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posted

LimePixel wrote:

Short NM.

[Hard]
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map Made the 1/2 beat gaps bigger
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above I prefer how they look now, and they are perfectly symmetrical anyways

[Insane]
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4). The slider leniency let's them play as smaller jumps

Sorry for the length of this mod. Ignore the kudosu, please. No problem! Everything helps!
posted
hello!

[insane]
00:10:897 -
01:11:410 -

your rhythm density is completely backwards lol

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is

00:12:179 (7,8,9,10) - something something you are not hanzer
there isnt really a reason to use something this uncomfortable here imo.

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo.

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song.

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together

the same rhythm issues kinda repeat through this entire section

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 -

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same.

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst

[]
yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod
posted

Naotoshi wrote:

hello!

[insane]
00:10:897 -
01:11:410 -

your rhythm density is completely backwards lol :x

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is Changed, but now the verse feels even more overmapped than it did before, not sure how to change it

00:12:179 (7,8,9,10) - something something you are not hanzer It's not a phase DAD
there isnt really a reason to use something this uncomfortable here imo. Changed into regular ol' streams

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized fixed

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo. Replaced with sliders

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly Remapped

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song. Both now follow the same rhythm choice

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal Changed to a circle

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together They should be more aesthetically pleasing now

the same rhythm issues kinda repeat through this entire section Basically remapped the whole section to fit with the vocals

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 - oh shit i didnt think the change in pitch was so distinct

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far OH that was completely unintentional
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song Gonna keep the ones that emphasize certain notes

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol I'm bad lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same. No excuse for the up and downs, I'm looking back at that and wondering why i mapped it like that, but for the actual spacing, I was hoping to space it out in order to make up for the lack of rhythm density compared to the other parts

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst I'm a little confused by this,
since the 1/4 burst is supposed to be representing the drum rhythm


[]
yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod I was waiting for someone to tell me that
Now THIS is the mod I was waiting for, thank you!
I've attempted to apply everything, and I ended up basically remapping the entire end and middle section, will upload the remapped version tomorrow when i feel happy with the end section.
Not sure if I should continue trying to rank this or if i should jump ship :thinking:
posted
Well, in order to rank this you'll need a lot of remapping lol which it seems like you got started on. Personally, I'd decide based on how much you like the song; if you really like it, I suggest practicing with other maps so that you don't get sick of the song or tunnel vision on one mapping concept for it. There's no problem with "jumping ship" to practice mapping and improving with many different songs and then returning once you can rank stuff.
posted
well so do i still need to mod this or should i wait till u remapped
posted

SnowNiNo_ wrote:

well so do i still need to mod this or should i wait till u remapped
hmm i remapped the insane but im gonna say wait to mod it, since im still not happy with the hard difficulty. I'll forum pm you once I'm done with remapping the hard if that's alright

edit: well i remapped everything so mod away!
posted
I am back again! (For some reason)

I like your map so much that I kept playing it a few times. DO YOU WANT THE VIDEO FOR YOUR BACKGROUND? Just asking. :)

