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Chroma - Mamono

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Total Posts
15
Topic Starter
sorciere
This beatmap was submitted using in-game submission on Thursday, 29 August 2019 at 8:28:58 PM

Artist: Chroma
Title: Mamono
Tags: 五つの物語
BPM: 77
Filesize: 9169kb
Play Time: 05:22
Difficulties Available:
  1. Chant (4.02 stars, 596 notes)
Download: Chroma - Mamono
Information: Scores/Beatmap Listing
---------------
from the album「五つの物語」
bg source


anybody wants to rank this "monstrousity" of a map?
no? ok
Peter
Hello from my queue your map is mapped pretty well so idk if any of these will be useful for you but i can at least try
00:34:311 (1) - this slider seems to be to close to 00:34:117 (4) would do this : http://osu.ppy.sh/ss/9095656
00:38:207 (2) - looks strange because of 00:37:428 (1) would move it here
00:32:753 (1,2) - hmm sliders would be better because circles here are too easy to click
00:38:987 (1,2) - ^
00:42:493 (2) - flow feels weird would move here https://osu.ppy.sh/ss/9095714 and move somewhere else this 00:42:883 (1) - but you can disagree with me
00:49:701 (2) - how about moving this here http://osu.ppy.sh/ss/9095733
00:55:935 (2) - ^ http://osu.ppy.sh/ss/9095719
04:11:714 (1) - would move this spinner here and end here : http://osu.ppy.sh/ss/9095812 because 04:13:272 (1) is visible too early
04:53:013 (1,2) - change to sliders
04:59:246 (1,2) - ^
05:05:480 (1,2) - ^
05:00:805 (1) - http://osu.ppy.sh/ss/9095841
05:06:844 (4,1) - http://osu.ppy.sh/ss/9095853

This map should be ranked mapping is fantastic
makisokk
Hello from my que
[Are You a Monster?]
  • 00:40:350 (4,1) - fix blanket
    00:49:117 (1,1) - hmm,bad stack?
    01:02:363 (1,2) - I think it's better to do this jump
    02:54:181 (5) - because of this situation it is not clear that this is the reverse slider
    03:18:532 (4) - ctrl+G?
ohh, sorry it's all
Good luck with map
Topic Starter
sorciere

PeterEU wrote:

Hello from my queue your map is mapped pretty well so idk if any of these will be useful for you but i can at least try
00:34:311 (1) - this slider seems to be to close to 00:34:117 (4) would do this : http://osu.ppy.sh/ss/9095656 i'd like to keep consistent spacing in this section instead of a jump from circle -> slider... i think
00:38:207 (2) - looks strange because of 00:37:428 (1) would move it here it does feel a little different from the rest, i'll think about it
00:32:753 (1,2) - hmm sliders would be better because circles here are too easy to click i dunno man, i feel it's okay to be easy to avoid repetition of nonstop sliders
00:38:987 (1,2) - ^
00:42:493 (2) - flow feels weird would move here https://osu.ppy.sh/ss/9095714 and move somewhere else this 00:42:883 (1) - but you can disagree with m. current one is better, probably
00:49:701 (2) - how about moving this here http://osu.ppy.sh/ss/9095733 no more overlaps gah
00:55:935 (2) - ^ http://osu.ppy.sh/ss/9095719 no more overlaps gah
04:11:714 (1) - would move this spinner here and end here : http://osu.ppy.sh/ss/9095812 because 04:13:272 (1) is visible too early done
04:53:013 (1,2) - change to sliders
04:59:246 (1,2) - ^
05:05:480 (1,2) - ^
05:00:805 (1) - http://osu.ppy.sh/ss/9095841 no more overlaps gah
05:06:844 (4,1) - http://osu.ppy.sh/ss/9095853 no way current one is perfect in my own 2 bias eyes

This map should be ranked mapping is fantastic thanks a lot, i'll try my best


makisokk wrote:

Hello from my que
[Are You a Monster?]
  • 00:40:350 (4,1) - fix blanket done
    00:49:117 (1,1) - hmm,bad stack? ogod it really is
    01:02:363 (1,2) - I think it's better to do this jump true, now it feels better
    02:54:181 (5) - because of this situation it is not clear that this is the reverse slider if the players are able to follow the rhythm of this section they should be fine... i think??? i'll try to figure something out
    03:18:532 (4) - ctrl+G? straight flow feels better i think
ohh, sorry it's all
Good luck with map

thanks to the both of you for taking the time to mod this map, and thank you the free kudos PeterEU :)
terratropic
hi from queue

  • Are You a Monster?
  1. bg way too large in file size (+2MB), you'll have to compress to .jpg format
  2. drum-hitnormal is hard to hear during loud parts of the map, so you may need to edit the file to make it louder
    00:30:415 (3,1,1) - the default drum-hitclap and drum-hitfinish hitsound fit the sound better here and in similar places imo.
    00:31:194 - i think it sounds better without the sliderslide silence in these sections, but thats my personal opinion.
    01:05:480 - 1.00 to 1.50 is too much of a change in SV, especially when i dont hear anything in the song that fits the change. just one SV and stick with it for this whole section.
    03:20:285 (1,1) - these really should be triple notes, but it might be too late to fix now.
    03:21:065 (1,2) - see note above
    03:28:078 (6) - slider needs to be snapped to 1/3. might need to replace a few sliders here this way. you'll have to remap the section a bit, but i think it's worth it.
that's pretty much all i have to offer. this is a well-structured map, good luck for rank.
Topic Starter
sorciere

terratropic wrote:

hi from queue

  • Are You a Monster?
  1. bg way too large in file size (+2MB), you'll have to compress to .jpg format i'll never realise things like this by myself, so thanks for this
  2. drum-hitnormal is hard to hear during loud parts of the map, so you may need to edit the file to make it louder ok
    00:30:415 (3,1,1) - the default drum-hitclap and drum-hitfinish hitsound fit the sound better here and in similar places imo. good idea, i've changed the others as well
    00:31:194 - i think it sounds better without the sliderslide silence in these sections, but thats my personal opinion. YA TRUE i'll change it
    01:05:480 - 1.00 to 1.50 is too much of a change in SV, especially when i dont hear anything in the song that fits the change. just one SV and stick with it for this whole section. yup it's 1.5 for sections like this (doesn't it sound like the section at 00:31:194 as well?), i think i kept sv changes as consistent as i possibly can, probably
    03:20:285 (1,1) - these really should be triple notes, but it might be too late to fix now. good catch man, i've never noticed it in the song till now but i need to think about this longer since it'll be a massive change, should i ever consider it
    03:21:065 (1,2) - see note above
    03:28:078 (6) - slider needs to be snapped to 1/3. might need to replace a few sliders here this way. you'll have to remap the section a bit, but i think it's worth it. good point, 1/3 is too hard to work on personally, hence i changed it to a 1/2 beat slider to keep it simple
that's pretty much all i have to offer. this is a well-structured map, good luck for rank.
thank you very much for your help, terratropic!
Affirmation
Q

[Are you a monster]
00:48:727 (3,1) - 00:54:961 (3,1) - can be hard to read since this DS is using for 1/4 beats.
01:35:870 (1,2,3,4) - is, too. players don't know this is 1/6 beats.
01:43:272 - start break at here?
03:21:844 (1,2,3,1,2,3) - is hard to read, too.

