irc mod
02:06 IceKalt: hey ~
02:07 Realazy: heya
02:07 IceKalt: are you free atm or are you busy with uhh
02:07 IceKalt: things...
02:07 IceKalt:
02:08 Realazy: mm what do you need me for
02:09 IceKalt: uhm a small irc would be great
02:09 IceKalt: but a testplay would do too
02:09 Realazy: how long is the map?
02:09 Realazy: i might be able to do that
02:09 IceKalt: it would be one diff
02:10 IceKalt: buuuuuuuut
02:10 IceKalt: 4:10
02:10 IceKalt:
02:10 Realazy: asjk
02:10 Realazy: mmmmight be
02:10 Realazy: possible
02:10 IceKalt: i mean there are lots of slow parts
02:10 IceKalt: wait 2 mins
02:11 IceKalt: im available then ^^
02:13 IceKalt: im here again ~
02:14 *IceKalt is watching [https://osu.ppy.sh/b/1243079 Eishoukobu - Oriental Blossom [Master]] -NoFail
02:14 Realazy: send your map
02:15 IceKalt: oups
02:15 *IceKalt is listening to [https://osu.ppy.sh/b/1312305 Shikata Akiko - Katayoku no Tori]
02:15 IceKalt: uhm fail
02:15 IceKalt:
02:15 Realazy: 220bpm
02:15 Realazy: i cant play that lo
02:15 Realazy: ill try but 220bpm is my arch enemy
02:15 IceKalt: lol
02:16 IceKalt: mine too tho
02:20 Realazy: wait how is this only 5.41
02:20 Realazy: last kiai goes hard
02:21 IceKalt: its more like - its easy for the, who can singletap 220 bpm
02:21 IceKalt: for those who can not (good) its very hard
02:21 Realazy: because of the high cs
02:22 Realazy: well to be honest
02:22 IceKalt: with cs 4 5,59
02:22 Realazy: this is only a personal opinion but i don't like this style of visuals
02:22 Realazy: some of them are subjective
02:22 Realazy: 00:01:050 (1,2) - this for example
02:22 Realazy: the pattern doesn't look very balanced if that makes sense to you
02:23 IceKalt: i kinda know where you going at with this
02:23 IceKalt: theese 2 doesnt look related
02:23 IceKalt: sth like this i guess
02:23 Realazy: yeah, 1 doesn't flow well into 2, visally speaking
02:24 IceKalt: do you think this is like a problem or just a subjective thing?
02:25 Realazy: i guess this isn't that bad but maybe more people will notice it
02:25 Realazy: take it with a grain of salt though
02:25 IceKalt:
02:25 IceKalt: im not afraid about other opinions
02:25 Realazy: 00:05:140 (3,4,5) - but this is an issue for me
02:26 Realazy: i don't necessarily like how it looks but that's not the point, the spacing is really inconsistent with the previous 2 patterns
02:26 IceKalt: im curious there
02:26 IceKalt: cause its like my main pattern
02:26 Realazy: yes i know the map uses lots of those overlaps
02:26 IceKalt: you mean with this? 00:03:504 (3,4) -
02:26 Realazy: and with 00:01:868 (3,4,5) -
02:27 IceKalt: i guess i would fix00:05:140 (3,4,5) - with a higher spacing and lower it here 00:03:504 (3,4) -
02:29 Realazy: probably
02:29 Realazy: although 00:03:504 (3,4) - are okay as they are
02:29 Realazy: because they blanket the wave slider
02:30 IceKalt: https://osu.ppy.sh/ss/8723567
02:30 IceKalt: made them like this then
02:30 IceKalt: cause if they would sty straight that would look wierd
02:31 Realazy: i think the spacing is still too low
02:31 Realazy: oh wait nvm
02:31 Realazy: 4-5 are good
02:31 Realazy: but 3-4 should be more spaced
02:31 IceKalt: k
02:32 Realazy: think about slider leniency
02:32 Realazy: you don't need to follow the sliderbody for these
02:32 Realazy: so the spacing is much lower than you'd think
02:33 IceKalt: well thats a major thing in this map
02:33 IceKalt: but did that mostly on purpose
02:33 Realazy: yes that seemed like it
02:33 Realazy: i'm not commenting about the pattern itself
02:33 Realazy: but more so how it should be consistent within the map
02:33 IceKalt: but here yea
02:33 IceKalt: here it wasnt really right
02:33 IceKalt: yea
02:37 Realazy: 00:07:595 (1,2) - again this feels out of place
02:37 Realazy: because the previous patterns like 00:04:322 (1,2) - 00:02:686 (1,2) - don't overlap
02:38 Realazy: and spacing is much bigger again
02:38 IceKalt: i guess that was just a misstake of me
02:39 IceKalt: cause the section both did overlap in the beginning
02:39 IceKalt: but i removed them cause of visuals
02:39 IceKalt: https://osu.ppy.sh/ss/8723615
02:39 IceKalt: fixed
02:40 Realazy: better yup
02:40 Realazy: 00:11:550 (3) - i can't hear any sound on here..?
