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Kaneko Chiharu - Kai Dan [OsuMania]

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MEGAtive
Mod here

Kaneko Chiharu - Kaiden Kai Dan



DdKk

Column
|1|2|3|4|


[Sacred Faith]
Mods
  1. 00:01:688 - Just my 2 cents here, but I think it's more interesting if you put the notes on one column for a more rhythmical challenge. You may use trill when the snapping went 1/2 and such.
  2. 00:06:355 - You may do something like http://puu.sh/wTiOa/b320094d54.jpg for emphasis on the melody of the lead sound. You may apply it as well on parts like 00:07:244 - 00:08:133 - 00:13:466 - etc.
  3. 00:13:355 (13355|3,13466|0,13577|1,13688|2,13799|2,13911|1) - You can Ctrl+H this for notes balancing. You put too much notes for the right hand.
  4. 00:15:688 (15688|0,15688|1,15799|0,15911|1,16022|0,16022|1,16133|1,16244|0,16355|1,16466|1,16577|0,16688|1,16799|0,16911|1,16911|0,17022|0,17133|1,17244|0) - Pretty relentless, if I would say. Maybe try something like
    1. 00:16:244 - http://puu.sh/wTj4F/87fc2d0593.jpg
    2. 00:16:799 - http://puu.sh/wTjb2/aa913cdef3.png (If you were asking about 00:17:688 - I think it's fine since 1/2 in BPM270 is easier to determine than 3/4 BPM270)
  5. 00:24:022 (24022|0,24133|0) - Don't really think this is necessary IMO. The music in this section doesn't have that much of impact to be emphasized by jack. Instead you may do one on 00:24:133 - 00:24:244 - instead for emphasize on big hat sound.
  6. 00:28:244 - Should be double for big piano sounds like the other sections.
  7. 00:36:466 - 00:36:688 - You may add an additional note for emphasizing the big piano sound.
  8. 00:57:504 - http://puu.sh/wTkfz/c64a849365.jpg I think this one here is more intuitive to how the frequency of the bass here.
  9. 01:03:504 (63504|0,63608|1) - I think jacking these two would emphasize the vocal sample more and giving a more dynamic-feeling pattern.
  10. 01:03:504 (63504|0,63608|1) - You should map the vocal sound here if you aim to map the vocals at place like 01:04:435 - 01:04:539 -
Not really a fan of how the layering is. The most dense part is in the Start while the kiai in the end is far easier. Nevertheless GJ

I can only provide this as for now. Probably will do the other but I don't think it will be done in short time.
Topic Starter
Shima Rin

MEGAtive wrote:

Mod here

Kaneko Chiharu - Kaiden Kai Dan



DdKk

Column
|1|2|3|4|


[Sacred Faith]
Mods
  1. 00:01:688 - Just my 2 cents here, but I think it's more interesting if you put the notes on one column for a more rhythmical challenge. You may use trill when the snapping went 1/2 and such.
  2. 00:06:355 - You may do something like http://puu.sh/wTiOa/b320094d54.jpg for emphasis on the melody of the lead sound. You may apply it as well on parts like 00:07:244 - 00:08:133 - 00:13:466 - etc.
  3. 00:13:355 (13355|3,13466|0,13577|1,13688|2,13799|2,13911|1) - You can Ctrl+H this for notes balancing. You put too much notes for the right hand.
  4. 00:15:688 (15688|0,15688|1,15799|0,15911|1,16022|0,16022|1,16133|1,16244|0,16355|1,16466|1,16577|0,16688|1,16799|0,16911|1,16911|0,17022|0,17133|1,17244|0) - Pretty relentless, if I would say. Maybe try something like
    1. 00:16:244 - http://puu.sh/wTj4F/87fc2d0593.jpg
    2. 00:16:799 - http://puu.sh/wTjb2/aa913cdef3.png (If you were asking about 00:17:688 - I think it's fine since 1/2 in BPM270 is easier to determine than 3/4 BPM270)
  5. 00:24:022 (24022|0,24133|0) - Don't really think this is necessary IMO. The music in this section doesn't have that much of impact to be emphasized by jack. Instead you may do one on 00:24:133 - 00:24:244 - instead for emphasize on big hat sound. just avoid jacks
  6. 00:28:244 - Should be double for big piano sounds like the other sections. This section has weak and strong piano sounds, I doubled all strong ones
  7. 00:36:466 - 00:36:688 - You may add an additional note for emphasizing the big piano sound. Tryna double all heavy piano notes in this part
  8. 00:57:504 - http://puu.sh/wTkfz/c64a849365.jpg I think this one here is more intuitive to how the frequency of the bass here.
  9. 01:03:504 (63504|0,63608|1) - I think jacking these two would emphasize the vocal sample more and giving a more dynamic-feeling pattern. Though for the sake of PR, i wanna keep
  10. 01:03:504 (63504|0,63608|1) - You should map the vocal sound here if you aim to map the vocals at place like 01:04:435 - 01:04:539 - Did u quote the wrong time?
Not really a fan of how the layering is. The most dense part is in the Start while the kiai in the end is far easier. Nevertheless GJ

Hmm, just my personal opinion, in the start the music indeed is far stronger than the kiai time, and focus on the heavier drums more, which leads to a more dense part. However, the kiai time mainly focused on the melody, but the drums arent the most important thing, and what's more in the beginning the drums are exactly the same, if I put doubles for all of them, how am i supposed to make this the top diff? =w=Anyway I suppose that this start should be harder, but I will change some if there are good suggestions for me. Now I really dont know where to start. I guess Lilin is similar to this? (cuz same artist XD)
ANYWAY I STILL CHANGED THEM

I can only provide this as for now. Probably will do the other but I don't think it will be done in short time.
Thanks for mods! It helps a lot ;)
Verniy_Chan

Hi Tofu, Wonki, Eedow, Lude and CStar

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Please insert your hitsounds
  2. 01:21:504 - Unnecessary green line, please delete. because it's already your main BPM. Apply to all diff
  3. 02:02:392 - Wrong green line timing normalization, should be 1,04x (270/26). Apply to all diff
Kantan

OD : 6,5
HP : 6,5
  1. 00:12:133 (12133|2,12244|1) - seem it's a bit hard for easy diff, try change to LN like 00:11:466 (11466|2,11799|1) -
  2. 00:29:244 (29244|0,29355|1,29466|2,29577|3) - used stair 1/2 pattern is really hard for high BPM and this's easy diff, considering change to LN. Also avoid same pattern like normal diff
  3. 00:36:355 (36355|1,36466|0,36577|2,36688|3) - same as above, and this pattern really hard than normal diff, i know this is depend your mapping style, but considering make pattern more easy than higher diff, or discussion about pattern with GDer. i was noticed some pattern :
    01:00:401 (60401|1,60608|2) -
    01:06:194 (66194|2,66401|1,66815|2) -
    01:19:435 (79435|1,79642|2,80056|1) -
  4. 02:02:622 - is okay to add a note here for piano
  5. 02:02:994 - add a LN here until 02:03:386 - and add again until 02:03:814 - also mapping :
    02:04:115 - LN?
    02:05:295 - 02:05:562 - 02:05:829 - 1/3 add SN, still fine
Notes : Sorry, nazy mod from me ;w;, just considering to avoid 1/2 pattern for high BPM and make it more easier than normal diff
Wonki's Futsuul

OD : 7
HP : 7
  1. 00:19:466 - add a note for cymbal?
  2. 00:36:355 - try catch piano to make your diff more variety, example : 00:36:466 - 00:36:688 - 00:36:911 -
  3. 00:57:504 - add a note for crash snare
  4. 00:58:953 - add a note, there's kick, also 01:00:608 - 01:03:918 -
  5. 01:05:159 - add a LN for electronic sounds, also 01:05:573 -
  6. 01:06:401 - 01:06:815 - try catch this sound, really interesting if you mapping that
  7. 01:08:884 - missing beat here? and you can 01:09:090 (69090|0) - change it to LN until 01:09:401 - , since you also mapped 01:09:504 (69504|3) -
  8. 01:10:125 - add a note for electronic sound
  9. 01:10:746 - make it chord for crash snare+electronic
  10. 01:11:780 - there's kick, also 01:13:435 - 01:15:504 - 01:17:159 - 01:18:815 - 01:20:470 -
  11. 01:13:642 (73642|1) - should be end on here 01:13:849 - and then add a note 01:13:849 - 01:13:953 - you can try like this
  12. 01:21:948 - 01:22:392 - 01:23:726 - 01:24:170 - 01:25:504 - 01:25:948 - 01:27:281 - you can add a note for variety
Notes : Nazy mod again from me ;w;, pattern in some section more easy than easy diff, try to catch other sounds
Eedow's Muzukashi

