spacing if you want to have more pressure on a player at that moment?
  8. 02:01:148 (1) - you forgot to put soft sampleset on the sliderend
  9. 02:25:472 (1,2,3,4) - awesome example of overmapping, i like it
imo the spaced triples are to sudden to do like this. what i suggest is to increase the spacing between its' circles with each time those triples appear, from smaller to bigger.

i am unsure about all of my suggestions, but i hope you will find useful at least something.

[Extra]
  1. 02:20:770 (1,2,3,4) - i'd like to see this pattern at least once more in this difficulty, in the same instance or something similar
Other than that, excellent difficulty, very nice structure.

[Insane]
  1. 02:36:986 (5) - ctrl+g it twice to fix the shape, i think it looks better after such procedure.
cant find any more problems, really nice!

[Hard]
  1. 00:58:229 (3) - I feel like this might be questionable for a difficulty of this level. If you stack it on 00:58:391 (4) - it might be better.
  2. 00:46:554 (9,10,11,12) - I find more sense in doing this moment with sliders and this one 00:59:527 (7,8) - with circles to better emphasize the climax of the chorus.
  3. 01:49:148 (8) - Stack it under 01:48:824 (7) - this slider's end? because thats what you were doing all the time in this map when there is 1 tick gap after it.
  4. 03:02:121 (4,5,6,7) - maybe increase spacing between left and right sides of this pattern? it's a personal preference, but i think it will look better without those small overlaps.
cute diff

[Normal]
Just a general suggestion: why not using successive 0.6x distance spacing between circles more times on choruses? Like how you did here 02:21:581 (2,3,4) - . And do less stacking on choruses. Also more stacking on verses and less on choruses. imo pretty simple yet logical concept. Everything else is fine!

[Easy]
May sound like nitpicking, but i find this rhythm questionable, though i see the logic 01:37:635 (2) - . I suggest doing more distance between bodies, like you did it here 01:41:689 (1,2) - .

---------------
I noticed that you tried to make the highest difficulties different in their own way. Extreme is more aim oriented (right?), Extra is more of a rhythm gimmicks, and Insane is more flowy. But i think you could have expressed those things a little bit better at some cases. yknow, another double here and there in the Extra; few times the same gimmick repeated in a difficulty (00:40:391 (1,2,3,4) - thing like this); so such things will be more representative for each difficulty, i think you understand what i mean. Good mapset, wish luck in ranking this!!
Kaifin
GOOD BG

Easy

  1. 00:14:445 (2) - you could bring this note down a bit to make a triangle with 00:13:148 (4,1,2) - to avoid cramped overlap
  2. 01:43:635 (3) - imo bringing this note a bit more to the left would improve the flow here, the player has to double back so much to hit this slider after following 01:42:824 (2) - all the way through
  3. 03:00:824 (1,2,3,4) - why not make this the same spacing as 02:58:229 (1,2,3,4) - but flipped?

Normal

  1. 01:39:905 (2,5) - i wish you could find a way to just stack these
  2. 03:03:418 (2,3,4,5) - imo this kind of flow is really confusing to new players because of the slider flow, might want to consider ctrl ging 03:04:067 (3,5) - and adjusting the pattern accordingly

Hard

  1. 01:27:094 (4,5) - consider using a rhythm like this to better fit the drums/vocal, it doesn't make sense to skip mapping this triple when you map the others
  2. 01:36:986 (5,8) - blanket nitpick
  3. 01:38:770 (11) - you didn't extend this slider in the first chorus, why extend it here?
  4. 01:49:472 (1,2,3,4,5,6) - this rhythm sort of loses touch with the rhythm of the vocals, try this rhythm imo it fits a lot better with the song + represents the vocals a lot better than what you have right now
  5. 02:56:283 (2,3) - blank

Extra

  1. hp 8 when top diff is hp 7?
  2. 00:10:716 - i hear what you might be going for with the drums, but it sounds super awkward to skip the really loud note at 00:10:716 - especially when you map streams over next to nothing later in the map
  3. 00:26:445 (1,2) - buff this spacing to match the spacing of 00:23:851 (1,2) - or something similar? 00:23:851 (1,2) - has a LOT more emphasis than 00:26:445 (1,2) - and the low to high spacing effect was really cool
  4. literally thats it

