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Gekidan Hitotose - Curtain Call!!!!! (TV Size)

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Topic Starter
My Angel RangE

Ayato_k wrote:

Hi from #modreqs o/

Since i'm pretty new to modding, i wasn't able to find a lot of things, Easy, Normal and Hard seems good to me.
So the rest is pretty much personal thoughts, hope it still helps !
Very good mapset overall !

[Light insane!!!!!]
00:03:964 (1,2,3) - I'm not comfortable with this , but this is purely subjective, doesn't need to be fixed imo , but just to give you my personnal feedback Fixed
00:17:241 (6,1) - by playing it I was extremely disturbed by the fact that those two object are at the same coordinates , but the rythm of the song changes Fixedcompletely. i think you should place this object 00:17:748 (1) - at a total different area of the screen to warn the player that there is a huge change in the song's rythm

[Insane!!!!!]
00:13:896 (3,4) - the two circles here are matching a kick and a snare , so it feels wierd Fixed
00:19:211 (2,3) - sameFixed
00:43:211 (4,5) - same this not slider..?
01:05:540 (1,2,1,2,1) - I think this pattern doesn't flow well with the song / movementsFixed

[Expert!!!!!]
00:40:284 (3,4) - Distance here is big compared to 00:39:699 (4,1) - and isnt very relevantFixed
thanks!
Cerulean Veyron
HELLO!!!!! Short mod!!!!!

[- - General!!!!! - -]
  • - Disable widescreen support on Curtain Call difficulty.
    - Speaking of the red timing point on 01:01:514 - , the setup difference of that is the kiai time being on or off. I would recommend to enable kiai over the red timing point to make sure its offset isn't gonna make some problems in the timing setup. This applies to all difficulties.

[- - Normal!!!!! - -]
  1. 00:22:430 (1,2,3) - Alright, this looks pretty linear after a few measures of the song track previously as almost all of the sliders are straightened as well. Just to let you know, I'm not a fan of linear sliders when it comes to overusing it. Maybe you could do something more interesting than that, like curve or complex shape of slider perhaps?
  2. 00:27:113 (1,2,3) - Kinda the same thing as above, not sure but it's worth mentioning.
  3. 01:01:514 - Well, by the sounds of the objects here... they sounds pretty lacking and a bit blank. So rather than just claps on the percussion (alike you did on the harder difficulties), you would mind adding something more on the downbeats to indicate the audibility of the notes. Well, yeah... It's a chorus section though.
  4. 01:26:480 (5,3) - Not very sure if this slight overlap is intentional, so I would ask it away. Despite the approach rate, maybe splitting them up a bit for visibility? Just a suggestion, nothing serious.

[- - Hard!!!!! - -]
  1. - I would recommend you to avoid such use of the timing points, as for this can affect the settings pretty unorganized with the volume and sampleset difference. I suggest doing something here at least.
  2. 00:30:479 (6,1) - Well, the vocals sounds pretty much the opposite of the current rhythm to be honest. Maybe try to Ctrl + G these two notes for a better composition and follow vocals more accurately.
  3. 00:35:308 (1) - 00:41:162 (1) - These 1/1 sliders are kinda covering outstand beats, whereas the vocals landing on the red ticks more intensely. I might suggest turning these two parts of sliders into 1/2 slider > circle (or vise versa), maybe a 1/2 reversed slider if possible.
  4. 01:01:916 (2) - 01:05:138 (2) - 01:12:386 (4) - These three sliders at the bottom of the gameplay screen is technically going to be considered off-screen, though you could only need to move them a bit more above to avoid such visual issues for the gameplay. So it's that.

[- - Insane!!!!! - -]
  1. - The same issue for the incorrect timing point, applies to other difficulties as well. So you may need to check them though.
  2. 00:06:396 (1,4) - Pretty subjective, but this overlap visually looks a bit... shoddy. Move the slider head away from the circle, maybe? Or just overlap it more if you're doing it for aesthetics.
  3. 00:18:626 (5) - The sound part on 00:18:772 - is very dense, which is likely need to be clickable. So how about turning this into two circles, or Ctrl + G the current 00:18:479 (4,5) - for the swapped rhythm composition?
  4. 00:39:991 (1) - Probably the same issue for the covered beats from a 1/1 sliders... You've kinda done it consistently, so I don't know if that's gotta be intended or not.

Good song!!!!!
!!!!!
Topic Starter
My Angel RangE

Cerulean Veyron wrote:

HELLO!!!!! Short mod!!!!!

[- - General!!!!! - -]
  • - Disable widescreen support on Curtain Call difficulty. fix
    - Speaking of the red timing point on 01:01:514 - , the setup difference of that is the kiai time being on or off. I would recommend to enable kiai over the red timing point to make sure its offset isn't gonna make some problems in the timing setup. This applies to all difficulties. fixed

[- - Normal!!!!! - -]
  1. 00:22:430 (1,2,3) - Alright, this looks pretty linear after a few measures of the song track previously as almost all of the sliders are straightened as well. Just to let you know, I'm not a fan of linear sliders when it comes to overusing it. Maybe you could do something more interesting than that, like curve or complex shape of slider perhaps?
  2. 00:27:113 (1,2,3) - Kinda the same thing as above, not sure but it's worth mentioning.
  3. 01:01:514 - Well, by the sounds of the objects here... they sounds pretty lacking and a bit blank. So rather than just claps on the percussion (alike you did on the harder difficulties), you would mind adding something more on the downbeats to indicate the audibility of the notes. Well, yeah... It's a chorus section though.
  4. 01:26:480 (5,3) - Not very sure if this slight overlap is intentional, so I would ask it away. Despite the approach rate, maybe splitting them up a bit for visibility? Just a suggestion, nothing serious.

all fixed :d!!

[- - Hard!!!!! - -]
  1. - I would recommend you to avoid such use of the timing points, as for this can affect the settings pretty unorganized with the volume and sampleset difference. I suggest doing something here at least.
  2. 00:30:479 (6,1) - Well, the vocals sounds pretty much the opposite of the current rhythm to be honest. Maybe try to Ctrl + G these two notes for a better composition and follow vocals more accurately.
  3. 00:35:308 (1) - 00:41:162 (1) - These 1/1 sliders are kinda covering outstand beats, whereas the vocals landing on the red ticks more intensely. I might suggest turning these two parts of sliders into 1/2 slider > circle (or vise versa), maybe a 1/2 reversed slider if possible.
  4. 01:01:916 (2) - 01:05:138 (2) - 01:12:386 (4) - These three sliders at the bottom of the gameplay screen is technically going to be considered off-screen, though you could only need to move them a bit more above to avoid such visual issues for the gameplay. So it's that.

