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UNDEAD CORPORATION - Setsugetsu Ouka no Kuni

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Total Posts
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Topic Starter
intiaz

CutEddie wrote:

Hi! >-<

Two things to list :3

- Normal Mod
- Guest difficulty


So here is the short mod to both difficulties ^^ (mostly suggestions)
EASY
00:08:303 (1,2) - You could make that 1 slider body fit perfectly the 2, but not the most necessary. c: fffff i have no idea how to fix or understand what you said :c
00:14:849 (1) - Maybe reverse body direction, so it ends in the way to the next note incoming. i don't understand this
00:31:212 (4) - Same ^ ^
00:34:485 (3,4) - You could make the slider bodies bent to the opposite direction -> 3 to the botton and 4 top the top, so the concept is the same but 4 goes directly to the next circle. sorry don't understand
00:48:667 (2,3) - ugh Theres an odd stack here, it's better to keep it to the same spacing, no overlaps and no big spacing. this is consistent spacing (according to aimod) so i think i should keep it
00:50:775 (4) - Same ^ ^
00:51:940 (5) - Feel free to increase spacing here to enphasize it as it is the last note :D . i did 2 followpoints

NORMAL
00:08:303 (1) - Bent the slider body to the top, so you take it from the last note, and go directly to the next one. tried to fix
00:16:485 (2) - Reverse slider with Ctrl + G, so it keeps flow. i can't do it.. rip mac
00:51:940 (3) - As said in Easy difficulty: Feel free to enphasize it with more spacing as it is the last note in the map c: . i did 2 followpoints again


About the Guest Difficulty:
I would like to make a guest difficulty (how strange lol XD) , but I will do it as long as there's at least a 1% chance you take it (being rejected so many times :c) and obviously, if you let me to do so. it depends. if it's like easy or normal that's fine, just hitsound for me (i can if you want) and make it less than 1.32 for me! :D

I have put so much efford into a 50 seconds mod LOL but anyway beautiful song thank you so much! i hope you like the map :D
pavpab
HEYYYY GUEST DIFF + HITSOUNDING FINISHED XD :)
Code :3
osu file format v14

[General]
AudioFilename: A Land Resplendent With Nature's Beauty.mp3
AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:Setsugetsu Ouka no Kuni
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Eddie's Beginner
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3.3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,1758,,213,293
F,0,1758,1894,1
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F,0,2031,2167,1,0
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F,0,2167,2303,0
S,0,2167,2303,0.3968222,0.424877
F,0,2303,2440,0
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,5031,,369,408
F,0,5031,5167,1,0.9859726
S,0,5031,5167,0.2355069,0.4599454
F,0,5167,5303,0.9859726,0.4143561
S,0,5167,5303,0.4599454,0.6493149
F,0,5303,5440,0.4143561,0.01106842
S,0,5303,5440,0.6493149
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F,0,5576,5712,0.0286026,0.2074521
F,0,5712,5849,0.2074521,0.2109592
//Storyboard Sound Samples

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51940,1090.90909090909,3,1,21,15,1,0
57394,-100,3,1,21,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
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256,112,47576,2,0,P|208:96|176:40,1,80,8|0,0:0|0:0,0:0:0:0:
256,32,48667,6,0,L|336:16,1,80
352,104,49893,6,0,L|272:120,1,80
256,192,51940,12,0,57394,0:0:0:0:


Took me more time the hitsounding than the actual mapping LOL XD
Topic Starter
intiaz

CutEddie wrote:

HEYYYY GUEST DIFF + HITSOUNDING FINISHED XD :)
Code :3
osu file format v14

[General]
AudioFilename: A Land Resplendent With Nature's Beauty.mp3
AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:Setsugetsu Ouka no Kuni
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Eddie's Beginner
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3.3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,1758,,213,293
F,0,1758,1894,1
S,0,1758,1894,0.2565482,0.284603
F,0,1894,2031,1
S,0,1894,2031,0.284603,0.333699
F,0,2031,2167,1,0
S,0,2031,2167,0.333699,0.3968222
F,0,2167,2303,0
S,0,2167,2303,0.3968222,0.424877
F,0,2303,2440,0
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,5031,,369,408
F,0,5031,5167,1,0.9859726
S,0,5031,5167,0.2355069,0.4599454
F,0,5167,5303,0.9859726,0.4143561
S,0,5167,5303,0.4599454,0.6493149
F,0,5303,5440,0.4143561,0.01106842
S,0,5303,5440,0.6493149
F,0,5440,5576,0.01106842,0.0286026
F,0,5576,5712,0.0286026,0.2074521
F,0,5712,5849,0.2074521,0.2109592
//Storyboard Sound Samples

[TimingPoints]
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1212,-100,3,1,21,25,0,0
2303,-100,3,1,21,15,0,0
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[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
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Took me more time the hitsounding than the actual mapping LOL XD
The hitsounding is wrong though you forgot to use whistle and finish thing however i still added and i put the whistle etc :D
-Keitaro
NM from my queue as requested by Eddie.

[Easy]
00:03:394 (2,1) - the circular flow is a bit off.
img


RED: Real movement (without flow)
GREEN: Expected movement (with flow)
00:08:303 (1,2) - This can be used as a blanket instead, it feels weird also it overlaps.
00:19:758 (1,2) - tbh I dont really sure if a 90 degree flow will work, as you dont do it in the other parts of the diff
00:26:849 (1,2) - Fix circular flow.
00:29:576 (3,4) - something like
00:37:212 (6) - I beleive 00:37:758 - should be clickable.
00:48:667 (2,3) - Even so the spacing is interrupted by BPM Change, please make the spacing same as 00:47:576 (1,2) - becouse it looks bad due to overlap, also the flow isnt that good.
00:49:212 (3,4) - ^

[Twin Normal]
00:09:940 (3,4) - Posibble blanket
00:27:940 (2) - A curve is better imo
00:43:758 (4,5) - unperfect blanket
00:48:667 (1,2,3) - Save problem as Easy.

[Complexion]
Overall the diff is fine, just check some posibble blanket like 00:32:849 (1,3,4) - so it looks better.

anyway gl.
Topic Starter
intiaz

Error- wrote:

NM from my queue as requested by Eddie.

[Easy]
00:03:394 (2,1) - the circular flow is a bit off.
img


RED: Real movement (without flow)
GREEN: Expected movement (with flow)
00:08:303 (1,2) - This can be used as a blanket instead, it feels weird also it overlaps.
00:19:758 (1,2) - tbh I dont really sure if a 90 degree flow will work, as you dont do it in the other parts of the diff
00:26:849 (1,2) - Fix circular flow.
00:29:576 (3,4) - something like
00:37:212 (6) - I beleive 00:37:758 - should be clickable.
00:48:667 (2,3) - Even so the spacing is interrupted by BPM Change, please make the spacing same as 00:47:576 (1,2) - becouse it looks bad due to overlap, also the flow isnt that good.
00:49:212 (3,4) - ^

[Twin Normal]
00:09:940 (3,4) - Posibble blanket
00:27:940 (2) - A curve is better imo
00:43:758 (4,5) - unperfect blanket
00:48:667 (1,2,3) - Save problem as Easy.

