Now THIS is the mod I was waiting for, thank you!Naotoshi wrote:
hello!
[insane]
00:10:897 -
01:11:410 -
your rhythm density is completely backwards lol
anyway
the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is Changed, but now the verse feels even more overmapped than it did before, not sure how to change it
00:12:179 (7,8,9,10) - something something you are not hanzer It's not a phase DAD
there isnt really a reason to use something this uncomfortable here imo. Changed into regular ol' streams
00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized fixed
00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo. Replaced with sliders
and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly Remapped
00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song. Both now follow the same rhythm choice
00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal Changed to a circle
00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together They should be more aesthetically pleasing now
the same rhythm issues kinda repeat through this entire section Basically remapped the whole section to fit with the vocals
01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 - oh shit i didnt think the change in pitch was so distinct
01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far OH that was completely unintentional
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song Gonna keep the ones that emphasize certain notes
speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol I'm bad lol
idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same. No excuse for the up and downs, I'm looking back at that and wondering why i mapped it like that, but for the actual spacing, I was hoping to space it out in order to make up for the lack of rhythm density compared to the other parts
01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst I'm a little confused by this,
since the 1/4 burst is supposed to be representing the drum rhythm
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yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod I was waiting for someone to tell me that
I've attempted to apply everything, and I ended up basically remapping the entire end and middle section, will upload the remapped version tomorrow when i feel happy with the end section.
Not sure if I should continue trying to rank this or if i should jump ship :thinking: