from my q
pale -suggestion
bold - should be considered
[general]
*shouldnt't the bg be touhou related? o_o
*totally agree with Kurai the sb looks like isn't finished yet
*uhm i did not even contributed to this map so better remove me from tags xD
*normal-sliderwhistle21.wav is unused actually you don't need to have it just select a slider's path and then add the hitwhistle that's all // SB\.DS_Store is unused and SB\circle.png is missing
*00:26:849 - please decrease the volume back to 30% having the volume raised to 40% sounds pretty ridiculous xd
[easy]
* the spacing in easy looks a bit...weird as the hitobjects are overlapping for no reason and it looks pretty sloopy tbh use 1.1x distance in this way they won't overlap themselves anymore
*00:00:667 (1,1) - the flow suddenly gets broken because the next hitobject was placed randomly which gave a pretty weird flow for improving the flow just move 00:01:758 (1) - to 229|85 so the cursor won't act so weird imo
*00:08:303 (1,2) - spacing uguuu
*00:09:940 (2) - add hitwhistle // 00:10:485 (3) - add hitwhistle on tail // 00:13:758 (2) - same on its tail and so on
*00:10:485 (3) - remove hitwhistle from its head // 00:36:122 (5) - remove hitclap from its tail // 00:47:576 (1) - remove hitwhistle from its head and add hitfinish etc.
*00:19:758 (1) - the new stanza isn't here tbh so remove the NC from this one and add it on 00:21:394 (2) - instead where the stanza is // 00:23:031 (1,2) - same and so on // 00:45:940 (1) - remove NC
*00:49:212 (3,4,5) - here you must add a NC as the timing is changing here so the NC would show you that the timing has just got changed
*00:51:940 (5) - add hitfinish since this is the final cymbal and don't forget to remove the hitclap afterwards
needs more work on aesthetics
[twin normal]
*AR: 3
*00:05:031 (4) - seems like its snapping is bugged better get rid of it
*00:09:940 (4,5) - the blanket looks pretty off in order to fix it just move 00:10:485 (5) - to 96|231
*00:21:394 (3) - remove hitfinish from its tail // 00:27:940 (2) - same
*00:24:667 (4) - tbh a kind of slider like this one does not even fit with the song itself it just got randomly mapped without making connection to the music a curved slider would make connection with the song much better than the current slider
*00:46:485 (2) - add hitwhistle on its head
*00:48:667 (1,2) - the NC isn't supposed to be here as the new stanza isn't here and it's on the next hitobjects so you have to swap the NCs
*00:49:212 (2) - imo would split this one into 2 circles so it would be easy for newbie players to click them even if the timing is getting changed here // 00:50:775 (1) - same and no hitfinish on 00:51:940 - ? ;w;
[complexion]
*AR: at least 4 or 5 if it's supposed to be a Hard diff
*00:50:775 (2,3) - put NC on these hitobjects as the player would be able to see that the timing has just got changed
sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl!
pale -suggestion
bold - should be considered
[general]
*shouldnt't the bg be touhou related? o_o
*totally agree with Kurai the sb looks like isn't finished yet
*uhm i did not even contributed to this map so better remove me from tags xD
*normal-sliderwhistle21.wav is unused actually you don't need to have it just select a slider's path and then add the hitwhistle that's all // SB\.DS_Store is unused and SB\circle.png is missing
*00:26:849 - please decrease the volume back to 30% having the volume raised to 40% sounds pretty ridiculous xd
[easy]
* the spacing in easy looks a bit...weird as the hitobjects are overlapping for no reason and it looks pretty sloopy tbh use 1.1x distance in this way they won't overlap themselves anymore
*00:00:667 (1,1) - the flow suddenly gets broken because the next hitobject was placed randomly which gave a pretty weird flow for improving the flow just move 00:01:758 (1) - to 229|85 so the cursor won't act so weird imo
*00:08:303 (1,2) - spacing uguuu
*00:09:940 (2) - add hitwhistle // 00:10:485 (3) - add hitwhistle on tail // 00:13:758 (2) - same on its tail and so on
*00:10:485 (3) - remove hitwhistle from its head // 00:36:122 (5) - remove hitclap from its tail // 00:47:576 (1) - remove hitwhistle from its head and add hitfinish etc.
*00:19:758 (1) - the new stanza isn't here tbh so remove the NC from this one and add it on 00:21:394 (2) - instead where the stanza is // 00:23:031 (1,2) - same and so on // 00:45:940 (1) - remove NC
*00:49:212 (3,4,5) - here you must add a NC as the timing is changing here so the NC would show you that the timing has just got changed
*00:51:940 (5) - add hitfinish since this is the final cymbal and don't forget to remove the hitclap afterwards
needs more work on aesthetics
[twin normal]
*AR: 3
*00:05:031 (4) - seems like its snapping is bugged better get rid of it
*00:09:940 (4,5) - the blanket looks pretty off in order to fix it just move 00:10:485 (5) - to 96|231
*00:21:394 (3) - remove hitfinish from its tail // 00:27:940 (2) - same
*00:24:667 (4) - tbh a kind of slider like this one does not even fit with the song itself it just got randomly mapped without making connection to the music a curved slider would make connection with the song much better than the current slider
*00:46:485 (2) - add hitwhistle on its head
*00:48:667 (1,2) - the NC isn't supposed to be here as the new stanza isn't here and it's on the next hitobjects so you have to swap the NCs
*00:49:212 (2) - imo would split this one into 2 circles so it would be easy for newbie players to click them even if the timing is getting changed here // 00:50:775 (1) - same and no hitfinish on 00:51:940 - ? ;w;
[complexion]
*AR: at least 4 or 5 if it's supposed to be a Hard diff
*00:50:775 (2,3) - put NC on these hitobjects as the player would be able to see that the timing has just got changed
sorry for my poor mod needs more work on hitsounds and a bit on aesthetics before pushing it forwards so it wouldn't hurt if you'll get more mods before rank
gl!