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Thaehan - Final Boss [OsuMania]

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Couil
M4M from my q



Final stage
00:00:100 (100|3) - This could be extended to here 00:00:446
00:04:253 (4253|3) - Why is this a double?, seems weird since you could've done this in places previous but decided not to?
00:05:638 (5638|3,5638|1,5753|2,5869|2,5984|1,6100|0,6100|1,6215|2,6330|2,6446|1,6561|3,6561|1,6676|2,6792|2,6907|1,7023|1,7023|0,7138|2,7253|1,7369|2) - What even is this pattern? ? ? I know that there is a sound for all of these notes, but i don't understand why they're placed like this. Doesn't really follow the music and just seems outright uncomfortable. I would suggest you change this and probably decrease the LNs to 1/2s or 3/4s instead.
00:20:407 (20407|1,20407|3,20523|2,20523|0,22138|2,22138|1,22253|0,22253|3) - Why are these not mini jacks like the rest of them?
00:20:869 (20869|2,20869|3) - You probably want to separate the snare hits with the keyboard sounds. I would suggest making them a split jump trill to show that.
00:21:792 (21792|3,21792|2,21907|0,21907|3,22023|0,22023|2,22138|1,22138|2) - Could map singles here because of the sound shift.
00:44:234 - You should put a .95x SV here, decreasing with .05x each 1/8th to make the transtion into the slowjam better.
00:55:138 (55138|0,55253|1,55484|0,55600|1,55715|0,55946|1,55946|0,56176|1,56292|0,56523|1,56638|0,56753|1,56869|0,56984|1,57215|0,57330|1,57446|0,57561|1,57676|0,57792|1,58023|1,58023|0,58253|0,58369|1,58484|0,58600|1) - This is very left handed, you should restructure it a bit imo.
00:58:715 (58715|0,58715|3) - These should end here 00:58:946
01:13:023 (73023|0,73138|2,73253|1,73369|3,73484|2,73600|0,73715|3,73830|2) - Could make these short LNs to further emphasize the change of tone in the song.
01:21:330 - 01:25:023 Put SVs on each 1/8th tick instead to make it more readable? Looks weird the way you've got it set up right now.
01:35:638 (95638|0,95638|3) - These should end here 01:35:984
01:41:638 (101638|1,101638|2,102100|2,102100|1,102561|1,102561|2,103023|2,103023|3) - Same as before, maybe make these split jump trills to emphasize the snare drums?
01:49:023 - ^
01:43:484 (103484|2,103484|3,103484|0) - Why triple?

Mini boss
00:02:176 (2176|1,2292|2) - Shouldn't this be a jack or something similar at least, i know that its the easier diff but just putting a roll here is way too generalizing for this sound. I would've mapped it something like this

00:15:100 - Missing note.
00:25:946 (25946|2) - Why is this a double? You didn't even have one for the first pattern in the section.
01:21:330 (81330|2,81330|1) - Why is this a double?
01:34:253 - The SV here is WAY too fast for a hard diff, maybe even too fast for a top diff. Really hard to play even if you know the notes.
01:42:561 - Missing note, should be a double here.
01:49:946 - Why no double here? or 01:50:407 ? (kinda understand the last one cuz it has a shift of intensity)

Doing 2 diff since you did 2 diffs for me ; )

Nice map and GL with rank ! !
Topic Starter
AHHHHHHHHHHHHHH

Couil wrote:

M4M from my q



Final stage
00:00:100 (100|3) - This could be extended to here 00:00:446 Why? They are seperated sound
00:04:253 (4253|3) - Why is this a double?, seems weird since you could've done this in places previous but decided not to?
00:05:638 (5638|3,5638|1,5753|2,5869|2,5984|1,6100|0,6100|1,6215|2,6330|2,6446|1,6561|3,6561|1,6676|2,6792|2,6907|1,7023|1,7023|0,7138|2,7253|1,7369|2) - What even is this pattern? ? ? I know that there is a sound for all of these notes, but i don't understand why they're placed like this. Doesn't really follow the music and just seems outright uncomfortable. I would suggest you change this and probably decrease the LNs to 1/2s or 3/4s instead. I changed the pattern but changing the LNs to your suggestion doesnt fit with the song
00:20:407 (20407|1,20407|3,20523|2,20523|0,22138|2,22138|1,22253|0,22253|3) - Why are these not mini jacks like the rest of them?
00:20:869 (20869|2,20869|3) - You probably want to separate the snare hits with the keyboard sounds. I would suggest making them a split jump trill to show that. I'll stay the same
00:21:792 (21792|3,21792|2,21907|0,21907|3,22023|0,22023|2,22138|1,22138|2) - Could map singles here because of the sound shift. The kick stop here but the sound is still strong as the previous part so no
00:44:234 - You should put a .95x SV here, decreasing with .05x each 1/8th to make the transtion into the slowjam better. It is a sudden drop here so nope
00:55:138 (55138|0,55253|1,55484|0,55600|1,55715|0,55946|1,55946|0,56176|1,56292|0,56523|1,56638|0,56753|1,56869|0,56984|1,57215|0,57330|1,57446|0,57561|1,57676|0,57792|1,58023|1,58023|0,58253|0,58369|1,58484|0,58600|1) - This is very left handed, you should restructure it a bit imo.
00:58:715 (58715|0,58715|3) - These should end here 00:58:946 No?
01:13:023 (73023|0,73138|2,73253|1,73369|3,73484|2,73600|0,73715|3,73830|2) - Could make these short LNs to further emphasize the change of tone in the song. Imo, I think this fit better
01:21:330 - 01:25:023 Put SVs on each 1/8th tick instead to make it more readable? Looks weird the way you've got it set up right now. I think it fit with the song. SV doesn't need to be readable
01:35:638 (95638|0,95638|3) - These should end here 01:35:98 Again, no?
01:41:638 (101638|1,101638|2,102100|2,102100|1,102561|1,102561|2,103023|2,103023|3) - Same as before, maybe make these split jump trills to emphasize the snare drums? It would make the jack repetitive
01:49:023 - ^ ^
01:43:484 (103484|2,103484|3,103484|0) - Why triple? Because it is more stressed than the other kick

