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yoshiki*lisa - Destin Histoire -TV size-

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DominiGG wrote:

Golden Fairy
00:44:763 - not better blanket? blanket what around what, the timestamp is just a circle
00:44:582 (4,1) - you can also stack them This keeps circular flow and is alot easier to read
01:08:257 (2,3,4,5,6,7,8) - Make something like https://puu.sh/wjGD1/588c8b4308.jpg instead of this https://puu.sh/wjGBl/d2ed6c5129.jpg The way I do it now makes for a more consistent pattern as it is also used at 01:02:835 (3,5) - and 01:05:004 (6,2,4) -
01:04:462 (3) - same like before, move this circle to x-400 y-152 to make pattern more symethric Would ruin the overlap I made with 01:04:823 (5) - and I can't change the placement of that one by much as it is dsed so in order to fix it I moved 01:05:908 (5) - a bit left
Thanks
Hytex
gi di ez
with hs
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 49301
Countdown: 0
SampleSet: Normal
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[Editor]
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DistanceSpacing: 1
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GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Destin Histoire (TV Size)
TitleUnicode:Destin Histoire (TV Size)
Artist:yoshiki*lisa
ArtistUnicode:yoshiki*lisa
Creator:gottagof4ast
Version:Hytex's Easy
Source:GOSICK
Tags:-ゴシック- Victorique Kazuya Kujou
BeatmapID:0
BeatmapSetID:623776

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Crimmi
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TitleUnicode:Destin Histoire (TV Size)
Artist:yoshiki*lisa
ArtistUnicode:yoshiki*lisa
Creator:gottagof4ast
Version:Crimmi's Normal
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216,164,60124,2,0,L|276:160,2,50,8|0|8,0:0|0:0|0:0,0:0:0:0:
132,112,60847,6,0,L|28:120,1,100,4|8,0:0|0:0,0:0:0:0:
72,28,61570,2,0,L|188:20,1,100,0|8,0:0|0:0,0:0:0:0:
256,72,62293,1,0,0:0:0:0:
340,16,62655,1,8,0:0:0:0:
344,116,63016,2,0,L|344:232,1,100,0|8,0:0|0:0,0:0:0:0:
420,280,63739,6,0,P|368:316|316:316,1,100,0|8,0:0|0:0,0:0:0:0:
252,256,64462,1,0,0:0:0:0:
172,316,64823,1,8,0:0:0:0:
128,340,65004,1,0,0:0:0:0:
88,368,65185,2,0,P|72:316|168:216,1,200
252,256,66269,1,8,0:0:0:0:
340,304,66631,6,0,P|348:244|336:204,1,100,0|8,0:0|0:0,0:0:0:0:
280,124,67353,1,0,0:0:0:0:
380,112,67715,1,2,0:0:0:0:
480,104,68076,2,0,P|464:60|408:20,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
428,192,69161,1,2,0:0:0:0:
448,236,69341,1,0,0:0:0:0:
472,280,69522,6,4,L|328:232,1,150
236,196,70426,1,2,0:0:0:0:
252,296,70787,2,6,P|136:176|256:96,1,350,6|8,0:0|0:0,0:0:0:0:
336,148,72414,6,0,P|340:228|336:252,1,100,4|0,0:0|0:0,0:0:0:0:
328,296,72956,1,6,0:0:0:0:
228,288,73317,1,0,0:0:0:0:
176,288,73498,2,0,P|120:312|48:132,1,300,6|0,0:0|0:0,0:0:0:0:
108,212,74944,1,0,0:0:0:0:
128,168,75124,1,0,0:0:0:0:
148,120,75305,6,4,L|296:148,2,150
104,28,76751,2,0,P|72:56|64:172,2,150
148,116,78197,6,0,P|156:184|52:260,1,200,4|2,0:0|0:0,0:0:0:0:
56,160,79281,1,0,0:0:0:0:
48,60,79643,2,0,L|260:56,1,200,0|2,0:0|0:0,0:0:0:0:
340,96,80727,1,0,0:0:0:0:
380,68,80908,1,0,0:0:0:0:
424,40,81088,6,0,P|400:160|416:200,1,150
460,268,81992,1,2,0:0:0:0:
360,268,82353,2,0,P|264:228|116:268,1,250
56,332,83618,1,2,0:0:0:0:
56,332,83799,1,0,0:0:0:0:
256,192,83980,12,2,87956,0:0:0:0:

I didn't realize that you already had an Easy so I modify it to be a Normal.
Flowziee
mod inc for all diffs
First Look

Honestly, this was so much fun to play, almost no errors except minor ones which are still acceptable at best. I'll still list them though. No mods for Insane and Golden Fairy diff because honestly, I can't find a single mistake there.
01:08:096 (3,4) - They be flipped horizontally (as a pair) so it makes for better flow.
00:08:076 (4,5,6) - Can be mistaken as a moving triple, I suggest placing these three in an equilateral triangle.