all fixed

[- - Insane!!!!! - -]
  1. - The same issue for the incorrect timing point, applies to other difficulties as well. So you may need to check them though.
  2. 00:06:396 (1,4) - Pretty subjective, but this overlap visually looks a bit... shoddy. Move the slider head away from the circle, maybe? Or just overlap it more if you're doing it for aesthetics.
  3. 00:18:626 (5) - The sound part on 00:18:772 - is very dense, which is likely need to be clickable. So how about turning this into two circles, or Ctrl + G the current 00:18:479 (4,5) - for the swapped rhythm composition?
  4. 00:39:991 (1) - Probably the same issue for the covered beats from a 1/1 sliders... You've kinda done it consistently, so I don't know if that's gotta be intended or not.

all fix !!!!! lol

Good song!!!!!
!!!!!
Thx modding!!
Rizen
Easy seems fine
Conflicting volume levels at 00:01:532 - (same for the Light Insane)

Normal
  1. 00:25:943 (3,4) - I suggest a 3/2 slider instead of these two objects. sound at 00:26:382 - is rather significant
  2. 00:41:162 (5) - following NC pattern, this should be NC'd instead. fix later NC's if applied


Hard
  1. 00:03:153 (1,2,3) - DS inconsistency (1.3x used here as opposed to 1.4x seen in previous two patterns)
  2. 00:15:315 (3,1) - I would try to avoid this overlap tbh, something like this would work
  3. 00:31:796 (1,2) - perhaps two 1/2 sliders would work better because of vocals?
  4. 00:35:308 (1) - 1/2 repeat slider would work better here imo because vocals
  5. 01:12:386 (4) - offscreen


Extra
  1. 00:06:092 (3,4) - not fond of this placement. usually you space your objects wide so it's easily readable but this one is rather difficult to read
  2. 00:16:532 (1) - excessive NC I think
  3. 00:21:772 (4) - overmapped, no beat in music to support this circle as far as I can hear
  4. 00:52:576 (3) - excessive NC.. should really only be used for either measure structure or making something more readable
  5. 01:05:540 (1,3) - highly misleading, circle 1 makes it look like a slider start but it's not. I recommend not stacking like this but something like this to fix this
  6. 01:06:044 (4,5) - same thing I mentioned for point #2


if you're wondering why I jumped from Hard to Extra, I intended on only modding the Normal, Hard, and Insane but I must of switched to the wrong diff when modding the 'insane' zzzz....

good luck!
Topic Starter
My Angel RangE

Rizen wrote:

Easy seems fine
Conflicting volume levels at 00:01:532 - (same for the Light Insane)

Normal
  1. 00:25:943 (3,4) - I suggest a 3/2 slider instead of these two objects. sound at 00:26:382 - is rather significant fixed
  2. 00:41:162 (5) - following NC pattern, this should be NC'd instead. fix later NC's if applied fixed


Hard
  1. 00:03:153 (1,2,3) - DS inconsistency (1.3x used here as opposed to 1.4x seen in previous two patterns) fixed
  2. 00:15:315 (3,1) - I would try to avoid this overlap tbh, something like this would work Edit differently
  3. 00:31:796 (1,2) - perhaps two 1/2 sliders would work better because of vocals? fixed
  4. 00:35:308 (1) - 1/2 repeat slider would work better here imo because vocalsfixed ?
  5. 01:12:386 (4) - offscreen fixed


Extra
  1. 00:06:092 (3,4) - not fond of this placement. usually you space your objects wide so it's easily readable but this one is rather difficult to readfixed
  2. 00:16:532 (1) - excessive NC I thinkfixed
  3. 00:21:772 (4) - overmapped, no beat in music to support this circle as far as I can hearfixed
  4. 00:52:576 (3) - excessive NC.. should really only be used for either measure structure or making something more readable fixed
  5. 01:05:540 (1,3) - highly misleading, circle 1 makes it look like a slider start but it's not. I recommend not stacking like this but something like this to fix this fixed
  6. 01:06:044 (4,5) - same thing I mentioned for point #2 fixed


if you're wondering why I jumped from Hard to Extra, I intended on only modding the Normal, Hard, and Insane but I must of switched to the wrong diff when modding the 'insane' zzzz....

good luck!
thx modding!
Lama Poluna

Hello, from metadata help queue.

Metadata is good, but i redo your tags: M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ED

Source:
1)M・A・O
2)Miyu Tomita
3)Yui Ogura
4)Hisako Tojo
5)Marika Kouno
6)Staff
7)Metadata
-AsrieLx-
Much sliders. I think that you should use less sliders on Curtain Call, and make some Double note jumps! This is my own opinion.

Good Luck! I hope this beatmap gets ranked!
Topic Starter
My Angel RangE

Lama Poluna wrote:


Hello, from metadata help queue.

Metadata is good, but i redo your tags: M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ED

Source:
1)M・A・O
2)Miyu Tomita
3)Yui Ogura
4)Hisako Tojo
5)Marika Kouno
6)Staff
7)Metadata

-AsrieLx- wrote:

Much sliders. I think that you should use less sliders on Curtain Call, and make some Double note jumps! This is my own opinion.

Good Luck! I hope this beatmap gets ranked!
thanks!!!
Seolv
Easy
00:01:532 (1,2) - Maybe instead of having those two sliders put repeat on first one and add a circle on 00:03:964 - since it's stronger than 00:03:153 - and because of that you should emphasize it
00:22:430 (1,2,3) - Make 1,2 a slider (Beginning on 1 and Ending on 2) to make it consistent with 3 because in the song that part repeats.
01:06:346 (4) - With this long slider you're ignoring the sound on 01:06:748 - (if you're following the vocals) i think you should put a repeat instead
01:13:997 - As I can see throughout the whole diff you're emphasizing vocals i think you should put a circle on this beat cause it has vocals too
01:20:842 (1,2) - Try to make this a slider to make it different from the circle before it, and it makes it easier for players
01:27:688 - Strong sound here, add a circle

Normal

00:03:559 (4) - What is this circle emphasizing?
00:03:153 (3,4) - This is the same part of the song as the first slider, so it would make more sense to put the same rhythm as well
01:01:514 - The whole kiai should be a lot harder and more intense than the rest of the map, maybe make it a bit harder and make the rhythm harder as well because the kiai is much more intense than the other parts and yet you mapped it even easier
01:20:037 (6,7) - Turn into a slider since 7 isn't as strong as 6 so it would be better to make them differently emphasized as well
01:27:688 (2) - Bad overlap

Hard
00:10:450 (3) - Why so big spacing, if you're going to emphasize it emphasize the slider before it since they are both emphasized the same in the song.
00:22:430 (1,2,3,4) - Make this rhythm different from 00:17:748 (1,2,3,4) - because it's different parts and to properly emphasize that it's different pick a different rhythm or something. Also it would be very boring repeating same rhythm over again.
00:31:796 (1,2,3) - Make this the same as 00:27:113 (1,2,3) - cause it's the same in the song.
00:40:430 (2,3) - I don't get the spacing here, either stack it or don't
00:41:162 (1) - You're following the vocals throughout the whole diff, here you're ignoring them (vocals on 00:41:308 -)
00:46:723 (3,1) - These two patterns are the same which isn't fitting for the song because it isn't really the same parts so it would be better to change it up.
01:06:346 (1,2,3,4) - These four sliders are ending on stronger sounds than the ones in the beginning of the slider so I would recommend changing rhythm to something like this: https://gyazo.com/a934e4c32d0a7a725c385958313b5e1f

