[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo
00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too
01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized.
01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd
01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something
https://osu.ppy.sh/ss/9354057[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals
00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool.
00:40:673 (1,2,3,1) - visual spacing plz..
actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer.
01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders
[normal]
00:31:186 - custom break snapping mod
00:57:852 (1,2,1,3) - visual spacing plz
01:12:724 (2,3,4) - pretty noticeable ds change.
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way
00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob.
[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this.
also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol
also sry for super late