Shikata Akiko - Katayoku no Tori

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Topic Starter
Icekalt

- Frontier - wrote:

:3

not mention anything much
  1. might add "op" since you added "opening".
  2. From what you've sent me..

    Might add "波乃 渉" because he is the one who created lyrics!
    and don't forget to add romanised word if you add this "namino wataru" added all tags
  3. check aimod through all difficulties, there are some timing inconsistencies and unsnapped green lines oups
  4. normal didn't have kiai in the third part oups
  5. 00:45:223 (2) - touch hp bar should be fine thos since its not that bad + not unrankable
  6. 00:55:314 (1) - i cant remember if i had pointed this. after i had a testplay, the spinner appears very sudden and ends very fast. this could be unfriendly to players. could remove this spinner i guess. ok
  7. 01:23:678 (4) - touch hp bar again as above ^^
  8. advanced should have second kiai removed oups
  9. widescreen!!!!! ahhhhhhhh
  10. 01:15:223 (2) - touch hp bar moved it a bit down
  11. hard
  12. 00:38:678 (3,4) - weird looking much better now ~
  13. 04:27:496 (3) - could have nc here cuz big sound! yep
  14. insane
  15. 00:13:860 (4) - could make 2 circles here like 00:10:587 (5,6) - i didnt do this since this is a downfall in in intesity and shouldnt mapped like 00:10:314 (4,5,6) -
  16. 02:00:496 (1) - hp bar should be ok ^^ (since it dont touch it this much and isnt unrankable anyway)
  17. 02:04:451 (2) - silent slider tail like 02:03:632 (1) - yes
  18. 02:28:314 (1) - ctrl+g could flow better yea
  19. 03:02:678 (1,2,1,2,1) - could make the spacing lower cuz the sound is pretty low. asa the rest i dont think this should be spaced less than the rest since 03:05:951 (1,2,1,2,1) - has the same intesity etc, and it kinda would destroy the aestetic in not touching everx combo
  20. 03:41:951 (1) - i think unnecessary to make fast sv here this is pretty subjective, thats like how the mappers feel the music, its not like it gets unreadable with the fast sv, its just a tool of emphazising what is to noticable to someone (to emphazise it more, i showed it with color haxing)
  21. extra
  22. 00:30:223 (5) - since both part of slider is pretty dominant, could use 2 circles can do
  23. 02:08:405 (1,1) - visual spacing here looks pretty low, might make something lilke http://puu.sh/zizZw/48cb5bc97b.jpg your suggestion is pretty nice


no more i guess
thanks :)
- Frontier -
i hope this is your first bubble
Mordred
hey I saw this got bubbled, but unfortunately I have some concerns

Nevo
I have a bunch of things to say

First this map is :3c
Stack
Speedranking pp maps smh
Lanturn
oh nice.

go go

call me back in a month if no one else does anything I guess. (We're both on probation for now)
Doormat
[General]
  1. 03:41:951 (1) - conflicting samplesets (red timing point is S:C1, green timing point is S:C2)


[Rio & Ice]
  1. 02:13:315 (5) - 02:16:315 (2) - 03:09:633 (2) - 03:11:133 (2) - modding assistant is reporting these as unsnapped (looks like it's 1ms off, which isn't really that big a deal but yeah)


it's pretty late right now so i'll give it a more thorough mod in the morning but for now, but i'm popping it for now because of the conflicting sampleset issue (set mostly looks good though so shouldn't be much to mod) i modded it anyways lol

edit 1:

- Frontier - wrote:

  1. might add "op" since you added "opening".
this is actually an irrelevant tag to have, since "op" is literally in "opening". it's not like endings, where "ed" isn't in "ending"

edit 2:
[General]
  1. i just realized that your time signatures throughout the Normal diff is inconsistent with all the other diffs, so the bubble pop is justified xd.

[Riko & Phyl]
  1. Normal diff has 00:01:042 - 03:40:811 - 03:41:953 - as 6|4 time signature, but 00:57:177 - 00:58:314 - 02:19:073 - 02:20:132 - as 3|4 time signature. this is dumb on two accounts: (1) waltzes generally don't change between the two, if at all; (2) there's no consistency in where the time signatures change between 3|4 and 6|4. it'd be more appropriate to just set all the red lines as 3|4 time signature.
  2. 00:24:769 - i don't understand why the break ends here
  3. 00:41:678 (1,2) - 00:44:951 (1,2) - 02:05:132 (1,2) - 02:08:405 (1,2) - i'd argue you should swap NCs here so that NCs are on the downbeat. downbeats clearly have much more emphasis to them, so while i understand NCing the previous notes to emphasize vocals i don't think it works out quite as well due to how quiet they are in comparison to the downbeat


[Namki & Ice]
  1. 02:56:132 - put a break here; having 5 measures in between spinner end and the next note is ridiculous


