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Kaneko Chiharu - Kai Dan [OsuMania]

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Critical_Star
fixed all cade mod and also did irc check with fc :)
Aruel
tofu
2018-03-04 12:53 Fresh Chicken: there you are
2018-03-04 12:53 Tofu1222: Hey
2018-03-04 12:54 Tofu1222: just finish checking a map uwu
2018-03-04 12:54 Fresh Chicken: uwu
2018-03-04 12:54 Fresh Chicken: then later or now?
2018-03-04 12:55 Tofu1222: maybe find my GDers now?
2018-03-04 12:55 Tofu1222: Let me rest for a while
2018-03-04 12:55 Fresh Chicken: Lude playing LoL
2018-03-04 12:55 Fresh Chicken: jesus
2018-03-04 12:55 Tofu1222: jesus
2018-03-04 12:56 Fresh Chicken: where is my moe et cs
2018-03-04 12:56 Tofu1222: i dont think he will stop for a short time lol
2018-03-04 12:56 Tofu1222: lemme call imouto cs
2018-03-04 12:56 Tofu1222: owo
2018-03-04 12:58 Fresh Chicken: actually I don't take much time for check
2018-03-04 12:58 Fresh Chicken: 5~15 mins for each diffs
2018-03-04 12:59 Tofu1222: if so, then let's do it first
2018-03-04 12:59 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1315053 Kaneko Chiharu - Kai Dan [Ura Oni]]
2018-03-04 13:00 Fresh Chicken: 00:08:807 - ~ 00:10:030 - felt pretty awkwardness due to hitsounds
2018-03-04 13:00 Fresh Chicken: 'chi' that you setted to normal hit
2018-03-04 13:00 Fresh Chicken: better to add storyboard hs I guess
2018-03-04 13:01 Tofu1222: like moving all piano to storyboard
2018-03-04 13:01 Tofu1222: ?
2018-03-04 13:01 Fresh Chicken: whatever you want, I just want to add chi in all of 1/2
2018-03-04 13:02 Fresh Chicken: 00:29:141 (29141|3,29363|2,29474|3) - remove hs or do something for hs, basically all piano but suddenly chi, it's not good imo
2018-03-04 13:03 Fresh Chicken: 00:29:807 (29807|3) - ^
2018-03-04 13:04 Fresh Chicken: 00:54:085 (54085|1,54085|0) - fast, to 00:54:104 -
2018-03-04 13:04 Fresh Chicken: 00:51:474 (51474|3) - also better to finish this to 00:54:104 - here also
2018-03-04 13:05 Fresh Chicken: could u just reply something, I don't want to get silence
2018-03-04 13:05 Tofu1222: for piano solo part I just delete those notes
2018-03-04 13:05 Fresh Chicken: ok then
2018-03-04 13:05 Tofu1222: for the 1/6 snap yes I changed them and readjusted LNs
2018-03-04 13:06 Tofu1222: but it will be a general problem in each diff so maybe just tell other GDers the same thing
2018-03-04 13:06 Fresh Chicken: yasp
2018-03-04 13:06 Fresh Chicken: 01:32:178 - wow blastix lilin
2018-03-04 13:07 Fresh Chicken: ya before finish checking
2018-03-04 13:07 Fresh Chicken: I'd like to say something
2018-03-04 13:07 Fresh Chicken: This difficulty is generally not fit with 6.26 SR so you'll get a lot of complains / haters
2018-03-04 13:07 Fresh Chicken: Are you fine with it?
2018-03-04 13:08 Tofu1222: generally I have asked a few top players to check this, and well, things just go with that. Except this long jumptrill, I have maximize other jump parts to the hardest I can do
2018-03-04 13:09 Tofu1222: I have tried my best to make this diff fit with the SR so I am ok with it
2018-03-04 13:09 Fresh Chicken: I also like to use jumptrills so ok
2018-03-04 13:09 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1317017 Kaneko Chiharu - Kai Dan [Kantan]]
2018-03-04 13:09 Fresh Chicken: lets do kantan
2018-03-04 13:10 Tofu1222: and also for the first part you mentioned, I add hitnormal with the same volume to storyboard so feedbacks should be consistent
2018-03-04 13:10 Tofu1222: that chi sound
2018-03-04 13:10 Fresh Chicken: alright
2018-03-04 13:11 Tofu1222: kantan the same problem 00:54:104 - changed now
2018-03-04 13:11 Fresh Chicken: ye
