forum

R3 Music Box - FREEDOM DiVE [CatchTheBeat]

posted
Total Posts
17
Topic Starter
JierYagtama
This map has been deleted on the request of its creator. It is no longer available.
Aerene
boi this has gotta be my fastest mapping yet.
Nicotine's Retarded Cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4787,4797,9150,11758,32054,36418,37873,39327,40782
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FREEDOM DiVE
TitleUnicode:FREEDOM DiVE
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:JeirYagtama
Version:Nicotine's Cup
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Xetopia
  • Hello :>
    m4m req
    Shanoob modder is here ;c
    im noob in modding low diffs, sry please ;3

  • [list:1337]Nicotine's Cup
    00:08:782 (1,1) - Movement here feels pretty awkward, try this:
  • Salad
    00:00:063 (1,1,1) - maybe can you add more distance to emphasize strong beat(last 1)
    00:01:515 (1,1,1) - ^
    00:24:760 (1,1,1) - ^
    00:02:968 (1,1,1) - red tick is not strong beat. Try the same as here: ^^^
    00:26:213 (1,1,1) - ^
    00:46:805 (1) - move start spinner at one a beat back
  • Dive Into the Sky
    00:23:299 (1,1) - maybe add more distance between them?
    00:36:011 (1,1) - maybe make then jump to emphasize a strong beat. for example as here: 00:36:737 (1,1) -
    00:38:916 (1,1) - ^
    00:28:202 (1,1,1,1,1) - this stream looks very awkward.Try this if you are like it:
    00:46:544 (1,1) - maybe just make spinner?
    00:18:941 (2,3,1,1) - I think this is pretty difficult. Maybe can you make this moment much easier?
    00:21:846 (1,1,1,1) - ^
    00:45:091 (1,1,1,1) - ^
    00:08:045 (2) - i think need emphasize strong beat(big white tick*) For example try this:

Sorry for poor eng, if you don't understand my post ;ccccc
gl gl gl gl :pp
Summerleopard
Well,since this map need HS. I can help you with it. May I ask for request for doing hitsounds for all this diffs?

It could be fun to help tho
GOOD LUCK FOR RANKING Q! 8-)
Topic Starter
JierYagtama

Shanofanboy wrote:

  • Hello :>
    m4m req
    Shanoob modder is here ;c
    im noob in modding low diffs, sry please ;3

  • [list:1337]Nicotine's Cup
    00:08:782 (1,1) - Movement here feels pretty awkward, try this:
  • Salad
    00:00:063 (1,1,1) - maybe can you add more distance to emphasize strong beat(last 1) thx for reminding me to nc the map lo also oke xd
    00:01:515 (1,1,1) - ^ oke
    00:24:760 (1,1,1) - ^ oke
    00:02:968 (1,1,1) - red tick is not strong beat. Try the same as here: ^^^ pretty sure on gameplay doesnt looks like it has smol spacing compared to the last 1 xd
    00:26:213 (1,1,1) - ^ its pretty ok as it is xd
    00:46:805 (1) - move start spinner at one a beat back oke
  • Dive Into the Sky
    00:23:299 (1,1) - maybe add more distance between them? oke
    00:36:011 (1,1) - maybe make then jump to emphasize a strong beat. for example as here: 00:36:737 (1,1) - oke xd
    00:38:916 (1,1) - ^ seems fine to me the way it is
    00:28:202 (1,1,1,1,1) - this stream looks very awkward.Try this if you are like it:

    ill take it xd
    00:46:544 (1,1) - maybe just make spinner?
    00:18:941 (2,3,1,1) - I think this is pretty difficult. Maybe can you make this moment much easier? its one of the most intense section of the music so thats why I made it like that
    00:21:846 (1,1,1,1) - ^ oke
    00:45:091 (1,1,1,1) - ^ oke
    00:08:045 (2) - i think need emphasize strong beat(big white tick*) For example try this:
    oke

Sorry for poor eng, if you don't understand my post ;ccccc
gl gl gl gl :pp
Aerene

  • [list:1337]Nicotine's Cup
    00:08:782 (1,1) - Movement here feels pretty awkward, try this:
nah, that would ruin the the jump on 00:10:236 (1) - . I increased the ds in the other hand to make it less awkward.
boop
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
Bookmarks: 4787,4797,9150,11758,32054,36418,37873,39327,40782
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FREEDOM DiVE
TitleUnicode:FREEDOM DiVE
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:JeirYagtama
Version:Nicotine's Cup
Source:
Tags:
BeatmapID:1314244
BeatmapSetID:623504

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"vocaloid map 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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BoberOfDarkness
Dive Into the Sky