Light Insane
00:01:532 (1,2,3) - These three objects are emphasized same in the song, you should make (3) same spacing as 1 and 2 because it's not really emphasized more than these two.
00:02:342 (1,2,3) - Why the change of flow?
00:25:943 (1,2,3,4) - This part is different from 00:24:772 (1,2,3,4) - yet, you still put same rhythm? Maybe half the slider and make a repeat
00:27:113 (1,2,3,4) - You should emphasize 00:27:260 - since there's vocal there
00:44:089 (3,4,5,6) - Why did you put big spacing on these? They should be the same spacing as the previous objects because there's no emphasis

That's it for now
Topic Starter
My Angel RangE

[ L u k a s ] wrote:

Easy
00:01:532 (1,2) - Maybe instead of having those two sliders put repeat on first one and add a circle on 00:03:964 - since it's stronger than 00:03:153 - and because of that you should emphasize it There is nothing to be stressed about
00:22:430 (1,2,3) - Make 1,2 a slider (Beginning on 1 and Ending on 2) to make it consistent with 3 because in the song that part repeats. 00:24:772 (4,5) same , different way fixed
01:06:346 (4) - With this long slider you're ignoring the sound on 01:06:748 - (if you're following the vocals) i think you should put a repeat instead
01:13:997 - As I can see throughout the whole diff you're emphasizing vocals i think you should put a circle on this beat cause it has vocals too fix
01:20:842 (1,2) - Try to make this a slider to make it different from the circle before it, and it makes it easier for players fixed
01:27:688 - Strong sound here, add a circle fix

Normal

00:03:559 (4) - What is this circle emphasizing? bell sound emphasizing
00:03:153 (3,4) - This is the same part of the song as the first slider, so it would make more sense to put the same rhythm as well 00:08:018 (1,2) same patten,
01:01:514 - The whole kiai should be a lot harder and more intense than the rest of the map, maybe make it a bit harder and make the rhythm harder as well because the kiai is much more intense than the other parts and yet you mapped it even easier
01:20:037 (6,7) - Turn into a slider since 7 isn't as strong as 6 so it would be better to make them differently emphasized as well
01:27:688 (2) - Bad overlap fix

Hard
00:10:450 (3) - Why so big spacing, if you're going to emphasize it emphasize the slider before it since they are both emphasized the same in the song. fix
00:22:430 (1,2,3,4) - Make this rhythm different from 00:17:748 (1,2,3,4) - because it's different parts and to properly emphasize that it's different pick a different rhythm or something. Also it would be very boring repeating same rhythm over again.
00:31:796 (1,2,3) - Make this the same as 00:27:113 (1,2,3) - cause it's the same in the song.
00:40:430 (2,3) - I don't get the spacing here, either stack it or don't
00:41:162 (1) - You're following the vocals throughout the whole diff, here you're ignoring them (vocals on 00:41:308 -)
00:46:723 (3,1) - These two patterns are the same which isn't fitting for the song because it isn't really the same parts so it would be better to change it up.
Beat here light
01:06:346 (1,2,3,4) - These four sliders are ending on stronger sounds than the ones in the beginning of the slider so I would recommend changing rhythm to something like this: https://gyazo.com/a934e4c32d0a7a725c385958313b5e1f vocal emphasizing


Light Insane
00:01:532 (1,2,3) - These three objects are emphasized same in the song, you should make (3) same spacing as 1 and 2 because it's not really emphasized more than these two.
00:02:342 (1,2,3) - Why the change of flow? note cange for this patten,
00:25:943 (1,2,3,4) - This part is different from 00:24:772 (1,2,3,4) - yet, you still put same rhythm? Maybe half the slider and make a repeat
00:27:113 (1,2,3,4) - You should emphasize 00:27:260 - since there's vocal there
00:44:089 (3,4,5,6) - Why did you put big spacing on these? They should be the same spacing as the previous objects because there's no emphasis

fixed
That's it for now
thanks !
LwL
Hey, from my q

  1. 00:05:890 (2,3,1) - spacing emphasis seems off, (3) is spaced farther than (1) and the song doesn't really have anything special on (3), but (1) has vocals and you're emphasizing vocals everywhere in this section
  2. 00:23:016 (3,4,5) - similar, (4) has a really strong sound, but the least spacing out of the three notes. Mostly feels like it's overemphasizing (5) since (3) has slider leniency leading into it. I think making them about equal is fine considering your general vocal focus, but it shouldn't have lthe least emphasis on the strongest sound.
  3. 00:25:943 (1,2,3,4) - (3) shouldn't be spaced this far, all the other notes in the pattern are far stronger, but your spacing suggests equal importance. You could stack it on (2).
  4. 00:28:869 (3,4,5) - same as above, but with (4)
  5. 00:32:382 (3,4,5) - ^, occurs elsewhere as well in similar patterns
  6. 00:30:626 (1) - Barely a sound on the sliderhead, but the sliderend is very strong. Make 00:30:479 (5) - a slider instead and put a circle at 00:30:772?
  7. 00:33:552 (3,4,5,6) - This pattern doesn't really fit here, even though I really like its use elsewhere. (3,4) are pretty important sounds and (5,6) not so much. This is emphasizing (3) and (5) when it should be emphasizing (3) and (4).
  8. 00:39:845 (5,1) - Why stack this? Doesn't really fit with the rest of the pattern imo.
  9. 01:05:540 (1,2) - The vocal pattern isn't really the same for both sliders, making the second one into two circles would fit better imo.
  10. 01:13:091 (2,2,2,4) - All of these are overmapped, I guess it sort of fits for the first two (though I think removing them and just having a large 1/1 jump between the sliders would fit better), but for the last just continuing the previous pattern would fit much better either way, since you're currently just emphasizing 01:13:795 (3) - when you had the same sound as a sliderend before (if anything it sounds weaker to me).

