hi
tanksDoNotMess wrote:
[Lude's sleeping pill Oni]00:36:807 - This part is kinda heavier than CS', This is my suggestion its not like that right now, perhaps you moved it? lel
00:57:098 - Since the last diff used 4 jacks, CS' Oni used split hand jacks, your diff could use trill to bridge the gap diff accordingly. doesnt really matter, but fixed
01:35:734 - Is ok but, consider this pattern keep
Rearranged some part oji-chanDoNotMess wrote:
I forgot how to modv1 so here it is
[CS' Onii-chan]
Thanks for mods!DoNotMess wrote:
I forgot how to modv1 so here it is
[Daitatsujin]00:11:474 - Since the jumptrill in this area is still considerably short, I would prefer it to be 14 - 23 structure and I believe players around this caliber could still handle this split trill For this, it's the very first jumptrill pattern in this song and it's not really into culmination, making it 14-23 would be a bit sudden at this time.
00:39:141 - again, could have more variation with the jumptrills on the less dense area because there is just way too much 12-34
Rearrange for variation.
00:41:252 - You may want to ctrl H this part to fit the pitch especially to emphasize the piano at the end Rearranged.
00:43:252 - Shouldnt there be 1 more note? based on the previous one? Fixed.
00:45:400 (45400|2) - Im not sure but I cant hear anything on here. But I guess it's ok to keep for flow and pattern Just leave it there.
01:08:685 - Again, would love to see a bit more variation in this 1/4 pattern since it's only 145 bpm and the map is high in term of SR, you can utilize jacks in here in which the drum sounds become more significant in this part. omegalul Rearranged a bit but not really reform the patterns. I feel it's still alright to keep the current one and it looks more neat to me.
01:20:547 (80547|1,80616|2,80685|1) - Would be cool if you ctrl H this to fit the pitch again Fixed.
01:49:956 - You should be adding 1 note to every 1/1 beat in which you did previously for snares. Here the music goes into a different part and the difference in drum is very small. So I will keep.
fixedddddddddddddddddddddddddddddddddddDoNotMess wrote:
for ludehttps://puu.sh/CvC2f/da63b2644d.png this is the current one with CS' 1 diff harder. it's either supposed to be the other way around or u nerf ur part because it's quite concerning of how heavy it is on not so intense part.
Also discussed some pattern again with tofu and waiting for replykeysound00:41:548 (41548|3,41622|2) - CS diff wrong keysound, supposed to be A6S - B6S
I guess the rest is ok
Thanks so much for your help!DoNotMess wrote:
lets move this into qualify and hear people's thoughts especially on the hardest diff
have some pp
I have the honour to rank the last v1 map (i think?) in 2019
Thank you!Unpredictable wrote:
👀
congratz tofu
GHOST Best of 2019 :3qqqant wrote:
the last v1 map? o ho ho
we are forgetting something here
nah it's last https://osu.ppy.sh/s/537116DoNotMess wrote:
I have the honour to rank the last v1 map (i think?) in 2019
while it might disregarding the current whole concept of the mapping itself, i woulds say recent map has moved toward these kind of mapping approach where not every 1/1 & 4/1 bar has to be mapped exact way for the whole of the map, and it still enjoyable. it applies for at least top 3 diff (less severe in inner oni at the point its more acceptable in my opinion)qqqant wrote:
your layering crams up the room that you have to use pitch-related concepts. you express these in parts of the map, which leads me to believe that you want to apply the concepts to all of the map for consistency. but the only way to make it work is to reduce your layering. you may be reluctant to do it, but hear me out, you will see the difference almost immediately if you just try it out first.
Oscyy wrote:
hi uhh, sorry for breaking the quali hype but one more thing bothers me on Daitatsujin diff
http://prntscr.com/m7ot1g (why image command doesnt work on this)
01:16:133 - is this stutter sv thing intended to be not 1x average or what?
FAMoss wrote:
Arzenvald wrote:
FAMoss wrote:
i kinda hope to see a huge changes before renomination, seems like the old boring pr & js style is no longer relevant in 2019 :^)