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KOAN Sound & Asa - fuego (sakuraburst remix) [OsuMania]

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Topic Starter
Couil
All issues should be fixed now

Updated a few patterns, added new SVs to the HD diff (which turned out great imo, better than the original ones), fixed the old ones in MX, increased the volume of soft-hitfinish.wav, fixed the tags (oops accedently kept the old ones, will fix soon), fixed the ODs & HPs and added 2 kai times.
Asherz007
Indeed, the HD does look a lot better now.

Was just having a look around; there's literally no extra tags to be added, so just remove the duplicates.

However, I did find this on the ranked standard version you were talking about. Don't know whether you've seen this but I thought I'd flag it anyway.

hopefully juan should be here soon
Topic Starter
Couil

Asherz007 wrote:

Indeed, the HD does look a lot better now.

Was just having a look around; there's literally no extra tags to be added, so just remove the duplicates. Ye, had 3-4 tags yesterday but forgot to change em back after updating the map. Updating em when i get home later.

However, I did find this on the ranked standard version you were talking about. Don't know whether you've seen this but I thought I'd flag it anyway. Oh, i hadn't seen that lol. I'll change it to "&" and a lower cased fuego then. Was going off of a youtube vid, which probably isn't the most reliable source xd.

hopefully juan should be here soon ow o
Might change an SV or two in the HD diff later. Were some transitions i weren't quite 100% happy with, shouldn't affect the difficulty though, just visuals.

Edit: Tags and title+artist updated. Didn't change any of the SVs in HD since they were good enough after playing through em' again.
YaLTeR
Nooo, you made HD way easier, it was so fun to play, was a heavy SV map right at the edge of my skill level, so hard to come buy. :( Could you please link the previous version somewhere?

EDIT: I had an osz that's just a couple of days old (I hope I'm allowed to post this on the forums).

I hope this gets ranked, great map!
Topic Starter
Couil

YaLTeR wrote:

Nooo, you made HD way easier, it was so fun to play, was a heavy SV map right at the edge of my skill level, so hard to come buy. :( Could you please link the previous version somewhere?

EDIT: I had an osz that's just a couple of days old (I hope I'm allowed to post this on the forums).

I hope this gets ranked, great map!
Thanks for the kind words! I can post the old HD diff in the beatmap description (cuz i still have it on my old comp xd)

Also check out this https://docs.google.com/spreadsheets/d/ ... edit#gid=0. Should have some SV maps around the HD diff lvl : )
YaLTeR

Couil wrote:

Also check out this https://docs.google.com/spreadsheets/d/ ... edit#gid=0. Should have some SV maps around the HD diff lvl : )
Oh wow, thanks a lot for the list!
Pachiru
I can't wait to see this ranked omg!
Congratz!
Topic Starter
Couil

Pachiru wrote:

I can't wait to see this ranked omg!
Congratz!
!!! Thanks man :)
RoroTheDeer
Is it time for rank?!

Topic Starter
Couil

Insp1r3 wrote:

Is it time for rank?!

maybe ; ) ) )
juankristal
HD
00:53:159 (53159|2,53309|2) - Particulary not a fan of this, I think it could stay but if you feel its workable to move stuff around then give it a shot.
01:00:459 (60459|2) - Would move this one to 1, I think the pattern there is likely the hardest 1/6 of the HD and it spikes a bit. If your intention is to break the flow of the stair you could try this:



Perhaps 01:07:259 - (similar reasons as previously stated):



02:13:859 (133859|1) - For this note SV I would slow it down a bit when its about to hit the receptor bar and then bump it up for the last note of the map, would be easier to read imo.

I just love this diff man.

MX
00:38:459 (38459|0,40859|1,43259|2,45659|1,48059|3,50459|2,52859|0,55259|1,57659|0,60059|1,62459|2,64859|1,67259|1,69659|0,72059|0,74459|0) - I would personally delete this notes (to avoid the triples which are holding jacks). I think they overall waste your work on the SVs since it makes the patterns extremely harsh to hit and comparing it spread wise with the HD it just feels way too hard overall. I deleted those ones on my file and did jump from 93 to a 98 while I can SS that section on the HD one :/

00:43:509 (43509|1,43559|0,43559|0) - Would move this one step to the right, it keeps the buzz-ish effect while making the pattern a bit easier. Your choice in this one though, it could fit as it is too. Given its the only instance when you do so too it makes it a bit more weird.

