BN pls notice
also shouldn't you move this from wip to pending? it's finished
also shouldn't you move this from wip to pending? it's finished
Thanks!Mking wrote:
Hey there here from modding guild queue ~
Im not sure about this but maybe add Vocaloid as the source? (pls dont kill me if im mistaken)
Not sure, will ask later on Metadata Heap discord
[Broken Memories]
00:49:247 (6,1) - why are these slidertails not stacked? you should keep following the concept Something unique (in music) kicks in so I emphasize it with something different to make it even more unique.
00:52:581 (3) - ctrl g would fit better here, as the others patterns around it do so too It flows a bit better without ctrl+g so I will keep it.
Also, those two 00:54:247 (2,3) - 00:53:057 (6,7) - are an introduction to what you can expect later in this section.
00:33:771 (4,5,6,7) - 4 5 6 dont have consistent spacing and 6 7 dont follow the slidertail concept,you might want to consider redoing this Same as above 00:49:247 (6,1)
00:39:485 (4,5,6) - 5 is spaced inconsistently, no need for it according to the sounds (2.60 away from 4 and 2.20 from 6) Changed
01:11:866 (5) - just a suggestion to leave this note out as you are following the vocals this should be possible, it really fits the climax Nah, I don't really like the idea of skiping a strong sound on 01:11:866 (5)
00:32:105 (6) - missing whistle sound on head Fixed
Good luck!
thxNikakis wrote:
~Hey Flame, I saw that you revived this and I would like to mod it coz u know, its fcking Rib xdlit120's Hard:
- 01:08:533 (3,4) - I don't get why this isn't 1/1 slider like 01:09:962 (1) - since you are supposed to focus the vocals. Maybe make one? i prefer a different rhythm choice rather than making it the same as 01:09:962 (1) - based on the vocals from 01:07:343 (1,2,3,1,2,3) - that are 1/1 beats there. also, i prefer to avoid such consistencies here
- 01:17:581 (4,1) - lol same thing here too, regarding about consistencies
- 01:09:724 (3,1) - Objectively is fine but I really expected a circular motion towards left as you do for 01:09:485 (2) - . why? if u play this diff, the flow movement will be fine here
- 01:18:057 (2,3,4,1) - This is really monotonous rhythmically which I expected you to map a 1/1 reverse slider like 01:18:057 (2,3,4,1) - for the vocal. I would recommend you making one in order to be more consistent but also to break the circle monotonicity of 01:17:819 (1,2,3,4,1,2) - . didn't like to make such consistency here at first like from 01:09:247 (1,2,3,1,2,1,2,3,4) - , but having a movement with circles here are basically fine on a BPM like this on Hard diff
yeah, that's pretty much it I think, such a solid and fun mapset.call me back! Kappa
Thanks <3Nikakis wrote:
~Hey Flame, I saw that you revived this and I would like to mod it coz u know, its fcking Rib xdGeneral
- I'm a bit sad that you didn't put any custom finish hitsound even though there aren't many finishes but I would recommend you adding one since the overall hitsounding audio impact is simple. edit: we discussed it in game so yeah fixed. hmm... I noticed that sometimes your finish felt off a bit, so I just swaped it with that one from mania diff, maybe I will look for new one but I will stay with that for now.
- I find the two green combo colors unnecessary when the color red is also really noticeable in the background. I would recommend you removing one and add a red one instead. I prefer following the color of their eyes.
- The AR difference between Easy and Normal is quite big, I would recommend you to boost Easy's AR from 2,5 to 3 or 2,8 to fit the spread better. Changed to AR 3.
Easy:
- 00:04:009 (1,1) - 00:24:962 (2,3) - Well, these stacks would be quite tricky for a complete newbie player, especially the first one with the 2 NC's. It would be better if you space each note out for the sake of 2/1 gaps so the player can understand on how the approach circles work clearly and won't get in trouble by thinking ''omg there are two notes together, let me spam the keyboard'' xd , but also to understand on how rhythm gaps can influence the spacing of the notes. xD, ye I will change it.
- 00:55:914 (3,4,5) - uh, I also think that this type of overlap would be hard for a newbie player to understand, I would recommend you to space them differently by themselves. Changed.
Small update on aesthetics as well.Normal:
- 00:23:533 (1,2,3) - You can pretty much tell that the first vocal phrase is held comparing these 00:23:533 (1,2) - which they aren't so a ctrl+ g here would sound a lot better for the vocals imo. Sure.
