yoshiki*lisa - Destin Histoire -TV size-

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Chalwa
Hello from queue!
[General]
  1. Nothing i think c:
[Normal]
  1. Please set slider tick to 1, because sliders like 00:52:190 (1) have kinda broken slider ticks (at the end).
  2. 00:13:868 (4) - It's not about blanket improving, but look at this you have two strong sounds, so if you blanket it with 00:12:784 (3) you make optical smaller DS like it's over blanket. You can experiment with it, but I prefer it unblanketed.
  3. 00:41:879 (3) - Here strong drum and vocal's end is on red tick, no on white like you made. It's improving rhythm a lot imo.
  4. 00:48:719 - You should put here a note since is really strong drum here and it's really nice building atmosphere before kiai :D.
  5. 01:10:405 (2,3) - You can improve this blanket, cause, as you can see, a start of slider is nearer to circle than end of this object.
  6. 01:18:193 (1,2) - You should move the second slider a bit to up cause a overlaping start of one slider with end of second slider is kinda unaesthetic. Also on 01:18:193 (1,2,3,1) you have inconsistent DS, so you should to fix them.
[Hard]
  1. 00:17:483 (1,3) - This overlap is fine, when endcirlce of second slider isn't on slider track. Here it's a half of end overlapped, so looks kinda weird for me. I know it's hard to change, but be creative!
  2. 00:20:374 (1,3) - Same as above (if you want to keep more this patterns, make more in next patterns, then they are readable and don't look that weird).
  3. 01:00:131 (8) - END OF THIS SLIDER IS UNSNAPPED!
  4. 01:05:553 (2,3) - This jump feels kinda weird, when there isn't that strong sound. More reasonable thing is jump between 01:05:731 (3,4) two objects in my opinion.
  5. 01:12:051 (8) - Why you didn't make double repeated 1/4 slider like on 01:11:703 (7) when sounds are really similliar tbh.
[Insane]
  1. 00:27:587 (1) - Better for aesthetics is little left curve, but it's only my little opinion.
  2. Nice diff C:

Good Luck~!
Milar001
Hi from queue :)

00:27:587 (3) - I think that replacing this slider with two shorter sliders, first from slider's beginning to 00:27:951, second from 00:28:133 to slider's end would better follow the music
00:34:821 (1) - Also if you shorten this slider half of a beat and add a circle on it's currentl end it should be better
00:47:657 (3) - In my opinion this hitsound is too loud
00:52:190 (1) - Another time shorten this slider half of a beat, add one more repetition and ctrl+g
01:04:839 (3,4,5) - There something wrong with timing here because the song is slower than the map, I think deleting 4 will help
Generally I think that cs 4 is little to big as you have the same cs in 2 harder diffs
00:01:399 (3,3) - Maybe nc here instead of 00:01:579 (1,1)?
00:07:724 (2) - I feel like the hitsound here is too strong
01:05:017 (5) - Nc here instead of 01:05:197 (1)
01:16:739 - Why there no object here, it will be more natural
Good diff
00:01:399 (4,4,4) - The same comment as in hard diff
00:04:290 (4) - Why so quiet?
00:12:694 (3) - It would be better without this imo, but it is also fine how it is :D
00:15:856 (4) - Nc here would be better (Comment for whole section, not single object)
00:17:302 (4,1) - This is only situation here when spacing changes, so it can be little unpredictable
00:20:194 (5) - Nc here
00:49:096 (3) - Nc here

I do not have anything to say about highest diff, Gj :D
yShadowXOP_
Loli's Mod Queue


yShadowXOP_ wrote:

Golden Fairy:


  1. 00:24:893 - you ignored the sound here.
  2. 00:53:436 (1) - i think it's better to put a 1/2 slider in addition to the vocal, it also fits with the music :)
  3. 00:53:076 (4) - circulo here would better
  4. 00:58:946 - triple because of drum beating
  5. 01:08:630 (4) - NC


Insane:

  1. 00:15:314 (3,1) - maybe a blanket here? like here 00:21:820 (1,3) -
  2. 00:56:134 (5) - maybe stack at the end of the slider? 00:55:413 (2) -
  3. 01:05:910 (5) - slider 1/2 fits best



aigoh's Hard:

  1. 00:47:657 (1) -
  2. 00:48:189 - maybe a triple?
  3. 01:10:792 (5) - NC
Music and map in my opinion are great :)

Good Luck~ ;)
Topic Starter
Stack

yShadowXOP_ wrote:

Loli's Mod Queue


yShadowXOP_ wrote:

Golden Fairy:


  1. 00:24:893 - you ignored the sound here.I made it like this for alot more emphasis on the growing sound as now you go from standing in 1 spot to jumps really quickly
  2. 00:53:436 (1) - i think it's better to put a 1/2 slider in addition to the vocal, it also fits with the music :)I want to emphasize the instruments more here but if it gets brought up again I'll maybe change it
  3. 00:53:076 (4) - circulo here would better I'm guessing you mean to add circular flow here which I don't want to as this map tries to avoid that
  4. 00:58:946 - triple because of drum beating I only hear 2 beats and those are the ones I mapped at 00:58:854 (5,6) -
  5. 01:08:630 (4) - NC sound is not very special so I don't see any reason to deviate from the normal once every downbeat


Insane:

  1. 00:15:314 (3,1) - maybe a blanket here? like here 00:21:820 (1,3) - I blanketed the tail this time, but noticed it was off so fixed that
  2. 00:56:134 (5) - maybe stack at the end of the slider? 00:55:413 (2) - made it more similar to 00:55:953 (4,1) - 's stack instead
  3. 01:05:910 (5) - slider 1/2 fits best I wanted some variation instead of the samey 1/2 spam I had the entire time sand this seemed like the best spot
Music and map in my opinion are great :) Thanks!