THX!
posted
  • [Insane]
  1. 00:12:692 - undermapped, this should be mapped since its a strong sound
  2. 00:33:205 - 00:35:256 (1) - 00:43:461 (1) - this should be a kick slider either to stay consistent with 00:33:461 (2,3,4) - since ur all following the vocal
  3. 00:36:795 (7,1) - overlap, avoid it
  4. 00:55:513 (1) - make the sliderbody stack with 00:55:256 (4) - sliderend would be better
  5. 01:00:385 (3) - https://osu.ppy.sh/ss/8433098, this would be better imo since it dont overlap with the slider 00:59:615 (1) -
  6. 01:05:128 - make this clickable since yea ur following the vocal at this part so this should be a sliderhead or sth
  7. 01:17:564 (4) - i would prefer stack with sldierend instead since it cleaner to look
  8. 01:23:974 - u could make the spacing bigger here since the snare is quite intense, make the spacing bigger make more sense here
  • [Hard]
  1. 00:07:949 (4,5) - the spacing change to intense here, since it a hard diff, move to stack with 00:07:179 (2) - sliderend
  2. 00:11:154 (3,4) - inconsistent spacing
  3. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - same again u miss a strong sound here
  4. 00:47:308 (8,3) - 00:45:000 (4,6) - 00:51:410 (1,3) - 00:57:820 (1) - avoid overlap
  5. well avoid overlaps in hard diff, since its ar isnt high, so overlaps sometimes might cause misread and hard to read, so u better avoid those
  6. 00:08:590 - i dont agree u use the same concept as insane diff, since there are differnet difficulties, i suggest u can stack all of the 1/4 like 00:09:487 (4,5) - , 00:10:128 (7,8) - etc
posted
lol you need combo colors xd
[Insane]
  1. 00:12:692 - sounds odd when you just skip only the strong beat
  2. 00:33:205 (1) - 00:35:256 (1) - 00:43:461 (1) - you follow all the vocals with kicksliders but dont have a kicksliders on these because theyre the big beats?
    i think thats why but thats not a very good reason to just not follow the precedent you set.
  3. 00:36:538 (6,7,8,1,2) - the aesthetics here are very messy because of the 00:36:795 (7,1) - irregular spacing between these two objects.
  4. 00:46:026 (2,4) - avoid the overlap here
  5. 01:03:718 (1,2,3) - even though these vocals are two different rhythms theyre mapped the same way, completely skipping big beats in the first two on the white ticks.

[Hard]
  1. 00:08:333 (5,1) - more spacing between these two since a very big transition here with a cymbal emphasis on 1.
  2. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - adding a hit circle here would not skip a big white beat for basically no reason imo, even if your solely following vocals, if you can get a big beat in while still keeping focus on the main instrument it would be good.
  3. 00:47:308 (8,3) - ruins the precedent in aesthetics as before you kept them orderly but here its messy with both the slider start and end overlapping the other slider, why not just stack the start of 3 to the end of 8.
  4. 00:57:308 (4,1) - same here, why not stack either the start of 1 to the start of 4 or end of 1 to the start of 4 and blanket slider 1 to the end of 3.
  5. 01:05:128 - you have been faithfully following vocals for the entire song but then skip one here? i think it would be fine like insane difficulty to have a 3/4 slider repeat. (have it end on the next blue tick with the vocal then have a repeat)
  6. 01:22:179 (1) - dont really agree with just completely skipping all of the drum beats and everything else in the background to just have a spinner for the vocal. id suggest following that.
posted

SevenFrenzy wrote:

I am back again! (For some reason)

I like your map so much that I kept playing it a few times.Thank you! Hopefully I can improve enough to where this is rankable. DO YOU WANT THE VIDEO FOR YOUR BACKGROUND? Just asking. :)YES PLEASE I DONT KNOW HOW TO GET THE VIDEO lol ty

THX!

SnowNiNo_ wrote:

  • [Insane]
  1. 00:12:692 - undermapped, this should be mapped since its a strong sound Added a note to lead into the slider
  2. 00:33:205 - 00:35:256 (1) - 00:43:461 (1) - this should be a kick slider either to stay consistent with 00:33:461 (2,3,4) - since ur all following the vocal Changed
  3. 00:36:795 (7,1) - overlap, avoid it Fixed
  4. 00:55:513 (1) - make the sliderbody stack with 00:55:256 (4) - sliderend would be better Fixed
  5. 01:00:385 (3) - https://osu.ppy.sh/ss/8433098, this would be better imo since it dont overlap with the slider 00:59:615 (1) - I agree
  6. 01:05:128 - make this clickable since yea ur following the vocal at this part so this should be a sliderhead or sth Changed
  7. 01:17:564 (4) - i would prefer stack with sldierend instead since it cleaner to look Changed
  8. 01:23:974 - u could make the spacing bigger here since the snare is quite intense, make the spacing bigger make more sense here Increased the spacing leading into it and the burst itself
  • [Hard]
  1. 00:07:949 (4,5) - the spacing change to intense here, since it a hard diff, move to stack with 00:07:179 (2) - sliderend changed
  2. 00:11:154 (3,4) - inconsistent spacing Changed it to a stack anyways
  3. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - same again u miss a strong sound here Added lead ins for all of them, extended the last slider
  4. 00:47:308 (8,3) - 00:45:000 (4,6) - 00:51:410 (1,3) - 00:57:820 (1) - avoid overlap Changed as many overlaps as i could find
  5. well avoid overlaps in hard diff, since its ar isnt high, so overlaps sometimes might cause misread and hard to read, so u better avoid those
  6. 00:08:590 - i dont agree u use the same concept as insane diff, since there are differnet difficulties, i suggest u can stack all of the 1/4 like 00:09:487 (4,5) - , 00:10:128 (7,8) - etc Changed them into stacks

