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Nogizaka46 - Yubi Bouenkyou ~Anime-ban~

posted
Total Posts
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Topic Starter
Nevo
This beatmap was submitted using in-game submission on Wednesday, November 29, 2017 at 3:53:28 PM

Artist: Nogizaka46
Title: Yubi Bouenkyou ~Anime-ban~
Source: Magi: The Labyrinth of Magic
Tags: マギ ending tv size Armin A_r_M_i_N Little Lince Cosmico ShogunMoon Waku Doormat My Angel Kanan Time Capsule CloudSplash16
BPM: 180
Filesize: 4061kb
Play Time: 01:26
Difficulties Available:
  1. ~A r M i N's Adventure~ (5.79 stars, 316 notes)
  2. ~Collab Insane~ (4.37 stars, 287 notes)
  3. ~Doormat's Normal~ (2.24 stars, 175 notes)
  4. ~Extra~ (5.41 stars, 354 notes)
  5. ~Lince's Insane~ (4.73 stars, 312 notes)
  6. ~Little's Easy~ (1.68 stars, 105 notes)
  7. ~Shogun's Hard~ (3.16 stars, 242 notes)
Download: Nogizaka46 - Yubi Bouenkyou ~Anime-ban~
Information: Scores/Beatmap Listing
---------------


Ranked!


~Little's Easy~ - by Little
~Doormat's Normal~ - by Doormat
~Shogun's Hard~ - by ShogunMoon
~Collab Insane~ - by Nevo, Waku, and My Angel Kanan
~Lince's Insane~ - by Lince
~Extra~ - by Nevo
~A r M i N's Adventure~ - by A r M i N



Hitsounds by Time Capsule
old insane diff
osu needs more magi
icons
- Chewin
- Monstrata
- Doyak
- Doyak
Joe Castle
Hi Nevo, you requested mods on #modreqs, so im here to see if i can help you with your map
lets see what you have

General:

1. obviously, you need more diff (easy, normal, hard and insane :V)
2. you said in the description that you want other options for the background... so i have 3 of them... i will link them here


Adventure:

1. most of the patterns from the beggining of the song to 00:44:884 are pretty boring, since they are not challenging, most of the circle are pretty close of each other, making it kind of easy for an extra diff >:( ill recommend giving some spacing between some of those patterns, making some tiny jumps and stuff, take the risk there uwu

the map itself its solid, but it bothers me that most of the jumps at the beggining to 00:44:884 are pretty much the same pattern and they are not that difficult :( but thats my opinión uwu
Topic Starter
Nevo

Joe Castle wrote:

Hi Nevo, you requested mods on #modreqs, so im here to see if i can help you with your map
lets see what you have

General:

1. obviously, you need more diff (easy, normal, hard and insane :V) Working on it :^)
2. you said in the description that you want other options for the background... so i have 3 of them... i will link them here

Thanks!

Adventure:

1. most of the patterns from the beggining of the song to 00:44:884 are pretty boring, since they are not challenging, most of the circle are pretty close of each other, making it kind of easy for an extra diff >:( ill recommend giving some spacing between some of those patterns, making some tiny jumps and stuff, take the risk there uwu The jumps in the start are smaller spacing since the song calms down after 00:13:217 (2) - , I do try to emphasis some parts with bigger spacing such as 00:16:884 (3,4) - and things like this 00:23:050 (1,2) - I do see what you mean as the map is a Extra pp

the map itself its solid, but it bothers me that most of the jumps at the beggining to 00:44:884 are pretty much the same pattern and they are not that difficult :( but thats my opinión uwu
tanks for mod and backgrouds :^)
Renumi
ello nevo, I'm here to kinda tear your map apart kinda

[general]
  1. where'd you get that metadata owo
  2. colours are pretty intense, maybe get some that complement each other more? this site is pretty neat for doing that
[adventure]
  1. 00:02:550 (4,5) - uneven blanket
  2. 00:02:884 (5) - why didn't you nc this, you even have a finish and all there :d
  3. 00:07:884 (3,1) - the emphasis that you're giving this note (which marks the all-around beginning of the song with that guitar riff) is pretty bad since the cursor doesn't travel much distance in order to hit it, thus feeling like pretty weak movement that doesn't reflect the song well ;/ i'd give 1 some more distance
  4. 00:08:384 (2,3) - switch distances (prioritize '3' more and reduce distance on '2' since, for the most part, a whistle is not as intense as a clap)
  5. 00:08:717 (4) - why not nc
  6. 00:08:717 (4,1) - same thing can be applied here too about t he "not giving enough emphasis" thing
  7. 00:09:384 (3) - i'll stop recommending nc's since you can probably work out a pattern but yeah nc here
  8. 00:11:217 (3) - i understand a lot of my points are going to 10/10 break your patterns but i have to point them out for the sake of improving the map how i see it could be fixed, that said increase spacing here xd
  9. 00:11:384 (4,5,6,1,2) - nice pattern!
  10. 00:13:884 (2,4) - these should be swapped cause you want to give emphasis to the kick
  11. 00:14:717 (1,2,3) - given emphasis to these is really bad since you're mapping this on three guitar riffs/strings/notes/i don't know\ yet you give them the same distance that any of 00:13:884 (2,3,6) - these three would have xd
  12. 00:19:884 (6,1) - you do this kind of placement pretty consistently across this whole part of your map, but i really can't,,, get behind this idea at all ;/// it's not that hard to hit these; they have less distance than the following notes themselves, in which notes are mapped to singular short guitar strings/notes/etccc,,, for example, just so you can understand my point better; 00:19:884 (6,1) - listen to these two guitar riffs in the song and compare them to 00:20:717 (3,4,5) - these guitar sounds/strums, i.e the ones that should have more spacing are the first sliders, but you keep,,, giving,,, false,,, emphasis,,, to the notes,,, i won't point this out any longer in the map, as i feel you know when these parts happen and you'll hopefully take what i have to say in consideration (bonus point: 00:15:884 (5,6) - inconsistent emphasis and nc given here)
  13. 00:21:050 (5,1) - nazi but ew touching
  14. 00:23:050 (1,2,3,1,2) - btw this is good use of emphasization, i would've liked it if you did stuff like this more frequently
  15. 00:24:217 (1,2,3,4,5) - this section is a bit more intense than the previous one cause it adds some cello/violin strings (????) or whatever sounds those vocals, but yeah they're spaced pretty closely, one could argue that it's easier to hit than the previous section actually (00:13:550 - this)
  16. 00:24:217 (1,2) - to add, '2' should have more distance but im sure you could've figured i was going to point that out from the looks of my mod so far hh,,
  17. 00:24:217 - can you give some reasoning as to why you decided to use a different rhythm from this part onward
  18. 00:34:050 (4,5,6) - space these out more since i don't feel like they should be so close given the hitsounds you gave them :thinkign:
  19. 00:34:884 (1,2) - bbbblanket
  20. 00:35:884 (4) - to heck why is this so close to 00:35:550 (3) - this falls on a kick but you just ctrl c v flip it to fit pattern no thanks
  21. 00:38:884 (5,6) - a clap doesn't have greater intensity than a finish but you space it out as if that were the case zzz (a clap can still have a relatively large distance, but not this big and incongruous with a finish
  22. 00:40:217 (1) - taeyang slider uwu (give distance too)
  23. 00:40:217 (1,5) - i kno you did this for pattern's sake but usually repeated stuff like this should be used in some circumstances, like when a vocal or bar in a song repeats itself (which isn't the case here), stuff like this just kinda makes the map look pretty bad, in certain terms that one (i wouldn't) could denounce as uninteresting/lazy/etc...
  24. 00:42:884 (1,2) - i didn't know the slider landed on a blue tick the first time i played it, that aside i thought 00:43:384 (1,2) - this pattern would also have a slider end on a blue since the distances between 00:43:217 (2,2) - these two and their corresponding slider look the same (basically just space 00:43:884 (2) - out more it could be confusing)
  25. 00:48:884 (1,2) - that jump kinda comes out of left park/unexpected a bit compared to the other placements before it o:
  26. 00:49:550 (4) - bad emphasis (switch emphasis in 00:49:550 (4,5) - these)
  27. 00:58:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole section is pretty good, you give emphasis where it should be needed and i can appreciate
  28. 01:06:884 (1) - im not even going to talk about these jumps
  29. 01:09:217 (3,1,2,3,4) - why use sliders here suddenly that's kinda bad rhythm (could apply for the sections onward too) >.<
  30. 01:22:884 (1,2,3,4,5,1,2,3,4,5) - while this is alright in some aspects, i feel like it doesn't match up that well to the jumps that were recently played and/or to the whole difficulty, mainly (i'd add more spacing to all of this in general)
[afterword]i see you emphasize instruments a lot, but i'm not too keen on how you emphasize certain sounds ;/ maybe relook over your diff and figure out which things would require more distance and which shouldn't
your nc's are really triggering me 'L_'
let me know if you want more help or whatever (or don't this is probably a bad mod it's like 4am and i haven;t modded a map in like a month)

blanket mod
chances are some of these balnkets are gonna be obsolete if you apply everythign i said LOL
00:01:551 (1,2) -
00:02:550 (4,5) - pixel blanket
00:07:884 (3,1) -
00:13:551 (1,3) -
00:14:217 (4,3) -
00:15:217 (1,6) -
00:16:217 (6,3) -
00:16:717 (2,5) -
00:24:217 (1,3) -
00:27:884 (5,1) -
00:29:550 (1,2) -
00:34:884 (1,2) -
00:35:550 (3,4) -
00:37:217 (5,1) -
00:38:217 (3) -
00:37:550 (1,2) -
00:43:384 (1,3) -
00:46:217 (1,2) -
00:46:884 (3,4) -
00:48:884 (1,3) -
00:50:884 (4,1) -
00:52:217 (4,1) -
00:56:217 (1,2) - 00:56:217 (1,2) - 00:56:217 (1,2) -
00:56:550 (2,3) -
00:57:550 (1,2) -
00:59:550 (3,5) -
01:00:217 (1,2) -
01:04:717 (1,2) -
01:15:050 (2,7) -
i hope the mod was of use, i'm not surprised if i said something completely stupid or wrong though >.<
Topic Starter
Nevo