OD : 7,5
HP : 7,5
  1. 00:19:466 - until 00:24:799 - this LN layering look empty, try chat other sounds maybe drum sounds like 00:19:911 - 00:20:244 - 00:20:466 - 00:21:022 - 00:21:688 - 00:22:022 - 00:22:244 - 00:22:466 - 00:22:799 - 00:23:466 - 00:23:799 - 00:24:022 - 00:24:577 -
  2. 00:49:022 (49022|1,49244|0,49466|2) - make it stair LN 1/1 for pitch relevancy, maybe |1|2|3| or |3|2|1|
  3. 00:55:642 - add a note for beat main instrument and consistency 01:02:263 - , also apply to 00:58:953 - 01:03:918 -
  4. 01:28:615 - 01:29:503 - 01:30:392 - why you're always repeat this pattern, try arrange your pattern for variety, BN will mad if see this XD
Notes : Solid diff, great~ good job
Lude's Oni

OD : 8
HP : 8
  1. 00:00:800 (800|3,5244|3) - please... if there's no collum to put note, you can make this shield pattern
  2. 00:22:911 - still hear drum instrument here, add note
  3. 00:37:133 (37133|1,37244|2,37355|1) - Ctrl+H to avoid mini achord
  4. 00:43:911 - missing chord, check consistency snare 00:41:244 - 00:42:133 - 00:43:022 -
  5. 00:47:244 - delete a note, there's no any insrument like piano
  6. 01:22:837 - 01:24:615 - 01:26:392 - 01:27:726 - there's a lot jumptrill |1|2| - |3|4|, BN will mad if see it XD. Try use |1|4| - |2|3| or |2|4| - |1|3| for variety
  7. 01:28:170 (88170|1,88170|0,88392|0,88392|1) - what's sound you're follow it? vocal woman? if that, should be on blue line 01:28:337 - and remove 01:28:170 (88170|1,88170|0) - it look Unnecessary
  8. 02:02:392 (122392|2) - move to |2|, avoid mini anchor
Notes : huehue~ Nice diff, but still need more variety.. especially jumptrill

Verniy_Chan wrote:

Score
84

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
Lude

Verniy_Chan wrote:

  1. 00:00:800 (800|3,5244|3) - please... if there's no collum to put note, you can make this shield pattern Didn't quite get you here, it fits the sound
  2. 00:22:911 - still hear drum instrument here, add note I've repeated this on previous mods
  3. 00:37:133 (37133|1,37244|2,37355|1) - Ctrl+H to avoid mini achord Done
  4. 00:43:911 - missing chord, check consistency snare 00:41:244 - 00:42:133 - 00:43:022 - Chords for piano vocal
  5. 00:47:244 - delete a note, there's no any insrument like piano There are piano sound
  6. 01:22:837 - 01:24:615 - 01:26:392 - 01:27:726 - there's a lot jumptrill |1|2| - |3|4|, BN will mad if see it XD. Try use |1|4| - |2|3| or |2|4| - |1|3| for variety Not necessarily, I personally dislike 1-4 2-3
  7. 01:28:170 (88170|1,88170|0,88392|0,88392|1) - what's sound you're follow it? vocal woman? if that, should be on blue line 01:28:337 - and remove 01:28:170 (88170|1,88170|0) - it look Unnecessary Fixed snap, but didn't delete LN below, it fits for the vocal breathing out
  8. 02:02:392 (122392|2) - move to |2|, avoid mini anchor Done
Thanks for your time !
Topic Starter
Shima Rin

Verniy_Chan wrote:


Hi Tofu, Wonki, Eedow, Lude and CStar

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Please insert your hitsounds
  2. 01:21:504 - Unnecessary green line, please delete. because it's already your main BPM. Apply to all diff
  3. 02:02:392 - Wrong green line timing normalization, should be 1,04x (270/26). Apply to all diff
Kantan

OD : 6,5
HP : 6,5
  1. 00:12:133 (12133|2,12244|1) - seem it's a bit hard for easy diff, try change to LN like 00:11:466 (11466|2,11799|1) -
  2. 00:29:244 (29244|0,29355|1,29466|2,29577|3) - used stair 1/2 pattern is really hard for high BPM and this's easy diff, considering change to LN. Also avoid same pattern like normal diff
  3. 00:36:355 (36355|1,36466|0,36577|2,36688|3) - same as above, and this pattern really hard than normal diff, i know this is depend your mapping style, but considering make pattern more easy than higher diff, or discussion about pattern with GDer. i was noticed some pattern :
    01:00:401 (60401|1,60608|2) -
    01:06:194 (66194|2,66401|1,66815|2) -
    01:19:435 (79435|1,79642|2,80056|1) -
  4. 02:02:622 - is okay to add a note here for piano
  5. 02:02:994 - add a LN here until 02:03:386 - and add again until 02:03:814 - also mapping :
    02:04:115 - LN?
    02:05:295 - 02:05:562 - 02:05:829 - 1/3 add SN, still fine
Notes : Sorry, nazy mod from me ;w;, just considering to avoid 1/2 pattern for high BPM and make it more easier than normal diff

Verniy_Chan wrote:

Score
84

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
All Fixed, Thanks for mods! ;)
Eedow
[quote="Verniy_Chan"]
Eedow's Muzukashi

OD : 7,5
HP : 7,5
  1. 00:19:466 - until 00:24:799 - this LN layering look empty, try chat other sounds maybe drum sounds like 00:19:911 - 00:20:244 - 00:20:466 - 00:21:022 - 00:21:688 - 00:22:022 - 00:22:244 - 00:22:466 - 00:22:799 - 00:23:466 - 00:23:799 - 00:24:022 - 00:24:577 -
  2. 00:49:022 (49022|1,49244|0,49466|2) - make it stair LN 1/1 for pitch relevancy, maybe |1|2|3| or |3|2|1|
  3. 00:55:642 - add a note for beat main instrument and consistency 01:02:263 - , also apply to 00:58:953 - 01:03:918 -
  4. 01:28:615 - 01:29:503 - 01:30:392 - why you're always repeat this pattern, try arrange your pattern for variety, BN will mad if see this XD
Notes : Solid diff, great~ good job
All accepted,Thanks
Raiden
Oscyy
raiden got clickbaited as i expected
mark this for mod

edit cuz making a new post is wasting a click
Sacred Faith
i suggest you if you used taiko diff, make it consistent with this diff (maybe change to sacred oni or were oni, ura oni, these two are often used for harder diff after inner oni)
00:01:688 - make it trill 1-4-1-4 instead 1-1-1-1 on the beginning and suddenly changed into 1-4-1-4 for consistency and keep the representations of kat-kat-kat-kat
00:09:688 - should consistent with 00:16:799 -
00:12:077 - i dont hear any sounds here, if there any i think its just weak sound, and its weaker than in 00:12:299 -
00:27:466 - i think this sound is not separated 1/8 beat, i think it was 1/12 or 1/16 because that was definitely different with 00:32:799 - (i might be wrong about 1/12 or 1/16 snap, if i wrong 00:32:799 - must be 1/4 instead), this case is same to 00:30:133 - 00:32:466 -
00:39:466 - double would be good
00:41:244 - 1/3 sound start here
why 00:42:355 - and 00:42:799 - double?
00:44:022 - should be double i think
00:47:466 - why triple?
00:48:022 - why double?
01:35:781 (95781|3) - must be snappend 1/12 in 01:35:800 -

Map is too good, i cant find much thing
good luck
DustMoon
Fly :D
Topic Starter
Shima Rin

OscarRickyH02 wrote:

raiden got clickbaited as i expected
mark this for mod

edit cuz making a new post is wasting a click
Sacred Faith
i suggest you if you used taiko diff, make it consistent with this diff (maybe change to sacred oni or were oni, ura oni, these two are often used for harder diff after inner oni)
00:01:688 - make it trill 1-4-1-4 instead 1-1-1-1 on the beginning and suddenly changed into 1-4-1-4 for consistency and keep the representations of kat-kat-kat-kat
00:09:688 - should consistent with 00:16:799 -
00:12:077 - i dont hear any sounds here, if there any i think its just weak sound, and its weaker than in 00:12:299 -
00:27:466 - i think this sound is not separated 1/8 beat, i think it was 1/12 or 1/16 because that was definitely different with 00:32:799 - (i might be wrong about 1/12 or 1/16 snap, if i wrong 00:32:799 - must be 1/4 instead), this case is same to 00:30:133 - 00:32:466 -
00:39:466 - double would be good
00:41:244 - 1/3 sound start here
why 00:42:355 - and 00:42:799 - double?
00:44:022 - should be double i think
00:47:466 - why triple?
00:48:022 - why double?
01:35:781 (95781|3) - must be snappend 1/12 in 01:35:800 -

