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posted

Arzenvald wrote:

rebubbled soon!

Arzenvald wrote:

Such length that make it impossible to not miss or getting a proper 300/300s in first or even second run
although its still obnoxious to play, i can't deny that its indeed quiet accurate to its music, after certain retries / maybe high-skilled player won't really bother this part, plus for the sake of its difficulty itself, i'll give a go.

Last HS check i guess!

[CS oni]
00:18:641 (18641|3) - missing drumkickhat
00:27:456 (27456|3) - 00:30:122 (30122|1) - missing pianos
00:45:104 - C6S.wav@70% - not sure for what purpose this sb note is
00:47:548 (47548|2,47622|1) - missing pianos
01:30:011 (90011|1) - missing drumkickhat
01:58:289 (118289|1) - 01:58:067 (118067|2) - missing piano on sample
01:59:845 (119845|1) - might want to layer the piano, REALLY optional.

All fixed except the last one.

[Lude oni]
00:18:641 (18641|1) - missing drumkickhat

Fixed.

[Eedow muzu]
00:26:585 - F#5S_Gb5S.wav@40% - missing this, optional
00:32:807 (32807|3) - missing E5
01:06:202 (66202|2) - 01:02:064 (62064|0) - missing clap fast low Fixed.
01:02:271 (62271|1) - missing drum kick low Fixed.
02:01:289 (121289|2,121511|0,121734|1,121956|2,122178|2,122289|1) - for hitsound feedback sake, i prefer these LR_stuff in sample and move the piano sample to note, its kinda mixed bag currently

[Wonki futsuu & kantan]

00:26:585 - F#5S_Gb5S.wav@40% - missing this, optional
00:32:807 (32807|3) - missing E5
Piano sounds are deliberately deleted from lower diffs as to map the very major melody of the two i mapped in keysounds. In muzu the LR_stuff are fine I guess, and I used to put the most noticeable hitsounds on notes for feedbacks, which actually is the case here. Thanks for recheck!
posted
why i'm so lucky to nominate V1 map
wait 24 hours before next nomination!
BUBBLED EXIST IN 2018!? good luck!

> timing checked / notechart checked / hitsound checked / metadata checked / snapping checked / addressing other modder's opinion done! / aimod checked

any further discussion is open regarding the jumptrill-y chart on the 2 highest diff (ura oni & daitatsujin), but nonetheless i'm confident enough to push this map as it is.
posted

Arzenvald wrote:

why i'm so lucky to nominate V1 map
wait 24 hours before next nomination!
BUBBLED EXIST IN 2018!? good luck!

> timing checked / notechart checked / hitsound checked / metadata checked / snapping checked / addressing other modder's opinion done! / aimod checked

any further discussion is open regarding the jumptrill-y chart on the 2 highest diff (ura oni & daitatsujin), but nonetheless i'm confident enough to push this map as it is.
Thank you so much for your generosity! :)
posted
im tired
posted
hi
posted
oh wow mod v1 is still a thing
posted
I forgot how to modv1 so here it is

[Daitatsujin]
00:11:474 - Since the jumptrill in this area is still considerably short, I would prefer it to be 14 - 23 structure and I believe players around this caliber could still handle this split trill

00:39:141 - again, could have more variation with the jumptrills on the less dense area because there is just way too much 12-34


00:41:252 - You may want to ctrl H this part to fit the pitch especially to emphasize the piano at the end

00:43:252 - Shouldnt there be 1 more note? based on the previous one?

00:45:400 (45400|2) - Im not sure but I cant hear anything on here. But I guess it's ok to keep for flow and pattern

01:08:685 - Again, would love to see a bit more variation in this 1/4 pattern since it's only 145 bpm and the map is high in term of SR, you can utilize jacks in here in which the drum sounds become more significant in this part. omegalul

01:20:547 (80547|1,80616|2,80685|1) - Would be cool if you ctrl H this to fit the pitch again

01:49:956 - You should be adding 1 note to every 1/1 beat in which you did previously for snares.


[CS' Onii-chan]
01:50:845 - Not sure if you will comply but I would love to see a little twist for the jumpstream in here instead of being 1 directional throughout all the map. you can make the second - half a bit heavy on the left side as I suggested there making it the only "un-trillable" jumpstream for the map.

[Lude's sleeping pill Oni]
00:36:807 - This part is kinda heavier than CS', This is my suggestion

00:57:098 - Since the last diff used 4 jacks, CS' Oni used split hand jacks, your diff could use trill to bridge the gap diff accordingly.