    I actually really like the concepts used and map in general, I just think emphasis is off in some places.
  1. 00:14:910 (3,4) - why is this so far spaced? The sound on (4) is barely audible
  2. 00:25:943 (1,2,3,4) - Same as in the other diff about (3) spacing
  3. 00:28:869 (3,4) - The song to me suggests these being the other way around (first the slider, then the circle), as all the held sounds start on 00:28:869 - , also 00:29:162 is much stronger than 00:29:016.
  4. 00:32:382 (4,5,6) - Same as in the other diff, but with (6). Also elsewhere, again in similar patterns.
  5. 00:34:577 (2,3,4) - The red ticks here are much stronger than the white ones, but your clicking emphasis suggests the opposite.
  6. 01:13:091 (2,2,2) - These are still overmapped but since you continue the slider pattern I don't think it's necessarily bad.
  1. 00:06:700 (2) - Stack it under the end of 00:06:396 (1) - instead? That way you emphasize the vocals on 00:06:802 (3) - . If you do it I suggest doing the same with 00:07:106 (4) - and 00:06:802 (3) - , for consistency and also better emphasis.
  2. 00:26:382 (2,3,4) - Should be spaced less imo, the sound on (3) is really quiet (essentially the same as on (4))
  3. 00:43:211 (4,5) - ^
  4. 00:29:455 (1) - Please don't skip the red tick, you're emphasizing vocals otherwise so skipping over this seems inconsistent, also there's not really a sound at 00:29:455 that justifies that slider as the held vocal starts on 00:29:308.
  5. 00:35:308 (1,2,3) - I think this rhythm would fit better, for similar emphasis reasons as above.
  1. The rhythm you're following in the beginning and the equivalent section in the ending is fine and all, but I do think it's a bit bland since it's only 1/1 spam. By following the vocals instead of the beat you could make it more interesting, and if you use sliders it shouldn't become any harder to play.
  2. 00:37:357 (4) - This slider doesn't really make sense, spacing leading to it is pretty large when the sliderhead doesn't have much of a significant sound. Also the sliderend is much stronger than the start. I suggest putting a stacked or low spaced circle in its place, then having a 1/1 slider start from 00:37:504 - that way you can actually catch the held vocal with that slider, and also put more emphasis on the vocal at 00:37:943 by making it clickable.
  1. 00:01:532 (1,2,3,4,5) - I don't really hear the claps where you put them, I'm fairly sure they are the exact opposite (all notes in which you didn't put a clap should have one, and vice versa)
  2. Sort of unsure about the hitsounding in the rest of the diff as well, but it's really hard to hitsound something when it has to be this undermapped. I think your hitsounding works a bit better in the easy though.

Good Luck and stuff, would definitely like to see this ranked, as I said I like it a lot aside from some emphasis things here and there. :)
Topic Starter
My Angel RangE

LwL wrote:

Hey, from my q

  1. 00:05:890 (2,3,1) - spacing emphasis seems off, (3) is spaced farther than (1) and the song doesn't really have anything special on (3), but (1) has vocals and you're emphasizing vocals everywhere in this section fixed
  2. 00:23:016 (3,4,5) - similar, (4) has a really strong sound, but the least spacing out of the three notes. Mostly feels like it's overemphasizing (5) since (3) has slider leniency leading into it. I think making them about equal is fine considering your general vocal focus, but it shouldn't have lthe least emphasis on the strongest sound. fixed
  3. 00:25:943 (1,2,3,4) - (3) shouldn't be spaced this far, all the other notes in the pattern are far stronger, but your spacing suggests equal importance. You could stack it on (2). Another way fixed
  4. 00:28:869 (3,4,5) - same as above, but with (4) ^ too
  5. 00:32:382 (3,4,5) - ^, occurs elsewhere as well in similar patterns
  6. 00:30:626 (1) - Barely a sound on the sliderhead, but the sliderend is very strong. Make 00:30:479 (5) - a slider instead and put a circle at 00:30:772?
  7. 00:33:552 (3,4,5,6) - This pattern doesn't really fit here, even though I really like its use elsewhere. (3,4) are pretty important sounds and (5,6) not so much. This is emphasizing (3) and (5) when it should be emphasizing (3) and (4). fix
  8. 00:39:845 (5,1) - Why stack this? Doesn't really fit with the rest of the pattern imo. fix
  9. 01:05:540 (1,2) - The vocal pattern isn't really the same for both sliders, making the second one into two circles would fit better imo.
  10. 01:13:091 (2,2,2,4) - All of these are overmapped, I guess it sort of fits for the first two (though I think removing them and just having a large 1/1 jump between the sliders would fit better), but for the last just continuing the previous pattern would fit much better either way, since you're currently just emphasizing 01:13:795 (3) - when you had the same sound as a sliderend before (if anything it sounds weaker to me). Another way fixed

    I actually really like the concepts used and map in general, I just think emphasis is off in some places.
  1. 00:14:910 (3,4) - why is this so far spaced? The sound on (4) is barely audible fix
  2. 00:25:943 (1,2,3,4) - Same as in the other diff about (3) spacing fix
  3. 00:28:869 (3,4) - The song to me suggests these being the other way around (first the slider, then the circle), as all the held sounds start on 00:28:869 - , also 00:29:162 is much stronger than 00:29:016. fix
  4. 00:32:382 (4,5,6) - Same as in the other diff, but with (6). Also elsewhere, again in similar patterns. fix
  5. 00:34:577 (2,3,4) - The red ticks here are much stronger than the white ones, but your clicking emphasis suggests the opposite.fix
  6. 01:13:091 (2,2,2) - These are still overmapped but since you continue the slider pattern I don't think it's necessarily bad.fix
  1. 00:06:700 (2) - Stack it under the end of 00:06:396 (1) - instead? That way you emphasize the vocals on 00:06:802 (3) - . If you do it I suggest doing the same with 00:07:106 (4) - and 00:06:802 (3) - , for consistency and also better emphasis.
  2. 00:26:382 (2,3,4) - Should be spaced less imo, the sound on (3) is really quiet (essentially the same as on (4))
  3. 00:43:211 (4,5) - ^
  4. 00:29:455 (1) - Please don't skip the red tick, you're emphasizing vocals otherwise so skipping over this seems inconsistent, also there's not really a sound at 00:29:455 that justifies that slider as the held vocal starts on 00:29:308. well, other portion beat right
  5. 00:35:308 (1,2,3) - I think this rhythm would fit better, for similar emphasis reasons as above.
  1. The rhythm you're following in the beginning and the equivalent section in the ending is fine and all, but I do think it's a bit bland since it's only 1/1 spam. By following the vocals instead of the beat you could make it more interesting, and if you use sliders it shouldn't become any harder to play.
  2. 00:37:357 (4) - This slider doesn't really make sense, spacing leading to it is pretty large when the sliderhead doesn't have much of a significant sound. Also the sliderend is much stronger than the start. I suggest putting a stacked or low spaced circle in its place, then having a 1/1 slider start from 00:37:504 - that way you can actually catch the held vocal with that slider, and also put more emphasis on the vocal at 00:37:943 by making it clickable.
  1. 00:01:532 (1,2,3,4,5) - I don't really hear the claps where you put them, I'm fairly sure they are the exact opposite (all notes in which you didn't put a clap should have one, and vice versa)
  2. Sort of unsure about the hitsounding in the rest of the diff as well, but it's really hard to hitsound something when it has to be this undermapped. I think your hitsounding works a bit better in the easy though. nomal beat 1/2, easy beat very simple