Renumi wrote:

ello nevo, I'm here to kinda tear your map apart kinda

[general]
  1. where'd you get that metadata owo
  2. colours are pretty intense, maybe get some that complement each other more? this site is pretty neat for doing that
[adventure]
  1. 00:02:550 (4,5) - uneven blanket
  2. 00:02:884 (5) - why didn't you nc this, you even have a finish and all there :d
  3. 00:07:884 (3,1) - the emphasis that you're giving this note (which marks the all-around beginning of the song with that guitar riff) is pretty bad since the cursor doesn't travel much distance in order to hit it, thus feeling like pretty weak movement that doesn't reflect the song well ;/ i'd give 1 some more distance
  4. 00:08:384 (2,3) - switch distances (prioritize '3' more and reduce distance on '2' since, for the most part, a whistle is not as intense as a clap)
  5. 00:08:717 (4) - why not nc
  6. 00:08:717 (4,1) - same thing can be applied here too about t he "not giving enough emphasis" thing
  7. 00:09:384 (3) - i'll stop recommending nc's since you can probably work out a pattern but yeah nc here
  8. 00:11:217 (3) - i understand a lot of my points are going to 10/10 break your patterns but i have to point them out for the sake of improving the map how i see it could be fixed, that said increase spacing here xd
  9. 00:11:384 (4,5,6,1,2) - nice pattern!
  10. 00:13:884 (2,4) - these should be swapped cause you want to give emphasis to the kick
  11. 00:14:717 (1,2,3) - given emphasis to these is really bad since you're mapping this on three guitar riffs/strings/notes/i don't know\ yet you give them the same distance that any of 00:13:884 (2,3,6) - these three would have xd
  12. 00:19:884 (6,1) - you do this kind of placement pretty consistently across this whole part of your map, but i really can't,,, get behind this idea at all ;/// it's not that hard to hit these; they have less distance than the following notes themselves, in which notes are mapped to singular short guitar strings/notes/etccc,,, for example, just so you can understand my point better; 00:19:884 (6,1) - listen to these two guitar riffs in the song and compare them to 00:20:717 (3,4,5) - these guitar sounds/strums, i.e the ones that should have more spacing are the first sliders, but you keep,,, giving,,, false,,, emphasis,,, to the notes,,, i won't point this out any longer in the map, as i feel you know when these parts happen and you'll hopefully take what i have to say in consideration (bonus point: 00:15:884 (5,6) - inconsistent emphasis and nc given here)
  13. 00:21:050 (5,1) - nazi but ew touching
  14. 00:23:050 (1,2,3,1,2) - btw this is good use of emphasization, i would've liked it if you did stuff like this more frequently
  15. 00:24:217 (1,2,3,4,5) - this section is a bit more intense than the previous one cause it adds some cello/violin strings (????) or whatever sounds those vocals, but yeah they're spaced pretty closely, one could argue that it's easier to hit than the previous section actually (00:13:550 - this)
  16. 00:24:217 (1,2) - to add, '2' should have more distance but im sure you could've figured i was going to point that out from the looks of my mod so far hh,,
  17. 00:24:217 - can you give some reasoning as to why you decided to use a different rhythm from this part onward
  18. 00:34:050 (4,5,6) - space these out more since i don't feel like they should be so close given the hitsounds you gave them :thinkign:
  19. 00:34:884 (1,2) - bbbblanket
  20. 00:35:884 (4) - to heck why is this so close to 00:35:550 (3) - this falls on a kick but you just ctrl c v flip it to fit pattern no thanks
  21. 00:38:884 (5,6) - a clap doesn't have greater intensity than a finish but you space it out as if that were the case zzz (a clap can still have a relatively large distance, but not this big and incongruous with a finish
  22. 00:40:217 (1) - taeyang slider uwu (give distance too)
  23. 00:40:217 (1,5) - i kno you did this for pattern's sake but usually repeated stuff like this should be used in some circumstances, like when a vocal or bar in a song repeats itself (which isn't the case here), stuff like this just kinda makes the map look pretty bad, in certain terms that one (i wouldn't) could denounce as uninteresting/lazy/etc...
  24. 00:42:884 (1,2) - i didn't know the slider landed on a blue tick the first time i played it, that aside i thought 00:43:384 (1,2) - this pattern would also have a slider end on a blue since the distances between 00:43:217 (2,2) - these two and their corresponding slider look the same (basically just space 00:43:884 (2) - out more it could be confusing)
  25. 00:48:884 (1,2) - that jump kinda comes out of left park/unexpected a bit compared to the other placements before it o:
  26. 00:49:550 (4) - bad emphasis (switch emphasis in 00:49:550 (4,5) - these)
  27. 00:58:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole section is pretty good, you give emphasis where it should be needed and i can appreciate
  28. 01:06:884 (1) - im not even going to talk about these jumps
  29. 01:09:217 (3,1,2,3,4) - why use sliders here suddenly that's kinda bad rhythm (could apply for the sections onward too) >.<
  30. 01:22:884 (1,2,3,4,5,1,2,3,4,5) - while this is alright in some aspects, i feel like it doesn't match up that well to the jumps that were recently played and/or to the whole difficulty, mainly (i'd add more spacing to all of this in general)
[afterword]i see you emphasize instruments a lot, but i'm not too keen on how you emphasize certain sounds ;/ maybe relook over your diff and figure out which things would require more distance and which shouldn't
your nc's are really triggering me 'L_'
let me know if you want more help or whatever (or don't this is probably a bad mod it's like 4am and i haven;t modded a map in like a month)

blanket mod
chances are some of these balnkets are gonna be obsolete if you apply everythign i said LOL
00:01:551 (1,2) -
00:02:550 (4,5) - pixel blanket
00:07:884 (3,1) -
00:13:551 (1,3) -
00:14:217 (4,3) -
00:15:217 (1,6) -
00:16:217 (6,3) -
00:16:717 (2,5) -
00:24:217 (1,3) -
00:27:884 (5,1) -
00:29:550 (1,2) -
00:34:884 (1,2) -
00:35:550 (3,4) -
00:37:217 (5,1) -
00:38:217 (3) -
00:37:550 (1,2) -
00:43:384 (1,3) -
00:46:217 (1,2) -
00:46:884 (3,4) -
00:48:884 (1,3) -
00:50:884 (4,1) -
00:52:217 (4,1) -
00:56:217 (1,2) - 00:56:217 (1,2) - 00:56:217 (1,2) -
00:56:550 (2,3) -
00:57:550 (1,2) -
00:59:550 (3,5) -
01:00:217 (1,2) -
01:04:717 (1,2) -
01:15:050 (2,7) -
i hope the mod was of use, i'm not surprised if i said something completely stupid or wrong though >.<
Applied BASICALLY everything ended up kinda remapping as i did it
more intense talks
Thank you so much Ren
I'll look at the mod next time I can use a computer
Means a lot me :grinning:
Renumi - Today at 1:11 PM
aah, it's nothing!
remember, you can disagree with any of my points :p
Nevo - Today at 2:42 PM
nevo disagreeing
Owo
Nevo - Today at 4:22 PM
oh shit
welp i think im going to accidently remap
not remap
but move things
but its a lot of things
so
:thinking:
Renumi - Today at 4:23 PM
:thinking:
Nevo - Today at 4:23 PM
it'll be the same map
Renumi - Today at 4:23 PM
do what you need to do xd'
Nevo - Today at 4:23 PM
but differant
:thinking:
well fix the emphasis
xd
you may need to do a nazi balnket mod whn im done :smiley:
Renumi - Today at 4:25 PM
oh hell yeah ow o
i love pointing out balnekts
with my
10k monitor
Nevo - Today at 4:25 PM
lol
i always like
start applying a mod
then i notice things
so when i go back to the mod it doesnt mean anything anymore
:frowning:
Renumi - Today at 4:43 PM
happens pretty often
:<
Nevo - Today at 4:43 PM
:smiley:
when you move one note
and break a blanket
so you legit select half the map
and move it
:upside_down:
break one blanket
you break the whole fucking map
:frowning:
taeyang slieder
that made me laugh
way to much
idk why
since im to lazy to type out a reply imma just copy this into forum
:stuck_out_tongue:
i cahnged the rhytm since I felt the map was getting way to repeatitive
so i used the change of instruments to change things up a bit
Renumi - Today at 4:51 PM
lol alrioght]
good enough™
Nevo - Today at 4:51 PM
:smiley:
i hope i dont sound to retarded
:frowning:
Renumi - Today at 4:51 PM
you don't dw
xd
Nevo - Today at 4:51 PM
:)))))))
im shocked
you didnt like
kill my 12 12 12 jumps
i think
Nevo - Today at 5:51 PM
niggasex
Renumi - Today at 5:52 PM
ow o
Nevo - Today at 5:59 PM
god fuckf
afabmsibms
Renumi - Today at 6:00 PM
fdasfads
wat happn
Nevo - Today at 6:00 PM
well
i changed something
then i fucked up the flow
so i had to like
remap the entire kiai
XD
NEW MESSAGES
Renumi - Today at 6:01 PM
the price of being a mapper
:^)
bob80905
Hey hey. Mod request in the chat. I can NM, but if you want to mod a marathon map for me for m4m that'd be nice. Or not, doesn't matter. (Msg me if you want to).
So for 00:10:551 (3) - it was positioned in a place where the next object was far away. Listening to the music, there was a rest. So to better portray that, I decided to put 00:10:551 (3) - over 00:10:884 (1). Like this: https://osu.ppy.sh/ss/8398208
Same with 00:13:217 (2), although I think it will be more difficult to implement that rest.
I made 00:18:884 (1) - angle change. Like this https://osu.ppy.sh/ss/8398225. It's more comfortable hitting a slider head where the slider body is already at the angle which you're approaching the slider.
It feels like this gap is too small. I'd make these objects farther apart. Especially since this looks like an extra difficulty. This is what I did with the first 3 objects: https://osu.ppy.sh/ss/8398243 . And for the second set: https://osu.ppy.sh/ss/8398246 . (Note that you made 00:23:884 (2) - an equal distance from a half beat and a full beat. Moving 00:23:884 (2) - like how I did would make that time-distance spacing more consistent.
00:42:384 (5) - This circle is also too far away from the previous object. I understand you blanketed it with a future slider. What I recommend is moving 00:42:384 (5) - , and the next 2 sliders down, move slider 6 back up, and adjust 00:43:384 (1) - so that it's head doesn't overlap with 00:42:884 (1) -
00:49:050 (2,3) - Circle 2 can be moved to a better position to make slider 3 more smooth, and to keep better circular flow. To do this, I'd recommend moving 00:48:217 (1,2) - down a bit (only as much as necessary), and moving 00:49:050 (2) - to the left. Here are a few screenshots. https://osu.ppy.sh/ss/8398336 and https://osu.ppy.sh/ss/8398344.
I understand you can have your own style. But with 00:50:550 (3) - and 00:51:884 (3) -, by making them straight like that you are losing potential circular flow. FYI.
01:00:050 (7,1) - This jump can be smoother. I'd recommend setting the circles up like this. Note how 6 is blanketed by slider one and is overlapping slider 2, which is cool. And 7 is positioned really well for the transition into slider 1.
01:06:550 (5) - Doesn't do a satisfactory job in introducing the ladder. Either 1. Move 01:06:884 (1,2) - down so that it can be smoothly be reached from the end of slider 5, and adjust the ladder so that it can smoothly transition from horizontal at the bottom of the screen to vertical at the left of the screen (Like this https://osu.ppy.sh/ss/8398391 , and https://osu.ppy.sh/ss/8398402 (personally I like this better...) or 2. Adjust the slider end so that you can move in a line from the tail of slider 5 to circle 1
01:15:717 (6) - You should move this to the left more, it makes going to the next slider more comfy.
01:20:884 (1,2,1,2,1,2) - Although you can chose to leave them like this, I'd adjust these jumps alot like above to make the transition jump more easy, to make there be less sudden angle changes. (Much like the Knee socks rotational jumps) So consider this: https://osu.ppy.sh/ss/8398423
I think 01:22:384 (2) - is too far down, maybe bring it up 2 squares?
Raise 01:22:884 (1) - up 2 squares, the circle to slider head jump is just more comfy imo. (If it overlaps with 01:23:550 (3) - make sure to move it to the left a bit.)
I love me a good jump map.
Good luck!
_Star
HI~M4M here :)