Extreme

  1. 00:23:527 (3,4,5,6,7) - i know that it's part of a line, but it would feel a lot better if 00:23:364 (2,3) - this had more emphasis
  2. 01:12:499 (3,4,5) - imo this would look a lot better if it was either straight, or more curved
  3. 03:04:716 (1,2) - giving more spacing between these two objects would map is 100% more readable than it is rn


please note that i spent a lot of time modding this and just couldn't find a lot

do you use stack view? if you don't you should, a lot of the triples/stacks look kind of funny but the map is so good playability wise

delis saves mapping
VINXIS
btw stack view
Topic Starter
Delis
SPOILER

Mirash wrote:

lud

[Extreme]
00:48:013 (2) - feels too close with reverse, try http://i.imgur.com/HmVsbAk.png also movement will relate to this 00:48:662 (5,1,2) - ok dad
02:17:040 (2) - same, too close, feels uncomfortable, could increase spacing to 1,2-1,3 maybe i think its fine

[Extra]
<3

[Insane]
00:31:148 (5) - hs it
00:33:418 (4,5,6,7) - overlaps alittle with stacks on, looks not that good for me
02:18:662 (3,1,2,3) - ^ they are visible at the same time also
02:35:851 (6,1,2) - ^ changing this didn't affect much, changed everything else

[Hard]
02:42:175 (5) - soft sampleset on white tick because of 02:39:581 (4) - it seems wrong clap

fun map

Joe Castle wrote:

Hi Delis! you requested a mod in a pm you sent me in the game, so im here to see if i can help you!
lets see what you have

General
1. 00:42:013 - 01:02:770 - you should put kiai in this part, since thats the intense part of the song

2. 01:33:905 - 01:54:662 - add kiai in this part too, same reason as #1

3. 02:25:797 - 02:47:527 - addd kiai in this part too, same reason as #1 also i don't like kiais

Extreme
Note:

1. 00:05:689 (1,2) - move this part to x:180-y:144, it will flow a bit better this way http://osu.ppy.sh/ss/8388339 mine feels more symmetrical

2. 00:17:364 (1,2,3,4) - it could flow a bit better this way https://osu.ppy.sh/ss/8388339 i think the link is wrong

3. 00:34:067 (7) - move this circle to the same place where 00:33:418 (2) is, because it kinda looks out of position http://osu.ppy.sh/ss/8388842 i found current pattern flows much better

4. 00:36:662 (4,5,6) - you should move this part to the same place where 00:35:689 (1) is, since it looks kinda boring in the way it is right now i don't like it lol

5. 01:34:229 (2) - make this slider go up instead of going down, it will add a spicy little jump :o didn't really feel like it, increased spacing a bit tho

6. 02:36:337 (1,2,3,4,5) - a straight line is kinda boring in my opinion, why not doing something like this? http://osu.ppy.sh/ss/8388933 changed

7. 02:42:013 (3,4) - put the circle a bit down, or to x:256-y:196, so it will add a fun jump fine as is imo

8. 02:52:716 (1,2,3) - this objects should have some space between them, in my opinion doesnt look that good like that :( ok

Extra
1. 00:10:554 - 00:10:797: this whole part should be a stream, because the drums make enough sounds to make the stream http://osu.ppy.sh/ss/8389027 (just an example of the stream, it doesnt need to look like that) ok

2. 00:57:581 (1,2,3,4) - make this part kinda look like 00:10:878 (5,6,7,8), or separate the slider "1" and "2" a bit more agree

3. 01:22:229 (1,2) - in my opinion, you should make this sliders end in the red line, they will fit better in that way i prefer this way

4. 02:20:932(2,3,4) - you should give this sliders a bit of spacing, so it doesnt look kinda boring nah something new gameplay is always nice

5. 02:27:418 (6) - maybe moving this circle to where the slider at 02:26:932 (5) begins? no?

Insane
1. 00:12:662 (8) - move this slider to x:216-y:204, this way it will flow a bit better (in my opinion) and it will also have the same spacing between the objects i don't want them to have a equal spacing

2. 01:44:932 (4) - move this circle to x:304-y:152, it will flow with the curve of the slider at 01:45:094 (5) but it overlaps to 01:44:283 (1) - : (

3. 02:15:581 (1,2,3,4) - this part is kinda confusing, maybe doing something else? i dont think it is

Hard
1. 00:46:878 (11,12) - move this part to x:216-y:116, it will flow with the curve of the slider at 00:46:878 (11,12) ive made a different spacing on purpose