[Complexion]
Overall the diff is fine, just check some posibble blanket like 00:32:849 (1,3,4) - so it looks better.

anyway gl.
Sorry for replying so late! I don't have a lot of time so I tried to fix as best as possible. Thanks for your mod!
tatatat
Why does the CS differ between the Normal and Complexion difficulty? Btw, I'm not sure if the Normal is considered a normal, since it is only 1.11*, attempt to make a difficulty that is more than 1.50* to follow the ranking criteria. Don't forget to add the guest difficulty mapper's name to the tags. You might also want to clean those tags up a little. Whats "byby CutEddie" supposed to mean?
I searched through every song of the Undead Corporation's on last.fm and I couldn't find a song with the name of this map in japanese or romaji. I highly doubt the title of the song is in romaji. Please find a reputable source with the title. You must have correct metadata in order to have your map be rankable. I'm sorry I can't be of any further help with this. I spent about 30 minutes searching for the song title myself.
Why does the map's background cut out entirely due to the storyboard around 00:41:576 - You can't just have a black background. Similar at 00:00:000 -
I'm not sure if you need to include an epilepsy warning for your map. The storyboard seems very simple.
Consider using less vibrant combo colors and instead use more dried out colors (colors with high saturation and luminosity) I think less vibrant colors would fit the map better.
00:49:212 - Consider using slider velocity changes here and in the following BPM changes to make the slider velocity constant.
Example of how you could do that:
Twin Normal:
00:19:758 - Start a new combo here? A new combo is started during a similar rhythm at 00:26:849 -
00:13:212 - Maybe map each individual note here instead of using a reverse slider?

Maybe make a diff without slider's at all to increase the difficulty?
Topic Starter
intiaz

tatatat wrote:

Why does the CS differ between the Normal and Complexion difficulty? oh my bad fixed Btw, I'm not sure if the Normal is considered a normal, since it is only 1.11*, attempt to make a difficulty that is more than 1.50* to follow the ranking criteria. check https://osu.ppy.sh/s/257739 and https://osu.ppy.sh/s/347942 it's completely rankableDon't forget to add the guest difficulty mapper's name to the tags. i didYou might also want to clean those tags up a little. Whats "byby CutEddie" supposed to mean? other mappers tags
I searched through every song of the Undead Corporation's on last.fm and I couldn't find a song with the name of this map in japanese or romaji. I highly doubt the title of the song is in romaji. Please find a reputable source with the title. You must have correct metadata in order to have your map be rankable. this is the metadata every other map (i put above) used, so i just went with those I'm sorry I can't be of any further help with this. I spent about 30 minutes searching for the song title myself. sorry, in english is "A Land Resplendent Of Nature's Beauty"
Why does the map's background cut out entirely due to the storyboard around 00:41:576 - You can't just have a black background. Similar at 00:00:000 -
I'm not sure if you need to include an epilepsy warning for your map. The storyboard seems very simple. epilepsy was for previous storyboard, and i'll have to talk to the person that made the sb
Consider using less vibrant combo colors and instead use more dried out colors (colors with high saturation and luminosity) I think less vibrant colors would fit the map better. but why? o_o
00:49:212 - Consider using slider velocity changes here and in the following BPM changes to make the slider velocity constant. in all diffs?
if so fixed

Example of how you could do that:
Twin Normal:
00:19:758 - Start a new combo here? A new combo is started during a similar rhythm at 00:26:849 - fixed
00:13:212 - Maybe map each individual note here instead of using a reverse slider? fixed

Maybe make a diff without slider's at all to increase the difficulty? i don't see why i'd do that tbh
Thanks for your mod!
Antares-
IRC mod with CutEddie
2017-06-25 23:49 CutEddie: hey
2017-06-25 23:49 CutEddie: are you up to mod rn
2017-06-25 23:49 CutEddie: xd
2017-06-25 23:49 Antares-: not really
2017-06-25 23:49 Antares-: d;
2017-06-25 23:49 CutEddie: :c
2017-06-25 23:49 Antares-: im mapping rn
2017-06-25 23:49 CutEddie: what about 53s easy diff
2017-06-25 23:49 CutEddie: ;-,
2017-06-25 23:50 Antares-: m i can see
2017-06-25 23:50 CutEddie: we need those
2017-06-25 23:50 CutEddie: but we haven't got sp
2017-06-25 23:50 Antares-: but its easy
2017-06-25 23:50 Antares-: if you fail sth on easy then its remap
2017-06-25 23:50 Antares-: link
2017-06-25 23:50 CutEddie: https://osu.ppy.sh/b/1318120&m=0
2017-06-25 23:50 CutEddie: not miine
2017-06-25 23:50 CutEddie: collab
2017-06-25 23:50 CutEddie: :D
2017-06-25 23:50 Antares-: oh boi 3E spread
2017-06-25 23:51 CutEddie: XD
2017-06-25 23:51 CutEddie: stfu
2017-06-25 23:51 CutEddie: XDDDDD
2017-06-25 23:51 CutEddie: you can mod it via here
2017-06-25 23:51 CutEddie: and then post the chat log
2017-06-25 23:51 CutEddie: ^^
2017-06-25 23:52 Antares-: so first
2017-06-25 23:52 Antares-: title: 雪月桜花の国
2017-06-25 23:52 CutEddie: ye
2017-06-25 23:53 CutEddie: but how am I supossed to copy and paste that
2017-06-25 23:53 CutEddie: xd
2017-06-25 23:53 Antares-: ill just link with log
2017-06-25 23:53 CutEddie: ç
2017-06-25 23:53 CutEddie: ç_ç-
2017-06-25 23:53 Antares-: but idk what to mod here tbh its
2017-06-25 23:53 Antares-: easy
2017-06-25 23:54 CutEddie: idk
2017-06-25 23:54 Antares-: 00:05:031 (1,2) -
2017-06-25 23:54 CutEddie: that would be nice
2017-06-25 23:54 CutEddie: :v
2017-06-25 23:54 CutEddie: just give it 1 sp
2017-06-25 23:54 Antares-: drop nc
2017-06-25 23:54 Antares-: and nc on 2
2017-06-25 23:54 Antares-: would be more consistent
2017-06-25 23:54 Antares-: as you have nc every 2nd long white
2017-06-25 23:54 Antares-: mm wait
2017-06-25 23:54 Antares-: idk how ncs go here tbh
2017-06-25 23:55 Antares-: 00:09:940 (3,4,5,6,7,8) -
2017-06-25 23:55 Antares-: why this is so long
2017-06-25 23:55 CutEddie: who knows
2017-06-25 23:55 Antares-: 00:09:940 (3) - drop nc here
2017-06-25 23:55 Antares-: i mean use nc
2017-06-25 23:55 Antares-: 00:13:212 (6) -
2017-06-25 23:55 Antares-: and here
2017-06-25 23:55 Antares-: just make nc every 2nd long white and it should be good
2017-06-25 23:55 Antares-: cuz rn its really
2017-06-25 23:56 Antares-: inconsistent
2017-06-25 23:56 CutEddie: meh tbh i don't think 00:09:940 (4) - needs nc
2017-06-25 23:57 Antares-: mm NCs should be used in constant time distances
2017-06-25 23:57 Antares-: + making sv changes easier to read
2017-06-25 23:57 Antares-: sometimes
2017-06-25 23:57 Antares-: generally things that you wanna
2017-06-25 23:57 Antares-: emphasis
2017-06-25 23:57 Antares-: w/o making map NC spam
2017-06-25 23:58 Antares-: 00:41:031 (1) - like why is nc here
2017-06-25 23:58 Antares-: 00:42:667 (5) - and not here
2017-06-25 23:58 Antares-: 100:45:940 (9,10) - again its so long w/o reason
2017-06-25 23:59 Antares-: 00:50:775 (3) - and that one need nc cuz sv change
2017-06-25 23:59 CutEddie: wait
2017-06-25 23:59 CutEddie: WTF
2017-06-25 23:59 CutEddie: WHAT DIFF ARE YOU LOOKING AT
2017-06-25 23:59 CutEddie: LOL
2017-06-25 23:59 Antares-: normal
2017-06-25 23:59 Antares-: wtf
2017-06-25 23:59 CutEddie: twin normal?
2017-06-25 23:59 Antares-: is there any different normal
2017-06-26 00:00 CutEddie: nah
2017-06-26 00:00 CutEddie: xd
2017-06-26 00:01 Antares-: idk just made ur mind with ncs on this so its consistent to anything
2017-06-26 00:01 Antares-: 'and it will be okay
2017-06-26 00:03 Antares-: 00:13:212 (1,2) - also blanket to fix on complexion
2017-06-26 00:04 CutEddie: complexion is not mine
2017-06-26 00:04 Antares-: ya i know
2017-06-26 00:04 Antares-: would also check aimod on both diffs that arent yours
2017-06-26 00:04 Antares-: cuz normal seem fine
2017-06-26 00:04 Antares-: ds-wise
2017-06-26 00:05 Antares-: damn my song feels so fast now
2017-06-26 00:05 Antares-: on 150 bpm
2017-06-26 00:05 CutEddie: xd
2017-06-26 00:05 CutEddie: post mod
2017-06-26 00:05 CutEddie: :D