[Lore & Ice]
  1. why is the HP so high? HP6 for a Hard is pretty overkill. maybe lower it to 5.5?
  2. 00:25:314 (4) - based on your patterning it sounds like you're going for more vocal emphasis here, so this shouldn't be a circle since no vocal sounds land on it. consider making 00:25:042 (3) - a 1/1 slider
  3. 00:33:769 (1) - i kind of expected a rhythm more like this here, actually. kind of odd how you didn't go for the vocal at 00:34:178 - despite doing so everywhere else
  4. 00:35:405 (1) - has a similar suggestion to the above, where you could add a note to 00:35:814 -
  5. 00:52:587 (1,2,3) - i expected more spacing from 2->3 rather than from 1->2, or at the very least equal spacing. the drop in spacing doesn't really make sense with the tone in the music
  6. 01:19:587 (1,2) - i think Ctrl+G these two would fit the rhythm structure of the music a bit more accurately
  7. 02:14:132 (2) - there's no trill in the music here, so why put a trill in the map structure? if you were trying to follow that trill in the vocals that the singer is doing, this would be much more accurate:
  8. 02:14:405 (1,2,3) - could actually follow a similar rhythm choice to what i suggested above; in terms of song emphasis, there's no significant sound that lands on 02:14:268 - so making that clickable wouldn't be the best idea
  9. 02:16:314 (2) - i don't hear a trill here either. i don't mind overmapping, but come on this is too obvious
  10. 02:56:132 - put a break here holy crap
  11. 04:08:678 - 04:10:314 - 04:15:223 - 04:16:860 - there are still significant beats on these notes, so you could add a circle here. also because just leaving 04:08:132 (1) - etc. off on the red tick when every right after it ends off on a white tick is really triggering


[Rio & Ice]
  1. HP is pretty high.. HP6.5 for the Insane isn't really that good of an idea. maybe lower it to HP6?
  2. 01:45:087 (3) - 01:48:360 (3) - not a big fan of the overmaps here. especially since they aren't even the same musically, it's a bit odd to map them the same way
  3. 03:37:041 - why not put a spinner instead of manual break end here? if you do, you could end the spinner at 03:40:313 -
  4. 04:08:678 - 04:10:314 - 04:15:223 - 04:16:860 - same thing i mentioned in the Hard


[Final Judgement]
  1. 01:18:769 (1,2,3,4,1,2,3,4) - this is a neat idea, repeating the same pattern at more spacing for the "akaku" in the lyrics. however, i don't think 01:20:405 (1,2,3,4) - should follow in the same patterning idea, since "akaku" isn't being repeated here. for reference, look at what you did at 02:40:587 (1,2,3,1,2,3) - , where the same pattern is repeated for "tsuyoku", but then isn't repeated at 02:42:223 (1,2,3,4) - due to the change in vocal phrasing
  2. 02:56:541 - B R E A K S
  3. 04:02:405 (4) - forget to NC here by any chance?
  4. 04:04:041 (5,6,7,8) - read the first point i mentioned, cause this can also apply here. also you might want to consider adding NC to 04:04:041 (5) -


fix what you need to, then call Frontier to rebubble; i'll qualify
Sinnoh
Doormat

Sinnoh wrote:

Topic Starter
Icekalt
o/ guys~

@Sinnoh / Doormat the pop isnt big of a deal ^^ dw even if you didnt need to cause of the green+red line conflict wasnt a pop reason ;)

(edit: ok riko's 6/4 was a reson enough nvm ^^)

Doormat wrote:

[General]
  1. 03:41:951 (1) - conflicting samplesets (red timing point is S:C1, green timing point is S:C2)fixed


[Rio & Ice]
  1. 02:13:315 (5) - 02:16:315 (2) - 03:09:633 (2) - 03:11:133 (2) - modding assistant is reporting these as unsnapped (looks like it's 1ms off, which isn't really that big a deal but yeah) oki


it's pretty late right now so i'll give it a more thorough mod in the morning but for now, but i'm popping it for now because of the conflicting sampleset issue (set mostly looks good though so shouldn't be much to mod) i modded it anyways lol

edit 1:

- Frontier - wrote:

  1. might add "op" since you added "opening".
erased it

this is actually an irrelevant tag to have, since "op" is literally in "opening". it's not like endings, where "ed" isn't in "ending"

edit 2:
[General]
  1. i just realized that your time signatures throughout the Normal diff is inconsistent with all the other diffs, so the bubble pop is justified xd.

