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Kaneko Chiharu - Kai Dan [OsuMania]

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Pope Gadget
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2330 Tofu1222 Hey pope. May I ask for a mod Basically I really need some professional opinions from top players to help with my map.
2330 Tofu1222 owo
2344 Pope Gadget can do
2344 Pope Gadget what dya want me to look at
2345 Tofu1222 is listening to [https://osu.ppy.sh/b/1315053 Kaneko Chiharu - Kai Dan]
2345 Tofu1222 the top diff
2346 Tofu1222 may you mod it via post
2347 Pope Gadget i suppose, though that'll require motivation
2347 Tofu1222 really, I don't wanna make my map the next illness lilin
2350 Pope Gadget to be fair the song sounds pretty uninspired
2350 Pope Gadget so there isn't much you can really do with it
2351 Pope Gadget at least without dumping it anyway
2351 Tofu1222 I want to at least improve it to the best state it can be
2351 Tofu1222 any suggestions even minor ones are still welcome
2353 Pope Gadget i think that's going to require structural changes if i'm honest
2353 Tofu1222 yea, it's still ok
2354 Pope Gadget try changing the jumptrills to really dense jumpstreams
2354 Pope Gadget like, jump jump single jump jump single sort of patterning
2355 Tofu1222 I have thought about that but that might be too similar with second top diff cuz it features rolly jumpstreams
2355 Pope Gadget http://puu.sh/zmUqW/c4ac905272.jpg
2355 Pope Gadget for example
2355 Tofu1222 oh
2355 Tofu1222 lemme have a try
2357 Tofu1222 which part can this be applied
2358 Pope Gadget pretty much just all of the jumptrills
2358 Pope Gadget except for jumptrills that lead into a climax
2359 Pope Gadget i guess
2359 Pope Gadget although the jumptrills that lead into climaxes end in rolls anyway
2359 Pope Gadget so basically just all the jumptrills lmao
0000 Tofu1222 0121504 - to 0133948 - change all jt inside
0000 Pope Gadget nah they should be fine
0001 Tofu1222 so pretty much like change all except this climax part
0001 Pope Gadget although I think all of them should be split jumptrills rather than mixing split jumptrills and regular jumptrills
0001 Pope Gadget that's what i would do, yeah
0005 Tofu1222 https://osu.ppy.sh/ss/10246860 sth like this
0006 Pope Gadget that looks great, yeah
0010 Tofu1222 fixed all and updated owo
0011 Pope Gadget owo
0011 Tofu1222 Can you put this log to the thread so I can give you kds xd
0011 Pope Gadget I'll have a play
0011 Pope Gadget hold on i'm lagging
0011 Tofu1222 oh ok
0014 Pope Gadget wow that's much more difficult than i thought it looked in the editor
0015 Tofu1222 btw, how do you feel about 0132281 (922813,925032,927263,929482,931703,933922,936153,938372) - these LNs in the jumptrills
0015 Tofu1222 are they too hard
0015 Pope Gadget the LNs themselves shouldn't make a difference
0015 Tofu1222 ok then
0016 Tofu1222 do you have any other concerns for this
0017 Pope Gadget the section at 0121504 - to 0133948 - is probably a bit too big of a difficulty spike
0017 Tofu1222 yea, and I hope to get some solutions lul
0017 Pope Gadget there seems to be an extra sound on the 11s
0017 Pope Gadget could you find a way to pattern it so it's hand jump hand jump
0017 Pope Gadget instead of hand hand hand hand
0018 Pope Gadget http://puu.sh/zmV7u/f7d1bf339d.jpg for example
0020 Tofu1222 lemme try it
0026 Tofu1222 updated owo
SpectorDG
just I came to say current offset is little bit late in music

Offset : 800 :arrow: 808
SpectorDG
Sorry for double post. Mods with new offset.

[Sacred Faith | Ura oni maybe?]
  1. 00:11:696 (11696|2,11807|2,11974|2,12085|2) - These trills, [2] is too empty than [3] it's must be rearrange for the balance?
  2. 00:36:919 (36919|3,37030|3,37141|2,37252|2) - Simple + LN jacks kinda strange to catching with right-hand also 270BPM is too awkard to handling this.
  3. 00:36:585 - Add note for [4], following same rhythm as triple - double - triple
  4. 00:50:085 - Missed drum same as mapped 00:49:641 - here
  5. 00:57:573 - Wrong snapped It's should be fixed to 6/1, and they too 00:57:780 - 00:57:987 - 00:58:194 - 01:00:884 - 01:01:090 -


  6. 01:01:487 (61487|2) - This one is starting to early from the music, Move to 01:01:504 -
  7. 01:09:926 - It's can be multi-LN's for the playable? same as Inner oni
  8. 01:14:823 - Ghost note. It was should be mapped 6/1 to 8/1 to following same rhythm as before 8/1 notes
  9. 01:23:400 (83400|3,83512|1) - Ctrl+G. More impact to catching also it's keeps quad+ jacks from this part
  10. 01:24:289 (84289|3) - It's continues with above Move to col2 also 01:24:400 (84400|1,84400|2) - move to [2][4] and 01:24:512 (84512|3) - move to [3]
  11. 01:28:623 - Add note for [2] same reason as before
  12. 01:56:948 - Add LN for missed synth, same as other 4/1 LNs