Aeril wrote:

lol you need combo colors xd o crud added on the hard dff, will add on the others later but i'm out of time for now
[Insane]
  1. 00:12:692 - sounds odd when you just skip only the strong beat The original intent was to just go ham following the vocals, but I agree it's really awkward not having something there. Fixed
  2. 00:33:205 (1) - 00:35:256 (1) - 00:43:461 (1) - you follow all the vocals with kicksliders but dont have a kicksliders on these because theyre the big beats?
    i think thats why but thats not a very good reason to just not follow the precedent you set. Ya that was the original idea, I've changed them to kicksliders with different slider shapes from the rest of the pattern
  3. 00:36:538 (6,7,8,1,2) - the aesthetics here are very messy because of the 00:36:795 (7,1) - irregular spacing between these two objects. Fixed
  4. 00:46:026 (2,4) - avoid the overlap here Rotated the pattern
  5. 01:03:718 (1,2,3) - even though these vocals are two different rhythms theyre mapped the same way, completely skipping big beats in the first two on the white ticks. Changed

[Hard]
  1. 00:08:333 (5,1) - more spacing between these two since a very big transition here with a cymbal emphasis on 1. Increased spacing,
    not sure if it's ok that the 1/2 gap and 1/4 gap are basically the same size now though
  2. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - adding a hit circle here would not skip a big white beat for basically no reason imo, even if your solely following vocals, if you can get a big beat in while still keeping focus on the main instrument it would be good. Added
  3. 00:47:308 (8,3) - ruins the precedent in aesthetics as before you kept them orderly but here its messy with both the slider start and end overlapping the other slider, why not just stack the start of 3 to the end of 8. Stacked, may change it to the end of 3 stacking the end of 8 if the gap between 8 and 1 is too big
  4. 00:57:308 (4,1) - same here, why not stack either the start of 1 to the start of 4 or end of 1 to the start of 4 and blanket slider 1 to the end of 3.
  5. 01:05:128 - you have been faithfully following vocals for the entire song but then skip one here? i think it would be fine like insane difficulty to have a 3/4 slider repeat. (have it end on the next blue tick with the vocal then have a repeat) Oh crap i missed that when remapping most of it, changed
  6. 01:22:179 (1) - dont really agree with just completely skipping all of the drum beats and everything else in the background to just have a spinner for the vocal. id suggest following that. Mapped it
Thanks everyone for the feedback!
posted
Good anime.

General

- The song name is actually "gravityWall" according to the MAL page , kinda surprised previous modders didn't notice.

- Audio bitrate is too high according to AiMod. I still think its BS but you need to lower the audio bitrate to 192kbps. I'd tell you how but I evidently still haven't figured it out.

- The Hard diff has a different Red Line timing point than the other two diffs.

--------

Normal
- I noticed while playing through, you have multiple gaps that are mapped the same visually but have different timing between the notes

- The rhythm density is off in this map too. The rather calm first part is mapped a lot more dense than the second half and Kiai

- -Speaking on the Kiai, its entirely 1/1 slider, note, 1/1 slider, note repeated. The slider art is neat but is there any way you could put a little variance in here?

00:21:923 (3,1,2) - The stacking here is a little ugly. 1 Isn't quite stacked on the start of 3 and 2 is overlapping kinda ugly (and also the blanket is a bit off at the bottom)

00:43:461 (1,1) - Even with the NC, this being mapped almost the same visually as 00:41:410 (1,2) - threw me off while playtesting. Mind you this isn't a difficult map by any means, but sightreading I could see how people could misinterpret that.