This map has great potential. I hope to see this ranked! :D
-LynX-
returning m4m, sorry for late mod, busy with life :/
Crimmi's Normal
  1. ehh CS 2.5 seems a bit too large for a normal, maybe 3?
  2. 00:13:859 (4) - personal preference, maybe you can use 2 circles for this instead? sound is kinda strong
  3. 00:25:606 - perhaps you can map all 3 of the strong sounds instead of only one, it plays kinda weird imo. Something like this maybe?https://puu.sh/woh1M/a71b4e321e.png
  4. 01:14:944 (5,6) - i suggest removing these 2, as the drums are actually 1/3 which kinda contradicts the circles
  5. 01:16:751 (2) - this slider-head doesn't have any strong sound on it; maybe something like this would work better https://puu.sh/wohrs/3840e0ba2b.png
  6. 01:19:281 (2) - 01:20:727 (4) - similarly, there's no sound mapped to these circles, perhaps remove them?
  7. 01:23:438 - maybe start the spinner here, the 2 circles are kinda weird to play for a normal
Insane
  1. In order to make a full rankable spread I think you probably need another advanced diff (something between normal and hard) in addition to the hard diff, as the gap in SR between the normal and the insane is quite large
  2. And uhh I think you messed up your offset/forgot to move the objects back or something, everything's unsnapped xd
  3. 01:11:530 (3,4,5) - i think stacking these 3 would be cool
Golden fairy
  1. 00:43:137 (4,1) - i think this spacing can be bigger, due to the strong sound on 1
  2. 00:57:594 (6,4) - if you overlap this partially instead of stacking it completely, it will look nicer imo. personal preference
that's all from me, pretty clean map, good luck :)
Topic Starter
Stack

-LynX- wrote:

returning m4m, sorry for late mod, busy with life :/
Insane
  1. In order to make a full rankable spread I think you probably need another advanced diff (something between normal and hard) in addition to the hard diff, as the gap in SR between the normal and the insane is quite large I know but I can't map hard diffs and can't find a gder
  2. And uhh I think you messed up your offset/forgot to move the objects back or something, everything's unsnapped xd I was plannign to fix that but i forgot lol
  3. 01:11:530 (3,4,5) - i think stacking these 3 would be cool I want to make it pretty consistent with other streams in the song and am not really a fan of those stack into streams on a 4 star diff
Golden fairy
  1. 00:43:137 (4,1) - i think this spacing can be bigger, due to the strong sound on 1 already had the strongly curved lsider for more emphasis but increased spacing for even more emphasis
  2. 00:57:594 (6,4) - if you overlap this partially instead of stacking it completely, it will look nicer imo. personal preference Sure, as the sounds aren't completely the same anyway
that's all from me, pretty clean map, good luck :)
Thanks for the mod
aigoh
Topic Starter
Stack

aigoh wrote:

Yo

Hard GD:
https://puu.sh/wrSk8.osu

Hitsounds:
normal-hitclap
normal-hitclap11
normal-hitwhistle
solid diff, thanks
fixed conflicting preview time and added you to the tags
Solitaire
probably not going to actually mod this, because I can't find many problems, but there is one thing I noticed.

Am I the only one who thinks the notes after 00:05:928 (1) - are just slightly mistimed? Pretty sure they are a tad bit late.

Please don't give kudosu, I don't deserve it for this short-ass mod.
Topic Starter
Stack

Solitaire wrote:

probably not going to actually mod this, because I can't find many problems, but there is one thing I noticed.

Am I the only one who thinks the notes after 00:05:928 (1) - are just slightly mistimed? Pretty sure they are a tad bit late.

