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SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall

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Topic Starter
[Mad]

kwk wrote:

q
~
[Insane]
I understand your prioritising the melody in the intro, but the truly interesting stuff happens with the drums imo so undermapping 00:04:006 - 00:04:391 - etc is a bit of a shame Added drum emphasis
00:29:134 (3) - 00:30:417 - end slider here Changed
00:34:007 (4,5) - i would extend the slider to 5 and map the blue tick, the sound on 5 isnt that noticeable when your following the vocal melody same here 00:36:059 (4,5) - etc Having the slider go to the blue tick feels weird to me since the vocal ends before them, and making them end on the white tick feels off aswell, gonna keep it how it is
00:37:341 (1,3) - move 3 a bit so it lines up with 1 http://puu.sh/xIhNW/673b268bf3.png Changed
01:09:135 (3,4,5) - not really a fan of how this is patterned since in comparison to the rest of your arrangement, these are noticeably a lot less grouped together. Its like arranged in a way that its supposed to represent 3 distinctly different sounds. Rearanged
01:18:110 (1,3) - try and open this up a bit so the blanket isnt so close together Changed
[Hard]
00:02:981 (2,3) - note and then a 1/1 slider instead on the blue tick? it'll follow the melody more accurately
rest of the rhythm seems ok With how it is now it follows the drums and the melody

[Normal]
try to keep your dsing the same throughout the map, time distance equality is an important thing in lower diffs since it varies a lot from 1.0x to 1.2x Went through and fixed DS

~
i think your patterning could improve a bit more still but it seems ok
TY for the mod :D
Mithia
Hi Hi! Here from My Modding Queue :)
Easy
00:02:981 (2) - stack this with Stacking this with the end of the slider would not be better?

00:33:237 - should not Kiai go there? XDD (nothing important)
01:15:545 (1,2) - improves blanket (Optional)
00:54:519 (2,3) - Isn't that better? xd

Normal
00:06:570 (1,2) - it sounds better this way :)

01:04:519 (5) - NC?¿
01:15:032 (3) - it looks weird, you can make it better, I think
01:24:496 - Kiai not adjusted
Should not be the normal slider speed be 1.2? :thinking:
Hard
I had not seen an AR 7.9 lol
00:45:545 (5) - NC?
Insane
Insane=Hard? Kappa
00:15:929 (7) - NC?
nothing else to say, excellent
I think your map is very good, I have nothing more to say about it, sorry that it was so brief :(
GL :3
I hope I have helped you :cry: :cry:
Topic Starter
[Mad]

OsuDans wrote:

Hi Hi! Here from My Modding Queue :)
Easy
00:02:981 (2) - stack this with Stacking this with the end of the slider would not be better?
I'm trying to avoid stacks so ill keep it how it is
00:33:237 - should not Kiai go there? XDD (nothing important) If i put kiai there it would span over half the song xd
01:15:545 (1,2) - improves blanket (Optional) fixed
00:54:519 (2,3) - Isn't that better? xd
Same as above

Normal
00:06:570 (1,2) - it sounds better this way :)
Changed to that
01:04:519 (5) - NC?¿ added
01:15:032 (3) - it looks weird, you can make it better, I think changed it slightly, hopefully it looks better
01:24:496 - Kiai not adjusted oops xd
Should not be the normal slider speed be 1.2? :thinking:idk :thinking:

Hard
I had not seen an AR 7.9 lol xd
00:45:545 (5) - NC? oops x2
Insane
Insane=Hard? Kappa kappa
00:15:929 (7) - NC? Naw, i prefer to keep the combos to each measure
nothing else to say, excellent
I think your map is very good, I have nothing more to say about it, sorry that it was so brief :(
GL :3
I hope I have helped you :cry: :cry: You did well :cry :cry:
Thank you for the mod!
terratropic
short mod incoming

  • General
  1. hard and insane have really high OD's (8.5 is overkill for 3.7 star map imo) and should be lowered to compromise for the low bpm. i suggest you drop them by 0.4-0.5 each
  2. Normal, hard, insane diff all share the same SV; SV should increase in small increments for each diff
  3. i'm pretty sure recommended video container should be .avi, but i don't see any relevant info in the ranking criteria so idk.
  4. it's required that you remove the audio from video file to save as much space as possible

    Normal
    00:08:622 (1) - check DS
    01:24:006 - avoid using fast reverse slider for normal diff, so make this 3/4 long slider instead

    Easy
  5. AR is way too high especially for a song this slow, lower it to 3
  6. how come this diff has SV changes and normal diff doesn't? and for Easy SV should stay at x1.00 to avoid confusing newer players anyway
  7. mapping isnt consistent at all here; starting from 00:49:647 you're introducing 1/2 rhythms and toward the end you've abandoned the drum patterns in favor of mapping the vocals. you might get away with this if its an advanced diff, but this is Easy; you can't throw curveballs at the player, you have to build your entire map around what you've started with.
i have no idea how to mod hard and insane, i have almost no experience with low bpm maps so i'll have to leave those two alone :(
good luck!
Topic Starter
[Mad]

terratropic wrote:

short mod incoming

  • General
  1. hard and insane have really high OD's (8.5 is overkill for 3.7 star map imo) and should be lowered to compromise for the low bpm. i suggest you drop them by 0.4-0.5 each Hard is now 6.4, insane is now 8
  2. Normal, hard, insane diff all share the same SV; SV should increase in small increments for each diff Remapped Normal with lower SV,
    gonna keep hard and insane the same
  3. i'm pretty sure recommended video container should be .avi, but i don't see any relevant info in the ranking criteria so idk.
  4. it's required that you remove the audio from video file to save as much space as possible