01:22:179 (1) - Think this should end on the blue tic. The white tic seems off.

--------

Hard & Insane

01:06:026 - I'd suggest putting a spinner here just so theres one in the diff. Kinda fits imo. Can't do this on the normal though due to recovery time needed.


Map is pretty interesting overall. GL going forward with this.
posted
o/ quick check from #modreqs
00:10:385 (6,1,4) - a very obvious overlap
00:25:000 - a rather important sound, you should add a circle
00:32:436 (1) - I think ctrl+G is better for the flow
00:39:359 - missed sound there (I mean you put a sound there 00:40:385 (2) - so you should put one here too 00:39:359 - )
01:01:410 (4,1) - fix blanket
01:03:718 (4,1) - make a bigger gap between these objects so it can be better in a visual way
BTW I think you use too many NCs, consider lowering the amount of them

Good luck :)!
posted

Hiicantpk wrote:

Good anime.

General

- The song name is actually "gravityWall" according to the MAL page , kinda surprised previous modders didn't notice. oh lol fixed

- Audio bitrate is too high according to AiMod. I still think its BS but you need to lower the audio bitrate to 192kbps. I'd tell you how but I evidently still haven't figured it out. idk how to compress it either, i'll wait for someone to help me out with that

- The Hard diff has a different Red Line timing point than the other two diffs. oops fixed

--------

Normal
- I noticed while playing through, you have multiple gaps that are mapped the same visually but have different timing between the notes Fixed any i could find

- The rhythm density is off in this map too. The rather calm first part is mapped a lot more dense than the second half and KiaiRe:mapped the calm section

- -Speaking on the Kiai, its entirely 1/1 slider, note, 1/1 slider, note repeated. The slider art is neat but is there any way you could put a little variance in here? Added some variance in the rhythm choice

00:21:923 (3,1,2) - The stacking here is a little ugly. 1 Isn't quite stacked on the start of 3 and 2 is overlapping kinda ugly (and also the blanket is a bit off at the bottom) Cleaned it up as best as i could

00:43:461 (1,1) - Even with the NC, this being mapped almost the same visually as 00:41:410 (1,2) - threw me off while playtesting. Mind you this isn't a difficult map by any means, but sightreading I could see how people could misinterpret that.Added a note before it and CTRL+G'd the slider

01:22:179 (1) - Think this should end on the blue tic. The white tic seems off. Changed

--------

Hard & Insane

01:06:026 - I'd suggest putting a spinner here just so theres one in the diff. Kinda fits imo. Can't do this on the normal though due to recovery time needed. Leaving as is, since i want players to take a breath while the singer is taking a breath (get it xd)


Map is pretty interesting overall. GL going forward with this. Ty!

seselis1 wrote:

o/ quick check from #modreqs
00:10:385 (6,1,4) - a very obvious overlap remapped the section anyways
00:25:000 - a rather important sound, you should add a circle The same sound is done throughout the break part, if i mapped it i'd have to map the rest
00:32:436 (1) - I think ctrl+G is better for the flow Changed
00:39:359 - missed sound there (I mean you put a sound there 00:40:385 (2) - so you should put one here too 00:39:359 - )Changed
01:01:410 (4,1) - fix blanket xd
01:03:718 (4,1) - make a bigger gap between these objects so it can be better in a visual way remapped that part, wasn't on time with the music anyways
BTW I think you use too many NCs, consider lowering the amount of them Theyre used every bar, if it's mentioned again ill change it to every 2 bars

Good luck :)! TY!
hoyl i didnt think modreqs would work at all. Thanks guys!
posted
Heya! From my Modding Queue
[General]
  1. Remove "(TV size)" from title and place it in tags instead.
    Source: http://recreators.tv/music/#op
  2. Re-encode your Audio File to 192kbps. This is for keeping your file size small.
    Noticing your reply to a mod above, you can use Audacity to reduce the bit rate of the mp3. Just use Google to find downloads and tutorials on this topic.
  3. An Easy difficulty might be nice. Only having Normal to Insane is fine but kinda lacking with spread.