Good Luck and stuff, would definitely like to see this ranked, as I said I like it a lot aside from some emphasis things here and there. :)
thx modding!
Alchyr
mod

00:16:937 (1,2) - The first two sounds, represented by slider, are more important than the circle, which has basically no sounds it represents, but the second sound is left just as end of slider while the unimportant sound gets a click. Perhaps change to circle -> slider instead of slider -> circle

00:15:518 (2,3,4) - this spacing is actually reallly big compared to most other things so far, and it occurs on a sound that doesn't give any reason for a large jump, so tone it down a bit if possible

00:17:748 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - this section is a bit confusing (the bpm change doesn't help), as so far every section follows the vocals when they are present, so when the vocals come in and 00:18:772 (6,1,2) - the vocals here are 1/2 a beat earlier than the sliders, it just seems a bit off
It is possible to tell that they are mapped to the drums, but up to you to change or not

00:53:454 (3) - vocal sounds occurs here, but stacking fails to emphasize it (only commenting because most of map follows vocals

01:00:906 (1,2,1,2,1,2,1) - this is an interesting pattern - but, it's really hard to read. Due to the pattern before it sounding similar to 1/3 even though it's actually a full bpm change, it's very hard to realize that the song has gone back to the first bpm. I'd recommend 4 sliders instead to make it easier to feel the new bpm going into fast section, especially since the second note of each doesn't have a strong sound supporting it.
This change is probably not REQUIRED, since it's a TV size map and people will just retry anyways, but it might be nice.

01:27:587 (2,3,4) - rhythm here seems off, second vocal sound is on slider end of 01:27:587 (2) - . Maybe use two sliders of length of first one
Topic Starter
My Angel RangE

Alchyr wrote:

mod

00:16:937 (1,2) - The first two sounds, represented by slider, are more important than the circle, which has basically no sounds it represents, but the second sound is left just as end of slider while the unimportant sound gets a click. Perhaps change to circle -> slider instead of slider -> circle well, green line substitution

00:15:518 (2,3,4) - this spacing is actually reallly big compared to most other things so far, and it occurs on a sound that doesn't give any reason for a large jump, so tone it down a bit if possible fixed

00:17:748 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - this section is a bit confusing (the bpm change doesn't help), as so far every section follows the vocals when they are present, so when the vocals come in and 00:18:772 (6,1,2) - the vocals here are 1/2 a beat earlier than the sliders, it just seems a bit off
It is possible to tell that they are mapped to the drums, but up to you to change or not it'n

00:53:454 (3) - vocal sounds occurs here, but stacking fails to emphasize it (only commenting because most of map follows vocals fix

01:00:906 (1,2,1,2,1,2,1) - this is an interesting pattern - but, it's really hard to read. Due to the pattern before it sounding similar to 1/3 even though it's actually a full bpm change, it's very hard to realize that the song has gone back to the first bpm. I'd recommend 4 sliders instead to make it easier to feel the new bpm going into fast section, especially since the second note of each doesn't have a strong sound supporting it.
This change is probably not REQUIRED, since it's a TV size map and people will just retry anyways, but it might be nice.

01:27:587 (2,3,4) - rhythm here seems off, second vocal sound is on slider end of 01:27:587 (2) - . Maybe use two sliders of length of first one
Fixed
thx modding!
Chinochan
adadadasxczvxzvc

[Curtain Call!!!!!]
  1. 이게 제가 할 말이 아니긴 한데 다른 난이도 이름 없을까요
  2. 아래와 같은 문제점이 맵 중간중간에 전체적으로 퍼져 있습니다. 잘 이해하고 생각해보시길 바랍니다.

    1. 00:05:180 (3,4,5,6) - 이 4개의 노트와 같은 부분인 00:06:802 (3,4) - 슬라이더 두 개의 난이도를 비교했을 때 전자가 비교가 안되게 어렵습니다.
    2. 위와 연결되는 사항으로 00:05:282 (4,5) - 이 사이의 디스턴스가 00:06:802 (3,4) - 사이의 체감되는 난이도보다 위의 이유도 겹쳐서 보면 월등하게 어렵다고 보입니다.
    3. 00:04:775 (1,2) - 와 00:06:396 (1,2) - 는 매우 닮은, 똑같다고도 할 수 있는 음이지만 제법 다른 느낌으로 표현되어 있습니다. 더 자세하게 말하자면 플로우 차이입니다. 전자는 밑에서 위로 올라가는 자연스러움은 없더라도 보컬에 좀 더 어울리는듯한 점이 있고 후자의 자연스럽지만 보컬과 아울러 전의 패턴과도 부조화를 이루는 것으로 보입니다.
    4. 00:07:815 (3,4) - 00:06:194 (3) - 이런 점들이 위에 적은 것들과 일맥상통합니다. 저는 이렇게 "슬라이더와 노트를 교차해서 만드는 패턴"류에 대해서 좋지 않게 생각하는 것은 절대 아니지만, 그래도 이렇게 지적을 하는 이유는 그 것의 정도에 대해서 제대로 이해를 하지 못하시는 것처럼 보여서입니다.
    5. 이렇게 관점을 바꾸고 잘게잘게, 노래의 파트와 반복을 이해하고 보면 00:08:018 (1,2) - 여기서도 무언가 보이게 됩니다. 슬라이더 사이의 디스턴스가 눈에 띄게 증가했다는 점이죠.
    6. 00:12:883 (1,2,3,4,1,2,3,4) - 이런 단타의 난이도는 랑이님 상상보다 훨씬 높을겁니다. 그 점을 반드시 이해하셔야 하구요. 그런게 부족한 결과 00:14:099 (3,4,5,6) - 맵 전체에 근본 자체는 비슷한 문제점들이 계속 보이고 있습니다.

    요약하면 맵을 어렵게 만들고 여러가지 패턴이나 변화를 자기의 기호에 맞거나 플레이어의 기호에 맞게 다방면으로 적용하는 것은 아주 바람직하다고도 말하고 싶지만 이게 과한 것은 아닐까? 혹은 이게 맵 전체적인 난이도에 비해서 너무 쉽지는 않나? 에 대해서 이해를 할 필요가 있다는겁니다.