Mini boss
00:02:176 (2176|1,2292|2) - Shouldn't this be a jack or something similar at least, i know that its the easier diff but just putting a roll here is way too generalizing for this sound. I would've mapped it something like this I'd prefer staying the same

00:15:100 - Missing note.
00:25:946 (25946|2) - Why is this a double? You didn't even have one for the first pattern in the section.
01:21:330 (81330|2,81330|1) - Why is this a double? Because the sound change from here and also this sound is more stressed than the other
01:34:253 - The SV here is WAY too fast for a hard diff, maybe even too fast for a top diff. Really hard to play even if you know the notes. It is the same pattern...
01:42:561 - Missing note, should be a double here.
01:49:946 - Why no double here? or 01:50:407 ? (kinda understand the last one cuz it has a shift of intensity)

Doing 2 diff since you did 2 diffs for me ; )

Nice map and GL with rank ! !
No reply=fixed
ty for ur mod 8-)
Unknown_player
Hi! from NM queue. Sorry i'm late. I'm on vacation currently. here's few mod

[Metadata]
Is this from osu! (yeah either this osu! or osu tatakae ouendan)

[Hitsound]
The volume is too big. Consider to lower the hitsound volume (30 % maybe good)

[Mini Boss]
01:28:715 - 01:32:407 Add some stair according synth sound

just that. Sorry
Topic Starter
AHHHHHHHHHHHHHH

Unknown_player wrote:

Hi! from NM queue. Sorry i'm late. I'm on vacation currently. here's few mod

[Metadata]
Is this from osu! (yeah either this osu! or osu tatakae ouendan) Every songs from the "Featured artist" have osu! as tag.

[Hitsound]
The volume is too big. Consider to lower the hitsound volume (30 % maybe good) I'll reconsider it

[Mini Boss]
01:28:715 - 01:32:407 Add some stair according synth sound I'd rather stay the same.

just that. Sorry
Although I didn't fix anything but still, ty for modding 8-)
Umo-
m4m from your q
1234
final stage
00:02:061 - this works better imo https://osu.ppy.sh/ss/9087321
00:16:830 - this works better since the sound is changing at that section https://osu.ppy.sh/ss/9087329
00:59:638 - why aren't there any jackhammers in the 1st column? all of that section only has jacks on 234
01:06:042 (66042|2,66100|3) - ctrl+j
01:06:215 (66215|1,66273|3) - ^
01:38:061 (98061|1) - move to 4
mini boss
00:14:407 (14407|2) - remove clap
I've noticed that you have double hitsounds on most of the notes so I'd suggest to remove one of hitsounds https://osu.ppy.sh/ss/9087394
00:20:869 - column 1 feels empty
01:49:946 - make this double so that it will be consistent with 01:49:023 -
nice map
Gl!
Topic Starter
AHHHHHHHHHHHHHH

Umo- wrote:

m4m from your q
1234
final stage
00:02:061 - this works better imo https://osu.ppy.sh/ss/9087321
00:16:830 - this works better since the sound is changing at that section https://osu.ppy.sh/ss/9087329
00:59:638 - why aren't there any jackhammers in the 1st column? all of that section only has jacks on 234 fixed
01:06:042 (66042|2,66100|3) - ctrl+j
01:06:215 (66215|1,66273|3) - ^
01:38:061 (98061|1) - move to 4
mini boss
00:14:407 (14407|2) - remove clap fixed
I've noticed that you have double hitsounds on most of the notes so I'd suggest to remove one of hitsounds https://osu.ppy.sh/ss/9087394 Since the only HS those are noticeable are kicks and snares so I think it is better to HS both note
00:20:869 - column 1 feels empty
01:49:946 - make this double so that it will be consistent with 01:49:023 - Well I fixed so that kick = single
nice map
Gl!
No reply = didn't fix (Mainly because I prefer my pattern)
ty 4 modding, willl mod asap
Litharrale
my god i accidentally double posted because i deleted my mod ASOfihabnogdg
Litharrale
:D m4m

I accidentally deleted this mod 3 times while making it so some parts might seem rushed because they are.

1|2|3|4

if you havent already you should totally post in the featured artists queue. It's closed rn but maybe shooting Feerum a PM with the subject "featured artist mod request" would work.

bg res sucks. it's inflated 720p looks like and isnt even a final boss.

get rid of all double hitsounds and fix inconsistencies like

(left final stage and right first stage, there are more inconsistencies than just these two diffs though)

I love the diff names, not sure if they're allowed but they're great.
ok weber ranted at me and i think you should probably change them. "Level 1, 2, 3 and final level" would be more appropriate. Or something similar

Your hitnormal is silent, this is definitely 100% against the rules.