Good Luck~ ;)

Milar001 wrote:

Hi from queue :)
Good diff thanks
00:01:399 (4,4,4) - The same comment as in hard diff Understandable but the piano on the downbeat is more impactful than the others imo
00:04:290 (4) - Why so quiet? fixed hs
00:12:694 (3) - It would be better without this imo, but it is also fine how it is :DIt's already a simplification of the rhythm on the top diff and the osund is quite loud
00:15:856 (4) - Nc here would be better (Comment for whole section, not single object) Alot of the important sounds on which I base my spacing in this part are on the downbeat so I really want to NC those
00:17:302 (4,1) - This is only situation here when spacing changes, so it can be little unpredictable it also changes at 00:20:194 (5,1) - /00:21:640 (4,1) - so it should be fine but I'll mkeep an eye on it
00:20:194 (5) - Nc here The 00:20:374 (1) - is way heavier also what I said before about nc's in this section
00:49:096 (3) - Nc here It's the same as the top diff so it should be fine but if people mention it alot then I'll change it

I do not have anything to say about highest diff, Gj :D

Chalwa wrote:

Hello from queue!
[General]
  1. Nothing i think c: yeey
[Insane]
  1. 00:27:587 (1) - Better for aesthetics is little left curve, but it's only my little opinion. sure
  2. Nice diff C: thanks

Good Luck~!
Thanks for the mods everyone :)
Lexis
400 Posts ! :D
M4M from my queue : t/599392
So I'll focus on top 3 diffs, and I'll try to find some things on normal if I can ^^

[Golden Fairy]

  1. 00:19:652 (3,4,5) - These jumps to emphasize the piano behind the music is a good idea, but the piano is really hard to hear, I really need to replay 1 or two times to understand what do you want to emphasize by these jumps, maybe nerf the spacing a bit to follow the song ?
  2. 00:44:231 (3,5) - Doing a blanket here could make the pattern way better and the placing of these elements don't feel natural imo.
  3. 00:48:018 (2,3,4) - The placing of the elements, who needs some reading and the timing point changes makes this pattern really hard to play, maybe make (4) more visible to make the pattern easier to play ?


[Insane]

  1. 00:29:769 (3) - You can do something with this slider, it looks quite random, plus the stacking is not needed at all. Maybe change 00:29:042 (1) - to do a double blanket with (3) or something else ?
  2. 00:58:484 (4,5,1) - These blankets can be improved
  3. 01:17:300 (3,4,5) - That triangle can be improved too


[Aigoh's Hard]

  1. 00:03:567 (2) - Move the end of (2) a bit in the direction of (1), the blanket will be better
  2. 00:15:856 (4,1) - Triangle ?
  3. 00:51:838 (4,1,2) - Improve blanket


[Crimmi's Normal]

  1. The CS is really low, you could change it easily to 3, most of normal diffs have a CS enter 3 & 3.5.
  2. The slider tick rate can be changed to 1 instead of 2 too.
  3. 00:36:274 (3) - Out of screen
Asonate
M4M wooo

[Crimmi]
  1. 00:12:242 - consider making this sound hittable, 00:12:061 - by putting this on a sliderend you'd also make that feel fuller.
  2. 00:15:676 (2,3) - blanketnazi me
  3. 00:25:775 (4) - this feels really out of place, with the 1/2 sounds being quite strong here, consider using a slider here.
  4. 00:46:942 - similar to before, since you are using 1/2 gaps already, i feel this could profit greatly by being tappable.
  5. 00:48:719 - similarly here. since youll either have changed it or not i wont call out any repeats of this pattern, since youll be able to find them yourselves and we have less text you need to skim through.
  6. 01:05:017 - the slider starting 1/2 later feels really off, since the emphasis is mostly on this note here.
  7. 01:09:162 (5,6,1) - heres absolutely fine tho.


[aigoh]
  1. O boy, CS 4 makes the transition from the normal to the hard pretty though for newer players, id imagine. If it doesnt hurt any blankets and the like, consider CS 3/3.5
  2. Âlso not sure how the spread works nowadays, but you might need an advanced in the 2.5 SR range. 1.5 SR difference between Normal and Hard is quite big.
  3. 00:35:366 (2,3,4,1,2) - really like what you did there, nice one!
  4. 01:13:890 (1,2,3,4,1) - inn case you wante to go for a pentagon with these, they are not quite perfect yet. You can create a pentagon by using ctrl+shift+d.
  5. 01:21:094 (1,2) - in case that stackbeing a few px off is intentional, I didnt say anything. Otherwise, you should quickly restack this.
  6. Solid diff, not a whole lot to say!


[Insane]
  1. 00:20:013 (4,5) - consider stacking these two, theres not a whole lot in the song justifying that spacing.
  2. 01:11:537 (3,4,5,6,7,8,9,10,11,12) - this could be a bit higher spaced to differenciate to the previous streams, which did not have the hitsounds and feelt less intense.
  3. 01:15:315 (2) - consider moving the nc to this one.
  4. You make this hard for my friend, not much to point out which isnt just my opinion lol.


[Golden Fairy]
  1. 00:48:379 (4) - i think you could give this a little nudge via ctrl+r by like 7-156 degrees and it would look kinda neat!
  2. 01:11:877 (5,6,7,8,9,10) - you can probably go a bit higher spacing here if you want to.
  3. 01:17:654 (5,6,7) - maybe space that a bit further from 4 to get a bit away from the almost but not quite perfect triangle shape. also gives you more pressure on the triple, which could fit well for the ending.
  4. 01:18:193 (1,1,1) - if you want to take the time you could do some neat sliderart for these.


