UNDEAD CORPORATION - Setsugetsu Ouka no Kuni

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Topic Starter
Nyantiaz

tatatat wrote:

Why does the CS differ between the Normal and Complexion difficulty? oh my bad fixed Btw, I'm not sure if the Normal is considered a normal, since it is only 1.11*, attempt to make a difficulty that is more than 1.50* to follow the ranking criteria. check https://osu.ppy.sh/s/257739 and https://osu.ppy.sh/s/347942 it's completely rankableDon't forget to add the guest difficulty mapper's name to the tags. i didYou might also want to clean those tags up a little. Whats "byby CutEddie" supposed to mean? other mappers tags
I searched through every song of the Undead Corporation's on last.fm and I couldn't find a song with the name of this map in japanese or romaji. I highly doubt the title of the song is in romaji. Please find a reputable source with the title. You must have correct metadata in order to have your map be rankable. this is the metadata every other map (i put above) used, so i just went with those I'm sorry I can't be of any further help with this. I spent about 30 minutes searching for the song title myself. sorry, in english is "A Land Resplendent Of Nature's Beauty"
Why does the map's background cut out entirely due to the storyboard around 00:41:576 - You can't just have a black background. Similar at 00:00:000 -
I'm not sure if you need to include an epilepsy warning for your map. The storyboard seems very simple. epilepsy was for previous storyboard, and i'll have to talk to the person that made the sb
Consider using less vibrant combo colors and instead use more dried out colors (colors with high saturation and luminosity) I think less vibrant colors would fit the map better. but why? o_o
00:49:212 - Consider using slider velocity changes here and in the following BPM changes to make the slider velocity constant. in all diffs?
if so fixed

Example of how you could do that:
Twin Normal:
00:19:758 - Start a new combo here? A new combo is started during a similar rhythm at 00:26:849 - fixed
00:13:212 - Maybe map each individual note here instead of using a reverse slider? fixed

Maybe make a diff without slider's at all to increase the difficulty? i don't see why i'd do that tbh
Thanks for your mod!
Antares-
2017-06-25 23:49 CutEddie: hey
2017-06-25 23:49 CutEddie: are you up to mod rn
2017-06-25 23:49 CutEddie: xd
2017-06-25 23:49 Antares-: not really
2017-06-25 23:49 Antares-: d;
2017-06-25 23:49 CutEddie: :c
2017-06-25 23:49 Antares-: im mapping rn
2017-06-25 23:49 CutEddie: what about 53s easy diff
2017-06-25 23:49 CutEddie: ;-,
2017-06-25 23:50 Antares-: m i can see
2017-06-25 23:50 CutEddie: we need those
2017-06-25 23:50 CutEddie: but we haven't got sp
2017-06-25 23:50 Antares-: but its easy
2017-06-25 23:50 Antares-: if you fail sth on easy then its remap
2017-06-25 23:50 Antares-: link
2017-06-25 23:50 CutEddie: https://osu.ppy.sh/b/1318120&m=0
2017-06-25 23:50 CutEddie: not miine
2017-06-25 23:50 CutEddie: collab
2017-06-25 23:50 CutEddie: :D
2017-06-25 23:50 Antares-: oh boi 3E spread
2017-06-25 23:51 CutEddie: XD
2017-06-25 23:51 CutEddie: stfu
2017-06-25 23:51 CutEddie: XDDDDD
2017-06-25 23:51 CutEddie: you can mod it via here
2017-06-25 23:51 CutEddie: and then post the chat log
2017-06-25 23:51 CutEddie: ^^
2017-06-25 23:52 Antares-: so first
2017-06-25 23:52 Antares-: title: 雪月桜花の国
2017-06-25 23:52 CutEddie: ye
2017-06-25 23:53 CutEddie: but how am I supossed to copy and paste that
2017-06-25 23:53 CutEddie: xd
2017-06-25 23:53 Antares-: ill just link with log
2017-06-25 23:53 CutEddie: ç
2017-06-25 23:53 CutEddie: ç_ç-
2017-06-25 23:53 Antares-: but idk what to mod here tbh its
2017-06-25 23:53 Antares-: easy
2017-06-25 23:54 CutEddie: idk
2017-06-25 23:54 Antares-: 00:05:031 (1,2) -
2017-06-25 23:54 CutEddie: that would be nice
2017-06-25 23:54 CutEddie: :v
2017-06-25 23:54 CutEddie: just give it 1 sp
2017-06-25 23:54 Antares-: drop nc
2017-06-25 23:54 Antares-: and nc on 2
2017-06-25 23:54 Antares-: would be more consistent
2017-06-25 23:54 Antares-: as you have nc every 2nd long white
2017-06-25 23:54 Antares-: mm wait
2017-06-25 23:54 Antares-: idk how ncs go here tbh
2017-06-25 23:55 Antares-: 00:09:940 (3,4,5,6,7,8) -
2017-06-25 23:55 Antares-: why this is so long
2017-06-25 23:55 CutEddie: who knows
2017-06-25 23:55 Antares-: 00:09:940 (3) - drop nc here
2017-06-25 23:55 Antares-: i mean use nc
2017-06-25 23:55 Antares-: 00:13:212 (6) -
2017-06-25 23:55 Antares-: and here
2017-06-25 23:55 Antares-: just make nc every 2nd long white and it should be good
2017-06-25 23:55 Antares-: cuz rn its really
2017-06-25 23:56 Antares-: inconsistent
2017-06-25 23:56 CutEddie: meh tbh i don't think 00:09:940 (4) - needs nc
2017-06-25 23:57 Antares-: mm NCs should be used in constant time distances
2017-06-25 23:57 Antares-: + making sv changes easier to read
2017-06-25 23:57 Antares-: sometimes
2017-06-25 23:57 Antares-: generally things that you wanna
2017-06-25 23:57 Antares-: emphasis
2017-06-25 23:57 Antares-: w/o making map NC spam
2017-06-25 23:58 Antares-: 00:41:031 (1) - like why is nc here
2017-06-25 23:58 Antares-: 00:42:667 (5) - and not here
2017-06-25 23:58 Antares-: 100:45:940 (9,10) - again its so long w/o reason
2017-06-25 23:59 Antares-: 00:50:775 (3) - and that one need nc cuz sv change
2017-06-25 23:59 CutEddie: wait
2017-06-25 23:59 CutEddie: WTF
2017-06-25 23:59 CutEddie: WHAT DIFF ARE YOU LOOKING AT
2017-06-25 23:59 CutEddie: LOL
2017-06-25 23:59 Antares-: normal
2017-06-25 23:59 Antares-: wtf
2017-06-25 23:59 CutEddie: twin normal?
2017-06-25 23:59 Antares-: is there any different normal
2017-06-26 00:00 CutEddie: nah
2017-06-26 00:00 CutEddie: xd
2017-06-26 00:01 Antares-: idk just made ur mind with ncs on this so its consistent to anything
2017-06-26 00:01 Antares-: 'and it will be okay
2017-06-26 00:03 Antares-: 00:13:212 (1,2) - also blanket to fix on complexion
2017-06-26 00:04 CutEddie: complexion is not mine
2017-06-26 00:04 Antares-: ya i know
2017-06-26 00:04 Antares-: would also check aimod on both diffs that arent yours
2017-06-26 00:04 Antares-: cuz normal seem fine
2017-06-26 00:04 Antares-: ds-wise
2017-06-26 00:05 Antares-: damn my song feels so fast now
2017-06-26 00:05 Antares-: on 150 bpm
2017-06-26 00:05 CutEddie: xd
2017-06-26 00:05 CutEddie: post mod
2017-06-26 00:05 CutEddie: :D