metadata:
title: 雪月桜花の国
romanized is fine

00:13:212 (1,2) - blanket on complexion
also check AIMod distance snapping on both easy and complexion

gl with map!
pavpab
Alright Antares-' mod applied and some minor changes.

new diff
osu file format v14

[General]
AudioFilename: A Land Resplendent With Nature's Beauty.mp3
AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:Setsugetsu Ouka no Kuni
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Twin Normal
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby CutEddie
BeatmapID:1318120
BeatmapSetID:622466

[Difficulty]
HPDrainRate:2
CircleSize:3.3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,1758,,213,293
F,0,1758,1894,1
S,0,1758,1894,0.2565482,0.284603
F,0,1894,2031,1
S,0,1894,2031,0.284603,0.333699
F,0,2031,2167,1,0
S,0,2031,2167,0.333699,0.3968222
F,0,2167,2303,0
S,0,2167,2303,0.3968222,0.424877
F,0,2303,2440,0
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,5031,,369,408
F,0,5031,5167,1,0.9859726
S,0,5031,5167,0.2355069,0.4599454
F,0,5167,5303,0.9859726,0.4143561
S,0,5167,5303,0.4599454,0.6493149
F,0,5303,5440,0.4143561,0.01106842
S,0,5303,5440,0.6493149
F,0,5440,5576,0.01106842,0.0286026
F,0,5576,5712,0.0286026,0.2074521
F,0,5712,5849,0.2074521,0.2109592
//Storyboard Sound Samples

[TimingPoints]
122,545.454545454546,3,1,21,20,1,0
1212,-100,3,1,21,25,0,0
2303,-100,3,1,21,15,0,0
3394,-100,3,1,21,20,0,0
5576,-100,3,1,21,5,0,0
6122,-100,3,1,21,15,0,0
7212,-100,3,1,21,20,0,0
8849,-100,3,1,21,15,0,0
9940,-100,3,1,21,20,0,0
12122,-100,3,1,21,15,0,0
13212,-100,3,1,21,30,0,0
13758,-100,3,1,21,25,0,0
14303,-100,3,1,21,20,0,0
15394,-100,3,1,21,15,0,0
16485,-100,3,1,21,20,0,0
18667,-100,3,1,21,15,0,0
20303,-100,3,1,21,20,0,0
25212,-100,3,1,21,5,0,0
25758,-100,3,1,21,40,0,0
28485,-100,3,1,21,15,0,0
29576,-100,3,1,21,20,0,0
31758,-100,3,1,21,15,0,0
33394,-100,3,1,21,20,0,0
35031,-100,3,1,21,15,0,0
35576,-100,3,1,21,20,0,0
38303,-100,3,1,21,20,0,0
39394,-100,3,1,21,35,0,0
39940,-100,3,1,21,30,0,0
40485,-100,3,1,21,25,0,0
41031,-100,3,1,21,20,0,0
41576,-100,3,1,21,15,0,0
42667,-100,3,1,21,20,0,0
44849,-100,3,1,21,15,0,0
46485,-100,3,1,21,20,0,0
48122,-100,3,1,21,15,0,0
48667,-100,3,1,21,20,0,0
49212,681.818181818182,3,1,21,30,1,0
49212,-79.9999999999999,3,1,21,30,0,0
49893,882.352941176471,3,1,21,25,1,0
50775,1165.04854368932,3,1,21,20,1,0
51940,1090.90909090909,3,1,21,15,1,0
57394,-100,3,1,21,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
72,192,667,6,0,L|152:192,1,80,0|0,1:0|1:0,1:0:0:0:
232,192,1758,2,0,P|264:168|283:125,1,80,4|0,1:0|1:0,1:0:0:0:
120,112,3394,5,8,0:0:0:0:
40,88,3940,2,0,P|64:48|106:30,1,80,2|0,0:0|0:0,0:0:0:0:
176,32,5031,2,0,B|240:56|240:56|304:80,1,80,4|0,0:0|0:0,0:0:0:0:
344,192,6667,5,0,0:0:0:0:
344,272,7212,2,0,L|248:272,1,80,8|0,0:0|0:0,0:0:0:0:
192,312,8303,2,0,L|128:360,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
176,232,9940,1,2,0:0:0:0:
96,224,10485,2,0,P|112:176|144:152,1,80
200,120,11576,2,0,P|240:128|296:120,1,80,8|0,0:0|0:0,0:0:0:0:
384,248,13212,5,2,0:0:0:0:
448,296,13758,1,0,0:0:0:0:
376,328,14303,1,0,0:0:0:0:
304,288,14849,2,0,P|224:312|216:312,1,80,4|0,0:0|0:0,0:0:0:0:
296,168,16485,5,8,0:0:0:0:
368,136,17031,1,2,0:0:0:0:
400,208,17576,1,8,0:0:0:0:
328,240,18122,2,0,L|328:328,1,80,4|0,0:0|0:0,0:0:0:0:
184,248,19758,5,2,0:0:0:0:
192,168,20303,2,0,L|128:104,1,80
64,72,21394,2,4,L|16:144,1,80
8,216,22485,5,8,0:0:0:0:
56,280,23031,2,0,L|112:344,1,80
184,328,24122,1,2,0:0:0:0:
184,248,24667,2,0,B|141:248|141:248|88:206|88:206|88:152,1,160,8|0,0:0|0:0,0:0:0:0:
128,88,26303,1,0,0:0:0:0:
208,56,26849,6,0,L|320:48,1,80,10|0,0:0|0:0,0:0:0:0:
352,96,27940,2,4,P|360:128|360:176,1,80
192,192,29576,5,8,0:0:0:0:
128,240,30122,1,2,0:0:0:0:
184,296,30667,1,8,0:0:0:0:
248,248,31212,2,0,P|296:232|312:168,1,80,4|0,0:0|0:0,0:0:0:0:
456,16,33394,6,0,L|416:112,1,80,2|0,0:0|0:0,0:0:0:0:
448,168,34485,2,0,P|427:217|384:248,1,80,4|0,0:0|0:0,0:0:0:0:
344,288,35576,1,8,0:0:0:0:
280,336,36122,2,0,L|192:336,1,80
160,264,37212,1,2,0:0:0:0:
224,216,37758,2,0,L|224:128,1,80,4|0,0:0|0:0,0:0:0:0:
352,48,39394,5,8,0:0:0:0:
400,112,39940,1,2,0:0:0:0:
320,128,40485,1,0,0:0:0:0:
264,184,41031,2,0,L|176:248,1,80,4|0,0:0|0:0,0:0:0:0:
80,336,42667,5,8,0:0:0:0:
72,256,43212,1,2,0:0:0:0:
72,176,43758,1,8,0:0:0:0:
144,136,44303,2,0,P|152:170|144:216,1,80,4|0,0:0|0:0,0:0:0:0:
232,352,45940,5,0,0:0:0:0:
296,304,46485,2,0,P|336:224|336:208,1,80
288,168,47576,2,0,P|240:152|208:96,1,80,4|0,0:0|0:0,0:0:0:0:
248,56,48667,5,8,0:0:0:0:
322,26,49212,2,0,L|422:10,1,100,2|0,0:0|0:0,0:0:0:0:
466,81,50775,6,0,L|466:161,1,80
256,192,52212,12,4,57394,0:0:0:0:

Also, I can't fix that but as he said, title should be 雪月桜花の国
Rhyth8
Easy: Almost perfect, but if a beginner was playing, the sliders would be hard to tell. I think using circle size 3 would be great! Good job and keep up this pace for the future!

Twin Normal: 00:24:667 - This slider does not really seem nature like. But it would defiantly fit on a mechanical one! Otherwise, It's great!

Complexion: Perfect!
Topic Starter
intiaz

Rhyth8 wrote:

Easy: Almost perfect, but if a beginner was playing, the sliders would be hard to tell. I think using circle size 3 would be great! Good job and keep up this pace for the future! Thanks!

Twin Normal: 00:24:667 - This slider does not really seem nature like. But it would defiantly fit on a mechanical one! Otherwise, It's great! I think the slider is fine. :D However if I get more complaints then we'll change

Complexion: Perfect! Thanks!
Thanks for the mod!
Rhyth8
Hey, I love this map, so I'll shoot the star at this map! You're welcome in advance.
Mombei
Hi, from my modding queue :)

[Easy]
  1. 00:34:485 (3,4,5,6) - This rhythm structure is very different from what you used so far and I believe it's not fitting as much as the other patterns. I believe something like 00:22:485 (3,1) - or 00:08:303 (1,2) - would work much better
  2. 00:48:667 (2,3) - You should even out the spacing. Time-distance equality suggests you do. The slowing down doesn't happen until after the slider is actually clicked
This is a very simplistic map so I can't give very in-depth advice, I'm sorry

[Twin Normal]
  1. I believe this map is fundamentally flawed. You see, I feel like there's no criteria behind whether a piano sound gets a click or not. The rhythm structure isn't consistent. The only advice I can give you is to think up some criteria to take as reference and remap. If I said anything else it wouldn't make any sense after you changed everything. spacing was fine so you don't need to worry about that I guess.
[Complexion]
  1. 00:13:212 (1,2,1,2) - Here you change circular motion from the first 2 to the second 1, and then again on the second 2. This makes the emphasis on the first 1 much weaker. I suggest you use comfortable movement for the second 2. Of course, adjust the following patterns aswell.
  2. 00:51:940 (3) - for the "highest" diff in the set, you could map this sound more thoroughly

This map seems mostly fine, it might be a little controvertial because of the spread, but something like this has happened already so I don't think it will cause you too many problems.

I hope I could help.

Thanks for using my queue! :)
Topic Starter
intiaz

Mombei wrote:

Hi, from my modding queue :)

[Easy]
  1. 00:34:485 (3,4,5,6) - This rhythm structure is very different from what you used so far and I believe it's not fitting as much as the other patterns. I believe something like 00:22:485 (3,1) - or 00:08:303 (1,2) - would work much better fixed
  2. 00:48:667 (2,3) - You should even out the spacing. Time-distance equality suggests you do. The slowing down doesn't happen until after the slider is actually clicked fixed
This is a very simplistic map so I can't give very in-depth advice, I'm sorry that's fine anything is appreciated!

[Twin Normal]
  1. I believe this map is fundamentally flawed. You see, I feel like there's no criteria behind whether a piano sound gets a click or not. The rhythm structure isn't consistent. The only advice I can give you is to think up some criteria to take as reference and remap. If I said anything else it wouldn't make any sense after you changed everything. spacing was fine so you don't need to worry about that I guess. i haven't really had anyone else come to me about problems, plus i think it's fine, but if more people come and say it's unrankable i'm go with my friend for a remap due to criteria
[Complexion]
  1. 00:13:212 (1,2,1,2) - Here you change circular motion from the first 2 to the second 1, and then again on the second 2. This makes the emphasis on the first 1 much weaker. I suggest you use comfortable movement for the second 2. Of course, adjust the following patterns aswell. i don't understand...
  2. 00:51:940 (3) - for the "highest" diff in the set, you could map this sound more thoroughly maybe.. but the hitsounds are okay so i'll keep them

This map seems mostly fine, it might be a little controvertial because of the spread, but something like this has happened already so I don't think it will cause you too many problems. :D

I hope I could help. you did!

Thanks for using my queue! :) no problem, and thank YOU for the mod!
mantasu
Hello there from #modreqs quick check
Easy
To begin with I think there are too many NCs, imao you should lower the amount of them so I'll try to explain this as much as I can, so try not to get confused:
00:01:758 (1) - let's say this is the most important sound so new combo only these sounds in the rest of the map. To be more precise new combo every third such an important sound like:
00:05:031 (3) - remove NC
00:08:303 (1) - good, that's the first important sound so leave NC
00:11:576 (4) - good, that's the second important sound so leave it not NC

00:13:212 (1) - not so important sound, remove NC
00:19:758 (1) - remove NC bc there's no important sound there
00:21:394 (2) - THIS is important sound so NC this instead
00:23:031 (1) - remove NC bc it's only the second important sound (I said every third not every important sound)
00:26:849 (1) - remove NC and 00:27:940 (2) - NC instead
00:32:849 (1) - remove NC
00:34:485 (3) - NC
00:37:758 (1) - again you should skip this and remove NC
00:41:031 (1) - and leave there NC
00:45:940 (1) - remove NC