  1. Delete all boomarks, there's no need to have them if the difficulty is not collab or there is special reason for them. (also they doesn't look well cause they are unsnapped)
  2. Timing looks odd at ending to me.
    Try 76.650 BPM at 00:46:544 - instead 75
    Also there should be 86.250 BPM point at 00:49:634 -
  3. 00:00:781 (2) - it's placed on gameplay boarder, try to avoid placing notes like that to prevent uncomfortable movement. Move to x:8.
  4. 00:02:234 (2) - same as above but move to x:504
  5. 00:03:686 (2,1) - there's no reason to keep high distance between those sliders
  6. 00:04:958 (1,2,3,4,5) - linear stream doesn't looks well also small distance between objects flows poorly :( try something like https://osu.ppy.sh/ss/8411386
  7. 00:07:318 (1) - again note on the boarder
  8. 00:22:936 (4,1) - there's good spot for hyperdash
  9. 00:28:202 (1,2,3,4,5) - curved stream would work better
  10. 00:46:544 (1) - unsnapped spinner
I hope this helps
Topic Starter
JierYagtama

BoberOfDarkness wrote:

Dive Into the Sky

  1. Delete all boomarks, there's no need to have them if the difficulty is not collab or there is special reason for them. (also they doesn't look well cause they are unsnapped)
  2. Timing looks odd at ending to me.
    Try 76.650 BPM at 00:46:544 - instead 75 alrighty
    Also there should be 86.250 BPM point at 00:49:634 -
  3. 00:00:781 (2) - it's placed on gameplay boarder, try to avoid placing notes like that to prevent uncomfortable movement. Move to x:8. alrighty fixed XD
  4. 00:02:234 (2) - same as above but move to x:504 fixed
  5. 00:03:686 (2,1) - there's no reason to keep high distance between those sliders changed the pattern a bit to be a little more comfortable to plat
  6. 00:04:958 (1,2,3,4,5) - linear stream doesn't looks well also small distance between objects flows poorly :( try something like https://osu.ppy.sh/ss/8411386 slightly adjusted the pattern to my liking XD
  7. 00:07:318 (1) - again note on the boarder fixed
  8. 00:22:936 (4,1) - there's good spot for hyperdash yep it does XD thanks
  9. 00:28:202 (1,2,3,4,5) - curved stream would work better ill take it XD
  10. 00:46:544 (1) - unsnapped spinner
I hope this helps
Thank you so so soooo much for the mod XD
Summerleopard
Hey,creator.. I just found two son which might you need for hitsounds. Well,choose form this two maps

SPOILER
https://osu.ppy.sh/b/803793 Few choice if you choose it
https://osu.ppy.sh/b/926622 - Obviously piano?

Well,I not fond at creating tho but somehow this could apply for this song for certain hitsounds

:P Well,I just do what I could so plz don't mad at me. It is just my suggestion
ZX123456
lovely song :)

my English is not good, hope you don't mind :o

General

check AImod in all diff,they have some timing problems (ctrl+shift+A)
close Widescreen Support if you don't use storyboard (Nicotine's Cup and Dive Into the Sky diff)

Nicotine's Cup

uh.. although the impact is not big, but i don't know why all objects are used new combo

salad

00:04:421 (1,1) - cancel this jump feel better, like Dive Into the Sky diff
00:05:692 (5,1) - the distance seems too far away
00:27:665 (1,1) - like 00:04:421 (1,1) - , cancel this jump
00:28:937 (5,1) - like 00:05:692 (5,1) - , shorten the distance
00:42:193 (1,2,3,4,1) - i think this is not friendly for beginners...maybe?

Dive Into the Sky

00:28:202 (1,2,3,4,5) - this part of the tone gradually increased,so the distance here gradually pull away maybe will be better. like this https://osu.ppy.sh/ss/8455010
00:40:369 (6,1) - Replaced by hdash?
00:45:091 (1,2,3,4) - try these? https://osu.ppy.sh/ss/8454468 or https://osu.ppy.sh/ss/8454870
Aerene
Finally -nicotine modded

General
Widescreen support is on
Change the audio? the audio bitrate is not appropriate (idk check aimod)
Apply the same kiai in all of your diffs (just follow mine) kiai snap
Apply timing by bober cuz I did
Bookmark remove


Salad:
Most of these are distance cleaning so that it's more friendlier salad
00:04:421 (1,1) - This two is too harsh for new players. Sure it is dash necessary, but it feels like a pixel jump. I'd just make these two into a circle for a better spread density (You have the same rhythm on dive)
00:04:421 (4) - on x:180 and 00:05:874 (6) - on x:360
00:06:600 (7) - If you followed my suggestion above, move slider at x:232
00:08:053 (1) - move this at x:156
00:09:142 (3) - x:368
00:10:232 (1) - This slider is on the edge aaaaaaa. Move at x:500
00:17:496 (1) - I'd move this further abit for emphasis. I'd move at x:424
00:19:675 (5) - x:352 pls
00:20:401 (1) - x:280
00:27:665 (1,1) - Same as before on 00:04:421 (1,1)
00:42:193 (1,2,3,4) - Reduce ds aaaaaaa
00:46:605 - I'd put a circle then reduce the spinner.