GL
TheKingHenry
Hello mod from my queue~
Are You a Monster?
  1. Okay so for some god-knows-what reason my browser crashed and I lost the mod I had almost finished. I don't really have time to think together all I had, but I'll skim the map through again and I'll probably remember most stuff. Sorry for the inconvenience
  2. 01:58:078 (5,6,7,8) - 04:24:571 (5,6,7,8) - these should be 1/6 instead, so map like those kicksliders you've used so far (or if you want to map circles, you have the make clear differences between the rhythms, like I think I saw some modder before me say too)
  3. 00:49:896 (1,2) - fix stack
  4. 01:27:298 (1,2,3,4) - stack 01:27:298 (1,2) - instead of 01:27:298 (1,4) - (basically the automatic stack thingy fucks it up)
  5. 03:19:506 (1,1,2,3,1,1,2,3) - NCing makes no sense, nothing on 03:19:701 (1,1) - to really NC for. Also 03:19:701 (1,2,3,1,2,3) - are very similar spacing, should have more difference here. On the other hand, 03:22:233 (1,2,3) - could almost be 1/4 triple judging by the spacing (although your triples have been stacked like every time so far)
  6. 03:35:091 (1) - should end on the white tick instead (listen with slower speed and it makes more sense, since with 100% speed it kinda sounds okay the current way too)
  7. I kinda wanted to comment on a lot of blankets, not really that the blanket itself would be off but the blanketing sliders didn't have smooth enough shapes/curves were too sharp or irregular and whatnot, resulting in what kinda bothered me here and there
  8. Not really necessary if you don't want, but there's like shitton of drum rolls not mapped (and seems pretty intentionally done so) but I think it'd spice the map quite a bit if you'd map some of that stuff
  9. Maybe it's just me but this song is creepy af hoyl
Good luck!
Topic Starter
sorciere

Neoskylove wrote:

Q

[Are you a monster]
00:48:727 (3,1) - 00:54:961 (3,1) - can be hard to read since this DS is using for 1/4 beats. yeah i get that it breaks DS norms, but i feel this small gap suits this part better and it's not bad enough to throw people off, i think
01:35:870 (1,2,3,4) - is, too. players don't know this is 1/6 beats. true, but i think spacing is good enough to give players a hint that's it's like a spaced stream
01:43:272 - start break at here? yea ok
03:21:844 (1,2,3,1,2,3) - is hard to read, too. this pattern is cool to me but its so hard to hit, i'll definitely improve on it if i can

GL

TheKingHenry wrote:

Hello mod from my queue~
Are You a Monster?
  1. Okay so for some god-knows-what reason my browser crashed and I lost the mod I had almost finished. I don't really have time to think together all I had, but I'll skim the map through again and I'll probably remember most stuff. Sorry for the inconvenience np, as a modder in the past i feel your pain as well
  2. 01:58:078 (5,6,7,8) - 04:24:571 (5,6,7,8) - these should be 1/6 instead, so map like those kicksliders you've used so far (or if you want to map circles, you have the make clear differences between the rhythms, like I think I saw some modder before me say too) actually i think this part doesn't need to be intense now that i paid more attention to it, so it's now a short slider instead
  3. 00:49:896 (1,2) - fix stack ok
  4. 01:27:298 (1,2,3,4) - stack 01:27:298 (1,2) - instead of 01:27:298 (1,4) - (basically the automatic stack thingy fucks it up) o ok
  5. 03:19:506 (1,1,2,3,1,1,2,3) - NCing makes no sense, nothing on 03:19:701 (1,1) - to really NC for. Also 03:19:701 (1,2,3,1,2,3) - are very similar spacing, should have more difference here. On the other hand, 03:22:233 (1,2,3) - could almost be 1/4 triple judging by the spacing (although your triples have been stacked like every time so far) for the nc thing, it's only for aesthetics and i don't think it affects readability so it should be okay. for the spacing thing i still don't know what's best for this pattern so i'm still thinking about it, sorry. still, your thoughts are duly noted,
    so thanks for that
  6. 03:35:091 (1) - should end on the white tick instead (listen with slower speed and it makes more sense, since with 100% speed it kinda sounds okay the current way too) oops that's totally unintended
  7. I kinda wanted to comment on a lot of blankets, not really that the blanket itself would be off but the blanketing sliders didn't have smooth enough shapes/curves were too sharp or irregular and whatnot, resulting in what kinda bothered me here and there man i tried my best to make the curves thematically sound haha fuc-
  8. Not really necessary if you don't want, but there's like shitton of drum rolls not mapped (and seems pretty intentionally done so) but I think it'd spice the map quite a bit if you'd map some of that stuff damn i'm too into the chill style that i'm inclined, brainwashed even, to think that the drumrolls don't need to be done lol
  9. Maybe it's just me but this song is creepy af hoyl doot doot
Good luck!
thanks for helping out!
Pulse
hey, m4m!