02:40 Realazy: if anything it's still the same rhythm as before
02:40 IceKalt: there was a reverse before
02:40 IceKalt: but removed it cause of mod
02:41 IceKalt: so i am not really sure about this part
02:41 IceKalt: would you prefer reverse 00:11:277 (2) - or just blank it out?
02:42 Realazy: it's the same as before so why not use 1/1 here too?
02:42 Realazy: but you'd have to do some heavy reworking on that :<
02:42 IceKalt: uhm oups
02:42 IceKalt: yea
02:43 IceKalt: but would be the best solution
02:45 IceKalt: fixed
02:45 IceKalt: https://osu.ppy.sh/ss/8723646
02:45 Realazy: 00:10:050 (3,4) - i don't mention those usually but they look very off, i think it's because of the blanket
02:46 IceKalt: ?
02:46 Realazy: i mean that the pattern looks weird
02:46 IceKalt: when you cntr+g 00:10:050 (3) - the blanket is alright
02:46 Realazy: compared to00:08:413 (3,4,5) -
02:47 IceKalt: oh
02:47 IceKalt: i think its alright
02:47 IceKalt: ill keep that in mind tho
02:49 Realazy: 00:15:231 (4,5) - according to 00:14:686 (2,3) - they should probably be 1/2 sliders too
02:49 Realazy: cause the vocals are 1/1
02:51 IceKalt: you are probably right lol
02:51 IceKalt: (i shouldnt change somethings so midless cause of mods zzz)
02:51 IceKalt: mindless*
02:51 Realazy: yeah, you don't have to change everything
02:52 Realazy: 00:15:777 (1) - things like these are why your map looks messy visually
02:53 Realazy: considering the intro you mainly use straight or curved sliders
02:53 Realazy: so such a different slider should only be used to stress important sounds
02:54 IceKalt: fixed
02:55 IceKalt: yea theese are the reasons why im not like a good but a average mapper i guess
02:55 IceKalt: when you know what i mean
02:55 Realazy: 00:17:140 (5,6) - you could turn these into a 1/2 slider or something to differentiate these from the last 4 circles since there are vocalshere
02:56 IceKalt: good idea!
02:56 Realazy: well to be fair a lot of the issues repeat themselves
02:56 Realazy: i really can't get to agree on your rhythm choices mostly
02:56 Realazy: 00:17:413 (1) - for example why is this a 1/2 reverse?