- 00:26:747 (5,1) - A bit unpleasant overlap. Fixed
- 00:28:771 - These vocals don't deserve to be un-clickable at all, they are really damn intense so 2/1 sliders don't represent the vocals so well imo. I would highly recommend you to delete this rhythm 00:28:295 (3,4,1) - and map instead a 1/1 circle + circle + 1/1 slider + circle ( https://puu.sh/zC4Sq/30870c7234.png ) to emphasize the harshness and loudness of these vocals as accurate as possible.
- 00:30:438 (9) - Like above, imo a 2/1 slider doesn't represent the vocal so good, what about a circle with a 1/1 slider? I see no reason doing these 2/1 sliders, this part has more intense vocals than the previous one.
- 00:33:771 (3) - Sliderend lands on a very audible downbeat which is expressing a very loud vocal so I would recommend you to ctrl + g it with 00:34:247 (4) - in order to emphasize it better. No to that, Yes for everything above.
- My above suggestions apply for the rest of this part aswell 00:34:962 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - Changed all.
- 01:21:628 (1) - This NC is unnecessary since you NC this 01:20:676 (1) - oh snap
- 01:24:485 (6) - Forgot to add NC? Again xD
A bit bigger update on aestheticsBroken Memories:
- 00:11:866 (4,1) - Comparing your last spacing 00:08:057 (7,1) - (1) feels really undermphasized when it has a finish sound like in the previous example. I would recommend you spacing it more out. Changed
- 00:23:533 (1,2,3) - 00:25:438 (1,2,3,4,5) - I can't really understand your gimmick intention here, the first example's vocals are more intense and you underspace them with this overlap concept and then you decide suddenly to space the second example's sliders normally when the vocals are getting softer and less intense. I would recommend you to exchange the spacing concept between these parts to emphasize and represent the intensity of the vocals visually better. I spaced those 00:23:533 (1,2) - a bit more.
- 00:40:676 (1) - I will go with the same suggestion like I did in Akareh's diff, the vocals here are the same intense as 00:41:033 (2,3) - so consider doing the same thing.I get your idea but If I will apply it this 00:41:390 (4,5) - will be too fricking hard to play
- 00:43:533 (5,6,7) - (7) is stronger than the other sliders speaking of intensity but you underspace it for no reason. I would recommend you to space it even more out than 00:43:771 (6) - . Nah not really 00:43:771 (6,7) - they are almost the same (if not exactly the same) in terms of intensity in vocal but 6 has a stronger drum sound so I will keep it like that.
- 00:47:343 (6,7) - This is probably the most complicated motion for the past minute and as for the aesthetics here they look a bit weird even though they are fun but I would recommend you sticking with a simpler circular motion and visuals for the player something like this https://puu.sh/zDgxj/c3269b1f2d.png Changed
- 00:48:771 (3,4) - I don't hear something interesting on 00:49:009 (4) - to overspace it like this. Please nerf it.Nerfed but only a bit (cuz there is a strong drum sound that starts the sequention 00:49:009 (4,5,6,1,2) - .
- 00:51:628 (2) - Clap here is unnecessary. Fixed
- 00:53:057 (6,8) - I don't find this perfect overlap idea that good, like ok you like stacking sliderheads and stuff but imo this is too much. I would recommend you to give it a different placement to avoid missreadings, you do my suggestion already on 01:00:676 (3,5) - . Nah I will stay with that. I think the player should understand what's happening here.
- 01:09:724 (4,5) - Movement here is a bit awkward even though it's playable, for example you could do a simpler and fancier slider like this https://puu.sh/zDgQJ/888580ba67.png Changed a bit.
- 01:16:628 (1,2,3,4,5) - My favorite pattern on the map :3 :3
- 01:23:057 (3,5) - Uh, this stacking can lead to missreadings plus it's a bit uncomfortable to play. I would recommend you to place (5) with these pixels: x:350 y:254 lul - 0.04 star ratio after this change D: . xD I dont really care tho cuz it plays better.
yeah, that's pretty much it I think, such a solid and fun mapset.call me back! Kappa
Thanks!Nikakis wrote:
Akareh's Insane:
- 00:30:676 (9,10) - Since your focusing intention is the vocal rhythm, it would be better if you ctrl + g these 00:30:676 (9,10,1) - for the vocals. changed those a bit, but my way
- 00:39:247 (3,4,5,6) - These repeatable stackings can lead to missreads for the player. If you want to make it less complicated visually, you can stack (5) on the slidertail of (3). I specifically want the jump with those two for drum emphasis tho.