[CS' Inner oni]
  1. 00:11:807 (11807|0,11919|0,12030|0,12141|0,12252|0,12363|0) - How about rearranges to avoid this stacks ? Sacred Faith's didn't mapped any stack jacks here, so better to make something like that : https://osu.ppy.sh/ss/10286033
  2. 00:17:030 (17030|3,17030|0,17252|0) - Ctrl+H Kinda awkard to catching for this multi-LN's from this part, Other LN's mapped mutli with only 2 and it's mapped different than others so https://i.imgur.com/s3LFCvi.png
  3. 00:22:974 (22974|2,23030|3) - Ctrl+G to stacking same sounds 4/1 jacks with here?
  4. 00:23:696 - Add note on [3] for mirror, same mapped as 00:22:807 also 00:23:863 (23863|1,23919|0) - Ctrl+G for same as above
  5. 00:32:807 (32807|1) - Move to [3] for making good stairs pattern with 8/1 piano
  6. 00:45:196 - It was Ghost note. There are have too lower piano sounds so it's can be delete
  7. 01:04:754 - I suggested add for double LN's for vocal, for the playable
  8. 01:25:067 (85067|0,85178|0) - 01:25:178 (85178|1,85289|1) - Feels strange to playing this, it's can be rearrange it ? https://i.imgur.com/mNtctPJ.png
  9. 01:32:956 (92956|1,93011|0) - Backstream is hard to reading this one so Ctrl+G ? or makes balance pattern like that ? https://i.imgur.com/4AgtcL2.png
  10. 01:44:845 (104845|0,104845|1,104845|3,104956|2,105067|0,105178|3,105289|0,105289|1,105511|0,105511|1,105511|3,105734|0,105734|2,105734|3,105845|1,105956|3,106067|0,106178|2,106178|3) - How about Ctrl+H these? this part focused only right-hand cause 01:42:956 - this part LN's mapped mostly right-hand

[Lude's Oni]
  1. 00:24:807 - Delete one hardest diffs mapped only single notes here.
  2. 00:24:807 - How about move these? 8/1 pianos mapped only [3][4] so it's needs little bit diffrence than before 8/1 piano. 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H too
  3. 00:59:581 (59581|0) - Move to [4] for balane with stairs

[Eedow's Muzukashii]
  1. 00:10:585 - Why not continue 2/1 streams here? There is playables too empty than 00:10:585 - here
  2. 00:31:585 (31585|0,31919|0,32252|0) - 3 notes mapped in same lane? it's have reason? I hears they have different sound than 00:31:585 -, 00:31:919 (31919|0,32252|0) - So move to both on [2]
  3. 01:12:823 - Add LN for [1] Vocals and ups noise need be LN also it's an be little bit improve. Like that https://puu.sh/zqpKC/52cd0ae23b.png
  4. 01:57:956 (117956|3,118400|0) - How about end this LN for 01:58:789 - here? and 01:58:845 (118845|2,118845|1,119067|0,119067|3) - Swap these,
    for the making balance. Cause chords focused only left hands

[Wonki's Futsuu]
  1. 00:16:585 (16585|2,16696|3,16919|0,17030|3) - Ctrl+H? This parts 2/1 piano sounds mapped only Left. Also all patterns Left-to-Right so it's need to rearrange something for making balance on here.
  2. 01:13:443 - Add note for whistle? There are haven't any LNs so it's can be possible.
  3. 01:35:734 - Can you make 2/1 LN's here? Making difference than Kantan https://osu.ppy.sh/ss/10287531

[Kantan]
  1. Goodjob!

Goodluck !! also some stars here
_VianK_
Marked
_VianK_
Hello tofu '-')/

M4M From your queue xD

1/2/3/4

Muzukashii

00:17:696 - add note in 1, i think at this you need extra emphasize for the burst

00:27:474 (27474|1) - move this to col. 3 for give pitch attention

00:36:919 (36919|2,36919|3,37141|3,37141|2) - there are should be single for concistency

00:39:696 - it shoud snapped like this

00:56:685 (56685|3,56788|2,56892|1) - does'nt match with the song, rearrange little bit

01:02:478 -

01:11:064 (71064|2) - delete it, it does'nt have synth. and also the synth will more felt if you do

01:14:340 (74340|1,74409|0,74478|3) - i think will be better you change them into 1/4 snap

01:16:030 (76030|1) - move it to colomn 1

01:16:133 - if ^ accepted, u can try this one instead

01:28:345 - add LN

good luck
Topic Starter
Shima Rin

SpectorDG wrote:

Sorry for double post. Mods with new offset.

[Sacred Faith | Ura oni maybe?]
  1. 00:11:696 (11696|2,11807|2,11974|2,12085|2) - These trills, [2] is too empty than [3] it's must be rearrange for the balance?
  2. 00:36:919 (36919|3,37030|3,37141|2,37252|2) - Simple + LN jacks kinda strange to catching with right-hand also 270BPM is too awkard to handling this. This is the best solution I can think of currently in my map.
  3. 00:36:585 - Add note for [4], following same rhythm as triple - double - triple
  4. 00:50:085 - Missed drum same as mapped 00:49:641 - here Actually the drum here isn't quite strong and clear to hear so I didn't map it.
  5. 00:57:573 - Wrong snapped It's should be fixed to 6/1, and they too 00:57:780 - 00:57:987 - 00:58:194 - 01:00:884 - 01:01:090 -


  6. 01:01:487 (61487|2) - This one is starting to early from the music, Move to 01:01:504 - Not really, I have checked here for multiple times and I do want to keep my snaps.
  7. 01:09:926 - It's can be multi-LN's for the playable? same as Inner oni
  8. 01:14:823 - Ghost note. It was should be mapped 6/1 to 8/1 to following same rhythm as before 8/1 notes
  9. 01:23:400 (83400|3,83512|1) - Ctrl+G. More impact to catching also it's keeps quad+ jacks from this part
  10. 01:24:289 (84289|3) - It's continues with above Move to col2 also 01:24:400 (84400|1,84400|2) - move to [2][4] and 01:24:512 (84512|3) - move to [3] Added quadraple chords here.
  11. 01:28:623 - Add note for [2] same reason as before
  12. 01:56:948 - Add LN for missed synth, same as other 4/1 LNs

Goodluck !! also some stars here
No reply = fixed. Thanks for great mods! ;)
Critical_Star

SpectorDG wrote:

Sorry for double post. Mods with new offset.