Map is too good, i cant find much thing
good luck
Most Points about the snap and note uses are fixed. Thanks for mods! ;)
Wonki

Verniy_Chan wrote:


Hi Tofu, Wonki, Eedow, Lude and CStar

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Please insert your hitsounds
  2. 01:21:504 - Unnecessary green line, please delete. because it's already your main BPM. Apply to all diff
  3. 02:02:392 - Wrong green line timing normalization, should be 1,04x (270/26). Apply to all diff
Wonki's Futsuul

OD : 7
HP : 7
  1. 00:19:466 - add a note for cymbal?
  2. 00:36:355 - try catch piano to make your diff more variety, example : 00:36:466 - 00:36:688 - 00:36:911 -
  3. 00:57:504 - add a note for crash snare
  4. 00:58:953 - add a note, there's kick, also 01:00:608 - 01:03:918 -
  5. 01:05:159 - add a LN for electronic sounds, also 01:05:573 -
  6. 01:06:401 - 01:06:815 - try catch this sound, really interesting if you mapping that
  7. 01:08:884 - missing beat here? and you can 01:09:090 (69090|0) - change it to LN until 01:09:401 - , since you also mapped 01:09:504 (69504|3) -
  8. 01:10:125 - add a note for electronic sound
  9. 01:10:746 - make it chord for crash snare+electronic
  10. 01:11:780 - there's kick, also 01:13:435 - 01:15:504 - 01:17:159 - 01:18:815 - 01:20:470 -
  11. 01:13:642 (73642|1) - should be end on here 01:13:849 - and then add a note 01:13:849 - 01:13:953 - you can try like this
  12. 01:21:948 - 01:22:392 - 01:23:726 - 01:24:170 - 01:25:504 - 01:25:948 - 01:27:281 - you can add a note for variety
Notes : Nazy mod again from me ;w;, pattern in some section more easy than easy diff, try to catch other sounds

Verniy_Chan wrote:

Score
84

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
[/notice]
Thank you :)
Mentholzzz
Kaneko <3
Sacred Faith
Honestly, i think OD 9 would be a trouble with a LN wall at 01:36:615 -
00:12:133 - Did u miss the sound at 00:12:188 - and 00:12:299 - is missing a note or it is your intention ?
00:24:022 - I suggest https://osu.ppy.sh/ss/8892043 because 00:24:022 - and 00:24:133 - has the same pitch, but 00:24:355 - and 00:24:466 - has the different pitch.
00:40:688 - Double here ? same sound like the previous note
00:49:022 - Move the LN to like 3-2-1 or 4-3-2 for PR
01:04:435 - Double here ?

Kantan
00:29:244 (29244|1) - this Ln should end at 00:29:577 - if this LN represent the piano there
00:36:355 (36355|2) - ^
01:19:849 - triple in ez diff ?
01:32:170 - ctrl-H for PR
02:05:295 - move to col.4 for PR

Futsuu
01:16:539 - and 01:18:194 - missing double here ?
01:32:170 - same as in Kantan
01:58:170 - I don't think this should be double

Oni
00:32:688 - Here use the different snap from the hardest diff
01:36:837 - , 01:37:059 - and 01:37:281 - Why double here ?
01:46:281 - I see you map this part use double for the kick and the piano, so this shouldn't be double because it doesn't have both
01:54:170 - I think this should be on 1/4 snap instead
01:57:726 - same sound as 01:57:281 - , should be triple
02:00:670 (120670|0,120726|2,120781|1,120837|3,120837|0,120892|2,120948|0,121003|1,121059|3,121059|2,121115|0,121170|2,121226|1,121281|3,121281|0,121337|2,121392|1,121448|0) - the kick here is in 1/3
Wonki

Mentholzzz wrote:

Kaneko <3

Futsuu
01:16:539 - and 01:18:194 - missing double here ?
01:32:170 - same as in Kantan
01:58:170 - I don't think this should be double
Thank you
Lude

Mentholzzz wrote:

Oni
00:32:688 - Here use the different snap from the hardest diff Fixed
01:36:837 - , 01:37:059 - and 01:37:281 - Why double here ? Each base snap 1/3 was given double, but i'll reconsider this
01:46:281 - I see you map this part use double for the kick and the piano, so this shouldn't be double because it doesn't have both deleted
01:54:170 - I think this should be on 1/4 snap instead melody
01:57:726 - same sound as 01:57:281 - , should be triple added
02:00:670 (120670|0,120726|2,120781|1,120837|3,120837|0,120892|2,120948|0,121003|1,121059|3,121059|2,121115|0,121170|2,121226|1,121281|3,121281|0,121337|2,121392|1,121448|0) - the kick here is in 1/3 re-arranged
Topic Starter
Shima Rin

Mentholzzz wrote:

Kaneko <3
Sacred Faith
Honestly, i think OD 9 would be a trouble with a LN wall at 01:36:615 -
00:12:133 - Did u miss the sound at 00:12:188 - and 00:12:299 - is missing a note or it is your intention ? There is sound. Didnt miss anything
00:24:022 - I suggest https://osu.ppy.sh/ss/8892043 because 00:24:022 - and 00:24:133 - has the same pitch, but 00:24:355 - and 00:24:466 - has the different pitch.
00:40:688 - Double here ? same sound like the previous note
00:49:022 - Move the LN to like 3-2-1 or 4-3-2 for PR
01:04:435 - Double here ?

Kantan
00:29:244 (29244|1) - this Ln should end at 00:29:577 - if this LN represent the piano there
00:36:355 (36355|2) - ^
01:19:849 - triple in ez diff ?
01:32:170 - ctrl-H for PR
02:05:295 - move to col.4 for PR
Others fixed. Thanks!
;)
Rhezie
Ressurect this map.Free PP is what i looking for....must be ranked.
DustMoon
when ranked?
i can't wait it.
:D
Arzenvald
y so long ww
gl guys!
Hanss
Doing this mod as a M4M requested through discord.



Sacred Faith:

00:16:799 (16799|0) - would recommend deleting this note 00:15:911 (15911|2,15911|3,15911|0) - since it basically sounds like this part yet is emphasized heavier with a 3 note chord.

00:18:577 (18577|1,18577|0,18633|2,18688|3,18688|0,18744|1,18744|2,18799|3,18799|0,18855|1,18855|2,18911|0,18911|3,18966|1,18966|2,19022|3,19022|0) - this is extremely uncomfortable, I would recommend changing this to: https://i.imgur.com/8N0mWSt.png makes both the transition in the middle and into the burst at the end a lot more comfortable.

00:22:466 (22466|0) - would delete since the sound doesn't really call for it to match a heavy snare the next note later

00:22:688 (22688|3) - ^

00:23:022 (23022|3) - delete

00:24:022 (24022|1) - add a note to column 4

00:35:244 (35244|1,35244|3,35244|0,35355|2,35466|1,35466|3,35466|0,35688|1,35688|3,35688|0) - I'm sure you can be a little more inventive with the patterning here.

00:40:022 (40022|3,40022|2,40133|0,40133|1,40244|3,40244|2,40355|1,40355|0,40466|3,40466|2,40577|0,40577|1,40688|2,40688|3) - make this not just be a stale jumptrill, make them jumpjacks

00:41:022 (41022|0,41244|0,41466|0,41688|0) - and 00:41:022 (41022|3,41244|3,41466|3,41688|3) - I'd rearrange it to avoid a stack like that, it looks visually unappealing

00:44:577 (44577|0,44577|3,44577|2,44799|3,44799|0) - same sound, yet two different type of chords?

00:48:688 (48688|2,48688|3,48799|1,48799|2) - explanation for why these are chords?

00:51:466 (51466|2,51577|1,51688|0,51799|1,51911|2,52022|1,52133|0,52244|1,52355|2,52466|1,52577|0,52688|1,52799|2,52911|1,53022|0,53133|1) - I think the sound changes in this little segment call for more variety in patterning and not just the same thing all over again.

01:02:884 (62884|2,62884|3,62953|1,63022|3,63022|0,63090|1,63159|2,63159|0,63228|3,63297|0,63297|1,63297|2,63401|3) - would recommend charting it this way: https://i.imgur.com/cqcYA5L.png

01:08:780 (68780|1,68780|0,68884|2,68884|3,68987|1,68987|0,69090|2,69090|3,69194|1,69194|0,69297|2,69297|3,69401|1,69401|0,69504|2,69504|3,69642|0,69642|1,69780|2,69780|3) - this all starts to slow down and also starts to lower in tone, use a variety of chords to make a jumpjack at this section not just a constant running 12/34 jumptrill

01:11:918 (71918|3) - delete..

01:11:987 (71987|0,71987|3) - would do something to make the vocal cut in the background stand out more, maybe some SVs?