Let's move on
00:09:940 (2) - it needs to be a blanket bc it looks bad in a visual way, ik it's hard bc of the ds but imao this should be fine https://osu.ppy.sh/ss/8458903
if not, then remap this part
00:49:212 (3) - due to a slider velocity change there ds is ruined I suggest you to make it 1.00 instead of 0.75 bc Manipulating slider velocity is discouraged and then make it with normal ds again (in higher diffs it'd be fine tho)
GL! :)
Topic Starter
intiaz

Rhyth8 wrote:

Hey, I love this map, so I'll shoot the star at this map! You're welcome in advance.
okay, your thank you is in this box
GREAT APPRECIATION
THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!
Topic Starter
intiaz

seselis1 wrote:

Hello there from #modreqs quick check waahoo
Easy
To begin with I think there are too many NCs, imao you should lower the amount of them so I'll try to explain this as much as I can, so try not to get confused: i get confused easy but i'll try lol
00:01:758 (1) - let's say this is the most important sound so new combo only these sounds in the rest of the map. To be more precise new combo every third such an important sound like:
00:05:031 (3) - remove NC fixed
00:08:303 (1) - good, that's the first important sound so leave NC
00:11:576 (4) - good, that's the second important sound so leave it not NC[/color] fixeddd
00:13:212 (1) - not so important sound, remove NC fixedddd
00:19:758 (1) - remove NC bc there's no important sound there fixeddddd
00:21:394 (2) - THIS is important sound so NC this instead fixedddddd
00:23:031 (1) - remove NC bc it's only the second important sound (I said every third not every important sound) fixeddddddd
00:26:849 (1) - remove NC and 00:27:940 (2) - NC instead fixedddddddd
00:32:849 (1) - remove NC fixeddddddddd
00:34:485 (3) - NC fixedddddddddd
00:37:758 (1) - again you should skip this and remove NC fixeddddddddddd
00:41:031 (1) - and leave there NC fixedddddddddd
00:45:940 (1) - remove NC fixeddddddddddddddddd

Let's move on yay :D
00:09:940 (2) - it needs to be a blanket bc it looks bad in a visual way, ik it's hard bc of the ds but imao this should be fine https://osu.ppy.sh/ss/8458903
if not, then remap this part i think it fixed this is so frustrating because over a million people tell me this D:
00:49:212 (3) - due to a slider velocity change there ds is ruined I suggest you to make it 1.00 instead of 0.75 bc Manipulating slider velocity is discouraged and then make it with normal ds again (in higher diffs it'd be fine tho) other people told me leave the SV in .75 so if i get more complaints i'll do it
GL! :) THANKS! :)
Kurai
[General]
- Since ByBy didn't directly participate in the set, you shouldn't have her name in the tags.
- 00:41:576 - is it normal that the storyboard gets all black here? It looks like it isn't finished yet.
- can you explain to me why you choose to name the last difficulty "Complexion", please?

[Twin Normal]
00:01:758 (2) - For the sake of consistency with the other difficulties, I think you should have a NC here and remove the NC on 00:03:394 (1) - .
Topic Starter
intiaz

Kurai wrote:

[General]
- Since ByBy didn't directly participate in the set, you shouldn't have her name in the tags. I took mainly the mp3 and stuff from byby i feel like a bad person not including her in tags xd
- 00:41:576 - is it normal that the storyboard gets all black here? It looks like it isn't finished yet. yeah it's normal ;w;
- can you explain to me why you choose to name the last difficulty "Complexion", please? i wanted to choose a unique last difficulty name,
this is the one i liked the most


[Twin Normal]
00:01:758 (2) - For the sake of consistency with the other difficulties, I think you should have a NC here and remove the NC on 00:03:394 (1) - . fixed

Thanks!!
pavpab
changed some slider shapes but tbh didn't remember about the hitsounds and idk how they were :<

hgfkjdnusrjn
osu file format v14

[General]
AudioFilename: A Land Resplendent With Nature's Beauty.mp3
AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:雪月桜花の国
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Twin Normal
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby CutEddie
BeatmapID:1318120
BeatmapSetID:622466

[Difficulty]
HPDrainRate:2
CircleSize:3.3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

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//Break Periods
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meii18
from my q

pale -suggestion
bold - should be considered

[general]
*shouldnt't the bg be touhou related? o_o
*totally agree with Kurai the sb looks like isn't finished yet
*uhm i did not even contributed to this map so better remove me from tags xD
*normal-sliderwhistle21.wav is unused actually you don't need to have it just select a slider's path and then add the hitwhistle that's all // SB\.DS_Store is unused and SB\circle.png is missing
*00:26:849 - please decrease the volume back to 30% having the volume raised to 40% sounds pretty ridiculous xd

[easy]
* the spacing in easy looks a bit...weird as the hitobjects are overlapping for no reason and it looks pretty sloopy tbh use 1.1x distance in this way they won't overlap themselves anymore
*00:00:667 (1,1) - the flow suddenly gets broken because the next hitobject was placed randomly which gave a pretty weird flow for improving the flow just move 00:01:758 (1) - to 229|85 so the cursor won't act so weird imo
*00:08:303 (1,2) - spacing uguuu
*00:09:940 (2) - add hitwhistle // 00:10:485 (3) - add hitwhistle on tail // 00:13:758 (2) - same on its tail and so on
*00:10:485 (3) - remove hitwhistle from its head // 00:36:122 (5) - remove hitclap from its tail // 00:47:576 (1) - remove hitwhistle from its head and add hitfinish etc.
*00:19:758 (1) - the new stanza isn't here tbh so remove the NC from this one and add it on 00:21:394 (2) - instead where the stanza is // 00:23:031 (1,2) - same and so on // 00:45:940 (1) - remove NC
*00:49:212 (3,4,5) - here you must add a NC as the timing is changing here so the NC would show you that the timing has just got changed
*00:51:940 (5) - add hitfinish since this is the final cymbal and don't forget to remove the hitclap afterwards

needs more work on aesthetics

[twin normal]
*AR: 3
*00:05:031 (4) - seems like its snapping is bugged better get rid of it
*00:09:940 (4,5) - the blanket looks pretty off in order to fix it just move 00:10:485 (5) - to 96|231
*00:21:394 (3) - remove hitfinish from its tail // 00:27:940 (2) - same
*00:24:667 (4) - tbh a kind of slider like this one does not even fit with the song itself it just got randomly mapped without making connection to the music a curved slider would make connection with the song much better than the current slider
*00:46:485 (2) - add hitwhistle on its head
*00:48:667 (1,2) - the NC isn't supposed to be here as the new stanza isn't here and it's on the next hitobjects so you have to swap the NCs
*00:49:212 (2) - imo would split this one into 2 circles so it would be easy for newbie players to click them even if the timing is getting changed here // 00:50:775 (1) - same and no hitfinish on 00:51:940 - ? ;w;