[CS' Inner oni]
  1. 00:11:807 (11807|0,11919|0,12030|0,12141|0,12252|0,12363|0) - How about rearranges to avoid this stacks ? Sacred Faith's didn't mapped any stack jacks here, so better to make something like that : https://osu.ppy.sh/ss/10286033
  2. 00:17:030 (17030|3,17030|0,17252|0) - Ctrl+H Kinda awkard to catching for this multi-LN's from this part, Other LN's mapped mutli with only 2 and it's mapped different than others so https://i.imgur.com/s3LFCvi.png they represent the highest PR here, so i would like to keep it for now
  3. 00:22:974 (22974|2,23030|3) - Ctrl+G to stacking same sounds 4/1 jacks with here?
  4. 00:23:696 - Add note on [3] for mirror, same mapped as 00:22:807 also 00:23:863 (23863|1,23919|0) - Ctrl+G for same as above
  5. 00:32:807 (32807|1) - Move to [3] for making good stairs pattern with 8/1 piano
  6. 00:45:196 - It was Ghost note. There are have too lower piano sounds so it's can be delete
  7. 01:04:754 - I suggested add for double LN's for vocal, for the playable
  8. 01:25:067 (85067|0,85178|0) - 01:25:178 (85178|1,85289|1) - Feels strange to playing this, it's can be rearrange it ? https://i.imgur.com/mNtctPJ.png
  9. 01:32:956 (92956|1,93011|0) - Backstream is hard to reading this one so Ctrl+G ? or makes balance pattern like that ? https://i.imgur.com/4AgtcL2.png
    01:33:067 - the sound velocity changed here so i made it reverse flow from previous one, it shouldn't be too hard to play so
  10. 01:44:845 (104845|0,104845|1,104845|3,104956|2,105067|0,105178|3,105289|0,105289|1,105511|0,105511|1,105511|3,105734|0,105734|2,105734|3,105845|1,105956|3,106067|0,106178|2,106178|3) - How about Ctrl+H these? this part focused only right-hand cause 01:42:956 - this part LN's mapped mostly right-hand it should be fine le, i don't this this will be a big issue. i will keep this
thanks :) no reply = fixed
Wonki

SpectorDG wrote:

Sorry for double post. Mods with new offset.



[Wonki's Futsuu]
  1. 00:16:585 (16585|2,16696|3,16919|0,17030|3) - Ctrl+H? This parts 2/1 piano sounds mapped only Left. Also all patterns Left-to-Right so it's need to rearrange something for making balance on here. fixed
  2. 01:13:443 - Add note for whistle? There are haven't any LNs so it's can be possible. it's intended
  3. 01:35:734 - Can you make 2/1 LN's here? Making difference than Kantan https://osu.ppy.sh/ss/10287531 nope


Goodluck !! also some stars here
Thanks
Lirai
Hello Tofu, apparently you have some unrankable issues on your map. lets clear them up shall we?

[General]
00:55:030 - this timing point should be kiai same as the stacked inherited point.

LR4_RevCyCV5.wav
Note that, since it's reversed audio file, there is a silent part that could be counted as delay which is 20+ms long

F#7S_Gb7S.wav
Unused Hitsound File

LR3_HiHat_Normal.wav
Unused Hitsound File
[CS' Inner Oni]
Since Oni and Ura Oni have 1/12 note for each piano they represent, i really suggest you do the same since it can be imbalance through this mapset if you don't. 00:27:456 - 00:30:122 - 00:32:456 - adding note there should making the diff propely flows with the mapset spread.

00:27:807 - Sample hitsound unsnapped through this part

00:47:585 (47585|1,47585|2) - I would map it with 1/3 stream instead 1/2 double note here, since Ura Oni and Oni did that
[Eedow's Muzukashii]
01:01:340 (61340|2,61495|1) - Those note kinda different snap with the rest difficulty. Do you have any reason or its just misplaced?
[Lude's Oni]
00:30:141 - Check sample hitsound, it's unsnapped

Good Luck! also do recheck the sample hitsound on entire difficulty.
Lude

SpectorDG wrote:

[Lude's Oni]
  1. 00:24:807 - Delete one hardest diffs mapped only single notes here.
  2. 00:24:807 - How about move these? 8/1 pianos mapped only [3][4] so it's needs little bit diffrence than before 8/1 piano. 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H too you tagged the same points and they are not valid :<
  3. 00:59:581 (59581|0) - Move to [4] for balane with stairs no, i'll leave it as it is

DE-CADE wrote:

[Lude's Oni]
00:30:141 - Check sample hitsound, it's unsnapped
Thank you for the mod!
FAMoss
hi, i just do random check map, and i find a nice map =w=b

[Ura Oni]

umm, why you add keysound if it can be applied to the notes?
  1. 00:01:696 (1696|0,2141|3) - i dont know why you ignore pong hitsound samples on this note, since here sound similar with and here too 00:04:141 (4141|0,4196|3,4252|0,4307|3,4363|0) -
  2. 00:11:752 - im pretty sure here drum kick low.wav hearing with 25% sound
  3. 00:24:363 - oh you added cymbal revcycv5.wav, it sounded whispered, i suggest add here those cymbal because there was a long whisper from there
  4. 01:02:271 - you forgot a kick sample here [kicktbcd.wav]
  5. 01:04:443 - and 01:06:098 - drum bass
  6. 01:19:443 - clap fast low, check 01:20:271 (80271|0) -
take stars
Eedow