I have not mentioned all in salad. Needs atleast 3-4 mods I guess.


Dive into the sky
00:08:045 (2,3) - Too harsh reduce ds. Sliders look different aswell, but they are the same.
00:10:224 (1,2) - Reduce ds aswell
00:18:941 (2,3,4,1) - Ds is too big aswell
00:33:105 (4,1) - ^
00:37:464 (6) - I'd make this a hyper
00:40:369 (6) - This also, Hyper pls thank
00:45:091 (1,2,3,4) - I'd just make this the same as 00:21:846 (1,2,3,4) - earlier for consistency
00:46:605 (1) - Circle here again ples.

Overall, some parts are too big and have questionable ds.


Also added fixed combo as mentioned by last modder (i was lazy that time)
Hey
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FREEDOM DiVE
TitleUnicode:FREEDOM DiVE
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:JeirYagtama
Version:Nicotine's Cup
Source:
Tags:
BeatmapID:1314244
BeatmapSetID:623504

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"vocaloid map 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
JierYagtama

-Nicotine wrote:

Finally -nicotine modded

General
Widescreen support is on
Change the audio? the audio bitrate is not appropriate (idk check aimod)
Apply the same kiai in all of your diffs (just follow mine) kiai snap
Apply timing by bober cuz I did
Bookmark remove


Salad:
Most of these are distance cleaning so that it's more friendlier salad
00:04:421 (1,1) - This two is too harsh for new players. Sure it is dash necessary, but it feels like a pixel jump. I'd just make these two into a circle for a better spread density (You have the same rhythm on dive) Lessened ds
00:04:421 (4) - on x:180 and 00:05:874 (6) - on x:360 aight
00:06:600 (7) - If you followed my suggestion above, move slider at x:232 It kinda loses the thing im emphasizing here so no
00:08:053 (1) - move this at x:156 aight
00:09:142 (3) - x:368 aight
00:10:232 (1) - This slider is on the edge aaaaaaa. Move at x:500 aight
00:17:496 (1) - I'd move this further abit for emphasis. I'd move at x:424 moved it to 412 instead
00:19:675 (5) - x:352 pls aight
00:20:401 (1) - x:280 aight
00:27:665 (1,1) - Same as before on 00:04:421 (1,1) aight
00:42:193 (1,2,3,4) - Reduce ds aaaaaaa oke
00:46:605 - I'd put a circle then reduce the spinner. I prefer to put that troll fruit in the last diff :^

I have not mentioned all in salad. Needs atleast 3-4 mods I guess.


Dive into the sky
00:08:045 (2,3) - Too harsh reduce ds. Sliders look different aswell, but they are the same. aight
00:10:224 (1,2) - Reduce ds aswell aight
00:18:941 (2,3,4,1) - Ds is too big aswell aight
00:33:105 (4,1) - ^
00:37:464 (6) - I'd make this a hyper Actually kinda need help on this lo
00:40:369 (6) - This also, Hyper pls thank a little bit of help on this pls thank
00:45:091 (1,2,3,4) - I'd just make this the same as 00:21:846 (1,2,3,4) - earlier for consistency oke
00:46:605 (1) - Circle here again ples. oke

Overall, some parts are too big and have questionable ds.


Also added fixed combo as mentioned by last modder (i was lazy that time)
Hey
osu file format v14

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TitleUnicode:FREEDOM DiVE
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ArtistUnicode:R3 Music Box
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Version:Nicotine's Cup
Source:
Tags:
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Topic Starter
JierYagtama

ZX123456 wrote:

lovely song :)

my English is not good, hope you don't mind :o

General

check AImod in all diff,they have some timing problems (ctrl+shift+A)
close Widescreen Support if you don't use storyboard (Nicotine's Cup and Dive Into the Sky diff)