metadata:
title: 雪月桜花の国
romanized is fine

00:13:212 (1,2) - blanket on complexion
also check AIMod distance snapping on both easy and complexion

gl with map!
CutEddie
Alright Antares-' mod applied and some minor changes.

osu file format v14

[General]
AudioFilename: A Land Resplendent With Nature's Beauty.mp3
AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:Setsugetsu Ouka no Kuni
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Twin Normal
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby CutEddie
BeatmapID:1318120
BeatmapSetID:622466

[Difficulty]
HPDrainRate:2
CircleSize:3.3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,1758,,213,293
F,0,1758,1894,1
S,0,1758,1894,0.2565482,0.284603
F,0,1894,2031,1
S,0,1894,2031,0.284603,0.333699
F,0,2031,2167,1,0
S,0,2031,2167,0.333699,0.3968222
F,0,2167,2303,0
S,0,2167,2303,0.3968222,0.424877
F,0,2303,2440,0
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,5031,,369,408
F,0,5031,5167,1,0.9859726
S,0,5031,5167,0.2355069,0.4599454
F,0,5167,5303,0.9859726,0.4143561
S,0,5167,5303,0.4599454,0.6493149
F,0,5303,5440,0.4143561,0.01106842
S,0,5303,5440,0.6493149
F,0,5440,5576,0.01106842,0.0286026
F,0,5576,5712,0.0286026,0.2074521
F,0,5712,5849,0.2074521,0.2109592
//Storyboard Sound Samples