  3. 00:22:723 (2,3,4,5) - 이 패턴과 00:23:894 (2,3,4,5) - 이 패턴은 서로 비슷해보일 수 있으나 엄연히 다릅니다. 그리고 저는 이러한 다름은 좋게 받아들여 지지 않았습니다. 00:24:479 (5) - 이 슬라이더를 CTRL+G해서 밑에서 위로 올라가는 플로우로 변경하면(자리는 본인몫) 이 파트에 대한 일관성이 상당히 좋아집니다.
  4. 00:26:821 (5) - 애매한 오버랩이네요.
  5. 00:27:113 (1,2,3,4,5) - 미묘한 플로우였습니다. 특히 00:27:260 (2,3,4) - 여기요.
  6. 00:50:820 (7,8) - 슬라이더로 바꿔서 오버랩 피해보시는건?
  7. 저는 이 맵 볼 때 마다 00:51:113 (1,2,3,4,5,6,7,8) - 여기는 정말 아쉬웠습니다. http://puu.sh/wAnjL/ec982f354c.png 대충 리듬하고 저 상태에서 배치를 이해할 수 있다면 참고해주세요. 저는 이 파트가 곡에서 정말 좋은 부분 중 하나라고 생각해서 꼭 잘 수정하실 수 있기를 바랍니다.
  8. 01:10:373 (1,2,3) - wtf
  9. 01:17:017 (2) - 위치 충분히 옮길 수 있습니다. 이런 지저분한 오버랩은 피해주는게 훨씬 낫다고 봅니다.
  10. 01:20:037 (1,2,3,4) - 이런걸 사용하고 싶으시다면 노트 4개를 2개씩 나눠 점프를 만든 패턴들이랑 어떻게 조화를 이룰 지 생각해보시길 바랍니다.


[Expert]

  • 위에 설명한것들 제대로 보셨으면 여기엔 굳이 자세한 설명을 달지 않아도 이해 하실거라 생각하고 생략합니다.

  1. 00:04:775 (1,2) - / 00:06:396 (1) -
  2. 00:11:261 (1) - / 00:14:504 (1,2) -
  3. 00:21:552 (2,3) - 안티점프x
  4. 00:23:016 (5,6) - / 00:24:187 (5,6) -
  5. 00:47:015 (5,6,7,1,2,3,4,5,6,7) - 플로우가 심각하게 불편합니다.
  6. 01:01:514 (1,2,3) - / 01:02:319 (1,2,3,4) -
  7. 01:04:232 - http://puu.sh/wAnIT/3d39c4bcc2.png
  8. 01:11:480 (2,3,4) - / 01:12:285 (2,3,4) - 둘의 변화를 제대로 캐치하지 못한듯한 아쉬운 느낌


[Insane]
  1. 00:05:586 (1) - 00:07:207 (1) - / 00:08:423 (3,4) -
  2. 00:26:089 - 클릭커블


최상위 난이도에 대한 모딩에 대해서, 절대로 한 난이도에 국한해서 한 모딩이 아닙니다.
저런 점들을 한 번 깨닫고 나면 수정이나 미래에 써먹기는 아주 쉬울겁니다.
gl
Flake
Hello! Normal Mod!
Expert


00:05:180 (3,4) - I would avoid using this in this part, for two reasons: It gives a lot of pressure to the player, and 00:05:282 (4,5) - is rip spacing

00:05:890 (2,3,4) - I'm pretty confused what this is following (probably following something obv here but I suck at noticing small things eee) I also noticed that the next part of the vocals that has the same thing is made like this 00:07:207 (1,2,3) - / 00:08:829 (1,2,3) - regardless of the fact there is the instrument in the bg. Consistency wise, I would map it with the pattern of two 1/1 sliders followed by a 1/2 slider to fill in.

00:18:260 - ,00:20:601 - and so on have sounds on them, and it's somewhat obvious. I would map this, though this section is reliant on the vocals. This is pretty much something small though.

00:21:552 (2,3) - Idk why they're spaced like this in this part, everything is a jump and there's a lot of motion here. There's also strong sounds on both circles, so it's only natural for a mapper to make this a jump.. Unless there's a big deep reason to it lol

00:22:430 (1) - awkwardly overlaps 00:23:308 (6) -

01:00:906 (2,1,2,3,4,5) - pressure, for a really calm-before-the-storm part idk what to call it, but it's intense. Imo removing a circle after every "ta" represents the section better and makes it easier to play

01:02:621 (2,3) - Would crtl+g this pattern, since sliderheads are more dominant in terms of representing vocals in the kiai

01:05:540 (1,2,3,4,5) - not sure if this is following the vocals? specifically the sliders

I would give 01:06:346 (1,1,1,1) - lower sv so it would show the contrast/dominance between sliders

01:09:970 (3,4,5,6) - I mentioned this one being too much of a pressure. This one's optional though. It's kiai, so combining the concepts of the map here is ok, though I would make them sliders instead since the kiai promotes jumps and a lot of movement

01:15:708 (3,4,5) - Same with ^, though it's outside of kiai and this kind of thing is better on stuff like 00:11:261 - onwards.

stuff below are stuff I like about the map and the song and are obviously important to your map DO NOT DISMISS THIS!!!111 some really good things done in this map.

01:20:842 -,01:21:648 - alcohol is represented well here. gj

anyways, good map! Good luck on getting rank! :):)
Ametrin
m4m from u q

[curtain call!!!!!]
00:07:815 (3,4) - ctrl+g? for better flow and pattern now is kinda hard to play
00:09:842 (3,3) - make these point to left
00:11:971 (4) - put it at 80|248 since it is unnecessary to break the flow here
00:14:910 (3,2) - why not stack
00:29:308 (1) - make the end clickable
00:32:821 (1) - ctlg+g plz
00:39:406 (3) - why break flow here?
00:43:065 (4) - ctlg+g plz
00:44:674 (1) - ^
01:00:906 (1,2,1,2,1,2,1) - that's fun!
01:03:326 (3,6,2) - these slider all point to same side is kinda wierd imo
01:06:548 (3,3,3,3) - make sv increasing will be coooool
01:07:956 (1,2,3) - bad flow :(
01:15:205 (1) - ctrl+g

[expert!!!!!]
00:05:180 (3,4,5) - too far here
00:21:552 (2,3) - make ds same with 00:20:674 (3,5) - ?
00:34:577 (2) - this stack makes feel kinda sudden...try 325|115
00:40:284 (3,4) - a bit far. maybe stack with 00:39:406 (3) -
00:41:455 (3) - ctrl+g
00:52:284 (1,2,3,4) - why not make a repeat here? 2 stack with 4 and 3 with 1 for example
01:25:574 (4,1,2) - really hard to read...

NICE MAP
Topic Starter
My Angel RangE

Beomsan wrote:

adadadasxczvxzvc

[Curtain Call!!!!!]
  1. 이게 제가 할 말이 아니긴 한데 다른 난이도 이름 없을까요 종은난이도명 기억이 안나옵니다
  2. 아래와 같은 문제점이 맵 중간중간에 전체적으로 퍼져 있습니다. 잘 이해하고 생각해보시길 바랍니다.

