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posted
This beatmap was submitted using in-game submission on November-04-17 at 10:30:14 AM

Artist: SawanoHiroyuki[nZk]: Tielle & Gemie
Title: gravityWall
Source: Re:CREATORS
Tags: anime op opening short ver version tv size re creators recreators gravity wall
BPM: 117
Filesize: 16514kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.32 stars, 75 notes)
  2. Hard (2.95 stars, 196 notes)
  3. Normal (1.84 stars, 122 notes)
  4. Sekai no Chiisana Shuumatsu (3.67 stars, 262 notes)


Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall
Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall (no video)
Information: Scores/Beatmap Listing
---------------
#1



「gravityWall」






: Naotoshi
: Sinnoh
: Sinnoh
: Naotoshi
: Naxess
: Naxess

Thank you to everyone who helped make this set better!
Nov 28 Edit: yay 100 favourites
posted
Hello from my queue.

[General]

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density.

Mapset is pretty clean in terms of object placement. Well done on that.

[Normal]

00:20:128 (2,2) - You can stack the circle with the slider end.

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density.

[Hard]

Rip note density :(


The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine.

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing.

[Insane]

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual.
posted

Fursum wrote:

Hello from my queue.

[General]

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density. Little confused here since it does play like a 117bpm map, it just uses doubles though i will change the density in Hard

Mapset is pretty clean in terms of object placement. Well done on that.Thank you :)

[Normal]

00:20:128 (2,2) - You can stack the circle with the slider end. Fixed

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density. Increased density, will change density on earlier parts if it's pointed out again

[Hard]

Rip note density :(


The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine. Changed most of the doubles and the quads, but i'm keeping some of them the same because the vocals are doing cool stuff and i like the cool stuff

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing. Fixed

[Insane]

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual. Keeping it since its symmetrical with the other sliders
Thank you for the mod :)
posted
Any chance of you accepting guest maps? :)
Cool map btw.
posted
I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat.
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?:
00:24:231 (5) - Make the note longer. Up to 00:25:000
01:22:179 (1) - Make the spinner end at 01:24:3359.

Not bad!

Normal

Ooooooh no issues from what I can see. :O

Not a bad map at all. Hope this helped. Good luck!
posted

SevenFrenzy wrote:

I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat. It's following the background instrument since i thought the vocals would be awkward to map/play
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?:Flipped it
00:24:231 (5) - Make the note longer. Up to 00:25:000 Changed
01:22:179 (1) - Make the spinner end at 01:24:3359. I like how it ends at the same time as the drums

Not bad!

Normal

Ooooooh no issues from what I can see. :O ty :O

Not a bad map at all. Hope this helped. Good luck! Thank you!
Also sorry but im probably not gonna accept GD's, i wanna see if i can get a set ranked with just my own diffs :)
posted
Q

[Insane]
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) -
00:18:846 (1,2,3) - ^
00:38:590 - 00:38:846 - should be clickable since this part has voval beat.

GL
posted

Neoskylove wrote:

Q

[Insane]
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) - Increased spacing on 00:00:641 (2,3)
00:18:846 (1,2,3) - ^ Fixed
00:38:590 - 00:38:846 - should be clickable since this part has voval beat. Remapped cause of multiple mentions

GL
Ty!
posted
Hey there! M4M from



[Insane]
00:04:231 (7) - CTRL+G would make this slider less awkward to play~
00:23:718 (3) - CTRL+G for a better flow?
00:47:820 (2,3,4) - This pattern could look nicer~

01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this?

01:03:718 (7) - NC
01:15:000 (4) - Slider end isn't stacked properly :x

[Hard]
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit?
00:08:333 (6,1) - ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo.
01:22:179 (1) - A Drum finish here would be quite nice!

[Normal]
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this?


Well, that's all.
Keep in mind that these are just suggestions!

Good luck!
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