Final boss

00:02:061 (2061|2,2176|2) - This shouldnt be a jack because this 00:02:176 (2176|2,2292|1) - should be a jack. The double trill is a bit weird too

00:05:638 (5638|0,6100|3,6561|0,7023|3) - Get up from your PC, go to your bathroom or your closest mirror and look at yourself in the eyes and say

"Do i really need 2 LNs for this map to be good?"

think about it long and hard because this part is bad. Especially the 1/8 shields at the end

00:08:407 (8407|3,8638|2,8869|1,9100|0) - lot of PR missed in this map, these should be 4-2-3-1 or the opposite

00:09:446 (9446|2,9503|1,9561|2) - 1/8 trills arent fun

00:14:407 (14407|0,14465|1,14523|0,14580|1) - These are even less fun

00:16:946 (16946|1,17061|2) - they're super not fun when they stop the jack from happening. Not gonna mention them again, just remove them all tbh

00:44:407 (44407|3) - SVs before this point worked really well and I got them easily on my blind play but this one here just feels off. The music is too fast for a slowjam and the 1.25x jumptrills at the end made me feel like



Either tone it down or replace with something more appropriate.

00:58:715 (58715|0,59176|0) - no, bad mapper, bad.

00:59:638 (59638|3,59753|3,60100|2,60215|2,60561|1,60676|1) - What are the jacks here for? I understood them before but these ones feel like they're just jacks for the sake of being jacks

01:06:100 (66100|1,66100|3,66157|0,66215|1) - Feels awkward as hell, I think this stream should just be one pattern, maybe even a roll

01:06:676 (66676|0) - music intensity increases here but the patterns are the same as the first part of the kiai, maybe put the jacks here to reflect that

01:14:869 (74869|1,74869|3,74984|2,74984|0,75100|3,75100|1,75215|2,75215|0,75330|1,75330|3) - I dont think jumptrills fit here because the pitch is very clearly changing

01:21:330 (81330|3) - SV here becomes super unpredictable, like almost impossible to play, tone it down a bit

01:25:138 (85138|2,85253|2,85369|1,85484|1,85600|2,85715|2) - These jacks are 1/4 out of sync.
01:25:023 (85023|3,85138|2) - these should be jacked together
01:25:253 (85253|2,85369|1) - these too
etc

01:44:869 (104869|2) - This whole kiai feels like a copy paste of your previous ones, I want to see something that expands on the ideas you've made so far, not the exact same thing

Call me back when you've replied to this one and I might check the whole thing. I like it but it has some issues. I'd do the whole mod now but deleting 3 diffs worth of mods three times has killed my motivation for now X_X
Topic Starter
AHHHHHHHHHHHHHH

Litharrale wrote:

:D m4m

I accidentally deleted this mod 3 times while making it so some parts might seem rushed because they are. oh noooooooooooooooooooooooooooooooooooo

1|2|3|4

if you havent already you should totally post in the featured artists queue. It's closed rn but maybe shooting Feerum a PM with the subject "featured artist mod request" would work. The q is ded now

bg res sucks. it's inflated 720p looks like and isnt even a final boss. It looks like one though, gonna try to find a better one :(

get rid of all double hitsounds and fix inconsistencies like oopsh

(left final stage and right first stage, there are more inconsistencies than just these two diffs though)

I love the diff names, not sure if they're allowed but they're great.
ok weber ranted at me and i think you should probably change them. "Level 1, 2, 3 and final level" would be more appropriate. Or something similar aww, I like the name though. Not sure why the name is not suitable but ok ^w^)b

Your hitnormal is silent, this is definitely 100% against the rules. oopsh, forgot to remove it :p

Final boss

00:02:061 (2061|2,2176|2) - This shouldnt be a jack because this 00:02:176 (2176|2,2292|1) - should be a jack. The double trill is a bit weird too

00:05:638 (5638|0,6100|3,6561|0,7023|3) - Get up from your PC (done), go to your bathroom or your closest mirror (done both of them) and look at yourself in the eyes (done) and say

"Do i really need 2 LNs for this map to be good?" maybe

think about it long and hard (done) because this part is bad. Especially the 1/8 shields at the end aww, fixed

00:08:407 (8407|3,8638|2,8869|1,9100|0) - lot of PR missed in this map, these should be 4-2-3-1 or the opposite fixed

00:09:446 (9446|2,9503|1,9561|2) - 1/8 trills arent fun if it is not big of a problem, I'll keep it the same

00:14:407 (14407|0,14465|1,14523|0,14580|1) - These are even less fun yeah, agree

00:16:946 (16946|1,17061|2) - they're super not fun when they stop the jack from happening. Not gonna mention them again, just remove them all tbh

00:44:407 (44407|3) - SVs before this point worked really well and I got them easily on my blind play but this one here just feels off. The music is too fast for a slowjam and the 1.25x jumptrills at the end made me feel like


I like the watermark \o/

Either tone it down or replace with something more appropriate. I removed the slow SV

00:58:715 (58715|0,59176|0) - no, bad mapper, bad. Gomenasaiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

00:59:638 (59638|3,59753|3,60100|2,60215|2,60561|1,60676|1) - What are the jacks here for? I understood them before but these ones feel like they're just jacks for the sake of being jacks exactly, fixed