[complexion]
*AR: at least 4 or 5 if it's supposed to be a Hard diff
*00:50:775 (2,3) - put NC on these hitobjects as the player would be able to see that the timing has just got changed

sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl!
pavpab

ByBy wrote:

from my q

[twin normal]
*AR: 3 lol I didn't notice Easy was AR2 too xd. Fixed
*00:05:031 (4) - seems like its snapping is bugged better get rid of it It used to be a 2/1 slider. Fixed
*00:09:940 (4,5) - the blanket looks pretty off in order to fix it just move 00:10:485 (5) - to 96|231 Fixed
*00:21:394 (3) - remove hitfinish from its tail // 00:27:940 (2) - same Both done
*00:24:667 (4) - tbh a kind of slider like this one does not even fit with the song itself it just got randomly mapped without making connection to the music a curved slider would make connection with the song much better than the current slider It wouldn't be like that if Nyan updated lol ¬¬. Already had people complaining about it and I changed it in my previous post, but apparently it wasn't updated yet lol. Changed
*00:46:485 (2) - add hitwhistle on its head Done
*00:48:667 (1,2) - the NC isn't supposed to be here as the new stanza isn't here and it's on the next hitobjects so you have to swap the NCs nice, didn't though of that. Done
*00:49:212 (2) - imo would split this one into 2 circles so it would be easy for newbie players to click them even if the timing is getting changed here // 00:50:775 (1) - same and no hitfinish on 00:51:940 - ? ;w; Applied the hitfinish but gonna keep the last slider as it is.

sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl!
It was helpful anyway! Thank you c:


adsg.bfdhul tstntg
osu file format v14

[General]
AudioFilename: A Land Resplendent With Nature's Beauty.mp3
AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:雪月桜花の国
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Twin Normal
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby CutEddie
BeatmapID:1318120
BeatmapSetID:622466

[Difficulty]
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CircleSize:3.3
OverallDifficulty:2
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//Break Periods
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120,112,3394,1,8,0:0:0:0:
40,88,3940,2,0,P|64:48|106:30,1,80,2|0,0:0|0:0,0:0:0:0:
176,32,5031,2,0,B|256:72,1,80,4|0,0:0|0:0,0:0:0:0:
344,192,6667,5,0,0:0:0:0:
344,272,7212,2,0,L|248:272,1,80,8|0,0:0|0:0,0:0:0:0:
192,312,8303,2,0,L|128:360,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
176,232,9940,1,2,0:0:0:0:
96,231,10485,2,0,P|112:183|144:159,1,80
200,120,11576,2,0,P|240:128|296:120,1,80,8|0,0:0|0:0,0:0:0:0:
384,248,13212,5,2,0:0:0:0:
448,296,13758,1,0,0:0:0:0:
376,328,14303,1,0,0:0:0:0:
304,288,14849,2,0,P|224:312|216:312,1,80,4|0,0:0|0:0,0:0:0:0:
296,168,16485,5,8,0:0:0:0:
368,136,17031,1,2,0:0:0:0:
400,208,17576,1,8,0:0:0:0:
328,240,18122,2,0,L|328:328,1,80,4|0,0:0|0:0,0:0:0:0:
184,248,19758,5,2,0:0:0:0:
192,168,20303,2,0,L|128:104,1,80
64,72,21394,2,4,L|8:128,1,80,4|0,0:0|0:0,0:0:0:0:
24,208,22485,5,8,0:0:0:0:
80,264,23031,2,0,L|144:312,1,80
224,316,24122,1,2,0:0:0:0:
220,236,24667,2,0,B|144:176|144:176|104:184|72:160,1,160
124,96,26303,1,0,0:0:0:0:
204,64,26849,6,0,L|316:56,1,80,10|0,0:0|0:0,0:0:0:0:
348,104,27940,2,4,P|356:136|356:184,1,80,4|0,0:0|0:0,0:0:0:0:
192,192,29576,5,8,0:0:0:0:
128,240,30122,1,2,0:0:0:0:
184,296,30667,1,8,0:0:0:0:
248,248,31212,2,0,P|296:232|312:168,1,80,4|0,0:0|0:0,0:0:0:0:
456,16,33394,6,0,L|416:112,1,80,2|0,0:0|0:0,0:0:0:0:
448,168,34485,2,0,P|427:217|384:248,1,80,4|0,0:0|0:0,0:0:0:0:
344,288,35576,1,8,0:0:0:0:
280,336,36122,2,0,L|192:336,1,80
160,264,37212,1,2,0:0:0:0:
224,216,37758,2,0,L|224:128,1,80,4|0,0:0|0:0,0:0:0:0:
352,48,39394,5,8,0:0:0:0:
400,112,39940,1,2,0:0:0:0:
320,128,40485,1,0,0:0:0:0:
264,184,41031,2,0,L|176:248,1,80,4|0,0:0|0:0,0:0:0:0:
80,336,42667,5,8,0:0:0:0:
72,256,43212,1,2,0:0:0:0:
72,176,43758,1,8,0:0:0:0:
144,136,44303,2,0,P|152:170|144:216,1,80,4|0,0:0|0:0,0:0:0:0:
232,352,45940,5,0,0:0:0:0:
296,304,46485,2,0,P|328:268|336:216,1,80,2|0,0:0|0:0,0:0:0:0:
288,168,47576,2,0,P|240:152|208:96,1,80,4|0,0:0|0:0,0:0:0:0:
248,56,48667,1,8,0:0:0:0:
322,26,49212,6,0,L|422:10,1,100,2|0,0:0|0:0,0:0:0:0:
466,81,50775,6,0,L|466:161,1,80,0|4,0:0|0:0,0:0:0:0:
256,192,52212,12,0,57394,0:0:0:0:
Topic Starter
intiaz

ByBy wrote:

from my q k

pale -suggestion pale - me after seeing a bn lul
bold - should be considered alright! :D

[general]
*shouldnt't the bg be touhou related? o_o i mean this looks good to me owo
*totally agree with Kurai the sb looks like isn't finished yet i have to contact sidetail then ;w;
*uhm i did not even contributed to this map so better remove me from tags xD well i mean i used your timing and mp3 but i'll remove
*normal-sliderwhistle21.wav is unused actually you don't need to have it just select a slider's path and then add the hitwhistle that's all // SB\.DS_Store is unused and SB\circle.png is missing about the SB there was a little glitch i don't know how to fix D: and about the sliderwhistle like you said i don't really have to have it.. i think the hitsounds are good now ;w;
*00:26:849 - please decrease the volume back to 30% having the volume raised to 40% sounds pretty ridiculous xd i did 35 i just thought it could maybe use a volume increase since it's the preview time area

[easy]
* the spacing in easy looks a bit...weird as the hitobjects are overlapping for no reason and it looks pretty sloopy tbh use 1.1x distance in this way they won't overlap themselves anymore fixed?
*00:00:667 (1,1) - the flow suddenly gets broken because the next hitobject was placed randomly which gave a pretty weird flow for improving the flow just move 00:01:758 (1) - to 229|85 so the cursor won't act so weird imo i'm sorry i don't understand..
*00:08:303 (1,2) - spacing uguuu fixed in the first thing you said :D
*00:09:940 (2) - add hitwhistle // 00:10:485 (3) - add hitwhistle on tail // 00:13:758 (2) - same on its tail and so on fixed
*00:10:485 (3) - remove hitwhistle from its head // 00:36:122 (5) - remove hitclap from its tail // 00:47:576 (1) - remove hitwhistle from its head and add hitfinish etc. fixed
*00:19:758 (1) - the new stanza isn't here tbh so remove the NC from this one and add it on 00:21:394 (2) - instead where the stanza is // 00:23:031 (1,2) - same and so on // 00:45:940 (1) - remove NC fixed
*00:49:212 (3,4,5) - here you must add a NC as the timing is changing here so the NC would show you that the timing has just got changed fixed
*00:51:940 (5) - add hitfinish since this is the final cymbal and don't forget to remove the hitclap afterwards i don't know what you mean about the hitclap but the hitfinish fixed