Thats all folks!
As i wrote in the hard diff, check up wether the spread works like that, and you should be good to go!
If you have any questions feel free to hit me up ingame or via pm :)

GL!
Topic Starter
Stack

Lexis wrote:

400 Posts ! :D
M4M from my queue : t/599392
So I'll focus on top 3 diffs, and I'll try to find some things on normal if I can ^^

[Golden Fairy]

  1. 00:19:652 (3,4,5) - These jumps to emphasize the piano behind the music is a good idea, but the piano is really hard to hear, I really need to replay 1 or two times to understand what do you want to emphasize by these jumps, maybe nerf the spacing a bit to follow the song ? after repeated mentions lowered spacing
  2. 00:44:231 (3,5) - Doing a blanket here could make the pattern way better and the placing of these elements don't feel natural imo. k
  3. 00:48:018 (2,3,4) - The placing of the elements, who needs some reading and the timing point changes makes this pattern really hard to play, maybe make (4) more visible to make the pattern easier to play ? all testplayers up till now actually hit this with ease and it also comes back at 01:00:131 (4,5,6,7) - so it should be fine


[Insane]

  1. 00:29:769 (3) - You can do something with this slider, it looks quite random, plus the stacking is not needed at all. Maybe change 00:29:042 (1) - to do a double blanket with (3) or something else ? Changed some things and may change jumps if it gets brought up again
  2. 00:58:484 (4,5,1) - These blankets can be improved I feel like its as good as it can get without using a verys trongly curved wave slider
  3. 01:17:300 (3,4,5) - That triangle can be improved too made it pixel perfect

Asonate wrote:

M4M wooo
[Insane]
  1. 00:20:013 (4,5) - consider stacking these two, theres not a whole lot in the song justifying that spacing. stacking doesn't feel right so I lowered spacing a bit
  2. 01:11:537 (3,4,5,6,7,8,9,10,11,12) - this could be a bit higher spaced to differenciate to the previous streams, which did not have the hitsounds and feelt less intense. yupyup
  3. 01:15:315 (2) - consider moving the nc to this one. yeah, that works better
  4. You make this hard for my friend, not much to point out which isnt just my opinion lol.


[Golden Fairy]
  1. 00:48:379 (4) - i think you could give this a little nudge via ctrl+r by like 7-156 degrees and it would look kinda neat! looks kinda cool but want to keep my symmetry
  2. 01:11:877 (5,6,7,8,9,10) - you can probably go a bit higher spacing here if you want to. The most intense part of the song is 01:07:905 (1,2,3,4,5,6,7,8) - after which I want to keep some intensity but not really make it super difficult to hit which is why I chose for a stream spaced this closely
  3. 01:17:654 (5,6,7) - maybe space that a bit further from 4 to get a bit away from the almost but not quite perfect triangle shape. also gives you more pressure on the triple, which could fit well for the ending. yup
  4. 01:18:193 (1,1,1) - if you want to take the time you could do some neat sliderart for these. Then you have not seen my sliderart, its absoluetly horrible, so i chose the easy way which seems a bit lazy but also fits


Thats all folks!
As i wrote in the hard diff, check up wether the spread works like that, and you should be good to go! I know the spread is a problem and I'm looking for a good gder
If you have any questions feel free to hit me up ingame or via pm :)

GL!
still listening to the song from your map btw, its too good

Thanks for the mods
aigoh
Omg...so many mods. Thanks for the mod, guys :D

Chalwa wrote:

  1. 00:17:483 (1,3) - This overlap is fine, when endcirlce of second slider isn't on slider track. Here it's a half of end overlapped, so looks kinda weird for me. I know it's hard to change, but be creative! I'll keep this in mind if more modders say it looks weird. Keeping for now
  2. 00:20:374 (1,3) - Same as above (if you want to keep more this patterns, make more in next patterns, then they are readable and don't look that weird).
  3. 01:00:131 (8) - END OF THIS SLIDER IS UNSNAPPED! Timing is in progress, so I'm waiting for it.
  4. 01:05:553 (2,3) - This jump feels kinda weird, when there isn't that strong sound. More reasonable thing is jump between 01:05:731 (3,4) two objects in my opinion. I am adding jumps wherever the drum finishes are.
  5. 01:12:051 (8) - Why you didn't make double repeated 1/4 slider like on 01:11:703 (7) when sounds are really similliar tbh. 01:11:703 - this part is drum, and I switched to vocal at 01:12:051 -
[/notice]

Milar001 wrote:

]Generally I think that cs 4 is little to big as you have the same cs in 2 harder diffs Referring to other hard diffs, the CS should be 4.
00:01:399 (3,3) - Maybe nc here instead of 00:01:579 (1,1)? I'll keep this in mind
00:07:724 (2) - I feel like the hitsound here is too strong It's more of a timing issue '-' the drum sound is off
01:05:017 (5) - Nc here instead of 01:05:197 (1) Why?? I am doing NC every big 1/1 beat
01:16:739 - Why there no object here, it will be more natural Extended slider instead!

yShadowXOP_ wrote:

  1. 00:47:657 (1) -
  2. 00:48:189 - maybe a triple? Keeping like this because I wanted to focus on the biggest drum sounds
  3. 01:10:792 (5) - NC sure!

Lexis wrote:

  1. 00:03:567 (2) - Move the end of (2) a bit in the direction of (1), the blanket will be better alright
  2. 00:15:856 (4,1) - Triangle ? ?
  3. 00:51:838 (4,1,2) - Improve blanketi think it's fine

Asonate wrote:

  1. O boy, CS 4 makes the transition from the normal to the hard pretty though for newer players, id imagine. If it doesnt hurt any blankets and the like, consider CS 3/3.5 Thing is, CS is not the problem here. 4 is a pretty standard CS for any hards.
  2. Âlso not sure how the spread works nowadays, but you might need an advanced in the 2.5 SR range. 1.5 SR difference between Normal and Hard is quite big.
  3. 00:35:366 (2,3,4,1,2) - really like what you did there, nice one! thanks :D
  4. 01:13:890 (1,2,3,4,1) - inn case you wante to go for a pentagon with these, they are not quite perfect yet. You can create a pentagon by using ctrl+shift+d. I first made a perfect pentagon and then moved 01:15:315 (1) - up the y axis, then rotated. This is because there is a hitfinish on 01:15:315 - . So keeping for now.
  5. 01:21:094 (1,2) - in case that stackbeing a few px off is intentional, I didnt say anything. Otherwise, you should quickly restack this.Haha, i fixed it. But stacking is so annoying af. Every time I save and re-open, it moves by 1-2 pixels. It might be that osu itself rounds up/down on the grid...x(
  6. Solid diff, not a whole lot to say! Thanks!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49285
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Destin Histoire (TV Size)
TitleUnicode:Destin Histoire (TV Size)
Artist:yoshiki*lisa
ArtistUnicode:yoshiki*lisa
Creator:gottagof4ast
Version:aigoh's Hard
Source:GOSICK
Tags:吉木りさ opening story of fate gothic yoshiki risa original soundtrack poche destiny history crimmi crimmiskye aigoh
BeatmapID:1328886
BeatmapSetID:623776

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.36
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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yaspo
Hi, from my queue!
holy city of redlines

[Golden Fairy]

Overall, I personally don't like some of the rhythms in this difficulty. At times you follow the vocals faithfully, but then you suddenly switch for sounds that don't seem very important.
Variation can be nice, but there needs to be a good reason to use it; one that players and modders can recognise, which I don't feel is often the case here.
I suggest that you go through this map again and see what instrument you're following, and if the variations on rhythm you make are justified.
Your Insane has very similar problems in my opinion, so I suggest you look at that as well.