01:21:504 (81504|3,81504|2,81504|0,81615|1,81615|0,81726|3,81726|2,81837|2,81837|1,81948|3,81948|0,82059|3,82059|2,82170|1,82170|0,82281|2,82281|1,82392|3,82392|0,82504|1,82504|0,82615|3,82615|2,82726|2,82726|1) - i would make these all triple chords to add the much needed intensity to this build up

01:23:392 (83392|3,83392|1,83504|2,83504|0,83615|3,83615|2,83726|1,83726|0,83837|2,83837|0,83948|3,83948|1,84059|3,84059|2,84170|1,84170|0,84281|3,84281|1,84392|2,84392|0,84504|1,84504|0) - ^

01:25:170 (85170|2,85170|0,85281|3,85281|1,85392|1,85392|0,85504|3,85504|2,85615|3,85615|1,85726|2,85726|0,85837|1,85837|0,85948|3,85948|2,86059|2,86059|0,86170|3,86170|1,86281|2,86281|1) - ^

01:26:948 (86948|3,86948|1,87059|0,87059|2,87170|3,87170|2,87281|1,87281|0,87392|3,87392|1,87504|0,87504|2,87615|2,87615|3) - ^

01:33:948 (93948|3,93948|2,95726|0,95800|3,95874|0,95948|3,96022|0,96096|3,96170|0,96244|3,96318|0,96392|3,96466|0,96541|3) - i feel this part needs a little more intensity than it is given, so id make it jumpjacks like so: https://i.imgur.com/dRHZFbY.png

01:39:615 (99615|3,99726|2,99837|1,99948|2,99948|3,100059|1,100170|3,100170|2) - rearrange this to be a little more fun please

01:42:170 (102170|0,102392|0,102615|0,102837|0,103059|0,103281|0,103503|0) - awkward stack, try avoiding it to the best of your ability

01:49:837 (109837|1,109948|3,109948|0,110059|2,110059|1,110170|3,110170|0,110281|1,110281|2,110392|0,110392|3,110503|1,110503|2,110615|3,110615|0,110726|1,110726|2) - https://i.imgur.com/VlNQii5.png Would make the pattern have more variety instead of a repetitive 23/14 chord

01:50:170 (110170|3) - add note


All I have to say about the jumptrills is keep them if you want, but they are all replaceable with dense jumpstreams.
Do what you see fit with them, given the sound and style of song they are appropriate and there is not much else to do with the pattern tbh. Good luck with rank!


Big fan of the song and artist so take some stars owo
Topic Starter
Shima Rin

Noxus wrote:

Doing this mod as a M4M requested through discord.



Sacred Faith:

00:16:799 (16799|0) - would recommend deleting this note 00:15:911 (15911|2,15911|3,15911|0) - since it basically sounds like this part yet is emphasized heavier with a 3 note chord.

00:18:577 (18577|1,18577|0,18633|2,18688|3,18688|0,18744|1,18744|2,18799|3,18799|0,18855|1,18855|2,18911|0,18911|3,18966|1,18966|2,19022|3,19022|0) - this is extremely uncomfortable, I would recommend changing this to: https://i.imgur.com/8N0mWSt.png makes both the transition in the middle and into the burst at the end a lot more comfortable.

00:22:466 (22466|0) - would delete since the sound doesn't really call for it to match a heavy snare the next note later

00:22:688 (22688|3) - ^

00:23:022 (23022|3) - delete I do hear heavy snare here.

00:24:022 (24022|1) - add a note to column 4 Why? It's the same snare as before

00:35:244 (35244|1,35244|3,35244|0,35355|2,35466|1,35466|3,35466|0,35688|1,35688|3,35688|0) - I'm sure you can be a little more inventive with the patterning here.

00:40:022 (40022|3,40022|2,40133|0,40133|1,40244|3,40244|2,40355|1,40355|0,40466|3,40466|2,40577|0,40577|1,40688|2,40688|3) - make this not just be a stale jumptrill, make them jumpjacks

00:41:022 (41022|0,41244|0,41466|0,41688|0) - and 00:41:022 (41022|3,41244|3,41466|3,41688|3) - I'd rearrange it to avoid a stack like that, it looks visually unappealing

00:44:577 (44577|0,44577|3,44577|2,44799|3,44799|0) - same sound, yet two different type of chords? They are different kind. You can tell them from my hitsound too.

00:48:688 (48688|2,48688|3,48799|1,48799|2) - explanation for why these are chords? Because in the background cymbals are on these lines mixing with the piano.

00:51:466 (51466|2,51577|1,51688|0,51799|1,51911|2,52022|1,52133|0,52244|1,52355|2,52466|1,52577|0,52688|1,52799|2,52911|1,53022|0,53133|1) - I think the sound changes in this little segment call for more variety in patterning and not just the same thing all over again.

01:02:884 (62884|2,62884|3,62953|1,63022|3,63022|0,63090|1,63159|2,63159|0,63228|3,63297|0,63297|1,63297|2,63401|3) - would recommend charting it this way: https://i.imgur.com/cqcYA5L.png

01:08:780 (68780|1,68780|0,68884|2,68884|3,68987|1,68987|0,69090|2,69090|3,69194|1,69194|0,69297|2,69297|3,69401|1,69401|0,69504|2,69504|3,69642|0,69642|1,69780|2,69780|3) - this all starts to slow down and also starts to lower in tone, use a variety of chords to make a jumpjack at this section not just a constant running 12/34 jumptrill

01:11:918 (71918|3) - delete..

01:11:987 (71987|0,71987|3) - would do something to make the vocal cut in the background stand out more, maybe some SVs? Nice idea but sadly I can't figure it out on my own about how to do it uwu. Maybe you can do it for me? Or maybe I will ask about other BNs and modders to help me with this.

01:21:504 (81504|3,81504|2,81504|0,81615|1,81615|0,81726|3,81726|2,81837|2,81837|1,81948|3,81948|0,82059|3,82059|2,82170|1,82170|0,82281|2,82281|1,82392|3,82392|0,82504|1,82504|0,82615|3,82615|2,82726|2,82726|1) - i would make these all triple chords to add the much needed intensity to this build up

01:23:392 (83392|3,83392|1,83504|2,83504|0,83615|3,83615|2,83726|1,83726|0,83837|2,83837|0,83948|3,83948|1,84059|3,84059|2,84170|1,84170|0,84281|3,84281|1,84392|2,84392|0,84504|1,84504|0) - ^

01:25:170 (85170|2,85170|0,85281|3,85281|1,85392|1,85392|0,85504|3,85504|2,85615|3,85615|1,85726|2,85726|0,85837|1,85837|0,85948|3,85948|2,86059|2,86059|0,86170|3,86170|1,86281|2,86281|1) - ^

01:26:948 (86948|3,86948|1,87059|0,87059|2,87170|3,87170|2,87281|1,87281|0,87392|3,87392|1,87504|0,87504|2,87615|2,87615|3) - ^

01:33:948 (93948|3,93948|2,95726|0,95800|3,95874|0,95948|3,96022|0,96096|3,96170|0,96244|3,96318|0,96392|3,96466|0,96541|3) - i feel this part needs a little more intensity than it is given, so id make it jumpjacks like so: https://i.imgur.com/dRHZFbY.png

01:39:615 (99615|3,99726|2,99837|1,99948|2,99948|3,100059|1,100170|3,100170|2) - rearrange this to be a little more fun please

01:42:170 (102170|0,102392|0,102615|0,102837|0,103059|0,103281|0,103503|0) - awkward stack, try avoiding it to the best of your ability

01:49:837 (109837|1,109948|3,109948|0,110059|2,110059|1,110170|3,110170|0,110281|1,110281|2,110392|0,110392|3,110503|1,110503|2,110615|3,110615|0,110726|1,110726|2) - https://i.imgur.com/VlNQii5.png Would make the pattern have more variety instead of a repetitive 23/14 chord

01:50:170 (110170|3) - add note


All I have to say about the jumptrills is keep them if you want, but they are all replaceable with dense jumpstreams.
Do what you see fit with them, given the sound and style of song they are appropriate and there is not much else to do with the pattern tbh. Good luck with rank!


Jumptrills are mostly blamed when they are awkwardly placed in a song that have all easy 4* patterns in other parts of the song, which are obviously used to inflate the SR. But here, after adding these triples, that whole parts, not just the jumptrills are hard enough to fit into the pinnacle of this song, so I guess now things should be better.

