Changes look good.
I guess if difficulties in a spread are similar in difficulty.Naotoshi wrote:
How do you define extremely similar? That's way too subjective.
Top diff being exempt means that its a 9 diff spread instead of 8 diffs, hardly a difference.
Agree that number 3 is an absolute necessity if this rule is forced through despite the fact that there is massive community backlash against it.
for those songs that range from 3:59 until 4:59 songs no one wants to map,Akali wrote:
Agreed on ban on editing the mp3s (but could give people some slack on 4:58-4:59 drain time, judged case by case).
No point in making "in-between" rules - when does it stop? If you make a special case for 4:55 to 4:59, then the losers with 4:59 songs become the losers with 4:54 songs, so on and so forth. There's a cutoff, and as with all cutoffs, inevitably some people are gonna just barely miss it. That's just how it is, no matter where you put the cutoff.zev wrote:
for those 3:59 4:59ish songs no one wants to map,
I feel like you kinda need an in-between rule for those?
I meant from songs which length are from 3:59 until 4:59.Zexous wrote:
No point in making "in-between" rules - when does it stop? If you make a special case for 4:55 to 4:59, then the losers with 4:59 songs become the losers with 4:54 songs, so on and so forth. There's a cutoff, and as with all cutoffs, inevitably some people are gonna just barely miss it. That's just how it is, no matter where you put the cutoff.zev wrote:
for those 3:59 4:59ish songs no one wants to map,
I feel like you kinda need an in-between rule for those?
What is questionable about the Toyko spread, lol... musical elements are represented as different mapping elements in pretty much every difficulty, ranging from patterning, flow, and even the CS lmfao. Those difficulties are comparable, sure, but not the same at all. Every mapper designed their own landscape of the map, and they each play differently enough to bring new elements to the spread, so what's wrong with that?Californian wrote:
There has been large ranked mapsets out there with reasonable diff spreads (sweet dreams, hitorigoto) and some semi questionable (tokyo).
I think this wording is confusing, it should clarify that it doesn't apply to marathon maps - as it is now, it's implied elsewhere, but not clearly stated which could be confusing to new mappers and/or players.pishifat wrote:
[*]Single-mode mapsets must include a reasonable spread of at least two difficulties. The lowest difficulty must be at least a Normal which complies with their respective mode’s difficulty-specific ranking criteria.
[*]Hybrid mapsets without osu!standard difficulties must include a reasonable spread of at least two difficulties per mode. The lowest difficulty must be at least a Normal which does not break any difficulty-specific guidelines.
This is much more reasonable than the last time something similar was proposed, but I still disagree with it. I can see some merit in it for one reason - lack of quality assurance due to large overall drain time.pishifat wrote:
[*]Mapsets cannot include more than 8 total difficulties of a single game-mode. The highest difficulty of a game-mode is not required to fit within a reasonable spread, so long as no levels of difficulty are skipped.
I agree with this. You could even require it to have at least one E/N difficulty and one H/I difficulty if you really wanted to and still reduce the workload for creating sets of 4-5 minute long hard songs by a ton while always providing some spread to be worked with by players. I like disallowing mp3 edits and other shenanigans for the sake of abusing the 5 minute rule, but I feel like many good maps wouldn't be ranked without it, so some alternative solution should be put into place. Doubly so since the primary valid reason I can see for limiting the amount of difficulties in a set is that it's harder to assure its quality, but a 4:30 set with 5 difficulties has vastly more drain time than a tv size set with 10.zev wrote:
If you are going to prevent people to edit their mp3 and avoid making a fullspread, you will need to provide a solution for them, just restricting more will lead to nothing.
give those the possibility to go approved with an additional difficulty that must somewhat lower than the top difficulty and always be under 5.25
-There will be people naturally will making Easy diffs cause that's the easiest and quickest to make if they are tired of making the top diff already, or they'll just go with normal or hard if the song is too complicated for that, or they will want more freedom and don't mind mapping an Insane.
-songs like UNDEAD CORPORATION - The Empress would actually be a decent choice to go for rank, and Frederic - oddloop would be cool to map!!!!