[TimingPoints]
122,545.454545454546,3,1,21,20,1,0
1212,-100,3,1,21,25,0,0
2303,-100,3,1,21,15,0,0
3394,-100,3,1,21,20,0,0
5576,-100,3,1,21,5,0,0
6122,-100,3,1,21,15,0,0
7212,-100,3,1,21,20,0,0
8849,-100,3,1,21,15,0,0
9940,-100,3,1,21,20,0,0
12122,-100,3,1,21,15,0,0
13212,-100,3,1,21,30,0,0
13758,-100,3,1,21,25,0,0
14303,-100,3,1,21,20,0,0
15394,-100,3,1,21,15,0,0
16485,-100,3,1,21,20,0,0
18667,-100,3,1,21,15,0,0
20303,-100,3,1,21,20,0,0
25212,-100,3,1,21,5,0,0
25758,-100,3,1,21,40,0,0
28485,-100,3,1,21,15,0,0
29576,-100,3,1,21,20,0,0
31758,-100,3,1,21,15,0,0
33394,-100,3,1,21,20,0,0
35031,-100,3,1,21,15,0,0
35576,-100,3,1,21,20,0,0
38303,-100,3,1,21,20,0,0
39394,-100,3,1,21,35,0,0
39940,-100,3,1,21,30,0,0
40485,-100,3,1,21,25,0,0
41031,-100,3,1,21,20,0,0
41576,-100,3,1,21,15,0,0
42667,-100,3,1,21,20,0,0
44849,-100,3,1,21,15,0,0
46485,-100,3,1,21,20,0,0
48122,-100,3,1,21,15,0,0
48667,-100,3,1,21,20,0,0
49212,681.818181818182,3,1,21,30,1,0
49212,-79.9999999999999,3,1,21,30,0,0
49893,882.352941176471,3,1,21,25,1,0
50775,1165.04854368932,3,1,21,20,1,0
51940,1090.90909090909,3,1,21,15,1,0
57394,-100,3,1,21,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
72,192,667,6,0,L|152:192,1,80,0|0,1:0|1:0,1:0:0:0:
232,192,1758,2,0,P|264:168|283:125,1,80,4|0,1:0|1:0,1:0:0:0:
120,112,3394,5,8,0:0:0:0:
40,88,3940,2,0,P|64:48|106:30,1,80,2|0,0:0|0:0,0:0:0:0:
176,32,5031,2,0,B|240:56|240:56|304:80,1,80,4|0,0:0|0:0,0:0:0:0:
344,192,6667,5,0,0:0:0:0:
344,272,7212,2,0,L|248:272,1,80,8|0,0:0|0:0,0:0:0:0:
192,312,8303,2,0,L|128:360,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
176,232,9940,1,2,0:0:0:0:
96,224,10485,2,0,P|112:176|144:152,1,80
200,120,11576,2,0,P|240:128|296:120,1,80,8|0,0:0|0:0,0:0:0:0:
384,248,13212,5,2,0:0:0:0:
448,296,13758,1,0,0:0:0:0:
376,328,14303,1,0,0:0:0:0:
304,288,14849,2,0,P|224:312|216:312,1,80,4|0,0:0|0:0,0:0:0:0:
296,168,16485,5,8,0:0:0:0:
368,136,17031,1,2,0:0:0:0:
400,208,17576,1,8,0:0:0:0:
328,240,18122,2,0,L|328:328,1,80,4|0,0:0|0:0,0:0:0:0:
184,248,19758,5,2,0:0:0:0:
192,168,20303,2,0,L|128:104,1,80
64,72,21394,2,4,L|16:144,1,80
8,216,22485,5,8,0:0:0:0:
56,280,23031,2,0,L|112:344,1,80
184,328,24122,1,2,0:0:0:0:
184,248,24667,2,0,B|141:248|141:248|88:206|88:206|88:152,1,160,8|0,0:0|0:0,0:0:0:0:
128,88,26303,1,0,0:0:0:0:
208,56,26849,6,0,L|320:48,1,80,10|0,0:0|0:0,0:0:0:0:
352,96,27940,2,4,P|360:128|360:176,1,80
192,192,29576,5,8,0:0:0:0:
128,240,30122,1,2,0:0:0:0:
184,296,30667,1,8,0:0:0:0:
248,248,31212,2,0,P|296:232|312:168,1,80,4|0,0:0|0:0,0:0:0:0:
456,16,33394,6,0,L|416:112,1,80,2|0,0:0|0:0,0:0:0:0:
448,168,34485,2,0,P|427:217|384:248,1,80,4|0,0:0|0:0,0:0:0:0:
344,288,35576,1,8,0:0:0:0:
280,336,36122,2,0,L|192:336,1,80
160,264,37212,1,2,0:0:0:0:
224,216,37758,2,0,L|224:128,1,80,4|0,0:0|0:0,0:0:0:0:
352,48,39394,5,8,0:0:0:0:
400,112,39940,1,2,0:0:0:0:
320,128,40485,1,0,0:0:0:0:
264,184,41031,2,0,L|176:248,1,80,4|0,0:0|0:0,0:0:0:0:
80,336,42667,5,8,0:0:0:0:
72,256,43212,1,2,0:0:0:0:
72,176,43758,1,8,0:0:0:0:
144,136,44303,2,0,P|152:170|144:216,1,80,4|0,0:0|0:0,0:0:0:0:
232,352,45940,5,0,0:0:0:0:
296,304,46485,2,0,P|336:224|336:208,1,80
288,168,47576,2,0,P|240:152|208:96,1,80,4|0,0:0|0:0,0:0:0:0:
248,56,48667,5,8,0:0:0:0:
322,26,49212,2,0,L|422:10,1,100,2|0,0:0|0:0,0:0:0:0:
466,81,50775,6,0,L|466:161,1,80
256,192,52212,12,4,57394,0:0:0:0:

Also, I can't fix that but as he said, title should be 雪月桜花の国
Rhyth8
Easy: Almost perfect, but if a beginner was playing, the sliders would be hard to tell. I think using circle size 3 would be great! Good job and keep up this pace for the future!

Twin Normal: 00:24:667 - This slider does not really seem nature like. But it would defiantly fit on a mechanical one! Otherwise, It's great!

Complexion: Perfect!
Topic Starter
Nyantiaz

Rhyth8 wrote:

Easy: Almost perfect, but if a beginner was playing, the sliders would be hard to tell. I think using circle size 3 would be great! Good job and keep up this pace for the future! Thanks!

Twin Normal: 00:24:667 - This slider does not really seem nature like. But it would defiantly fit on a mechanical one! Otherwise, It's great! I think the slider is fine. :D However if I get more complaints then we'll change

Complexion: Perfect! Thanks!
Thanks for the mod!
Rhyth8
Hey, I love this map, so I'll shoot the star at this map! You're welcome in advance.
Mombei
Hi, from my modding queue :)

[Easy]
  1. 00:34:485 (3,4,5,6) - This rhythm structure is very different from what you used so far and I believe it's not fitting as much as the other patterns. I believe something like 00:22:485 (3,1) - or 00:08:303 (1,2) - would work much better
  2. 00:48:667 (2,3) - You should even out the spacing. Time-distance equality suggests you do. The slowing down doesn't happen until after the slider is actually clicked


This is a very simplistic map so I can't give very in-depth advice, I'm sorry

[Twin Normal]
  1. I believe this map is fundamentally flawed. You see, I feel like there's no criteria behind whether a piano sound gets a click or not. The rhythm structure isn't consistent. The only advice I can give you is to think up some criteria to take as reference and remap. If I said anything else it wouldn't make any sense after you changed everything. spacing was fine so you don't need to worry about that I guess.


[Complexion]
  1. 00:13:212 (1,2,1,2) - Here you change circular motion from the first 2 to the second 1, and then again on the second 2. This makes the emphasis on the first 1 much weaker. I suggest you use comfortable movement for the second 2. Of course, adjust the following patterns aswell.
  2. 00:51:940 (3) - for the "highest" diff in the set, you could map this sound more thoroughly



This map seems mostly fine, it might be a little controvertial because of the spread, but something like this has happened already so I don't think it will cause you too many problems.

I hope I could help.

Thanks for using my queue! :)
Topic Starter
Nyantiaz

Mombei wrote:

Hi, from my modding queue :)

[Easy]
  1. 00:34:485 (3,4,5,6) - This rhythm structure is very different from what you used so far and I believe it's not fitting as much as the other patterns. I believe something like 00:22:485 (3,1) - or 00:08:303 (1,2) - would work much better fixed
  2. 00:48:667 (2,3) - You should even out the spacing. Time-distance equality suggests you do. The slowing down doesn't happen until after the slider is actually clicked fixed


This is a very simplistic map so I can't give very in-depth advice, I'm sorry that's fine anything is appreciated!

[Twin Normal]
  1. I believe this map is fundamentally flawed. You see, I feel like there's no criteria behind whether a piano sound gets a click or not. The rhythm structure isn't consistent. The only advice I can give you is to think up some criteria to take as reference and remap. If I said anything else it wouldn't make any sense after you changed everything. spacing was fine so you don't need to worry about that I guess. i haven't really had anyone else come to me about problems, plus i think it's fine, but if more people come and say it's unrankable i'm go with my friend for a remap due to criteria


[Complexion]
  1. 00:13:212 (1,2,1,2) - Here you change circular motion from the first 2 to the second 1, and then again on the second 2. This makes the emphasis on the first 1 much weaker. I suggest you use comfortable movement for the second 2. Of course, adjust the following patterns aswell. i don't understand...
  2. 00:51:940 (3) - for the "highest" diff in the set, you could map this sound more thoroughly maybe.. but the hitsounds are okay so i'll keep them



This map seems mostly fine, it might be a little controvertial because of the spread, but something like this has happened already so I don't think it will cause you too many problems. :D

I hope I could help. you did!

