Most Points about the snap and note uses are fixed. Thanks for mods!OscarRickyH02 wrote:
raiden got clickbaited as i expected
mark this for mod
edit cuz making a new post is wasting a clickSacred Faithi suggest you if you used taiko diff, make it consistent with this diff (maybe change to sacred oni or were oni, ura oni, these two are often used for harder diff after inner oni)
00:01:688 - make it trill 1-4-1-4 instead 1-1-1-1 on the beginning and suddenly changed into 1-4-1-4 for consistency and keep the representations of kat-kat-kat-kat
00:09:688 - should consistent with 00:16:799 -
00:12:077 - i dont hear any sounds here, if there any i think its just weak sound, and its weaker than in 00:12:299 -
00:27:466 - i think this sound is not separated 1/8 beat, i think it was 1/12 or 1/16 because that was definitely different with 00:32:799 - (i might be wrong about 1/12 or 1/16 snap, if i wrong 00:32:799 - must be 1/4 instead), this case is same to 00:30:133 - 00:32:466 -
00:39:466 - double would be good
00:41:244 - 1/3 sound start here
why 00:42:355 - and 00:42:799 - double?
00:44:022 - should be double i think
00:47:466 - why triple?
00:48:022 - why double?
01:35:781 (95781|3) - must be snappend 1/12 in 01:35:800 -
Map is too good, i cant find much thing
good luck
Thank youVerniy_Chan wrote:
Hi Tofu, Wonki, Eedow, Lude and CStar
Mod Via PM Request4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |(Focus : Pattern , Pitch, Hitsounds) General
- Please insert your hitsounds
- 01:21:504 - Unnecessary green line, please delete. because it's already your main BPM. Apply to all diff
- 02:02:392 - Wrong green line timing normalization, should be 1,04x (270/26). Apply to all diff
Wonki's Futsuul
OD : 7
HP : 7Notes : Nazy mod again from me ;w;, pattern in some section more easy than easy diff, try to catch other sounds
- 00:19:466 - add a note for cymbal?
- 00:36:355 - try catch piano to make your diff more variety, example : 00:36:466 - 00:36:688 - 00:36:911 -
- 00:57:504 - add a note for crash snare
- 00:58:953 - add a note, there's kick, also 01:00:608 - 01:03:918 -
- 01:05:159 - add a LN for electronic sounds, also 01:05:573 -
- 01:06:401 - 01:06:815 - try catch this sound, really interesting if you mapping that
- 01:08:884 - missing beat here? and you can 01:09:090 (69090|0) - change it to LN until 01:09:401 - , since you also mapped 01:09:504 (69504|3) -
- 01:10:125 - add a note for electronic sound
- 01:10:746 - make it chord for crash snare+electronic
- 01:11:780 - there's kick, also 01:13:435 - 01:15:504 - 01:17:159 - 01:18:815 - 01:20:470 -
- 01:13:642 (73642|1) - should be end on here 01:13:849 - and then add a note 01:13:849 - 01:13:953 - you can try like this
- 01:21:948 - 01:22:392 - 01:23:726 - 01:24:170 - 01:25:504 - 01:25:948 - 01:27:281 - you can add a note for variety
[/notice] Хорошо~ Good Luck..Verniy_Chan wrote:
Score84
(1-100)
just for fun only, don’t take it seriously
Thank youMentholzzz wrote:
Kaneko <3Futsuu
01:16:539 - and 01:18:194 - missing double here ?
01:32:170 - same as in Kantan
01:58:170 - I don't think this should be double
Mentholzzz wrote:
Oni
00:32:688 - Here use the different snap from the hardest diff Fixed
01:36:837 - , 01:37:059 - and 01:37:281 - Why double here ? Each base snap 1/3 was given double, but i'll reconsider this
01:46:281 - I see you map this part use double for the kick and the piano, so this shouldn't be double because it doesn't have both deleted
01:54:170 - I think this should be on 1/4 snap instead melody
01:57:726 - same sound as 01:57:281 - , should be triple added
02:00:670 (120670|0,120726|2,120781|1,120837|3,120837|0,120892|2,120948|0,121003|1,121059|3,121059|2,121115|0,121170|2,121226|1,121281|3,121281|0,121337|2,121392|1,121448|0) - the kick here is in 1/3 re-arranged
Others fixed. Thanks!Mentholzzz wrote:
Kaneko <3Sacred Faith
Honestly, i think OD 9 would be a trouble with a LN wall at 01:36:615 -
00:12:133 - Did u miss the sound at 00:12:188 - and 00:12:299 - is missing a note or it is your intention ? There is sound. Didnt miss anything
00:24:022 - I suggest https://osu.ppy.sh/ss/8892043 because 00:24:022 - and 00:24:133 - has the same pitch, but 00:24:355 - and 00:24:466 - has the different pitch.