2018-03-04 13:11 Fresh Chicken: well nothing to see except that
2018-03-04 13:12 Fresh Chicken: nice work
2018-03-04 13:12 Tofu1222: thanks~
2018-03-04 13:55 Tofu1222: well chicken so how do you think of 01:14:616 (74616|2,74685|0,74754|1,74823|2,74892|0,74892|3) - snaps here
2018-03-04 13:56 Fresh Chicken: hmm
2018-03-04 13:56 Fresh Chicken: correct
2018-03-04 13:56 Fresh Chicken: correct snapping
2018-03-04 13:59 Tofu1222: ok
2018-03-04 14:16 Fresh Chicken: your snapping is right
2018-03-04 14:16 Fresh Chicken: you can fix snapping all of gder's
2018-03-04 14:16 Tofu1222: ok
2018-03-04 14:17 Tofu1222: CS is online owo
2018-03-04 14:17 Fresh Chicken: ya i called him
2018-03-04 14:18 Tofu1222: but I cant really snap lude's diff because he uses LNs, and I cant snap the LN head to 1/8 while end to 1/6
2018-03-04 14:19 Tofu1222: lul
2018-03-04 14:19 Fresh Chicken: im telling lude
2018-03-04 14:19 Tofu1222: ok
2018-03-04 14:24 Fresh Chicken: 01:01:374 (61374|3) - seems it's 01:01:340 - here
2018-03-04 14:25 Tofu1222: actually the full sound happens at 01:01:374 -
2018-03-04 14:25 Tofu1222: but there are indeed some weaker ones from 01:01:340 -
2018-03-04 14:26 Fresh Chicken: seems then we have dissension with lude's snapping and yours
2018-03-04 14:26 Fresh Chicken: can you discuss with lude then'
2018-03-04 14:27 Tofu1222: yes
2018-03-04 14:28 Tofu1222: you can just talk with CS, I will handle this with lude
2018-03-04 14:28 Fresh Chicken: I could say that IRC with CS is almost done
2018-03-04 14:28 Fresh Chicken: lol
2018-03-04 14:29 Tofu1222: Lude also agrees with my snap then
2018-03-04 14:32 Fresh Chicken: ok all done
2018-03-04 14:32 Fresh Chicken: then
2018-03-04 14:38 Tofu1222: and besides, lude tell me you mention some hitsound stuff in his diff, what's that
2018-03-04 14:38 Fresh Chicken: same parts with yours
2018-03-04 14:39 Tofu1222: Did it also happen in CS's diff?
2018-03-04 14:39 Fresh Chicken: yee
2018-03-04 14:44 Tofu1222: 00:15:919 - to 00:17:696 - do you also want hitnormal?
2018-03-04 14:44 Fresh Chicken: uhh depend on u
2018-03-04 14:50 Tofu1222: anyway I added for lude, cs, and my diff
2018-03-04 14:50 Tofu1222: and updated
2018-03-04 14:51 Fresh Chicken: alright
MOE ET CS
2018-03-04 14:17 Fresh Chicken: 'W'
2018-03-04 14:18 Critical_Star: 'W'
2018-03-04 14:18 Fresh Chicken: 00:12:085 (12085|1) - you can remove this note i guess? for emphasis kicks
2018-03-04 14:18 Critical_Star: ah i about to tell you that
2018-03-04 14:18 Critical_Star: because i heard a break there
2018-03-04 14:18 Critical_Star: removed
2018-03-04 14:19 Fresh Chicken: owo!
2018-03-04 14:19 Critical_Star: xD
2018-03-04 14:20 Fresh Chicken: 01:21:623 (81623|2,81623|0,81734|1,81734|3,81845|2,81845|0,81956|1,81956|3,82067|0,82067|2) - so simple I guess owo
2018-03-04 14:21 Fresh Chicken: https://osu.ppy.sh/ss/10393193 what about this '3'
2018-03-04 14:22 Critical_Star: yaa too simple, why i did that
2018-03-04 14:22 Critical_Star: oki
2018-03-04 14:22 Fresh Chicken: nothing others 'W'
2018-03-04 14:23 Critical_Star: 01:28:400 (88400|2,88400|1) - i removed these LN
2018-03-04 14:23 Critical_Star: because ah i thought give a break
2018-03-04 14:23 Fresh Chicken: oh ok
2018-03-04 14:24 Critical_Star: oh got any part u feel quite not comfortable ?
2018-03-04 14:24 Fresh Chicken: hmm
2018-03-04 14:25 Critical_Star: like those jumpstream
2018-03-04 14:25 Fresh Chicken: 01:58:400 - I guess this, seems it starts with 2 notes and finished with 2 notes
2018-03-04 14:25 Fresh Chicken: starting is not so uncomfprtable but
2018-03-04 14:25 Fresh Chicken: 01:58:845 (118845|3) - this was kinda bother me
2018-03-04 14:25 Fresh Chicken: jumptrills was great
2018-03-04 14:25 Fresh Chicken: '3'
2018-03-04 14:26 Critical_Star: '3'
2018-03-04 14:26 Critical_Star: 01:58:400 (118400|1) - okay i removed a note here'
2018-03-04 14:26 Fresh Chicken: 'w'
2018-03-04 14:26 Fresh Chicken: 01:58:845 (118845|3) - I pointed this ;w;
2018-03-04 14:26 Critical_Star: 'x'
2018-03-04 14:27 Critical_Star: not too good?
2018-03-04 14:27 Critical_Star: or i should land the double on the same hand
2018-03-04 14:27 Fresh Chicken: just presonal thing so you can skip 'w'
2018-03-04 14:27 Critical_Star: like 12 or 34
2018-03-04 14:27 Fresh Chicken: you can 'w'
2018-03-04 14:28 Critical_Star: alrite
2018-03-04 14:29 Critical_Star: okay rearranged there
2018-03-04 14:29 Fresh Chicken: 'W'
2018-03-04 14:29 Critical_Star: thanks for check 'w'
2018-03-04 14:30 Fresh Chicken: ,3
2018-03-04 14:30 Fresh Chicken: <3
2018-03-04 14:33 Critical_Star: <3
Lude
2018-03-04 14:06 Fresh Chicken: 00:08:807 - ~ 00:10:585 - 여기힛사
2018-03-04 14:06 Fresh Chicken: 존나이상하지않음?
2018-03-04 14:06 Fresh Chicken: 토푸껏도 지적했었음
2018-03-04 14:06 Fresh Chicken: 00:15:919 - ^
2018-03-04 14:06 Lude: 힛사
2018-03-04 14:07 Lude: 플라스틱이 한거로 암
2018-03-04 14:07 Lude: 난 모르는일이여
2018-03-04 14:07 Fresh Chicken: 일단 토푸껏도 그렇게 해서
2018-03-04 14:07 Fresh Chicken: 스토리보드에 기본힛사 치치 넣었거든 안들리는곳에
2018-03-04 14:07 Lude: 00:33:696 - 여기부터 스네어도 매우 크게 들림
2018-03-04 14:07 Fresh Chicken: 형껏도 그렇게 해줘야할듯
2018-03-04 14:07 Lude: 그거 내가 해야 하는건가
2018-03-04 14:07 Lude: 귀찮게 하네
2018-03-04 14:07 Lude: ㅁ;ㅣ띤
2018-03-04 14:07 Fresh Chicken: 뭐 알아서 혀 ㅋㅋ
2018-03-04 14:08 Fresh Chicken: 고치기싫으면 안고쳐도 되고 뭐
2018-03-04 14:09 Fresh Chicken: 01:53:845 (113845|2) - 은 01:53:734 (113734|0,113734|3,113734|1) - 와 잭 형성이 일관성에 맞음
2018-03-04 14:09 Fresh Chicken: 3노트 후는 전부다 1/2 잭 사용중
2018-03-04 14:10 Fresh Chicken: 01:56:067 (116067|1) -
2018-03-04 14:10 Fresh Chicken: ^
2018-03-04 14:10 Fresh Chicken: 이정도로 끝
2018-03-04 14:10 Fresh Chicken: 귀찮아보이니 더 지적은 안하겠음ㅋㅋ
2018-03-04 14:11 Lude: 저거 무슨뜻인지
2018-03-04 14:11 Lude: 모르갯오
2018-03-04 14:11 Lude: 아 됬다
2018-03-04 14:19 Fresh Chicken: 형
2018-03-04 14:19 Fresh Chicken: 01:01:236 - 여기스내ㅑㅂ
2018-03-04 14:19 Fresh Chicken: 스냅 토푸꺼하고 맞춰줄수잇?
2018-03-04 14:21 Lude: wjrjs
2018-03-04 14:21 Lude: 저건 뭔스냅임
2018-03-04 14:21 Lude: 토푸께 맞아?
2018-03-04 14:21 Fresh Chicken: 맞음
2018-03-04 14:21 Fresh Chicken: ㅇㅇ
2018-03-04 14:22 Lude: 토푸 한소리 스킵해서
2018-03-04 14:22 Lude: 스냅잡기 애매한데
2018-03-04 14:22 Lude: 아 롱놋 지워야하네 그럼
2018-03-04 14:23 Fresh Chicken: ㅇㅇ 그렇네
2018-03-04 14:23 Lude: 01:01:340 -
2018-03-04 14:23 Lude: 소리 여긴데 무조건
2018-03-04 14:23 Lude: 저게 1/6임?
2018-03-04 14:24 Lude: 뒤에 세개는 동의 하겠는데
2018-03-04 14:24 Fresh Chicken: 아 거기는
2018-03-04 14:24 Fresh Chicken: 형이 맞네
eedow
2018-03-04 13:40 Fresh Chicken: hola
2018-03-04 13:40 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1316904 Kaneko Chiharu - Kai Dan [Eedow's Muzukashii]]
2018-03-04 13:40 Eedow: hi
2018-03-04 13:41 Fresh Chicken: 00:54:067 (54067|2,54141|0,54141|1) - refer snapping of Ura Oni
2018-03-04 13:42 Fresh Chicken: 01:01:495 (61495|1) - to 01:01:512 -
2018-03-04 13:43 Fresh Chicken: nothing others
2018-03-04 13:43 Fresh Chicken: nie jogb
2018-03-04 13:46 Eedow: how to do at 00:54:067
2018-03-04 13:46 Eedow: LN?
2018-03-04 13:47 Fresh Chicken: wait
2018-03-04 13:48 Fresh Chicken: https://cdn.discordapp.com/attachments/ ... hot401.jpg
2018-03-04 13:50 Eedow: ok
Aruel
bubble dan
Lirai
apparently there are still many unsnapped SV and notes on your map.
  1. All Difficulty : 00:55:030 - Red Line must be set to kia modei
  2. Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer
  3. Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141
also some storyboarded hitsound are unsnapped please do recheck, good luck!
Topic Starter
Shima Rin