01:06:100 (66100|1,66100|3,66157|0,66215|1) - Feels awkward as hell, I think this stream should just be one pattern, maybe even a roll again, if it is really a big of a deal, I will change it since I really like this part :(

01:06:676 (66676|0) - music intensity increases here but the patterns are the same as the first part of the kiai, maybe put the jacks here to reflect that I deleted the jack in the previous kiai

01:14:869 (74869|1,74869|3,74984|2,74984|0,75100|3,75100|1,75215|2,75215|0,75330|1,75330|3) - I dont think jumptrills fit here because the pitch is very clearly changing fixed

01:21:330 (81330|3) - SV here becomes super unpredictable, like almost impossible to play, tone it down a bit I changed it to x1.25 and x0.75

01:25:138 (85138|2,85253|2,85369|1,85484|1,85600|2,85715|2) - These jacks are 1/4 out of sync.
01:25:023 (85023|3,85138|2) - these should be jacked together
01:25:253 (85253|2,85369|1) - these too all fixed
etc

01:44:869 (104869|2) - This whole kiai feels like a copy paste of your previous ones, I want to see something that expands on the ideas you've made so far, not the exact same thing I added some LN variety into it

Call me back when you've replied to this one and I might check the whole thing. I like it but it has some issues. I'd do the whole mod now but deleting 3 diffs worth of mods three times has killed my motivation for now X_X
ty for ur mod :)
Hestia-
[First Stage]
00:46:253 (46253|0,46715|1) - Ctrl+J
01:38:176 (98176|0,98407|1) - Ctrl+J
[Second Stage]
00:31:369 (31369|1) - Move to 4
00:35:061 (35061|2) - Move to 1; don't do these changes
[Third Stage]
00:58:946 - Add 3
01:32:407 - 01:34:253 - Map 8th notes
01:34:484 (94484|1,94830|2) - Remove
[Final Stage]
Don't have SVs so much faster than normal scroll
00:05:638 - 00:07:484 - Make SV slower
00:55:946 - 00:58:715 - Make SV slower
00:58:715 (58715|3,58715|0) - End at 00:58:946 -
01:35:638 (95638|3,95638|0) - End at 01:35:869 - These LN into shield that's a quad is bad in osu!mania, this isn't o2jam. :v
Either end LNs earlier or have the LNs end at 01:36:100 - and remove 01:36:100 (96100|0,96100|3) -

ok good lucky~
Topic Starter
AHHHHHHHHHHHHHH

Hestia- wrote:

[First Stage]
00:46:253 (46253|0,46715|1) - Ctrl+J fixed
01:38:176 (98176|0,98407|1) - Ctrl+J fixed
[Second Stage]
00:31:369 (31369|1) - Move to 4 why?
00:35:061 (35061|2) - Move to 1; don't do these changes it is for pitch and I don't see why
[Third Stage]
00:58:946 - Add 3 why? I don't even map piano at this part
01:32:407 - 01:34:253 - Map 8th notes this is a hard diff so nope
01:34:484 (94484|1,94830|2) - Remove wut
[Final Stage]
Don't have SVs so much faster than normal scroll
00:05:638 - 00:07:484 - Make SV slower fixed
00:55:946 - 00:58:715 - Make SV slower they are not that fast
00:58:715 (58715|3,58715|0) - End at 00:58:946 - no it doesn't
01:35:638 (95638|3,95638|0) - End at 01:35:869 - These LN into shield that's a quad is bad in osu!mania, this isn't o2jam. :v -_-
Either end LNs earlier or have the LNs end at 01:36:100 - and remove 01:36:100 (96100|0,96100|3) -

ok good lucky~
ty for ur mod 8-)
Etsu
hi, m4m from queue Litharrale o:

[General]
Columns: 1|2|3|4

  1. Seems be fine..
[First Stage]
  1. 00:18:330 (18330|1) - move column 3? feel more comfortable with that column imo
  2. 00:29:407 (29407|2,29638|3) - you could flip this object so as not to equal this note 00:30:100 (30100|3) - sound is different.
  3. 01:04:946 (64946|1) - move column 1 fits well and looks better structure imo
  4. 01:14:869 (74869|2,75100|3) - LN? it would be better to cover that 1/4 sound.
[Second Stage]
  1. 00:03:676 (3676|3) - maybe should move in column 2 for the sound and comfortable as it is something strange for 00:04:023 (4023|3) - is same column.
  2. 00:25:023 (25023|2) - I think it does not make sense in that column so move to column 1? just think it fits the effects.
  3. 01:00:792 (60792|0,60907|1) - could be control + g by the sound that is descending.
  4. 01:09:100 (69100|0,69215|1) - even changing sound in 01:09:330 (69330|2,69446|3) - is clear there imo
[Third Stage]
  1. 00:14:407 - why it has no hitsound in the previous diff? consider doing it each by consistency:
  2. 01:36:100 - same:
  3. 00:00:792 (792|2,907|3) - control + g? would be fine in this diff for that change of sound that I hear fits better but you would have to move this LN somewhere else 00:01:023 (1023|2) -
  4. 00:20:523 (20523|3,20638|2,20753|1,20869|2,20984|3,21100|2,21215|1,21330|2,21446|3) - I felt strange this sequence does not emulate with the sound that is decreasing .. I suggest you change this pattern: this sequence agrees with the main sound imo.
  5. 00:31:946 (31946|0) - you could move it in column 4 to avoid long the anchor of that column 1/1 also to balance to the right, if it is so you should do control + h this 00:32:176 (32176|3,32407|0) - to make it look tidier.
  6. 01:01:023 (61023|2,61138|3) - control + g and 01:01:253 (61253|0,61369|1) - same by the change of sound that starts in 01:01:023 - it would be better to refer as 00:59:176 (59176|3,59292|2,59407|1,59523|0) -
  7. 01:49:484 (109484|1,109600|0) - control + g to changing sound?
[Final Stage]
  1. 00:07:484 - i dont know why you add three hitsound in that diff, should be consistent than the other diff, you should eliminate at least one since it would affect the sound a little:
  2. 00:10:253 (10253|3,10253|2,10369|2,10369|3,10484|3,10484|1,10600|1,10600|3,10715|2,10715|0,10830|2,10830|0) - imo feels very dense it is better to make a simple jack like 00:41:407 (41407|3,41523|3,41638|1,41638|0,41753|0) -
  3. 01:20:407 (80407|0) - move to column 4, the sound is no different than 01:20:176 (80176|1,80176|0) -
  4. 01:28:946 - why no notes here? 01:29:292 - 1/4 should also consider adding notes as the previous diff for the spread.
Be sure to check the hitsound when applying my mod and also make it consistent in each diff, good luck :)
Topic Starter
AHHHHHHHHHHHHHH