SpectorDG wrote:

[Eedow's Muzukashii]
  1. 00:10:585 - Why not continue 2/1 streams here? There is playables too empty than 00:10:585 - here

  2. 00:31:585 (31585|0,31919|0,32252|0) - 3 notes mapped in same lane? it's have reason? I hears they have different sound than 00:31:585 -, 00:31:919 (31919|0,32252|0) - So move to both on [2]
    Because the 3 notes are the same key
  3. 01:12:823 - Add LN for [1] Vocals and ups noise need be LN also it's an be little bit improve. Like that https://puu.sh/zqpKC/52cd0ae23b.png

  4. 01:57:956 (117956|3,118400|0) - How about end this LN for 01:58:789 - here? and 01:58:845 (118845|2,118845|1,119067|0,119067|3) - Swap these,
    for the making balance. Cause chords focused only left hands

DE-CADE wrote:

[Eedow's Muzukashii]
01:01:340 (61340|2,61495|1) - Those note kinda different snap with the rest difficulty. Do you have any reason or its just misplaced?
Because the synth plays the notes differently
http://puu.sh/zzpjO/dd8a00100a.rar
Topic Starter
Shima Rin

FAMoss wrote:

hi, i just do random check map, and i find a nice map =w=b

[Ura Oni]

umm, why you add keysound if it can be applied to the notes?
How? One keysound per note so I can't
  1. 00:01:696 (1696|0,2141|3) - i dont know why you ignore pong hitsound samples on this note, since here sound similar with and here too 00:04:141 (4141|0,4196|3,4252|0,4307|3,4363|0) - Sorry, fixed
  2. 00:11:752 - im pretty sure here drum kick low.wav hearing with 25% sound I don't think so, can't hear any drum here.
  3. 00:24:363 - oh you added cymbal revcycv5.wav, it sounded whispered, i suggest add here those cymbal because there was a long whisper from there This reverse sound is kinda weak so I didn't really pay attention to it.
  4. 01:02:271 - you forgot a kick sample here [kicktbcd.wav] Fixed
  5. 01:04:443 - and 01:06:098 - drum bass The sounds aren't really heavy enough for me to put drum hitsounds on them.
  6. 01:19:443 - clap fast low, check 01:20:271 (80271|0) - Fixed.
take stars
Thanks a lot! ;)
Critical_Star
fixed all cade mod and also did irc check with fc :)
Aruel
tofu
2018-03-04 12:53 Fresh Chicken: there you are
2018-03-04 12:53 Tofu1222: Hey
2018-03-04 12:54 Tofu1222: just finish checking a map uwu
2018-03-04 12:54 Fresh Chicken: uwu
2018-03-04 12:54 Fresh Chicken: then later or now?
2018-03-04 12:55 Tofu1222: maybe find my GDers now?
2018-03-04 12:55 Tofu1222: Let me rest for a while
2018-03-04 12:55 Fresh Chicken: Lude playing LoL
2018-03-04 12:55 Fresh Chicken: jesus
2018-03-04 12:55 Tofu1222: jesus
2018-03-04 12:56 Fresh Chicken: where is my moe et cs
2018-03-04 12:56 Tofu1222: i dont think he will stop for a short time lol
2018-03-04 12:56 Tofu1222: lemme call imouto cs
2018-03-04 12:56 Tofu1222: owo
2018-03-04 12:58 Fresh Chicken: actually I don't take much time for check
2018-03-04 12:58 Fresh Chicken: 5~15 mins for each diffs
2018-03-04 12:59 Tofu1222: if so, then let's do it first
2018-03-04 12:59 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1315053 Kaneko Chiharu - Kai Dan [Ura Oni]]
2018-03-04 13:00 Fresh Chicken: 00:08:807 - ~ 00:10:030 - felt pretty awkwardness due to hitsounds
2018-03-04 13:00 Fresh Chicken: 'chi' that you setted to normal hit
2018-03-04 13:00 Fresh Chicken: better to add storyboard hs I guess
2018-03-04 13:01 Tofu1222: like moving all piano to storyboard
2018-03-04 13:01 Tofu1222: ?
2018-03-04 13:01 Fresh Chicken: whatever you want, I just want to add chi in all of 1/2
2018-03-04 13:02 Fresh Chicken: 00:29:141 (29141|3,29363|2,29474|3) - remove hs or do something for hs, basically all piano but suddenly chi, it's not good imo
2018-03-04 13:03 Fresh Chicken: 00:29:807 (29807|3) - ^
2018-03-04 13:04 Fresh Chicken: 00:54:085 (54085|1,54085|0) - fast, to 00:54:104 -
2018-03-04 13:04 Fresh Chicken: 00:51:474 (51474|3) - also better to finish this to 00:54:104 - here also
2018-03-04 13:05 Fresh Chicken: could u just reply something, I don't want to get silence
2018-03-04 13:05 Tofu1222: for piano solo part I just delete those notes
2018-03-04 13:05 Fresh Chicken: ok then
2018-03-04 13:05 Tofu1222: for the 1/6 snap yes I changed them and readjusted LNs
2018-03-04 13:06 Tofu1222: but it will be a general problem in each diff so maybe just tell other GDers the same thing
2018-03-04 13:06 Fresh Chicken: yasp