  1. 00:16:399 (2) - there is a vocal on the end of this slider, which I feel would be better of as a circle instead
    you could turn 00:16:037 (1) - into a 1/2 repeat or a 1/1 slider to make that happen
    I can see that you want some variation in your rhythm, but since you're following the vocals perfectly right before 00:14:591 (1,2,3,4,1) - and after 00:16:760 (3,4,1) - , it really feels as if you randomly switched rhythm for this 1 slider
    same here 00:19:290 (2) -
  2. 00:20:013 (4,5) - I think ctrl + g'ing these notes would work well
    currently the movement is a bit intense http://i.imgur.com/OA8S3Bf.png in comparison with what you already have in this section, while the music implies the opposite, since the vocal line pauses for a moment
  3. 00:28:314 (3,4) - I feel like a 1/2 slider would fit better here, 4 doesn't seem like it falls on an important sound
    it would also better represent the held vocal on 00:28:314 (3) - and help transitioning from vocals to the drum 00:28:678 (5) -
    aside from that, cutting up those jump patterns might better separate this section from the first part of the kiai in terms of rhythmic intensity
    same applies here 00:31:384 (4,5) - 00:34:095 (3,4) -
  4. 00:29:769 (3,4) - while this is mostly fine, be careful with these patterns. The player will most likely try to abuse slider leniency to hit 4 http://i.imgur.com/Vw9O3UW.png
    in cases like this, that might cause the player to sliderbreak, while I don't think that is what you intended
    same applies here 01:16:378 (1,2) -
  5. 00:36:274 (1) - you could try turning this into two 1/2 sliders and remove 00:36:813 (2) -
    this way the drum and high pitched guitar on the sliderend would be brought out more,
    you'd keep the momentum you built up here 00:34:821 (1,2,3,4,5,6) - ,
    you wouldn't miss out on the sound here 00:36:453 - ,
    and 00:36:813 (2) - seems like the least important sound in this combo 00:36:274 (1,2,3,4,5,6) - , so a sliderend would be fitting there
  6. 00:45:135 (2) - I feel like a more intense rhythm would be better here, it would be a better buildup towards the stream here 00:46:034 (4,5,6,7,1) -
    you would also avoid skipping on the both guitar and vocals here 00:45:316 -
    something like this could work http://i.imgur.com/Wl3kzcl.png
  7. 00:53:436 (1) - this is really underwhelming for how much there is going on
    I suggest trying a more active rhythm, or at least a 1/2 repeat to represent the difference better
  8. 01:00:677 (7) - it might be interesting to separate this slider visually, since it has a vocal on it while the others don't


Outside of that, this looks like a pretty good set, good luck!
Topic Starter
Stack

yaspo wrote:

Hi, from my queue!
holy city of redlines timing check soontm

[Golden Fairy]

Overall, I personally don't like some of the rhythms in this difficulty. At times you follow the vocals faithfully, but then you suddenly switch for sounds that don't seem very important.
Variation can be nice, but there needs to be a good reason to use it; one that players and modders can recognise, which I don't feel is often the case here.
I suggest that you go through this map again and see what instrument you're following, and if the variations on rhythm you make are justified.
Your Insane has very similar problems in my opinion, so I suggest you look at that as well.

  1. 00:16:399 (2) - there is a vocal on the end of this slider, which I feel would be better of as a circle instead
    you could turn 00:16:037 (1) - into a 1/2 repeat or a 1/1 slider to make that happen possible but would make me miss the very obvious sound on 00:16:399 (2) - 's head rn which I also value
    I can see that you want some variation in your rhythm, but since you're following the vocals perfectly right before 00:14:591 (1,2,3,4,1) - and after In the first version of this map it was exactly like you just said, following vocals by using circle + 1/1 slider and it was awfully dull and uninteresting to play so after an Irc with some people I changed some stuff in the first half to not make it so monotonous, I can see the desire to be consistent but be being too consistent isn't fun to play
    00:16:760 (3,4,1) - , it really feels as if you randomly switched rhythm for this 1 slider
    same here 00:19:290 (2) - I wouldn't really call it random when it happens twice on the exact same time in comparison to the downbeats but yeah, same as above
  2. 00:20:013 (4,5) - I think ctrl + g'ing these notes would work well
    currently the movement is a bit intense http://i.imgur.com/OA8S3Bf.png in comparison with what you already have in this section, while the music implies the opposite, since the vocal line pauses for a moment ctrl+g would cause for a really large gap between 00:20:194 (5,1) - which I don't want, also this section has been nerfed to be less harsh and imo your version is alot harsher to play with the really sharp angles
  3. 00:28:314 (3,4) - I feel like a 1/2 slider would fit better here, 4 doesn't seem like it falls on an important sound
    it would also better represent the held vocal on 00:28:314 (3) - and help transitioning from vocals to the drum 00:28:678 (5) -
    aside from that, cutting up those jump patterns might better separate this section from the first part of the kiai in terms of rhythmic intensity
    same applies here 00:31:384 (4,5) - 00:34:095 (3,4) - The sounds of the guitar and drum, especially the guitar get louder at the end of each measure which made me want to reflect that by switching to those and mapping their repretetive nature with back and forths.
    While the last circle is different form the rest in this case 00:28:860 (6) - to show the rhythm switching back to vocals again
  4. 00:29:769 (3,4) - while this is mostly fine, be careful with these patterns. The player will most likely try to abuse slider leniency to hit 4 http://i.imgur.com/Vw9O3UW.png
    in cases like this, that might cause the player to sliderbreak, while I don't think that is what you intended
    same applies here 01:16:378 (1,2) - A sliderbreak can't happen beacause there are no sliderticks inside it for the players to miss on, I might chagne the pattern for reduced slider leniency stuff if it gets brought up again
  5. 00:36:274 (1) - you could try turning this into two 1/2 sliders and remove 00:36:813 (2) -
    this way the drum and high pitched guitar on the sliderend would be brought out more,
    you'd keep the momentum you built up here 00:34:821 (1,2,3,4,5,6) - ,
    you wouldn't miss out on the sound here 00:36:453 - , I want to use 1/1 rhythms when focussing on instrumentals in this part so it's consistent with stuff like 00:29:042 (1,2,3,4,1) - which wasn't only meant for the vocals
    If it gets brought up more then I will prob change it to 3/4 + circle as I am not a fan of usign 2 1/2's