Etsu wrote:

hi, m4m from queue Litharrale o: I strongly think that he copied the wrong url

[General]
Columns: 1|2|3|4

  1. Seems be fine..
[First Stage]
  1. 00:18:330 (18330|1) - move column 3? feel more comfortable with that column imo yeah idk. I have a lot of that pattern so I want to change but for now, fixed
  2. 00:29:407 (29407|2,29638|3) - you could flip this object so as not to equal this note 00:30:100 (30100|3) - sound is different. fixed
  3. 01:04:946 (64946|1) - move column 1 fits well and looks better structure imo fixed
  4. 01:14:869 (74869|2,75100|3) - LN? it would be better to cover that 1/4 sound. fixed
[Second Stage]
  1. 00:03:676 (3676|3) - maybe should move in column 2 for the sound and comfortable as it is something strange for 00:04:023 (4023|3) - is same column. I changed the LN position
  2. 00:25:023 (25023|2) - I think it does not make sense in that column so move to column 1? just think it fits the effects. 00:25:023 (25023|2,25253|1,25484|3,25715|0) this is its pattern so nope
  3. 01:00:792 (60792|0,60907|1) - could be control + g by the sound that is descending. fixed
  4. 01:09:100 (69100|0,69215|1) - even changing sound in 01:09:330 (69330|2,69446|3) - is clear there imo 01:08:869 (68869|1,68984|2,69100|0,69215|1) is its pattern
[Third Stage]
  1. 00:14:407 - why it has no hitsound in the previous diff? consider doing it each by consistency:
    fixed
  2. 01:36:100 - same:
    fixed
  3. 00:00:792 (792|2,907|3) - control + g? would be fine in this diff for that change of sound that I hear fits better but you would have to move this LN somewhere else 00:01:023 (1023|2) - I think the stair is better here
  4. 00:20:523 (20523|3,20638|2,20753|1,20869|2,20984|3,21100|2,21215|1,21330|2,21446|3) - I felt strange this sequence does not emulate with the sound that is decreasing .. I suggest you change this pattern: this sequence agrees with the main sound imo. The sound change from going up to going down and vice versa every 2 notes and I think this represents it pretty well
  5. 00:31:946 (31946|0) - you could move it in column 4 to avoid long the anchor of that column 1/1 also to balance to the right, if it is so you should do control + h this 00:32:176 (32176|3,32407|0) - to make it look tidier. fixed
  6. 01:01:023 (61023|2,61138|3) - control + g and 01:01:253 (61253|0,61369|1) - same by the change of sound that starts in 01:01:023 - it would be better to refer as 00:59:176 (59176|3,59292|2,59407|1,59523|0) - I think I'd stay with my pattern
  7. 01:49:484 (109484|1,109600|0) - control + g to changing sound? fixed
[Final Stage]
  1. 00:07:484 - i dont know why you add three hitsound in that diff, should be consistent than the other diff, you should eliminate at least one since it would affect the sound a little: I do this because if it is 2 or less, you will here the normal hitsound rather than the snare hitsound
  2. 00:10:253 (10253|3,10253|2,10369|2,10369|3,10484|3,10484|1,10600|1,10600|3,10715|2,10715|0,10830|2,10830|0) - imo feels very dense it is better to make a simple jack like 00:41:407 (41407|3,41523|3,41638|1,41638|0,41753|0) - This is the map's pattern so I won't change
  3. 01:20:407 (80407|0) - move to column 4, the sound is no different than 01:20:176 (80176|1,80176|0) - I moved 01:20:869 (80869|0) to 2
  4. 01:28:946 - why no notes here? 01:29:292 - 1/4 should also consider adding notes as the previous diff for the spread. To prepare for the jack at the end.
Be sure to check the hitsound when applying my mod and also make it consistent in each diff, good luck :)
Ty for your mod :) If it is not Litharrale intention then I'll mod back to you asap
newbandpro
My m4m for Litharrale...?
General
The hitsounds for drum and finish can't really be heard wth %30 volume. I'd increase these two hitsound's volumes so it can give feedback to the player
I've taken a quick look at the other diffs and I think you can use some of the glitchy SV's in Final Stage at Third Stage as well,like 00:31:484 - 00:32:869