[complexion]
*AR: at least 4 or 5 if it's supposed to be a Hard diff its not xd
*00:50:775 (2,3) - put NC on these hitobjects as the player would be able to see that the timing has just got changed fixed

sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl! thanks!
Namki
bub
mod
21:13 Nyantiaz: hey Namki do you do v1 checks by any chance?
21:14 Namki: yes
21:14 Nyantiaz: are you open for one atm?
21:14 Namki: check = mod?
21:14 Nyantiaz: i dont know the word
21:14 Nyantiaz: like
21:15 Nyantiaz: when a bn checks the map and if it's good they bubble it
21:15 Nyantiaz: or they have to mod it
21:15 Nyantiaz: isn't that called a check?
21:15 Namki: ofc they have to
21:15 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312252 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
21:15 Nyantiaz: xd
21:16 Namki: clicking sound do not fit at all
21:16 Namki: does not*, pardon
21:16 Nyantiaz: what the hitsounds?
21:16 Nyantiaz: i'm not the grammar nazi don't worry lol
21:16 Namki: I suppose
21:16 Namki: the hitnormal
21:16 Nyantiaz: oh
21:17 Nyantiaz: are the other hitsounds okay though?
21:17 Namki: just use soft hitnormal
21:17 Namki: like, name it "normal-hitnormal21"
21:17 Namki: and it would be much better
21:18 Nyantiaz: the default softhitnormal?
21:18 Namki: yea
21:18 Nyantiaz: ok one second :p
21:18 Nyantiaz: any other issues besides hitsounds?
21:20 Nyantiaz: you might have to REDL
21:20 Nyantiaz: alright, fixed the hitsounds
21:22 Namki: normal-sliderwhistle21.wav is unused
21:23 Namki: what is that hs
21:23 Namki: lo
21:23 Nyantiaz: i never even noticed sliderwhistle was there
21:23 Nyantiaz: i don't use sliderwhistles in hitsound what the heck
21:23 Nyantiaz: i think
21:23 Namki: also, entire sb folder seems to be unused
21:23 Nyantiaz: oh yeah i removed it recently, forgot to remove the folder
21:23 Nyantiaz: let me fix that holdup
21:24 Namki: 00:07:212 - pretty prominent sound
21:24 Namki: whistle or clap_
21:24 Namki: ?
21:24 Namki: finish or clap*
21:24 Nyantiaz: i put a clap instead
21:25 Nyantiaz: are you in medium or basic?
21:25 Nyantiaz: or is this just for general
21:25 Namki: general
21:25 Nyantiaz: alright, fixed that
21:25 Namki: 00:33:394 - same
21:26 Namki: also delete that finish from 00:52:212 (1) -
21:26 Namki: there's literally nothing
21:26 Namki: 00:57:394 - here
21:26 Namki: is the song
21:26 Nyantiaz: alright fixed that :D
21:26 Namki: what about kurai tho
21:26 Nyantiaz: was it only hitsound issues?
21:26 Nyantiaz: if so then i need to work on hitsounding lol
21:27 Namki: I'll bubble right now lo
21:27 Nyantiaz: i have a question btw
21:27 Nyantiaz: when i update does it remove the bubble? i know it's dumb but
21:27 Nyantiaz: i need to be safe lol
21:27 Namki: it does
21:28 Nyantiaz: ok let me update first
21:28 Namki: but you don't have to wait 24 hrs if changes were minor
21:28 Nyantiaz: i'm updating
21:28 Nyantiaz: wait what's this about 24 hours? lol i'm sorry
21:28 Namki: well
21:28 Namki: it must be 24 hrs between bubble and heart
21:28 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312253 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
21:28 Nyantiaz: updated!
21:29 Nyantiaz: oh really? i never knew LOL
Topic Starter
intiaz
box of appreciation
THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!
salchow
congratz with bub!!
Chaos248
Congratz hope it gets ranked!
Topic Starter
intiaz
thank you all! :D
edit: sorry cuteddie, i had to remove our diff due to some problems, and people if you want it download here
Aurele
rebubbled!