Thanks for using my queue! :)no problem, and thank YOU for the mod!
seselis1
Hello there from #modreqs quick check
To begin with I think there are too many NCs, imao you should lower the amount of them so I'll try to explain this as much as I can, so try not to get confused:
00:01:758 (1) - let's say this is the most important sound so new combo only these sounds in the rest of the map. To be more precise new combo every third such an important sound like:
00:05:031 (3) - remove NC
00:08:303 (1) - good, that's the first important sound so leave NC
00:11:576 (4) - good, that's the second important sound so leave it not NC

00:13:212 (1) - not so important sound, remove NC
00:19:758 (1) - remove NC bc there's no important sound there
00:21:394 (2) - THIS is important sound so NC this instead
00:23:031 (1) - remove NC bc it's only the second important sound (I said every third not every important sound)
00:26:849 (1) - remove NC and 00:27:940 (2) - NC instead
00:32:849 (1) - remove NC
00:34:485 (3) - NC
00:37:758 (1) - again you should skip this and remove NC
00:41:031 (1) - and leave there NC
00:45:940 (1) - remove NC

Let's move on
00:09:940 (2) - it needs to be a blanket bc it looks bad in a visual way, ik it's hard bc of the ds but imao this should be fine https://osu.ppy.sh/ss/8458903
if not, then remap this part
00:49:212 (3) - due to a slider velocity change there ds is ruined I suggest you to make it 1.00 instead of 0.75 bc Manipulating slider velocity is discouraged and then make it with normal ds again (in higher diffs it'd be fine tho)
GL! :)
Topic Starter
Nyantiaz

Rhyth8 wrote:

Hey, I love this map, so I'll shoot the star at this map! You're welcome in advance.
okay, your thank you is in this box
THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!
Topic Starter
Nyantiaz

seselis1 wrote:

Hello there from #modreqs quick check waahoo
To begin with I think there are too many NCs, imao you should lower the amount of them so I'll try to explain this as much as I can, so try not to get confused: i get confused easy but i'll try lol
00:01:758 (1) - let's say this is the most important sound so new combo only these sounds in the rest of the map. To be more precise new combo every third such an important sound like:
00:05:031 (3) - remove NC fixed
00:08:303 (1) - good, that's the first important sound so leave NC
00:11:576 (4) - good, that's the second important sound so leave it not NC[/color] fixeddd
00:13:212 (1) - not so important sound, remove NC fixedddd
00:19:758 (1) - remove NC bc there's no important sound there fixeddddd
00:21:394 (2) - THIS is important sound so NC this instead fixedddddd
00:23:031 (1) - remove NC bc it's only the second important sound (I said every third not every important sound) fixeddddddd
00:26:849 (1) - remove NC and 00:27:940 (2) - NC instead fixedddddddd
00:32:849 (1) - remove NC fixeddddddddd
00:34:485 (3) - NC fixedddddddddd
00:37:758 (1) - again you should skip this and remove NC fixeddddddddddd
00:41:031 (1) - and leave there NC fixedddddddddd
00:45:940 (1) - remove NC fixeddddddddddddddddd

Let's move on yay :D
00:09:940 (2) - it needs to be a blanket bc it looks bad in a visual way, ik it's hard bc of the ds but imao this should be fine https://osu.ppy.sh/ss/8458903
if not, then remap this part i think it fixed this is so frustrating because over a million people tell me this D:
00:49:212 (3) - due to a slider velocity change there ds is ruined I suggest you to make it 1.00 instead of 0.75 bc Manipulating slider velocity is discouraged and then make it with normal ds again (in higher diffs it'd be fine tho) other people told me leave the SV in .75 so if i get more complaints i'll do it
GL! :)THANKS! :)
Kurai
[General]
- Since ByBy didn't directly participate in the set, you shouldn't have her name in the tags.
- 00:41:576 - is it normal that the storyboard gets all black here? It looks like it isn't finished yet.
- can you explain to me why you choose to name the last difficulty "Complexion", please?

[Twin Normal]
00:01:758 (2) - For the sake of consistency with the other difficulties, I think you should have a NC here and remove the NC on 00:03:394 (1) - .
Topic Starter
Nyantiaz

Kurai wrote:

[General]
- Since ByBy didn't directly participate in the set, you shouldn't have her name in the tags. I took mainly the mp3 and stuff from byby i feel like a bad person not including her in tags xd
- 00:41:576 - is it normal that the storyboard gets all black here? It looks like it isn't finished yet. yeah it's normal ;w;
- can you explain to me why you choose to name the last difficulty "Complexion", please? i wanted to choose a unique last difficulty name,
this is the one i liked the most


[Twin Normal]
00:01:758 (2) - For the sake of consistency with the other difficulties, I think you should have a NC here and remove the NC on 00:03:394 (1) - . fixed