DE-CADE wrote:

apparently there are still many unsnapped SV and notes on your map.
  1. All Difficulty : 00:55:030 - Red Line must be set to kia modei Fixed
  2. Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer Thanks for your help!
  3. Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141 This has been discussed and we reached a conclusion that the drum+cymbal actually is at the 1/6 point. Made all to this point then.

also some storyboarded hitsound are unsnapped please do recheck, good luck! Fixed the sb hitsounds in both Lude and CS's diffs.
Thanks a lot for check this!
shionelove
i recommend use "太鼓の達人 イエローVer." for Source.

http://taiko-ch.net/blog/?p=1570 from here
Topic Starter
Shima Rin

shionelove wrote:

i recommend use "太鼓の達人 イエローVer." for Source.

http://taiko-ch.net/blog/?p=1570 from here
Confirmed from metadata helper team that 太鼓の達人 イエローVer. is a version of the game, which can not be used as a source. Instead 太鼓の達人 should be the source.
Aruel
ok then
Arzenvald
when
Topic Starter
Shima Rin

Arzenvald wrote:

when
soon tm
Arzenvald
[Wonki's Futsuu]
00:05:252 - it has huge gap problem between kantan - futsuu - muzukashii, basically the gap between kantan and futsuu is very low while it gives a huge jump from futsuu to muzukashii.
i suggest to add some 1/2 notes like https://osu.ppy.sh/ss/10830715 or any kind of 1/2 pattern variation


00:33:696 - same like here, it even worst since kantan is slightly more complex with 1/2 note placement. try mapping piano like this https://osu.ppy.sh/ss/10830756

00:51:474 (51474|3) - man this is so empty compared with muzukashii

00:55:650 - 00:57:305 - 00:58:961 - 01:00:616 - 01:02:271 - 01:03:926 - 01:07:236 - 01:10:547 - 01:13:443 - 01:13:857 - 01:15:512 - 01:17:167 - 01:20:478 - this spot could be added, to raise gap between kantan and futsuu

01:21:512 - the gap problem with muzukashii, again, till the rest of this map.

[Eedow's Muzukashii]
the 1/4 and 1/3 usage in this diff could be used by minimum, i feel this map is underrated, it feels already like an Insane diff, don't forget that the song is 270 bpm and it leaves a huge gap between Muzukashii & futsuu

00:55:030 - in this 145 bpm section, try to simplify the 1/6 stream as much as possible, its what makes this diff feels like insane
01:05:788 (65788|2) - also avoid using triples close to the stream

the rest of the map actually mapped very well, it just the gap that bugs me a lot

01:54:178 - should be 1/3

[Lude's Oni]
00:19:030 (19030|3) - consider to use 1/4 stream, the gap between Inner Oni is quiet big

00:22:919 - missing

01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please.

01:36:623 (96623|0,96697|1,96771|2,96845|3,96919|2,96993|1,97067|0,97141|1,97215|2,97289|3) - make a linear 1234 stairs rather than 1234321 please, its harder to read this compared with inner oni


[Inner Oni]
00:45:363 (45363|2) - 00:47:141 (47141|0) - 1/3
00:57:926 (57926|2) - add 1 more
01:14:840 (74840|1) - 1/6

01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please.

01:36:623 (96623|0) - this ln pattern is currently easier than in Oni's diff, consider to buff this one up

00:19:030 (19030|3) -

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff

[Ura Oni]


00:57:512 (57512|0) - imo ura oni can use more LN in this section, because sometimes it feels as hard as Oni

01:10:547 (70547|3,70547|2) - could less right-biased in this jacky part

01:11:788 (71788|0) - could use mini jack like in Inner oni

01:38:400 (98400|1) - you can use triple each 4/1, this part is even less denser than Oni & Inner Oni
01:54:178 - should be 1/3

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff

[Overall]
i'm still unsure with the gap problems, basically this is what usually happens with GD-party set, although each diff are individually well mapped, there's always a problem in difficulty spread between each diff.

please address this, i will recheck the folder & hitsound usage later
Wonki

Arzenvald wrote:

[Wonki's Futsuu]
00:05:252 - it has huge gap problem between kantan - futsuu - muzukashii, basically the gap between kantan and futsuu is very low while it gives a huge jump from futsuu to muzukashii.
i suggest to add some 1/2 notes like https://osu.ppy.sh/ss/10830715 or any kind of 1/2 pattern variation


00:33:696 - same like here, it even worst since kantan is slightly more complex with 1/2 note placement. try mapping piano like this https://osu.ppy.sh/ss/10830756

00:51:474 (51474|3) - man this is so empty compared with muzukashii

00:55:650 - 00:57:305 - 00:58:961 - 01:00:616 - 01:02:271 - 01:03:926 - 01:07:236 - 01:10:547 - 01:13:443 - 01:13:857 - 01:15:512 - 01:17:167 - 01:20:478 - this spot could be added, to raise gap between kantan and futsuu

01:21:512 - the gap problem with muzukashii, again, till the rest of this map.

please address this, i will recheck the folder & hitsound usage later


all fixed
Topic Starter
Shima Rin

Arzenvald wrote:

[Ura Oni]


00:57:512 (57512|0) - imo ura oni can use more LN in this section, because sometimes it feels as hard as Oni Fixed.

01:10:547 (70547|3,70547|2) - could less right-biased in this jacky part Fixed.

01:11:788 (71788|0) - could use mini jack like in Inner oni I jack the first 3 altogether.