[Adventure]

00:05:634 (1,1) - i think is too close

00:14:717 (1,2,3) - stagger better

01:06:884 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i think jump is not the best choice

01:10:884 (1,2,1,2,1,2) - not enought smooth

01:20:884 (1,2,1,2,1,2,1,2,1,2,1,2) - ^

when you want to make jump,you can reference this map: https://osu.ppy.sh/b/738063&m=0

[others]

if you want to rank ,your map drain must more than five minutes or map have three kinds of difficulty

the video beyond the screen .I think you should mix it

my map link : https://osu.ppy.sh/s/627524

thanks your map!! GL :)
Renumi
NEW MESSAGES
Topic Starter
Nevo

bob80905 wrote:

Hey hey. Mod request in the chat. I can NM, but if you want to mod a marathon map for me for m4m that'd be nice. Or not, doesn't matter. (Msg me if you want to).
So for 00:10:551 (3) - it was positioned in a place where the next object was far away. Listening to the music, there was a rest. So to better portray that, I decided to put 00:10:551 (3) - over 00:10:884 (1). Like this: https://osu.ppy.sh/ss/8398208 While I understand the stacking the reason OI chose not to apply this was the 1/1 gap should be enough rest and I hate wide angles So I just moved a bunch of things around so in the end I applied what you said :^)
Same with 00:13:217 (2), although I think it will be more difficult to implement that rest.
I made 00:18:884 (1) - angle change. Like this https://osu.ppy.sh/ss/8398225. It's more comfortable hitting a slider head where the slider body is already at the angle which you're approaching the slider.
It feels like this gap is too small. I'd make these objects farther apart. Especially since this looks like an extra difficulty. This is what I did with the first 3 objects: https://osu.ppy.sh/ss/8398243 . And for the second set: https://osu.ppy.sh/ss/8398246 . (Note that you made 00:23:884 (2) - an equal distance from a half beat and a full beat. Moving 00:23:884 (2) - like how I did would make that time-distance spacing more consistent. I used the stack to make sure a player would know theres a gap inbetween the notes as for spacing 3 is close to two since it was a normal jump/ But I moved somethings around so it became applied :^)
00:42:384 (5) - This circle is also too far away from the previous object. I understand you blanketed it with a future slider. What I recommend is moving Moved
00:42:384 (5) - , and the next 2 sliders down, move slider 6 back up, and adjust 00:43:384 (1) - so that it's head doesn't overlap with 00:42:884 (1) -
00:49:050 (2,3) - Circle 2 can be moved to a better position to make slider 3 more smooth, and to keep better circular flow. To do this, I'd recommend moving 00:48:217 (1,2) - down a bit (only as much as necessary), and moving 00:49:050 (2) - to the left. Here are a few screenshots. https://osu.ppy.sh/ss/8398336 and https://osu.ppy.sh/ss/8398344. I moved things around should be better now :^)
I understand you can have your own style. But with 00:50:550 (3) - and 00:51:884 (3) -, by making them straight like that you are losing potential circular flow. FYI. Trust me if it's to make a map better I have no problem disrupting my "style" lol
01:00:050 (7,1) - This jump can be smoother. I'd recommend setting the circles up like this. Note how 6 is blanketed by slider one and is overlapping slider 2, which is cool. And 7 is positioned really well for the transition into slider 1.
01:06:550 (5) - Doesn't do a satisfactory job in introducing the ladder. Either 1. Move 01:06:884 (1,2) - down so that it can be smoothly be reached from the end of slider 5, and adjust the ladder so that it can smoothly transition from horizontal at the bottom of the screen to vertical at the left of the screen (Like this https://osu.ppy.sh/ss/8398391 , and https://osu.ppy.sh/ss/8398402 (personally I like this better...) or 2. Adjust the slider end so that you can move in a line from the tail of slider 5 to circle 1
01:15:717 (6) - You should move this to the left more, it makes going to the next slider more comfy.
01:20:884 (1,2,1,2,1,2) - Although you can chose to leave them like this, I'd adjust these jumps alot like above to make the transition jump more easy, to make there be less sudden angle changes. (Much like the Knee socks rotational jumps) So consider this: https://osu.ppy.sh/ss/8398423
I think 01:22:384 (2) - is too far down, maybe bring it up 2 squares?
Raise 01:22:884 (1) - up 2 squares, the circle to slider head jump is just more comfy imo. (If it overlaps with 01:23:550 (3) - make sure to move it to the left a bit.)
I love me a good jump map.
Good luck!
redoing ending so map is kinda dead for a little :(
Osatia
the mod
20:14 Waku: why do you have widescreen support enabled?
20:16 Nevo: good
20:16 Nevo: question
20:16 Nevo: b
20:16 Waku: 01:06:217 (4,5) - why are you skipping the drums on the white and red beats?
20:17 Waku: you can easily emphasize them with circles
20:17 Waku: sliders doesnt make sense
20:17 Nevo: it was to give a break
20:17 Waku: and as it gets gradually louder
20:17 Nevo: so i wouldnt have 15 jjumps in a row
20:17 Waku: you can make the ds slowly rise each tick
20:17 Waku: 01:05:884 (2,3) - with ds like this it wouldnt matter
20:18 Nevo: ehh
20:18 Nevo: okie
20:18 Waku: or change them
20:18 Waku: to kickslider repeats
20:18 Waku: ur choice
20:18 Nevo: huh
20:19 Waku: 01:13:217 (3) - blanket is off
20:19 Waku: 01:16:884 (3,4,5) - this right angle looks really weird
20:20 Nevo: chanehd
20:20 Nevo: fixe
20:20 Nevo: wd
20:20 Waku: 01:22:884 (1) - find a way to emphasize this slider
20:20 Waku: like it has a
20:20 Waku: "last breath" feel to it
20:22 Nevo: i dont know how
20:22 Nevo: but i keep in mind
20:22 Waku: 00:46:884 (5) - maybe replace with a long slider (idk what its called but it takes up two white ticks so a 1/1 slider?)
20:23 Waku: 00:47:384 - put circle here
20:23 Waku: i dont understand why you put two circles tho
20:23 Waku: the vocals resonate
20:24 Waku: like i dont get it
20:24 Waku: 00:49:550 (1) - here too this should be a 1/1 slider
20:24 Waku: 00:50:050 - circle
20:24 Nevo: i didnt do vocal
20:24 Nevo: s
20:24 Waku: still doesnt make sense
20:24 Waku: instrument resonates too
20:24 Nevo: i cant map 1/1 sldiers at this sv
20:25 Nevo: but my main reason is
20:25 Waku: 00:46:884 - and 00:47:050 - i dont here instruments for two circles
20:25 Nevo: i hate having slider ends on loud beats
20:25 Waku: then end it on a blue tick
20:25 Waku: and put a circle or slider on the end white tick
20:25 Nevo: then i dont want the short gap
20:26 Waku: but then the map is repetitive
20:26 Nevo: yeah
20:26 Nevo: ik
20:26 Nevo: :c
20:26 Waku: literally repeating the same "1/2 slider and a jump"
20:26 Waku: or "4 1/2 sliders in a row"
20:26 Nevo: y
20:26 Nevo: u
20:26 Nevo: p
20:26 Waku: guess thats it for this diff
20:27 Nevo: wait really
20:27 Nevo: or are you just mad at me
20:27 Nevo: :c
20:27 Waku: well
20:27 Waku: when i mod
20:27 Waku: do you take what i say and see if it applies to the rest of the map
20:27 Nevo: yeah
20:27 Nevo: and hoenstly
20:27 Waku: good
20:27 Nevo: i know what you mean
20:28 Nevo: with the 1/1 slider stuff
20:28 Nevo: but i just never liked doing them
20:28 Nevo: idk
20:28 Nevo: how to explain it
20:28 Waku: mm
20:29 Waku: just think about it for future mapping
20:29 Waku: because i dont quite enjoy when every map you make has that main problem
20:29 Waku: of just 1/2 slider spam
20:29 Waku: doesnt neccesarily make it a bad thing
20:29 Waku: just when you use it on spots where you shouldnt
20:30 Nevo: yeah like when i map songs
20:30 Nevo: i actully place down 1/1 beat sliders
20:30 Nevo: then im like
20:30 Nevo: that end should be clickable
20:30 Nevo: and thats why theres so m,uch 1/2 spam in my maps
20:30 Nevo: the problem dates back to my first maps
20:30 Nevo: xd
20:30 Waku: mm
20:30 Waku: just a thing for the insane
20:31 Waku: maybe in your future maps tone down the ds on the jumps in the kiai
20:31 Waku: because its like
20:31 Nevo: i gotta remap insane
20:31 Waku: almost literally the same as the ones in the adventure diff
20:31 Nevo: like
20:31 Nevo: piece by piece
20:31 Nevo: the second kiai is remaped
20:31 Nevo: bnut the first is still the same
20:31 Waku: and yeah the insane also has that 1/1 problem and other problems the adventure diff had
20:31 Nevo: remember that diff was 5*
20:32 Waku: lol
20:32 Nevo: insane wont have the issue
20:32 Nevo: adventure prob will
20:32 Waku: 01:16:550 (2,3,4) - right angle again
20:32 Waku: mm
20:32 Nevo: :V
20:32 Waku: well i guess thats it
20:33 Nevo: :)
20:33 Nevo: wait
20:33 Waku: try
20:33 Nevo: you didnt say aesthetics
20:33 Waku: practicing different mapping styles that suit certain songs
20:33 Nevo: wtf
20:33 Waku: well the aesthetics are the same in almost all your maps now
20:33 Waku: which isnt that great a thing
20:33 Waku: like it should be similar
20:33 Waku: since its your mapping
20:33 Waku: but when its the almost exact same lol
20:33 Nevo: eh
20:34 Waku: you get it?
20:34 Waku: well yeah
20:34 Waku: do i post this?
20:34 Nevo: i like that all my maps look the exact same
20:34 Nevo: mainly because
20:34 Nevo: ive only made like 5 songs like this
20:34 Nevo: up to you
20:34 Nevo: xd
20:34 Nevo: lets see
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1347913 Nogizaka46 - Yubi Bouenkyou~Anime Ban~]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1120405 TRUE - DREAM SOLISTER]
20:34 Waku: i think i should
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1328650 supercell - The Bravery (TV Edit)]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1265670 Hotaru Murasaki - Re:TrymenT]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1318514 96neko - Uso no Hibana]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1299039 Amatsuki & Midori Inu. - Remote Control]
20:34 Nevo: thats it
20:35 Waku: well like not compared to your old map that lacked structure
20:35 Waku: maps*
20:35 Nevo: :v
20:35 Waku: and i found a post kibbleru made on a mod
20:35 Waku: technically structure is mostly the aesthetics
20:35 Waku: of how it looks playing wise
20:35 Nevo: well
20:35 Waku: and just looking wise
20:35 Nevo: then i guess i fixed it
20:35 Nevo: idk
20:35 Waku: still practice
20:35 Nevo: thats why i have graved maps
20:36 Nevo: :D
20:36 Waku: well im gonna post it now
Origuon
Hey ! GD request !
Topic Starter
Nevo