00:40:688 - Double here ? same sound like the previous note
00:49:022 - Move the LN to like 3-2-1 or 4-3-2 for PR
01:04:435 - Double here ?Kantan
00:29:244 (29244|1) - this Ln should end at 00:29:577 - if this LN represent the piano there
00:36:355 (36355|2) - ^
01:19:849 - triple in ez diff ?
01:32:170 - ctrl-H for PR
02:05:295 - move to col.4 for PR
No reply = fixed.Noxus wrote:
Doing this mod as a M4M requested through discord.
Sacred Faith:
00:16:799 (16799|0) - would recommend deleting this note 00:15:911 (15911|2,15911|3,15911|0) - since it basically sounds like this part yet is emphasized heavier with a 3 note chord.
00:18:577 (18577|1,18577|0,18633|2,18688|3,18688|0,18744|1,18744|2,18799|3,18799|0,18855|1,18855|2,18911|0,18911|3,18966|1,18966|2,19022|3,19022|0) - this is extremely uncomfortable, I would recommend changing this to: https://i.imgur.com/8N0mWSt.png makes both the transition in the middle and into the burst at the end a lot more comfortable.
00:22:466 (22466|0) - would delete since the sound doesn't really call for it to match a heavy snare the next note later
00:22:688 (22688|3) - ^
00:23:022 (23022|3) - delete I do hear heavy snare here.
00:24:022 (24022|1) - add a note to column 4 Why? It's the same snare as before
00:35:244 (35244|1,35244|3,35244|0,35355|2,35466|1,35466|3,35466|0,35688|1,35688|3,35688|0) - I'm sure you can be a little more inventive with the patterning here.
00:40:022 (40022|3,40022|2,40133|0,40133|1,40244|3,40244|2,40355|1,40355|0,40466|3,40466|2,40577|0,40577|1,40688|2,40688|3) - make this not just be a stale jumptrill, make them jumpjacks
00:41:022 (41022|0,41244|0,41466|0,41688|0) - and 00:41:022 (41022|3,41244|3,41466|3,41688|3) - I'd rearrange it to avoid a stack like that, it looks visually unappealing
00:44:577 (44577|0,44577|3,44577|2,44799|3,44799|0) - same sound, yet two different type of chords? They are different kind. You can tell them from my hitsound too.
00:48:688 (48688|2,48688|3,48799|1,48799|2) - explanation for why these are chords? Because in the background cymbals are on these lines mixing with the piano.
00:51:466 (51466|2,51577|1,51688|0,51799|1,51911|2,52022|1,52133|0,52244|1,52355|2,52466|1,52577|0,52688|1,52799|2,52911|1,53022|0,53133|1) - I think the sound changes in this little segment call for more variety in patterning and not just the same thing all over again.
01:02:884 (62884|2,62884|3,62953|1,63022|3,63022|0,63090|1,63159|2,63159|0,63228|3,63297|0,63297|1,63297|2,63401|3) - would recommend charting it this way: https://i.imgur.com/cqcYA5L.png
01:08:780 (68780|1,68780|0,68884|2,68884|3,68987|1,68987|0,69090|2,69090|3,69194|1,69194|0,69297|2,69297|3,69401|1,69401|0,69504|2,69504|3,69642|0,69642|1,69780|2,69780|3) - this all starts to slow down and also starts to lower in tone, use a variety of chords to make a jumpjack at this section not just a constant running 12/34 jumptrill
01:11:918 (71918|3) - delete..