2018-03-04 13:06 Fresh Chicken: 01:32:178 - wow blastix lilin
2018-03-04 13:07 Fresh Chicken: ya before finish checking
2018-03-04 13:07 Fresh Chicken: I'd like to say something
2018-03-04 13:07 Fresh Chicken: This difficulty is generally not fit with 6.26 SR so you'll get a lot of complains / haters
2018-03-04 13:07 Fresh Chicken: Are you fine with it?
2018-03-04 13:08 Tofu1222: generally I have asked a few top players to check this, and well, things just go with that. Except this long jumptrill, I have maximize other jump parts to the hardest I can do
2018-03-04 13:09 Tofu1222: I have tried my best to make this diff fit with the SR so I am ok with it
2018-03-04 13:09 Fresh Chicken: I also like to use jumptrills so ok
2018-03-04 13:09 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1317017 Kaneko Chiharu - Kai Dan [Kantan]]
2018-03-04 13:09 Fresh Chicken: lets do kantan
2018-03-04 13:10 Tofu1222: and also for the first part you mentioned, I add hitnormal with the same volume to storyboard so feedbacks should be consistent
2018-03-04 13:10 Tofu1222: that chi sound
2018-03-04 13:10 Fresh Chicken: alright
2018-03-04 13:11 Tofu1222: kantan the same problem 00:54:104 - changed now
2018-03-04 13:11 Fresh Chicken: ye
2018-03-04 13:11 Fresh Chicken: well nothing to see except that
2018-03-04 13:12 Fresh Chicken: nice work
2018-03-04 13:12 Tofu1222: thanks~
2018-03-04 13:55 Tofu1222: well chicken so how do you think of 01:14:616 (74616|2,74685|0,74754|1,74823|2,74892|0,74892|3) - snaps here
2018-03-04 13:56 Fresh Chicken: hmm
2018-03-04 13:56 Fresh Chicken: correct
2018-03-04 13:56 Fresh Chicken: correct snapping
2018-03-04 13:59 Tofu1222: ok
2018-03-04 14:16 Fresh Chicken: your snapping is right
2018-03-04 14:16 Fresh Chicken: you can fix snapping all of gder's
2018-03-04 14:16 Tofu1222: ok
2018-03-04 14:17 Tofu1222: CS is online owo
2018-03-04 14:17 Fresh Chicken: ya i called him
2018-03-04 14:18 Tofu1222: but I cant really snap lude's diff because he uses LNs, and I cant snap the LN head to 1/8 while end to 1/6
2018-03-04 14:19 Tofu1222: lul
2018-03-04 14:19 Fresh Chicken: im telling lude
2018-03-04 14:19 Tofu1222: ok
2018-03-04 14:24 Fresh Chicken: 01:01:374 (61374|3) - seems it's 01:01:340 - here
2018-03-04 14:25 Tofu1222: actually the full sound happens at 01:01:374 -
2018-03-04 14:25 Tofu1222: but there are indeed some weaker ones from 01:01:340 -
2018-03-04 14:26 Fresh Chicken: seems then we have dissension with lude's snapping and yours
2018-03-04 14:26 Fresh Chicken: can you discuss with lude then'
2018-03-04 14:27 Tofu1222: yes
2018-03-04 14:28 Tofu1222: you can just talk with CS, I will handle this with lude
2018-03-04 14:28 Fresh Chicken: I could say that IRC with CS is almost done
2018-03-04 14:28 Fresh Chicken: lol
2018-03-04 14:29 Tofu1222: Lude also agrees with my snap then
2018-03-04 14:32 Fresh Chicken: ok all done
2018-03-04 14:32 Fresh Chicken: then
2018-03-04 14:38 Tofu1222: and besides, lude tell me you mention some hitsound stuff in his diff, what's that
2018-03-04 14:38 Fresh Chicken: same parts with yours
2018-03-04 14:39 Tofu1222: Did it also happen in CS's diff?
2018-03-04 14:39 Fresh Chicken: yee
2018-03-04 14:44 Tofu1222: 00:15:919 - to 00:17:696 - do you also want hitnormal?
2018-03-04 14:44 Fresh Chicken: uhh depend on u
2018-03-04 14:50 Tofu1222: anyway I added for lude, cs, and my diff
2018-03-04 14:50 Tofu1222: and updated
2018-03-04 14:51 Fresh Chicken: alright
MOE ET CS
2018-03-04 14:17 Fresh Chicken: 'W'
2018-03-04 14:18 Critical_Star: 'W'
2018-03-04 14:18 Fresh Chicken: 00:12:085 (12085|1) - you can remove this note i guess? for emphasis kicks
2018-03-04 14:18 Critical_Star: ah i about to tell you that
2018-03-04 14:18 Critical_Star: because i heard a break there
2018-03-04 14:18 Critical_Star: removed
2018-03-04 14:19 Fresh Chicken: owo!
2018-03-04 14:19 Critical_Star: xD
2018-03-04 14:20 Fresh Chicken: 01:21:623 (81623|2,81623|0,81734|1,81734|3,81845|2,81845|0,81956|1,81956|3,82067|0,82067|2) - so simple I guess owo
2018-03-04 14:21 Fresh Chicken: https://osu.ppy.sh/ss/10393193 what about this '3'
2018-03-04 14:22 Critical_Star: yaa too simple, why i did that
2018-03-04 14:22 Critical_Star: oki
2018-03-04 14:22 Fresh Chicken: nothing others 'W'
2018-03-04 14:23 Critical_Star: 01:28:400 (88400|2,88400|1) - i removed these LN