- 00:40:676 (1) - The vocal here isn't actually that held but it sounds pretty much like as 00:41:033 (2,3) - so consider making something similar. ye
- 00:53:533 (7) - You miss out such an important vocal there 00:53:771 - which doesn't deserve to be a slider end, this 1/1 slider just sounds off speaking of rhythm, the vocal syllables are 1/2 as 00:53:057 (5,6) - so consider splitting this 1/1 slider into 2 1/2s. 1/4 instead for the held vocals
- 00:59:009 (6) - 01:01:152 (7) - Same thing. ^
- 01:08:533 - I don't know what happened here and you ignored this loud vocal, like in the whole Kiai you make it clickable 01:09:962 (4) - , 01:16:152 (6) - etc. I would recommend you making a 1/2 slider + 1/1 slider in order to follow the vocals properly. yeah, made something
- 01:17:581 (4,5) - This is too dense when the song gives you the opportunity to map a 1/1 slider like you do for 01:09:962 (4) - , 01:16:152 (6) - so I would recommend you mapping a 1/1 slider + circle for the calmility of the vocals. nope, drums become more dense on the second half of the chorus, so my rhythm also becomes a bit denser.
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TitleUnicode:ドーナツホール
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ArtistUnicode:りぶ
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320,192,32105,1,4,3:0:0:0:
448,192,32343,1,8,0:0:0:0:
192,192,32343,1,2,0:0:0:0:
320,192,32462,1,4,3:0:0:0:
192,192,32700,1,4,3:0:0:0:
320,192,32819,1,2,0:0:0:0:
64,192,32819,1,8,0:0:0:0:
448,192,33057,1,4,3:0:0:0:
64,192,33295,1,8,0:0:0:0:
192,192,33295,1,2,0:0:0:0:
320,192,33533,1,4,3:0:0:0:
192,192,33771,1,2,0:0:0:0:
64,192,33771,1,8,0:0:0:0:
448,192,33890,1,8,0:0:0:0:
320,192,33890,1,2,0:0:0:0:
192,192,34009,1,4,3:0:0:0:
64,192,34247,1,8,0:0:0:0:
448,192,34247,1,2,0:0:0:0:
320,192,34366,1,0,0:0:0:0:
64,192,34485,1,8,0:0:0:0:
192,192,34485,1,2,0:0:0:0:
448,192,34962,1,4,0:0:0:0:
320,192,34962,1,4,3:0:0:0:
192,192,35200,1,2,0:0:0:0:
64,192,35200,1,8,0:0:0:0:
448,192,35438,1,4,3:0:0:0:
192,192,35676,1,8,0:0:0:0:
320,192,35676,1,2,0:0:0:0:
64,192,35795,1,2,0:0:0:0:
448,192,35795,1,8,0:0:0:0:
320,192,35914,1,4,3:0:0:0:
192,192,36152,1,2,0:0:0:0:
448,192,36152,1,8,0:0:0:0:
320,192,36271,1,4,3:0:0:0:
192,192,36509,1,4,3:0:0:0:
64,192,36628,1,8,0:0:0:0:
320,192,36628,1,2,0:0:0:0:
192,192,36866,1,4,3:0:0:0:
320,192,37105,1,2,0:0:0:0:
448,192,37105,1,8,0:0:0:0:
64,192,37343,1,4,3:0:0:0:
448,192,37581,1,8,0:0:0:0:
320,192,37581,1,2,0:0:0:0:
192,192,37700,1,2,0:0:0:0:
64,192,37700,1,8,0:0:0:0:
448,192,37819,1,4,3:0:0:0:
192,192,38057,1,2,0:0:0:0:
64,192,38057,1,8,0:0:0:0:
320,192,38176,1,4,3:0:0:0:
192,192,38414,1,4,3:0:0:0:
448,192,38533,1,8,0:0:0:0:
320,192,38533,1,2,0:0:0:0:
64,192,38771,1,4,3:0:0:0:
320,192,39009,1,8,0:0:0:0:
192,192,39009,1,2,0:0:0:0:
448,192,39247,1,4,3:0:0:0:
192,192,39485,1,2,0:0:0:0:
320,192,39485,1,8,0:0:0:0:
448,192,39605,1,8,0:0:0:0:
64,192,39605,1,2,0:0:0:0:
192,192,39724,1,4,3:0:0:0:
320,192,39962,1,8,0:0:0:0:
64,192,39962,1,2,0:0:0:0:
448,192,40081,1,4,3:0:0:0:
64,192,40319,1,4,3:0:0:0:
192,192,40438,1,2,0:0:0:0:
448,192,40438,1,8,0:0:0:0:
320,192,40676,1,4,3:0:0:0:
192,192,40914,1,2,0:0:0:0:
64,192,40914,1,8,0:0:0:0:
448,192,41152,1,4,3:0:0:0:
64,192,41390,1,8,0:0:0:0:
320,192,41390,1,2,0:0:0:0:
192,192,41509,1,2,0:0:0:0:
448,192,41509,1,8,0:0:0:0:
64,192,41628,1,4,3:0:0:0:
192,192,41866,1,2,0:0:0:0:
448,192,41866,1,8,0:0:0:0:
320,192,41985,1,4,3:0:0:0:
192,192,42224,1,4,3:0:0:0:
64,192,42343,1,8,0:0:0:0:
320,192,42343,1,2,0:0:0:0:
192,192,42581,1,4,0:0:0:0:
448,192,42581,1,4,3:0:0:0:
320,192,42819,1,2,0:0:0:0:
64,192,42819,1,8,0:0:0:0:
448,192,43057,1,4,3:0:0:0:
64,192,43295,1,8,0:0:0:0:
192,192,43295,1,2,0:0:0:0:
320,192,43414,1,2,0:0:0:0:
448,192,43414,1,8,0:0:0:0:
192,192,43533,1,4,3:0:0:0:
320,192,43771,1,2,0:0:0:0:
448,192,43771,1,8,0:0:0:0:
192,192,43890,1,4,3:0:0:0:
320,192,44128,1,4,3:0:0:0:
64,192,44247,1,8,0:0:0:0:
192,192,44247,1,2,0:0:0:0:
448,192,44485,1,4,3:0:0:0:
64,192,44724,1,8,0:0:0:0:
320,192,44724,1,2,0:0:0:0:
192,192,44962,1,4,3:0:0:0:
448,192,45200,1,2,0:0:0:0:
64,192,45200,1,8,0:0:0:0:
192,192,45319,1,8,0:0:0:0:
320,192,45319,1,2,0:0:0:0:
448,192,45438,1,4,3:0:0:0:
64,192,45676,1,8,0:0:0:0:
320,192,45676,1,2,0:0:0:0:
192,192,45795,1,4,3:0:0:0:
320,192,46033,1,4,3:0:0:0:
448,192,46152,1,2,0:0:0:0:
192,192,46152,1,8,0:0:0:0:
320,192,46390,1,4,0:0:0:0:
64,192,46390,1,4,3:0:0:0:
448,192,46628,1,8,0:0:0:0:
192,192,46628,1,2,0:0:0:0:
320,192,46866,1,4,3:0:0:0:
192,192,47105,1,2,0:0:0:0:
448,192,47105,1,8,0:0:0:0:
320,192,47224,1,8,0:0:0:0:
64,192,47224,1,2,0:0:0:0:
192,192,47343,1,4,3:0:0:0:
64,192,47581,1,8,0:0:0:0:
320,192,47581,1,2,0:0:0:0:
192,192,47700,1,4,3:0:0:0:
320,192,47938,1,4,3:0:0:0:
192,192,48057,1,2,0:0:0:0:
448,192,48057,1,8,0:0:0:0:
64,192,48295,1,4,3:0:0:0:
448,192,48533,1,8,0:0:0:0:
320,192,48533,1,2,0:0:0:0:
192,192,48771,1,4,3:0:0:0:
320,192,49009,1,2,0:0:0:0:
448,192,49009,1,8,0:0:0:0:
64,192,49128,1,8,0:0:0:0:
192,192,49128,1,2,0:0:0:0:
448,192,49247,1,4,3:0:0:0:
320,192,49485,1,8,0:0:0:0:
64,192,49485,1,2,0:0:0:0:
192,192,49605,1,0,0:0:0:0:
320,192,49724,1,2,0:0:0:0:
448,192,49724,128,8,50200:0:0:0:0:
64,192,50200,1,4,0:0:0:0:
192,192,50200,1,4,3:0:0:0:
448,192,50438,1,2,0:0:0:0:
320,192,50438,1,8,0:0:0:0:
64,192,50676,1,4,3:0:0:0:
320,192,50914,1,8,0:0:0:0:
448,192,50914,1,2,0:0:0:0:
192,192,51033,1,2,0:0:0:0:
64,192,51033,1,8,0:0:0:0:
448,192,51152,1,4,3:0:0:0:
320,192,51390,1,10,0:0:0:0:
192,192,51509,1,4,3:0:0:0:
448,192,51628,1,0,0:0:0:0:
320,192,51747,1,4,3:0:0:0:
64,192,51866,1,8,0:0:0:0:
192,192,51866,1,2,0:0:0:0:
448,192,52105,1,4,3:0:0:0:
320,192,52343,1,8,0:0:0:0:
192,192,52343,1,2,0:0:0:0:
64,192,52581,1,4,3:0:0:0:
320,192,52819,1,8,0:0:0:0:
448,192,52819,1,2,0:0:0:0:
192,192,52938,1,2,0:0:0:0:
64,192,52938,1,8,0:0:0:0:
320,192,53057,1,4,3:0:0:0:
64,192,53295,1,10,0:0:0:0:
320,192,53414,1,4,3:0:0:0:
192,192,53533,1,0,0:0:0:0:
448,192,53652,1,4,3:0:0:0:
64,192,53771,1,8,0:0:0:0:
320,192,53771,1,2,0:0:0:0:
192,192,54009,1,4,3:0:0:0:
320,192,54247,1,8,0:0:0:0:
448,192,54247,1,2,0:0:0:0:
64,192,54485,1,4,3:0:0:0:
192,192,54724,1,2,0:0:0:0:
320,192,54724,1,8,0:0:0:0:
64,192,54843,1,8,0:0:0:0:
448,192,54843,1,2,0:0:0:0:
320,192,54962,1,4,3:0:0:0:
192,192,55200,1,10,0:0:0:0:
64,192,55319,1,4,3:0:0:0:
320,192,55438,1,0,0:0:0:0:
448,192,55557,1,4,3:0:0:0:
192,192,55676,1,2,0:0:0:0:
64,192,55676,1,8,0:0:0:0:
320,192,55914,1,4,3:0:0:0:
448,192,56152,1,2,0:0:0:0:
192,192,56152,1,8,0:0:0:0:
320,192,56390,1,4,3:0:0:0:
64,192,56628,1,8,0:0:0:0:
192,192,56628,1,2,0:0:0:0:
320,192,56747,1,2,0:0:0:0:
448,192,56747,1,8,0:0:0:0:
64,192,56866,1,4,3:0:0:0:
192,192,57105,1,10,0:0:0:0:
320,192,57224,1,4,3:0:0:0:
64,192,57343,1,0,0:0:0:0:
448,192,57462,1,0,0:0:0:0:
192,192,57581,1,4,3:0:0:0:
320,192,57581,1,2,0:0:0:0:
448,192,57819,1,4,0:0:0:0:
64,192,57819,1,4,3:0:0:0:
320,192,58057,1,2,0:0:0:0:
192,192,58057,1,8,0:0:0:0:
64,192,58295,1,4,3:0:0:0:
192,192,58533,1,8,0:0:0:0:
448,192,58533,1,2,0:0:0:0:
64,192,58652,1,2,0:0:0:0:
320,192,58652,1,8,0:0:0:0:
192,192,58771,1,4,3:0:0:0:
448,192,59009,1,10,0:0:0:0:
64,192,59128,1,4,3:0:0:0:
320,192,59247,1,0,0:0:0:0:
192,192,59366,1,4,3:0:0:0:
448,192,59485,1,8,0:0:0:0:
320,192,59485,1,2,0:0:0:0:
192,192,59724,1,4,3:0:0:0:
448,192,59962,1,8,0:0:0:0:
64,192,59962,1,2,0:0:0:0:
320,192,60200,1,4,3:0:0:0:
64,192,60438,1,2,0:0:0:0:
448,192,60438,1,8,0:0:0:0:
320,192,60557,1,8,0:0:0:0:
192,192,60557,1,2,0:0:0:0:
64,192,60676,1,4,3:0:0:0:
192,192,60914,1,10,0:0:0:0:
320,192,61033,1,4,3:0:0:0:
192,192,61152,1,0,0:0:0:0:
448,192,61271,1,4,3:0:0:0:
320,192,61390,1,2,0:0:0:0:
64,192,61390,1,8,0:0:0:0:
192,192,61628,1,4,3:0:0:0:
448,192,61866,1,8,0:0:0:0:
320,192,61866,1,2,0:0:0:0:
64,192,62105,1,4,3:0:0:0:
192,192,62343,1,2,0:0:0:0:
448,192,62343,1,8,0:0:0:0:
64,192,62462,1,8,0:0:0:0:
320,192,62462,1,2,0:0:0:0:
