Loctav wrote:
StarrStyx wrote:
Also, regarding the mp3 extension rule, I don't really see a reason to deny extensions if the mp3 is properly extended without any badly trimmed sections; plus I'd rather see an extension of a song rather than a crude 1-2 min cut. Imo those are even worse than extending an mp3 just by a few seconds. (Also the song compilations stuff that others have pointed out already so ya)
In my personal opinion, either way is bad, cutting and extending alike. Extending stuff by a few seconds just to adhere to personal laziness to avoid mapping a fullspread and making the set accessible to the entire playerbase (instead of just to a small minority that can even play most Approvals, which are mostly Extreme level) is contradicting some core philosophy we have been trying to defend for years (make stuff accessible and enjoyable for the majority, not just to only the top players). Like it or not, but those who play Extreme level maps are in the sheer minority. Encouraging to circumvent the necessity to produce content for the majority of our playerbase is unwanted, because with that new people will eventually not find content they like and they can play.
While the argument usually pops up that there are "already loads of mid level content to play", don't forget that newcomers to this game usually look for music they already know. And as time goes on, new music gets produced and therefore new osu beatmaps on these tracks. If these tracks are all available but only for the top tier player segment, it discourages newcomers to actually stay in osu! and enjoy it with us together. (because if you are into the hottest newest Trash Metal album and beatmaps exists of that in osu!, I doubt you can be bothered to play 500 Anime opening maps first before you can even remotely play what you actually came for)
Cutting songs is horrible, too, especially if done poorly (like literally just cutting it) and is also some sort of epitome of laziness, because mapping a full spread on 4.49 minutes long songs is definitely tedious.
I understand both sides of the argument and I can relate, like every mapper, with the laziness that comes along with mapping fullspreads, but the limits get stretched more and more. First someone extends a 4.58 minutes song to 5 minutes, then they start with 4:50, then 4:40 and as longer this goes, we have 2:00 songs just being looped five times just to avoid the fullspread. This shouldn't be a thing, in my opinion.
Can you guys stop shaming mappers for being "lazy" just because they try to avoid mapping full spreads for 4:59 songs? Their laziness has absolutely no correlation with the map's quality, or the mp3's quality, or anything that matters quality wise. The only thing potentially negative about extending mp3's is poor mp3 editing, and apparent laziness. So what if people are lazy? You are operating under a slippery slope fallacy that because 4:58 songs are sometimes extended, songs that are 4:00, 3:30, 1:00 etc... are all subject to that extension practice. Just because X happens, it doesn't mean Y is bound to happen.
Laziness should not be your primary argument, it has no tangible bearing on mapping quality which is the concern of the Ranking Criteria.
Regarding the spread issue, the entire reason we even put this on the draft was because "8 is the maximum number Loctav thinks is acceptable/defendable to developers". We never got feedback directly from dev's regarding how accurate Loctav's claims were, and seeing Ephemeral being open to both sides of the argument makes me think dev's aren't adamant on restricting difficulties to 5-6 etc... Imo it's entirely unnecessary to restrict the number of difficulties on a set. There is no quality improvement in setting a cap from my perspective as someone who has both nominated many large sets, and made many myself. Rather, as people ahve already mentioned, only negatives. You can argue for "cohesion between difficulties" all you want, but good luck describing that. It seems entirely like an argument someone developing the game, with no knowledge of the mapping meta, would consider a reasonable argument. Do consider that often times, guest difficulties are there not for cohesion, but for variety and contrast. Also, how exactly will capping difficulties improve cohesion, if this wasn't already an abstract enough concept. Additionally, do you think cohesion is actually that important of a feature in mapsets? What defines a cohesive mapset? I don't believe this reflects the current mapping meta in the first place, and is too far removed from philosophies the current mapping community considers high quality. It's something you have to be active in the mapping and modding community to understand, honestly.
Anyways, just voicing my ideas. It's sad how lonely I was in the ranking criteria discussion. I'm supposed to be playing the devils advocate and trying to poke holes in the draft, and ways to abuse the current wording, so we can iron them out before the public proposal. I shouldn't be the only one who is arguing against capping difficulties... (though i guess council members are inactive too...) This issue is clearly something the vast majority of the community has disagreed on...