2018-03-04 14:23 Critical_Star: because ah i thought give a break
2018-03-04 14:23 Fresh Chicken: oh ok
2018-03-04 14:24 Critical_Star: oh got any part u feel quite not comfortable ?
2018-03-04 14:24 Fresh Chicken: hmm
2018-03-04 14:25 Critical_Star: like those jumpstream
2018-03-04 14:25 Fresh Chicken: 01:58:400 - I guess this, seems it starts with 2 notes and finished with 2 notes
2018-03-04 14:25 Fresh Chicken: starting is not so uncomfprtable but
2018-03-04 14:25 Fresh Chicken: 01:58:845 (118845|3) - this was kinda bother me
2018-03-04 14:25 Fresh Chicken: jumptrills was great
2018-03-04 14:25 Fresh Chicken: '3'
2018-03-04 14:26 Critical_Star: '3'
2018-03-04 14:26 Critical_Star: 01:58:400 (118400|1) - okay i removed a note here'
2018-03-04 14:26 Fresh Chicken: 'w'
2018-03-04 14:26 Fresh Chicken: 01:58:845 (118845|3) - I pointed this ;w;
2018-03-04 14:26 Critical_Star: 'x'
2018-03-04 14:27 Critical_Star: not too good?
2018-03-04 14:27 Critical_Star: or i should land the double on the same hand
2018-03-04 14:27 Fresh Chicken: just presonal thing so you can skip 'w'
2018-03-04 14:27 Critical_Star: like 12 or 34
2018-03-04 14:27 Fresh Chicken: you can 'w'
2018-03-04 14:28 Critical_Star: alrite
2018-03-04 14:29 Critical_Star: okay rearranged there
2018-03-04 14:29 Fresh Chicken: 'W'
2018-03-04 14:29 Critical_Star: thanks for check 'w'
2018-03-04 14:30 Fresh Chicken: ,3
2018-03-04 14:30 Fresh Chicken: <3
2018-03-04 14:33 Critical_Star: <3
Lude
2018-03-04 14:06 Fresh Chicken: 00:08:807 - ~ 00:10:585 - 여기힛사
2018-03-04 14:06 Fresh Chicken: 존나이상하지않음?
2018-03-04 14:06 Fresh Chicken: 토푸껏도 지적했었음
2018-03-04 14:06 Fresh Chicken: 00:15:919 - ^
2018-03-04 14:06 Lude: 힛사
2018-03-04 14:07 Lude: 플라스틱이 한거로 암
2018-03-04 14:07 Lude: 난 모르는일이여
2018-03-04 14:07 Fresh Chicken: 일단 토푸껏도 그렇게 해서
2018-03-04 14:07 Fresh Chicken: 스토리보드에 기본힛사 치치 넣었거든 안들리는곳에
2018-03-04 14:07 Lude: 00:33:696 - 여기부터 스네어도 매우 크게 들림
2018-03-04 14:07 Fresh Chicken: 형껏도 그렇게 해줘야할듯
2018-03-04 14:07 Lude: 그거 내가 해야 하는건가
2018-03-04 14:07 Lude: 귀찮게 하네
2018-03-04 14:07 Lude: ㅁ;ㅣ띤
2018-03-04 14:07 Fresh Chicken: 뭐 알아서 혀 ㅋㅋ
2018-03-04 14:08 Fresh Chicken: 고치기싫으면 안고쳐도 되고 뭐
2018-03-04 14:09 Fresh Chicken: 01:53:845 (113845|2) - 은 01:53:734 (113734|0,113734|3,113734|1) - 와 잭 형성이 일관성에 맞음
2018-03-04 14:09 Fresh Chicken: 3노트 후는 전부다 1/2 잭 사용중
2018-03-04 14:10 Fresh Chicken: 01:56:067 (116067|1) -
2018-03-04 14:10 Fresh Chicken: ^
2018-03-04 14:10 Fresh Chicken: 이정도로 끝
2018-03-04 14:10 Fresh Chicken: 귀찮아보이니 더 지적은 안하겠음ㅋㅋ
2018-03-04 14:11 Lude: 저거 무슨뜻인지
2018-03-04 14:11 Lude: 모르갯오
2018-03-04 14:11 Lude: 아 됬다
2018-03-04 14:19 Fresh Chicken: 형
2018-03-04 14:19 Fresh Chicken: 01:01:236 - 여기스내ㅑㅂ
2018-03-04 14:19 Fresh Chicken: 스냅 토푸꺼하고 맞춰줄수잇?
2018-03-04 14:21 Lude: wjrjs
2018-03-04 14:21 Lude: 저건 뭔스냅임
2018-03-04 14:21 Lude: 토푸께 맞아?
2018-03-04 14:21 Fresh Chicken: 맞음
2018-03-04 14:21 Fresh Chicken: ㅇㅇ
2018-03-04 14:22 Lude: 토푸 한소리 스킵해서
2018-03-04 14:22 Lude: 스냅잡기 애매한데
2018-03-04 14:22 Lude: 아 롱놋 지워야하네 그럼
2018-03-04 14:23 Fresh Chicken: ㅇㅇ 그렇네
2018-03-04 14:23 Lude: 01:01:340 -
2018-03-04 14:23 Lude: 소리 여긴데 무조건
2018-03-04 14:23 Lude: 저게 1/6임?
2018-03-04 14:24 Lude: 뒤에 세개는 동의 하겠는데
2018-03-04 14:24 Fresh Chicken: 아 거기는
2018-03-04 14:24 Fresh Chicken: 형이 맞네
eedow
2018-03-04 13:40 Fresh Chicken: hola
2018-03-04 13:40 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1316904 Kaneko Chiharu - Kai Dan [Eedow's Muzukashii]]
2018-03-04 13:40 Eedow: hi
2018-03-04 13:41 Fresh Chicken: 00:54:067 (54067|2,54141|0,54141|1) - refer snapping of Ura Oni
2018-03-04 13:42 Fresh Chicken: 01:01:495 (61495|1) - to 01:01:512 -
2018-03-04 13:43 Fresh Chicken: nothing others
2018-03-04 13:43 Fresh Chicken: nie jogb
2018-03-04 13:46 Eedow: how to do at 00:54:067
2018-03-04 13:46 Eedow: LN?
2018-03-04 13:47 Fresh Chicken: wait
2018-03-04 13:48 Fresh Chicken: https://cdn.discordapp.com/attachments/ ... hot401.jpg
2018-03-04 13:50 Eedow: ok
Aruel
bubble dan
Lirai
apparently there are still many unsnapped SV and notes on your map.
  1. All Difficulty : 00:55:030 - Red Line must be set to kia modei
  2. Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer
  3. Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141
also some storyboarded hitsound are unsnapped please do recheck, good luck!
Topic Starter
Shima Rin