[Normal]
  1. OD 4 and HP 4 is more appropriate for this diff.
  2. 00:02:436 - to 00:06:538 - I get it that you're after the synth noise(?) but missing the downbeats (large white ticks) is kinda lacking.
  3. 00:05:513 (2,1) - Flow is forced here. (2) is pointing upwards but you force players to go down because of (1)'s position.
  4. 00:15:769 (3) - Weird and unbalanced Z slider.
  5. 00:19:615 (2,3) - Another case of forced flow. Same case, (2) is pointing downwards but you force players to go up just to hit (3).
  6. 00:08:590 - to 00:24:487 - It's pretty unclear on what you're trying to follow in this section. Your rhythm isn't solid here. Since this is a normal diff, try to keep it simple with 1/1 sliders.
  7. 01:01:410 (4,1) - Obligatory Blanket Mod
  8. 01:08:077 (1,2,3) - Flow is very much forced and weird here.
  9. 01:15:769 - Add circle here.
  10. 01:20:128 (1,2,3) - Another case of forced flow.
  11. 01:22:179 (1) - Replacing this spinner with other objects is more appropriate.
    This difficulty needs a bit more work on flow and rhythm in general.

[Hard]
  1. Distance Snap is everywhere in this difficulty. In Hard difficulties, try to keep DS simple but not as simple as consistent DS in Normals.
    For instance: 00:01:410 (3,4,5) - vs 00:03:461 (4,5,6) - (this one is really insane to be honest)
  2. Feels overmapped.
    For instance: 00:02:692 (1,2,3) - This is too overmapped for a Hard. Slider ends point to no sound at all. You can keep it simple by using a slider similar to 00:00:641 (2) -
  3. Rhythm is not again solid and inconsistent.
    00:00:641 (2) - vs 00:02:692 (1,2,3) - Same reasons above.
    To be fair, this goes on for the rest on the map, I did check it but I'm sorry but this is far from being rank-able as far as I can see. Please fix this as the my explanation shows the biggest concerns your diff.

[Insane]
  1. This feels like your Hard difficulty too but very much overmapped. Refer to my mods in Hard difficulty.

I hope this helps and thank you for using my Modding Queue! Good luck!
posted

-Nitrous wrote:

Heya! From my Modding Queue
[General]
  1. Remove "(TV size)" from title and place it in tags instead. fixed
    Source: http://recreators.tv/music/#op
  2. Re-encode your Audio File to 192kbps. This is for keeping your file size small.
    Noticing your reply to a mod above, you can use Audacity to reduce the bit rate of the mp3. Just use Google to find downloads and tutorials on this topic. done, ty!
  3. An Easy difficulty might be nice. Only having Normal to Insane is fine but kinda lacking with spread. If it's a huge issue i'll consider it

[Normal]
  1. OD 4 and HP 4 is more appropriate for this diff. Changed
  2. 00:02:436 - to 00:06:538 - I get it that you're after the synth noise(?) but missing the downbeats (large white ticks) is kinda lacking. Hmmm, i had it like that orignally and changed it due to a mod, but i do like how it was before, so i guess i'll change it back for now
  3. 00:05:513 (2,1) - Flow is forced here. (2) is pointing upwards but you force players to go down because of (1)'s position.
  4. 00:15:769 (3) - Weird and unbalanced Z slider. Wasn't meant to be a Z slider, adjusted it so it's clear
  5. 00:19:615 (2,3) - Another case of forced flow. Same case, (2) is pointing downwards but you force players to go up just to hit (3).
  6. 00:08:590 - to 00:24:487 - It's pretty unclear on what you're trying to follow in this section. Your rhythm isn't solid here. Since this is a normal diff, try to keep it simple with 1/1 sliders. Changed a few of the sliders in the beginning of the section so it's clearly following vocals
  7. 01:01:410 (4,1) - Obligatory Blanket Mod xd
  8. 01:08:077 (1,2,3) - Flow is very much forced and weird here.
  9. 01:15:769 - Add circle here. added
  10. 01:20:128 (1,2,3) - Another case of forced flow.
  11. 01:22:179 (1) - Replacing this spinner with other objects is more appropriate. Changed
    This difficulty needs a bit more work on flow and rhythm in general. Went through and changed as many awkward flow movements as i could, but if there are any other off rhythms i can't find them