Origuon wrote:

Hey ! GD request !
Feel free to make a gd
Origuon
Little
Here's my Easy diff: http://f.ttle.li/sBMa.zip
A r M i N
GD's are needed :^)
osu file format v14

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TitleUnicode:指望遠鏡~アニメ版~
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Creator:Nevo
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FiddleBlue
Might make a normal if you're still needing one.
Shira
what diff was i doing
Shunao
Heyo!~

My diff is finish (hs is done too)

oo
osu file format v14

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Title:Yubi Bouenkyou~Anime Ban~
TitleUnicode:指望遠鏡~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:Nevo
Version:Shogun's Hard
Source:マギ
Tags:Magi The Labyrinth of Magic ending tv size Armin A_r_M_i_N Little Lince Cosmico
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461,209,32884,2,0,L|467:137,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
363,201,33384,2,0,B|291:180|298:232|218:210,1,140,6|2,0:0|0:0,0:0:0:0:
139,184,33884,1,8,0:0:0:0:
56,146,34050,2,0,L|0:149,2,35,8|2|2,0:0|0:0|0:0,0:0:0:0:
104,68,34384,2,0,L|190:73,1,70,2|8,0:0|0:0,0:0:0:0:
264,80,34717,1,2,0:0:0:0:
351,39,34884,6,0,P|405:25|468:65,2,112,6|2|2,0:0|0:0|0:0,0:0:0:0:
398,108,35717,1,0,0:0:0:0:
456,168,35884,2,0,L|460:247,1,56,8|2,0:0|0:0,0:0:0:0:
417,297,36217,2,0,P|367:278|301:308,2,112,0|8|2,0:0|0:0|0:0,0:0:0:0:
364,362,37050,1,0,0:0:0:0:
279,365,37217,2,0,L|222:359,1,56,8|2,0:0|0:0,0:0:0:0:
184,284,37550,6,0,B|170:230|209:237|190:157,2,112,6|2|6,0:0|0:0|0:0,0:0:0:0:
113,331,38384,1,0,0:0:0:0:
48,278,38550,2,0,P|50:247|59:211,1,56,2|2,0:0|0:0,0:0:0:0:
110,158,38884,2,0,P|100:101|81:44,2,112,6|0|8,0:0|0:0|0:0,0:0:0:0:
193,174,39717,1,2,0:0:0:0:
267,133,39884,2,0,P|300:125|336:121,1,56,2|0,0:0|0:0,0:0:0:0:
408,136,40217,6,0,L|399:277,1,125.999996154785,6|8,0:0|0:0,0:0:0:0:
341,328,40717,1,0,0:0:0:0:
260,292,40884,2,0,P|212:291|174:301,2,62.9999980773926,2|2|8,0:0|0:0|0:0,0:0:0:0:
302,214,41384,1,0,0:0:0:0:
267,133,41550,2,0,P|246:108|214:88,1,62.9999980773926,6|0,0:0|0:0,0:0:0:0:
137,60,41884,1,8,0:0:0:0:
60,103,42050,1,8,0:0:0:0:
60,103,42134,1,2,0:0:0:0:
60,103,42217,2,0,B|54:137|54:137|61:181,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
130,216,42550,2,0,L|124:298,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
86,365,42884,6,0,P|139:330|208:332,1,125.999996154785,6|8,0:0|0:0,0:0:0:0:
287,341,43384,2,0,P|238:309|224:231,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
207,159,43884,1,8,0:0:0:0:
261,90,44050,1,6,0:0:0:0:
339,48,44217,2,0,L|429:54,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
479,94,44550,1,2,0:0:0:0:
501,179,44717,1,8,0:0:0:0:
33,50,45550,6,0,P|3:112|51:182,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
143,193,46050,1,0,0:0:0:0:
232,237,46217,2,0,P|241:281|246:330,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
328,368,46550,2,0,P|332:329|340:292,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
418,227,46884,2,0,P|343:236|292:167,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
267,85,47384,1,0,0:0:0:0:
366,76,47550,2,0,L|375:161,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
466,192,47884,2,0,L|458:286,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
394,364,48217,6,0,B|319:344|319:344|239:368,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
145,365,48717,1,0,0:0:0:0:
83,286,48884,2,0,L|76:192,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
82,109,49217,2,0,P|118:85|173:78,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
252,87,49550,2,0,L|262:260,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
351,283,50050,1,0,0:0:0:0:
439,236,50217,2,0,L|445:146,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
350,123,50550,2,0,L|356:218,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
337,314,50884,6,0,P|285:365|199:361,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
142,288,51384,1,0,0:0:0:0:
94,200,51550,2,0,P|55:194|17:192,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
78,111,51884,2,0,P|119:109|172:101,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
232,39,52217,2,0,P|293:37|389:51,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
473,97,52717,1,0,0:0:0:0:
512,191,52884,2,0,L|505:272,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
435,340,53217,2,0,L|427:261,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
330,200,53550,6,0,L|317:377,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
220,373,54050,1,0,0:0:0:0:
160,292,54217,2,0,P|98:250|21:267,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
77,349,54717,1,0,0:0:0:0:
160,292,54884,2,0,L|154:208,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
90,137,55217,1,8,0:0:0:0:
44,47,55384,2,0,L|-1:42,2,38.5000011749268,8|2|2,0:0|0:0|0:0,0:0:0:0:
142,29,55717,1,2,0:0:0:0:
238,56,55884,1,8,0:0:0:0:
334,29,56050,1,2,0:0:0:0:
430,93,56217,6,0,B|435:156|435:156|427:188|427:188|435:255,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
365,318,56717,1,0,0:0:0:0:
274,274,56884,2,0,P|239:259|196:255,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
132,181,57217,2,0,P|128:144|119:99,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
49,34,57550,2,0,P|116:67|215:27,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
283,11,58050,1,0,0:0:0:0:
348,87,58217,2,0,L|342:179,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
255,211,58550,2,0,L|263:303,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
351,362,58884,6,0,P|406:313|491:338,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
511,232,59384,1,0,0:0:0:0:
460,146,59550,2,0,B|451:109|451:109|462:71,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
371,26,59884,2,0,B|331:36|331:36|287:26,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
205,70,60217,2,0,B|169:149|226:140|193:229,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
152,310,60717,1,0,0:0:0:0:
231,371,60884,2,0,P|269:359|312:354,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
377,283,61217,2,0,P|337:272|290:266,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
196,219,61550,6,0,B|121:234|121:234|41:216,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
10,123,62050,1,0,0:0:0:0:
88,60,62217,2,0,P|99:100|104:146,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
202,117,62550,2,0,P|207:78|217:41,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
317,28,62884,2,0,P|394:41|426:117,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
462,197,63384,1,0,0:0:0:0:
441,294,63550,2,0,L|431:379,2,77.0000023498536,2|2|8,0:0|0:0|0:0,0:0:0:0:
353,245,64050,1,0,0:0:0:0:
262,288,64217,6,0,B|210:319|153:278|153:278|85:230|35:272,2,231.000007049561,6|6|6,0:0|0:0|0:0,0:0:0:0:
421,165,65550,2,0,L|413:70,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
325,40,65884,1,0,0:0:0:0:
325,40,66050,1,2,0:0:0:0:
232,77,66217,1,8,0:0:0:0:
232,77,66384,1,2,0:0:0:0:
136,50,66550,2,0,P|96:40|44:38,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
46,137,66884,6,0,P|83:146|121:149,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
221,160,67217,2,0,B|232:195|232:195|222:245,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
139,288,67550,2,0,B|149:388,2,77.0000023498536,2|2|8,0:0|0:0|0:0,0:0:0:0:
224,234,68050,1,0,0:0:0:0:
309,287,68217,2,0,P|349:290|395:282,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
462,220,68550,2,0,L|453:127,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
379,75,68884,2,0,P|339:70|292:80,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
223,137,69217,1,8,0:0:0:0:
223,137,69384,1,0,0:0:0:0:
224,234,69550,6,0,L|232:323,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
142,358,69884,2,0,P|103:366|49:355,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
8,279,70217,2,0,L|0:199,2,77.0000023498536,2|2|8,0:0|0:0|0:0,0:0:0:0:
107,269,70717,1,0,0:0:0:0:
181,202,70884,2,0,P|224:199|267:180,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
325,115,71217,2,0,L|415:122,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
496,154,71550,1,2,0:0:0:0:
496,154,71717,1,2,0:0:0:0:
431,231,71884,2,0,L|427:323,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
334,344,72217,6,0,P|295:333|234:342,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
172,283,72550,2,0,L|167:201,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
96,134,72884,2,0,B|59:127|59:127|14:134,2,77.0000023498536,2|2|8,0:0|0:0|0:0,0:0:0:0:
182,82,73384,1,0,0:0:0:0:
273,43,73550,2,0,B|314:51|314:51|362:41,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
449,44,73884,2,0,P|460:84|448:129,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
396,200,74217,1,2,0:0:0:0:
396,200,74384,1,2,0:0:0:0:
297,213,74550,2,0,L|210:207,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
181,301,74884,6,0,L|277:294,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
351,330,75217,2,0,L|438:324,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
491,246,75550,2,0,P|483:208|469:164,2,77.0000023498536,6|2|8,0:0|0:0|0:0,0:0:0:0:
427,324,76050,1,0,0:0:0:0:
379,235,76217,2,0,P|342:229|294:234,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
224,295,76550,2,0,L|143:290,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
50,262,76884,1,2,0:0:0:0:
50,262,77050,1,2,0:0:0:0:
22,165,77217,2,0,P|26:128|36:81,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
118,35,77550,6,0,P|158:41|198:61,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
271,116,77884,2,0,P|275:73|286:31,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
369,90,78217,2,0,P|377:127|380:165,2,77.0000023498536,2|2|8,0:0|0:0|0:0,0:0:0:0:
282,40,78717,1,0,0:0:0:0:
263,138,78884,2,0,L|171:146,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
139,233,79217,2,0,L|224:238,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
308,276,79550,1,2,0:0:0:0:
308,276,79717,1,2,0:0:0:0:
398,232,79884,2,0,P|403:190|391:143,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
359,63,80217,6,0,B|319:56|319:56|271:64,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
188,93,80550,2,0,L|199:186,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
115,229,80884,2,0,P|80:218|32:223,2,77.0000023498536,2|2|8,0:0|0:0|0:0,0:0:0:0:
196,286,81384,1,0,0:0:0:0:
263,359,81550,2,0,L|357:351,1,77.0000023498536,6|2,0:0|0:0,0:0:0:0:
408,278,81884,2,0,L|493:284,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
506,187,82217,1,2,0:0:0:0:
506,187,82384,1,0,0:0:0:0:
478,91,82550,2,0,L|396:97,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
335,160,82884,6,0,P|318:216|314:307,1,140,6|0,0:0|0:0,0:0:0:0:
140,353,83550,2,0,L|-11:343,1,140,0|0,0:0|0:0,0:0:0:0:
57,170,84217,2,0,L|206:162,1,140,0|0,0:0|0:0,0:0:0:0:
249,87,84717,1,0,0:0:0:0:
322,32,84884,2,0,P|391:41|427:117,1,140,0|0,0:0|0:0,0:0:0:0:
404,185,85384,1,0,0:0:0:0:
256,192,85467,12,0,86884,0:0:0:0:
Osatia
egg
bite you death
fine but ill only mod ur diff @waku