Big fan of the song and artist so take some stars owo
No reply = fixed.
Great mods. Appreciate your help. Thanks! ;)
Pope Gadget
Chat
2330 Tofu1222 Hey pope. May I ask for a mod Basically I really need some professional opinions from top players to help with my map.
2330 Tofu1222 owo
2344 Pope Gadget can do
2344 Pope Gadget what dya want me to look at
2345 Tofu1222 is listening to [https://osu.ppy.sh/b/1315053 Kaneko Chiharu - Kai Dan]
2345 Tofu1222 the top diff
2346 Tofu1222 may you mod it via post
2347 Pope Gadget i suppose, though that'll require motivation
2347 Tofu1222 really, I don't wanna make my map the next illness lilin
2350 Pope Gadget to be fair the song sounds pretty uninspired
2350 Pope Gadget so there isn't much you can really do with it
2351 Pope Gadget at least without dumping it anyway
2351 Tofu1222 I want to at least improve it to the best state it can be
2351 Tofu1222 any suggestions even minor ones are still welcome
2353 Pope Gadget i think that's going to require structural changes if i'm honest
2353 Tofu1222 yea, it's still ok
2354 Pope Gadget try changing the jumptrills to really dense jumpstreams
2354 Pope Gadget like, jump jump single jump jump single sort of patterning
2355 Tofu1222 I have thought about that but that might be too similar with second top diff cuz it features rolly jumpstreams
2355 Pope Gadget http://puu.sh/zmUqW/c4ac905272.jpg
2355 Pope Gadget for example
2355 Tofu1222 oh
2355 Tofu1222 lemme have a try
2357 Tofu1222 which part can this be applied
2358 Pope Gadget pretty much just all of the jumptrills
2358 Pope Gadget except for jumptrills that lead into a climax
2359 Pope Gadget i guess
2359 Pope Gadget although the jumptrills that lead into climaxes end in rolls anyway
2359 Pope Gadget so basically just all the jumptrills lmao
0000 Tofu1222 0121504 - to 0133948 - change all jt inside
0000 Pope Gadget nah they should be fine
0001 Tofu1222 so pretty much like change all except this climax part
0001 Pope Gadget although I think all of them should be split jumptrills rather than mixing split jumptrills and regular jumptrills
0001 Pope Gadget that's what i would do, yeah
0005 Tofu1222 https://osu.ppy.sh/ss/10246860 sth like this
0006 Pope Gadget that looks great, yeah
0010 Tofu1222 fixed all and updated owo
0011 Pope Gadget owo
0011 Tofu1222 Can you put this log to the thread so I can give you kds xd
0011 Pope Gadget I'll have a play
0011 Pope Gadget hold on i'm lagging
0011 Tofu1222 oh ok
0014 Pope Gadget wow that's much more difficult than i thought it looked in the editor
0015 Tofu1222 btw, how do you feel about 0132281 (922813,925032,927263,929482,931703,933922,936153,938372) - these LNs in the jumptrills
0015 Tofu1222 are they too hard
0015 Pope Gadget the LNs themselves shouldn't make a difference
0015 Tofu1222 ok then
0016 Tofu1222 do you have any other concerns for this
0017 Pope Gadget the section at 0121504 - to 0133948 - is probably a bit too big of a difficulty spike
0017 Tofu1222 yea, and I hope to get some solutions lul
0017 Pope Gadget there seems to be an extra sound on the 11s
0017 Pope Gadget could you find a way to pattern it so it's hand jump hand jump
0017 Pope Gadget instead of hand hand hand hand
0018 Pope Gadget http://puu.sh/zmV7u/f7d1bf339d.jpg for example
0020 Tofu1222 lemme try it
0026 Tofu1222 updated owo
SpectorDG
just I came to say current offset is little bit late in music

Offset : 800 :arrow: 808
SpectorDG
Sorry for double post. Mods with new offset.

[Sacred Faith | Ura oni maybe?]
  1. 00:11:696 (11696|2,11807|2,11974|2,12085|2) - These trills, [2] is too empty than [3] it's must be rearrange for the balance?
  2. 00:36:919 (36919|3,37030|3,37141|2,37252|2) - Simple + LN jacks kinda strange to catching with right-hand also 270BPM is too awkard to handling this.
  3. 00:36:585 - Add note for [4], following same rhythm as triple - double - triple
  4. 00:50:085 - Missed drum same as mapped 00:49:641 - here
  5. 00:57:573 - Wrong snapped It's should be fixed to 6/1, and they too 00:57:780 - 00:57:987 - 00:58:194 - 01:00:884 - 01:01:090 -


  6. 01:01:487 (61487|2) - This one is starting to early from the music, Move to 01:01:504 -
  7. 01:09:926 - It's can be multi-LN's for the playable? same as Inner oni
  8. 01:14:823 - Ghost note. It was should be mapped 6/1 to 8/1 to following same rhythm as before 8/1 notes
  9. 01:23:400 (83400|3,83512|1) - Ctrl+G. More impact to catching also it's keeps quad+ jacks from this part
  10. 01:24:289 (84289|3) - It's continues with above Move to col2 also 01:24:400 (84400|1,84400|2) - move to [2][4] and 01:24:512 (84512|3) - move to [3]
  11. 01:28:623 - Add note for [2] same reason as before
  12. 01:56:948 - Add LN for missed synth, same as other 4/1 LNs

[CS' Inner oni]
  1. 00:11:807 (11807|0,11919|0,12030|0,12141|0,12252|0,12363|0) - How about rearranges to avoid this stacks ? Sacred Faith's didn't mapped any stack jacks here, so better to make something like that : https://osu.ppy.sh/ss/10286033
  2. 00:17:030 (17030|3,17030|0,17252|0) - Ctrl+H Kinda awkard to catching for this multi-LN's from this part, Other LN's mapped mutli with only 2 and it's mapped different than others so https://i.imgur.com/s3LFCvi.png
  3. 00:22:974 (22974|2,23030|3) - Ctrl+G to stacking same sounds 4/1 jacks with here?
  4. 00:23:696 - Add note on [3] for mirror, same mapped as 00:22:807 also 00:23:863 (23863|1,23919|0) - Ctrl+G for same as above
  5. 00:32:807 (32807|1) - Move to [3] for making good stairs pattern with 8/1 piano
  6. 00:45:196 - It was Ghost note. There are have too lower piano sounds so it's can be delete
  7. 01:04:754 - I suggested add for double LN's for vocal, for the playable
  8. 01:25:067 (85067|0,85178|0) - 01:25:178 (85178|1,85289|1) - Feels strange to playing this, it's can be rearrange it ? https://i.imgur.com/mNtctPJ.png
  9. 01:32:956 (92956|1,93011|0) - Backstream is hard to reading this one so Ctrl+G ? or makes balance pattern like that ? https://i.imgur.com/4AgtcL2.png
  10. 01:44:845 (104845|0,104845|1,104845|3,104956|2,105067|0,105178|3,105289|0,105289|1,105511|0,105511|1,105511|3,105734|0,105734|2,105734|3,105845|1,105956|3,106067|0,106178|2,106178|3) - How about Ctrl+H these? this part focused only right-hand cause 01:42:956 - this part LN's mapped mostly right-hand

[Lude's Oni]
  1. 00:24:807 - Delete one hardest diffs mapped only single notes here.
  2. 00:24:807 - How about move these? 8/1 pianos mapped only [3][4] so it's needs little bit diffrence than before 8/1 piano. 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H too
  3. 00:59:581 (59581|0) - Move to [4] for balane with stairs

[Eedow's Muzukashii]
  1. 00:10:585 - Why not continue 2/1 streams here? There is playables too empty than 00:10:585 - here
  2. 00:31:585 (31585|0,31919|0,32252|0) - 3 notes mapped in same lane? it's have reason? I hears they have different sound than 00:31:585 -, 00:31:919 (31919|0,32252|0) - So move to both on [2]
  3. 01:12:823 - Add LN for [1] Vocals and ups noise need be LN also it's an be little bit improve. Like that https://puu.sh/zqpKC/52cd0ae23b.png
  4. 01:57:956 (117956|3,118400|0) - How about end this LN for 01:58:789 - here? and 01:58:845 (118845|2,118845|1,119067|0,119067|3) - Swap these,
    for the making balance. Cause chords focused only left hands

[Wonki's Futsuu]
  1. 00:16:585 (16585|2,16696|3,16919|0,17030|3) - Ctrl+H? This parts 2/1 piano sounds mapped only Left. Also all patterns Left-to-Right so it's need to rearrange something for making balance on here.
  2. 01:13:443 - Add note for whistle? There are haven't any LNs so it's can be possible.
  3. 01:35:734 - Can you make 2/1 LN's here? Making difference than Kantan https://osu.ppy.sh/ss/10287531

[Kantan]
  1. Goodjob!