-You will naturally overall get more variety in length of songs to pick from in all kinds of difficulties.
Also, someone probably already pointed that out, but there's a typo there.pishifat wrote:
[*]A mapset host must have equal or more drain time mapped than any guest difficulty mappers. This is to provide credit where credit is due. Drain times for collaborative difficulties must be listed in the creator’s wordsfor via storyboarding.[/list]
Loctav wrote:
In my personal opinion, either way is bad, cutting and extending alike. Extending stuff by a few seconds just to adhere to personal laziness to avoid mapping a fullspread and making the set accessible to the entire playerbase (instead of just to a small minority that can even play most Approvals, which are mostly Extreme level) is contradicting some core philosophy we have been trying to defend for years (make stuff accessible and enjoyable for the majority, not just to only the top players). Like it or not, but those who play Extreme level maps are in the sheer minority. Encouraging to circumvent the necessity to produce content for the majority of our playerbase is unwanted, because with that new people will eventually not find content they like and they can play.
Loctav wrote:
While the argument usually pops up that there are "already loads of mid level content to play", don't forget that newcomers to this game usually look for music they already know. And as time goes on, new music gets produced and therefore new osu beatmaps on these tracks. If these tracks are all available but only for the top tier player segment, it discourages newcomers to actually stay in osu! and enjoy it with us together. (because if you are into the hottest newest Trash Metal album and beatmaps exists of that in osu!, I doubt you can be bothered to play 500 Anime opening maps first before you can even remotely play what you actually came for)
There's actually a point and it's to make the difference between each step more reasonable. A single step is the worst possible option in my opinion, because there's a massive difference in the effort required to make a mapset for a 4:54 song and a marathon. We have 50s, 100s, and 300s in the game instead of just hit or miss for the same reason.Zexous wrote:
No point in making "in-between" rules - when does it stop? If you make a special case for 4:55 to 4:59, then the losers with 4:59 songs become the losers with 4:54 songs, so on and so forth. There's a cutoff, and as with all cutoffs, inevitably some people are gonna just barely miss it. That's just how it is, no matter where you put the cutoff.
xdominik wrote:
It feels like talking to a wall again and again
I've got two questions here. First question, why would you actually limit the difficulty of maps in a hybrid set? That would mean that if you want to have a Hard difficulty of osu!catch in an ENH or EN mapset, you can't. Why not? How are Insane difficulties superior in this case? I don't see any sensible reason behind this, so I'd welcome a good explanation.pishifat wrote:
- Converted difficulties must form a reasonable spread. For example, a mapset with Easy and Normal osu!standard difficulties and an Insane osu!catch difficulty is not permitted. One or more additional difficulties may need to be added to fill the gap.
- Any two osu!taiko or osu!mania difficulties must be arranged in a reasonable spread. The lowest difficulty must be at least a Hard.
- One osu!catch difficulty may be included. It must be at least an Insane difficulty.
Oh, "at least" sounded as if it was the minimum. Other way around makes sense, thanks.Monstrata wrote:
@Wafu - You can have more than one osu!catch difficulty as far as I'm concerned. The wording was just bad. Probably something like "If you want to add osu!catch difficulties to your mapset, at least one osu!catch difficulty must be included, and this difficulty must be at most an Insane."
I only thought tokyo was questionable with all of the extras in the set. But yeah, thinking about it a bit more, I do agree with you how this rule is limiting creativity. Multiple of mappers interpreting one song differently was an interesting dynamic tokyo brought in for sure.- Yoshimaro - wrote:
What is questionable about the Toyko spread, lol... musical elements are represented as different mapping elements in pretty much every difficulty, ranging from patterning, flow, and even the CS lmfao. Those difficulties are comparable, sure, but not the same at all. Every mapper designed their own landscape of the map, and they each play differently enough to bring new elements to the spread, so what's wrong with that?Californian wrote:
There has been large ranked mapsets out there with reasonable diff spreads (sweet dreams, hitorigoto) and some semi questionable (tokyo).