DE-CADE wrote:

apparently there are still many unsnapped SV and notes on your map.
  1. All Difficulty : 00:55:030 - Red Line must be set to kia modei Fixed
  2. Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer Thanks for your help!
  3. Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141 This has been discussed and we reached a conclusion that the drum+cymbal actually is at the 1/6 point. Made all to this point then.

also some storyboarded hitsound are unsnapped please do recheck, good luck! Fixed the sb hitsounds in both Lude and CS's diffs.
Thanks a lot for check this!
shionelove
i recommend use "太鼓の達人 イエローVer." for Source.

http://taiko-ch.net/blog/?p=1570 from here
Topic Starter
Shima Rin

shionelove wrote:

i recommend use "太鼓の達人 イエローVer." for Source.

http://taiko-ch.net/blog/?p=1570 from here
Confirmed from metadata helper team that 太鼓の達人 イエローVer. is a version of the game, which can not be used as a source. Instead 太鼓の達人 should be the source.
Aruel
ok then
Arzenvald
when
Topic Starter
Shima Rin

Arzenvald wrote:

when
soon tm
Arzenvald
[Wonki's Futsuu]
00:05:252 - it has huge gap problem between kantan - futsuu - muzukashii, basically the gap between kantan and futsuu is very low while it gives a huge jump from futsuu to muzukashii.
i suggest to add some 1/2 notes like https://osu.ppy.sh/ss/10830715 or any kind of 1/2 pattern variation


00:33:696 - same like here, it even worst since kantan is slightly more complex with 1/2 note placement. try mapping piano like this https://osu.ppy.sh/ss/10830756

00:51:474 (51474|3) - man this is so empty compared with muzukashii

00:55:650 - 00:57:305 - 00:58:961 - 01:00:616 - 01:02:271 - 01:03:926 - 01:07:236 - 01:10:547 - 01:13:443 - 01:13:857 - 01:15:512 - 01:17:167 - 01:20:478 - this spot could be added, to raise gap between kantan and futsuu

01:21:512 - the gap problem with muzukashii, again, till the rest of this map.

[Eedow's Muzukashii]
the 1/4 and 1/3 usage in this diff could be used by minimum, i feel this map is underrated, it feels already like an Insane diff, don't forget that the song is 270 bpm and it leaves a huge gap between Muzukashii & futsuu

00:55:030 - in this 145 bpm section, try to simplify the 1/6 stream as much as possible, its what makes this diff feels like insane
01:05:788 (65788|2) - also avoid using triples close to the stream

the rest of the map actually mapped very well, it just the gap that bugs me a lot

01:54:178 - should be 1/3

[Lude's Oni]
00:19:030 (19030|3) - consider to use 1/4 stream, the gap between Inner Oni is quiet big

00:22:919 - missing

01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please.

01:36:623 (96623|0,96697|1,96771|2,96845|3,96919|2,96993|1,97067|0,97141|1,97215|2,97289|3) - make a linear 1234 stairs rather than 1234321 please, its harder to read this compared with inner oni


[Inner Oni]
00:45:363 (45363|2) - 00:47:141 (47141|0) - 1/3
00:57:926 (57926|2) - add 1 more
01:14:840 (74840|1) - 1/6

01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please.

01:36:623 (96623|0) - this ln pattern is currently easier than in Oni's diff, consider to buff this one up

00:19:030 (19030|3) -

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff

[Ura Oni]


00:57:512 (57512|0) - imo ura oni can use more LN in this section, because sometimes it feels as hard as Oni

01:10:547 (70547|3,70547|2) - could less right-biased in this jacky part

01:11:788 (71788|0) - could use mini jack like in Inner oni

01:38:400 (98400|1) - you can use triple each 4/1, this part is even less denser than Oni & Inner Oni
01:54:178 - should be 1/3

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff

[Overall]
i'm still unsure with the gap problems, basically this is what usually happens with GD-party set, although each diff are individually well mapped, there's always a problem in difficulty spread between each diff.

please address this, i will recheck the folder & hitsound usage later
Wonki

Arzenvald wrote:

[Wonki's Futsuu]
00:05:252 - it has huge gap problem between kantan - futsuu - muzukashii, basically the gap between kantan and futsuu is very low while it gives a huge jump from futsuu to muzukashii.
i suggest to add some 1/2 notes like https://osu.ppy.sh/ss/10830715 or any kind of 1/2 pattern variation


00:33:696 - same like here, it even worst since kantan is slightly more complex with 1/2 note placement. try mapping piano like this https://osu.ppy.sh/ss/10830756

00:51:474 (51474|3) - man this is so empty compared with muzukashii

00:55:650 - 00:57:305 - 00:58:961 - 01:00:616 - 01:02:271 - 01:03:926 - 01:07:236 - 01:10:547 - 01:13:443 - 01:13:857 - 01:15:512 - 01:17:167 - 01:20:478 - this spot could be added, to raise gap between kantan and futsuu

01:21:512 - the gap problem with muzukashii, again, till the rest of this map.

please address this, i will recheck the folder & hitsound usage later


all fixed
Topic Starter
Shima Rin

Arzenvald wrote:

[Ura Oni]


00:57:512 (57512|0) - imo ura oni can use more LN in this section, because sometimes it feels as hard as Oni Fixed.