  • why did you collab with waku smh my head
  1. 00:01:551 (3) - nc
  2. 00:04:218 (1) - could blanket around head of 00:03:550 (6) - instead of tail to reflect the song better imo
  3. 00:10:384 (1) - should be a clap instead
  4. 00:21:217 (4,1) - since you made 00:17:217 (5) - a 3/4 slider you should make this one 3/4 too
  5. since you're mapping instruments, 00:27:550 (3) - is a pretty significant beat, consider moving it further away from 2 (cause mapping instruments and emphasising vocals is kinda eh)
  6. 00:46:884 (6) - nc
  7. 00:47:550 (1) - why nc here? you didnt nc at 00:50:217 (3) -. 00:48:217 (4) - is a better place to put nc
  8. 00:48:217 (4,6,1) - waku pointed out something similar as in issue in my map so i think he might want to change this
  9. 00:52:217 (4) - nc
  10. 00:55:884 (3,1) - not perfectly parallel reeeee
  11. 00:58:884 (1,4) - could put 4 behind the track of 1, like so
  12. 01:00:217 (4) - nc
  13. 01:03:217 - should be clickable
  14. 01:06:884 - to 01:22:884 - this is arguably the climax of the song and a pretty intense part, but you map it with such passive rhythms and stacks zzz
Zyl
Mod requested by Waku


General


  1. Little's Easy doesn't has a spinner as all the other diffs.
    SP
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.

    - Ranking Criteria
  2. Inconsitent values within the map difficulties.
    IV
    Video:
    Nevo & Waku's Insane: No video...
    Lince's Insane: No video...
    A r M i N's Adventure: No video...
    Extra: Video.avi
  3. Background Dimentions.
    BD
    Aladdin.(Magi).full.1419902.jpg (1280x800)

    Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768.
    -Ranking Criteria.
  4. Difficulties end time is not consistent.
    DE
    01:25:550 - Little's Easy
    01:26:884 - Shogun's Hard
    01:26:550 - Nevo & Waku's Insane
    01:26:884 - Lince's Insane
    01:26:550 - A r M i N's Adventure
    01:26:884 - Extra

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    - Ranking Criteria
  5. Try to add the "TV Size" in the name and erasing it from the tags.
  6. Extra CS 4.2 > A r M i N's Adventure CS 4 ?
  7. Keep the 2 beats of the start consistent at least with the hardest difficulties please.

Little's Easy

  1. 00:04:217 (3) - Spinner chance.
  2. 00:33:384 (3) - Keep it on the screen.
  3. 00:43:717 (2) - Confusing and unnecesary.
  4. 00:45:550 (1) - Split it into 2 sliders.
  5. 00:50:884 (1) - Keep it on the screen.
  6. 01:02:217 (2) - Keep it on the screen.
  7. 01:22:884 (1,2,3) - Spinner chance.
Nevo & Waku's Insane


  1. 00:04:218 (1) - Ctrl+G, works better for the flow that you are using in the start of the map.
  2. 00:08:384 (2,3) - ,00:09:718 (1,2) - , 00:09:051 (1,2) - & 00:11:051 (2,3) - Same sound, different emphasis.
  3. 00:11:384 (1,2,1,2,1) - Why not to emphasize that sounds with different SV?.
  4. 00:16:884 (3,4) - Feels better as a slider.
  5. 00:17:217 (5) - Single beat, Short vocal.
  6. 00:17:384 (6) - Slider, Long vocal.
  7. 00:19:550 (3,4) - Slider, Long vocal.
  8. 00:25:384 (5) - Slider, Long vocal.
  9. 00:28:050 (6) - Slider, Long vocal.
  10. 00:45:884 (2,3) - Just no, it feels horrible while gameplay, also adding that single beat is exaggerating.
  11. 00:50:550 (4,1) - The song isn't really that loud for a jump like that.
  12. 00:51:884 (3,4) - The song isn't really that loud for a jump like that.
  13. 00:57:550 (1,2) - The song isn't really that loud for a jump like that.
  14. 01:05:884 (1,2,1,2,1,2) - Add more emphasis, try to scale them.
  15. 01:12:050 (3,1) - Try to reduce the distance between them.
Lince's Insane


  1. 00:12:384 (3) - Ctrl+G, feels better.
  2. 00:21:884 (2,3,4,1,2) - Feels really random for a pattern.
  3. 00:50:884 (1,2,3,4) - Why kill you've killed the consistency?.
  4. 01:08:884 (3,4,5,6) - Doesn't feels good in this part of the map, please change the pattern.
  5. 01:11:550 (1,2,1,2) - Too much, just too much.
  6. 01:16:550 (1,2) - Feels really out of place.
Little

Zyl wrote:

  1. Little's Easy doesn't has a spinner as all the other diffs. Don't have a good place to add a spinner.
  2. Difficulties end time is not consistent. Doesn't need to be exactly the same. This guidline means that all difficulties should end at roughly the same part of the song.

    Little's Easy

    1. 00:04:217 (3) - Spinner chance. Slider fits better here.
    2. 00:33:384 (3) - Keep it on the screen. It's already complete on screen, even for 4:3 ratio.
    3. 00:43:717 (2) - Confusing and unnecesary. It's following the song, and emphasizing the offbeat there. Not sure how it's confusing.
    4. 00:45:550 (1) - Split it into 2 sliders. No.
    5. 00:50:884 (1) - Keep it on the screen.
    6. 01:02:217 (2) - Keep it on the screen.
    7. 01:22:884 (1,2,3) - Spinner chance.
Thanks. No change to my diff.
Topic Starter
Nevo

Zyl wrote:

Mod requested by Waku


General


  1. Little's Easy doesn't has a spinner as all the other diffs.
    SP
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.