Goodluck !! also some stars here
_VianK_
Marked
_VianK_
Hello tofu '-')/

M4M From your queue xD

1/2/3/4

Muzukashii

00:17:696 - add note in 1, i think at this you need extra emphasize for the burst

00:27:474 (27474|1) - move this to col. 3 for give pitch attention

00:36:919 (36919|2,36919|3,37141|3,37141|2) - there are should be single for concistency

00:39:696 - it shoud snapped like this

00:56:685 (56685|3,56788|2,56892|1) - does'nt match with the song, rearrange little bit

01:02:478 -

01:11:064 (71064|2) - delete it, it does'nt have synth. and also the synth will more felt if you do

01:14:340 (74340|1,74409|0,74478|3) - i think will be better you change them into 1/4 snap

01:16:030 (76030|1) - move it to colomn 1

01:16:133 - if ^ accepted, u can try this one instead

01:28:345 - add LN

good luck
Topic Starter
Shima Rin

SpectorDG wrote:

Sorry for double post. Mods with new offset.

[Sacred Faith | Ura oni maybe?]
  1. 00:11:696 (11696|2,11807|2,11974|2,12085|2) - These trills, [2] is too empty than [3] it's must be rearrange for the balance?
  2. 00:36:919 (36919|3,37030|3,37141|2,37252|2) - Simple + LN jacks kinda strange to catching with right-hand also 270BPM is too awkard to handling this. This is the best solution I can think of currently in my map.
  3. 00:36:585 - Add note for [4], following same rhythm as triple - double - triple
  4. 00:50:085 - Missed drum same as mapped 00:49:641 - here Actually the drum here isn't quite strong and clear to hear so I didn't map it.
  5. 00:57:573 - Wrong snapped It's should be fixed to 6/1, and they too 00:57:780 - 00:57:987 - 00:58:194 - 01:00:884 - 01:01:090 -


  6. 01:01:487 (61487|2) - This one is starting to early from the music, Move to 01:01:504 - Not really, I have checked here for multiple times and I do want to keep my snaps.
  7. 01:09:926 - It's can be multi-LN's for the playable? same as Inner oni
  8. 01:14:823 - Ghost note. It was should be mapped 6/1 to 8/1 to following same rhythm as before 8/1 notes
  9. 01:23:400 (83400|3,83512|1) - Ctrl+G. More impact to catching also it's keeps quad+ jacks from this part
  10. 01:24:289 (84289|3) - It's continues with above Move to col2 also 01:24:400 (84400|1,84400|2) - move to [2][4] and 01:24:512 (84512|3) - move to [3] Added quadraple chords here.
  11. 01:28:623 - Add note for [2] same reason as before
  12. 01:56:948 - Add LN for missed synth, same as other 4/1 LNs

Goodluck !! also some stars here
No reply = fixed. Thanks for great mods! ;)
Critical_Star

SpectorDG wrote:

Sorry for double post. Mods with new offset.

[CS' Inner oni]
  1. 00:11:807 (11807|0,11919|0,12030|0,12141|0,12252|0,12363|0) - How about rearranges to avoid this stacks ? Sacred Faith's didn't mapped any stack jacks here, so better to make something like that : https://osu.ppy.sh/ss/10286033
  2. 00:17:030 (17030|3,17030|0,17252|0) - Ctrl+H Kinda awkard to catching for this multi-LN's from this part, Other LN's mapped mutli with only 2 and it's mapped different than others so https://i.imgur.com/s3LFCvi.png they represent the highest PR here, so i would like to keep it for now
  3. 00:22:974 (22974|2,23030|3) - Ctrl+G to stacking same sounds 4/1 jacks with here?
  4. 00:23:696 - Add note on [3] for mirror, same mapped as 00:22:807 also 00:23:863 (23863|1,23919|0) - Ctrl+G for same as above
  5. 00:32:807 (32807|1) - Move to [3] for making good stairs pattern with 8/1 piano
  6. 00:45:196 - It was Ghost note. There are have too lower piano sounds so it's can be delete
  7. 01:04:754 - I suggested add for double LN's for vocal, for the playable
  8. 01:25:067 (85067|0,85178|0) - 01:25:178 (85178|1,85289|1) - Feels strange to playing this, it's can be rearrange it ? https://i.imgur.com/mNtctPJ.png
  9. 01:32:956 (92956|1,93011|0) - Backstream is hard to reading this one so Ctrl+G ? or makes balance pattern like that ? https://i.imgur.com/4AgtcL2.png
    01:33:067 - the sound velocity changed here so i made it reverse flow from previous one, it shouldn't be too hard to play so
  10. 01:44:845 (104845|0,104845|1,104845|3,104956|2,105067|0,105178|3,105289|0,105289|1,105511|0,105511|1,105511|3,105734|0,105734|2,105734|3,105845|1,105956|3,106067|0,106178|2,106178|3) - How about Ctrl+H these? this part focused only right-hand cause 01:42:956 - this part LN's mapped mostly right-hand it should be fine le, i don't this this will be a big issue. i will keep this
thanks :) no reply = fixed
Wonki

SpectorDG wrote:

Sorry for double post. Mods with new offset.



[Wonki's Futsuu]
  1. 00:16:585 (16585|2,16696|3,16919|0,17030|3) - Ctrl+H? This parts 2/1 piano sounds mapped only Left. Also all patterns Left-to-Right so it's need to rearrange something for making balance on here. fixed
  2. 01:13:443 - Add note for whistle? There are haven't any LNs so it's can be possible. it's intended
  3. 01:35:734 - Can you make 2/1 LN's here? Making difference than Kantan https://osu.ppy.sh/ss/10287531 nope


Goodluck !! also some stars here
Thanks
Lirai
Hello Tofu, apparently you have some unrankable issues on your map. lets clear them up shall we?

[General]
00:55:030 - this timing point should be kiai same as the stacked inherited point.

LR4_RevCyCV5.wav
Note that, since it's reversed audio file, there is a silent part that could be counted as delay which is 20+ms long

F#7S_Gb7S.wav
Unused Hitsound File

LR3_HiHat_Normal.wav
Unused Hitsound File
[CS' Inner Oni]
Since Oni and Ura Oni have 1/12 note for each piano they represent, i really suggest you do the same since it can be imbalance through this mapset if you don't. 00:27:456 - 00:30:122 - 00:32:456 - adding note there should making the diff propely flows with the mapset spread.

00:27:807 - Sample hitsound unsnapped through this part

00:47:585 (47585|1,47585|2) - I would map it with 1/3 stream instead 1/2 double note here, since Ura Oni and Oni did that
[Eedow's Muzukashii]
01:01:340 (61340|2,61495|1) - Those note kinda different snap with the rest difficulty. Do you have any reason or its just misplaced?
[Lude's Oni]
00:30:141 - Check sample hitsound, it's unsnapped

Good Luck! also do recheck the sample hitsound on entire difficulty.
Lude

SpectorDG wrote:

[Lude's Oni]
  1. 00:24:807 - Delete one hardest diffs mapped only single notes here.
  2. 00:24:807 - How about move these? 8/1 pianos mapped only [3][4] so it's needs little bit diffrence than before 8/1 piano. 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H too you tagged the same points and they are not valid :<
  3. 00:59:581 (59581|0) - Move to [4] for balane with stairs no, i'll leave it as it is

DE-CADE wrote:

[Lude's Oni]
00:30:141 - Check sample hitsound, it's unsnapped
Thank you for the mod!
FAMoss
hi, i just do random check map, and i find a nice map =w=b

[Ura Oni]

umm, why you add keysound if it can be applied to the notes?
  1. 00:01:696 (1696|0,2141|3) - i dont know why you ignore pong hitsound samples on this note, since here sound similar with and here too 00:04:141 (4141|0,4196|3,4252|0,4307|3,4363|0) -
  2. 00:11:752 - im pretty sure here drum kick low.wav hearing with 25% sound
  3. 00:24:363 - oh you added cymbal revcycv5.wav, it sounded whispered, i suggest add here those cymbal because there was a long whisper from there
  4. 01:02:271 - you forgot a kick sample here [kicktbcd.wav]
  5. 01:04:443 - and 01:06:098 - drum bass
  6. 01:19:443 - clap fast low, check 01:20:271 (80271|0) -
take stars
Eedow

SpectorDG wrote:

[Eedow's Muzukashii]
  1. 00:10:585 - Why not continue 2/1 streams here? There is playables too empty than 00:10:585 - here

  2. 00:31:585 (31585|0,31919|0,32252|0) - 3 notes mapped in same lane? it's have reason? I hears they have different sound than 00:31:585 -, 00:31:919 (31919|0,32252|0) - So move to both on [2]
    Because the 3 notes are the same key
  3. 01:12:823 - Add LN for [1] Vocals and ups noise need be LN also it's an be little bit improve. Like that https://puu.sh/zqpKC/52cd0ae23b.png

  4. 01:57:956 (117956|3,118400|0) - How about end this LN for 01:58:789 - here? and 01:58:845 (118845|2,118845|1,119067|0,119067|3) - Swap these,
    for the making balance. Cause chords focused only left hands

DE-CADE wrote:

[Eedow's Muzukashii]
01:01:340 (61340|2,61495|1) - Those note kinda different snap with the rest difficulty. Do you have any reason or its just misplaced?
Because the synth plays the notes differently
http://puu.sh/zzpjO/dd8a00100a.rar
Topic Starter
Shima Rin

FAMoss wrote:

hi, i just do random check map, and i find a nice map =w=b

[Ura Oni]

umm, why you add keysound if it can be applied to the notes?
How? One keysound per note so I can't
  1. 00:01:696 (1696|0,2141|3) - i dont know why you ignore pong hitsound samples on this note, since here sound similar with and here too 00:04:141 (4141|0,4196|3,4252|0,4307|3,4363|0) - Sorry, fixed
  2. 00:11:752 - im pretty sure here drum kick low.wav hearing with 25% sound I don't think so, can't hear any drum here.
  3. 00:24:363 - oh you added cymbal revcycv5.wav, it sounded whispered, i suggest add here those cymbal because there was a long whisper from there This reverse sound is kinda weak so I didn't really pay attention to it.
  4. 01:02:271 - you forgot a kick sample here [kicktbcd.wav] Fixed
  5. 01:04:443 - and 01:06:098 - drum bass The sounds aren't really heavy enough for me to put drum hitsounds on them.
  6. 01:19:443 - clap fast low, check 01:20:271 (80271|0) - Fixed.
take stars
Thanks a lot! ;)
Critical_Star
fixed all cade mod and also did irc check with fc :)
Aruel
tofu
2018-03-04 12:53 Fresh Chicken: there you are
2018-03-04 12:53 Tofu1222: Hey
2018-03-04 12:54 Tofu1222: just finish checking a map uwu
2018-03-04 12:54 Fresh Chicken: uwu
2018-03-04 12:54 Fresh Chicken: then later or now?
2018-03-04 12:55 Tofu1222: maybe find my GDers now?
2018-03-04 12:55 Tofu1222: Let me rest for a while
2018-03-04 12:55 Fresh Chicken: Lude playing LoL
2018-03-04 12:55 Fresh Chicken: jesus
2018-03-04 12:55 Tofu1222: jesus
2018-03-04 12:56 Fresh Chicken: where is my moe et cs
2018-03-04 12:56 Tofu1222: i dont think he will stop for a short time lol
2018-03-04 12:56 Tofu1222: lemme call imouto cs
2018-03-04 12:56 Tofu1222: owo
2018-03-04 12:58 Fresh Chicken: actually I don't take much time for check
2018-03-04 12:58 Fresh Chicken: 5~15 mins for each diffs
2018-03-04 12:59 Tofu1222: if so, then let's do it first
2018-03-04 12:59 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1315053 Kaneko Chiharu - Kai Dan [Ura Oni]]
2018-03-04 13:00 Fresh Chicken: 00:08:807 - ~ 00:10:030 - felt pretty awkwardness due to hitsounds
2018-03-04 13:00 Fresh Chicken: 'chi' that you setted to normal hit
2018-03-04 13:00 Fresh Chicken: better to add storyboard hs I guess
2018-03-04 13:01 Tofu1222: like moving all piano to storyboard
2018-03-04 13:01 Tofu1222: ?
2018-03-04 13:01 Fresh Chicken: whatever you want, I just want to add chi in all of 1/2
2018-03-04 13:02 Fresh Chicken: 00:29:141 (29141|3,29363|2,29474|3) - remove hs or do something for hs, basically all piano but suddenly chi, it's not good imo
2018-03-04 13:03 Fresh Chicken: 00:29:807 (29807|3) - ^
2018-03-04 13:04 Fresh Chicken: 00:54:085 (54085|1,54085|0) - fast, to 00:54:104 -
2018-03-04 13:04 Fresh Chicken: 00:51:474 (51474|3) - also better to finish this to 00:54:104 - here also
2018-03-04 13:05 Fresh Chicken: could u just reply something, I don't want to get silence
2018-03-04 13:05 Tofu1222: for piano solo part I just delete those notes
2018-03-04 13:05 Fresh Chicken: ok then
2018-03-04 13:05 Tofu1222: for the 1/6 snap yes I changed them and readjusted LNs
2018-03-04 13:06 Tofu1222: but it will be a general problem in each diff so maybe just tell other GDers the same thing
2018-03-04 13:06 Fresh Chicken: yasp
2018-03-04 13:06 Fresh Chicken: 01:32:178 - wow blastix lilin
2018-03-04 13:07 Fresh Chicken: ya before finish checking
2018-03-04 13:07 Fresh Chicken: I'd like to say something
2018-03-04 13:07 Fresh Chicken: This difficulty is generally not fit with 6.26 SR so you'll get a lot of complains / haters
2018-03-04 13:07 Fresh Chicken: Are you fine with it?
2018-03-04 13:08 Tofu1222: generally I have asked a few top players to check this, and well, things just go with that. Except this long jumptrill, I have maximize other jump parts to the hardest I can do
2018-03-04 13:09 Tofu1222: I have tried my best to make this diff fit with the SR so I am ok with it
2018-03-04 13:09 Fresh Chicken: I also like to use jumptrills so ok
2018-03-04 13:09 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1317017 Kaneko Chiharu - Kai Dan [Kantan]]
2018-03-04 13:09 Fresh Chicken: lets do kantan
2018-03-04 13:10 Tofu1222: and also for the first part you mentioned, I add hitnormal with the same volume to storyboard so feedbacks should be consistent
2018-03-04 13:10 Tofu1222: that chi sound
2018-03-04 13:10 Fresh Chicken: alright
2018-03-04 13:11 Tofu1222: kantan the same problem 00:54:104 - changed now
2018-03-04 13:11 Fresh Chicken: ye
2018-03-04 13:11 Fresh Chicken: well nothing to see except that
2018-03-04 13:12 Fresh Chicken: nice work
2018-03-04 13:12 Tofu1222: thanks~
2018-03-04 13:55 Tofu1222: well chicken so how do you think of 01:14:616 (74616|2,74685|0,74754|1,74823|2,74892|0,74892|3) - snaps here
2018-03-04 13:56 Fresh Chicken: hmm
2018-03-04 13:56 Fresh Chicken: correct
2018-03-04 13:56 Fresh Chicken: correct snapping
2018-03-04 13:59 Tofu1222: ok
2018-03-04 14:16 Fresh Chicken: your snapping is right
2018-03-04 14:16 Fresh Chicken: you can fix snapping all of gder's
2018-03-04 14:16 Tofu1222: ok
2018-03-04 14:17 Tofu1222: CS is online owo
2018-03-04 14:17 Fresh Chicken: ya i called him
2018-03-04 14:18 Tofu1222: but I cant really snap lude's diff because he uses LNs, and I cant snap the LN head to 1/8 while end to 1/6
2018-03-04 14:19 Tofu1222: lul
2018-03-04 14:19 Fresh Chicken: im telling lude
2018-03-04 14:19 Tofu1222: ok
2018-03-04 14:24 Fresh Chicken: 01:01:374 (61374|3) - seems it's 01:01:340 - here
2018-03-04 14:25 Tofu1222: actually the full sound happens at 01:01:374 -
2018-03-04 14:25 Tofu1222: but there are indeed some weaker ones from 01:01:340 -
2018-03-04 14:26 Fresh Chicken: seems then we have dissension with lude's snapping and yours
2018-03-04 14:26 Fresh Chicken: can you discuss with lude then'
2018-03-04 14:27 Tofu1222: yes
2018-03-04 14:28 Tofu1222: you can just talk with CS, I will handle this with lude
2018-03-04 14:28 Fresh Chicken: I could say that IRC with CS is almost done
2018-03-04 14:28 Fresh Chicken: lol
2018-03-04 14:29 Tofu1222: Lude also agrees with my snap then
2018-03-04 14:32 Fresh Chicken: ok all done
2018-03-04 14:32 Fresh Chicken: then
2018-03-04 14:38 Tofu1222: and besides, lude tell me you mention some hitsound stuff in his diff, what's that