00:47:009 - This is way too hard but I cant really come up with anything better LUL

02:13:859 (133859|2) - Same as HD I guess.

o
Topic Starter
Couil

juankristal wrote:

HD
00:53:159 (53159|2,53309|2) - Particulary not a fan of this, I think it could stay but if you feel its workable to move stuff around then give it a shot. I guess i can do it even thought i think this particular burst is one of the more comfortable ones (changed other bursts with similar patterning as well e.g. 01:02:459).
01:00:459 (60459|2) - Would move this one to 1, I think the pattern there is likely the hardest 1/6 of the HD and it spikes a bit. If your intention is to break the flow of the stair you could try this:

I just wanted to make a comfortable pattern, no real intention of breaking the flow or anything but i feel like moving it to 1 would make it even more awkward since col1 would be unbalanced compared to the others (4 notes vs e.g. 2 in col3). But made it easier and should be fine now.

Perhaps 01:07:259 - (similar reasons as previously stated):

ye this is one of the more awkward ones imo so gonna change it to something easier (might be somewhat hard still but it was the best i could do since i wanted the burst to start with a stream going from right to left)

02:13:859 (133859|1) - For this note SV I would slow it down a bit when its about to hit the receptor bar and then bump it up for the last note of the map, would be easier to read imo. ye, I went a little overboard on this last SV (might fit in MX but a bit too hard for HD), gonna do some tweaking to make it a bit easier.

I just love this diff man. s a m e, a lot better than MX imo

MX
00:38:459 (38459|0,40859|1,43259|2,45659|1,48059|3,50459|2,52859|0,55259|1,57659|0,60059|1,62459|2,64859|1,67259|1,69659|0,72059|0,74459|0) - I would personally delete this notes (to avoid the triples which are holding jacks). I think they overall waste your work on the SVs since it makes the patterns extremely harsh to hit and comparing it spread wise with the HD it just feels way too hard overall. I deleted those ones on my file and did jump from 93 to a 98 while I can SS that section on the HD one :/ I'm glad someone pointed that out. I honestly hate them as well, but i felt like it would make the MX diff too easy if i deleted em so kept them in. There's not really any sound to support them either. Thought it did loose some of it punch without the hands being there, but i think that's just because i'm not used to them yet. Deleted them.

00:43:509 (43509|1,43559|0,43559|0) - Would move this one step to the right, it keeps the buzz-ish effect while making the pattern a bit easier. Your choice in this one though, it could fit as it is too. Given its the only instance when you do so too it makes it a bit more weird. Ye tried to make it more comfortable since the pattern before it was horrendous. But given that the hands are gone now, i can make it a bit easier and remove the oh trill.

00:47:009 - This is way too hard but I cant really come up with anything better LUL The SVs are pretty brutal here which makes this pretty much the only thing you need to memorize in the diff. I could make the SVs a bit easier but i'm afraid that i might remove the flow if i do so, thought this section becomes fairly easy after a couple of tries so don't think this should be a problem in the long run, though if you want me to make the SVs a bit easier I'm all for it.

02:13:859 (133859|2) - Same as HD I guess. I think it's okey in this diff.

Also changed some patterns because they were awkward, they should be fine now. 00:38:459 + 00:57:659

o wo
juankristal
fix the preview time with the EZ and we good
Topic Starter
Couil

juankristal wrote:

fix the preview time with the EZ and we good
done
juankristal
and so my journey back to full bn status started.


Psure I am missing something here but woops
Topic Starter
Couil

juankristal wrote:

and so my journey back to full bn status started.


Psure I am missing something here but woops
: O O O O O

Thanks for everything you've done juan, deff couldn't have come this far if you hadn't pushed me to get mods a couple of months back!

(also, ye there's prolly something that could be improved upon but I'll let the next BN handle that ; ))
-mint-
HOLY SHIT IM SCREAMING I LOVE THIS MAP SO MUCH
Topic Starter
Couil

qqqant wrote:

HOLY SHIT IM SCREAMING I LOVE THIS MAP SO MUCH
A A A A A A A A A A A A A A H H H H H H H

thanks for the love mang : )
Pachiru
Nice!
Chilly-
Oh man, I seriously can't wait for this to get ranked
Topic Starter
Couil

Chilly- wrote:

Oh man, I seriously can't wait for this to get ranked
s a m e tbh

(also tanks for the stars < 3 3 3)
Asherz007
Shoulda got around to this sooner, but hey, I'm back again lol

Still tryna figure out what juan missed

Let's jump right in with it then.