IRC Mod
15:22 Nyantiaz: Hey Gabe are you free/open atm?
15:24 Gabe: yeah
15:24 Nyantiaz: i have a bubbled map (moddingv1)
15:24 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312253 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
15:24 Nyantiaz: can you check if it's ready for qualify? and (maybe qualify coughcough)
15:25 Nyantiaz: xd
15:25 Gabe: lmao
15:25 Gabe: yeah I will check
15:25 Nyantiaz: ok thanks! :D
15:27 Gabe: my only concern with Basic is the new combos
15:27 Gabe: they are inconsistent
15:27 Nyantiaz: are they? o_o
15:27 Gabe: yeah lol
15:27 Nyantiaz: oh shoot i THINK i see what you mean
15:28 Gabe: 00:00:667 (1,1) - check moments like these
15:28 Nyantiaz: dangit i should've checked before talking with namki
15:28 Nyantiaz: i'm irresponible i_i
15:28 Gabe: then the consistency breaks on 00:26:849 (1,2) -
15:28 Gabe: lmao
15:28 Nyantiaz: well at the beginning it was just because the map just started
15:28 Nyantiaz: 00:26:849 (1,2) - this wasn't really intended for that same pattern
15:28 Gabe: yeah, I understood that
15:29 Gabe: if we follow what you did at first,
15:29 Nyantiaz: it can't be overlooked?;w;
15:29 Gabe: 00:11:576 (4) - this could be a new combo
15:30 Gabe: 00:13:212 (1) - and you delete the combo here
15:30 Gabe: 00:18:122 (4) - new combo
15:31 Gabe: 00:23:031 (1) - delete the nc
15:31 Nyantiaz: i see what you're saying...
15:31 Nyantiaz: so it can't be overlooked?
15:31 Nyantiaz: if so i can fix it and maybe you can bubble after? xd
15:31 Gabe: actually
15:31 Gabe: it's so minor I can qualify after
15:31 Gabe: so worries lmao
15:31 Nyantiaz: but if i update
15:31 Nyantiaz: won't the bubble pop?
15:31 Gabe: yeah<
15:31 Gabe: but it's okay
15:31 Gabe: that's the perks of mv1
15:31 Nyantiaz: oh ok so it's just NC issues in basic?
15:32 Gabe: yup
15:32 Nyantiaz: so i'll fix those
15:32 Nyantiaz: then you'll rebub and qualify?
15:32 Gabe: if you had unrankable issues, then I would need to rebubble
15:32 Gabe: which is not the case
15:32 Nyantiaz: ooooooooh
15:32 Nyantiaz: i understand now
15:32 Gabe: yeh :p
15:32 Nyantiaz: let me fix the NC issues quick gimme a sec lol
15:32 Gabe: alright!
15:32 Gabe: tell me when you're done
15:32 Gabe: I'll check the other diff
15:33 Nyantiaz: done XD
15:33 Nyantiaz: it was only 2/3 things lol
15:33 Gabe: okay, update so we see the changes
15:33 Gabe: :D
15:33 Nyantiaz: alright :D
15:34 Nyantiaz: updated! :D
15:34 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312252 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
15:35 Nyantiaz: everything good?
15:35 Gabe: uh
15:35 Gabe: it's not really fixed
15:35 Gabe: lemme check again
15:36 Gabe: (I wasn't done pointing out ncs :p)
15:36 Nyantiaz: i fixed the few issues you sent xd
15:36 Nyantiaz: OH
15:36 Nyantiaz: i'm dumb lol
15:36 Gabe: you type so fast LMAO
15:36 Nyantiaz: yeah
15:36 Nyantiaz: i dont know why i do
15:36 Gabe: it's ok
15:36 Nyantiaz: or how XD
15:37 Nyantiaz: some people find me annoying cuz of how much i message/type ;p
15:37 Gabe: oh rip
15:37 Gabe: 00:24:667 (4) - nc
15:37 Gabe: 00:26:849 (1) - delete nc
15:37 Gabe: 00:27:940 (2) - nc
15:37 Gabe: 00:31:212 (4) - nc
15:37 Gabe: 00:32:849 (1) - delete nc
15:38 Gabe: 00:34:485 (3) - nc
15:38 Nyantiaz: this is in basic right
15:38 Nyantiaz: xd
15:38 Gabe: 00:44:303 (4) - nc
15:38 Gabe: yes
15:38 Nyantiaz: ok i did everything as you went along lol
15:38 Gabe: 00:49:212 (1) - this is an exeption to the nc because of the slowdown
15:38 Gabe: so that's good after
15:39 Nyantiaz: ok :D
15:39 Nyantiaz: any in Medium?
15:39 Gabe: checking that
15:39 Nyantiaz: k :p
15:41 *Gabe is editing [https://osu.ppy.sh/b/1312253 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni [Medium]]
15:41 Gabe: 00:24:667 (5) - nc
15:41 Gabe: 00:26:849 (1) - delete nc
15:41 Gabe: 00:27:940 (3) - nc
15:42 Gabe: 00:50:775 (1) - you could move this circle two grids left
15:42 Gabe: looks a bit too close from the previous slider
15:42 Nyantiaz: ah
15:42 Nyantiaz: ok i did everything you said above
15:42 Nyantiaz: update?
15:43 Gabe: yup
15:43 Nyantiaz: alright, updated! :D
15:43 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312253 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
15:44 Nyantiaz: sorry sorry sorry
15:44 Nyantiaz: accidentally closed osu
15:44 Nyantiaz: pretend that never happened lol
15:45 Gabe: lmao
15:45 Gabe: all good
15:45 Gabe: didn't see it
15:45 Nyantiaz: oh xd
15:45 Gabe: I'm just checking out settings
15:45 Nyantiaz: basically i was trying to click my chrome
15:45 Nyantiaz: and i ended up clicking the x at the top right of osu
15:45 Gabe: rip
15:45 Gabe: I do that too
15:46 Nyantiaz: lol
15:46 Nyantiaz: we all make mistakes :D
15:49 *Gabe is editing [https://osu.ppy.sh/b/1312252 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni [Basic]]
15:49 Gabe: 00:36:122 (3,4) - if you are looking for consistent spacing, you can move these around
15:50 Nyantiaz: move it by how much :p
15:50 Nyantiaz: fun fact: i use default skin to edit lol
15:50 Gabe: same
15:50 Gabe: but like
15:50 Gabe: https://gabe.s-ul.eu/FMndQhN5
15:50 Gabe: just check out the coordinates
15:50 Gabe: it tells you how far the spacing is from the previous and the next
15:50 Gabe: objects
15:51 Nyantiaz: is it the prev next thing
15:51 Gabe: yeah
15:51 Gabe: the next object is at 1,15x
15:51 Gabe: while it is consistent on 1,08x most times
15:51 Nyantiaz: for me it's 1.14x
15:51 Gabe: if you click on (4), yes
15:51 Gabe: click on (3)
15:52 Nyantiaz: oh oops
15:52 Nyantiaz: what should the coordinates be at then?
15:53 Gabe: you can make it to whatever you want, actually.. just make the spacing consistent c:
15:54 Nyantiaz: how does Prev: 1.13x Next: 1.12x work?
15:55 Gabe: 00:36:122 (3) - x:364 y:88
15:55 Nyantiaz: actually changed Prev to 1.12x
15:56 Nyantiaz: oh ok
15:56 Gabe: 00:37:212 (4) - x:484 y:160
15:56 Gabe: 00:37:758 (1) - x:448 y:240
15:57 Nyantiaz: fixed that
15:57 Nyantiaz: oooooooh
15:57 Nyantiaz: i see what you mean now
15:57 Nyantiaz: sorry XD
15:57 Gabe: no problem :p
15:58 Nyantiaz: any other issues like that? ;w;
15:59 Gabe: nah
15:59 Nyantiaz: alright so update again? xd
15:59 Gabe: not yet, I need your opinion on settings
15:59 Nyantiaz: settings?
15:59 Gabe: yeah
15:59 Nyantiaz: ok lol
15:59 Gabe: like OD, AR
15:59 Nyantiaz: alright
16:00 Gabe: okay so, the song doesn't give much options to make variety of difficulties
16:00 Nyantiaz: definitely lol
16:00 Gabe: I saw the CS was 3.5 on basic and 3 on medium
16:00 Nyantiaz: it's the other way around
16:00 Nyantiaz: lol
16:00 Gabe: oops
16:00 Gabe: lol
16:00 Nyantiaz: XD
16:01 Gabe: true lol
16:01 Gabe: so like
16:01 Gabe: what do u think of making medium cs4?
16:01 Gabe: would it be too small to you?
16:01 Nyantiaz: uh
16:01 Nyantiaz: i wouldn't mind it
16:01 Nyantiaz: but it's technically kind of a normal
16:01 Nyantiaz: i'm up for it though
16:01 Gabe: yeah
16:02 Nyantiaz: alright so in medium i'll change to cs4
16:02 Gabe: perf
16:02 Nyantiaz: that's it for settings?
16:02 Gabe: tbh yeah
16:02 Nyantiaz: alright gonna update hold up

Mostly new combo stuffs and spacing consistency. Also made the CS smaller on Medium.
Topic Starter
intiaz
WOOOOOOOOOOOOOOOO! IT'S HAPPENING!
nevermind afdsfsdf
Aurele
We will need to disqualify this shortly. I overlooked the files and I didn't see there was a storyboard line in the Medium difficulty.

Topic Starter
intiaz
talked this over with gabe, will fix the issue when the disqualify happens. in the meantime, gotta waits for the QAT
Myxo
w
Topic Starter
intiaz
fixed the SB thing!
edit: qat's/bn's where are you
MBomb
fun fact
setsugetsu ouka no kuni - a land resplendent with nature's beauty
who knew
me, hence my highest diff name on my set :^)
Topic Starter
intiaz

that's pretty cool :o
Namki
rebuubb
Topic Starter
intiaz
yaaaaaaaaaaaaaaaay :D
edit: thanks Gabe for a LOT of help! thank you Namki for bubbling twice :D
Cheri
i'm sorry

Have confirm that the Timing is off by 1ms
https://puu.sh/zLdsQ/0e6d53be30.png - Basic https://puu.sh/zLduF/2a28f8bcab.png - Medium

And the normal-sliderwhistle21.wav isn't used
Namki
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