2018-03-04 14:38 Fresh Chicken: same parts with yours
2018-03-04 14:39 Tofu1222: Did it also happen in CS's diff?
2018-03-04 14:39 Fresh Chicken: yee
2018-03-04 14:44 Tofu1222: 00:15:919 - to 00:17:696 - do you also want hitnormal?
2018-03-04 14:44 Fresh Chicken: uhh depend on u
2018-03-04 14:50 Tofu1222: anyway I added for lude, cs, and my diff
2018-03-04 14:50 Tofu1222: and updated
2018-03-04 14:51 Fresh Chicken: alright
MOE ET CS
2018-03-04 14:17 Fresh Chicken: 'W'
2018-03-04 14:18 Critical_Star: 'W'
2018-03-04 14:18 Fresh Chicken: 00:12:085 (12085|1) - you can remove this note i guess? for emphasis kicks
2018-03-04 14:18 Critical_Star: ah i about to tell you that
2018-03-04 14:18 Critical_Star: because i heard a break there
2018-03-04 14:18 Critical_Star: removed
2018-03-04 14:19 Fresh Chicken: owo!
2018-03-04 14:19 Critical_Star: xD
2018-03-04 14:20 Fresh Chicken: 01:21:623 (81623|2,81623|0,81734|1,81734|3,81845|2,81845|0,81956|1,81956|3,82067|0,82067|2) - so simple I guess owo
2018-03-04 14:21 Fresh Chicken: https://osu.ppy.sh/ss/10393193 what about this '3'
2018-03-04 14:22 Critical_Star: yaa too simple, why i did that
2018-03-04 14:22 Critical_Star: oki
2018-03-04 14:22 Fresh Chicken: nothing others 'W'
2018-03-04 14:23 Critical_Star: 01:28:400 (88400|2,88400|1) - i removed these LN
2018-03-04 14:23 Critical_Star: because ah i thought give a break
2018-03-04 14:23 Fresh Chicken: oh ok
2018-03-04 14:24 Critical_Star: oh got any part u feel quite not comfortable ?
2018-03-04 14:24 Fresh Chicken: hmm
2018-03-04 14:25 Critical_Star: like those jumpstream
2018-03-04 14:25 Fresh Chicken: 01:58:400 - I guess this, seems it starts with 2 notes and finished with 2 notes
2018-03-04 14:25 Fresh Chicken: starting is not so uncomfprtable but
2018-03-04 14:25 Fresh Chicken: 01:58:845 (118845|3) - this was kinda bother me
2018-03-04 14:25 Fresh Chicken: jumptrills was great
2018-03-04 14:25 Fresh Chicken: '3'
2018-03-04 14:26 Critical_Star: '3'
2018-03-04 14:26 Critical_Star: 01:58:400 (118400|1) - okay i removed a note here'
2018-03-04 14:26 Fresh Chicken: 'w'
2018-03-04 14:26 Fresh Chicken: 01:58:845 (118845|3) - I pointed this ;w;
2018-03-04 14:26 Critical_Star: 'x'
2018-03-04 14:27 Critical_Star: not too good?
2018-03-04 14:27 Critical_Star: or i should land the double on the same hand
2018-03-04 14:27 Fresh Chicken: just presonal thing so you can skip 'w'
2018-03-04 14:27 Critical_Star: like 12 or 34
2018-03-04 14:27 Fresh Chicken: you can 'w'
2018-03-04 14:28 Critical_Star: alrite
2018-03-04 14:29 Critical_Star: okay rearranged there
2018-03-04 14:29 Fresh Chicken: 'W'
2018-03-04 14:29 Critical_Star: thanks for check 'w'
2018-03-04 14:30 Fresh Chicken: ,3
2018-03-04 14:30 Fresh Chicken: <3
2018-03-04 14:33 Critical_Star: <3
Lude
2018-03-04 14:06 Fresh Chicken: 00:08:807 - ~ 00:10:585 - 여기힛사
2018-03-04 14:06 Fresh Chicken: 존나이상하지않음?
2018-03-04 14:06 Fresh Chicken: 토푸껏도 지적했었음
2018-03-04 14:06 Fresh Chicken: 00:15:919 - ^
2018-03-04 14:06 Lude: 힛사
2018-03-04 14:07 Lude: 플라스틱이 한거로 암
2018-03-04 14:07 Lude: 난 모르는일이여
2018-03-04 14:07 Fresh Chicken: 일단 토푸껏도 그렇게 해서
2018-03-04 14:07 Fresh Chicken: 스토리보드에 기본힛사 치치 넣었거든 안들리는곳에
2018-03-04 14:07 Lude: 00:33:696 - 여기부터 스네어도 매우 크게 들림
2018-03-04 14:07 Fresh Chicken: 형껏도 그렇게 해줘야할듯
2018-03-04 14:07 Lude: 그거 내가 해야 하는건가
2018-03-04 14:07 Lude: 귀찮게 하네
2018-03-04 14:07 Lude: ㅁ;ㅣ띤
2018-03-04 14:07 Fresh Chicken: 뭐 알아서 혀 ㅋㅋ
2018-03-04 14:08 Fresh Chicken: 고치기싫으면 안고쳐도 되고 뭐
2018-03-04 14:09 Fresh Chicken: 01:53:845 (113845|2) - 은 01:53:734 (113734|0,113734|3,113734|1) - 와 잭 형성이 일관성에 맞음
2018-03-04 14:09 Fresh Chicken: 3노트 후는 전부다 1/2 잭 사용중
2018-03-04 14:10 Fresh Chicken: 01:56:067 (116067|1) -
2018-03-04 14:10 Fresh Chicken: ^
2018-03-04 14:10 Fresh Chicken: 이정도로 끝
2018-03-04 14:10 Fresh Chicken: 귀찮아보이니 더 지적은 안하겠음ㅋㅋ
2018-03-04 14:11 Lude: 저거 무슨뜻인지
2018-03-04 14:11 Lude: 모르갯오
2018-03-04 14:11 Lude: 아 됬다
2018-03-04 14:19 Fresh Chicken: 형
2018-03-04 14:19 Fresh Chicken: 01:01:236 - 여기스내ㅑㅂ
2018-03-04 14:19 Fresh Chicken: 스냅 토푸꺼하고 맞춰줄수잇?
2018-03-04 14:21 Lude: wjrjs
2018-03-04 14:21 Lude: 저건 뭔스냅임
2018-03-04 14:21 Lude: 토푸께 맞아?
2018-03-04 14:21 Fresh Chicken: 맞음
2018-03-04 14:21 Fresh Chicken: ㅇㅇ
2018-03-04 14:22 Lude: 토푸 한소리 스킵해서
2018-03-04 14:22 Lude: 스냅잡기 애매한데
2018-03-04 14:22 Lude: 아 롱놋 지워야하네 그럼
2018-03-04 14:23 Fresh Chicken: ㅇㅇ 그렇네
2018-03-04 14:23 Lude: 01:01:340 -
2018-03-04 14:23 Lude: 소리 여긴데 무조건
2018-03-04 14:23 Lude: 저게 1/6임?
2018-03-04 14:24 Lude: 뒤에 세개는 동의 하겠는데
2018-03-04 14:24 Fresh Chicken: 아 거기는
2018-03-04 14:24 Fresh Chicken: 형이 맞네
eedow
2018-03-04 13:40 Fresh Chicken: hola
2018-03-04 13:40 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1316904 Kaneko Chiharu - Kai Dan [Eedow's Muzukashii]]
2018-03-04 13:40 Eedow: hi
2018-03-04 13:41 Fresh Chicken: 00:54:067 (54067|2,54141|0,54141|1) - refer snapping of Ura Oni
2018-03-04 13:42 Fresh Chicken: 01:01:495 (61495|1) - to 01:01:512 -
2018-03-04 13:43 Fresh Chicken: nothing others
2018-03-04 13:43 Fresh Chicken: nie jogb
2018-03-04 13:46 Eedow: how to do at 00:54:067
2018-03-04 13:46 Eedow: LN?
2018-03-04 13:47 Fresh Chicken: wait
2018-03-04 13:48 Fresh Chicken: https://cdn.discordapp.com/attachments/ ... hot401.jpg
2018-03-04 13:50 Eedow: ok
Aruel
bubble dan
Lirai
apparently there are still many unsnapped SV and notes on your map.
  1. All Difficulty : 00:55:030 - Red Line must be set to kia modei
  2. Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer
  3. Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141
also some storyboarded hitsound are unsnapped please do recheck, good luck!
Topic Starter
Shima Rin

DE-CADE wrote:

apparently there are still many unsnapped SV and notes on your map.
  1. All Difficulty : 00:55:030 - Red Line must be set to kia modei Fixed
  2. Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer Thanks for your help!
  3. Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141 This has been discussed and we reached a conclusion that the drum+cymbal actually is at the 1/6 point. Made all to this point then.

also some storyboarded hitsound are unsnapped please do recheck, good luck! Fixed the sb hitsounds in both Lude and CS's diffs.
Thanks a lot for check this!
shionelove
i recommend use "太鼓の達人 イエローVer." for Source.

http://taiko-ch.net/blog/?p=1570 from here
Topic Starter
Shima Rin

shionelove wrote:

i recommend use "太鼓の達人 イエローVer." for Source.

http://taiko-ch.net/blog/?p=1570 from here
Confirmed from metadata helper team that 太鼓の達人 イエローVer. is a version of the game, which can not be used as a source. Instead 太鼓の達人 should be the source.
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