01:11:987 (71987|0,71987|3) - would do something to make the vocal cut in the background stand out more, maybe some SVs? Nice idea but sadly I can't figure it out on my own about how to do it uwu. Maybe you can do it for me? Or maybe I will ask about other BNs and modders to help me with this.
01:21:504 (81504|3,81504|2,81504|0,81615|1,81615|0,81726|3,81726|2,81837|2,81837|1,81948|3,81948|0,82059|3,82059|2,82170|1,82170|0,82281|2,82281|1,82392|3,82392|0,82504|1,82504|0,82615|3,82615|2,82726|2,82726|1) - i would make these all triple chords to add the much needed intensity to this build up
01:23:392 (83392|3,83392|1,83504|2,83504|0,83615|3,83615|2,83726|1,83726|0,83837|2,83837|0,83948|3,83948|1,84059|3,84059|2,84170|1,84170|0,84281|3,84281|1,84392|2,84392|0,84504|1,84504|0) - ^
01:25:170 (85170|2,85170|0,85281|3,85281|1,85392|1,85392|0,85504|3,85504|2,85615|3,85615|1,85726|2,85726|0,85837|1,85837|0,85948|3,85948|2,86059|2,86059|0,86170|3,86170|1,86281|2,86281|1) - ^
01:26:948 (86948|3,86948|1,87059|0,87059|2,87170|3,87170|2,87281|1,87281|0,87392|3,87392|1,87504|0,87504|2,87615|2,87615|3) - ^
01:33:948 (93948|3,93948|2,95726|0,95800|3,95874|0,95948|3,96022|0,96096|3,96170|0,96244|3,96318|0,96392|3,96466|0,96541|3) - i feel this part needs a little more intensity than it is given, so id make it jumpjacks like so: https://i.imgur.com/dRHZFbY.png
01:39:615 (99615|3,99726|2,99837|1,99948|2,99948|3,100059|1,100170|3,100170|2) - rearrange this to be a little more fun please
01:42:170 (102170|0,102392|0,102615|0,102837|0,103059|0,103281|0,103503|0) - awkward stack, try avoiding it to the best of your ability
01:49:837 (109837|1,109948|3,109948|0,110059|2,110059|1,110170|3,110170|0,110281|1,110281|2,110392|0,110392|3,110503|1,110503|2,110615|3,110615|0,110726|1,110726|2) - https://i.imgur.com/VlNQii5.png Would make the pattern have more variety instead of a repetitive 23/14 chord
01:50:170 (110170|3) - add noteAll I have to say about the jumptrills is keep them if you want, but they are all replaceable with dense jumpstreams.
Do what you see fit with them, given the sound and style of song they are appropriate and there is not much else to do with the pattern tbh. Good luck with rank!
Jumptrills are mostly blamed when they are awkwardly placed in a song that have all easy 4* patterns in other parts of the song, which are obviously used to inflate the SR. But here, after adding these triples, that whole parts, not just the jumptrills are hard enough to fit into the pinnacle of this song, so I guess now things should be better.
Big fan of the song and artist so take some stars owo
2330 Tofu1222 Hey pope. May I ask for a mod Basically I really need some professional opinions from top players to help with my map.