192,192,62581,1,4,3:0:0:0:
448,192,62819,1,10,0:0:0:0:
192,192,62938,1,4,3:0:0:0:
64,192,63057,1,0,0:0:0:0:
448,192,63176,1,4,3:0:0:0:
320,192,63295,1,2,0:0:0:0:
192,192,63295,1,8,0:0:0:0:
448,192,63533,1,4,3:0:0:0:
64,192,63771,1,8,0:0:0:0:
192,192,63771,1,2,0:0:0:0:
448,192,64009,1,4,3:0:0:0:
64,192,64247,1,2,0:0:0:0:
320,192,64247,1,8,0:0:0:0:
192,192,64366,1,8,0:0:0:0:
448,192,64366,1,2,0:0:0:0:
64,192,64485,1,4,3:0:0:0:
320,192,64724,1,10,0:0:0:0:
192,192,64843,1,4,3:0:0:0:
64,192,64962,1,0,0:0:0:0:
320,192,65081,1,4,3:0:0:0:
448,192,65200,1,8,0:0:0:0:
192,192,65200,1,2,0:0:0:0:
64,192,65438,1,8,0:0:0:0:
320,192,65438,1,4,3:0:0:0:
192,192,65795,1,8,0:0:0:0:
448,192,65795,1,4,3:0:0:0:
64,192,66033,1,8,0:0:0:0:
320,192,66033,1,4,3:0:0:0:
64,192,66271,1,8,0:0:0:0:
192,192,66271,1,4,3:0:0:0:
448,192,66390,1,4,3:0:0:0:
320,192,66390,1,8,0:0:0:0:
192,192,66628,1,4,3:0:0:0:
448,192,66628,1,8,0:0:0:0:
320,192,66866,1,8,0:0:0:0:
64,192,66866,1,4,3:0:0:0:
64,192,67343,128,4,68295:0:0:0:0:
448,192,67343,1,4,0:0:0:0:
192,192,67581,1,2,0:0:0:0:
320,192,67581,1,8,0:0:0:0:
448,192,67819,1,0,0:0:0:0:
320,192,68057,1,8,0:0:0:0:
192,192,68057,1,2,0:0:0:0:
448,192,68295,128,0,69247:0:0:0:0:
64,192,68533,1,8,0:0:0:0:
320,192,68533,1,2,0:0:0:0:
192,192,68771,1,0,0:0:0:0:
64,192,69009,1,8,0:0:0:0:
320,192,69009,1,2,0:0:0:0:
192,192,69247,128,0,70200:0:0:0:0:
448,192,69485,1,2,0:0:0:0:
64,192,69485,1,8,0:0:0:0:
320,192,69724,1,0,0:0:0:0:
448,192,69962,1,2,0:0:0:0:
64,192,69962,1,8,0:0:0:0:
320,192,70200,128,0,71152:0:0:0:0:
64,192,70438,1,8,0:0:0:0:
192,192,70438,1,2,0:0:0:0:
448,192,70676,1,0,0:0:0:0:
64,192,70914,1,8,0:0:0:0:
192,192,70914,1,2,0:0:0:0:
448,192,71152,128,0,71628:0:0:0:0:
320,192,71390,1,2,0:0:0:0:
64,192,71390,1,8,0:0:0:0:
192,192,71628,1,0,0:0:0:0:
64,192,71866,1,10,0:0:0:0:
448,192,71985,128,0,72581:0:0:0:0:
320,192,71985,1,4,0:0:0:0:
192,192,72224,1,0,0:0:0:0:
64,192,72343,1,10,0:0:0:0:
320,192,72581,1,0,0:0:0:0:
192,192,72819,1,8,0:0:0:0:
448,192,72819,1,2,0:0:0:0:
64,192,73057,128,0,73533:0:0:0:0:
448,192,73295,1,2,0:0:0:0:
192,192,73295,1,8,0:0:0:0:
320,192,73533,1,0,0:0:0:0:
192,192,73771,1,10,0:0:0:0:
64,192,73890,1,4,0:0:0:0:
448,192,73890,128,0,74485:0:0:0:0:
320,192,74128,1,0,0:0:0:0:
64,192,74247,1,10,0:0:0:0:
320,192,74485,1,0,0:0:0:0:
192,192,74724,1,8,0:0:0:0:
64,192,74724,1,2,0:0:0:0:
320,192,74962,1,4,0:0:0:0:
448,192,74962,128,0,75914:0:0:0:0:
64,192,75200,1,2,0:0:0:0:
192,192,75200,1,8,0:0:0:0:
320,192,75438,1,0,0:0:0:0:
64,192,75676,1,8,0:0:0:0:
192,192,75676,1,2,0:0:0:0:
64,192,75914,128,0,76866:0:0:0:0:
448,192,76152,1,8,0:0:0:0:
192,192,76152,1,2,0:0:0:0:
320,192,76390,1,0,0:0:0:0:
448,192,76628,1,8,0:0:0:0:
192,192,76628,1,2,0:0:0:0:
320,192,76866,128,0,77819:0:0:0:0:
64,192,77105,1,2,0:0:0:0:
448,192,77105,1,8,0:0:0:0:
192,192,77343,1,0,0:0:0:0:
64,192,77581,1,2,0:0:0:0:
448,192,77581,1,8,0:0:0:0:
192,192,77819,128,0,78771:0:0:0:0:
448,192,78057,1,8,0:0:0:0:
64,192,78057,1,2,0:0:0:0:
320,192,78295,1,0,0:0:0:0:
448,192,78533,1,8,0:0:0:0:
64,192,78533,1,2,0:0:0:0:
64,192,78771,128,0,79724:0:0:0:0:
320,192,79009,1,8,0:0:0:0:
192,192,79009,1,2,0:0:0:0:
448,192,79247,1,0,0:0:0:0:
320,192,79485,1,8,0:0:0:0:
192,192,79485,1,2,0:0:0:0:
448,192,79724,128,0,80676:0:0:0:0:
64,192,79962,1,10,0:0:0:0:
192,192,80081,1,0,0:0:0:0:
320,192,80319,1,0,0:0:0:0:
192,192,80438,1,10,0:0:0:0:
64,192,80676,128,0,81628:0:0:0:0:
448,192,80914,1,8,0:0:0:0:
192,192,80914,1,2,0:0:0:0:
320,192,81152,1,0,0:0:0:0:
448,192,81390,1,8,0:0:0:0:
192,192,81390,1,2,0:0:0:0:
448,192,81628,128,0,82581:0:0:0:0:
64,192,81866,1,10,0:0:0:0:
192,192,81985,1,0,0:0:0:0:
320,192,82224,1,0,0:0:0:0:
64,192,82343,1,10,0:0:0:0:
192,192,82581,128,0,83533:0:0:0:0:
448,192,82819,1,2,0:0:0:0:
64,192,82819,1,8,0:0:0:0:
320,192,83057,1,0,0:0:0:0:
448,192,83295,1,2,0:0:0:0:
64,192,83295,1,8,0:0:0:0:
320,192,83533,128,0,84485:0:0:0:0:
448,192,83771,1,10,0:0:0:0:
64,192,83890,1,0,0:0:0:0:
448,192,84128,1,0,0:0:0:0:
192,192,84247,1,10,0:0:0:0:
448,192,84485,128,0,85438:0:0:0:0:
64,192,84724,1,8,0:0:0:0:
320,192,84724,1,2,0:0:0:0:
192,192,84962,1,0,0:0:0:0:
64,192,85200,1,8,0:0:0:0:
320,192,85200,1,2,0:0:0:0:
64,192,85438,128,0,85914:0:0:0:0:
448,192,85676,1,2,0:0:0:0:
192,192,85676,1,8,0:0:0:0:
320,192,85914,1,0,0:0:0:0:
192,192,86033,1,2,3:0:0:0:
448,192,86033,1,8,0:0:0:0:
Nivrad00 wrote:
mania mod here
Without going into unnecessary detail, the patterning is very high-quality and I didn't catch any mistakes. As expected from you two That being said, it's a very conventional mapset -- one of many jpop/rock songs mapped to the drumline -- and somewhat forgettable. If you wanted to make it more unique you could try following the vocals instead of the drums during the verse -- they're very rhythmic and fun. The guitar is also doing something funky in 00:50:200 - which could make interesting patterns. Just throwing some ideas out there
Note that 01:06:271 - is probably too difficult for EZ. [12][34] would make more sense I think
Good work anyway
Thanks!Yasaija 714 wrote:
top diff only
Broken MemoriesI remaped some stuff from 00:19:724 (1) - to 00:36:866 (1) - looking at your mod. Aldo some things may still be hard to read but that's what I was going for.