2. 01:54:662 (8) - add new combo here, as you did in 01:02:770 (1) oops

3. 02:29:527 (8,9,10) - this objects should have the same spacing between them eh it's really slight difference

4. 02:59:527 (4,5,6) - do something like this? http://osu.ppy.sh/ss/8389249 ok

Normal
1. 02:46:391 - you should put a spinner here, and end it in 02:47:527 (this could cause that the circle at 02:47:527 (1) could be deleted that doesn't really work :/

Easy
1. 00:05:202 (3) - you should move this slider a bit down, so it can look better uh it's fine imo

2. 02:10:229 - why not adding a spinner here, as you did in the other diffs? it could fit perfectly i didn't want to undermapping the first section until next measure nor ending spinner at 02:14:121

i hope this mod works! :S

Trynna wrote:

easy
  1. your choice of not NCing 00:05:202 (3) - made your initial NC system be somehow different and you got 4 consecutive downbeats without NC 00:06:986 (1,2,3,4) - lmao tehepelo
  2. 01:02:445 - would be nice to cover this sound with something non-sliderbody as you did on the other chorus '-'
  3. 01:44:932 (2,3,4) - hm flow is a bit lol, noobs might go to the slidertail instead thx

normal
  1. 00:44:283 (1,2,3) - maybe you can set a similar system as used on 01:36:175 (1,2,3) - (just noticed that there are many more that you didn't use it, maybe 01:36:175 (1,2) - is the wrong one lol) o fuk
  2. 01:18:337 - normal whistles here felt really overdone since the normal hs is pretty louder than the soft one. I mean, you avoided spamming it on other sections of the song, and sounds really weird to have a bunch here blame top diffs
pretty good, also not repetitive as most normal diffs inconsistent



hard
  1. 00:19:310 (3) - not a nice place to put a reverse at all, 00:19:959 - on a slider tail is lol when u consider u were followin' vocal it's my style well actually I like doing this for no reason : (
  2. 00:40:391 (4,5) - maybe increase a bit the spacing between these two? looks like the same patterning but still has a damn strong sound :( ok dad
  3. mayb ar7 would create a more consistent mapset since it has no real jumpy stuff and easy is 3 normal is 5 and insane is 9 but meh ok dud
it felt like you didn't use many jumpy patterns in transitions and stuff, maybe people won't be prepared to jump the insane diff patterns after playing it. I may be wrong tho, but the change is notable cs3 is enough to make the diff pretty easy to play smoothly, there's jumps in the insane but easy to hit all of them because of the reason



insane

that's pretty safe and neat, i doubt ur gonna change it more than 3 times, but as you said it's fun af anyway "as you said" what do you mean ecsdee

extra
  1. 00:30:824 (4,5) - feels empty with nothing on 00:30:905 - and 00:31:472 (8,9,10) - following drums perfectly my style u kno didn't want a triplet
  2. 00:32:445 (4) - pattern isn't bad but feedback didn't reach my expectations its my style variation is nic
  3. 00:51:418 (1,2,1,2,1,2) - hmm any objective behind spacing here? the first pattern is notable bigger than the others, the second one is smaller but the last one isn't the smallest so i get a bit tilted adjusted spacing the each pattern but i don't get what you meant
  4. 01:17:040 - this section is lol cuz u made it streammy but.. a really long streammy section with rest time only at the end. Kinda weird cuz streams aren't really a thing on the diff, so making it that heavy is unexpected gonna remake imo
  5. 01:39:013 (1,2) - hm you always use 1/2 rhythm on that part and it still exists, why u just ignored it and followed a random sound on the blue tick? looks like choke material same tbh

