Tbh, most of the points you brought up are valid and I really did not expect this level of modding form someone with that postcount but what it basically comes down to is that I see the song differently which is most obviously noticed at 00:53:436 (1,2,3,4) - where you feel like it gets more intense while I feel it lowers in intensity
yaspo wrote:Hi, from my queue!
holy city of redlines timing check soontm
Overall, I personally don't like some of the rhythms in this difficulty. At times you follow the vocals faithfully, but then you suddenly switch for sounds that don't seem very important.
Variation can be nice, but there needs to be a good reason to use it; one that players and modders can recognise, which I don't feel is often the case here.
I suggest that you go through this map again and see what instrument you're following, and if the variations on rhythm you make are justified.
Your Insane has very similar problems in my opinion, so I suggest you look at that as well.
- 00:16:399 (2) - there is a vocal on the end of this slider, which I feel would be better of as a circle instead
you could turn 00:16:037 (1) - into a 1/2 repeat or a 1/1 slider to make that happen possible but would make me miss the very obvious sound on 00:16:399 (2) - 's head rn which I also value
I can see that you want some variation in your rhythm, but since you're following the vocals perfectly right before 00:14:591 (1,2,3,4,1) - and after In the first version of this map it was exactly like you just said, following vocals by using circle + 1/1 slider and it was awfully dull and uninteresting to play so after an Irc with some people I changed some stuff in the first half to not make it so monotonous, I can see the desire to be consistent but be being too consistent isn't fun to play
00:16:760 (3,4,1) - , it really feels as if you randomly switched rhythm for this 1 slider
same here 00:19:290 (2) - I wouldn't really call it random when it happens twice on the exact same time in comparison to the downbeats but yeah, same as above
- 00:20:013 (4,5) - I think ctrl + g'ing these notes would work well
currently the movement is a bit intense http://i.imgur.com/OA8S3Bf.png in comparison with what you already have in this section, while the music implies the opposite, since the vocal line pauses for a moment ctrl+g would cause for a really large gap between 00:20:194 (5,1) - which I don't want, also this section has been nerfed to be less harsh and imo your version is alot harsher to play with the really sharp angles
- 00:28:314 (3,4) - I feel like a 1/2 slider would fit better here, 4 doesn't seem like it falls on an important sound
it would also better represent the held vocal on 00:28:314 (3) - and help transitioning from vocals to the drum 00:28:678 (5) -
aside from that, cutting up those jump patterns might better separate this section from the first part of the kiai in terms of rhythmic intensity
same applies here 00:31:384 (4,5) - 00:34:095 (3,4) - The sounds of the guitar and drum, especially the guitar get louder at the end of each measure which made me want to reflect that by switching to those and mapping their repretetive nature with back and forths.
While the last circle is different form the rest in this case 00:28:860 (6) - to show the rhythm switching back to vocals again
- 00:29:769 (3,4) - while this is mostly fine, be careful with these patterns. The player will most likely try to abuse slider leniency to hit 4 http://i.imgur.com/Vw9O3UW.png
in cases like this, that might cause the player to sliderbreak, while I don't think that is what you intended
same applies here 01:16:378 (1,2) - A sliderbreak can't happen beacause there are no sliderticks inside it for the players to miss on, I might chagne the pattern for reduced slider leniency stuff if it gets brought up again
- 00:36:274 (1) - you could try turning this into two 1/2 sliders and remove 00:36:813 (2) -
this way the drum and high pitched guitar on the sliderend would be brought out more,
you'd keep the momentum you built up here 00:34:821 (1,2,3,4,5,6) - ,
you wouldn't miss out on the sound here 00:36:453 - , I want to use 1/1 rhythms when focussing on instrumentals in this part so it's consistent with stuff like 00:29:042 (1,2,3,4,1) - which wasn't only meant for the vocals
If it gets brought up more then I will prob change it to 3/4 + circle as I am not a fan of usign 2 1/2's
and 00:36:813 (2) - seems like the least important sound in this combo 00:36:274 (1,2,3,4,5,6) - , so a sliderend would be fitting there
- 00:45:135 (2) - I feel like a more intense rhythm would be better here, it would be a better buildup towards the stream here 00:46:034 (4,5,6,7,1) -
you would also avoid skipping on the both guitar and vocals here 00:45:316 -
something like this could work http://i.imgur.com/Wl3kzcl.png yupyup, did not map the vocal first time round, way better now
Also changed for the insane
- 00:53:436 (1) - this is really underwhelming for how much there is going on
I suggest trying a more active rhythm, or at least a 1/2 repeat to represent the difference better In the kiai I focus almost all the time on instrumentals so when a part with only a few intrumentals comes by then ofcourse the object density lowers
Your point is perfectly valid in the way you see the song, when I listen I actually feel a decrease in intensity here beacause the usual instrumentals on the red and white tick fall away
- 01:00:677 (7) - it might be interesting to separate this slider visually, since it has a vocal on it while the others don't again like the previous one, the focus is on the instruments and beacause those only change at 01:00:856 (1) - I want the impact to be felt there
Outside of that, this looks like a pretty good set, good luck!
Hopefully you understand most of the reasoning I made when mapping it this way and why I did not choose for your options
@aigoh I asked a few people under which a bn for the repeat through a timing point and the general consensus was to change the rhythm used beacause it's actually impossible to snap both reverse and sliderend
removing the point which I thought about also isn't that great an idea