- 00:05:438 (4,5) - 00:09:247 (4,5) - These are the same rhythms and a big distance difference
Players will get confused if they do not keep consistency Changed
00:14:962 (4,5) - I think that this gap is okay- 00:10:676 (1,1) - Why did you add NC?For a following point aesthetics. (as a 1 2 jumps)
00:06:866 (2,4) - NC has no meaning as it has not changed anything here ^- 00:18:295 (1,1) - 00:19:605 (1) - 00:46:271 (1) - ^ Deleted those
- 00:19:247 (3,1) - There is no such sound that leaves distance here
A sudden jump is uncomfortable as the vocal starts Changed
00:19:247 (3) - Ctrl+G is better- 00:21:628 (1,2,3) - Because they are all different in rhythm and distance, players can not understand
00:21:628 (1,2) - I understand this distance because it is used by others
00:21:866 (2,3) - However, since this distance is the same distance as other rhythms it makes misunderstanding- 00:30:200 (6,7) - I think that the distance is close.
I think that the distance is 1/4 rhythm
00:30:438 (7) - How about doing this by pressing Ctrl+G- 00:31:033 (1) - 00:34:843 (1) - NC has no meaning
- 00:31:985 (5,6,7) - The previous arrangement is better
00:20:200 (3,4,5) - just like here- 00:34:009 (6,7) - Why did you arrange this?
Slider end is completely hidden and difficult to understand- 00:34:605 - Because there is no sound here, I think that it is good with one circle
- 00:36:509 (7) - 00:34:843 (1) - I think that it is better to stack here
- 00:36:866 (1,2,3) - It's the same distance but the rhythm is different
Even if the player can handle it, it will be confused by how to pick up the rhythm
hmm...I saw the rest but there is only the same thing so if you modify my mod it is better to modify the similar placement and rhythm of the rest
Good luck!
thanks, no change though.Bowashe wrote:
Ayyri's Oni
00:05:676 (10,11,12,13,14) - kdkkd? fits better imo think the current pattern works fine for the "vocals" herre.
00:09:485 (33,34,35,36,37) - kkdkd? d at the end to make it more consistent with the previous quintiple which ends with d(if you apply the previous suggestion) and to emphasize the next k disagree like before.
00:28:057 (147,148,149) - dkd to make it like k k d d 00:27:343 (144,145,146,147) - ? don't wanna ignore the 1/2 kicks here.
Ayyri's Muzu
01:14:724 (324) - d? there isnt really a reason to make it k - the voice isnt present, and there arent any other prominent sounds there's a clap here.
01:18:295 (338,339,340) - kdd? in comparison to 01:16:866 (332,333,334) - kdk which is way higher? clap is present at both times.
thx http://puu.sh/A3rZp/76e46a46c7.rartailsdk wrote:
Heyo mod as requestedMod[Puxtu's Hard]
00:13:057 (13057|0,13057|2,13176|1,13295|0,13295|2,13414|3,13414|1) - this one comes as a little weird to me compared with the other patterns in the section ye
00:36:390 - in this section it would be cool if you added in this sound to make it a little different from the part before since it becomes a bit much of the same (this goes for the whole section) made it cooler
00:35:676 - another thing you could do is with the claps make them triples maybe (that might be too hard though) that'd be gross
00:52:105 - in this section you could add some LN's for the guitar sounds like the one here ln? ln.
01:12:700 - could add a note here for the vocal i dont do vocal that much
01:12:938 - ^
01:19:366 - ^and so on
01:25:914 (85914|2) - remove this one its a ghost note guitar
[Puxtu's Normal]
01:11:747 - focus on this vocal instead of this note 01:11:866 (71866|0) - it feels a lot more natural done
01:12:700 - ^and so on do
01:25:914 (85914|2) - also a ghost note d
That was all the issues i could find good luck with the map