[General]
  1. Stacked TS with different volume
[Are You a Monster?]
  1. 00:43:662 (1) - Stacking a little bit off
  2. 00:54:961 (3) - Should be overlapped on the stack
  3. 01:05:091 (1) - I think that this NC is unnecessary
  4. 01:24:181 (1) - Hmm, I think that this could be better compared to first sliders' part
  5. 01:39:766 (1) - Probably could be more centralized
  6. 02:44:831 (1) - I think that this NC is unnecessary
  7. 03:35:091 (1) - wow kool
  8. 03:56:909 (1,2,3) - Why such DS increasing? Also, 03:57:688 (3) - tone is different from 03:56:130 (3) - maybe you could do something different than a straight move here like 03:58:467 (1,2,3) - and on
  9. 04:49:896 (1,1,1) - Shouldn't it be properly stacked?
Interesting map, good luck!
Topic Starter
sorciere

Pulse wrote:

hey, m4m!

[General]
  1. Stacked TS with different volume you mean the very first one right? if so, it's now seperated
[Are You a Monster?]
  1. 00:43:662 (1) - Stacking a little bit off d
  2. 00:54:961 (3) - Should be overlapped on the stack ok
  3. 01:05:091 (1) - I think that this NC is unnecessary aesthetics though... if it's truly detrimental then i'll remove it, for now i'll keep an eye out for that
  4. 01:24:181 (1) - Hmm, I think that this could be better compared to first sliders' part like the singer's voice? i think i'd rather capture the chill feeling instead lol
  5. 01:39:766 (1) - Probably could be more centralized you're right
  6. 02:44:831 (1) - I think that this NC is unnecessary
  7. 03:35:091 (1) - wow kool ay thanks
  8. 03:56:909 (1,2,3) - Why such DS increasing? Also, 03:57:688 (3) - tone is different from 03:56:130 (3) - maybe you could do something different than a straight move here like 03:58:467 (1,2,3) - and on you bring up a good point... but damn it's really hard to figure out a way to improve it (spacing them them out further doesn't cut it for me) when i'm so deep in the tunnel. i'll try to make it better if possible
  9. 04:49:896 (1,1,1) - Shouldn't it be properly stacked? why am i garbage at stacking, thanks
Interesting map, good luck!
thanks for the mod first haha, oh and i've finally modded your mao, sorry to keep you waiting!
Osatia
One of the best songs I've heard in a while, I love it


00:30:805 (1) - should be a really low sv slider imo, you can hear the buzzing sound that it emits, which I really think indicates that type of object.Also, if I may add, I really think the low sv slider will not only suit the music, but also emphasize 00:31:194 (1) - much more than the circle does at the moment.

00:42:883 (1) - I think a better way to not only follow the vocals, but the drums too is to make 00:42:883 - a circle then proceed with the low sv slider at
00:43:142 - .

01:03:142 (3,4) - Quite awkward spacing considering the timeline spacing is the same, I suggest you keep the spacing consistent.

02:44:831 (1) - There is nothing on this beat, causing unnecessary overmapping.