01:35:734 - Is ok but, consider this pattern


[Eedow's Muzukashi]
00:17:696 - really huge diff gap in here with lude's. you could layer the drum lightly with some split hand based streams.


Normal Easy OK

For now this first, I might get back to some places I found a little bit weird when testplaying later
posted

DoNotMess wrote:

[Lude's sleeping pill Oni]
00:36:807 - This part is kinda heavier than CS', This is my suggestion its not like that right now, perhaps you moved it? lel

00:57:098 - Since the last diff used 4 jacks, CS' Oni used split hand jacks, your diff could use trill to bridge the gap diff accordingly. doesnt really matter, but fixed

01:35:734 - Is ok but, consider this pattern keep
tanks
posted

DoNotMess wrote:

I forgot how to modv1 so here it is


[CS' Onii-chan]
01:50:845 - Not sure if you will comply but I would love to see a little twist for the jumpstream in here instead of being 1 directional throughout all the map. you can make the second - half a bit heavy on the left side as I suggested there making it the only "un-trillable" jumpstream for the map.
Rearranged some part oji-chan
posted

DoNotMess wrote:

[Eedow's Muzukashi]
00:17:696 - really huge diff gap in here with lude's. you could layer the drum lightly with some split hand based streams.
I won't change this because LN notes there are enough, and parts like 00:33:696 - 01:37:734 - are hard for some players.
posted

DoNotMess wrote:

I forgot how to modv1 so here it is

[Daitatsujin]
00:11:474 - Since the jumptrill in this area is still considerably short, I would prefer it to be 14 - 23 structure and I believe players around this caliber could still handle this split trill For this, it's the very first jumptrill pattern in this song and it's not really into culmination, making it 14-23 would be a bit sudden at this time.

00:39:141 - again, could have more variation with the jumptrills on the less dense area because there is just way too much 12-34
Rearrange for variation.

00:41:252 - You may want to ctrl H this part to fit the pitch especially to emphasize the piano at the end Rearranged.

00:43:252 - Shouldnt there be 1 more note? based on the previous one? Fixed.

00:45:400 (45400|2) - Im not sure but I cant hear anything on here. But I guess it's ok to keep for flow and pattern Just leave it there.

01:08:685 - Again, would love to see a bit more variation in this 1/4 pattern since it's only 145 bpm and the map is high in term of SR, you can utilize jacks in here in which the drum sounds become more significant in this part. omegalul Rearranged a bit but not really reform the patterns. I feel it's still alright to keep the current one and it looks more neat to me.

01:20:547 (80547|1,80616|2,80685|1) - Would be cool if you ctrl H this to fit the pitch again Fixed.

01:49:956 - You should be adding 1 note to every 1/1 beat in which you did previously for snares. Here the music goes into a different part and the difference in drum is very small. So I will keep.
Thanks for mods!
posted
https://puu.sh/CvC2f/da63b2644d.png this is the current one with CS' 1 diff harder. it's either supposed to be the other way around or u nerf ur part because it's quite concerning of how heavy it is on not so intense part.


Also discussed some pattern again with tofu and waiting for reply



00:41:548 (41548|3,41622|2) - CS diff wrong keysound, supposed to be A6S - B6S


I guess the rest is ok
posted

DoNotMess wrote:

https://puu.sh/CvC2f/da63b2644d.png this is the current one with CS' 1 diff harder. it's either supposed to be the other way around or u nerf ur part because it's quite concerning of how heavy it is on not so intense part.


Also discussed some pattern again with tofu and waiting for reply



00:41:548 (41548|3,41622|2) - CS diff wrong keysound, supposed to be A6S - B6S


I guess the rest is ok
fixeddddddddddddddddddddddddddddddddddd
posted
lets move this into qualify and hear people's thoughts especially on the hardest diff

have some pp

I have the honour to rank the last v1 map (i think?) in 2019
posted
👀

congratz tofu
posted
the last v1 map? o ho ho

we are forgetting something here
posted

DoNotMess wrote:

lets move this into qualify and hear people's thoughts especially on the hardest diff

have some pp

I have the honour to rank the last v1 map (i think?) in 2019
Thanks so much for your help!

Unpredictable wrote:

👀

congratz tofu
Thank you!

qqqant wrote:

the last v1 map? o ho ho

we are forgetting something here
GHOST Best of 2019 :3
posted
congrats tofu xd

finally get this rank~
posted
"(i think?)" means something ;)
posted

DoNotMess wrote:

I have the honour to rank the last v1 map (i think?) in 2019
nah it's last https://osu.ppy.sh/s/537116

btw finally Kai Dan qualify <3
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