1|2|3|4

Star Rating has always been a lie tbh

EZ
  1. 01:32:459 (92459|3,92609|1,92759|0) - A little shaky on whether these are loud enough to be followed, but up to you.
  2. 01:44:459 (104459|2,104609|1) - I think the wub might have completely disappeared in the middle, making these LNs a little questionable. You could do something like this as an alternative. (Might also want that first 1/2 LN in NM if used.)
  3. 01:49:409 (109409|1) - struggling on length for this one. The second half of the LN is complete silence, which does make it look a bit odd.
  4. 02:08:609 (128609|2) - Likewise here.
Other than that, pretty solid. Has to be said it has more characteristics of a Normal than an Easy, but it should be fine I think.

NM
Again, more like an HD here but whatever lol. Not much here at all. Weird layering, but solid all the way through.

  1. 01:18:659 - given 01:21:059 (81059|2,81359|3,83459|2,83759|3,84059|0) etc., should there be a note here?
Other than that, I guess I'll just throw in that triples/hands/whatever-you-wanna-call-em aren't that common within Normals, so you could reduce 01:36:059 and 02:14:459 by one note, but that's entirely optional at this point.

HD(?)
I dunno about you, but hitting triples is a little bit harder than hitting quads... (especially like 02:03:659 (123659|2,123659|3,123659|0,123809|3,123809|0,123809|1) compared to MX and whatnot)

I wish I had something meaningful to say here, but I honestly can't find anything else to raise. Nice one lol

MX
I dunno whether you're trying to create some kind of pattern with the 1/6 rolls (alternating split or not), but it's kinda there sometimes, so I'll just ask anyway.

  1. 00:47:009 - You could try similar values to around 01:44:759, another of the very few times you use the 1/8 snap. Or you could reduce to 1/4 or something. I guess the same at 01:06:209.
  2. 00:53:759 (53759|1,53909|2) - p sure this is an inconsistency. (see 00:44:159 -- 01:03:359 -- 01:12:959)
  3. 01:28:259 (88259|0,89459|0) - Just checking what these 1/4 LNs are for since I'm not sure I can see anything.
Good stuff.

Soon™
Topic Starter
Couil
Sorry if my responses seem weird, doing this on like 3 hours of sleep so don't know how to write in english anymore xd

Asherz007 wrote:

Shoulda got around to this sooner, but hey, I'm back again lol

Still tryna figure out what juan missed

Let's jump right in with it then.

1|2|3|4

Star Rating has always been a lie tbh T B H

EZ
  1. 01:32:459 (92459|3,92609|1,92759|0) - A little shaky on whether these are loud enough to be followed, but up to you. Since i've followed all of the "melody" notes before this, i think it's better to keep consistent and keep these in.
  2. 01:44:459 (104459|2,104609|1) - I think the wub might have completely disappeared in the middle, making these LNs a little questionable. You could do something like this as an alternative. (Might also want that first 1/2 LN in NM if used.) Ye, it did kinda feel weird after playing it a bit. Did some changes to the pattern, should be good now.
  3. 01:49:409 (109409|1) - struggling on length for this one. The second half of the LN is complete silence, which does make it look a bit odd. Think i was going for a "psuedo SV", as in you needed to hold the LN through the silent part without really knowing when to release. Though i do agree that it's kinda weird, changed it to a 1/2 slider instead.
  4. 02:08:609 (128609|2) - Likewise here. ^


Other than that, pretty solid. Has to be said it has more characteristics of a Normal than an Easy, but it should be fine I think.

NM
Again, more like an HD here but whatever lol. Not much here at all. Weird layering, but solid all the way through. This is what happens when a mapper who has mainly done 4-5* maps try to make a NM diff :upside_down:

  1. 01:18:659 - given 01:21:059 (81059|2,81359|3,83459|2,83759|3,84059|0) etc., should there be a note here? Sure. I think i wanted to go for a emphasis on the distorted noises but since every other diff has it, it would be weird to leave it out in this one.
Other than that, I guess I'll just throw in that triples/hands/whatever-you-wanna-call-em aren't that common within Normals, so you could reduce 01:36:059 and 02:14:459 by one note, but that's entirely optional at this point. Might as well change em' to keep it consistent with the rest of the map. Also ctrl+h these notes; 01:35:609 (95609|2,95909|1)

HD(?)
I dunno about you, but hitting triples is a little bit harder than hitting quads... (especially like 02:03:659 (123659|2,123659|3,123659|0,123809|3,123809|0,123809|1) compared to MX and whatnot) Ye i know that and thought about changing the quads in MX to triples but i compromised by making the SVs in HD 1x and the ones in MX <1x. Think it's a good difficulty increase but if you want, I can make the quads in the MX diff triples (or at least the ones at 02:03:659 (123659|2,123659|3,123659|0,123809|3,123809|0,123809|1) since the rest pretty much plays the same).