    Normal
    00:08:622 (1) - check DS remapped with new sv so it should be fixed anyways
    01:24:006 - avoid using fast reverse slider for normal diff, so make this 3/4 long slider instead changed

    Easy
  5. AR is way too high especially for a song this slow, lower it to 3 Changed
  6. how come this diff has SV changes and normal diff doesn't? and for Easy SV should stay at x1.00 to avoid confusing newer players anyway Oh woops that was unintentional, forgot to change when i created new diff
  7. mapping isnt consistent at all here; starting from 00:49:647 you're introducing 1/2 rhythms and toward the end you've abandoned the drum patterns in favor of mapping the vocals. you might get away with this if its an advanced diff, but this is Easy; you can't throw curveballs at the player, you have to build your entire map around what you've started with. RE:mapped the ending, kept some of the vocal parts, and ditched the weird reverse slider stuff
i have no idea how to mod hard and insane, i have almost no experience with low bpm maps so i'll have to leave those two alone :(
good luck! ty!
Also fixed some combo colour issues and changed the white to a gray, will try to figure out the video stuff in a bit
Nao Tomori
00:02:981 (2,3) - if u listen to the song there's a melody on the blue ticks, which you actually followed with 00:03:493 (4) - . i suggest you follow it fully

00:40:160 (4,5) - i dont get these.. like the emphasis is on the vocal so why is there a giant jump on the one thing that isn't a vocal...

01:11:699 (6) - to make it more varied you could put 2 clicks on the vocals with 2 syllables like this or 01:12:982 (3) -

not bad

other diffs look ok

set non default combo colors for green and blue plz they dont look good at all
Topic Starter
[Mad]

Naotoshi wrote:

00:02:981 (2,3) - if u listen to the song there's a melody on the blue ticks, which you actually followed with 00:03:493 (4) - . i suggest you follow it fully Changed

00:40:160 (4,5) - i dont get these.. like the emphasis is on the vocal so why is there a giant jump on the one thing that isn't a vocal... Lowered spacing leading into them

01:11:699 (6) - to make it more varied you could put 2 clicks on the vocals with 2 syllables like this or 01:12:982 (3) - Im gonna keep it how it is since the white tick has more emphasis than the blue tick, and i think a 10 second section should be fine without the variation

not bad

other diffs look ok

set non default combo colors for green and blue plz they dont look good at all Darkened the green blue and grey colours
ty! :)

also fixed the video so it shouldnt have audio anymore
Mithia
rank hype
Topic Starter
[Mad]
hype

now i just need to find a second bn :^)
Nao Tomori
[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo

00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too

01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized.

01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd

01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something

https://osu.ppy.sh/ss/9354057

[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals

00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool.

00:40:673 (1,2,3,1) - visual spacing plz..

actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer.

01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders

[normal]
00:31:186 - custom break snapping mod

00:57:852 (1,2,1,3) - visual spacing plz

01:12:724 (2,3,4) - pretty noticeable ds change.
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way

00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob.

[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this.

also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol

also sry for super late
Topic Starter
[Mad]

Naotoshi wrote:

[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo ctrl-g would put weird emphasis on the blue tick, and i think the white tick is more important, i changed it so that the 00:03:237 (3,4) are more prominent though

00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too fixed

01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized. changed, hopefully they look better now

01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd changed and added a triple leading into 01:16:315 (1) for more emphasis

01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something oo i like that

https://osu.ppy.sh/ss/9354057

[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals changed

00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool. changed

00:40:673 (1,2,3,1) - visual spacing plz.. i want to murder me from 5 months ago hoyl
actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer. aaaaaaa i think i got it all

01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders nerfed the last few sliders, hope that works as well

[normal]
00:31:186 - custom break snapping mod i dont even remember putting that there, but now its on all diffs xd

00:57:852 (1,2,1,3) - visual spacing plz kms

01:12:724 (2,3,4) - pretty noticeable ds change. fixed
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way fixed

00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob. changed

[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding teach me to hitsound like fort plz but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this. i finished hitsounding on insane but its currently 136am and im tired so ill finish the rest in the morning, hopefully its good enough now EDIT: finished hitsounds on all diffs

also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol changed

also sry for super late meh, i waited 5 months i can wait a few more weeks
Ty!
Nao Tomori
Little yeast of the world
Topic Starter
[Mad]


yeast
Xinnoh
Your map is not timed correctly
Adding 8 to the offset, 425 sounds much better to me