Please don't give kudosu, I don't deserve it for this short-ass mod.
I asked for a timing mod as the offset is wrong atm, so I'm waiting for that
Topic Starter
Stack
00:08:076 (4,5,6) - Can be mistaken as a moving triple, I suggest placing these three in an equilateral triangle. noone is expecting a triple this spaced in a normal diff so it should be fine, the pattern also repeats across the diff

-LynX- wrote:

returning m4m, sorry for late mod, busy with life :/
Crimmi's Normal
  1. ehh CS 2.5 seems a bit too large for a normal, maybe 3? If it makes the diff spread better then maybe but I don't want to make that change now
  2. 00:13:859 (4) - personal preference, maybe you can use 2 circles for this instead? sound is kinda strong This is easier to play and I want to avoid consecutive circles with 1/2 gaps
  3. 00:25:606 - perhaps you can map all 3 of the strong sounds instead of only one, it plays kinda weird imo. Something like this maybe?https://puu.sh/woh1M/a71b4e321e.png fixed this differently, we'll see how good/bad this is
  4. 01:14:944 (5,6) - i suggest removing these 2, as the drums are actually 1/3 which kinda contradicts the circles ~fixed~
  5. 01:16:751 (2) - this slider-head doesn't have any strong sound on it; maybe something like this would work better https://puu.sh/wohrs/3840e0ba2b.png ~fixed~
  6. 01:19:281 (2) - 01:20:727 (4) - similarly, there's no sound mapped to these circles, perhaps remove them? ~fixed~
  7. 01:23:438 - maybe start the spinner here, the 2 circles are kinda weird to play for a normal~fixed~, by placing reverse
-CD
Hey it's Jay from the ANH COLLAB Modding Queue!

Congratz on getting accepted :)


P.S. Please capitalize the words in fairy, it just looks 10x better

Beginning - https://osu.ppy.sh/ss/8439927 make the notes more like this... this goes a lot better with the spacing

00:03:036 (1,2,3) - https://osu.ppy.sh/ss/8439944 just make it like this.

00:10:084 (1,2) - This part looks weird

Sorry for the short mod on this, can't really find much wrong with it
Topic Starter
Stack

JayJay-San wrote:

Hey it's Jay from the ANH COLLAB Modding Queue!

Congratz on getting accepted :)


P.S. Please capitalize the words in fairy, it just looks 10x better yup yup done

Beginning - https://osu.ppy.sh/ss/8439927 make the notes more like this... this goes a lot better with the spacing

00:03:036 (1,2,3) - https://osu.ppy.sh/ss/8439944 just make it like this. I spaced it to make sure that the 00:01:410 (4,4) - had more spacing so they would stand out

00:10:084 (1,2) - This part looks weird shortened the spacing to 00:10:626 (3) - a bit

Sorry for the short mod on this, can't really find much wrong with it
Thanks for the mod
CrystilonZ
poke me when you get a better timing lmao
Stuff in the kiais feel rly late
Topic Starter
Stack
Timing should be okay for anyone who wanted to mod this
CrystilonZ
k placeholder for timing mod
this is gonna take time please be patient

btw I'm not a timing expert so if you find one please tell me so i can stop this agony