I wish I had something meaningful to say here, but I honestly can't find anything else to raise. Nice one lol Thanks >.<

MX
I dunno whether you're trying to create some kind of pattern with the 1/6 rolls (alternating split or not), but it's kinda there sometimes, so I'll just ask anyway. Mainly just tried to make it even for all columns, didn't really try to make anything else. Though me a juan did delete the hands on the bursts in the previous mod so that might've made some of the patterns weird.

  1. 00:47:009 - You could try similar values to around 01:44:759, another of the very few times you use the 1/8 snap. Or you could reduce to 1/4 or something. I guess the same at 01:06:209. Nerf'd both to use .4x instead of .2x, should be easier to read now.
  2. 00:53:759 (53759|1,53909|2) - p sure this is an inconsistency. (see 00:44:159 -- 01:03:359 -- 01:12:959) OH oops, ye that's an inconsistency.
    Fixed.
  3. 01:28:259 (88259|0,89459|0) - Just checking what these 1/4 LNs are for since I'm not sure I can see anything. For the "knocking" sound, but it feels like they're kinda out of place since the last one becomes a long LN (because of the bell sound). Removed em'.
Good stuff.

Soon™
o wo
Dez_old_1
I love this map <3 Best of luck getting it ranked!
Topic Starter
Couil

Dez wrote:

I love this map <3 Best of luck getting it ranked!
thanks mr GOD dez
Asherz007
Last couple of things then, responses are all fine.

[MX]
Any particular reason here why the hitsound volume is 100% whilst the other diffs have 80%?

00:47:159 - This timing point doesn't do anything, so you can remove it unless you wanted to modify some SV values.
02:14:459 - (And HD) Timing point here is entirely redundant since there's nothing after this note. Might as well remove it.

Rest of it's all good to go, so call me when you're ready... or I'll likely be looking anyway.

owo)b
Topic Starter
Couil

Asherz007 wrote:

Last couple of things then, responses are all fine.

[MX]
Any particular reason here why the hitsound volume is 100% whilst the other diffs have 80%? Nope... that's just me being stupid i guess, thought i changed it on all of the diffs :upside_down:

00:47:159 - This timing point doesn't do anything, so you can remove it unless you wanted to modify some SV values. My b. Copy pasted the SVs, forgot to check for doubles. (did the same here 01:06:359 oops)
02:14:459 - (And HD) Timing point here is entirely redundant since there's nothing after this note. Might as well remove it. Okey owo)b

Rest of it's all good to go, so call me when you're ready... or I'll likely be looking anyway.

owo)b
o wo
Asherz007
Merry Christmas! 🎁
Topic Starter
Couil

Asherz007 wrote:

Merry Christmas! 🎁
: O O O O

Thanks you very much!!
Pachiru
Congratz Couil! Hope it will stays like this til' ranked state! You did an awesome job on this map, and you clearly deserve this!
Nifty
these cuts are disgusting

grats
Topic Starter
Couil

Pachiru wrote:

Congratz Couil! Hope it will stays like this til' ranked state! You did an awesome job on this map, and you clearly deserve this!
<333333 Thanks a lot!!!

Nifty wrote:

these cuts are disgusting

grats
Ye, but it grows on you after awhile ; )

Thanks though!
RoroTheDeer
HOLY SHIT! Congrats Couil!!!
Topic Starter
Couil

Insp1r3 wrote:

HOLY SHIT! Congrats Couil!!!
! 1 ! 1 ! ! ! Thank you! :)
Stug
WAAAAAAA äntligen!!!!!! <333333 :) :) :) :) :) :) :) :) :) :)
Topic Starter
Couil

Stug wrote:

WAAAAAAA äntligen!!!!!! <333333 :) :) :) :) :) :) :) :) :) :)
<3333333 Its happening ! ! ! :) :) :) :) :) :)
Eistal
im in love with this map OwO
Topic Starter
Couil

IceDynamix wrote:

im in love with this map OwO
o wo < 3 3
Shima Rin
Congratz! This is awesome 'w')b
Topic Starter
Couil

Tofu1222 wrote:

Congratz! This is awesome 'w')b
Thanks!!! > w<
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