    1. 00:05:180 (3,4,5,6) - 이 4개의 노트와 같은 부분인 00:06:802 (3,4) - 슬라이더 두 개의 난이도를 비교했을 때 전자가 비교가 안되게 어렵습니다.
    2. 위와 연결되는 사항으로 00:05:282 (4,5) - 이 사이의 디스턴스가 00:06:802 (3,4) - 사이의 체감되는 난이도보다 위의 이유도 겹쳐서 보면 월등하게 어렵다고 보입니다.
    3. 00:04:775 (1,2) - 와 00:06:396 (1,2) - 는 매우 닮은, 똑같다고도 할 수 있는 음이지만 제법 다른 느낌으로 표현되어 있습니다. 더 자세하게 말하자면 플로우 차이입니다. 전자는 밑에서 위로 올라가는 자연스러움은 없더라도 보컬에 좀 더 어울리는듯한 점이 있고 후자의 자연스럽지만 보컬과 아울러 전의 패턴과도 부조화를 이루는 것으로 보입니다.
    4. 00:07:815 (3,4) - 00:06:194 (3) - 이런 점들이 위에 적은 것들과 일맥상통합니다. 저는 이렇게 "슬라이더와 노트를 교차해서 만드는 패턴"류에 대해서 좋지 않게 생각하는 것은 절대 아니지만, 그래도 이렇게 지적을 하는 이유는 그 것의 정도에 대해서 제대로 이해를 하지 못하시는 것처럼 보여서입니다.
    5. 이렇게 관점을 바꾸고 잘게잘게, 노래의 파트와 반복을 이해하고 보면 00:08:018 (1,2) - 여기서도 무언가 보이게 됩니다. 슬라이더 사이의 디스턴스가 눈에 띄게 증가했다는 점이죠.
    6. 00:12:883 (1,2,3,4,1,2,3,4) - 이런 단타의 난이도는 랑이님 상상보다 훨씬 높을겁니다. 그 점을 반드시 이해하셔야 하구요. 그런게 부족한 결과 00:14:099 (3,4,5,6) - 맵 전체에 근본 자체는 비슷한 문제점들이 계속 보이고 있습니다.

    요약하면 맵을 어렵게 만들고 여러가지 패턴이나 변화를 자기의 기호에 맞거나 플레이어의 기호에 맞게 다방면으로 적용하는 것은 아주 바람직하다고도 말하고 싶지만 이게 과한 것은 아닐까? 혹은 이게 맵 전체적인 난이도에 비해서 너무 쉽지는 않나? 에 대해서 이해를 할 필요가 있다는겁니다.

    충고를 받들고 차차 고지고 있는중입니다
  3. 00:22:723 (2,3,4,5) - 이 패턴과 00:23:894 (2,3,4,5) - 이 패턴은 서로 비슷해보일 수 있으나 엄연히 다릅니다. 그리고 저는 이러한 다름은 좋게 받아들여 지지 않았습니다. 00:24:479 (5) - 이 슬라이더를 CTRL+G해서 밑에서 위로 올라가는 플로우로 변경하면(자리는 본인몫) 이 파트에 대한 일관성이 상당히 좋아집니다. 조금 다르게 변경했습니다
  4. 00:26:821 (5) - 애매한 오버랩이네요. fix
  5. 00:27:113 (1,2,3,4,5) - 미묘한 플로우였습니다. 특히 00:27:260 (2,3,4) - 여기요. fix?
  6. 00:50:820 (7,8) - 슬라이더로 바꿔서 오버랩 피해보시는건? fix
  7. 저는 이 맵 볼 때 마다 00:51:113 (1,2,3,4,5,6,7,8) - 여기는 정말 아쉬웠습니다. http://puu.sh/wAnjL/ec982f354c.png 대충 리듬하고 저 상태에서 배치를 이해할 수 있다면 참고해주세요. 저는 이 파트가 곡에서 정말 좋은 부분 중 하나라고 생각해서 꼭 잘 수정하실 수 있기를 바랍니다. 다른방식으로 고쳤습니다
  8. 01:10:373 (1,2,3) - wtf fix
  9. 01:17:017 (2) - 위치 충분히 옮길 수 있습니다. 이런 지저분한 오버랩은 피해주는게 훨씬 낫다고 봅니다. fix
  10. 01:20:037 (1,2,3,4) - 이런걸 사용하고 싶으시다면 노트 4개를 2개씩 나눠 점프를 만든 패턴들이랑 어떻게 조화를 이룰 지 생각해보시길 바랍니다.


[Expert]

  • 위에 설명한것들 제대로 보셨으면 여기엔 굳이 자세한 설명을 달지 않아도 이해 하실거라 생각하고 생략합니다.

    same

  1. 00:04:775 (1,2) - / 00:06:396 (1) -
  2. 00:11:261 (1) - / 00:14:504 (1,2) -
  3. 00:21:552 (2,3) - 안티점프x fix
  4. 00:23:016 (5,6) - / 00:24:187 (5,6) -
  5. 00:47:015 (5,6,7,1,2,3,4,5,6,7) - 플로우가 심각하게 불편합니다. fix
  6. 01:01:514 (1,2,3) - / 01:02:319 (1,2,3,4) -
  7. 01:04:232 - http://puu.sh/wAnIT/3d39c4bcc2.png
  8. 01:11:480 (2,3,4) - / 01:12:285 (2,3,4) - 둘의 변화를 제대로 캐치하지 못한듯한 아쉬운 느낌 악간의 수정.


[Insane]
  1. 00:05:586 (1) - 00:07:207 (1) - / 00:08:423 (3,4) -
  2. 00:26:089 - 클릭커블 fix


최상위 난이도에 대한 모딩에 대해서, 절대로 한 난이도에 국한해서 한 모딩이 아닙니다.
저런 점들을 한 번 깨닫고 나면 수정이나 미래에 써먹기는 아주 쉬울겁니다.
gl

Flake wrote:

Hello! Normal Mod!
Expert


00:05:180 (3,4) - I would avoid using this in this part, for two reasons: It gives a lot of pressure to the player, and 00:05:282 (4,5) - is rip spacing

00:05:890 (2,3,4) - I'm pretty confused what this is following (probably following something obv here but I suck at noticing small things eee) I also noticed that the next part of the vocals that has the same thing is made like this 00:07:207 (1,2,3) - / 00:08:829 (1,2,3) - regardless of the fact there is the instrument in the bg. Consistency wise, I would map it with the pattern of two 1/1 sliders followed by a 1/2 slider to fill in.

00:18:260 - ,00:20:601 - and so on have sounds on them, and it's somewhat obvious. I would map this, though this section is reliant on the vocals. This is pretty much something small though.