01:38:400 (98400|1) - you can use triple each 4/1, this part is even less denser than Oni & Inner Oni I have to disagree here because I really think there is a need to differentiate the snares and kicks here. Also, adding all triples makes the original patterns very unbalanced, which is not what I want to do for this part.
01:54:178 - should be 1/3 Fixed.

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff Fixed this and also other 1/8 patterns in the whole map.

[Overall]
i'm still unsure with the gap problems, basically this is what usually happens with GD-party set, although each diff are individually well mapped, there's always a problem in difficulty spread between each diff.

please address this, i will recheck the folder & hitsound usage later
Thanks for mods! I have already informed all GD-ers to pay attention to the mods on gaps.
SpectorDG
Bubbled yahaha
Critical_Star

Arzenvald wrote:

[Inner Oni]
00:45:363 (45363|2) - 00:47:141 (47141|0) - 1/3
00:57:926 (57926|2) - add 1 more
01:14:840 (74840|1) - 1/6
all fix above
01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please. here is 1/4 compared to i used double trill at 1/3 on previous part 1/3, i would like to keep it to be consistent for further part later

01:36:623 (96623|0) - this ln pattern is currently easier than in Oni's diff, consider to buff this one up i believe is gder have their own variety of layering at this part, i would love to keep this :(

00:19:030 (19030|3) - i make it 1/4 then

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff this 1/8 is pretty easy to play tho, personally i think both are fine, i guess they mash around the same anyway
thanks usagi :)
Eedow

Arzenvald wrote:

[Eedow's Muzukashii]
the 1/4 and 1/3 usage in this diff could be used by minimum, i feel this map is underrated, it feels already like an Insane diff, don't forget that the song is 270 bpm and it leaves a huge gap between Muzukashii & futsuu

00:55:030 - in this 145 bpm section, try to simplify the 1/6 stream as much as possible, its what makes this diff feels like insane
01:05:788 (65788|2) - also avoid using triples close to the stream

the rest of the map actually mapped very well, it just the gap that bugs me a lot

01:54:178 - should be 1/3
All accepted, and I need some detailed suggestions for what I simplified isn't well
Lude

Arzenvald wrote:

[Lude's Oni]
00:19:030 (19030|3) - consider to use 1/4 stream, the gap between Inner Oni is quiet big I'll leave it as it is, I don't like expressing 1/8 as 1/4

00:22:919 - missing Intentionally skipped

01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please. Fixed

01:36:623 (96623|0,96697|1,96771|2,96845|3,96919|2,96993|1,97067|0,97141|1,97215|2,97289|3) - make a linear 1234 stairs rather than 1234321 please, its harder to read this compared with inner oni I'll leave it as it is, quite easy to read
Thanks!
Arzenvald
last thing on Futsuu
01:37:734 (97734|2,98178|2) - 01:38:623 (98623|3,99067|3) - each 2/1 tick can use double
01:44:178 (104178|2,104400|1,104623|2) - missing 1/2
01:49:956 (109956|0,110178|1,110400|3,110623|2) - ^

and i can see that long 1/2 beats can be added more to buff the difficulty since the gap with Kantan is still too close, and i find its ok if the SR is slightly above 2.25 star just to rest assure that the gap progress between futsuu and higher diffs is reasonable

and i think other diff has better gap now :3
Wonki

Arzenvald wrote:

last thing on Futsuu
01:37:734 (97734|2,98178|2) - 01:38:623 (98623|3,99067|3) - each 2/1 tick can use double
01:44:178 (104178|2,104400|1,104623|2) - missing 1/2
01:49:956 (109956|0,110178|1,110400|3,110623|2) - ^

and i can see that long 1/2 beats can be added more to buff the difficulty since the gap with Kantan is still too close, and i find its ok if the SR is slightly above 2.25 star just to rest assure that the gap progress between futsuu and higher diffs is reasonable

and i think other diff has better gap now :3

01:37:511 - I have no thoughts on putting 2 notes there. The reason for that is because the meaning of 2 notes for the highlight that starts here 01:51:734 - disappears, instead i'll put 3 notes on cymbal sounds

01:44:178 - I made it a jack instead of 2 notes

01:49:956 (109956|0,110178|1,110400|3,110623|2) - Same as above
DuanDi
祝飞嘤嘤嘤
SpectorDG
when qualify?
Aruel
re bubble as request
DDMythical
.
[Ping]
Ah, good luck :/
DDMythical
.
error_exe777

DDMythical wrote:

actually i retract my mod

i dont actually care
?
Eedow
Can I do some changes to my diff? I wonder if you'd mind.
Topic Starter
Shima Rin

Eedow wrote:

Can I do some changes to my diff? I wonder if you'd mind.
Sure. Just be careful not to change the hitsounds.
Eedow

Tofu1222 wrote:

Eedow wrote:

Can I do some changes to my diff? I wonder if you'd mind.
Sure. Just be careful not to change the hitsounds.
Thx

http://puu.sh/AZO7R/ffdbf80293.zip
Alter-
Arzenvald
will reviving this map migrate it to v2 :thinking:
Topic Starter
Shima Rin

Arzenvald wrote:

will reviving this map migrate it to v2 :thinking:
I dont think so.
Even if so, it's fine anyway. I can get 5 hypes in an instant smh.
Arzenvald
LOL alright lets continue this