    This is completely fine lol

    - Ranking Criteria
  2. Inconsitent values within the map difficulties.
    IV
    Video:
    Nevo & Waku's Insane: No video...
    Lince's Insane: No video...
    A r M i N's Adventure: No video...
    Extra: Video.avi
    You saw nothing ;)
  3. Background Dimentions.
    BD
    Aladdin.(Magi).full.1419902.jpg (1280x800)

    Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768.
    -Ranking Criteria.
    rankable background resolutions was raised to 1920x1200 I think.


  4. Difficulties end time is not consistent.
    DE
    01:25:550 - Little's Easy
    01:26:884 - Shogun's Hard
    01:26:550 - Nevo & Waku's Insane
    01:26:884 - Lince's Insane
    01:26:550 - A r M i N's Adventure
    01:26:884 - Extra

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    i did extend armins spinner to match the other spinner having diffs as Little said, though they do all end at roughly the same spot they dont just cut off half way like *cough* vivid *cough*

    - Ranking Criteria
  5. Try to add the "TV Size" in the name and erasing it from the tags. isnt correct metadata :<
  6. Extra CS 4.2 > A r M i N's Adventure CS 4 ? I like that small cs it's fine :>
  7. Keep the 2 beats of the start consistent at least with the hardest difficulties please. but but okie



Nevo & Waku's Insane


  1. 00:04:218 (1) - Ctrl+G, works better for the flow that you are using in the start of the map.
  2. 00:08:384 (2,3) - ,00:09:718 (1,2) - , 00:09:051 (1,2) - & 00:11:051 (2,3) - Same sound, different emphasis.
  3. 00:11:384 (1,2,1,2,1) - Why not to emphasize that sounds with different SV?.
  4. 00:16:884 (3,4) - Feels better as a slider.
  5. 00:17:217 (5) - Single beat, Short vocal.
  6. 00:17:384 (6) - Slider, Long vocal.
  7. 00:19:550 (3,4) - Slider, Long vocal.
  8. 00:25:384 (5) - Slider, Long vocal.
  9. 00:28:050 (6) - Slider, Long vocal.
    .
applied all from my section
Lince's reply

Lince Cosmico wrote:

Zyl wrote:

Mod requested by Waku


Lince's Insane


  1. 00:12:384 (3) - Ctrl+G, feels better. ok
  2. 00:21:884 (2,3,4,1,2) - Feels really random for a pattern. its not random, im just following vocals lol
  3. 00:50:884 (1,2,3,4) - Why kill you've killed the consistency?. fixed, thought there was no way to make it consistent and keeping the pattern cool but lmao
  4. 01:08:884 (3,4,5,6) - Doesn't feels good in this part of the map, please change the pattern. i played it, neevo played it, friends played it,
    nah, it feels good
  5. 01:11:550 (1,2,1,2) - Too much, just too much. reduced a bit
  6. 01:16:550 (1,2) - Feels really out of place. i dont think so
thanks for the mod
Update: http://puu.sh/xY7dS/065ae69d40.osu
Topic Starter
Nevo

bite you death wrote:

fine but ill only mod ur diff @waku

  • why did you collab with waku smh my head
  1. 00:01:551 (3) - nc
  2. 00:04:218 (1) - could blanket around head of 00:03:550 (6) - instead of tail to reflect the song better imo
  3. 00:10:384 (1) - should be a clap instead
  4. 00:21:217 (4,1) - since you made 00:17:217 (5) - a 3/4 slider you should make this one 3/4 too
  5. since you're mapping instruments, 00:27:550 (3) - is a pretty significant beat, consider moving it further away from 2 (cause mapping instruments and emphasising vocals is kinda eh)
applied my half
Osatia

Zyl wrote:

Nevo & Waku's Insane


  1. 00:45:884 (2,3) - Just no, it feels horrible while gameplay, also adding that single beat is exaggerating. it really isnt
  2. 00:50:550 (4,1) - The song isn't really that loud for a jump like that. it really isn't that high while plying, and I feel it emphasizes it in a good way
  3. 00:51:884 (3,4) - The song isn't really that loud for a jump like that.
  4. 00:57:550 (1,2) - The song isn't really that loud for a jump like that.
  5. 01:05:884 (1,2,1,2,1,2) - Add more emphasis, try to scale them. will consider
  6. 01:12:050 (3,1) - Try to reduce the distance between them. huh

bite you death wrote:

  1. 00:46:884 (6) - nc why it makes sense for it not to be nced
  2. 00:47:550 (1) - why nc here? you didnt nc at 00:50:217 (3) -. 00:48:217 (4) - is a better place to put nc nah I think its fine here tbh but will consider
  3. 00:48:217 (4,6,1) - waku pointed out something similar as in issue in my map so i think he might want to change this may you actually say what the problem is? I don't remember everything I say
  4. 00:52:217 (4) - nc consider
  5. 00:55:884 (3,1) - not perfectly parallel reeeee who even cares its not even noticeable in gameplay zs
  6. 00:58:884 (1,4) - could put 4 behind the track of 1, like so it is tho, and if you meant that it isn't perfect it doesn't affect gameplay at all and it isn't noticecble
  7. 01:00:217 (4) - nc
  8. 01:03:217 - should be clickable ahhh I will consider but nevo can do it tbh
  9. 01:06:884 - to 01:22:884 - this is arguably the climax of the song and a pretty intense part, but you map it with such passive rhythms and stacks zzz cuz the rest is passive tbh in ds and rhythm so if I just start adding jumps it will be hard/sddssdsd ahh I will consider strongly but if It comes to it I will

thanks
Shunao
Fixed something unrankable >_>

o
osu file format v14

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AudioLeadIn: 0
PreviewTime: 44717
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 16
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Title:Yubi Bouenkyou~Anime Ban~
TitleUnicode:指望遠鏡~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:Nevo
Version:Shogun's Hard
Source:マギ
Tags:Magi The Labyrinth of Magic ending tv size Armin A_r_M_i_N Little Lince Cosmico ShogunMoon Waku Doormat
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newton-
from q

anime :b:an

[extra]
  1. 00:08:717 (4,7,3) - should be spaced out further than ur other jumps in this segment since theyre more prominent,right now theyre equal or kind of weaker than ur jumps
  2. 00:23:050 - starting here you have clockwise flow for like 5 measures, pretty drifty. consider switching flow up
  3. 00:39:050 (2,1) - spacing looks similar to 1/2, maybe replace 2 with a slider if you wanna keep spacing?
  4. 00:58:884 (1,2,1,2,1,2) - these jumps feel out of place, they dont really fit here imo. replacing the middle 1 2 with a slider could work
  5. 01:09:550 (1,2,1,2,1,2) - 1 2 1 2 slider slider would be better - since the downbeat is inherently stronger, the more intense rhythm should start on it.
  6. 01:13:550 (4) - no nc on downbeat feels weird, remove nc on 01:13:884 (1) - if you do this
  7. 01:18:884 (3) // 01:21:550 (3) - ^, nc here too. would make the 1 2 jumps more distinguishable as 1 2 too
[a r m i n's adventure]
  1. 00:39:884 (5,2) - stacking sliderends would be cool to give 5 the extra emphasis that imo it needs
  2. 00:48:217 (1,2) - replace with slider to keep consistent with 00:58:884 (1,2) - etc?
  3. 00:52:883 (1,2,1,2) - dont really see any reason for this to flow uncomfortably unlike the other 1 2 1 2s
  4. 01:18:884 (1,2,3,4,1,2,3,4) - i feel like having these instead of 1 2 1 2s gives unwanted emphasis to these due to how uncomfortable they are compared to the rest of the section
good luck!
Topic Starter
Nevo

newton- wrote:

from q

anime :b:an

[extra]
  1. 00:08:717 (4,7,3) - should be spaced out further than ur other jumps in this segment since theyre more prominent,right now theyre equal or kind of weaker than ur jumps
  2. 00:23:050 - starting here you have clockwise flow for like 5 measures, pretty drifty. consider switching flow up
  3. 00:39:050 (2,1) - spacing looks similar to 1/2, maybe replace 2 with a slider if you wanna keep spacing?
  4. 00:58:884 (1,2,1,2,1,2) - these jumps feel out of place, they dont really fit here imo. replacing the middle 1 2 with a slider could work
  5. 01:09:550 (1,2,1,2,1,2) - 1 2 1 2 slider slider would be better - since the downbeat is inherently stronger, the more intense rhythm should start on it.
  6. 01:13:550 (4) - no nc on downbeat feels weird, remove nc on 01:13:884 (1) - if you do this
  7. 01:18:884 (3) // 01:21:550 (3) - ^, nc here too. would make the 1 2 jumps more distinguishable as 1 2 too

good luck!
applied all and stuf c: thanks for modding!
Doormat
Topic Starter
Nevo
sets complete woot woot
Azinlen
M4MFMQAYR*

General
Can you found a FULL HD BG please.
Little's Easy
00:22:717 (3) - nc, many ticks missed.
00:33:384 (3) - same ^^
01:24:217 (3) - and this there 01:25:384 -
Doormat's Normal
00:09:884 (5,6,7,8) - so many stacks, It could confuse the player.
01:10:217 (2,3,4) - for what?
01:26:717 - spinner ends here.
Nevo & Waku's Insane
01:07:717 - missed circle
01:09:050 - same ^^
01:11:717 - same ^^ x2
01:13:050 - same ^^ x3
01:14:384 - same ^^ x4
01:17:050 - oh, lol, that a SAME ^^ X5
01:18:384 - MLG, OMG !!! THAT A SAME ^^ X6 !!!
01:19:717 - saaaaaaaaaaaaaaaaaaaaaaaaame ^^ x7 ???
01:22:384 - WOW ITS LAST SAME ^^ X8 !!!!!!!!!
Lince's Insane
00:58:384 (4,5,6) - maybe made some that https://osu.ppy.sh/ss/9408821
01:26:717 - spin ends here
Extra
00:35:550 (3) - some that https://osu.ppy.sh/ss/9408838
00:57:717 (2) - https://osu.ppy.sh/ss/9408847 that
01:26:717 - there ends
* M4M FROM MY QUEUE AS YOU REQUESTED
Irohas
nice song

extra
00:01:551 (1) - whistles on this part seems out of place, better to remove all of them
00:11:717 (1) - nc is not necessary, you didnt emphasize those finish sounds on the previous pattern, it would be cool being consistent
00:35:550 (3) - replacing by a clap sound will sound much better
00:35:884 (4) - and remove clap here
00:36:384 (1) - clap www
00:36:884 (3) - lol rework your hitsounds on this part pls pls
01:06:884 (1) - same here pls, it seems that you voluntary skipped claps on 01:07:550 (1,1,1,1,1,1,3,1,3,1,3) - but it sounds empty without lol
01:15:550 (4) - what about replacing by circles to fit well with the song? as you did on 01:14:884 (1,2) -
monstrata?