00:21:552 (2,3) - Idk why they're spaced like this in this part, everything is a jump and there's a lot of motion here. There's also strong sounds on both circles, so it's only natural for a mapper to make this a jump.. Unless there's a big deep reason to it lol

00:22:430 (1) - awkwardly overlaps 00:23:308 (6) -

01:00:906 (2,1,2,3,4,5) - pressure, for a really calm-before-the-storm part idk what to call it, but it's intense. Imo removing a circle after every "ta" represents the section better and makes it easier to play

01:02:621 (2,3) - Would crtl+g this pattern, since sliderheads are more dominant in terms of representing vocals in the kiai

01:05:540 (1,2,3,4,5) - not sure if this is following the vocals? specifically the sliders

I would give 01:06:346 (1,1,1,1) - lower sv so it would show the contrast/dominance between sliders

01:09:970 (3,4,5,6) - I mentioned this one being too much of a pressure. This one's optional though. It's kiai, so combining the concepts of the map here is ok, though I would make them sliders instead since the kiai promotes jumps and a lot of movement

01:15:708 (3,4,5) - Same with ^, though it's outside of kiai and this kind of thing is better on stuff like 00:11:261 - onwards.

stuff below are stuff I like about the map and the song and are obviously important to your map DO NOT DISMISS THIS!!!111 some really good things done in this map.

01:20:842 -,01:21:648 - alcohol is represented well here. gj


Beomsan same mod , but different mod fix all

anyways, good map! Good luck on getting rank! :):)

Ametrin wrote:

m4m from u q

[curtain call!!!!!]
00:07:815 (3,4) - ctrl+g? for better flow and pattern now is kinda hard to play
00:09:842 (3,3) - make these point to left
00:11:971 (4) - put it at 80|248 since it is unnecessary to break the flow here
00:14:910 (3,2) - why not stack
00:29:308 (1) - make the end clickable
00:32:821 (1) - ctlg+g plz
00:39:406 (3) - why break flow here?
00:43:065 (4) - ctlg+g plz
00:44:674 (1) - ^
01:00:906 (1,2,1,2,1,2,1) - that's fun!
01:03:326 (3,6,2) - these slider all point to same side is kinda wierd imo
01:06:548 (3,3,3,3) - make sv increasing will be coooool
01:07:956 (1,2,3) - bad flow :(
01:15:205 (1) - ctrl+g

[expert!!!!!]
00:05:180 (3,4,5) - too far here
00:21:552 (2,3) - make ds same with 00:20:674 (3,5) - ?
00:34:577 (2) - this stack makes feel kinda sudden...try 325|115
00:40:284 (3,4) - a bit far. maybe stack with 00:39:406 (3) -
00:41:455 (3) - ctrl+g
00:52:284 (1,2,3,4) - why not make a repeat here? 2 stack with 4 and 3 with 1 for example
01:25:574 (4,1,2) - really hard to read...


too , Beomsan same mod , but different mod fix all

NICE MAP
Thinks all :d
faygo
hello NM~
sorry for short mod for each diff :/ ur map is pretty solid already

Light Insane!!!!!

  1. 00:07:613 (5) Why a sudden curve slider out of nowhere
  2. 00:12:072 (3,4) spacing with previous slider too large compared with 00:13:694 (3,4) or 00:15:315 (3,4)
  3. 00:25:211 (2) Also a significantly larger spacing here compared with others, if its for the slightly louder vocals then at least make the spacing for 00:26:382 (2) bigger too
  4. 00:39:406 (3,4) also inconsistent spacing


Insane!!!!!

  1. 00:52:284 (6,7) Increase spacing from the previous circle or NC for emphasis of the "quacks"
  2. 01:04:936 (2) Stack?
  3. 01:05:943 (1,2) NC not really necessary


Expert!!!!!!

  1. 00:04:775 (1,2) Why is this part the only part that used two sliders unlike others, rather bad emphasis here
  2. 00:05:890 (2,3,4) Pretty confusing to play, ur sliders do not start at beats
  3. 00:17:241 (2,3) Circle then slider instead of the other way round maybe?
  4. 00:20:674 (3,4) Increase spacing between each other? same for others
  5. 01:06:748 (1,2) doesn flow too well, maybe do it like 01:07:554?
  6. 01:15:003 (2) Maybe a bit above instead of a bit under
  7. 01:23:661 (3) Nerf the spacing a bit with the previous circle


Curtain Call!!!!!

  1. 00:08:829 (1,2,3) Increase spacing between each other for a bit?
  2. 00:47:015 (5) ctrl g maybe
  3. 01:00:906 (1,2,1,2,1,2) 6 circles, 1.5 seconds and already 0.1* spike (from 5.75 w/o it), not to mention that its not like the most significant part


overall a very good mapset, good luck on ranking ^^
DeRandom Otaku
[General]
  1. In some of the difficulties you probably forgot to reduce volume at 00:57:551 - just reminding you about it since the average volume sounds really loud here

[Curtain Call!!!!!]
  1. 00:04:572 (4,2) - OK so first mod and its a nitpick but please the tiny overlap looks so bad, Avoid it
  2. 00:04:775 (1,2,3,4,1,2,3,4) - You have got to change this rhythm to something like 00:06:396 (1,2,3,4,1,2,3,4) - Because the rhythm in latter case just fits the vocals so properly that i have no words !!! and its better for consistency too since you used the rhythm from 2nd pattern in 3rd pattern too, only the first pattern is different and is off
  3. 00:54:917 (4) - Dont you wanna change this to two circles instead to follow vocals in a better way? You should do that because the 3 previous sliders 00:53:893 (1,2,3) - Have vocals on their head only while this one has one on its tail as well

[Expert!!!!!]
  1. 00:26:235 (3,4) - you must not leave these two stacked because 4 has a loud sound as well and being stacked doesnt give it any emphasis at all! also the lack of movement here doesnt fit with this part at all
  2. 01:00:906 (1,2,3) - Space them equally lol they are easily noticeable with their inconsistent spacing.
  3. 01:00:906 (1) - Remove NC since you have NC starting from 01:00:703 (1) - in insane and light insane etc. so yeah its better for consistency across difficulties

[Insane!!!!!]
  1. 00:01:532 (1,2,3) - Try moving 1 a bit downwards since the spacing between these is definitely not consistant
  2. 00:16:937 (5) - This feels really under powered being a slider, the two sounds it supports are really loud and you could safely change them into circles.Also having it stacked is also bad for emphasis even tho the circle is stacked with slider end, the spacing is still too small
  3. 00:29:162 (5,1) - The rhythm here is not fine, since the song is emphasizing 00:29:308 - 00:29:601 - while you are emphasizing 00:29:455 -

[Light Insane!!!!!]
  1. 00:25:943 (1,2,3,4) - The rhythm you use here is most likely copy of rhythms you use previously but the song calls for something different lol the rhythm here doesnt match the song at all as the song represents strong sounds at 00:25:943 - 00:26:089 - 00:26:382 - while you are trying to emphasize 00:25:943 - 00:26:528 - 00:26:821 - which is just weird lol
  2. 01:13:091 (2,3) - The jump here is kinda brutal compared to the rest of the mapping in this difficulty, try ctrl+g'ing 3 and it will fix the jump problem as well as it will make a nice circular flow. its a quick fix.

Thats it for now, Rhythm emphasis is week at a lot of points which needs serious improvement
gl
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