    and 00:36:813 (2) - seems like the least important sound in this combo 00:36:274 (1,2,3,4,5,6) - , so a sliderend would be fitting there
  6. 00:45:135 (2) - I feel like a more intense rhythm would be better here, it would be a better buildup towards the stream here 00:46:034 (4,5,6,7,1) -
    you would also avoid skipping on the both guitar and vocals here 00:45:316 -
    something like this could work http://i.imgur.com/Wl3kzcl.png yupyup, did not map the vocal first time round, way better now
    Also changed for the insane
  7. 00:53:436 (1) - this is really underwhelming for how much there is going on
    I suggest trying a more active rhythm, or at least a 1/2 repeat to represent the difference better In the kiai I focus almost all the time on instrumentals so when a part with only a few intrumentals comes by then ofcourse the object density lowers
    Your point is perfectly valid in the way you see the song, when I listen I actually feel a decrease in intensity here beacause the usual instrumentals on the red and white tick fall away
  8. 01:00:677 (7) - it might be interesting to separate this slider visually, since it has a vocal on it while the others don't again like the previous one, the focus is on the instruments and beacause those only change at 01:00:856 (1) - I want the impact to be felt there


Outside of that, this looks like a pretty good set, good luck!
Tbh, most of the points you brought up are valid and I really did not expect this level of modding form someone with that postcount but what it basically comes down to is that I see the song differently which is most obviously noticed at 00:53:436 (1,2,3,4) - where you feel like it gets more intense while I feel it lowers in intensity
Hopefully you understand most of the reasoning I made when mapping it this way and why I did not choose for your options

@aigoh I asked a few people under which a bn for the repeat through a timing point and the general consensus was to change the rhythm used beacause it's actually impossible to snap both reverse and sliderend
removing the point which I thought about also isn't that great an idea
aigoh

gottagof4ast wrote:

@aigoh I asked a few people under which a bn for the repeat through a timing point and the general consensus was to change the rhythm used beacause it's actually impossible to snap both reverse and sliderend
removing the point which I thought about also isn't that great an idea
Makes sense. I changed the rhythm!

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Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Metadata

  1. Change the song title to "Destin Histoire -TV size-" as latest ranked version in 2014 may not be accurate
    Here's your source: http://columbia.jp/prod-info/COCX-36662/

Timing

  1. We don't need that amount of red timing points, try make one with 166 BPM and 120 offset
    I'll still mod based on your original timing since you may not agree with this

Crimmi's Normal

  1. 00:00:134 - Why not map this part too? This is the only diff left out for this part
  2. 01:04:839 (3,4,5) - The vocal's not on 1/2s, probably just cover it with slider from 01:04:481 -

Insane

  1. 00:05:013 - Missed a hit for piano here

Golden Fairy

  1. 00:05:013 - Piano

Everything looks ok except for timing XD

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
Stack

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Metadata

  1. Change the song title to "Destin Histoire -TV size-" as latest ranked version in 2014 may not be accurate
    Here's your source: http://columbia.jp/prod-info/COCX-36662/ yeah, this one should be more correct ~changed~

Timing

  1. We don't need that amount of red timing points, try make one with 166 BPM and 120 offset
    I'll still mod based on your original timing since you may not agree with this a timing check is coming soon (hopefully) which will make sure that the timing is correct

Insane

  1. 00:05:013 - Missed a hit for piano here mapping the piano here would take away a ton of the emphasis which I want to give to 00:05:194 (1,2) - so I like it more like this

Golden Fairy

  1. 00:05:013 - Piano same thing as above

Everything looks ok except for timing XD

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for the mod
Topic Starter
Stack
Also updated Crimmi's Normal which he sent with pm as he doesn't have the time to reply to all the mods individually
Icekalt
Hey~ (Coming from Q)

Most random mod you will see zzzz

[Golden Fairy]
- 00:08:628 (6,1) - from this jumpsection on this flow to the sliderbody isnt really smooth ~
- 00:11:338 (6) - this slider seems very random to me (from the shape) and dont fit in there imo
- 00:12:242 (1,2,3,1) - maybe make that "line" parallel to 00:11:700 (1,2) - like you did at 00:10:073 (1,2,3,4,5) - (rip blanket then)
- 00:13:326 (2,3,4,5,6,1) - i would take another rythm at 00:13:688 (5,6,1) - and not the same as 00:13:326 (2,3,4) -
i know what you want to emphasize but the first triple emphasizes a clearly a 3 drum beat while the other triple a very fading background triple sound
so i would space the 1st triple a bit and let the second triple unspaced
- 00:20:013 (4,5,1) - at 00:20:013 (4,5) - you have a 2,0 DS while 00:20:194 (5,1) - has a shorter DS while it should have a larger one cause new upbeat etc
- 00:24:170 (4,1) - the spacing is a bit too high /surprising for a few players imo
- 00:25:073 (2,3,4) - this feels too high too - my solution that you would put 00:25:254 (3) - on the follow line between 00:25:605 (1,2) - https://osu.ppy.sh/ss/8687410
- why is the spacing at 00:26:860 (3,4,1) - so little in comparison with the rest
- 00:50:561 (1) - i would suggest you to make a round slider out of it like the rest 1/1 slider in this section (it flows better and consistency)
- 01:06:640 (1) - that would sound a bit stupid but this slider flows too well
- lets see it that way - when such a strong upbeat is coming you mostly turn the slider >90° in comparison with the other jump (00:55:953 (5,6,1) - / 00:50:379 (5,1) - well its like every silder) but this slider isnt turned so heavily (and btw the shape feels random imo)
- 01:02:481 (2,3) - would make the jump in a straight line with the sliderbody
- you mostly did it in other sections like here 01:04:118 (2,3) -
- 01:13:890 (1,2,3) - theese overlaps are looking ugly ~ (sry but i hate this xD)
- 01:17:300 (3) - would NC this (because of changing bpm and different pattern) (idk it would just fit better imo)