    rest lookin' badass

last
  1. 00:10:878 (5,6) - aw i expected u to fit the vocal better as you did on 00:16:067 (1) - 02:47:851 (1) - 02:53:040 (3) - etc. Anyway, even if you follow the instrumental or something is pretty z to have 00:11:202 - as a slider tail if on most parts it is clickable. (I know you hate clickable mod tho, sorry :() ur rite
  2. 00:32:445 (5,1) - i'd swap NCing here so the pattern could be more effective visually ok and made changes on patterns too
  3. 00:59:445 - undermap this when u did a bunch of triplets before is sortak no jutsu :( sry but my style consistency with 00:54:013 (2,1) - etc
  4. 01:33:905 (1,2) - not a big fan of spacing here since it's one of the strongest parts of the section, but nothing extremely retard tho z
  5. 02:04:391 (1,2,3,4,5,6,7,8,9) - MyAngelDelisha thx
  6. 02:36:337 (1,2,3,4,5) - aw no feedback at all? :( maybe you can ctrl g 02:36:662 (3,4) - to match with your previous 90º patterns and make things nic made something nic
  7. 02:52:716 (1,2,3) - kinda weird to read cuz slider + circle underlap and circle + slider overlap, that's gonna make ur aesthetic and reading be z, maybe manual stack and gg thx
  8. 02:58:229 - a bit disappointed on jump spacing here, it is literally small than the previous section when you consider parts as 02:50:770 (1,2,3,4,5,6) - or something, but since it's getting bigger i think it's not a problem at all so ya my style otherwise i cant handle the star pattern
pp map sotarks sex

LimePixel wrote:

Mod request.

[Easy]
-00:24:175 (2) - I suggest making the slider body lead into and from the 2 circles 00:23:851 (1,3) so it isn't angled (example of this 01:20:608 (4,1) ) i don't get what you mean here
-00:26:770 (2,3) - Add a blanket not intended to be a blanket
-02:37:472 (3) - Make this a curved slider like the rest, for consistency? uh no

I also suggest using more varied hitsounds. can i have an example how to -_-

[Normal]
Use DS for Easy and Normal diffs. New players need to get accustomed to basic spacing rules. I've been doing this recently to have some variations in normal diffs, at least this is not even unrankable so i'd like to go as it is

-00:11:527 (2,3) - Angle #3 the same as you did with 00:11:527 (2) from 00:10:878 (1) i don't see the difference at all

[Hard]
-00:50:608 (1,2,3) - Fix blanket i don't care blankets once it's a slider with 4 anchors
-01:36:013 (1,2,3) - Before this section, you used this layout of objects like this 01:25:310 (6,7,8). So using this here might make the player to see it as a burst of notes instead of notes that are 1/2 of a beat apart. I don't think it's a problem though
-03:08:932 (4,6) - Ctrl + G each of them? i prefer them as is

/////I'll continue the mod after this for the other diffs in a few hours//////

[Insane]
-00:27:743 (1,2,3,4,5,6,7,8) - You suddenly change the pattern from a triangle to a repeating triangle, with no change in the music that warrants it would be nice to listen to the music carefully
-00:29:689 (3,4,5,6,7) - Why is the spacing variable here? I found an equal spacing for them brings a boring play
-01:19:635 (1,2,3,4,5,6,7) - If you're going with a back and forth pattern, stick with it until you break out of that section of the song. Don't change it to normal jumps for no reason that's too repetitive for no reason as well lol
-01:27:094 (5,6,7,8) - Not really readable at this fast pace. Separate #5 prob
-01:40:067 (4,1) - Fix blanket i don't care lol
-02:16:067 (3,4) - Why are you overlapping this much? Unless you plan on using it more throughout the map, separate them. uh why am I not even allowed to use a variation here when I don't use it anywhere else? also the answer of this section is, because it's nice.

Honestly in the Extra and Extreme notes I was just repeating all the points that are above. So take that into consideration.
Hopefully this is helpful.

den0saur wrote:

[Extreme]
  1. 00:15:256 (6,7,8) - i dont quite understand why there is triple. judging from what i've seen previously in a map you do stream only when there is a drum support for this sound, right? I dont hear any drum on a blue tick. because the vocals kinda represent for a triplet
  2. 00:19:797 (4,5,6) - i dont understand this too. well this is completely overmapping but what's wrong with it because it's 2017 im mapping sr 6* map
  3. 00:40:391 (1,2,3,4) - this trick is not used anywhere else in the map except this time. what's so special about this case? why not putting something like this somewhere else on the map too, or maybe just get rid of it at all? nah when I have a plenty of patterns in my mind why not trying all of them out? it's not a bad idea even if the pattern is only used once in a whole map unless the pattern doesn't fit to the song at all.
  4. 00:45:743 (3,4,5) - why triple here? i dont hear any significant sound on the blue tick. is it to keep the circle-circle-triple pattern for that phrase? ya you guessed it right
  5. 00:54:256 - , 00:59:445 - , 01:46:148 - this skipped intentionally? You may have done something interesting with a big larger rhythm variety than just 1/2 stuff. the point of the difficulty is, usually inspired to Furawa's mapset so rhythm in general is based on his map.
  6. 01:22:878 (1,2,3,4,5,6,7,8,9) - maybe you would like to do this as a little wave? https://osu.ppy.sh/ss/8411154 imo it will be better visually and because of that will cause i little less pressure on a player because this thingie will look more player-friendly. i map to make players rage
  7. 01:37:797 (5,6) - i think if you keep here the 1x distance, but 01:38:445 (3,4) - make here ~1.15x and 01:38:770 (1,2) - around 1.30x. yes i understand you have some kind of a grid for certain parts of a song, but why not developing the idea for something better? Or maybe even reverse the idea with spacing if you want to have more pressure on a player at that moment?
    i doubt someone would care it but changed
  8. 02:01:148 (1) - you forgot to put soft sampleset on the sliderend
  9. 02:25:472 (1,2,3,4) - awesome example of overmapping, i like it this is not even overmapping i just undermapped the rest but here to make it different lol
imo the spaced triples are to sudden to do like this. what i suggest is to increase the spacing between its' circles with each time those triples appear, from smaller to bigger. i don't see anything wrong with them, at least plays ok to me