Thanks!!
CutEddie
changed some slider shapes but tbh didn't remember about the hitsounds and idk how they were :<

osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:雪月桜花の国
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Twin Normal
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby CutEddie
BeatmapID:1318120
BeatmapSetID:622466

[Difficulty]
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CircleSize:3.3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

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meii18
from my q

pale -suggestion
bold - should be considered

[general]
*shouldnt't the bg be touhou related? o_o
*totally agree with Kurai the sb looks like isn't finished yet
*uhm i did not even contributed to this map so better remove me from tags xD
*normal-sliderwhistle21.wav is unused actually you don't need to have it just select a slider's path and then add the hitwhistle that's all // SB\.DS_Store is unused and SB\circle.png is missing
*00:26:849 - please decrease the volume back to 30% having the volume raised to 40% sounds pretty ridiculous xd

[easy]
* the spacing in easy looks a bit...weird as the hitobjects are overlapping for no reason and it looks pretty sloopy tbh use 1.1x distance in this way they won't overlap themselves anymore
*00:00:667 (1,1) - the flow suddenly gets broken because the next hitobject was placed randomly which gave a pretty weird flow for improving the flow just move 00:01:758 (1) - to 229|85 so the cursor won't act so weird imo
*00:08:303 (1,2) - spacing uguuu
*00:09:940 (2) - add hitwhistle // 00:10:485 (3) - add hitwhistle on tail // 00:13:758 (2) - same on its tail and so on
*00:10:485 (3) - remove hitwhistle from its head // 00:36:122 (5) - remove hitclap from its tail // 00:47:576 (1) - remove hitwhistle from its head and add hitfinish etc.
*00:19:758 (1) - the new stanza isn't here tbh so remove the NC from this one and add it on 00:21:394 (2) - instead where the stanza is // 00:23:031 (1,2) - same and so on // 00:45:940 (1) - remove NC
*00:49:212 (3,4,5) - here you must add a NC as the timing is changing here so the NC would show you that the timing has just got changed
*00:51:940 (5) - add hitfinish since this is the final cymbal and don't forget to remove the hitclap afterwards

needs more work on aesthetics

[twin normal]
*AR: 3
*00:05:031 (4) - seems like its snapping is bugged better get rid of it
*00:09:940 (4,5) - the blanket looks pretty off in order to fix it just move 00:10:485 (5) - to 96|231
*00:21:394 (3) - remove hitfinish from its tail // 00:27:940 (2) - same
*00:24:667 (4) - tbh a kind of slider like this one does not even fit with the song itself it just got randomly mapped without making connection to the music a curved slider would make connection with the song much better than the current slider
*00:46:485 (2) - add hitwhistle on its head
*00:48:667 (1,2) - the NC isn't supposed to be here as the new stanza isn't here and it's on the next hitobjects so you have to swap the NCs
*00:49:212 (2) - imo would split this one into 2 circles so it would be easy for newbie players to click them even if the timing is getting changed here // 00:50:775 (1) - same and no hitfinish on 00:51:940 - ? ;w;

[complexion]
*AR: at least 4 or 5 if it's supposed to be a Hard diff
*00:50:775 (2,3) - put NC on these hitobjects as the player would be able to see that the timing has just got changed

sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl!
CutEddie

ByBy wrote:

from my q

[twin normal]
*AR: 3 lol I didn't notice Easy was AR2 too xd. Fixed
*00:05:031 (4) - seems like its snapping is bugged better get rid of it It used to be a 2/1 slider. Fixed
*00:09:940 (4,5) - the blanket looks pretty off in order to fix it just move 00:10:485 (5) - to 96|231 Fixed
*00:21:394 (3) - remove hitfinish from its tail // 00:27:940 (2) - same Both done
*00:24:667 (4) - tbh a kind of slider like this one does not even fit with the song itself it just got randomly mapped without making connection to the music a curved slider would make connection with the song much better than the current slider It wouldn't be like that if Nyan updated lol ¬¬. Already had people complaining about it and I changed it in my previous post, but apparently it wasn't updated yet lol. Changed
*00:46:485 (2) - add hitwhistle on its head Done
*00:48:667 (1,2) - the NC isn't supposed to be here as the new stanza isn't here and it's on the next hitobjects so you have to swap the NCs nice, didn't though of that. Done
*00:49:212 (2) - imo would split this one into 2 circles so it would be easy for newbie players to click them even if the timing is getting changed here // 00:50:775 (1) - same and no hitfinish on 00:51:940 - ? ;w; Applied the hitfinish but gonna keep the last slider as it is.

sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl!
It was helpful anyway! Thank you c:


osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 26801
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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EpilepsyWarning: 1
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[Editor]
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GridSize: 4
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[Metadata]
Title:Setsugetsu Ouka no Kuni
TitleUnicode:雪月桜花の国
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Nyantiaz
Version:Twin Normal
Source:東方Project
Tags:Touhou Piano Gensoukyou kara chou Koutetsu Juutei Bakuon 幻想郷から超鋼鉄重低爆音 C78 ZUN Three Moon Fairies Sangetsusei 東方三月精 ~ Strange and Bright Nature Deity 1 Team Shanghai Alice A Land Resplendent With Nature's Beauty 上海アリス幻樂団 Gengakudan Yukimura Hirano Sunny Milk Luna Child Star Sapphire byby CutEddie
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[Difficulty]
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CircleSize:3.3
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368,136,17031,1,2,0:0:0:0:
400,208,17576,1,8,0:0:0:0:
328,240,18122,2,0,L|328:328,1,80,4|0,0:0|0:0,0:0:0:0:
184,248,19758,5,2,0:0:0:0:
192,168,20303,2,0,L|128:104,1,80
64,72,21394,2,4,L|8:128,1,80,4|0,0:0|0:0,0:0:0:0:
24,208,22485,5,8,0:0:0:0:
80,264,23031,2,0,L|144:312,1,80
224,316,24122,1,2,0:0:0:0:
220,236,24667,2,0,B|144:176|144:176|104:184|72:160,1,160
124,96,26303,1,0,0:0:0:0:
204,64,26849,6,0,L|316:56,1,80,10|0,0:0|0:0,0:0:0:0:
348,104,27940,2,4,P|356:136|356:184,1,80,4|0,0:0|0:0,0:0:0:0:
192,192,29576,5,8,0:0:0:0:
128,240,30122,1,2,0:0:0:0:
184,296,30667,1,8,0:0:0:0:
248,248,31212,2,0,P|296:232|312:168,1,80,4|0,0:0|0:0,0:0:0:0:
456,16,33394,6,0,L|416:112,1,80,2|0,0:0|0:0,0:0:0:0:
448,168,34485,2,0,P|427:217|384:248,1,80,4|0,0:0|0:0,0:0:0:0:
344,288,35576,1,8,0:0:0:0:
280,336,36122,2,0,L|192:336,1,80
160,264,37212,1,2,0:0:0:0:
224,216,37758,2,0,L|224:128,1,80,4|0,0:0|0:0,0:0:0:0:
352,48,39394,5,8,0:0:0:0:
400,112,39940,1,2,0:0:0:0:
320,128,40485,1,0,0:0:0:0:
264,184,41031,2,0,L|176:248,1,80,4|0,0:0|0:0,0:0:0:0:
80,336,42667,5,8,0:0:0:0:
72,256,43212,1,2,0:0:0:0:
72,176,43758,1,8,0:0:0:0:
144,136,44303,2,0,P|152:170|144:216,1,80,4|0,0:0|0:0,0:0:0:0:
232,352,45940,5,0,0:0:0:0:
296,304,46485,2,0,P|328:268|336:216,1,80,2|0,0:0|0:0,0:0:0:0:
288,168,47576,2,0,P|240:152|208:96,1,80,4|0,0:0|0:0,0:0:0:0:
248,56,48667,1,8,0:0:0:0:
322,26,49212,6,0,L|422:10,1,100,2|0,0:0|0:0,0:0:0:0:
466,81,50775,6,0,L|466:161,1,80,0|4,0:0|0:0,0:0:0:0:
256,192,52212,12,0,57394,0:0:0:0:
Topic Starter
Nyantiaz

ByBy wrote:

from my q k

pale -suggestion pale - me after seeing a bn lul
bold - should be considered alright! :D

[general]
*shouldnt't the bg be touhou related? o_o i mean this looks good to me owo
*totally agree with Kurai the sb looks like isn't finished yet i have to contact sidetail then ;w;
*uhm i did not even contributed to this map so better remove me from tags xD well i mean i used your timing and mp3 but i'll remove
*normal-sliderwhistle21.wav is unused actually you don't need to have it just select a slider's path and then add the hitwhistle that's all // SB\.DS_Store is unused and SB\circle.png is missing about the SB there was a little glitch i don't know how to fix D: and about the sliderwhistle like you said i don't really have to have it.. i think the hitsounds are good now ;w;
*00:26:849 - please decrease the volume back to 30% having the volume raised to 40% sounds pretty ridiculous xd i did 35 i just thought it could maybe use a volume increase since it's the preview time area

