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Nekomata Master - Sakebi no Midori

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Topic Starter
Lulu-
This map has been deleted on the request of its creator. It is no longer available.
Nokashi
irc uwu
2017-06-07 18:11 Nokashi: 00:00:863 (2,3) - this circular movement is nice, but it feels cluttered to the playfield
2017-06-07 18:12 Nokashi: i mean you spread it out more instead of going behind where the previous slider was
2017-06-07 18:12 Nokashi: (1) doesnt complete fade out when 3 appears
2017-06-07 18:12 Nokashi: completely*
2017-06-07 18:12 Lulu-: idk about that tbh
2017-06-07 18:12 Lulu-: because there's this ding
2017-06-07 18:12 Lulu-: in the background
2017-06-07 18:13 Lulu-: and i feel like if i'd place 3 away it wouldn't stand out as much
2017-06-07 18:13 Lulu-: which would mean i'd ignore the background ding
2017-06-07 18:13 Nokashi: what about
2017-06-07 18:13 Nokashi: http://puu.sh/wdsyr/6145248ea6.jpg
2017-06-07 18:14 Nokashi: you can place 2 close if u feel like it
2017-06-07 18:14 Lulu-: that spacing would be kinda inconsistent
2017-06-07 18:14 Nokashi: 00:03:113 (4,1) -
2017-06-07 18:14 Nokashi: not rly
2017-06-07 18:14 Nokashi: the same sliderend stack is utilized here
2017-06-07 18:14 Lulu-: uh
2017-06-07 18:14 Lulu-: but look at the ds
2017-06-07 18:15 Lulu-: the example you just sent is 2.4
2017-06-07 18:15 Lulu-: while this your suggestion is 2.8
2017-06-07 18:15 Nokashi: shrug
2017-06-07 18:15 Lulu-: i don't wanna rely on slider leniency in this part
2017-06-07 18:15 Nokashi: http://puu.sh/wdsDC/76a547e0ae.jpg does this look okayish?
2017-06-07 18:16 Nokashi: (sorry im annoying)
2017-06-07 18:16 Lulu-: it does look better than before lemme try that out
2017-06-07 18:16 Nokashi: ds is 2.4
2017-06-07 18:16 Nokashi: 2 -> 3
2017-06-07 18:17 Lulu-: http://puu.sh/wdsHY/976e79c98b.jpg
2017-06-07 18:17 Lulu-: did it like this
2017-06-07 18:17 Nokashi: oh cool
2017-06-07 18:18 Nokashi: yeah its g now imo
2017-06-07 18:18 Nokashi: feels neater structurally too
2017-06-07 18:18 Nokashi: 00:04:988 (1) - moving through this slider i felt like the beat u overlapped is really noticable
2017-06-07 18:18 Nokashi: 00:05:175 -
2017-06-07 18:18 Nokashi: this one
2017-06-07 18:19 Nokashi: although 3 circles would be dense
2017-06-07 18:19 Nokashi: and circle -> slider... well that might work
2017-06-07 18:19 Lulu-: yeah well
2017-06-07 18:19 Nokashi: see how it works
2017-06-07 18:20 Lulu-: i kinda want to go with the bells here in the first part
2017-06-07 18:20 Lulu-: as you can see i started mapping bg sounds only in the second part
2017-06-07 18:20 Nokashi: that is true
2017-06-07 18:20 Nokashi: fair enough
2017-06-07 18:20 Nokashi: 00:13:800 (4,1) - no movement to get to this makes it feel reaaaly underwhelming
2017-06-07 18:20 Nokashi: it basically uses same accentuation as 00:01:800 (4,1) -
2017-06-07 18:20 Nokashi: but the difference in intensity really shows
2017-06-07 18:21 Nokashi: a small vertical jump would work
2017-06-07 18:21 Nokashi: just for that movement to the strong drum