2330 Tofu1222 owo
2344 Pope Gadget can do
2344 Pope Gadget what dya want me to look at
2345 Tofu1222 is listening to [https://osu.ppy.sh/b/1315053 Kaneko Chiharu - Kai Dan]
2345 Tofu1222 the top diff
2346 Tofu1222 may you mod it via post
2347 Pope Gadget i suppose, though that'll require motivation
2347 Tofu1222 really, I don't wanna make my map the next illness lilin
2350 Pope Gadget to be fair the song sounds pretty uninspired
2350 Pope Gadget so there isn't much you can really do with it
2351 Pope Gadget at least without dumping it anyway
2351 Tofu1222 I want to at least improve it to the best state it can be
2351 Tofu1222 any suggestions even minor ones are still welcome
2353 Pope Gadget i think that's going to require structural changes if i'm honest
2353 Tofu1222 yea, it's still ok
2354 Pope Gadget try changing the jumptrills to really dense jumpstreams
2354 Pope Gadget like, jump jump single jump jump single sort of patterning
2355 Tofu1222 I have thought about that but that might be too similar with second top diff cuz it features rolly jumpstreams
2355 Pope Gadget http://puu.sh/zmUqW/c4ac905272.jpg
2355 Pope Gadget for example
2355 Tofu1222 oh
2355 Tofu1222 lemme have a try
2357 Tofu1222 which part can this be applied
2358 Pope Gadget pretty much just all of the jumptrills
2358 Pope Gadget except for jumptrills that lead into a climax
2359 Pope Gadget i guess
2359 Pope Gadget although the jumptrills that lead into climaxes end in rolls anyway
2359 Pope Gadget so basically just all the jumptrills lmao
0000 Tofu1222 0121504 - to 0133948 - change all jt inside
0000 Pope Gadget nah they should be fine
0001 Tofu1222 so pretty much like change all except this climax part
0001 Pope Gadget although I think all of them should be split jumptrills rather than mixing split jumptrills and regular jumptrills
0001 Pope Gadget that's what i would do, yeah
0005 Tofu1222 https://osu.ppy.sh/ss/10246860 sth like this
0006 Pope Gadget that looks great, yeah
0010 Tofu1222 fixed all and updated owo
0011 Pope Gadget owo
0011 Tofu1222 Can you put this log to the thread so I can give you kds xd
0011 Pope Gadget I'll have a play
0011 Pope Gadget hold on i'm lagging
0011 Tofu1222 oh ok
0014 Pope Gadget wow that's much more difficult than i thought it looked in the editor
0015 Tofu1222 btw, how do you feel about 0132281 (922813,925032,927263,929482,931703,933922,936153,938372) - these LNs in the jumptrills
0015 Tofu1222 are they too hard
0015 Pope Gadget the LNs themselves shouldn't make a difference
0015 Tofu1222 ok then
0016 Tofu1222 do you have any other concerns for this
0017 Pope Gadget the section at 0121504 - to 0133948 - is probably a bit too big of a difficulty spike
0017 Tofu1222 yea, and I hope to get some solutions lul
0017 Pope Gadget there seems to be an extra sound on the 11s
0017 Pope Gadget could you find a way to pattern it so it's hand jump hand jump
0017 Pope Gadget instead of hand hand hand hand
0018 Pope Gadget http://puu.sh/zmV7u/f7d1bf339d.jpg for example
0020 Tofu1222 lemme try it
0026 Tofu1222 updated owo
1/2/3/4
No reply = fixed. Thanks for great mods!SpectorDG wrote:
Sorry for double post. Mods with new offset.
[Sacred Faith | Ura oni maybe?]
- 00:11:696 (11696|2,11807|2,11974|2,12085|2) - These trills, [2] is too empty than [3] it's must be rearrange for the balance?
- 00:36:919 (36919|3,37030|3,37141|2,37252|2) - Simple + LN jacks kinda strange to catching with right-hand also 270BPM is too awkard to handling this. This is the best solution I can think of currently in my map.
- 00:36:585 - Add note for [4], following same rhythm as triple - double - triple
- 00:50:085 - Missed drum same as mapped 00:49:641 - here Actually the drum here isn't quite strong and clear to hear so I didn't map it.
- 00:57:573 - Wrong snapped It's should be fixed to 6/1, and they too 00:57:780 - 00:57:987 - 00:58:194 - 01:00:884 - 01:01:090 -
- 01:01:487 (61487|2) - This one is starting to early from the music, Move to 01:01:504 - Not really, I have checked here for multiple times and I do want to keep my snaps.
- 01:09:926 - It's can be multi-LN's for the playable? same as Inner oni
- 01:14:823 - Ghost note. It was should be mapped 6/1 to 8/1 to following same rhythm as before 8/1 notes
- 01:23:400 (83400|3,83512|1) - Ctrl+G. More impact to catching also it's keeps quad+ jacks from this part
- 01:24:289 (84289|3) - It's continues with above Move to col2 also 01:24:400 (84400|1,84400|2) - move to [2][4] and 01:24:512 (84512|3) - move to [3] Added quadraple chords here.
- 01:28:623 - Add note for [2] same reason as before
- 01:56:948 - Add LN for missed synth, same as other 4/1 LNs
Goodluck !! also some stars here
thanks no reply = fixedSpectorDG wrote:
Sorry for double post. Mods with new offset.