collab insane
01:06:884 (1) - mmh i dont really understand what you follow on this part, you make clickable sounds barely audible but you skip the most important sounds
ex: 01:08:050 (3) - this sounds could cleary being ignored, whereas the reverse 01:08:217 (1) - is out of place, cause it skips the loud sounds on the red ticks
hope u understand lo

shogun
01:04:050 (8,1) - jump stp stp

doormat
01:19:550 (6,1) - consistency with 01:10:217 (2,3,4) - would be great
[]
gl
Topic Starter
Nevo

Azinlen wrote:

M4MFMQAYR*

General
Can you found a FULL HD BG please. probably not

Lince's Insane
00:58:384 (4,5,6) - maybe made some that https://osu.ppy.sh/ss/9408821 no
01:26:717 - spin ends here no
Extra
00:35:550 (3) - some that https://osu.ppy.sh/ss/9408838 done
00:57:717 (2) - https://osu.ppy.sh/ss/9408847 that i prefer the bigger jump to the 3 also MY GRID :c
01:26:717 - there ends eh maybe if more point it out

Irohas wrote:

nice song

extra
00:01:551 (1) - whistles on this part seems out of place, better to remove all of them
00:11:717 (1) - nc is not necessary, you didnt emphasize those finish sounds on the previous pattern, it would be cool being consistent
00:35:550 (3) - replacing by a clap sound will sound much better
00:35:884 (4) - and remove clap here
00:36:384 (1) - clap www
00:36:884 (3) - lol rework your hitsounds on this part pls pls
01:06:884 (1) - same here pls, it seems that you voluntary skipped claps on 01:07:550 (1,1,1,1,1,1,3,1,3,1,3) - but it sounds empty without lol
01:15:550 (4) - what about replacing by circles to fit well with the song? as you did on 01:14:884 (1,2) -
monstrata? uh i can explain

applied all the non hitsound things since I'm going to try to get someone else to hitsound


l
thanks for mods :)
Shunao

Irohas wrote:

nice song

shogun
01:04:050 (8,1) - jump stp stp fix fix
[]
gl
Thaaanks ~

monstrata booooy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44717
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Yubi Bouenkyou~Anime Ban~
TitleUnicode:指望遠鏡~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:Nevo
Version:Shogun's Hard
Source:マギ
Tags:Magi The Labyrinth of Magic ending tv size Armin A_r_M_i_N Little Lince Cosmico ShogunMoon Waku Doormat
BeatmapID:1434949
BeatmapSetID:623924

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Aladdin.(Magi).full.1419902.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 55,155,255
Combo3 : 207,207,207

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A r M i N
thanks :3

:3
osu file format v14

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Title:Yubi Bouenkyou~Anime Ban~
TitleUnicode:指望遠鏡~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:Nevo
Version:A r M i N's Adventure
Source:マギ
Tags:Magi The Labyrinth of Magic ending tv size Armin A_r_M_i_N Little Lince Cosmico ShogunMoon Waku Doormat
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415,59,47550,2,0,P|426:104|434:150,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
322,237,47884,2,0,P|330:191|341:145,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
267,349,48217,6,0,P|313:347|360:343,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
434,150,48550,2,0,P|387:146|340:144,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
152,285,48884,2,0,P|198:281|245:279,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
454,349,49217,2,0,P|407:345|360:343,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
238,172,49550,6,0,P|255:83|336:41,1,187.000006362438,6|8,0:0|0:0,0:0:0:0:
340,144,50050,1,0,0:0:0:0:
162,57,50217,2,0,P|150:102|142:148,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
257,263,50551,2,0,P|248:217|237:171,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
336,41,50884,5,6,0:0:0:0:
237,171,51050,1,2,0:0:0:0:
437,214,51217,1,8,0:0:0:0:
340,144,51384,1,0,0:0:0:0:
403,329,51550,1,2,0:0:0:0:
500,113,51717,1,2,0:0:0:0:
257,263,51884,2,0,P|303:261|350:257,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
403,41,52217,5,6,0:0:0:0:
340,144,52384,1,2,0:0:0:0:
249,12,52550,5,8,0:0:0:0:
225,130,52717,1,0,0:0:0:0:
94,37,52883,5,2,0:0:0:0:
112,156,53050,1,2,0:0:0:0:
257,263,53217,5,8,0:0:0:0:
200,368,53384,1,0,0:0:0:0:
52,275,53550,6,0,P|98:271|145:269,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
316,359,53884,1,8,0:0:0:0:
257,263,54050,1,0,0:0:0:0:
426,185,54217,2,0,P|379:181|332:179,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
316,359,54550,2,0,P|362:355|409:353,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
257,263,54884,6,0,P|210:259|163:257,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
332,179,55217,1,8,0:0:0:0:
178,30,55384,1,8,0:0:0:0:
177,49,55467,1,2,0:0:0:0:
176,68,55551,1,2,0:0:0:0:
163,257,55717,1,2,0:0:0:0:
326,85,55884,2,0,P|329:131|331:178,1,93.500003181219,8|2,0:0|0:0,0:0:0:0:
75,178,56217,5,6,0:0:0:0:
176,68,56384,1,2,0:0:0:0:
257,263,56550,2,0,P|260:309|262:356,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
187,180,56884,2,0,P|254:240|343:224,1,187.000006362438,2|8,0:0|0:0,0:0:0:0:
282,140,57384,1,0,0:0:0:0:
127,278,57550,6,0,P|123:324|121:371,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
187,180,57884,2,0,P|185:133|181:86,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
43,190,58217,1,2,0:0:0:0:
127,278,58384,1,2,0:0:0:0:
280,185,58550,2,0,P|233:181|186:179,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
262,356,58884,6,0,P|308:354|355:350,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
403,153,59217,2,0,P|399:199|397:246,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
186,179,59550,2,0,P|184:132|180:85,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
267,262,59884,2,0,P|263:308|261:355,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
396,246,60217,6,0,P|392:152|383:59,1,187.000006362438,6|8,0:0|0:0,0:0:0:0:
295,7,60717,1,0,0:0:0:0:
186,179,60884,2,0,P|232:182|279:184,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
144,20,61217,2,0,P|97:23|50:25,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
88,251,61550,5,6,0:0:0:0:
186,179,61717,1,2,0:0:0:0:
50,25,61884,2,0,P|46:71|44:118,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
191,272,62217,2,0,P|189:225|185:178,1,93.500003181219,2|0,0:0|0:0,0:0:0:0:
336,24,62550,2,0,P|332:70|330:117,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
466,280,62884,6,0,P|399:220|310:236,1,187.000006362438,6|8,0:0|0:0,0:0:0:0:
371,320,63384,1,0,0:0:0:0:
470,136,63550,2,0,P|468:89|464:42,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
303,142,63884,2,0,P|304:188|308:235,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
123,142,64217,6,0,B|211:182|211:102|303:142,1,187.000006362438,6|2,0:0|0:0,0:0:0:0:
109,41,64717,2,0,P|55:67|30:182,1,187.000006362438,6|2,0:0|0:0,0:0:0:0:
134,328,65217,2,0,P|130:234|122:141,1,187.000006362438,6|8,0:0|0:0,0:0:0:0:
109,41,65717,5,0,0:0:0:0:
255,212,65884,1,0,0:0:0:0:
134,328,66050,1,2,0:0:0:0:
240,80,66217,1,8,0:0:0:0:
380,254,66384,1,2,0:0:0:0:
161,217,66550,2,0,P|207:213|254:211,1,93.500003181219,8|2,0:0|0:0,0:0:0:0:
380,254,66884,5,6,0:0:0:0:
134,328,67050,1,2,0:0:0:0:
394,344,67217,5,8,0:0:0:0:
161,217,67383,1,0,0:0:0:0:
498,199,67550,5,2,0:0:0:0:
239,289,67716,1,2,0:0:0:0:
495,311,67884,5,8,0:0:0:0:
262,184,68050,1,0,0:0:0:0:
466,89,68217,5,6,0:0:0:0:
394,344,68383,1,2,0:0:0:0:
318,52,68550,5,8,0:0:0:0:
314,316,68716,1,0,0:0:0:0:
165,54,68884,5,2,0:0:0:0:
229,310,69050,1,2,0:0:0:0:
17,95,69218,5,8,0:0:0:0:
145,326,69384,1,0,0:0:0:0:
318,52,69550,5,6,0:0:0:0:
73,215,69717,1,2,0:0:0:0:
423,180,69884,5,8,0:0:0:0:
165,54,70051,1,0,0:0:0:0:
465,100,70217,5,2,0:0:0:0:
195,179,70384,1,2,0:0:0:0:
473,274,70550,5,8,0:0:0:0:
243,101,70717,1,0,0:0:0:0:
460,7,70884,6,0,P|463:53|465:100,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
314,316,71217,2,0,P|315:269|319:222,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
237,7,71550,2,0,P|240:53|242:100,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
91,316,71883,2,0,P|92:269|96:222,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
40,26,72217,5,6,0:0:0:0:
213,213,72384,1,2,0:0:0:0:
237,7,72550,5,8,0:0:0:0:
96,222,72717,1,0,0:0:0:0:
146,35,72884,5,2,0:0:0:0:
319,222,73051,1,2,0:0:0:0:
343,16,73217,5,8,0:0:0:0:
213,213,73384,1,0,0:0:0:0:
488,192,73550,5,6,0:0:0:0:
242,100,73717,1,2,0:0:0:0:
466,77,73884,5,8,0:0:0:0:
213,213,74051,1,0,0:0:0:0:
436,303,74217,5,2,0:0:0:0:
160,139,74384,1,2,0:0:0:0:
409,147,74550,5,8,0:0:0:0:
193,302,74717,1,0,0:0:0:0:
166,45,74884,6,0,P|162:91|160:138,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
320,317,75217,1,8,0:0:0:0:
409,147,75384,1,0,0:0:0:0:
193,302,75550,6,0,P|194:255|198:208,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
282,14,75883,1,8,0:0:0:0:
409,147,76050,1,0,0:0:0:0:
165,45,76217,6,0,P|118:46|71:50,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
198,208,76550,2,0,P|244:209|291:213,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
375,8,76884,2,0,P|328:9|281:13,1,93.500003181219,2|2,0:0|0:0,0:0:0:0:
408,171,77217,2,0,P|454:172|501:176,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
298,130,77550,5,6,0:0:0:0:
360,335,77717,1,2,0:0:0:0:
380,77,77884,5,8,0:0:0:0:
266,305,78051,1,0,0:0:0:0:
281,12,78217,5,2,0:0:0:0:
421,256,78384,1,2,0:0:0:0:
462,24,78550,5,8,0:0:0:0:
327,226,78717,1,0,0:0:0:0:
281,12,78884,5,6,0:0:0:0:
360,335,79050,1,2,0:0:0:0:
380,77,79217,5,8,0:0:0:0:
266,305,79384,1,0,0:0:0:0:
155,62,79550,5,2,0:0:0:0:
408,171,79717,1,2,0:0:0:0:
281,12,79884,5,8,0:0:0:0:
172,275,80050,1,0,0:0:0:0:
31,5,80217,5,6,0:0:0:0:
298,130,80384,1,2,0:0:0:0:
66,123,80550,5,8,0:0:0:0:
281,12,80717,1,0,0:0:0:0:
0,227,80884,5,2,0:0:0:0:
266,305,81050,1,2,0:0:0:0:
155,62,81217,5,8,0:0:0:0:
60,330,81383,1,0,0:0:0:0:
265,216,81550,6,0,P|268:169|270:122,1,93.500003181219,6|2,0:0|0:0,0:0:0:0:
55,237,81884,2,0,P|56:283|60:330,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
373,266,82217,2,0,P|376:219|378:172,1,93.500003181219,2|0,0:0|0:0,0:0:0:0:
163,287,82551,2,0,P|164:333|168:380,1,93.500003181219,8|0,0:0|0:0,0:0:0:0:
481,316,82884,6,0,P|488:229|490:142,1,170.000000596046,6|0,0:0|0:0,0:0:0:0:
255,46,83550,2,0,P|257:130|264:215,1,170.000000596046,0|0,0:0|0:0,0:0:0:0:
114,93,84217,6,0,P|196:103|255:46,1,170.000000596046,0|0,0:0|0:0,0:0:0:0:
166,13,84717,1,0,0:0:0:0:
114,93,84884,2,0,P|116:177|123:262,1,170.000000596046,0|0,0:0|0:0,0:0:0:0:
153,346,85384,1,0,0:0:0:0:
256,192,85467,12,0,86884,0:0:0:0:
Doormat