2017-06-07 18:21 Lulu-: fine i'll change those
2017-06-07 18:21 Nokashi: tbh i enjoy irc more
2017-06-07 18:21 Nokashi: you are closer to the mapper
2017-06-07 18:21 Nokashi: but ppl think irc is lazy
2017-06-07 18:21 Nokashi: zzzzzz
2017-06-07 18:21 Lulu-: xd
2017-06-07 18:22 Nokashi: oh yeah and those stacks happen at other places too
2017-06-07 18:22 Nokashi: i suppose those will be changed too?
2017-06-07 18:23 Nokashi: 00:28:988 - drag blue thingy here aaa
2017-06-07 18:23 Lulu-: oops
2017-06-07 18:24 Lulu-: yeah i'm changing the stacks rn
2017-06-07 18:24 Nokashi: okay lemme know when we should move forward
2017-06-07 18:27 Lulu-: should be good now
2017-06-07 18:27 Nokashi: oh boy the jumps
2017-06-07 18:27 Nokashi: they
2017-06-07 18:27 Nokashi: are actually well executed
2017-06-07 18:27 Nokashi: i like your emphasis
2017-06-07 18:27 Lulu-: wew
2017-06-07 18:27 Lulu-: thank
2017-06-07 18:27 Nokashi: 00:35:738 (1,2,3,4) - is it possible to make these
2017-06-07 18:28 Nokashi: non circles?
2017-06-07 18:28 Nokashi: it would be nice to differentiate with the jump fiesta
2017-06-07 18:28 Nokashi: like there is also a bit of a rest moment
2017-06-07 18:28 Nokashi: and the new section will be more apparent
2017-06-07 18:28 Lulu-: i'll try placing 1/2 sliders where 1 and 2 are
2017-06-07 18:29 Nokashi: u mean
2017-06-07 18:29 Nokashi: 1 and 3
2017-06-07 18:29 Lulu-: or wiat
2017-06-07 18:29 Lulu-: wait*
2017-06-07 18:29 Lulu-: yeah lol
2017-06-07 18:29 Nokashi: that would be a good option imo
2017-06-07 18:29 Nokashi: cause its a different sound than 00:34:988 (1,2,3,4) -
2017-06-07 18:29 Nokashi: which has equal intensity on all ticks
2017-06-07 18:29 Lulu-: yeah
2017-06-07 18:30 Nokashi: let me know when we move on
2017-06-07 18:34 Lulu-: found a fix
2017-06-07 18:35 Nokashi: cool cool
2017-06-07 18:35 Nokashi: 00:39:113 (4,1) - either buff this, consistency with 00:37:800 (4,1) -
2017-06-07 18:35 Nokashi: or vice versa
2017-06-07 18:36 Nokashi: nerf second consistency with first
2017-06-07 18:36 Nokashi: 00:42:113 (1,2,3,4,1) - i dont think this is snapped correctly loll
2017-06-07 18:36 Lulu-: wut
2017-06-07 18:36 Nokashi: 0% effec
2017-06-07 18:36 Nokashi: t
2017-06-07 18:37 Nokashi: 00:42:206 (2,4) -
2017-06-07 18:37 Nokashi: land early
2017-06-07 18:37 Lulu-: oh wait you're right
2017-06-07 18:37 Nokashi: wew
2017-06-07 18:38 Lulu-: need to map this with sliders in 1/6
2017-06-07 18:39 Lulu-: do you think this is ok http://puu.sh/wdtG8/ad7747e2b9.jpg
2017-06-07 18:39 Lulu-: i might need to nc 2 too
2017-06-07 18:39 Nokashi: yeah
2017-06-07 18:40 Nokashi: 00:50:644 - felt like you could map this
2017-06-07 18:41 Lulu-: oh i missed that
2017-06-07 18:42 Lulu-: but the thing is
2017-06-07 18:42 Lulu-: i don't know if adding a circle would be a good idea
2017-06-07 18:42 Lulu-: because i want to keep the rhythm consistent
2017-06-07 18:42 Nokashi: hmm
2017-06-07 18:42 Nokashi: thats true
2017-06-07 18:42 Nokashi: anyways
2017-06-07 18:42 Nokashi: 00:51:488 (1,2) - string of jumps here
2017-06-07 18:42 Nokashi: would play well