First Stage
00:00:100 - 00:22:253 - The LN's seem kinda inconsistent for me. For example,you sometimes make a longer LN like 00:00:100 (100|3) or make 2 shorter LN's like 00:00:561 (561|0,792|1) even though it's the same sound. I'd make them all a longer LN like the first note I mentioned (There are a lot of notes like that so I won't mention them all. This issue is on all diffs except Second Stage so you might want to take a look at that diff)

01:25:023 - 01:27:792 - I'm not sure what these 1/2 jacks represent here but you might want to map it like the rest of the section

01:26:869 - I'd put a LN here that goes to 01:27:792 ,covers the notes better imo

Third Stage
00:09:100 (9100|0,9330|0) - Might want to avoid the stack since it's not really the exact same sound

00:16:484 (16484|2,16715|2) - ^

00:29:407 (29407|3,29407|1,29523|2,29638|0,29638|3) - You mapped these kicks with a double (and a single) but you map 00:30:561 (30561|3) with a single note. I'd make that section a mini jack with a single note. If you want to make it a double,though,you might want to make the other kicks double for consistency (You should take a look at the entire diff if you accepted this because there are a lot of sections mapped like this)

00:33:907 (33907|0) - You can avoid that shield

The map is pretty well modded so I'm sorry if this mod was too short/didn't help,couldn't find too many issues
Good luck!
Topic Starter
AHHHHHHHHHHHHHH

newbandpro wrote:

My m4m for Litharrale...? I literally don't know whether it is his intention or not
General
The hitsounds for drum and finish can't really be heard wth %30 volume. I'd increase these two hitsound's volumes so it can give feedback to the player it will increase the normal hitsound volume too. Can't think of any solution yet so I am now just going with it
I've taken a quick look at the other diffs and I think you can use some of the glitchy SV's in Final Stage at Third Stage as well,like 00:31:484 - 00:32:869 since it is only a hard stage, I don't want it to be really difficult so yeah

First Stage
00:00:100 - 00:22:253 - The LN's seem kinda inconsistent for me. For example,you sometimes make a longer LN like 00:00:100 (100|3) or make 2 shorter LN's like 00:00:561 (561|0,792|1) even though it's the same sound. I'd make them all a longer LN like the first note I mentioned (There are a lot of notes like that so I won't mention them all. This issue is on all diffs except Second Stage so you might want to take a look at that diff) 00:00:100 (100|3) is only one sound. I know there is a bg sound there too but I'd prefer not to map it because it is an ez stage. The next 2 LNs have clearer change so I mapped it as it is currently is. There are also some LNs that represent 1/4 stream too so they have to be long

01:25:023 - 01:27:792 - I'm not sure what these 1/2 jacks represent here but you might want to map it like the rest of the section because this part is really emphasized, I decided to represent the kick and snare in the bg as jack.

01:26:869 - I'd put a LN here that goes to 01:27:792 ,covers the notes better imo interesting suggestion :)

Third Stage
00:09:100 (9100|0,9330|0) - Might want to avoid the stack since it's not really the exact same sound fixed

00:16:484 (16484|2,16715|2) - ^ fixed

00:29:407 (29407|3,29407|1,29523|2,29638|0,29638|3) - You mapped these kicks with a double (and a single) but you map 00:30:561 (30561|3) with a single note. I'd make that section a mini jack with a single note. If you want to make it a double,though,you might want to make the other kicks double for consistency (You should take a look at the entire diff if you accepted this because there are a lot of sections mapped like this) fixed

00:33:907 (33907|0) - You can avoid that shield fixed

The map is pretty well modded so I'm sorry if this mod was too short/didn't help,couldn't find too many issues
Good luck!
Ty for modding. I don't know if this is Litharrale intention to do this but if it isn't, I'll mod you back asap :)
Litharrale
I MADE A MISTAKE
Topic Starter
AHHHHHHHHHHHHHH

Litharrale wrote:

I MADE A MISTAKE
I appreciate it ;)
Mentholzzz
Halo from my modding queue
add chiptune in tag

First Stage
HP6 is too low imo, 6.5 is okay
00:09:792 (9792|0) - missing W here
00:11:176 (11176|3) - missing F here
00:17:176 (17176|2) - missing W here
00:21:330 (21330|2) - missing F here
00:23:176 (23176|2,23638|0,26407|3,26869|2,27330|1,27792|0,28253|2,28715|3,29176|1) - missing F here
00:36:792 (36792|1) - missing F here
00:47:176 (47176|2,47638|3) - move to 2 and 3, 00:47:638 (47638|3) - has different pitch from 00:48:100 (48100|3) -
01:16:715 (76715|3) - missing F here
01:19:023 (79023|1) - ^
01:19:023 (79023|1) - shorten this LN to end at 01:19:253 - and add a note here
01:19:484 (79484|3) - missing F here
01:38:176 (98176|1) - this here is W but not in Final Stage
01:39:792 (99792|3) - missing F here

Second Stage
00:43:715 (43715|3) - missing F here
01:23:638 (83638|1,83753|0,83869|2,83984|3,84100|2) - might rearrange this to like 34234 since the pitch is ascending
01:50:869 (110869|2) - missing F here