02:58 IceKalt: i thought that was fitting
02:58 IceKalt: but when you point it out like that
02:58 IceKalt: its not
02:58 IceKalt: zzz
02:59 Realazy: i mean i don't want to sound like the bad guy or anything like that
02:59 Realazy: but you need to analyze clearly why are doing patterns
02:59 Realazy: in the map
02:59 Realazy: execution is another thing, but the main thing is to know why you're doing things
03:00 Realazy: there are some decent ideas in the map of course
03:00 Realazy: 00:18:231 (4,5,6,1) - this is nice
03:01 IceKalt: btw - i always say "ppls shouldnt be angry at objective critizism"
03:01 IceKalt: so dont think im mad at you or anything
03:02 Realazy: yaya it's just that some people think of criticism as a bad thing when it's not
03:02 Realazy: but it has to be objective
03:04 IceKalt: 00:23:959 (1,2,3,4) -
03:04 IceKalt: do you think that rythm choice is ok
03:04 IceKalt: while i changed that into a 1/2 slider00:22:322 (1) -
03:05 Realazy: if it was up to me i'd probably just use 1/1 because the sound on the white tick isn't too strong so it's not an issue if it's not clickable
03:05 Realazy: having extended sliders here would be a bit wrong since there aren't many of them in the map, and because of the previous reason
03:05 Realazy: but if you changed one to 1/2 slider, then change the other to 1/2 too
03:06 Realazy: stay consistent within the map
03:07 IceKalt: i would do a 1/1 tho
03:07 Realazy: 00:19:868 (1,2,3,4,5,6) - this pattern
03:08 Realazy: i see what you're trying to do but
03:08 Realazy: it doesn't work for a few reasons
03:08 Realazy: the difference in spacing between 00:19:868 (1,2,3) - and 00:20:277 (4,5,6) - suggest that there are 2 groups of 3 notes in the song
03:08 Realazy: and that 00:20:277 (4,5,6) - is stronger due to higher spacing
03:09 Realazy: but the thing here is that 123 and 56 only follow the same faint instrument
03:09 Realazy: which doesn't change in intensity, so having 5 and 6 more spaced than 123 would be a bit weird
03:09 Realazy: and 00:20:277 (4) - only follows a drum kick
03:11 Realazy: http://osu.ppy.sh/ss/8723790 something like this would work pretty well i think
03:11 IceKalt: uhk
03:11 IceKalt: uhm/
03:11 IceKalt: https://osu.ppy.sh/ss/8723789
03:11 IceKalt: i did sth like this
03:11 Realazy: because you have constant spacing between the circles, and the less important sound, here the kick, is only mapped on a slidertial
03:12 Realazy: wait actually there's no sound on the red tick at all, the kick is on 3
03:12 IceKalt: what is about this what i did cause the spacing between 3 and 1 is reduced there
03:12 IceKalt: lol
03:12 IceKalt: ye
03:12 Realazy: my bad lool
03:12 IceKalt: why did i thought that there was a sound
03:12 IceKalt: wtf+
03:13 Realazy: the instrument isnt very loud so you could've mistaken it
03:13 IceKalt: probably
03:13 Realazy: 00:21:504 (1,2,3) - these make sense in terms of rhythm
03:14 Realazy: but you could've made 1 different from 2 and 3 to differenciate when you click on a vocal sound, and when you click on a drum sound
03:14 Realazy: because 2 and 3 are on drums and 1 is on vocals
03:15 IceKalt: uhm i mapped it like - you should see (1) and (2,3) not as the same
03:15 Realazy: good, because right now since they're all the same shape
03:16 IceKalt: this would be better ? https://osu.ppy.sh/ss/8723789
03:16 Realazy: it implies that they follow the same sounds
03:16 IceKalt: like 00:23:140 (1,2,3) -
03:16 Realazy: you sent the wrong link lool
03:16 Realazy: yes that one is good
03:16 IceKalt: https://osu.ppy.sh/ss/8723815
03:17 IceKalt: oups ^^
03:17 IceKalt: btw 00:31:050 (4) - is a 1/2 now
03:18 Realazy: 00:28:868 (1,3) - this overlap is VERY messy
03:18 IceKalt: and that 00:33:777 (1,3) - overlap dont exists anymore
03:20 IceKalt: uh
03:20 IceKalt: yea
03:22 IceKalt: fixedf
03:22 Realazy: 00:37:050 (1,2) - and again.. i just dont see the point in those overlaps tbh
03:22 Realazy: it just doesnt look polished
03:24 IceKalt: i should just remap that part
03:26 IceKalt: fixed
03:27 Realazy: brutal honesty here, the whole map needs lots of readjustments and reworking, rhythm is a huge issue, visuals seem really rushed and there's a noticeable lack of structure in the map, in that the patterns don't have much relation with themselves except for the occasional overlapped patterns that you have throughout the map
03:30 IceKalt: well - like my main concept is the circular movement in this diff
03:30 IceKalt: but i guess its nothing such spectecular
03:35 IceKalt: but thank you very much - yea its getting late and i think this is enough so far - i mean yea im still learning and imo you can learn the best in irc so you can see the writers opinion at its best
03:35 IceKalt: you can ofc post the log in my thread
02:07 Realazy: heya
02:07 IceKalt: are you free atm or are you busy with uhh
02:07 IceKalt: things...