Nicotine's Cup

uh.. although the impact is not big, but i don't know why all objects are used new combo

salad

00:04:421 (1,1) - cancel this jump feel better, like Dive Into the Sky diff hmm dont really see why I should since the dash is meant to emphasize the other loud sound
00:05:692 (5,1) - the distance seems too far away not really tbh this is salad not a cup diff
00:27:665 (1,1) - like 00:04:421 (1,1) - , cancel this jump since I didnt took your suggestion above then no
00:28:937 (5,1) - like 00:05:692 (5,1) - , shorten the distance ^
00:42:193 (1,2,3,4,1) - i think this is not friendly for beginners...maybe? changed the pattern a bit

Dive Into the Sky

00:28:202 (1,2,3,4,5) - this part of the tone gradually increased,so the distance here gradually pull away maybe will be better. like this https://osu.ppy.sh/ss/8455010 hmm I think the pattern is alright as it is thanks for the suggestion though
00:40:369 (6,1) - Replaced by hdash?
00:45:091 (1,2,3,4) - try these? https://osu.ppy.sh/ss/8454468 or https://osu.ppy.sh/ss/8454870hmm ill take the first one but slightly adjusted
a didnt see ur mod srry but thanks for the mod
-Hex-
M4M as discussed on PM

[Cup]
  1. Check AiMod first !
  2. 00:18:236 (1,1,2) - As you can clearly hear 00:18:964 (1) - this note has stronger sound than 00:18:236 (1) - but you have weak movement on it. You can try 00:18:964 (1) - on x:400 and 00:19:691 (2) - x:264
  3. 00:21:873 (1,2,3,4,1) - Same as above, move these notes to x:408 to emphasize high pitch sounds.
  4. 00:42:236 (1,2) - Same as above. You can move (2) to x:392 and you have to move 00:43:691 (1) - to the right like x:504 to follow your pattern.
  5. I think you need to put spinner on here 00:46:996 (1) - I heard the sound starts on here.
[Dive into the Sky]
  1. Check AiMod first !
  2. Your hitsounds are too loud I think, lower it to 30 - 40% would be nicer to hear.
  3. Yeah, you are using Finish hitsounds too much. That's really disturbing for some people, I'm not really good at hitsounding but it's not fit on some notes.
  4. 00:14:227 (4) - You can use whistle on this note to make it same like 00:12:774 (2) -
  5. 00:17:133 (4) - Whislte might fit in here since next note is finish.
  6. 00:22:581 (2,3) - I think you can replace this finish to whistle .
  7. 00:11:685 (1,2,3,4,1,2,3,4) - Inconsistent timeline. You can try to make it same like this 00:34:929 (1,2,3,4,1,2,3,4) - .
  8. 00:28:937 (5,1) - This antiflow dash is not comfortable for new player. You can try to Ctrl + G (1) or make it vertical and then move to x : 240 for better flow.
  9. 00:43:646 (1) - This note has stronger sound than previous note, so it deserved to have big spacing. You can try x:80 and then make your slider looks like this to avoid your slider hits the wall.
Done . Good luck
Electoz
hi hi from my queue

[General]

  1. Timing in both of your diffs are different lol, also there's some unsnapped stuff according to aimod so yea please check them
  2. Audio bitrate for the rankable sake must be between 128-192 so yours aren't rankable lol, this one https://puu.sh/xgkrR/a643b350b9.mp3 is rankable in case you're interested
[Nicotine's Cup]

  1. 00:04:964 (1,2,3,4,5,6) - Should be nerfed a bit. The rhythm here is pretty dense but if you want to keep it as is, then you should nerf the movement (aka decrease spacings used between 00:04:964 (1,2,3,4,5,6) ) a little cuz fast movement + 1/4 rhythms in Cup is kinda a killer for players. Same applies to 00:28:236 (1,2,3,4,5,6) .
  2. 00:10:236 (3) - How about a 1/1 slider instead? Because 00:06:600 (1,2,3,1,2) - is quite a chain of rhythms so adding a 1/1 thing here gives a different variation + 00:10:600 is not that prominent to be mapped. Same applies to 00:33:509 (3) .
  3. 00:24:054 (1) - Remove NC for consistency with 00:00:782 (2) .
  4. 00:40:417 (4,1) - You can space this more for emphasis, just like 00:17:144 (4,1) .
[Dive into the sky]