~Good luck with you set~ :)
Topic Starter
Stack

IceKalt wrote:

Hey~ (Coming from Q)

Most random mod you will see zzzz

[Golden Fairy]
- 00:08:628 (6,1) - from this jumpsection on this flow to the sliderbody isnt really smooth ~ moved stuff arround and curved slider
- 00:11:338 (6) - this slider seems very random to me (from the shape) and dont fit in there imo normal curve then
- 00:12:242 (1,2,3,1) - maybe make that "line" parallel to 00:11:700 (1,2) - like you did at 00:10:073 (1,2,3,4,5) - (rip blanket then) fixed and still ahve blanket
- 00:13:326 (2,3,4,5,6,1) - i would take another rythm at 00:13:688 (5,6,1) - and not the same as 00:13:326 (2,3,4) -
i know what you want to emphasize but the first triple emphasizes a clearly a 3 drum beat while the other triple a very fading background triple sound
so i would space the 1st triple a bit and let the second triple unspaced Will think about it, I really dislike moving triples and thought the nc would be enough to signify the difference together with the increase in spacing
- 00:20:013 (4,5,1) - at 00:20:013 (4,5) - you have a 2,0 DS while 00:20:194 (5,1) - has a shorter DS while it should have a larger one cause new upbeat etcIt used to be higher but a lot of people complained that this aprt felt too intense beacause of the increase in object density so I made it like it is now
- 00:24:170 (4,1) - the spacing is a bit too high /surprising for a few players imo It's the same as for multiple other downbeats so should be fine
- 00:25:073 (2,3,4) - this feels too high too - my solution that you would put 00:25:254 (3) - on the follow line between 00:25:605 (1,2) - https://osu.ppy.sh/ss/8687410 Would cause for too large a difference between this and 00:25:605 (1,2,3) - and I can't size that one down or it loses it's intensity
- why is the spacing at 00:26:860 (3,4,1) - so little in comparison with the rest oops should have been 2x
- 00:50:561 (1) - i would suggest you to make a round slider out of it like the rest 1/1 slider in this section (it flows better and consistency) I really like the way it contrasts the rest as the sound is also completely different, aslo another straight slider is used at 00:54:136 (3) -
- 01:06:640 (1) - that would sound a bit stupid but this slider flows too well made the jump larger as changing slider shape would cause it to be really weird for the next jumpsection
- lets see it that way - when such a strong upbeat is coming you mostly turn the slider >90° in comparison with the other jump (00:55:953 (5,6,1) - / 00:50:379 (5,1) - well its like every silder) but this slider isnt turned so heavily (and btw the shape feels random imo) shape fits for me
- 01:02:481 (2,3) - would make the jump in a straight line with the sliderbody If the flow was circular than I probably would have changed it so it would not imply counterclockwise flow but the flow is linear so this is good (also on purpose)
- you mostly did it in other sections like here 01:04:118 (2,3) - made it not in a straight line here for consistency then
- 01:13:890 (1,2,3) - theese overlaps are looking ugly ~ (sry but i hate this xD) If others also complain then I'll maybe change it but it fits the song with the repetetive shapes so keep for now
- 01:17:300 (3) - would NC this (because of changing bpm and different pattern) (idk it would just fit better imo) feels like too many NC's after eachother

~Good luck with you set~ :)
Thanks for the mod
Ametrin
as your req, 2.7* Advanced :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49285
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Destin Histoire -TV size-
TitleUnicode:Destin Histoire -TV size-
Artist:yoshiki*lisa
ArtistUnicode:yoshiki*lisa
Creator:gottagof4ast
Version:Ametrin's Advanced
Source:GOSICK
Tags:吉木りさ opening story of fate gothic yoshiki risa original soundtrack poche destiny history crimmi crimmiskye aigoh
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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i have no idea about these unsnap in aimod... if possible could you fix it for me? ;-;
also no hitsound since im kinda sleepy now... i'll update it when i reply to mod (pm me if i need change something)
shoot a star (((o(*゚▽゚*)o)))
Topic Starter
Stack

Ametrin wrote:

as your req, 2.7* Advanced :3
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5,141,11338,1,0,0:0:0:0:
5,141,11519,1,0,0:0:0:0:
57,53,11700,6,0,P|119:60|153:125,1,120
202,194,12242,2,0,L|333:183,1,120
399,118,12784,2,0,B|370:80|310:84|310:84|276:115|216:110,1,180
236,110,13868,2,0,P|243:148|245:182,1,60
59,305,14591,6,0,P|60:260|71:195,1,90.0000034332277
142,177,15133,1,0,0:0:0:0:
142,177,15314,2,0,P|141:132|130:67,1,90.0000034332277
79,34,15856,1,0,0:0:0:0:
153,14,16037,6,0,P|189:19|214:20,1,45.0000017166138
247,78,16399,2,0,P|271:51|286:31,1,45.0000017166138
353,43,16760,2,0,P|345:7|337:-16,2,45.0000017166138
488,114,17483,6,0,P|478:156|468:226,1,90.0000034332277
395,219,18025,1,0,0:0:0:0:
395,219,18206,2,0,P|405:261|415:331,1,90.0000034332277
403,383,18748,1,0,0:0:0:0:
341,337,18929,6,0,P|314:337|285:338,1,45.0000017166138
246,279,19290,2,0,P|230:301|214:325,1,45.0000017166138
143,322,19652,2,0,P|152:347|163:374,2,45.0000017166138
30,218,20374,6,0,P|85:215|127:206,1,90.0000034332277
183,165,20917,1,0,0:0:0:0:
183,165,21097,2,0,L|172:48,1,90.0000034332277
211,7,21640,1,0,0:0:0:0:
280,37,21820,6,0,P|288:63|285:103,1,45.0000017166138
355,119,22182,2,0,P|338:140|303:160,1,45.0000017166138
334,227,22543,2,0,P|306:225|270:209,2,45.0000017166138
442,334,23266,6,0,P|406:333|340:344,1,90.0000034332277
278,359,23808,2,0,P|242:360|176:349,2,90.0000034332277
352,340,24712,2,0,P|363:300|369:272,1,45.0000017166138
299,254,25073,2,0,P|288:214|282:186,1,45.0000017166138
344,152,25435,1,0,0:0:0:0:
391,91,25605,2,0,P|402:51|408:23,2,45.0000017166138
295,46,26133,6,0,P|216:40|160:32,1,120
19,165,26860,1,0,0:0:0:0:
19,165,27042,2,0,P|61:157|104:144,1,60
176,127,27405,1,0,0:0:0:0:
245,202,27587,6,0,P|229:271|228:345,1,120
421,381,28314,1,0,0:0:0:0:
421,381,28496,2,0,P|417:346|405:297,1,60
385,222,28860,1,0,0:0:0:0:
447,141,29042,6,0,P|385:131|321:99,1,120
154,8,29769,1,0,0:0:0:0:
154,8,29951,2,0,L|144:97,1,60
133,168,30314,1,0,0:0:0:0:
29,153,30496,6,0,L|42:300,1,120
236,324,31206,2,0,L|224:404,2,60
217,124,31917,6,0,P|276:121|341:161,1,120
502,41,32643,1,0,0:0:0:0:
502,41,32824,2,0,P|489:92|483:124,1,60
473,200,33187,1,0,0:0:0:0:
395,266,33369,6,0,L|262:249,1,120
449,357,34095,1,0,0:0:0:0:
449,357,34277,2,0,L|537:341,2,60
395,266,34821,6,0,P|401:199|443:149,1,120
494,77,35366,2,0,P|439:55|366:81,1,120
332,157,35910,1,0,0:0:0:0:
332,157,36092,1,0,0:0:0:0:
263,79,36274,6,0,P|230:124|155:148,1,119.52000324624
14,11,36994,5,0,0:0:0:0:
96,69,37171,1,0,0:0:0:0:
6,120,37349,2,0,L|19:199,1,60
112,198,37706,6,0,P|150:194|188:209,2,60
44,274,38273,1,0,0:0:0:0:
104,364,38463,2,0,P|174:347|223:340,1,120
303,280,38988,1,0,0:0:0:0:
375,342,39157,6,0,P|395:306|394:269,1,63.6000000970459
348,194,39519,2,0,P|319:183|275:191,1,60
195,230,39878,2,0,L|205:96,1,120
136,37,40424,1,0,0:0:0:0:
93,127,40606,6,0,P|148:135|219:97,1,120
277,37,41154,2,0,P|304:66|328:101,1,60.3000002300262
407,128,41517,2,0,P|386:149|367:173,1,60
268,198,41879,1,0,0:0:0:0:
337,271,42059,6,0,P|348:308|349:349,2,60
367,173,42602,1,0,0:0:0:0:
443,239,42782,2,0,P|394:274|323:264,1,120
268,198,43327,1,0,0:0:0:0:
197,272,43509,6,0,P|182:323|173:357,2,60
120,204,44051,1,0,0:0:0:0:
39,265,44231,2,0,P|50:340|62:407,1,120
158,363,44774,1,0,0:0:0:0:
197,272,44954,6,0,P|235:260|273:252,1,60
320,334,45316,2,0,P|358:346|396:354,1,60
480,347,45677,1,0,0:0:0:0:
480,347,46034,2,0,P|478:318|463:293,1,60
377,255,46381,6,0,L|397:108,1,123.599998962708
324,60,46942,2,0,B|300:51|265:61|279:78|246:88|206:74,1,120
256,192,47657,12,0,48719,0:0:0:0:
70,279,49285,6,0,P|133:260|200:251,1,120
288,252,49832,2,0,P|325:179|295:131,1,120
225,95,50379,1,0,0:0:0:0:
313,42,50561,6,0,P|362:37|398:23,1,60
408,129,50922,2,0,P|452:149|491:155,1,60
454,253,51286,2,0,P|482:292|512:317,1,60
409,363,51654,1,0,0:0:0:0:
409,363,51838,2,0,P|360:368|324:382,1,60
278,299,52190,6,0,P|296:222|303:164,1,117.59999892334
296,82,52717,2,0,P|224:40|177:62,1,120
146,139,53256,1,0,0:0:0:0:
52,97,53436,6,0,P|60:148|61:182,2,60
151,149,53975,1,0,0:0:0:0:
151,149,54136,1,0,0:0:0:0:
118,245,54323,2,0,P|110:296|109:330,1,60
20,354,54691,2,0,P|17:324|11:294,1,60
109,304,55053,6,0,B|157:323|157:323|242:323,1,120
318,363,55593,2,0,P|340:313|412:286,1,120
497,305,56134,1,0,0:0:0:0:
458,210,56314,6,0,P|463:174|477:128,1,60
369,128,56672,2,0,P|355:94|344:47,1,60
247,80,57031,2,0,P|218:57|185:22,1,60
105,5,57391,1,0,0:0:0:0:
105,5,57570,2,0,P|100:41|86:87,1,60
41,157,57930,6,0,P|100:144|160:138,1,120
132,236,58484,2,0,P|190:248|250:255,1,120
342,210,59039,1,0,0:0:0:0:
421,277,59224,6,0,P|445:329|424:384,1,120
330,346,59766,2,0,P|292:338|243:337,1,60
178,364,60127,1,0,0:0:0:0:
178,364,60335,1,0,0:0:0:0:
119,281,60506,2,0,L|128:221,1,60
35,184,60856,6,0,P|28:115|23:50,1,120
105,2,61398,2,0,P|179:26|186:87,1,120
124,144,61941,1,0,0:0:0:0:
203,201,62114,6,0,P|245:199|282:193,1,60
296,292,62481,2,0,P|331:269|360:245,1,60
422,326,62843,2,0,P|441:288|454:253,1,60
508,190,63208,1,0,0:0:0:0:
508,190,63393,2,0,P|466:192|429:198,1,60
386,113,63755,6,0,P|325:108|245:100,1,120
167,74,64300,2,0,L|178:221,1,120
227,280,64839,1,0,0:0:0:0:
135,321,65017,2,0,P|80:318|52:310,2,60
227,280,65553,1,0,0:0:0:0:
227,280,65731,1,0,0:0:0:0:
320,316,65910,2,0,P|321:360|319:382,1,60
413,336,66275,2,0,P|411:306|412:276,1,60
488,205,66640,6,0,P|436:175|365:185,1,120
275,175,67182,2,0,P|245:252|219:306,1,120
160,360,67724,1,0,0:0:0:0:
85,290,67905,6,0,P|44:283|8:281,1,60
53,185,68266,2,0,P|20:158|-9:138,1,60
69,68,68630,2,0,P|54:28|38:-3,1,60
141,16,68997,1,0,0:0:0:0:
141,16,69162,2,0,P|182:22|218:24,1,60
302,25,69517,6,0,P|331:78|311:139,1,120
229,185,70049,2,0,L|100:161,1,120
40,245,70598,1,0,0:0:0:0:
76,348,70792,2,0,P|134:302|146:241,1,121.199997595825
210,191,71337,2,0,P|234:218|237:254,1,60
311,305,71703,2,0,P|301:325|298:345,7,30
331,285,72417,6,0,P|395:280|460:280,1,119.75999939696
496,189,72976,2,0,P|432:184|367:184,1,119.75999939696
312,122,73507,2,0,P|318:37|457:38,1,235.19999784668
358,209,75315,6,0,P|352:297|352:360,1,120
265,383,75857,2,0,P|263:323|258:263,1,120
224,179,76378,2,0,B|168:145|106:163|121:206|53:227|-2:181,1,240
427,53,78193,6,0,P|421:107|419:127,2,54.6000018328858
323,112,78773,2,0,P|344:191|353:257,1,120
183,358,79471,1,0,0:0:0:0:
131,271,79649,6,0,P|126:240|132:190,2,60
43,218,80191,2,0,P|60:152|105:129,1,120
262,2,80914,1,0,0:0:0:0:
171,48,81094,6,0,P|121:42|92:29,2,60
256,104,81636,2,0,P|265:171|269:244,1,120
268,223,82359,1,0,0:0:0:0:
256,192,82540,12,0,83986,0:0:0:0:

i have no idea about these unsnap in aimod... if possible could you fix it for me? ;-;
also no hitsound since im kinda sleepy now... i'll update it when i reply to mod (pm me if i need change something)
shoot a star (((o(*゚▽゚*)o)))
Thanks for the GD :), fixed unsnaps and added hs from the other diff
Ringer
hi, M4M from your queue
General


?? These timing points

Golden Fairy


00:21:097 (3) - can blanket 00:21:820 (1) - a bit more (it's not perfect)
00:25:435 (4,1) - swap NC
00:46:294 (8) - move to 364/88 ?
00:57:930 (1,2,3) - space the stream a bit more ?
01:22:359 (1) - start it at 01:22:540 - instead ?

Insane


00:36:994 (3,1) - blanket ?
00:58:484 (4) - shape could be prettier (not curvy enough imo)
01:15:857 (2,4) - blanket could be better
01:22:359 (1) - start it at 01:22:540 - instead ?

aigoh's Hard


HS are a bit loud ?
01:22:359 (1) - shape can be clearly better (to blanket more 01:23:444 (2) - for example)

Ametrin's Advanced


00:04:471 (1) - end it at 00:05:194 instead of 00:05:374
00:31:739 - Note here like before?
01:11:703 (6) - Avoid doing that on advanced

Crimmi's Normal


00:04:290 (3,4) - why not doing like 00:01:399 (3,4) - for example ?
00:12:784 (4) - blanket is off
00:14:591 (1) - blanket is off
00:16:037 (3) - blanket could be a bit better
00:27:587 (3) - blanket is off
00:29:042 (1) - ^
00:47:657 (3) - that whistle is not enjoyable
00:51:470 (5) - curve that one a bit more to blanket more, prettier
00:55:413 (2) - blanket
00:59:224 (3) - blanket (not sure about this one as yours seems good too, curve it a bit more around the approach circle maybe)
01:16:920 (2,3) - maybe a bit hard for beginners ?

Not much more to say, hope it helps, nice map tho :)
Topic Starter
Stack

Ringer wrote:

hi, M4M from your queue
General


?? These timing points I will be changing timing soon to a better one by Goldenwolf

Golden Fairy


00:21:097 (3) - can blanket 00:21:820 (1) - a bit more (it's not perfect) wasn't really meant to be a blanket and its really far so it doesn't really matter
00:25:435 (4,1) - swap NC The sound drastically changes on 00:25:605 (1) - so I wanted the nc there
00:46:294 (8) - move to 364/88 ? I get what you meant bu moved it somewhere else or the ds would be inconsistent
00:57:930 (1,2,3) - space the stream a bit more ? Don't really see a reason to do that its already spaced wnough
01:22:359 (1) - start it at 01:22:540 - instead ? has probably changed between these 2 positions about 4 times now so I am kjeeping it here and saying its preference

Insane


00:36:994 (3,1) - blanket ? yup
00:58:484 (4) - shape could be prettier (not curvy enough imo) I really don't want it curvier, I tired and don't really like it
01:15:857 (2,4) - blanket could be better looks on point to me
01:22:359 (1) - start it at 01:22:540 - instead ? same as the other diff
Not much more to say, hope it helps, nice map tho :)
Thanks for the mod :)
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