03:10:155 - Best part of the song, ah this song is so good xd


sorry for the really short mod, the song is just too good xd if you need another mod (no kds for that mod of course) just msg me
edit:
00:06:259 (1) - missing repeats

00:18:727 (1,2) - should have the same spacing as 00:15:610 (1,2) -

00:48:727 (3,1) - this low spacing makes no sense considering you have the exact same spacing for 00:49:701 (2,1) - , i suggest you raise the spacing or stack it

01:58:078 (5) - you should lower the sv more and end the slider on 01:58:370 - to have a bigger impact, because right now it just feels like a regular slider but with low spacing

03:09:766 (3) - i think this should be a low sv slider that ends at 03:10:058 - as you can hear it builds up to 03:10:155 (1) -
msg me ingame for a more indepth mod
Topic Starter
sorciere
thanks for your support really, if not this might have stayed in the grave forever

JenHideo wrote:

One of the best songs I've heard in a while, I love it


00:30:805 (1) - should be a really low sv slider imo, you can hear the buzzing sound that it emits, which I really think indicates that type of object.Also, if I may add, I really think the low sv slider will not only suit the music, but also emphasize 00:31:194 (1) - much more than the circle does at the moment. this is a good point - to better emphasise this beat i mean. however, there's the distinct drum sound that i feel deserves the circle. still, i tried to arrange the pattern to better emphasise the beat by grouping the circles together.

00:42:883 (1) - I think a better way to not only follow the vocals, but the drums too is to make 00:42:883 - a circle then proceed with the low sv slider at
00:43:142 - . i think this part can go both ways: one, to map the drums as you mentioned. two, to map the shrill whistle sound. i thought that two was the better choice, thus i'll leave it at that.

01:03:142 (3,4) - Quite awkward spacing considering the timeline spacing is the same, I suggest you keep the spacing consistent. yeah that's definitely a problem, fixed it

02:44:831 (1) - There is nothing on this beat, causing unnecessary overmapping. u got bamboozled by the 100%-panned-to-the-right drum haha. rip people who are deaf in one ear though... (or people who are playing with only one earpiece) i wonder if i can do anything to help make this better

03:10:155 - Best part of the song, ah this song is so good xd yeah, but for me 04:49:896 takes the cake as it's such a powerful resolution


sorry for the really short mod, the song is just too good xd if you need another mod (no kds for that mod of course) just msg me gotcha
Shohei Ohtani
Nice WIP

General:
Oh boy small CS. Like I'm sure you could make it a LITTLE bigger, idk.

Diff:
00:07:818 - Like I mean I guess while you're mapping the vocals you might as well do something here.
00:12:492 (1) - Apparently there's a snapping error here.
00:24:961 (1) - how quiet are sliders allowed to be nowadays I don't really know but I feel like this isn't gonna fly lol.
00:36:649 (3) - The finish doesn't really fit.
00:49:117 (1) - Beautiful anti-jump aka not beautiful it makes me sad and I think you're better off not having it.
00:49:116 - nvm it's just copypaste lmao great. Like uhhhhhhhhhhhhhhhhhhhhhhhhhh I guess it's not TERRIBLE but like definitely I can guess that people with more authority than me would get annoyed at that pretty quick. Especially since like, I get why you're doing it, but it's not as effective as you'd think. Something like this : https://osu.ppy.sh/s/662892 is more effective at using copy-paste because it's the exact same words, but this is just the same rhythm, which is NOT as meaningful as one might think.
01:45:220 (1) - I know you're following the crash cymbal roll but it doesn't really sound like something I'd want to play, it sounds like something that much better is preparing me to play. Granted I'm also a minimalist when it comes to mapping (ie. "reee cdfa doesn't map intros or outros")
02:06:259 (1) - You could probably make the end of this slider softer. The vocalist kinda fucks up here and enters a 1/8th early so the end of this slider really sticks out, so making it quieter will make it sound less wrong (unless you wanna end the slider 1/8 earlier which like if you weren't using it as a pattern I'd say just to do that)
02:57:298 (1,2) - If you're gonna colorhax at least get rid of this guy too.
03:35:091 (1) - Tell me a little more about this slider.