[Riko & Phyl]
  1. Normal diff has 00:01:042 - 03:40:811 - 03:41:953 - as 6|4 time signature, but 00:57:177 - 00:58:314 - 02:19:073 - 02:20:132 - as 3|4 time signature. this is dumb on two accounts: (1) waltzes generally don't change between the two, if at all; (2) there's no consistency in where the time signatures change between 3|4 and 6|4. it'd be more appropriate to just set all the red lines as 3|4 time signature. this was my mistake i guess :/
  2. 00:24:769 - i don't understand why the break ends here uhhh same -.-
  3. 00:41:678 (1,2) - 00:44:951 (1,2) - 02:05:132 (1,2) - 02:08:405 (1,2) - i'd argue you should swap NCs here so that NCs are on the downbeat. downbeats clearly have much more emphasis to them, so while i understand NCing the previous notes to emphasize vocals i don't think it works out quite as well due to how quiet they are in comparison to the downbeat ok


[Namki & Ice]
  1. 02:56:132 - put a break here; having 5 measures in between spinner end and the next note is ridiculousok


[Lore & Ice]
  1. why is the HP so high? HP6 for a Hard is pretty overkill. maybe lower it to 5.5? ill change to 5,6 then :P
  2. 00:25:314 (4) - based on your patterning it sounds like you're going for more vocal emphasis here, so this shouldn't be a circle since no vocal sounds land on it. consider making 00:25:042 (3) - a 1/1 slider yep, would be more suitable
  3. 00:33:769 (1) - i kind of expected a rhythm more like this here, actually. kind of odd how you didn't go for the vocal at 00:34:178 - despite doing so everywhere else nooo, i didnt want that cause then i would need to map the red tick too (other would sounds wierd) and that would be too dense for me tbh :/
  4. 00:35:405 (1) - has a similar suggestion to the above, where you could add a note to 00:35:814 - same as above, its just something i dont like for this hard
  5. 00:52:587 (1,2,3) - i expected more spacing from 2->3 rather than from 1->2, or at the very least equal spacing. the drop in spacing doesn't really make sense with the tone in the music agreed
  6. 01:19:587 (1,2) - i think Ctrl+G these two would fit the rhythm structure of the music a bit more accurately dod that at 04:03:223 (1,2) - too
  7. 02:14:132 (2) - there's no trill in the music here, so why put a trill in the map structure? if you were trying to follow that trill in the vocals that the singer is doing, this would be much more accurate: fixed
  8. 02:14:405 (1,2,3) - could actually follow a similar rhythm choice to what i suggested above; in terms of song emphasis, there's no significant sound that lands on 02:14:268 - so making that clickable wouldn't be the best idea changed the pattern there
  9. 02:16:314 (2) - i don't hear a trill here either. i don't mind overmapping, but come on this is too obvious this survived pretty long tho
  10. 02:56:132 - put a break here holy crap :D
  11. 04:08:678 - 04:10:314 - 04:15:223 - 04:16:860 - there are still significant beats on these notes, so you could add a circle here. also because just leaving 04:08:132 (1) - etc. off on the red tick when every right after it ends off on a white tick is really triggering added a circle (i never noticed the sounds ^^)


[Rio & Ice]
  1. HP is pretty high.. HP6.5 for the Insane isn't really that good of an idea. maybe lower it to HP6? ill do 6,1 :P
  2. 01:45:087 (3) - 01:48:360 (3) - not a big fan of the overmaps here. especially since they aren't even the same musically, it's a bit odd to map them the same way imo the overmaps are ok, expecially since they are consistend with 03:03:087 (2,1) - and theese (kinda) overmaps really fit to the atmosphere of the song~
  3. 03:37:041 - why not put a spinner instead of manual break end here? if you do, you could end the spinner at 03:40:313 - ok
  4. 04:08:678 - 04:10:314 - 04:15:223 - 04:16:860 - same thing i mentioned in the Hard ok^^did ^^


[Final Judgement]
  1. 01:18:769 (1,2,3,4,1,2,3,4) - this is a neat idea, repeating the same pattern at more spacing for the "akaku" in the lyrics. however, i don't think 01:20:405 (1,2,3,4) - should follow in the same patterning idea, since "akaku" isn't being repeated here. for reference, look at what you did at 02:40:587 (1,2,3,1,2,3) - , where the same pattern is repeated for "tsuyoku", but then isn't repeated at 02:42:223 (1,2,3,4) - due to the change in vocal phrasing i changed it a bit but still fits toi the pattern - i like this way more now ^^)
  2. 02:56:541 - B R E A K S O K F I X E D :P
  3. 04:02:405 (4) - forget to NC here by any chance? NO I WOULDNT EVER FORGET SOMETHING LIKE.... ok fixed
  4. 04:04:041 (5,6,7,8) - read the first point i mentioned, cause this can also apply here. also you might want to consider adding NC to 04:04:041 (5) - yep


fix what you need to, then call Frontier to rebubble; i'll qualify
Thanks alot man! :)
- Frontier -
guess this is fine now
Doormat
made a few minor fixes to colourhacks and volumes. other than that, set looks good. grats on your first qualify!
Namki
congrats
Cloudchaser
Congrats!!
Cris-
Congrats Ice!
Kalibe
grats!

amazing song
Kawashiro
Congratz!!! :3
Shunao
Graatz! <:
tatemae
Поздравляю!
Topic Starter
Icekalt
Thank you guys :3 :)

большое спасибо!
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