  1. 00:03:331 (2,3) - 00:26:576 (2,3) - Literally the same rhythm but you gave different emphasises/spacings :eyes:
  2. 00:11:685 (1,2,3,4) - Understand your idea but spacings used are too big compared to what you did with the rest of your map lol, could nerf them. Same applies to 00:34:929 (1,2,3,4) .
  3. Ok so generally there should be more dashes, and the way you spaced objects are kinda unclear whether this or that needs a dash in gameplay like 00:04:421 (1,1) - for instance where you can basically walk if you caught 00:04:784 - on the edge of the plate (so in this case you increase more spacing so it's more differentiable that a dash is needed) .
  4. And some emphasises (which I was expecting) aren't there, beats like 00:05:874 - 00:10:232 - 00:23:307 - etc can be emphasized by adding a dash into them. (aka add dashes whenever you want to emphasize something)
I'll just give you some quick points first so that you can focus on them, feel free to poke me if you have any questions or whatever
good luck!
Topic Starter
JierYagtama

-Hex- wrote:

M4M as discussed on PM

[Cup]
  1. Check AiMod first !
  2. 00:18:236 (1,1,2) - As you can clearly hear 00:18:964 (1) - this note has stronger sound than 00:18:236 (1) - but you have weak movement on it. You can try 00:18:964 (1) - on x:400 and 00:19:691 (2) - x:264
  3. 00:21:873 (1,2,3,4,1) - Same as above, move these notes to x:408 to emphasize high pitch sounds.
  4. 00:42:236 (1,2) - Same as above. You can move (2) to x:392 and you have to move 00:43:691 (1) - to the right like x:504 to follow your pattern.
  5. I think you need to put spinner on here 00:46:996 (1) - I heard the sound starts on here.
[Dive into the Sky]
  1. Check AiMod first !
  2. Your hitsounds are too loud I think, lower it to 30 - 40% would be nicer to hear. aight bud
  3. Yeah, you are using Finish hitsounds too much. That's really disturbing for some people, I'm not really good at hitsounding but it's not fit on some notes.
  4. 00:14:227 (4) - You can use whistle on this note to make it same like 00:12:774 (2) - kinda think the way I hitsounded the finish here fits better
  5. 00:17:133 (4) - Whislte might fit in here since next note is finish. ^
  6. 00:22:581 (2,3) - I think you can replace this finish to whistle . kiiinnnddaa what I said earlier about the finish hitsounds
  7. 00:11:685 (1,2,3,4,1,2,3,4) - Inconsistent timeline. You can try to make it same like this 00:34:929 (1,2,3,4,1,2,3,4) - . yeaa i think im gunna remap the 2nd section xd
  8. 00:28:937 (5,1) - This antiflow dash is not comfortable for new player. You can try to Ctrl + G (1) or make it vertical and then move to x : 240 for better flow.
    aight bud
  9. 00:43:646 (1) - This note has stronger sound than previous note, so it deserved to have big spacing. You can try x:80 and then make your slider looks like this to avoid your slider hits the wall.
    aight
Done . Good luck

[Dive into the sky]

  1. 00:03:331 (2,3) - 00:26:576 (2,3) - Literally the same rhythm but you gave different emphasises/spacings :eyes:
  2. 00:11:685 (1,2,3,4) - Understand your idea but spacings used are too big compared to what you did with the rest of your map lol, could nerf them. Same applies to 00:34:929 (1,2,3,4) . yeaaa think it would be best to remap those sections tbh since kiinndaa have a little bit more experience on mapping ctb XD
  3. Ok so generally there should be more dashes, and the way you spaced objects are kinda unclear whether this or that needs a dash in gameplay like 00:04:421 (1,1) - for instance where you can basically walk if you caught 00:04:784 - on the edge of the plate (so in this case you increase more spacing so it's more differentiable that a dash is needed) .
  4. And some emphasises (which I was expecting) aren't there, beats like 00:05:874 - 00:10:232 - 00:23:307 - etc can be emphasized by adding a dash into them. (aka add dashes whenever you want to emphasize something)


I'll just give you some quick points first so that you can focus on them, feel free to poke me if you have any questions or whatever
good luck
Since i kinda think my salad diff is shit ill remap lo
thx for le mods~
Aerene
Hex:
00:18:236 (1,1,2) - Increased ds on my own.
00:21:873 (1,2,3,4,1) - x:400 lul
00:42:236 (1,2) - Same ds I did on 00:18:236 (1,1,2)
00:46:996 (1) - Nah, I'm following the other diff spinner start so... ill fix when jeir said so.

Electoz:

00:04:964 (1,2,3,4,5,6) - I wanna keep the 1/4 stream to make it more unique. It doesn't affect much on gameplay aswell. I did decrease the stream xd

rest is fixed.
ayyy
osu file format v14

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AudioLeadIn: 0
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BeatDivisor: 4
GridSize: 8
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Title:FREEDOM DiVE
TitleUnicode:FREEDOM DiVE
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:JeirYagtama
Version:Nicotine's Cup
Source:
Tags:
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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