i am unsure about all of my suggestions, but i hope you will find useful at least something.

[Extra]
  1. 02:20:770 (1,2,3,4) - i'd like to see this pattern at least once more in this difficulty, in the same instance or something similar kinda hard to handle this pattern zz
Other than that, excellent difficulty, very nice structure.

[Insane]
  1. 02:36:986 (5) - ctrl+g it twice to fix the shape, i think it looks better after such procedure. omg
cant find any more problems, really nice!

[Hard]
  1. 00:58:229 (3) - I feel like this might be questionable for a difficulty of this level. If you stack it on 00:58:391 (4) - it might be better. uh this is ok i think?
  2. 00:46:554 (9,10,11,12) - I find more sense in doing this moment with sliders and this one 00:59:527 (7,8) - with circles to better emphasize the climax of the chorus. it's because the rhythm 00:57:581 (1,2,3,4,5,6) - is more complicated, it will be a lot harder when 4 circles appeared after this rhythm
  3. 01:49:148 (8) - Stack it under 01:48:824 (7) - this slider's end? because thats what you were doing all the time in this map when there is 1 tick gap after it. ok
  4. 03:02:121 (4,5,6,7) - maybe increase spacing between left and right sides of this pattern? it's a personal preference, but i think it will look better without those small overlaps. k
cute diff

[Normal]
Just a general suggestion: why not using successive 0.6x distance spacing between circles more times on choruses? Like how you did here 02:21:581 (2,3,4) - . And do less stacking on choruses. Also more stacking on verses and less on choruses. imo pretty simple yet logical concept. Everything else is fine! wanted to have this at least one, but not spam it

[Easy]
May sound like nitpicking, but i find this rhythm questionable, though i see the logic 01:37:635 (2) - . I suggest doing more distance between bodies, like you did it here 01:41:689 (1,2) - . k

---------------
I noticed that you tried to make the highest difficulties different in their own way. Extreme is more aim oriented (right?), Extra is more of a rhythm gimmicks, and Insane is more flowy. But i think you could have expressed those things a little bit better at some cases. yknow, another double here and there in the Extra; few times the same gimmick repeated in a difficulty (00:40:391 (1,2,3,4) - thing like this); so such things will be more representative for each difficulty, i think you understand what i mean. Good mapset, wish luck in ranking this!!

will continue replying later, for now thanks a bunch for mods!

Kaifin wrote:

GOOD BG LEGS

Easy

  1. 00:14:445 (2) - you could bring this note down a bit to make a triangle with 00:13:148 (4,1,2) - to avoid cramped overlap fixed sotarks
  2. 01:43:635 (3) - imo bringing this note a bit more to the left would improve the flow here, the player has to double back so much to hit this slider after following 01:42:824 (2) - all the way through kek
  3. 03:00:824 (1,2,3,4) - why not make this the same spacing as 02:58:229 (1,2,3,4) - but flipped? because im edgy in easier diffs? I actually like to not copy pasting sliders so they all look differently

Normal

  1. 01:39:905 (2,5) - i wish you could find a way to just stack these i did it!!
  2. 03:03:418 (2,3,4,5) - imo this kind of flow is really confusing to new players because of the slider flow, might want to consider ctrl ging 03:04:067 (3,5) - and adjusting the pattern accordingly well let's see if this could be a problem since it's a normal diff which has an easy diff before, I think newbies that attempting to play it can play this ok imo.