General
The default hitclap really does not suit at all. Add this hitsounds to your beatmap folder, then change all of your map's timing points to use soft-custom1 (SC1) https://puu.sh/ybiIM/b14782eee4.wav
It will take 5 minutes, and improve your map dramatically. Hitsounds will be a bit broken in some places on the lower diffs, but that's fixable. I'd suggest removing claps where there are no snares, and adding more whistles to follow the main synth melody


01:23:751 (1,2,3,4,5) - Add claps around this area after you add the sample
00:32:468 (1,2,3) - delete claps from existence here

Top diff
01:00:418 (3,4) - 4 is under emphasised, no angle/spacing emphasis was used compared to others.
01:21:187 (4) - Moving the tail downwards will make it so there's equal distance between 01:20:674 (2) - and 01:20:930 (3) -

Hard
00:34:263 (3) - 00:36:314 (3) - 00:38:365 (3) - etc. dude why is there a finish
Can you make sure that all diffs hitsounds are consistent / the same
01:19:391 (4,5,1) - Compare distance spacing here. 5 has large spacing, 1 has small, but emphasis should be swapped so 5 is small 1 is big.

Easy
I'd suggest to use the sample set I linked above and make it a slider tick, it will map many of the unmapped snares well.
01:11:955 (1) - Avoid using complicated slider shapes on an easy
Topic Starter
[Mad]

Sinnoh wrote:

Your map is not timed correctly
Adding 8 to the offset, 425 sounds much better to me well that explains my shit acc, fixed

General
The default hitclap really does not suit at all. Add this hitsounds to your beatmap folder, then change all of your map's timing points to use soft-custom1 (SC1) https://puu.sh/ybiIM/b14782eee4.wav
It will take 5 minutes, and improve your map dramatically. Hitsounds will be a bit broken in some places on the lower diffs, but that's fixable. I'd suggest removing claps where there are no snares, and adding more whistles to follow the main synth melody added the custom hitsound and added whistles to the intro


01:23:751 (1,2,3,4,5) - Add claps around this area after you add the sample added for all diffs
00:32:468 (1,2,3) - delete claps from existence here delet this

Top diff
01:00:418 (3,4) - 4 is under emphasised, no angle/spacing emphasis was used compared to others. Changed
01:21:187 (4) - Moving the tail downwards will make it so there's equal distance between 01:20:674 (2) - and 01:20:930 (3) - Changed

Hard
00:34:263 (3) - 00:36:314 (3) - 00:38:365 (3) - etc. dude why is there a finish i honestly dont know
Can you make sure that all diffs hitsounds are consistent / the same they should be consistent through the diffs
01:19:391 (4,5,1) - Compare distance spacing here. 5 has large spacing, 1 has small, but emphasis should be swapped so 5 is small 1 is big. changed it

Easy
I'd suggest to use the sample set I linked above and make it a slider tick, it will map many of the unmapped snares well. done
01:11:955 (1) - Avoid using complicated slider shapes on an easy changed
ty!
Xinnoh
00:02:476 (1) - 00:04:527 (1) - 00:06:578 (1) - are finishes, sound better without.

Easy
00:45:553 (4) - nc, rip colour hax lol
01:14:014 (1,2) - Can you avoid this overlap, should be fine if you make the slider like 01:11:963 (1) - rotated 180 degrees

Hard
00:16:450 (5) - Move this to the right so the finish is emphasised
00:55:553 (1) - Make the rhythm consistent with 01:03:758 (1,2,3) - , I'd suggest using the second since you can follow the snare better.

Insane
00:25:040 (1) - turn off custom hitsound for this green line
Topic Starter
[Mad]

Sinnoh wrote:

00:02:476 (1) - 00:04:527 (1) - 00:06:578 (1) - are finishes, sound better without. changed

Easy
00:45:553 (4) - nc, rip colour hax lol uuuuuuh its fine on my side, even after redownloading edit: oh i see it was in normal diff not easy
01:14:014 (1,2) - Can you avoid this overlap, should be fine if you make the slider like 01:11:963 (1) - rotated 180 degrees changed

Hard
00:16:450 (5) - Move this to the right so the finish is emphasised moved
00:55:553 (1) - Make the rhythm consistent with 01:03:758 (1,2,3) - , I'd suggest using the second since you can follow the snare better. changed it to the second one

Insane
00:25:040 (1) - turn off custom hitsound for this green line oh woops
hopefully nothing broke while i was changing stuff
Xinnoh
Your map is timed correctly

We added and removed a slider tick, fixed some aesthetics, and removed some finishes
Nao Tomori
changed some random pixel stuff
Xinnoh
grats!
Topic Starter
[Mad]
heck yea
Gaia
hi gratz but source
http://recreators.tv/



CREATORS should be caps :9 it's in ur bg too
Topic Starter
[Mad]

Gaia wrote:

hi gratz but source
http://recreators.tv/



CREATORS should be caps :9 it's in ur bg too
o
Naxess
^
Xinnoh
I didn't bother checking because it was bubbled 👏
Now I understand why new BNs are on probation at first.
Nao Tomori
woops
Topic Starter
[Mad]
ok updated hopefully theres no more metadata issues
Naxess
back
Topic Starter
[Mad]

Naxess wrote:

back
Woot woot
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