02:07 IceKalt:
02:08 Realazy: mm what do you need me for
02:09 IceKalt: uhm a small irc would be great
02:09 IceKalt: but a testplay would do too
02:09 Realazy: how long is the map?
02:09 Realazy: i might be able to do that
02:09 IceKalt: it would be one diff
02:10 IceKalt: buuuuuuuut
02:10 IceKalt: 4:10
02:10 IceKalt:
02:10 Realazy: asjk
02:10 Realazy: mmmmight be
02:10 Realazy: possible
02:10 IceKalt: i mean there are lots of slow parts
02:10 IceKalt: wait 2 mins
02:11 IceKalt: im available then ^^
02:13 IceKalt: im here again ~
02:14 *IceKalt is watching [https://osu.ppy.sh/b/1243079 Eishoukobu - Oriental Blossom [Master]] -NoFail
02:14 Realazy: send your map
02:15 IceKalt: oups
02:15 *IceKalt is listening to [https://osu.ppy.sh/b/1312305 Shikata Akiko - Katayoku no Tori]
02:15 IceKalt: uhm fail
02:15 IceKalt:
02:15 Realazy: 220bpm
02:15 Realazy: i cant play that lo
02:15 Realazy: ill try but 220bpm is my arch enemy
02:15 IceKalt: lol
02:16 IceKalt: mine too tho
02:20 Realazy: wait how is this only 5.41
02:20 Realazy: last kiai goes hard
02:21 IceKalt: its more like - its easy for the, who can singletap 220 bpm
02:21 IceKalt: for those who can not (good) its very hard
02:21 Realazy: because of the high cs
02:22 Realazy: well to be honest
02:22 IceKalt: with cs 4 5,59
02:22 Realazy: this is only a personal opinion but i don't like this style of visuals
02:22 Realazy: some of them are subjective
02:22 Realazy: 00:01:050 (1,2) - this for example
02:22 Realazy: the pattern doesn't look very balanced if that makes sense to you
02:23 IceKalt: i kinda know where you going at with this
02:23 IceKalt: theese 2 doesnt look related
02:23 IceKalt: sth like this i guess
02:23 Realazy: yeah, 1 doesn't flow well into 2, visally speaking
02:24 IceKalt: do you think this is like a problem or just a subjective thing?
02:25 Realazy: i guess this isn't that bad but maybe more people will notice it
02:25 Realazy: take it with a grain of salt though
02:25 IceKalt:
02:25 IceKalt: im not afraid about other opinions
02:25 Realazy: 00:05:140 (3,4,5) - but this is an issue for me
02:26 Realazy: i don't necessarily like how it looks but that's not the point, the spacing is really inconsistent with the previous 2 patterns
02:26 IceKalt: im curious there
02:26 IceKalt: cause its like my main pattern
02:26 Realazy: yes i know the map uses lots of those overlaps
02:26 IceKalt: you mean with this? 00:03:504 (3,4) -
02:26 Realazy: and with 00:01:868 (3,4,5) -
02:27 IceKalt: i guess i would fix00:05:140 (3,4,5) - with a higher spacing and lower it here 00:03:504 (3,4) -
02:29 Realazy: probably
02:29 Realazy: although 00:03:504 (3,4) - are okay as they are
02:29 Realazy: because they blanket the wave slider
02:30 IceKalt: https://osu.ppy.sh/ss/8723567
02:30 IceKalt: made them like this then
02:30 IceKalt: cause if they would sty straight that would look wierd
02:31 Realazy: i think the spacing is still too low
02:31 Realazy: oh wait nvm
02:31 Realazy: 4-5 are good
02:31 Realazy: but 3-4 should be more spaced
02:31 IceKalt: k
02:32 Realazy: think about slider leniency
02:32 Realazy: you don't need to follow the sliderbody for these
02:32 Realazy: so the spacing is much lower than you'd think
02:33 IceKalt: well thats a major thing in this map
02:33 IceKalt: but did that mostly on purpose
02:33 Realazy: yes that seemed like it
02:33 Realazy: i'm not commenting about the pattern itself
02:33 Realazy: but more so how it should be consistent within the map
02:33 IceKalt: but here yea
02:33 IceKalt: here it wasnt really right
02:33 IceKalt: yea
02:37 Realazy: 00:07:595 (1,2) - again this feels out of place
02:37 Realazy: because the previous patterns like 00:04:322 (1,2) - 00:02:686 (1,2) - don't overlap
02:38 Realazy: and spacing is much bigger again
02:38 IceKalt: i guess that was just a misstake of me
02:39 IceKalt: cause the section both did overlap in the beginning
02:39 IceKalt: but i removed them cause of visuals
02:39 IceKalt: https://osu.ppy.sh/ss/8723615
02:39 IceKalt: fixed
02:40 Realazy: better yup
02:40 Realazy: 00:11:550 (3) - i can't hear any sound on here..?