[General]
re-snap all sampled piano keysound, mostly in futsuu, better check them one by one. they don't seem to snap to the mappo

[Meta🅱️ata]
add in tag :
Yellow Ver. イエローVer.
because its still relevant to the source of this song, since you've confirmed the metadata from helper https://osu.ppy.sh/forum/p/6549784


[Folder & Hitsound]
i'm using ura oni for hitsound / keysounding reference, i figured out since you're using hitsound copier there's few bits of missing error
00:32:363 - add LR4_RevCyCV5.wav throughout all diffs (Oni & Inner Oni already have btw, so add it into other diffs)
01:50:067 - & 01:50:178 - add E7S.wav
02:01:400 - G6S idk there's few missing keysound
lower diff hitsounding has lots of missing piano keysound, make sure you recheck it

[Timing]
neat!
except the ending part, i found the timing can be slightly improved
122402,240.963855421687,4,1,1,70,1,0
122643,375,4,1,1,70,1,0
123023,259.74025974026,4,1,1,70,1,0
123276,281.69014084507,4,1,1,70,1,0
123417,276.497695852535,4,1,1,70,1,0
123693,451.127819548872,4,1,1,70,1,0
124142,458.015267175573,4,1,1,70,1,0
124600,709.219858156028,4,1,1,70,1,0
125309,269.058295964126,4,1,1,70,1,0
125577,267.857142857143,4,1,1,70,1,0
125845,267.857142857143,4,1,1,70,1,0
126101,500,4,1,1,70,1,0

don't forget to normalize the bpm using green line!

the chart itself has no problem since my last check anyway, just the added keysound that might need some more tweak!
Topic Starter
Shima Rin

Arzenvald wrote:

LOL alright lets continue this

[General]
re-snap all sampled piano keysound, mostly in futsuu, better check them one by one. they don't seem to snap to the mappo

Rechecked Futsuu and resnapped everything. Sorry for such silly mistake.

[Meta🅱️ata]
add in tag :
Yellow Ver. イエローVer.
because its still relevant to the source of this song, since you've confirmed the metadata from helper https://osu.ppy.sh/forum/p/6549784

Added.


[Folder & Hitsound]
i'm using ura oni for hitsound / keysounding reference, i figured out since you're using hitsound copier there's few bits of missing error
00:32:363 - add LR4_RevCyCV5.wav throughout all diffs (Oni & Inner Oni already have btw, so add it into other diffs)

This hitsound does not fit into lower diffs because they have no notes to support it. The sudden appearance of this reverse cymbal will distort the hitsound feedback in that part so I only keep them for the upper three diffs.

01:50:067 - & 01:50:178 - add E7S.wav

I don't see any piano sounds to support them. Keep.

02:01:400 - G6S idk there's few missing keysound

Fixed for both Inner Oni and Ura Oni by completing the piano keysounds in the storyboard.

lower diff hitsounding has lots of missing piano keysound, make sure you recheck it

[Timing]
neat!
except the ending part, i found the timing can be slightly improved
122402,240.963855421687,4,1,1,70,1,0
122643,375,4,1,1,70,1,0
123023,259.74025974026,4,1,1,70,1,0
123276,281.69014084507,4,1,1,70,1,0
123417,276.497695852535,4,1,1,70,1,0
123693,451.127819548872,4,1,1,70,1,0
124142,458.015267175573,4,1,1,70,1,0
124600,709.219858156028,4,1,1,70,1,0
125309,269.058295964126,4,1,1,70,1,0
125577,267.857142857143,4,1,1,70,1,0
125845,267.857142857143,4,1,1,70,1,0
126101,500,4,1,1,70,1,0

don't forget to normalize the bpm using green line!

Applied the new timing and normalized in every diff.

the chart itself has no problem since my last check anyway, just the added keysound that might need some more tweak!
Thanks so much for your recheck!
Arzenvald
i got complaint from certain players regarding the difficulty spike, regardless how the song support the pattern, their concern that its too spiked from the rest of the map structure.

in that case, i'll address my own concern using their statement.

please note :
considering the nature of the rhythmical playing instrument that exist in the BGA, every 'mashable' and 'spiky' pattern is provided as it is.
and as for now, i choose to follow the mapper intention rather than blindly telling that this map is poorly designed to avoid any modding CoC infingerment.

[Daitatsujin]

00:54:104 (54104|0,54104|1) - the end of this LN is too short, barely able to hit this properly
01:02:892 (62892|2) - this double jack might might be too much
01:11:788 (71788|0,71857|0,71926|0) - 14 jack is also too much compared with other pattern
01:35:734 (95734|0,95734|1) - https://osu.ppy.sh/ss/12035791 try to slightly reduce the hardness since ura oni only use single note
02:00:623 (120623|1) - ^ apply similar 1/3 pattern in here, since the polyrhythm of 1/3 > 1/4 > 1/8 would be a big trouble for reading


[Ura Oni]
00:54:104 (54104|0,54585|3) - the end of this LN is too short
01:10:547 (70547|0,70650|0,70754|0) - 01:13:857 (73857|3,73961|3,74064|3) - triple jack? too spikey
01:51:623 (111623|0,111678|1,111734|0,111845|1) - move to 2 1 2 1 accordingly to make the stream flow like from 01:51:289 -

i feel other lower diff are the best that way.