[easy]
* the spacing in easy looks a bit...weird as the hitobjects are overlapping for no reason and it looks pretty sloopy tbh use 1.1x distance in this way they won't overlap themselves anymore fixed?
*00:00:667 (1,1) - the flow suddenly gets broken because the next hitobject was placed randomly which gave a pretty weird flow for improving the flow just move 00:01:758 (1) - to 229|85 so the cursor won't act so weird imo i'm sorry i don't understand..
*00:08:303 (1,2) - spacing uguuu fixed in the first thing you said :D
*00:09:940 (2) - add hitwhistle // 00:10:485 (3) - add hitwhistle on tail // 00:13:758 (2) - same on its tail and so on fixed
*00:10:485 (3) - remove hitwhistle from its head // 00:36:122 (5) - remove hitclap from its tail // 00:47:576 (1) - remove hitwhistle from its head and add hitfinish etc. fixed
*00:19:758 (1) - the new stanza isn't here tbh so remove the NC from this one and add it on 00:21:394 (2) - instead where the stanza is // 00:23:031 (1,2) - same and so on // 00:45:940 (1) - remove NC fixed
*00:49:212 (3,4,5) - here you must add a NC as the timing is changing here so the NC would show you that the timing has just got changed fixed
*00:51:940 (5) - add hitfinish since this is the final cymbal and don't forget to remove the hitclap afterwards i don't know what you mean about the hitclap but the hitfinish fixed

[complexion]
*AR: at least 4 or 5 if it's supposed to be a Hard diff its not xd
*00:50:775 (2,3) - put NC on these hitobjects as the player would be able to see that the timing has just got changed fixed

sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl! thanks!
Namki
bub
21:13 Nyantiaz: hey Namki do you do v1 checks by any chance?
21:14 Namki: yes
21:14 Nyantiaz: are you open for one atm?
21:14 Namki: check = mod?
21:14 Nyantiaz: i dont know the word
21:14 Nyantiaz: like
21:15 Nyantiaz: when a bn checks the map and if it's good they bubble it
21:15 Nyantiaz: or they have to mod it
21:15 Nyantiaz: isn't that called a check?
21:15 Namki: ofc they have to
21:15 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312252 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
21:15 Nyantiaz: xd
21:16 Namki: clicking sound do not fit at all
21:16 Namki: does not*, pardon
21:16 Nyantiaz: what the hitsounds?
21:16 Nyantiaz: i'm not the grammar nazi don't worry lol
21:16 Namki: I suppose
21:16 Namki: the hitnormal
21:16 Nyantiaz: oh
21:17 Nyantiaz: are the other hitsounds okay though?
21:17 Namki: just use soft hitnormal
21:17 Namki: like, name it "normal-hitnormal21"
21:17 Namki: and it would be much better
21:18 Nyantiaz: the default softhitnormal?
21:18 Namki: yea
21:18 Nyantiaz: ok one second :p
21:18 Nyantiaz: any other issues besides hitsounds?
21:20 Nyantiaz: you might have to REDL
21:20 Nyantiaz: alright, fixed the hitsounds
21:22 Namki: normal-sliderwhistle21.wav is unused
21:23 Namki: what is that hs
21:23 Namki: lo
21:23 Nyantiaz: i never even noticed sliderwhistle was there
21:23 Nyantiaz: i don't use sliderwhistles in hitsound what the heck
21:23 Nyantiaz: i think
21:23 Namki: also, entire sb folder seems to be unused
21:23 Nyantiaz: oh yeah i removed it recently, forgot to remove the folder
21:23 Nyantiaz: let me fix that holdup
21:24 Namki: 00:07:212 - pretty prominent sound
21:24 Namki: whistle or clap_
21:24 Namki: ?
21:24 Namki: finish or clap*
21:24 Nyantiaz: i put a clap instead
21:25 Nyantiaz: are you in medium or basic?
21:25 Nyantiaz: or is this just for general
21:25 Namki: general
21:25 Nyantiaz: alright, fixed that
21:25 Namki: 00:33:394 - same
21:26 Namki: also delete that finish from 00:52:212 (1) -
21:26 Namki: there's literally nothing
21:26 Namki: 00:57:394 - here
21:26 Namki: is the song
21:26 Nyantiaz: alright fixed that :D
21:26 Namki: what about kurai tho
21:26 Nyantiaz: was it only hitsound issues?
21:26 Nyantiaz: if so then i need to work on hitsounding lol
21:27 Namki: I'll bubble right now lo
21:27 Nyantiaz: i have a question btw
21:27 Nyantiaz: when i update does it remove the bubble? i know it's dumb but
21:27 Nyantiaz: i need to be safe lol
21:27 Namki: it does
21:28 Nyantiaz: ok let me update first
21:28 Namki: but you don't have to wait 24 hrs if changes were minor
21:28 Nyantiaz: i'm updating
21:28 Nyantiaz: wait what's this about 24 hours? lol i'm sorry
21:28 Namki: well
21:28 Namki: it must be 24 hrs between bubble and heart
21:28 *Nyantiaz is listening to [https://osu.ppy.sh/b/1312253 UNDEAD CORPORATION - Setsugetsu Ouka no Kuni]
21:28 Nyantiaz: updated!
21:29 Nyantiaz: oh really? i never knew LOL
Topic Starter
Nyantiaz
THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!
salchow
congratz with bub!!
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