ok done
[TimingPoints]
134,361.44578313253,4,1,0,70,1,0
25435,340.909090909091,4,1,0,70,1,0
25946,375,4,1,0,70,1,0
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30496,355.397601066193,4,1,0,70,1,0
31917,363.086232980333,4,1,0,70,1,0
36274,358.744394618834,4,1,0,70,1,0
36632,362.537764350453,4,1,0,70,1,0
36994,355.029585798817,4,1,0,70,1,0
37349,357.142857142857,4,1,0,70,1,0
37706,378.548895899054,4,1,0,70,1,0
38463,357.142857142857,4,1,0,70,1,0
38820,337.078651685393,4,1,0,70,1,0
39157,382.165605095541,4,1,0,70,1,0
39348,352.941176470588,4,1,0,70,1,0
39689,378.548895899054,4,1,0,70,1,0
39878,364.254492472074,4,1,0,70,1,0
40606,365.853658536585,4,1,0,70,1,0
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46034,347.826086956522,4,1,0,70,1,0
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46942,361.44578313253,4,1,0,70,1,0
47303,324.324324324324,4,1,0,70,1,0
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48018,342.075256556442,4,1,0,40,1,0
48274,422.535211267606,4,1,0,40,1,0
48379,340.909090909091,4,1,0,70,1,0
48719,377.358490566038,4,1,0,70,1,0
49285,364.741641337386,4,1,0,70,1,0
50561,361.44578313253,4,1,0,70,1,0
51103,367.534456355283,4,1,0,70,1,0
51838,352.941176470588,4,1,0,70,1,0
52190,348.837209302326,4,1,0,70,1,0
52538,359.281437125748,4,1,0,70,1,0
53974,324.324324324324,4,1,0,70,1,0
54136,375,4,1,0,70,1,0
54511,361.44578313253,4,1,0,70,1,0
55053,360.36036036036,4,1,0,70,1,0
56314,359.281437125748,4,1,0,70,1,0
56493,359.281437125748,4,1,0,70,1,0
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60131,422.535211267606,4,1,0,70,1,0
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64481,358.315915198567,4,1,0,70,1,0
64839,357.142857142857,4,1,0,70,1,0
65017,361.44578313253,4,1,0,70,1,0
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66640,361.44578313253,4,1,0,70,1,0
68266,370.942812982998,4,1,0,70,1,0
68451,359.281437125748,4,1,0,70,1,0
68810,375,4,1,0,70,1,0
68997,348.837209302326,4,1,0,70,1,0
69084,315.789473684211,4,1,0,70,1,0
69162,355.239786856128,4,1,0,70,1,0
69517,355.239786856128,4,1,0,70,1,0
70405,387.096774193548,4,1,0,70,1,0
70792,363.636363636364,4,1,0,70,1,0
71337,400,4,1,0,70,1,0
71537,333.333333333333,4,1,0,70,1,0
71703,348.229831688915,4,1,0,70,1,0
72312,420.31523642732,4,1,0,70,1,0
72417,379.746835443038,4,1,0,70,1,0
72796,361.44578313253,4,1,0,70,1,0
72976,361.990950226244,4,1,0,70,1,0
73337,340.909090909091,4,1,0,70,1,0
73507,383.386581469649,4,1,0,70,1,0
73890,324.324324324324,4,1,0,40,1,0
74214,358.208955223881,4,1,0,40,1,0
74572,365.920595230835,4,1,0,40,1,0
74937,378.310214375788,4,1,0,40,1,0
75315,361.44578313253,4,1,0,40,1,0
76218,320.855614973262,4,1,0,40,1,0
76378,361.44578313253,4,1,0,40,1,0
76920,380.348652931854,4,1,0,40,1,0
77300,354.254000118085,4,1,0,40,1,0
77742,387.096774193548,4,1,0,40,1,0
77838,355.029585798817,4,1,0,40,1,0
78193,387.096774193548,4,1,0,40,1,0
78773,329.67032967033,4,1,0,40,1,0
78937,356.083086053412,4,1,0,40,1,0
79649,361.44578313253,4,1,0,40,1,0

I did this until 4am yesterday so there may be some points that are off. Mess with them as you please while you resnap the objects
Also if a slider goes through a redline you need to resnap the tail manually. Check one of the pishi's vid (i don't remember which) to see how to do that cuz I hate writing essays.
also with this cancerous timing I suggest you use lower ODs to avoid unnecessary 100s or 50s. I recommend the maximum of 6.5. Check this nerd chart for the ranges.
And you probably need a BN who is good at timing to qualify this set or verify the timing. Bonsai is probably one of the best but he's probably busy lol.
If the code fails for whatever reason check the box below









Topic Starter
Stack

CrystilonZ wrote:

k placeholder for timing mod
this is gonna take time please be patient

btw I'm not a timing expert so if you find one please tell me so i can stop this agony