[CS' Inner oni]
- 00:11:807 (11807|0,11919|0,12030|0,12141|0,12252|0,12363|0) - How about rearranges to avoid this stacks ? Sacred Faith's didn't mapped any stack jacks here, so better to make something like that : https://osu.ppy.sh/ss/10286033
- 00:17:030 (17030|3,17030|0,17252|0) - Ctrl+H Kinda awkard to catching for this multi-LN's from this part, Other LN's mapped mutli with only 2 and it's mapped different than others so https://i.imgur.com/s3LFCvi.png they represent the highest PR here, so i would like to keep it for now
- 00:22:974 (22974|2,23030|3) - Ctrl+G to stacking same sounds 4/1 jacks with here?
- 00:23:696 - Add note on [3] for mirror, same mapped as 00:22:807 also 00:23:863 (23863|1,23919|0) - Ctrl+G for same as above
- 00:32:807 (32807|1) - Move to [3] for making good stairs pattern with 8/1 piano
- 00:45:196 - It was Ghost note. There are have too lower piano sounds so it's can be delete
- 01:04:754 - I suggested add for double LN's for vocal, for the playable
- 01:25:067 (85067|0,85178|0) - 01:25:178 (85178|1,85289|1) - Feels strange to playing this, it's can be rearrange it ? https://i.imgur.com/mNtctPJ.png
- 01:32:956 (92956|1,93011|0) - Backstream is hard to reading this one so Ctrl+G ? or makes balance pattern like that ? https://i.imgur.com/4AgtcL2.png
01:33:067 - the sound velocity changed here so i made it reverse flow from previous one, it shouldn't be too hard to play so- 01:44:845 (104845|0,104845|1,104845|3,104956|2,105067|0,105178|3,105289|0,105289|1,105511|0,105511|1,105511|3,105734|0,105734|2,105734|3,105845|1,105956|3,106067|0,106178|2,106178|3) - How about Ctrl+H these? this part focused only right-hand cause 01:42:956 - this part LN's mapped mostly right-hand it should be fine le, i don't this this will be a big issue. i will keep this
ThanksSpectorDG wrote:
Sorry for double post. Mods with new offset.
[Wonki's Futsuu]
- 00:16:585 (16585|2,16696|3,16919|0,17030|3) - Ctrl+H? This parts 2/1 piano sounds mapped only Left. Also all patterns Left-to-Right so it's need to rearrange something for making balance on here. fixed
- 01:13:443 - Add note for whistle? There are haven't any LNs so it's can be possible. it's intended
- 01:35:734 - Can you make 2/1 LN's here? Making difference than Kantan https://osu.ppy.sh/ss/10287531 nope
Goodluck !! also some stars here
SpectorDG wrote:
[Lude's Oni]
- 00:24:807 - Delete one hardest diffs mapped only single notes here.
- 00:24:807 - How about move these? 8/1 pianos mapped only [3][4] so it's needs little bit diffrence than before 8/1 piano. 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H too you tagged the same points and they are not valid :<
- 00:59:581 (59581|0) - Move to [4] for balane with stairs no, i'll leave it as it is
Thank you for the mod!DE-CADE wrote:
[Lude's Oni]00:30:141 - Check sample hitsound, it's unsnapped
SpectorDG wrote:
[Eedow's Muzukashii]
- 00:10:585 - Why not continue 2/1 streams here? There is playables too empty than 00:10:585 - here
√- 00:31:585 (31585|0,31919|0,32252|0) - 3 notes mapped in same lane? it's have reason? I hears they have different sound than 00:31:585 -, 00:31:919 (31919|0,32252|0) - So move to both on [2]
Because the 3 notes are the same key- 01:12:823 - Add LN for [1] Vocals and ups noise need be LN also it's an be little bit improve. Like that https://puu.sh/zqpKC/52cd0ae23b.png
√- 01:57:956 (117956|3,118400|0) - How about end this LN for 01:58:789 - here? and 01:58:845 (118845|2,118845|1,119067|0,119067|3) - Swap these,
for the making balance. Cause chords focused only left hands
√
http://puu.sh/zzpjO/dd8a00100a.rarDE-CADE wrote:
[Eedow's Muzukashii]01:01:340 (61340|2,61495|1) - Those note kinda different snap with the rest difficulty. Do you have any reason or its just misplaced?