02:40 Realazy: if anything it's still the same rhythm as before
02:40 IceKalt: there was a reverse before
02:40 IceKalt: but removed it cause of mod
02:41 IceKalt: so i am not really sure about this part
02:41 IceKalt: would you prefer reverse 00:11:277 (2) - or just blank it out?
02:42 Realazy: it's the same as before so why not use 1/1 here too?
02:42 Realazy: but you'd have to do some heavy reworking on that :<
02:42 IceKalt: uhm oups
02:42 IceKalt: yea
02:43 IceKalt: but would be the best solution
02:45 IceKalt: fixed
02:45 IceKalt: https://osu.ppy.sh/ss/8723646
02:45 Realazy: 00:10:050 (3,4) - i don't mention those usually but they look very off, i think it's because of the blanket
02:46 IceKalt: ?
02:46 Realazy: i mean that the pattern looks weird
02:46 IceKalt: when you cntr+g 00:10:050 (3) - the blanket is alright
02:46 Realazy: compared to00:08:413 (3,4,5) -
02:47 IceKalt: oh
02:47 IceKalt: i think its alright
02:47 IceKalt: ill keep that in mind tho
02:49 Realazy: 00:15:231 (4,5) - according to 00:14:686 (2,3) - they should probably be 1/2 sliders too
02:49 Realazy: cause the vocals are 1/1
02:51 IceKalt: you are probably right lol
02:51 IceKalt: (i shouldnt change somethings so midless cause of mods zzz)
02:51 IceKalt: mindless*
02:51 Realazy: yeah, you don't have to change everything
02:52 Realazy: 00:15:777 (1) - things like these are why your map looks messy visually
02:53 Realazy: considering the intro you mainly use straight or curved sliders
02:53 Realazy: so such a different slider should only be used to stress important sounds
02:54 IceKalt: fixed
02:55 IceKalt: yea theese are the reasons why im not like a good but a average mapper i guess
02:55 IceKalt: when you know what i mean
02:55 Realazy: 00:17:140 (5,6) - you could turn these into a 1/2 slider or something to differentiate these from the last 4 circles since there are vocalshere
02:56 IceKalt: good idea!
02:56 Realazy: well to be fair a lot of the issues repeat themselves
02:56 Realazy: i really can't get to agree on your rhythm choices mostly
02:56 Realazy: 00:17:413 (1) - for example why is this a 1/2 reverse?