Hard

  1. 01:27:094 (4,5) - consider using a rhythm like this to better fit the drums/vocal, it doesn't make sense to skip mapping this triple when you map the others
  2. 01:36:986 (5,8) - blanket nitpick
  3. 01:38:770 (11) - you didn't extend this slider in the first chorus, why extend it here?
  4. 01:49:472 (1,2,3,4,5,6) - this rhythm sort of loses touch with the rhythm of the vocals, try this rhythm imo it fits a lot better with the song + represents the vocals a lot better than what you have right now
  5. 02:56:283 (2,3) - blank
changed everything on this diff

Extra

  1. hp 8 when top diff is hp 7? well, this diff doesn't contain any real hard pattern but extreme has, I always want high hp on extra diffs so players can easily fall once they fucked up.(for example, one of my maps: Love your enemies is hp8 and the map is intended to make failure at spaced streams) but when compare to love your enemies I didn't map any tricky pattern in this diff so this setting could be more fair than that, hp8 on extreme is kinda brutal -_
  2. 00:10:716 - i hear what you might be going for with the drums, but it sounds super awkward to skip the really loud note at 00:10:716 - especially when you map streams over next to nothing later in the map made a stream instead of doublets
  3. 00:26:445 (1,2) - buff this spacing to match the spacing of 00:23:851 (1,2) - or something similar? 00:23:851 (1,2) - has a LOT more emphasis than 00:26:445 (1,2) - and the low to high spacing effect was really cool I was retarded at this moment
  4. literally thats it :)

Extreme

  1. 00:23:527 (3,4,5,6,7) - i know that it's part of a line, but it would feel a lot better if 00:23:364 (2,3) - this had more emphasis increased spacing a bit
  2. 01:12:499 (3,4,5) - imo this would look a lot better if it was either straight, or more curved kinda prefer mine
  3. 03:04:716 (1,2) - giving more spacing between these two objects would map is 100% more readable than it is rn alright


please note that i spent a lot of time modding this and just couldn't find a lot thankss

do you use stack view? if you don't you should, a lot of the triples/stacks look kind of funny but the map is so good playability wise

delis saves mapping nic meme
damn your mod broke my spoilerbox so i had to move this out lol

thank you!!
Lama Poluna
123
schoolboy
damn i cant find anything thats worth mentioning sry ;w;
have a star instead
Topic Starter
Delis
thanks! >_<
captin1
>_<
lit120
and delis' starting to map an old song

oh wow, what's next?
MyAngelSatania
good old song + good old mapper = good new map :)
Namki
hi
i promised to mod this like 10 years ago so here it is

[Easy]
  1. pretty neat but there's some inaccurate things as 00:17:689 (2,3) - etc
  2. 00:38:121 (3,4) - I'd like to see smoother transition to the (4) slider as the whole pattern 00:33:905 (4,1,2,3,4,1,2,3,4,1,2,3,4) - has pretty smooth flow unlike this certain slider
  3. 01:37:635 - definitely forgot a finish
[Hard]
  1. 00:31:310 (8) - hitcircle goes for nothing here, there's no such audible sound tbh. It looks great if you make this 00:30:986 (7) - 1/1 to emphasis this weird continious sound.
  2. 00:40:391 (4) - it has such a specific sound under it, like both vocals and this violin, try to make it vary from 00:39:418 (1,2,3) - .
  3. u could make spacing somehow there a bit in an interesting way 02:41:364 (1) - like ctrl+g'ing it or somthing.
  4. 01:36:013 (1,2,3) - three 1/2 clickable stacked objects are introduced only once for the whole diff, you kno that consistency thing kinda works here and I don't think it's a good idea to make this stack tbh
[Insane]
  1. 00:05:445 - huh
  2. 00:18:337 (1,2,3) - you're making nc here kinda strangely idk really what were you accoring to but this looks meaninglessly.
  3. 00:24:986 (8,1) - such a small spacing for the new strong measure, bigger spacing workd better here.
  4. mind explaining me why are you playing around with spacing here, like, 00:27:743 (1,2,3,4,5,6,7,8) - there's no pretty reason in music to make spacing bigger at the end, 00:33:581 (6,7) - the same 1.6x makes more sense. Maybe this repeats maybe not, I died at the very end.
zzzz
gl
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