Azinlen wrote:

=
[Doormat's Normal]00:09:884 (5,6,7,8) - so many stacks, It could confuse the player. no, this isn't. it's very straight forward to read/play.
01:10:217 (2,3,4) - for what? there's a drum sound on the red ticks, so the rhythm actually makes sense here, but it doesn't really sit right with the rest of the map so i changed (2,3) into a repeat slider
01:26:717 - spinner ends here.doesn't really matter because it's really ambiguous here; ending on the downbeat feels more conclusive imo

Irohas wrote:

nice song
doormat
01:19:550 (6,1) - consistency with 01:10:217 (2,3,4) - would be great yea, but i did it the other way around
[]
gl
thanks- https://drmt.s-ul.eu/rUwraU4W
Chihara Minori
requested hs
https://puu.sh/yaFOd/c578175677.rar
if it fit feel free to use
want some polish feel free to ask
not fit well at least I tried
MrMan
Hey, from my queue.

I'm having a hard time modding this so now I'm just nitpicking.
Most of these aren't errors, just suggestions and personal opinions.

Collab Insane
00:53:050 (5) - This circle isn't properly overlapped on the sliders. (yea, we're on this level of nitpicking.)

00:56:217 (1) - Not sure if this was intentional or not but compared to the other 2 sliders next to this one, it seems to be slightly tilted to the left where as these two 00:55:884 (3,2) - are perfectly straight if overlapped on each other.

01:17:550 (1,2,3,4,5,6) - This one is a bit tricky for me to explain. When I first read this pattern I was slightly confused. With the slider being tilted to the right, it gave me the impression that the next circle was on the right, but it was on the left. (As you know) So maybe switch around this 01:18:050 (2,3,4,5,6) - pattern?
(I hope my explanation made sense)

01:19:884 (4) - This slider felt a little out of place with the red anchor. I can't really here the sound the slider is trying to emphasize. Where as the other sliders around this one have grey anchors.

And that's all I could really find. Just nitpicking and giving personal opinions.

Good Luck
Ohwow
NM

no major problems, gonna be more nazi

[General]
Missing videos: Collab Insane, Armin's Insane

[A r M i N's Adventure]
00:05:550 (1) - It'd be cool if you had a super slow slider instead here, but your choice.

00:28:717 (3) - would like to see this to be 2 circles instead to follow vocal more.
^following up on that, why did is the hitsound changed here? starting here 00:28:884 - it should be whistle-whistle-clap (kick-kick-snare) on the white, red, and white respectively.

00:18:217 (3,4) - ^ same here

00:38:050 (2,3) - yes, emphasizing here is good, but it's too much. reduce spacing to like around 2.5x. The song slowed down in this section so emphasis shouldn't be too big.
00:38:717 (4,1) - ^ this one's even worse.

00:52:217 (1,2,1,2,1,2,1,2) - tbh the last 1-2 should be structure the same way as the first 3. Alternatively, I would suggest pairing up 00:52:217 (1,2,1,2) - together and 00:52:883 (1,2,1,2) - together. Right now, 00:53:217 (1,2) - feels out of place when it shouldn't be.

[Extra]
00:03:550 (1) - shouldn't this be 2 circles like 00:00:884 (1,2) - ?
00:04:884 (3,4) - ^similarly, should this be a 1/1 slider like 00:02:217 (2) - ?

00:14:050 (3,5) - slight misstack, dunno if it's intended or not.

00:18:217 (5,6,7,8) - same thing in Armin's diff, the hitsounds do not follow the music's percussion.
00:28:884 (3,4,5) - ^

00:19:384 (2,3,4) - not liking how this has an obtuse angle jump, it stands out from your overall structure of having sharp triangular patterns most of the time.

00:46:884 (5) - NC instead of the next one. I assume this is a mistake.
00:58:217 (1) - delete NC
01:15:550 (4) - imo NC
01:16:217 (7) - Delete NC, big white tick here so it's the start of the new measure.
01:16:884 (3) - NC here too if you want to stay consistent on the density of the NCs

01:22:884 (1,2,3) - I was hoping that the rhythm density get's lowered here to match the change in intensity of the music. Maybe do something like this so it shows more of a slow down in the rhythm https://i.gyazo.com/6b9a798e452b1226d21 ... e48a46.jpg
^ btw, why do the sliderheads still have snare hitsounds? Should just delete any hitsounds in this section imo, if you want hitsounds, make the hitsounds default soft-hitwhistles on the vocals.

[Lince's Insane]
00:05:550 (1) - It'd be cool if you had a super slow slider instead here (to complete that triangle pattern of 00:04:217 (3,4) - ), but your choice.

00:10:884 (1,2,3,4) - these 2 notes are unfortunately not emphasized enough given that 00:10:050 (3,4) - has huge spacing but there is nothing on (4)

00:18:550 (7) - you can have the extended slider, but I see no reason to decrease SV on this slider.
00:25:717 (2) - I feel like it should be 2 circles to follow the vocals more.

00:58:384 (4,5,6) - random obtuse angle jump when all of your jumps are sharp angled.

01:00:550 (1,1) - why the NCs? There isn't anything to support it music wise. If you use it just to make it read easier, you're better off making a different pattern to make the overall structure consistent.
01:03:217 (1) - ^

01:22:967 - should map this part imo, the spinner fits on 01:25:384 - . Making it start way sooner feels undermapped.

[Collab Insane]
00:50:550 (4,1) - visual spacing of these two is too close.

00:50:884 (1) - & 00:52:217 (4) - these two sliders make the rhythm density feel too weak when the music stays mostly the same, especially when the vocals are equally strong on the white ticks.
00:58:884 (1) - ^
01:00:217 (4) - this one is okay i guess since there's no vocal on the repeat, but I'd still recommend making it to a 1/1 slider + 2 circles.

01:13:550 (1) - same as 00:50:884 (1), the music is more intense in this section so the rhythm should be more intense as well.

01:20:384 (2,4) - Can you space these out a bit more? They visually look too close for comfort.

01:22:967 - same as Lince's Diff, should be mapped.

[Shogun's Hard]
00:05:550 (3) - yessss i wish the higher diffs would use a slider instead of a boring spinner xD you have my praise.

00:05:550 (3,1) - tbh the blanket doesn't look clean. It rather looks kinda awkward.

00:49:217 (4,5) - Would personally like the 1.5x spacing emphasis here too cause of the finish sound like 00:47:884 (8,1) - You even did the 1.4x spacing emphasis in the non-kiai part, even on the ones that aren't NC'd
^speaking of NCs, i would've personally preferred NC's on every measure instead of every 2 measures. It fits the music better imo.'

Really good diff C;

solid Doormat and Little diffs

Hope this helps c:
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