[Conclusion]
i feel this is the critical point where in certain BPM peak of certain genre of the song, modder / mapper / player can never agree how to chart the best designed chart, or which is poorly designed chart.
if anything, mapper can ask more testplay to the community, and player / modder can address their concern without any unpleasant comments to avoid further unintended discussion.

EDIT :
use daitatsujin for reference, apply to other diff where it possible
[Snapping]

02:00:623 - to 02:01:511 - there's no 1/4, such should use 1/3 btw

2nd EDIT
[Daitatsujin]
DD's points are also valid in certain area, i'll use https://osu.ppy.sh/forum/p/6732814 for reference.
00:11:474 (11474|1) - & 00:11:807 (11807|3) - the transition between jumptrill and onehand trill is rather unpleasant, both visually and playability wise, better to keep it as jumptrill (12 34 2 34 12)
01:02:892 - jump jack, pointed out earlier
01:11:788 - 14 middle hand jack, pointed out earlier
01:50:845 - 01:57:956 - same problem as earlier about jumptrill & one-hand trill, visually, playability, and pr wise it doesn't really fit well and it makes an unnecessary spike. the solution is just go for a trill or jump trill, which would be more sensible visually, playability, and PR wise.
02:00:623 - same point about 1/3, pointed out earlier.

so yeah, i accidentally repeat what DD pointed out but that is worth to take a look at.

----------
self reminder : recheck offset
Topic Starter
Shima Rin

Arzenvald wrote:

i got complaint from certain players regarding the difficulty spike, regardless how the song support the pattern, their concern that its too spiked from the rest of the map structure.

in that case, i'll address my own concern using their statement.

please note :
considering the nature of the rhythmical playing instrument that exist in the BGA, every 'mashable' and 'spiky' pattern is provided as it is.
and as for now, i choose to follow the mapper intention rather than blindly telling that this map is poorly designed to avoid any modding CoC infingerment.

[Daitatsujin]

00:54:104 (54104|0,54104|1) - the end of this LN is too short, barely able to hit this properly It's accurately snapped in this way. I feel this can not be changed.
01:02:892 (62892|2) - this double jack might might be too much Nope I think it's fine. The sounds also support them.
01:11:788 (71788|0,71857|0,71926|0) - 14 jack is also too much compared with other pattern This might be valid cuz 3-double jacks seem too hard for that. Fixed.
01:35:734 (95734|0,95734|1) - https://osu.ppy.sh/ss/12035791 try to slightly reduce the hardness since ura oni only use single note Fixed in your way.
02:00:623 (120623|1) - ^ apply similar 1/3 pattern in here, since the polyrhythm of 1/3 > 1/4 > 1/8 would be a big trouble for reading The drum sounds here are way stronger than the last mod, so I think such patterns are justified. Also with that pattern I am balancing jacks into each columns so it also seems good to me.


[Ura Oni]
00:54:104 (54104|0,54585|3) - the end of this LN is too short
01:10:547 (70547|0,70650|0,70754|0) - 01:13:857 (73857|3,73961|3,74064|3) - triple jack? too spikey
01:51:623 (111623|0,111678|1,111734|0,111845|1) - move to 2 1 2 1 accordingly to make the stream flow like from 01:51:289 -

i feel other lower diff are the best that way.

[Conclusion]
i feel this is the critical point where in certain BPM peak of certain genre of the song, modder / mapper / player can never agree how to chart the best designed chart, or which is poorly designed chart.
if anything, mapper can ask more testplay to the community, and player / modder can address their concern without any unpleasant comments to avoid further unintended discussion. Already asked enough modders / mappers imo during the waiting time. You can check them out in the description box.

EDIT :
use daitatsujin for reference, apply to other diff where it possible
[Snapping]

02:00:623 - to 02:01:511 - there's no 1/4, such should use 1/3 btw

2nd EDIT
[Daitatsujin]
DD's points are also valid in certain area, i'll use https://osu.ppy.sh/forum/p/6732814 for reference.
00:11:474 (11474|1) - & 00:11:807 (11807|3) - the transition between jumptrill and onehand trill is rather unpleasant, both visually and playability wise, better to keep it as jumptrill (12 34 2 34 12)
01:02:892 - jump jack, pointed out earlier
01:11:788 - 14 middle hand jack, pointed out earlier
01:50:845 - 01:57:956 - same problem as earlier about jumptrill & one-hand trill, visually, playability, and pr wise it doesn't really fit well and it makes an unnecessary spike. the solution is just go for a trill or jump trill, which would be more sensible visually, playability, and PR wise.
02:00:623 - same point about 1/3, pointed out earlier.

Are we prefering more back on jumptrills? I am reverting back all to jumptrills and actually at first that was my intention. Hopefully that looks good to you too.

so yeah, i accidentally repeat what DD pointed out but that is worth to take a look at.