02:58 IceKalt: i thought that was fitting
02:58 IceKalt: but when you point it out like that
02:58 IceKalt: its not
02:58 IceKalt: zzz
02:59 Realazy: i mean i don't want to sound like the bad guy or anything like that
02:59 Realazy: but you need to analyze clearly why are doing patterns
02:59 Realazy: in the map
02:59 Realazy: execution is another thing, but the main thing is to know why you're doing things
03:00 Realazy: there are some decent ideas in the map of course
03:00 Realazy: 00:18:231 (4,5,6,1) - this is nice
03:01 IceKalt: btw - i always say "ppls shouldnt be angry at objective critizism"
03:01 IceKalt: so dont think im mad at you or anything
03:02 Realazy: yaya it's just that some people think of criticism as a bad thing when it's not
03:02 Realazy: but it has to be objective
03:04 IceKalt: 00:23:959 (1,2,3,4) -
03:04 IceKalt: do you think that rythm choice is ok
03:04 IceKalt: while i changed that into a 1/2 slider00:22:322 (1) -
03:05 Realazy: if it was up to me i'd probably just use 1/1 because the sound on the white tick isn't too strong so it's not an issue if it's not clickable
03:05 Realazy: having extended sliders here would be a bit wrong since there aren't many of them in the map, and because of the previous reason
03:05 Realazy: but if you changed one to 1/2 slider, then change the other to 1/2 too
03:06 Realazy: stay consistent within the map
03:07 IceKalt: i would do a 1/1 tho
03:07 Realazy: 00:19:868 (1,2,3,4,5,6) - this pattern
03:08 Realazy: i see what you're trying to do but
03:08 Realazy: it doesn't work for a few reasons
03:08 Realazy: the difference in spacing between 00:19:868 (1,2,3) - and 00:20:277 (4,5,6) - suggest that there are 2 groups of 3 notes in the song
03:08 Realazy: and that 00:20:277 (4,5,6) - is stronger due to higher spacing
03:09 Realazy: but the thing here is that 123 and 56 only follow the same faint instrument
03:09 Realazy: which doesn't change in intensity, so having 5 and 6 more spaced than 123 would be a bit weird
03:09 Realazy: and 00:20:277 (4) - only follows a drum kick
03:11 Realazy: http://osu.ppy.sh/ss/8723790 something like this would work pretty well i think
03:11 IceKalt: uhk
03:11 IceKalt: uhm/
03:11 IceKalt: https://osu.ppy.sh/ss/8723789
03:11 IceKalt: i did sth like this
03:11 Realazy: because you have constant spacing between the circles, and the less important sound, here the kick, is only mapped on a slidertial
03:12 Realazy: wait actually there's no sound on the red tick at all, the kick is on 3
03:12 IceKalt: what is about this what i did cause the spacing between 3 and 1 is reduced there
03:12 IceKalt: lol
03:12 IceKalt: ye
03:12 Realazy: my bad lool
03:12 IceKalt: why did i thought that there was a sound
03:12 IceKalt: wtf+
03:13 Realazy: the instrument isnt very loud so you could've mistaken it
03:13 IceKalt: probably
03:13 Realazy: 00:21:504 (1,2,3) - these make sense in terms of rhythm
03:14 Realazy: but you could've made 1 different from 2 and 3 to differenciate when you click on a vocal sound, and when you click on a drum sound
03:14 Realazy: because 2 and 3 are on drums and 1 is on vocals
03:15 IceKalt: uhm i mapped it like - you should see (1) and (2,3) not as the same
03:15 Realazy: good, because right now since they're all the same shape
03:16 IceKalt: this would be better ? https://osu.ppy.sh/ss/8723789
03:16 Realazy: it implies that they follow the same sounds
03:16 IceKalt: like 00:23:140 (1,2,3) -
03:16 Realazy: you sent the wrong link lool
03:16 Realazy: yes that one is good
03:16 IceKalt: https://osu.ppy.sh/ss/8723815
03:17 IceKalt: oups ^^
03:17 IceKalt: btw 00:31:050 (4) - is a 1/2 now
03:18 Realazy: 00:28:868 (1,3) - this overlap is VERY messy
03:18 IceKalt: and that 00:33:777 (1,3) - overlap dont exists anymore
03:20 IceKalt: uh
03:20 IceKalt: yea
03:22 IceKalt: fixedf
03:22 Realazy: 00:37:050 (1,2) - and again.. i just dont see the point in those overlaps tbh
03:22 Realazy: it just doesnt look polished
03:24 IceKalt: i should just remap that part
03:26 IceKalt: fixed
03:27 Realazy: brutal honesty here, the whole map needs lots of readjustments and reworking, rhythm is a huge issue, visuals seem really rushed and there's a noticeable lack of structure in the map, in that the patterns don't have much relation with themselves except for the occasional overlapped patterns that you have throughout the map
03:30 IceKalt: well - like my main concept is the circular movement in this diff
03:30 IceKalt: but i guess its nothing such spectecular
03:35 IceKalt: but thank you very much - yea its getting late and i think this is enough so far - i mean yea im still learning and imo you can learn the best in irc so you can see the writers opinion at its best
03:35 IceKalt: you can ofc post the log in my thread