Because the synth plays the notes differently
Thanks a lot!FAMoss wrote:
hi, i just do random check map, and i find a nice map =w=b
[Ura Oni]
umm, why you add keysound if it can be applied to the notes?
How? One keysound per note so I can'ttake stars
- 00:01:696 (1696|0,2141|3) - i dont know why you ignore pong hitsound samples on this note, since here sound similar with and here too 00:04:141 (4141|0,4196|3,4252|0,4307|3,4363|0) - Sorry, fixed
- 00:11:752 - im pretty sure here drum kick low.wav hearing with 25% sound I don't think so, can't hear any drum here.
- 00:24:363 - oh you added cymbal revcycv5.wav, it sounded whispered, i suggest add here those cymbal because there was a long whisper from there This reverse sound is kinda weak so I didn't really pay attention to it.
- 01:02:271 - you forgot a kick sample here [kicktbcd.wav] Fixed
- 01:04:443 - and 01:06:098 - drum bass The sounds aren't really heavy enough for me to put drum hitsounds on them.
- 01:19:443 - clap fast low, check 01:20:271 (80271|0) - Fixed.
Thanks a lot for check this!DE-CADE wrote:
apparently there are still many unsnapped SV and notes on your map.
- All Difficulty : 00:55:030 - Red Line must be set to kia modei Fixed
- Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer Thanks for your help!
- Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141 This has been discussed and we reached a conclusion that the drum+cymbal actually is at the 1/6 point. Made all to this point then.
also some storyboarded hitsound are unsnapped please do recheck, good luck! Fixed the sb hitsounds in both Lude and CS's diffs.
Confirmed from metadata helper team that 太鼓の達人 イエローVer. is a version of the game, which can not be used as a source. Instead 太鼓の達人 should be the source.shionelove wrote:
i recommend use "太鼓の達人 イエローVer." for Source.
http://taiko-ch.net/blog/?p=1570 from here
soon tmArzenvald wrote:
when
Arzenvald wrote:
[Wonki's Futsuu]
00:05:252 - it has huge gap problem between kantan - futsuu - muzukashii, basically the gap between kantan and futsuu is very low while it gives a huge jump from futsuu to muzukashii.
i suggest to add some 1/2 notes like https://osu.ppy.sh/ss/10830715 or any kind of 1/2 pattern variation
00:33:696 - same like here, it even worst since kantan is slightly more complex with 1/2 note placement. try mapping piano like this https://osu.ppy.sh/ss/10830756
00:51:474 (51474|3) - man this is so empty compared with muzukashii
00:55:650 - 00:57:305 - 00:58:961 - 01:00:616 - 01:02:271 - 01:03:926 - 01:07:236 - 01:10:547 - 01:13:443 - 01:13:857 - 01:15:512 - 01:17:167 - 01:20:478 - this spot could be added, to raise gap between kantan and futsuu
01:21:512 - the gap problem with muzukashii, again, till the rest of this map.
please address this, i will recheck the folder & hitsound usage later
Thanks for mods! I have already informed all GD-ers to pay attention to the mods on gaps.Arzenvald wrote:
[Ura Oni]
00:57:512 (57512|0) - imo ura oni can use more LN in this section, because sometimes it feels as hard as Oni Fixed.
01:10:547 (70547|3,70547|2) - could less right-biased in this jacky part Fixed.
01:11:788 (71788|0) - could use mini jack like in Inner oni I jack the first 3 altogether.
01:38:400 (98400|1) - you can use triple each 4/1, this part is even less denser than Oni & Inner Oni I have to disagree here because I really think there is a need to differentiate the snares and kicks here. Also, adding all triples makes the original patterns very unbalanced, which is not what I want to do for this part.
01:54:178 - should be 1/3 Fixed.
01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff Fixed this and also other 1/8 patterns in the whole map.
[Overall]
i'm still unsure with the gap problems, basically this is what usually happens with GD-party set, although each diff are individually well mapped, there's always a problem in difficulty spread between each diff.
please address this, i will recheck the folder & hitsound usage later