----------
self reminder : recheck offset
I am trying my best to optimize this map. Thanks for recheck.
Arzenvald
00:54:104 - (1/8 270bpm) 1/4 540bpm LN shield is such a really short timing window that only occurs once in that spot compared with all other LN end spacing. Such length that make it impossible to not miss or getting a proper 300/300s in first or even second run, it's too obnoxious even read the shield properly with certain user custom skin, such thing in my opinion is rather important to consider, mostly the next part is 145bpm section which would definitely confuses a lot.
If making the shield longer (1/4 270bpm) doesn't works, I'd suggest to remove the shield if you want a more sensible layering

And while jumptrills are okay, I'll figure out a combination between trill-jumptrill (2-3-2-3-12-43-12-43) would make it less obvious than some certain famous jtrill map such nano death wwww, also I'll recheck the offset later on since I made some quiet error orz
Critical_Star

Arzenvald wrote:

[Ura Oni]
00:54:104 (54104|0,54585|3) - the end of this LN is too short reduced to 00:54:919 -
01:10:547 (70547|0,70650|0,70754|0) - 01:13:857 (73857|3,73961|3,74064|3) - triple jack? too spikey it play still alright to me. bpm145 triple jack should be reasonable
01:51:623 (111623|0,111678|1,111734|0,111845|1) - move to 2 1 2 1 accordingly to make the stream flow like from 01:51:289 - i want to make the end 01:51:734 - with 1-3-4, it also wouldn't affect any playability here as well



EDIT :
use daitatsujin for reference, apply to other diff where it possible
[Snapping]

02:00:623 - to 02:01:511 - there's no 1/4, such should use 1/3 btw fixed

2nd EDIT
[Daitatsujin]
DD's points are also valid in certain area, i'll use https://osu.ppy.sh/forum/p/6732814 for reference.
00:11:474 (11474|1) - & 00:11:807 (11807|3) - the transition between jumptrill and onehand trill is rather unpleasant, both visually and playability wise, better to keep it as jumptrill (12 34 2 34 12) readjusted here, i did 2-1-1-2 here instead
01:02:892 - jump jack, pointed out earlier changed pattern here
01:11:788 - 14 middle hand jack, pointed out earlier did 34-12-34 here
01:50:845 - 01:57:956 - same problem as earlier about jumptrill & one-hand trill, visually, playability, and pr wise it doesn't really fit well and it makes an unnecessary spike. the solution is just go for a trill or jump trill, which would be more sensible visually, playability, and PR wise. the current jumpstream are pretty balance and it is possible to fc them. while i do know that double trill would be easier to play but that will just spike my diff SR higher and make the diff gap even further from oni. (that if i have to do a double trill for each jumpstream here i made)
02:00:623 - same point about 1/3, pointed out earlier. fixed
thank you very much usagi :)
i did some self mod + nerfed some part
Topic Starter
Shima Rin

Arzenvald wrote:

00:54:104 - (1/8 270bpm) 1/4 540bpm LN shield is such a really short timing window that only occurs once in that spot compared with all other LN end spacing. Such length that make it impossible to not miss or getting a proper 300/300s in first or even second run, it's too obnoxious even read the shield properly with certain user custom skin, such thing in my opinion is rather important to consider, mostly the next part is 145bpm section which would definitely confuses a lot.
If making the shield longer (1/4 270bpm) doesn't works, I'd suggest to remove the shield if you want a more sensible layering

And while jumptrills are okay, I'll figure out a combination between trill-jumptrill (2-3-2-3-12-43-12-43) would make it less obvious than some certain famous jtrill map such nano death wwww, also I'll recheck the offset later on since I made some quiet error orz
It's not really hard to hit at all, as for me. It's just one 1/6 inteval that might requires a little bit more reaction but for those who play this diff I would say they have the skill level to deal with it. Also, I don't wanna sacrifice anything on the snap stuff. Creating wrongly snapped seems not a choice of me.
Arzenvald
rebubbled soon!

Arzenvald wrote:

Such length that make it impossible to not miss or getting a proper 300/300s in first or even second run
although its still obnoxious to play, i can't deny that its indeed quiet accurate to its music, after certain retries / maybe high-skilled player won't really bother this part, plus for the sake of its difficulty itself, i'll give a go.

Last HS check i guess!

[CS oni]
00:18:641 (18641|3) - missing drumkickhat
00:27:456 (27456|3) - 00:30:122 (30122|1) - missing pianos
00:45:104 - C6S.wav@70% - not sure for what purpose this sb note is
00:47:548 (47548|2,47622|1) - missing pianos
01:30:011 (90011|1) - missing drumkickhat
01:58:289 (118289|1) - 01:58:067 (118067|2) - missing piano on sample
01:59:845 (119845|1) - might want to layer the piano, REALLY optional.

[Lude oni]
00:18:641 (18641|1) - missing drumkickhat

[Eedow muzu]
00:26:585 - F#5S_Gb5S.wav@40% - missing this, optional
00:32:807 (32807|3) - missing E5
01:06:202 (66202|2) - 01:02:064 (62064|0) - missing clap fast low
01:02:271 (62271|1) - missing drum kick low
02:01:289 (121289|2,121511|0,121734|1,121956|2,122178|2,122289|1) - for hitsound feedback sake, i prefer these LR_stuff in sample and move the piano sample to note, its kinda mixed bag currently

[Wonki futsuu & kantan]

00:26:585 - F#5S_Gb5S.wav@40% - missing this, optional
00:32:807 (32807|3) - missing E5
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