Third Stage
Just a suggestion,but since the highest difficulty has a lot of jack, maybe try to put some jack in the stream in this diff too.
00:09:792 (9792|0,9907|1,10023|0,10138|1,10369|1) - I suggest to change it a bit like https://osu.ppy.sh/ss/9388115
00:13:484 - should be W instead of F
00:13:946 (13946|2) - should be F instead of W
00:20:407 - might rearrange to something like https://osu.ppy.sh/ss/9388131 to match the pr
00:36:792 (36792|0) - missing F here
00:40:484 (40484|0) - ^
00:51:792 - might add a note every red line here, but up to you.
01:03:330 (63330|2,63561|2,63792|2,64023|2,64253|2,64484|2) - maybe like https://osu.ppy.sh/ss/9388158
01:39:561 (99561|2,99676|3) - swap column
01:43:023 (103023|3) - missing another W here
01:49:484 (109484|0) - F should be here instead of 01:49:600 (109600|1) -

Final Stage
00:14:003 (14003|3,14061|2,14119|1,14176|0,14234|3,14292|2,14350|1) - might ctrl-H here since the pitch rise up.
01:25:023 - I suggest to put F on the red line in this part too.
01:26:753 - might add anote here in col.3
Topic Starter
AHHHHHHHHHHHHHH

Mentholzzz wrote:

Halo from my modding queue
add chiptune in tag fixed
I fixed all the hitsound mod

First Stage
HP6 is too low imo, 6.5 is okay fixed
00:09:792 (9792|0) - missing W here
00:11:176 (11176|3) - missing F here
00:17:176 (17176|2) - missing W here
00:21:330 (21330|2) - missing F here
00:23:176 (23176|2,23638|0,26407|3,26869|2,27330|1,27792|0,28253|2,28715|3,29176|1) - missing F here
00:36:792 (36792|1) - missing F here
00:47:176 (47176|2,47638|3) - move to 2 and 3, 00:47:638 (47638|3) - has different pitch from 00:48:100 (48100|3) - fixed
01:16:715 (76715|3) - missing F here
01:19:023 (79023|1) - ^
01:19:023 (79023|1) - shorten this LN to end at 01:19:253 - and add a note here fixed
01:19:484 (79484|3) - missing F here
01:38:176 (98176|1) - this here is W but not in Final Stage
01:39:792 (99792|3) - missing F here

Second Stage
00:43:715 (43715|3) - missing F here
01:23:638 (83638|1,83753|0,83869|2,83984|3,84100|2) - might rearrange this to like 34234 since the pitch is ascending fixed
01:50:869 (110869|2) - missing F here

Third Stage
Just a suggestion,but since the highest difficulty has a lot of jack, maybe try to put some jack in the stream in this diff too. I don't want my hard diff to me too hard though
00:09:792 (9792|0,9907|1,10023|0,10138|1,10369|1) - I suggest to change it a bit like https://osu.ppy.sh/ss/9388115 There're a lot of stair patterns so I'll keep it the same
00:13:484 - should be W instead of F
00:13:946 (13946|2) - should be F instead of W
00:20:407 - might rearrange to something like https://osu.ppy.sh/ss/9388131 to match the pr although I want to make this diff not too hard, I think I'll keep this part just to make it interesting
00:36:792 (36792|0) - missing F here
00:40:484 (40484|0) - ^
00:51:792 - might add a note every red line here, but up to you. I don't think it is really fit in this part so I'll pass
01:03:330 (63330|2,63561|2,63792|2,64023|2,64253|2,64484|2) - maybe like https://osu.ppy.sh/ss/9388158 I changed this part differently
01:39:561 (99561|2,99676|3) - swap column fixed
01:43:023 (103023|3) - missing another W here
01:49:484 (109484|0) - F should be here instead of 01:49:600 (109600|1) -

Final Stage
00:14:003 (14003|3,14061|2,14119|1,14176|0,14234|3,14292|2,14350|1) - might ctrl-H here since the pitch rise up. Imo, 00:14:465 (14465|1,14523|2,14580|3,14638|0,14696|1,14753|2,14811|3) - Is way higher than that part so I want to change the pattern to represent that
01:25:023 - I suggest to put F on the red line in this part too.
01:26:753 - might add anote here in col.3 I don't think it is really fit in this part
Ty for modding :)
Etsu

[B A D] wrote:

Ty for your mod :) If it is not Litharrale intention then I'll mod back to you asap
I thought litha would help you in this but it seems that it was not so.
Jesuren
Hoi hoi
here's da M4M
My mods are mostly suggestions, u can reject them if u think they are not fine with ur mapping style or what do u want to do on ur mapset

Columns -1|2|3|4-

[Second Stage]
00:02:061 (2061|0,2176|1,2292|3,2407|2,2523|0,2638|1,2753|2,2869|3,2984|1,3100|0,3215|2,3330|3,3446|1,3561|0,3676|3) - try this, it looks more interesting imo

00:10:023 (10023|2,10138|3) - Ctrl + G

00:21:330 (21330|2,21446|3) - move them to 3|4, looks better

00:37:484 (37484|0,37600|1,37715|3,37830|2,37946|0,38061|1,38176|3,38292|2,38407|0,38523|1,38638|3,38753|2,38869|0) - mmm that looks boring, try something better, for example

00:41:176 (41176|2,41292|3,41407|1,41523|0,41638|2,41753|3,41869|1,41984|0,42100|2,42215|3,42330|1,42446|0) - lul here's the same ^ try this