[Hard]
  1. Distance Snap is everywhere in this difficulty. In Hard difficulties, try to keep DS simple but not as simple as consistent DS in Normals. I kept the spacing mostly consistent throughout the beginning parts since there's no real change in intensity, I do change spacing to emphasize certain notes though, so I'm kinda confused about your problem with it
    For instance: 00:01:410 (3,4,5) - vs 00:03:461 (4,5,6) - (this one is really insane to be honest) I don't see the issue here?
  2. Feels overmapped.
    For instance: 00:02:692 (1,2,3) - This is too overmapped for a Hard. Slider ends point to no sound at all. You can keep it simple by using a slider similar to 00:00:641 (2) - The sounds are completely different, 00:00:641 (2) is 3 simple notes, while the other has pitch changes on the blue ticks
  3. Rhythm is not again solid and inconsistent.
    00:00:641 (2) - vs 00:02:692 (1,2,3) - Same reasons above. If there are rhythm issues i'm not seeing them
    To be fair, this goes on for the rest on the map, I did check it but I'm sorry but this is far from being rank-able as far as I can see. Please fix this as the my explanation shows the biggest concerns your diff.

[Insane]
  1. This feels like your Hard difficulty too but very much overmapped. Refer to my mods in Hard difficulty. :/

I hope this helps and thank you for using my Modding Queue! Good luck! Thank you!
posted
HELLO from my queue!!!
maybe it's surprising because u request a NM about 3 weeks ago xD I am a bit lazy u know
IDK is my laptop's problem, it doesn't show up an video when I play your map ( I downloaded the map with video )
It will be better if the name Is Sawano Hiroyuki instead of sticking them together but nah that doesn't really matters XD
too many return slides, easy and normal are for the beginners and it will be uncomfortable for them
00:06:827 (2) - 00:07:596 (3) - end in the white tick, there is a strong beat there
00:32:468 (1) - it will be good to put kiai on it till 00:49:134 (4) - (also for other difficulties)
basically....yea :)
maybe is too low for a hard? (doesn't matter)
00:12:724 (1,2) - stack them like 00:13:622 (5,6) -
00:47:340 (8) - is a bit uncomfortable for me.. u can either put (8) more near to (1) or end in the white tick

insane I don't really have any advice :/ (i'm just a noob) :(
thank you for requesting in my queue, good luck !!! :)
posted

tiffany yu tyu wrote:

HELLO from my queue!!!
maybe it's surprising because u request a NM about 3 weeks ago xD I am a bit lazy u know
IDK is my laptop's problem, it doesn't show up an video when I play your map ( I downloaded the map with video ) Oh woops only added it on the insane diff fixed
It will be better if the name Is Sawano Hiroyuki instead of sticking them together but nah that doesn't really matters XD Took the metadata from MAL :P
too many return slides, easy and normal are for the beginners and it will be uncomfortable for them Not fully sure how to change it, but if it's really a problem i'll try to fix it
00:06:827 (2) - 00:07:596 (3) - end in the white tick, there is a strong beat there For the first one im not really sure what to do with it,
cause everything i try feels awkward, ending it on the white tick would ignore the synth sound of the blue tick, which is what i'm following, but ending it on the blue tick is also awkward, so i'll need another opionion on that.
For the second one i'm keeping it as it is since I'm following the synth and not the drums
00:32:468 (1) - it will be good to put kiai on it till 00:49:134 (4) - (also for other difficulties) Leaving as is since the current kiai time has a higher intensity
basically....yea :)
maybe is too low for a hard? (doesn't matter)
00:12:724 (1,2) - stack them like 00:13:622 (5,6) - Changed
00:47:340 (8) - is a bit uncomfortable for me.. u can either put (8) more near to (1) or end in the white tick Changed the order of the triangle so it flows better

insane I don't really have any advice :/ (i'm just a noob) :(
thank you for requesting in my queue, good luck !!! :)Thank you!
posted
Hello there~ random normal mod here cus I love this anime !