ok done
[TimingPoints]
134,361.44578313253,4,1,0,70,1,0
25435,340.909090909091,4,1,0,70,1,0
25946,375,4,1,0,70,1,0
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30496,355.397601066193,4,1,0,70,1,0
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36274,358.744394618834,4,1,0,70,1,0
36632,362.537764350453,4,1,0,70,1,0
36994,355.029585798817,4,1,0,70,1,0
37349,357.142857142857,4,1,0,70,1,0
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38463,357.142857142857,4,1,0,70,1,0
38820,337.078651685393,4,1,0,70,1,0
39157,382.165605095541,4,1,0,70,1,0
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39689,378.548895899054,4,1,0,70,1,0
39878,364.254492472074,4,1,0,70,1,0
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45677,357.142857142857,4,1,0,70,1,0
46034,347.826086956522,4,1,0,70,1,0
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52538,359.281437125748,4,1,0,70,1,0
53974,324.324324324324,4,1,0,70,1,0
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55053,360.36036036036,4,1,0,70,1,0
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56493,359.281437125748,4,1,0,70,1,0
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62114,375,4,1,0,70,1,0
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66640,361.44578313253,4,1,0,70,1,0
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68810,375,4,1,0,70,1,0
68997,348.837209302326,4,1,0,70,1,0
69084,315.789473684211,4,1,0,70,1,0
69162,355.239786856128,4,1,0,70,1,0
69517,355.239786856128,4,1,0,70,1,0
70405,387.096774193548,4,1,0,70,1,0
70792,363.636363636364,4,1,0,70,1,0
71337,400,4,1,0,70,1,0
71537,333.333333333333,4,1,0,70,1,0
71703,348.229831688915,4,1,0,70,1,0
72312,420.31523642732,4,1,0,70,1,0
72417,379.746835443038,4,1,0,70,1,0
72796,361.44578313253,4,1,0,70,1,0
72976,361.990950226244,4,1,0,70,1,0
73337,340.909090909091,4,1,0,70,1,0
73507,383.386581469649,4,1,0,70,1,0
73890,324.324324324324,4,1,0,40,1,0
74214,358.208955223881,4,1,0,40,1,0
74572,365.920595230835,4,1,0,40,1,0
74937,378.310214375788,4,1,0,40,1,0
75315,361.44578313253,4,1,0,40,1,0
76218,320.855614973262,4,1,0,40,1,0
76378,361.44578313253,4,1,0,40,1,0
76920,380.348652931854,4,1,0,40,1,0
77300,354.254000118085,4,1,0,40,1,0
77742,387.096774193548,4,1,0,40,1,0
77838,355.029585798817,4,1,0,40,1,0
78193,387.096774193548,4,1,0,40,1,0
78773,329.67032967033,4,1,0,40,1,0
78937,356.083086053412,4,1,0,40,1,0
79649,361.44578313253,4,1,0,40,1,0

I did this until 4am yesterday so there may be some points that are off. Mess with them as you please while you resnap the objects
Also if a slider goes through a redline you need to resnap the tail manually. Check one of the pishi's vid (i don't remember which) to see how to do that cuz I hate writing essays.
also with this cancerous timing I suggest you use lower ODs to avoid unnecessary 100s or 50s. I recommend the maximum of 6.5. Check this nerd chart for the ranges.
And you probably need a BN who is good at timing to qualify this set or verify the timing. Bonsai is probably one of the best but he's probably busy lol.
If the code fails for whatever reason check the box below









holy, thanks a ton,
I don't really know about reducing od by that much but I'll see how good/bad it is to acc by letting people testplay
I wasn't expecting this stupid amount of timing points.
I'll look for a timing check somewhere

Edit: Resnapping everything is hell, someone get me out of my misery
CrystilonZ
small timing fix and hitsounds

timing in the verses are a bit off too but it least they are acceptable i guess lol
aigoh
Edit: WOW CrystilonZ...I keep thinking this, but this is insane...really good work XD

Updated GD: https://puu.sh/wwE4R.osu

Some timings are still off, so I'm gonna stop here. All red lines have to be aligned in order to fit all objects on the timeline.
Call me back when the timing is good and there's like 2-3 moddings.
Also, the BG quality isn't that good.

Topic Starter
Stack

aigoh wrote:

Edit: WOW CrystilonZ...I keep thinking this, but this is insane...really good work XD

Updated GD: https://puu.sh/wwE4R.osu

Some timings are still off, so I'm gonna stop here. All red lines have to be aligned in order to fit all objects on the timeline.
Call me back when the timing is good and there's like 2-3 moddings.
Also, the BG quality isn't that good.

Crystilion, the madman

Updated and chose one of the bg's, I resized it mysellf but it's good enough I just printscreened something form an episode for the other bg
Also fixed some unsnapped sliderends on the hard diff that were going through red lines (I'm pretty sure you don't mind me changing that)

01:00:131 (8) - you might want to fix this reverse as it's pretty annoying, and I'm not able to fix it
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