It's not a good song but the map itself is pretty okay.
Topic Starter
sorciere

JenHideo wrote:

edit:
00:06:259 (1) - missing repeats yea i'm an IDIOT

00:18:727 (1,2) - should have the same spacing as 00:15:610 (1,2) - for this part, pitch dictates spacing, and it's the same pitch as the set of two before, that's why spacing's like that. playability wise... i have no idea if it's better or not. for now it'll be unchanged

00:48:727 (3,1) - this low spacing makes no sense considering you have the exact same spacing for 00:49:701 (2,1) - , i suggest you raise the spacing or stack it 3 people have mentioned it now, i should really change it. i'm making ds further now by flipping

01:58:078 (5) - you should lower the sv more and end the slider on 01:58:370 - to have a bigger impact, because right now it just feels like a regular slider but with low spacing that is what i want it to be though, it plays out like a quasi hold slider to give people a fraction of a second to chill out from the big spacing, or so i would want to achieve. maybe i can improve this

03:09:766 (3) - i think this should be a low sv slider that ends at 03:10:058 - as you can hear it builds up to 03:10:155 (1) -
msg me ingame for a more indepth mod i'll literally message you "me ingame"

hihi thanks mr

CDFA wrote:

Nice WIP dam...

General:
Oh boy small CS. Like I'm sure you could make it a LITTLE bigger, idk. i've all inned on small cs and i cannot stop, sorry not sorry ehe

Diff:
00:07:818 - Like I mean I guess while you're mapping the vocals you might as well do something here. that's where you're incorrect, i'm mapping the melody here. i wouldn't want to map vocals for this part as well, so i'll just leave it be
00:12:492 (1) - Apparently there's a snapping error here. delet
00:24:961 (1) - how quiet are sliders allowed to be nowadays I don't really know but I feel like this isn't gonna fly lol.yeah got it it's now 15%
00:36:649 (3) - The finish doesn't really fit. i really want to emphasise this slider w/o repeating soft-finish so it's now a long whistle
00:49:117 (1) - Beautiful anti-jump aka not beautiful it makes me sad and I think you're better off not having it. 3 people have mentioned it now, i should really change it. i'm making ds further now by flipping
00:49:116 - nvm it's just copypaste lmao great. Like uhhhhhhhhhhhhhhhhhhhhhhhhhh I guess it's not TERRIBLE but like definitely I can guess that people with more authority than me would get annoyed at that pretty quick. Especially since like, I get why you're doing it, but it's not as effective as you'd think. Something like this : https://osu.ppy.sh/s/662892 is more effective at using copy-paste because it's the exact same words, but this is just the same rhythm, which is NOT as meaningful as one might think. but it's the exact same lyrics though... still, if you would think of it like that, it might be a fact that this part is not interesting enough. i'll be looking out to change this part, i just don't have any ideas yet
01:45:220 (1) - I know you're following the crash cymbal roll but it doesn't really sound like something I'd want to play, it sounds like something that much better is preparing me to play. Granted I'm also a minimalist when it comes to mapping (ie. "reee cdfa doesn't map intros or outros") really really hate this spinner because it's forced asf in order to hit the 5 min mark. i'll do something about this now
02:06:259 (1) - You could probably make the end of this slider softer. The vocalist kinda fucks up here and enters a 1/8th early so the end of this slider really sticks out, so making it quieter will make it sound less wrong (unless you wanna end the slider 1/8 earlier which like if you weren't using it as a pattern I'd say just to do that) yup good point, i made the ends 20%
02:57:298 (1,2) - If you're gonna colorhax at least get rid of this guy too. the drum sounds are different in each sets of ncs, and i think ncing them emphasises that sound better which is what i want
03:35:091 (1) - Tell me a little more about this slider. it's a curve till 3 sharp bends, one for each change in the song... until the end where i try to emphasise the reverse cymba by using that weird twist shape (which i should improve on rn). shape-wise, it's just okay and serviceable.

It's not a good song but the map itself is pretty okay. hey true my taste is bad haha
thanks a lot for the big help
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