01:10:715 (70715|0,70830|1,70946|2,71061|3) - Mmmmm ;w; try this, i think it's more properly for that part

Mmm well that's all, i think there's not major problems, good luck with your map
Topic Starter
AHHHHHHHHHHHHHH

Jesuren wrote:

Hoi hoi
here's da M4M
My mods are mostly suggestions, u can reject them if u think they are not fine with ur mapping style or what do u want to do on ur mapset

Columns -1|2|3|4-

[Second Stage]
00:02:061 (2061|0,2176|1,2292|3,2407|2,2523|0,2638|1,2753|2,2869|3,2984|1,3100|0,3215|2,3330|3,3446|1,3561|0,3676|3) - try this, it looks more interesting imo I did changed the pattern but into a different one

00:10:023 (10023|2,10138|3) - Ctrl + G I don't really see why

00:21:330 (21330|2,21446|3) - move them to 3|4, looks better It's already 3|4 ?

00:37:484 (37484|0,37600|1,37715|3,37830|2,37946|0,38061|1,38176|3,38292|2,38407|0,38523|1,38638|3,38753|2,38869|0) - mmm that looks boring, try something better, for example I think this pattern goes better with the song than the one you suggested. I'm not trying to make the pattern fit with the pitch but the rather the glitchy-ness here

00:41:176 (41176|2,41292|3,41407|1,41523|0,41638|2,41753|3,41869|1,41984|0,42100|2,42215|3,42330|1,42446|0) - lul here's the same ^ try this ^

01:10:715 (70715|0,70830|1,70946|2,71061|3) - Mmmmm ;w; try this, i think it's more properly for that part I ended up rearranging the whole section :6

Mmm well that's all, i think there's not major problems, good luck with your map
ty for modding. Will mod back asap
Turrim
halo im here

[Second Stage]
01:14:407 (74407|1,74638|0) - Why don't you move the notes to the right?

[Third Stage]
01:21:330 (81330|1,81330|2) - umm..why 2 note?

[Final Stage]
00:05:638 - ~00:07:426 - about SV. It's a good intention to express sound in this way. butHowever, the maximum value of acceleration may be strong for the player. It is recommended to reduce the number slightly.
00:05:753 (5753|1,5869|1,6215|1,6330|1,6676|1,6792|1) - Another way is to simplify the pattern.

00:13:138 (13138|0,13253|0,13253|1,13369|1,13484|0,13600|0,13715|1,13830|0,13830|1,13946|0) - These notes are concentrated for one hand which can be too hard for players who have skillsets about this diff.

00:17:869 (17869|2,17984|2,18100|2,18215|2,18330|3,18446|3) - ~same as [00:13:138 - ]~

00:30:100 - how about this?

00:38:407 (38407|2,38407|3,38523|2,38638|3,38753|3) - ~same as [00:13:138 - ]~

00:55:946 - ~ 00:58:138 - ~same as [00:05:638 - ~00:07:426 - ]~

01:25:484 (85484|1,85715|2,85946|3) - This kind of structure can be quite difficult.

01:39:100 (99100|2,99215|2,99330|2,99446|2,99561|3,99676|3) - ^

01:49:023 - ~ 01:50:753 - ^


If you understand jack pattern structure a little more, you can make interesting pattern
Topic Starter
AHHHHHHHHHHHHHH

Turrim wrote:

halo im here

[Second Stage]
01:14:407 (74407|1,74638|0) - Why don't you move the notes to the right? Because 01:14:407 (74407|1) is lower than 01:13:946 (73946|2)

[Third Stage]
01:21:330 (81330|1,81330|2) - umm..why 2 note? because the sound here is much more stressed than the others

[Final Stage]
00:05:638 - ~00:07:426 - about SV. It's a good intention to express sound in this way. butHowever, the maximum value of acceleration may be strong for the player. It is recommended to reduce the number slightly. I mean... 1.2 is not that high. If more people mention about it, I'll consider changing it
00:05:753 (5753|1,5869|1,6215|1,6330|1,6676|1,6792|1) - Another way is to simplify the pattern. I don't really see why. I think that this pattern is well-fitted with the pitch and the map

00:13:138 (13138|0,13253|0,13253|1,13369|1,13484|0,13600|0,13715|1,13830|0,13830|1,13946|0) - These notes are concentrated for one hand which can be too hard for players who have skillsets about this diff. fixed

00:17:869 (17869|2,17984|2,18100|2,18215|2,18330|3,18446|3) - ~same as [00:13:138 - ]~ This pattern is easier than the first one so I'll just keep it like this for now

00:30:100 - how about this?
Good suggestion )b fixed

00:38:407 (38407|2,38407|3,38523|2,38638|3,38753|3) - ~same as [00:13:138 - ]~ fixed

00:55:946 - ~ 00:58:138 - ~same as [00:05:638 - ~00:07:426 - ]~ I mean this part is just a very slow jumpsteam so Imma just keep it there

01:25:484 (85484|1,85715|2,85946|3) - This kind of structure can be quite difficult. fixed

01:39:100 (99100|2,99215|2,99330|2,99446|2,99561|3,99676|3) - ^ fixed

01:49:023 - ~ 01:50:753 - ^ This is meant to be hard to represent the chaos in this part

If you understand jack pattern structure a little more, you can make interesting pattern
Thank you for modding :) This diff is kinda underated so I don't really expected players who can play at most normal 3.8* map pass this one.
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