01:10:547 (70547|3,70547|2) - could less right-biased in this jacky part Fixed.

01:11:788 (71788|0) - could use mini jack like in Inner oni I jack the first 3 altogether.

01:38:400 (98400|1) - you can use triple each 4/1, this part is even less denser than Oni & Inner Oni I have to disagree here because I really think there is a need to differentiate the snares and kicks here. Also, adding all triples makes the original patterns very unbalanced, which is not what I want to do for this part.
01:54:178 - should be 1/3 Fixed.

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff Fixed this and also other 1/8 patterns in the whole map.

[Overall]
i'm still unsure with the gap problems, basically this is what usually happens with GD-party set, although each diff are individually well mapped, there's always a problem in difficulty spread between each diff.

please address this, i will recheck the folder & hitsound usage later
Thanks for mods! I have already informed all GD-ers to pay attention to the mods on gaps.
SpectorDG
Bubbled yahaha
Critical_Star

Arzenvald wrote:

[Inner Oni]
00:45:363 (45363|2) - 00:47:141 (47141|0) - 1/3
00:57:926 (57926|2) - add 1 more
01:14:840 (74840|1) - 1/6
all fix above
01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please. here is 1/4 compared to i used double trill at 1/3 on previous part 1/3, i would like to keep it to be consistent for further part later

01:36:623 (96623|0) - this ln pattern is currently easier than in Oni's diff, consider to buff this one up i believe is gder have their own variety of layering at this part, i would love to keep this :(

00:19:030 (19030|3) - i make it 1/4 then

01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff this 1/8 is pretty easy to play tho, personally i think both are fine, i guess they mash around the same anyway
thanks usagi :)
Eedow

Arzenvald wrote:

[Eedow's Muzukashii]
the 1/4 and 1/3 usage in this diff could be used by minimum, i feel this map is underrated, it feels already like an Insane diff, don't forget that the song is 270 bpm and it leaves a huge gap between Muzukashii & futsuu

00:55:030 - in this 145 bpm section, try to simplify the 1/6 stream as much as possible, its what makes this diff feels like insane
01:05:788 (65788|2) - also avoid using triples close to the stream

the rest of the map actually mapped very well, it just the gap that bugs me a lot

01:54:178 - should be 1/3
All accepted, and I need some detailed suggestions for what I simplified isn't well
Lude

Arzenvald wrote:

[Lude's Oni]
00:19:030 (19030|3) - consider to use 1/4 stream, the gap between Inner Oni is quiet big I'll leave it as it is, I don't like expressing 1/8 as 1/4

00:22:919 - missing Intentionally skipped

01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please. Fixed

01:36:623 (96623|0,96697|1,96771|2,96845|3,96919|2,96993|1,97067|0,97141|1,97215|2,97289|3) - make a linear 1234 stairs rather than 1234321 please, its harder to read this compared with inner oni I'll leave it as it is, quite easy to read
Thanks!
Arzenvald
last thing on Futsuu
01:37:734 (97734|2,98178|2) - 01:38:623 (98623|3,99067|3) - each 2/1 tick can use double
01:44:178 (104178|2,104400|1,104623|2) - missing 1/2
01:49:956 (109956|0,110178|1,110400|3,110623|2) - ^

and i can see that long 1/2 beats can be added more to buff the difficulty since the gap with Kantan is still too close, and i find its ok if the SR is slightly above 2.25 star just to rest assure that the gap progress between futsuu and higher diffs is reasonable

and i think other diff has better gap now :3
Wonki

Arzenvald wrote:

last thing on Futsuu
01:37:734 (97734|2,98178|2) - 01:38:623 (98623|3,99067|3) - each 2/1 tick can use double
01:44:178 (104178|2,104400|1,104623|2) - missing 1/2
01:49:956 (109956|0,110178|1,110400|3,110623|2) - ^

and i can see that long 1/2 beats can be added more to buff the difficulty since the gap with Kantan is still too close, and i find its ok if the SR is slightly above 2.25 star just to rest assure that the gap progress between futsuu and higher diffs is reasonable

and i think other diff has better gap now :3

01:37:511 - I have no thoughts on putting 2 notes there. The reason for that is because the meaning of 2 notes for the highlight that starts here 01:51:734 - disappears, instead i'll put 3 notes on cymbal sounds

01:44:178 - I made it a jack instead of 2 notes

01:49:956 (109956|0,110178|1,110400|3,110623|2) - Same as above
DuanDi
祝飞嘤嘤嘤
SpectorDG
when qualify?
Aruel
re bubble as request
DDMythical
.
[Ping]
Ah, good luck :/
DDMythical
.
error_exe777

DDMythical wrote:

actually i retract my mod

i dont actually care
?
Eedow
Can I do some changes to my diff? I wonder if you'd mind.
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