2017-06-07 18:43 Nokashi: 00:51:488 -
2017-06-07 18:43 Nokashi: Circle
2017-06-07 18:43 Nokashi: 00:51:675 - start of triple
2017-06-07 18:43 Lulu-: replaced 1 with a circle and put a circle on 00:51:675 -
2017-06-07 18:43 Lulu-: y
2017-06-07 18:46 Nokashi: 00:54:113 (3,4,5,6) - 1/4 sliders can possibly be a better choice here
2017-06-07 18:46 Nokashi: its the same noise as 00:53:738 (1,2) -
2017-06-07 18:46 Nokashi: but with added drums
2017-06-07 18:46 Nokashi: i would keep the consistent clickability
2017-06-07 18:47 Nokashi: but add the 1/4 feedback
2017-06-07 18:47 Nokashi: 00:53:363 (1) - also this NC should die tbh
2017-06-07 18:47 Lulu-: xd
2017-06-07 18:49 Nokashi: 01:02:738 (5,6,7,8) - same point her e
2017-06-07 18:49 Nokashi: about the jumps instead
2017-06-07 18:50 Lulu-: done
2017-06-07 18:50 Nokashi: 01:05:363 (1) - disowning this NC from my family
2017-06-07 18:51 Lulu-: ded
2017-06-07 18:51 Nokashi: 01:18:113 (5,1) - you could space out this a bit more
2017-06-07 18:52 Nokashi: 01:18:769 - im suprised u didnt map these
2017-06-07 18:52 Nokashi: they kinda repeat
2017-06-07 18:52 Lulu-: done
2017-06-07 18:52 Lulu-: yeah
2017-06-07 18:52 Nokashi: 01:21:488 (1,2,3) -
2017-06-07 18:52 Nokashi: u do it here
2017-06-07 18:52 Nokashi: tbh
2017-06-07 18:53 Lulu-: yeah lmap
2017-06-07 18:53 Lulu-: lmao*
2017-06-07 18:53 Nokashi: 01:23:363 (3,4,5,6) - u think the leniency is enough to ensure no breaks?
2017-06-07 18:54 Lulu-: yeah many ppl fced i
2017-06-07 18:54 Nokashi: since it buffers up to 1/8
2017-06-07 18:54 Nokashi: i was skeptical
2017-06-07 18:54 Nokashi: cant directly judge
2017-06-07 18:54 Nokashi: sure then
2017-06-07 18:54 Lulu-: 01:35:175 - this thing is even more intense in spacing
2017-06-07 18:54 Nokashi: 01:23:175 (2) - shouldnt this be a 1/8 buzz too?
2017-06-07 18:54 Lulu-: and people could fc it as well
2017-06-07 18:55 Lulu-: o
2017-06-07 18:57 Nokashi: 01:24:113 (1) - reporting a gunshot that killed an NC
2017-06-07 18:58 Lulu-: rip nc 6/6/17 - 7/6/17
2017-06-07 19:00 Nokashi: only comment on kiai is ehh
2017-06-07 19:00 Nokashi: you could scale spacing
2017-06-07 19:00 Nokashi: based on pitch
2017-06-07 19:01 Lulu-: on the triangle patterns?
2017-06-07 19:01 Nokashi: yeah
2017-06-07 19:02 Nokashi: 01:48:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - also this could have been more diverse
2017-06-07 19:02 Nokashi: not necessarily
2017-06-07 19:02 Lulu-: that was rushed
2017-06-07 19:02 Lulu-: tbh
2017-06-07 19:02 Lulu-: i'll redo it
2017-06-07 19:02 Nokashi: yeah
2017-06-07 19:02 Nokashi: thats its
2017-06-07 19:02 Nokashi: your mapping has really improved
2017-06-07 19:03 Nokashi: i really like this
2017-06-07 19:03 Nokashi: and ill try to gd
2017-06-07 19:03 Lulu-: ayy
2017-06-07 19:03 Lulu-: the thing is
2017-06-07 19:03 Lulu-: i always knew how i wanna map but i'm not able to execute it
2017-06-07 19:04 Lulu-: post logs i'll give kds
Fu Xuan
Remap
Joe Castle
HI! you requested mods in #modreqs some hours ago, so im here to see if i can help you with your map!
lets see what you have :)