Normal


  • didn't really find anything here.. great job on this diff ;)

Hard

  1. 00:22:468 (1,2) - i feel like u should ctrl g the slider and put the circle to its front cus it gives better flow imo
  2. 01:20:929 (3) - i suggest u ctrl g here cus it follows the pattern you've done in the previous notes so might as well give this too, as a challenge ending c;
  3. 01:21:955 (3) - ^
  4. 01:22:211 (1) - same here ctrl g this slider pls

Insane

  1. 00:15:801 (1) - NC here perhaps?
  2. 01:01:443 (6) - ctrl g here? and then overlap it to 01:00:674 (4) -
  3. 01:03:494 (4) - this beat has strong sound so better crl g this
  4. 01:05:546 (5) - same here as the song intensifies before the kiai, it's better to make this a jump so i suggest u to ctrl g this
  5. 01:14:007 (1) - maybe ctrl g here
  6. 01:14:520 (2) - ^
  7. 01:14:776 (3) - ^


hope my mod helps! atleast some small things ;w;
hope this will get ranked~ also why not add Easy diff cus it kinda lacks the spread
welp, good luck!!
posted

AJamez wrote:

Hello there~ random normal mod here cus I love this anime !

Normal


  • didn't really find anything here.. great job on this diff ;)ty! :D

Hard

  1. 00:22:468 (1,2) - i feel like u should ctrl g the slider and put the circle to its front cus it gives better flow imo I prefer how it is now since it competes the pattern properly, and i feel like the flow is better like this
  2. 01:20:929 (3) - i suggest u ctrl g here cus it follows the pattern you've done in the previous notes so might as well give this too, as a challenge ending c;
  3. 01:21:955 (3) - ^
  4. 01:22:211 (1) - same here ctrl g this slider pls
    changed all the sliders, i agree the ending should be harder

Insane

  1. 00:15:801 (1) - NC here perhaps? Naw, i'm doing them every bar + important emphasis stuff, i dont find that very important
  2. 01:01:443 (6) - ctrl g here? and then overlap it to 01:00:674 (4) - Not gonna ctrl + g it, i like the up and down pattern, but i will overlap it
  3. 01:03:494 (4) - this beat has strong sound so better crl g this It would ruin the movement into the slider, and i'd have to do it for the rest of the section too
  4. 01:05:546 (5) - same here as the song intensifies before the kiai, it's better to make this a jump so i suggest u to ctrl g this I like how that plays, changed
  5. 01:14:007 (1) - maybe ctrl g here Oh wow the movement into that slider was awful, changed the slider entirely
  6. 01:14:520 (2) - ^ I like how it is, ctrl + g would break the flow
  7. 01:14:776 (3) - ^ ^


hope my mod helps! atleast some small things ;w;
hope this will get ranked~ also why not add Easy diff cus it kinda lacks the spread Multiple mentions so i'm gonna try to map one, if its bad ill remove it :P
welp, good luck!!TY!
posted
q
~
[Insane]
I understand your prioritising the melody in the intro, but the truly interesting stuff happens with the drums imo so undermapping 00:04:006 - 00:04:391 - etc is a bit of a shame
00:29:134 (3) - 00:30:417 - end slider here
00:34:007 (4,5) - i would extend the slider to 5 and map the blue tick, the sound on 5 isnt that noticeable when your following the vocal melody same here 00:36:059 (4,5) - etc
00:37:341 (1,3) - move 3 a bit so it lines up with 1 http://puu.sh/xIhNW/673b268bf3.png
01:09:135 (3,4,5) - not really a fan of how this is patterned since in comparison to the rest of your arrangement, these are noticeably a lot less grouped together. Its like arranged in a way that its supposed to represent 3 distinctly different sounds.
01:18:110 (1,3) - try and open this up a bit so the blanket isnt so close together
[Hard]
00:02:981 (2,3) - note and then a 1/1 slider instead on the blue tick? it'll follow the melody more accurately
rest of the rhythm seems ok

[Normal]
try to keep your dsing the same throughout the map, time distance equality is an important thing in lower diffs since it varies a lot from 1.0x to 1.2x

~
i think your patterning could improve a bit more still but it seems ok
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