First Look:

1. You should have more diffs uwu (im stupid for saying that lol)


Tormuil:

1. 00:00:863 (2,3) - move the slider "2" to x:170-y:244, it will flow better with the slider at 00:01:238 (3), also, you should rotate the slider "2" a bit more up

2. 00:02:550 (2,3,4) - make this objects have the same spacing between them. Also, rotate that whole part 14 degrees (14°, you can do that pressing ctlr+shift+r) and move it to x:473-y:159

3. 00:03:488 (1,2,3) - give this objects the same spacing between them

4. 00:18:488 (1,2) - the circle should be more close to the slider´s curve, so it can look better http://osu.ppy.sh/ss/8290204

5. 00:42:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this section, compared to the one in 00:36:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2) looks boring, try placing some of those part in different places

6. 01:13:238 (4,5,6,7,8,9) - move circle "9" a bit more down, since it looks kinda out of place

7. 01:40:238 (5) - this circle should go more closer, or in the middle of the curve of the slider in 01:40:613 (7)

8. 01:54:300 - i suggest putting a spinner here, since this part is where the song starts to fade away uwu

thats all, pretty tricky, yet fun map :D
Topic Starter
Lulu-

Joe Castle wrote:

HI! you requested mods in #modreqs some hours ago, so im here to see if i can help you with your map!
lets see what you have :)

First Look:

1. You should have more diffs uwu (im stupid for saying that lol) I'm not planning on pushing this forward yet, but I just wanted to look for mods just in case xd


Tormuil:

1. 00:00:863 (2,3) - move the slider "2" to x:170-y:244, it will flow better with the slider at 00:01:238 (3), also, you should rotate the slider "2" a bit more up It would be really weird to structure this if I moved this back up, so I'm leaving it as it is now.

2. 00:02:550 (2,3,4) - make this objects have the same spacing between them. Also, rotate that whole part 14 degrees (14°, you can do that pressing ctlr+shift+r) and move it to x:473-y:159 Apparently I forgot to apply equidistance here from the previous mod, so I'm doing that, but I won't rotate it, because I prefer having it flow like this.

3. 00:03:488 (1,2,3) - give this objects the same spacing between them Done

4. 00:18:488 (1,2) - the circle should be more close to the slider´s curve, so it can look better http://osu.ppy.sh/ss/8290204 Adjusted this part

5. 00:42:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this section, compared to the one in 00:36:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2) looks boring, try placing some of those part in different places This is intentional, but I might change this part in the future

6. 01:13:238 (4,5,6,7,8,9) - move circle "9" a bit more down, since it looks kinda out of place I'm not gonna move 9, but moved 1 more to the left.

7. 01:40:238 (5) - this circle should go more closer, or in the middle of the curve of the slider in 01:40:613 (7) That would break the pattern, so I'm moving the slider

8. 01:54:300 - i suggest putting a spinner here, since this part is where the song starts to fade away uwu I don't like having a spinner here tbh, the sound isn't strong enough for that

thats all, pretty tricky, yet fun map :D
Thanks for the mod!
Seto Kousuke
just passing here to warn you that I finally can start modding again and when your mapset is done poke me for that mod I owe you <3
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